I disagree quite a bit. For my list AR: EM2/FARA SMG: TEC9/MAC10 LMG: STONER63 SNIPER: SWISS TACTICAL: M16 PISTOL: MAGNUM SHOTGUN: HAUER LAUNCHER: RPG MELEE: E-TOOL/WAKIZASHI SPECIAL: CROSSBOW
Without dual wield, the pistols underperform when against ALMOST any other weapon in any other class. You can’t use pistols without the dual wield, because double damage is absolutely nuts.
@@shadedergu9921I hit round 255 on die machine with dual magnums, they are by far the best gun in the game imo and the fire rate is pretty quick 60k damage a head shot, 2x 24 round mags so that’s 2,880,000 damage in about 5 seconds. Absaloutley insane and nothing compares to it other than the wonder weapons
Me and my friend were acting a discussion about that but also about other melee weapons they could add like nunchucks, etc and maybe some melee weapons from bo4 back
Great video lego! Really quick question though, wouldn’t the ember sighting point be a better body attachment because it’s giving you salvage increase? I am guessing it’s better for early round but the swat 5MW laser is better for later rounds.
Yes. 5mw is better for high rounds but ember sighting point lets you upgrade weapons faster. I would say make blueprints and switch between them but we all know how that works right now.
@@LegoUnlocked they said they are looking into the issue and have been aware of it. I think it’s mule kick doing it. I played a game no mule kick constantly switched blueprint no third gun. I buy mule kick do the same thing and it glitches. Could be a coincidence
@@sitlos. then mine was pure coincidence when I tested it today. They have known about this bug for a bit now they are still investigating and trying to find a way to fix it.
@@LegoUnlocked So I'm not the only one with the blueprint duplicate bug. With or without mule kick. And then if you PaP the weapon either you lose the weapon or the PaP on it
As an Outbreak player, I'd say the third shotgun is the best shotgun once it's packed and you have mule kick. The Hauer was nerfed at the end of season 4 and I miss with it all the time. Mind you, I'm playing on an Xbox and controller, and not M and K. And the Akimbo AMP's shred.
@@Francofit It's still good, but there is a spot where the pellets miss. So you have to aim now. So before, you could just center your shot. Now it's a little to the right and down. They also reduced the damage, but like Lego said it still one shots.
Why did they buff the snipers damage? They should just increase the firerate/ads speed (is multiplayer and zombies balancing not divided now). And why does the crossbow penetrate through 10 zombies and the snipers have the same bullet penetration as an 1911?
@@mycelium1456 they are literally wasting their time on the snipers damage, who asked for that? We literally said day 1 snipers suck ads speed, fire rate and bullet penetration buff but no they just buff the damage of all snipers even tho that wasnt even the problem. Treyarch is really weird on that part. Oh thank u treyarch for buffing the snipers DAMAGE *next games uses gallo, amp63, diamatti, hauer, groza etc*
@@mycelium1456 yes honestly. Idek anymore. They all make random.changes no one wants. No one liked the point system change. No one liked the start witha strife in bo4 that has a bayonet attached to it. Yet in cw they took it to the next level. Lets spawn in with a shovel thats one hit till round 17. Imo what they should have done is onv the sniper change. Remove the whole weapon system and make it like bo3, with spawning with a bad m1911. Revert the point system and make the mystery box actually useful
I hope when they nerf the tech9 it’s just for multiplayer. I love smgs and kinda feel like there’s just no reason to run them, the tech9 changed that for me🥺
My list would be FFAR, Bullfrog, CARV, AMP, Street sweeper, Tundra, and Ballistic knife, obviously E-tool for melee.. But the CARV yes it may struggle somewhat against armored zombies but in outbreak especially the rate of fire and damage allow it to burst down specials and elites faster than the M16 in my experiences. And the street sweeper while it used to suck cause of the reload, with the new mule kick perk it refills the ammo while it's stocked away meaning that even using another gun for like 8 seconds is long enough to fully reload the street sweeper negating it's only downside really.. I mean honestly it could use some more ammo and damage, but it's been a recent favorite ever since mule kick was added since you never actually have to deal with reloading it anymore. And the bullfrog and tundra just seem to do the best against heavy armored in their class, coming from someone who plays almost exclusively outbreak so heavy armored are the majority of zombies. They are definitely the best in their category against heavy armor even if they have slower dps to your picks.
The ZRG-20mm, in my eyes, is the best boss killer for the sniper class. Just throw on cavalry lancer, and take a swig of dead shot, and it becomes a monstrous beast, and if it doesn’t kill, then just swap to your primary weapon to finish them off. But that’s the only reason I’d use it other than for camos
I know it's not a load out weapon but have you ever tried using the bow and arrow to specifically melee everything? I haven't tried it in high rounds but it'll basically one shot special zombies too thanks to the added burn effect. It's fun
Ya know,I’m just happy the ppsh got mentioned finally.Think definitely feels underloved,though maybe I just biased,Ive always loved the ppsh in zombies.
Swap the ffar for the em2 (almost twice the damage) Also people are sleeping on the M60.. damage is insane compared to the others. But basically this dude always goes for fire rate over damage..
stoner+m60 can be pretty dominant in later outbreak rnds if you dont like wonderweapons, the built in anti armor+deadshot+deathP make the heavy zombie hoards feel like normal zombies
I would like to say for best pistol it's the single Magnum, no dual wield, it does like 29k on full health headshots, Deadshot and it penetrates everyone, best for training in my opinion.
Thx over all for this best of Weapon Categories. I'm new to cold war and don't know so much like I would now but I got one own opinion at AR category. I think the Krig 6 is the best AR at Zombies, simply cause of the higher base DPS.
I'm sure Vanguard will be great! Zombies is being made by Treyarch and will be placed before the events of die machine. We might see young cw maxis and Eddie when they were telaported to this universe.
I’m pretty optimistic, Treyarch only has to work on Zombies for it, so they can focus completely on the balance and content, and I genuinely think they did a pretty good job with that for zombies in Cold War even with the emphasis on multiplayer content.
M16 already had amazing recoil control, and I don't need the extra equipment. Bullet velocity helps at range but isn't the most important thing. That being said I wouldn't take that trade off that the agency suppressor gives.
The cigma is honestly the most inconsistent weapon I could ever use in CW zombies. The only purpose I'd say it has is shooting down the omega helicopters in outbreak but like that matters with the super ee giving you purple spawn guns making any gun shred that helicopters health bar. (Assuming the guns bullets have the range to reach/hit the helicopter)
I haven’t messed with the ballistic knives just yet but I’m definitely going to give it a try but a pack a punched shadow hunter crossbow with fully upgraded shatter blast is insanely satisfying to use, one arrow blows up a entire horde it’s literally a blast lol
I waited all day to properly watch this, and I am so happy to see how this game has come and how my contributions have aided in shaping the perspective of Zombies Weapons!
Some of those classes are ok but some suck the most questionable attachment on one of his builds is the Infiltrator grip on the m16 when the Bruiser grip is better
depending on how you gun build the shotguns, the gallo, ironhide and hauer are all just slight variations of eachother and can be molded to your preference whether you want firerate(gallo) or Damage Per Shot(ironhide) they all are great. not you streetsweeper, your garbo highrounds.
You can pick the second to last but the last grip drops your shooting move speed, you need shooting move speed if you’re training, but if you’re camping then go ahead
Love your vids man! Keep up the awesome work! Helps out when I need to really grind out some zombies knowing best classes and set up’s I know it’s all personal set ups but they kick ass man!!
I have a setup I want you to test I love it it's how I got my em2 gold in like 2 run all your favorite attachments but only run a 20-25 round mag with cryo freeze it's an excellent combo you can sit in the office on firebase and not move if you the pink perk for the life of me I can't remember what it's called right off the top of my head
I’d love too see a video breakdown testing the task force vs the Calvary Lancer on heavy armored-zombies because it seems like the armor damage is more helpful high rounds on some weapons but I’ve never actually tested it w data..... now I’m sure w the shotguns the task force all the way but with the other weapons that only give u 5-10% damage boost is mostly what I’m concerned with
Please, can they just make the wakizashi better than the E-tool??? It's obviously light, and far more deadly... c'mon it's the best weapon, but treyarch somehow thinks a shovel beats a short samurai sword in lethality and speed, and treyarch thinks that a 50 cal. Sniper rifle is somehow a peashooter. 😂😢😧😬😠😠😠😠😠😠😠
Try the RPD with the Spetsnaz PKM stock, the busier grip, speed tape, flash guard, the cavalry lancer . It's cracked with all the mobility attachment and it's amazing in the Legion boss fight.
Lego, I've been making these comments on all your past weapon vids... PLEASE check your facts. Saying that a weapon is better than other just based on opinion of feeling is not enough. Take time to do some testing, you are a content creator, you should provide accurate numbers. (Example: The Stoner LMG still has the hights DPS values when fully upgraded -86.833 crit and 17.364 to body vs. 84.840 crit and 16.968 to body on the MG82-, it is also the fastest LMG to reload, and the MG82 has the worst ammo-efficiency values among all LMGs, only dealing 1.008.000 damage points with all its ammo when fully upgraded, vs. the Stoner, dealing 1.327.560).
Yes but the MG82 has a 789.4rpm firerate vs the stoner at 597.5rpm. The stoner would have to deal a ton more damage than the mg 82 to even be in the same ball park. Yoy can see this massive difference if you take both to health cap. The stoner struggles while the mg 82 can manage. I don't find damage per ammo useful at all in this game with mule kick and ammo boxes. DPS and TTK are king regardless of how much ammo. Also a list like this has to be opinion based because regardless of weapon stats they will all perform different depending on what you are doing and playing. I stand by this list and everything listed will be the best for high round gameplay.
@@LegoUnlocked it is true, ammo efficiency is not that important now that we have MuleKick, but the Stoner still deals more damage than the MG82 as I stated. DPS values come from a simple arithmetic operation: ('damage per shot' x 'RPM') / 60. Even if the Stoner has a slower RPM value, it has such a higher damage per shot that it's DPS ends up being superior. I value a lot you saying that this list is actually based on your opinion, but you should state that in the video to avoid confusion... Thanks for the comment btw, cheers.
I was using the Hauler and I had shatter blast and damn it was very easy and Satisfying shooting and killing the zombies in one shot. That gun got me the furthest in zombies so far
How does he have mule kick/tombstone on die maschine? I thought there are only 6 perks on that map? Also I know smg has the skill unlock to have extra attachments but do all weapon type have that?
Been curious for awhile now but why don't u run the bruiser grip. It's by far the best under barrel in the game..all positives no negatives. Give damage booste and speed booste.
I personaly like snipers for 1 use which is putting on the napalm pap effect that allows them to kill disciples and manglers in mauer with 1 shot cause they will burn out and it procs really consistently
Yesterday I had some fun using the iron sight pelington and the ballistic knife and the knife was 3 to 2 tapping mimics and I got to round 25 before I had to exfil to go eat dinner .
Trying to get dark aether skin for my guns and snipers are a freaking NIGHTMARE I have all the secondary weapons and the lmgs done I'm just stuck using the snipers
In your previous Zombies class setup video in July you were using the Ember Sighting Point on everything but in this video you instead recommend the SWAT 5mw, why is that?
What does your list look like?
Do you agree with mine?
Yesirrrrrrrrr
I disagree quite a bit. For my list
AR: EM2/FARA
SMG: TEC9/MAC10
LMG: STONER63
SNIPER: SWISS
TACTICAL: M16
PISTOL: MAGNUM
SHOTGUN: HAUER
LAUNCHER: RPG
MELEE: E-TOOL/WAKIZASHI
SPECIAL: CROSSBOW
Great video hard work pays off
@@ImQorzo I agree but I think ots 9>Mac 10
@@saint8322 don't have ots and cba to get it lol
Love how you said you would probably never use the thumper. But now it's meta for high rounds lol
That’s what I was going to comment lol
“Because two shovels are better than one” 😂😂 man lovesss his E tool
100% haha
Without dual wield, the pistols underperform when against ALMOST any other weapon in any other class. You can’t use pistols without the dual wield, because double damage is absolutely nuts.
I mean
The Magnum can one tap at max health, fire rate is slow otherwise though
instant ads+higher crit bonus, might be bad on MK but w/controller theyre top tier with or without
@@spadeclover3634Yeah I just went round 34 on onslaught non dual wield magnum
@@shadedergu9921I hit round 255 on die machine with dual magnums, they are by far the best gun in the game imo and the fire rate is pretty quick 60k damage a head shot, 2x 24 round mags so that’s 2,880,000 damage in about 5 seconds. Absaloutley insane and nothing compares to it other than the wonder weapons
“The other burst rifle, the carv”
The aug: 😭
Hahahahaha 😅😅 Garbage a** aug lol
i think the carv is better
Aug was better full auto
Carv is the shit ! Especially for precision head shots
I wouldn’t doubt they’ll add brass knuckles in season 6 so we can actually punch and kill zombies at high rounds
Like the electric brass knuckles good ole days
Yes the galvanized knuckles. Pleeeeeease
Been hoping for this since season one... an option to punch up your fists with brass knuckles and the ability to apply ammo mods to them 🤞🏼🤞🏼🤞🏼
i just want duel melees already
Me and my friend were acting a discussion about that but also about other melee weapons they could add like nunchucks, etc and maybe some melee weapons from bo4 back
I've been falling of zombies lately and not playing, but just by wathcing your videos you have been keeping me updated, thx!
Great video lego! Really quick question though, wouldn’t the ember sighting point be a better body attachment because it’s giving you salvage increase? I am guessing it’s better for early round but the swat 5MW laser is better for later rounds.
Yes. 5mw is better for high rounds but ember sighting point lets you upgrade weapons faster. I would say make blueprints and switch between them but we all know how that works right now.
@@LegoUnlocked they said they are looking into the issue and have been aware of it. I think it’s mule kick doing it. I played a game no mule kick constantly switched blueprint no third gun. I buy mule kick do the same thing and it glitches. Could be a coincidence
@@mysticspark2694 it’s not mulekick, happened to me twice today on round 3 buying shotty off the wall on mauer. So freaking frustrating!
@@sitlos. then mine was pure coincidence when I tested it today. They have known about this bug for a bit now they are still investigating and trying to find a way to fix it.
@@LegoUnlocked So I'm not the only one with the blueprint duplicate bug. With or without mule kick. And then if you PaP the weapon either you lose the weapon or the PaP on it
AR class setup!
Optic - Whatever
muzzle - flash guard 9
barrel - 19.5 tiger team
Body - Swat 5mw
Underbarrel - Infantry grip
magazine - Salvo 44 rnd fast mag
handle - Speed tape
Stock - Duster stock
SMG class setup
Scope - Whatever
Muzzle - Full auto
barrel - tiger team
body - swat 5mw
underbarrel - patrol grip
Mag - Salvo 33 rnd fast mag
Handle - speed tape
Stock - Duster Stock
TAC RIFLE CLASS!
Scope - Whatever
Muzzle - Flash guard 9
barrel - Stike team
body - swat 5mw
underbarrel - Infantrator grip
Mag - Salvo 54 rnd fast mags
Handle - Speed tape
Stock - Duster stock
LMG CLASS SETUP
Scope - Whatever
Muzzle - flashguard 5.56
barrel - 14.5 division
body - swat 5mw
underbarrel - infantor gri[
mag - Savlo 150 rnd fast mag
handle - speed tape
stock - duster stock
SNIPER CLASS!
Optic - whatever
muzzle - flash hider .308
barrel - tiger team
body - swat 5mw
underbarrel - infantrator grip
mag - salvo 9rnd fast mag
handle - speed tape
stock - duster stock
PISTOL CALSS SETUP
muzzle - flash guard 9
barrel - task force
body - swat 5mw
mag - salvo 30 rnd fast mag
stock - dual weild
As an Outbreak player, I'd say the third shotgun is the best shotgun once it's packed and you have mule kick. The Hauer was nerfed at the end of season 4 and I miss with it all the time. Mind you, I'm playing on an Xbox and controller, and not M and K.
And the Akimbo AMP's shred.
I haven’t played since season two, how good they nerf the hauer?
@@Francofit It's still good, but there is a spot where the pellets miss.
So you have to aim now. So before, you could just center your shot. Now it's a little to the right and down. They also reduced the damage, but like Lego said it still one shots.
Why did they buff the snipers damage? They should just increase the firerate/ads speed (is multiplayer and zombies balancing not divided now). And why does the crossbow penetrate through 10 zombies and the snipers have the same bullet penetration as an 1911?
They don't feel like doing anything extra there being lazy
@@mycelium1456 they are literally wasting their time on the snipers damage, who asked for that? We literally said day 1 snipers suck ads speed, fire rate and bullet penetration buff but no they just buff the damage of all snipers even tho that wasnt even the problem. Treyarch is really weird on that part. Oh thank u treyarch for buffing the snipers DAMAGE *next games uses gallo, amp63, diamatti, hauer, groza etc*
@@Tsareena54i ye ik they don't care what the players want they make changes that they want and like in the game which it is there game but damn lol
@@mycelium1456 yes honestly. Idek anymore. They all make random.changes no one wants. No one liked the point system change. No one liked the start witha strife in bo4 that has a bayonet attached to it. Yet in cw they took it to the next level. Lets spawn in with a shovel thats one hit till round 17. Imo what they should have done is onv the sniper change. Remove the whole weapon system and make it like bo3, with spawning with a bad m1911. Revert the point system and make the mystery box actually useful
Snipers are only buffed on mauer der toten . Snipes on die machine are the same
Funny how he was shitting on the explosive weapons but now that flopper got added they are some of the best weapons in the game lol
I hope when they nerf the tech9 it’s just for multiplayer. I love smgs and kinda feel like there’s just no reason to run them, the tech9 changed that for me🥺
A sad fate has been dealt
@@B_e_e_k_a_y indeed!
@@B_e_e_k_a_y seriously...how hard is it nerf a gun in multi but it's still useful in zombies?
@@coreytrybus7050?
@@B_e_e_k_a_y tec 9 was nerfed for damage on the full auto repeater barrel. It will be effected in Zombies.
My list would be FFAR, Bullfrog, CARV, AMP, Street sweeper, Tundra, and Ballistic knife, obviously E-tool for melee..
But the CARV yes it may struggle somewhat against armored zombies but in outbreak especially the rate of fire and damage allow it to burst down specials and elites faster than the M16 in my experiences.
And the street sweeper while it used to suck cause of the reload, with the new mule kick perk it refills the ammo while it's stocked away meaning that even using another gun for like 8 seconds is long enough to fully reload the street sweeper negating it's only downside really.. I mean honestly it could use some more ammo and damage, but it's been a recent favorite ever since mule kick was added since you never actually have to deal with reloading it anymore.
And the bullfrog and tundra just seem to do the best against heavy armored in their class, coming from someone who plays almost exclusively outbreak so heavy armored are the majority of zombies. They are definitely the best in their category against heavy armor even if they have slower dps to your picks.
Ok, but what attachments do you recommend on the fist?
“Foreskin with a bit of jizz.
Is the ffar glitched? I have the 44 round mag on it but I have 70 shots
Should defo redo this after the latest smg. Be cool to see how the wepons changed!
I just started with Zombies but I love the M79 with pack a punch on it. Faster and more effective than the rocket launcher
The Marshall have huge damage per “shot” but that ammo count is just awful
Thats why they can shred a orda if you have ring of fire
You only get 3 shots per magazine but if you shoot 1 pistol at a time you can use the other while you're reloading.
@@ClamChow that’s how I use it actually, still want more ammo lol
The reason why I ever use snipers is for the dark ether grind
They were the second class I got plague diamond and I am so glad I'm done with them
The ZRG-20mm, in my eyes, is the best boss killer for the sniper class.
Just throw on cavalry lancer, and take a swig of dead shot, and it becomes a monstrous beast, and if it doesn’t kill, then just swap to your primary weapon to finish them off. But that’s the only reason I’d use it other than for camos
There are TWO items in the fist category. They're called "fuck around" and "find out" 😂
Been waiting for this one ‼️💯🙏
Took forever to make but I really like this video :)
I know it's not a load out weapon but have you ever tried using the bow and arrow to specifically melee everything? I haven't tried it in high rounds but it'll basically one shot special zombies too thanks to the added burn effect. It's fun
Also counts for Bow kills. Perfect for daily challenge completions.
Ya know,I’m just happy the ppsh got mentioned finally.Think definitely feels underloved,though maybe I just biased,Ive always loved the ppsh in zombies.
It’s the best smg ever no one can change my mind. When it comes to zombies it’s all about consistent damage and ammo capacity
Prediction:
Tac Rifle:M16
Shotgun: Hauer
Pistol: Diamatti
AR:FFAR
SMG: Tec 9
Melee:Etool
Launcher:Cigna
Special: R1 shaddowhunter
Sniper:Swis
LMG:MG82
Update: what a predictable game
pretty close got everything except launcher and special which neither category gets used very much to be honest
Swap the ffar for the em2 (almost twice the damage)
Also people are sleeping on the M60.. damage is insane compared to the others.
But basically this dude always goes for fire rate over damage..
stoner+m60 can be pretty dominant in later outbreak rnds if you dont like wonderweapons, the built in anti armor+deadshot+deathP make the heavy zombie hoards feel like normal zombies
The magnum are freaking insane, 57k damage with the last barrel and dd.
The snub barrel (2nd to last) adds more damage than the task force (last)
@@Glue_Eater06 yes, and also more armor damage
But they become less flexible
I would like to say for best pistol it's the single Magnum, no dual wield, it does like 29k on full health headshots, Deadshot and it penetrates everyone, best for training in my opinion.
That m79 Comment sure did age well 😂
Thx over all for this best of Weapon Categories. I'm new to cold war and don't know so much like I would now but I got one own opinion at AR category. I think the Krig 6 is the best AR at Zombies, simply cause of the higher base DPS.
I found your second comment
I've been running the ballistic knife as my main recently; and God it feels great being the combat medic of the team
We need an option to upgrade the fist would be so nice
PAP 1 Brass knuckles, 2 exploding punches then 3 laser fingers 😏
Not sure if you've tried ROF with M79 recently. It's likely the most broken thing in the game.
I was waiting for this video for a long time! Also im hoping vanguard zombies will be amazing.
I'm sure Vanguard will be great! Zombies is being made by Treyarch and will be placed before the events of die machine. We might see young cw maxis and Eddie when they were telaported to this universe.
@@loosygoosy oh yeah that sounds cool! I’m hoping the Easter eggs will be a bit harder because even I beat them all and I’m not very good
I’m pretty optimistic, Treyarch only has to work on Zombies for it, so they can focus completely on the balance and content, and I genuinely think they did a pretty good job with that for zombies in Cold War even with the emphasis on multiplayer content.
@@9000Dogs yeah I agree
I used to train in weapons lab all the time, you just have to walk slow circles around the bomb and the zombies spawn faster than most other places
am i the only one who notices when he says hes using the 5MM laser instead of the 5MW
Was driving me nuts lol
Does bullet velocity matter on the M16? Why not agency suppressor when it gives you more recoil control and more equipment?
M16 already had amazing recoil control, and I don't need the extra equipment. Bullet velocity helps at range but isn't the most important thing. That being said I wouldn't take that trade off that the agency suppressor gives.
Don’t listen to him, yes bullet velocity matters, matter fact it can do more damage if you care about doing a extra 5k damage when fully packed.
@@TH-camCommenter1st You don't know what you're talking about. Bullet velocity and damage aren't linked
Bullet velocity is more important for MP over Zombies
@@Olinke The Flashguard is better
The cigma is honestly the most inconsistent weapon I could ever use in CW zombies. The only purpose I'd say it has is shooting down the omega helicopters in outbreak but like that matters with the super ee giving you purple spawn guns making any gun shred that helicopters health bar. (Assuming the guns bullets have the range to reach/hit the helicopter)
Wait... you can use the DLC weapons instead of the base game ines to get Dark Aether? I never knew this!
yeah if you have them unlock you can grind that guns to skip the hard one
I haven’t messed with the ballistic knives just yet but I’m definitely going to give it a try but a pack a punched shadow hunter crossbow with fully upgraded shatter blast is insanely satisfying to use, one arrow blows up a entire horde it’s literally a blast lol
m79 might be the best weapon in the game
Apply blueprint is constantly bugging out my game. Also after we have all maps for cold war there should be a dark ops for round 100 on every map
There should be a dark ops where you have to spend 100 dollars on cod points
@@Nachomoney7q don't give them more ideas for bad content 😆
No scoping zombies with the Tundra has actually been the highlight of my DA grind so far
I waited all day to properly watch this, and I am so happy to see how this game has come and how my contributions have aided in shaping the perspective of Zombies Weapons!
Treyarch should let us pack a punch our fists.
Me hearing him say millimeter instead of milliwatt 😤
Yo can you do an update video? Or has it not changed since season 5? Much love!
Some of those classes are ok but some suck the most questionable attachment on one of his builds is the Infiltrator grip on the m16 when the Bruiser grip is better
depending on how you gun build the shotguns, the gallo, ironhide and hauer are all just slight variations of eachother and can be molded to your preference whether you want firerate(gallo) or Damage Per Shot(ironhide) they all are great. not you streetsweeper, your garbo highrounds.
oh this video is pre-forsaken.
Does the first grip really make that much of a difference from the last grip with the negatives it has but still technically faster ads I’m curious
You can pick the second to last but the last grip drops your shooting move speed, you need shooting move speed if you’re training, but if you’re camping then go ahead
Worst:
(Damage & Usability)
AR: FARA 83
SMG: AK-74u
Tac Rifle: Typ 63
LMG: Stoner 63
Sniper: ZRG 20mm
Pistol: Marshal
Shotgun: Gallo SA12
Launcher: Cigma 2
Melee: Sledge hammer
Special: nail gun
Agree for the most part but the FARA has really good damage in zombies. Deff a top AR.
"Nulligate" 🤣 man's making up his own words here
Right. He couldn't choose between nullify and mitigate. Nulligate.
i think the bullfrog is good as hell for the smg category, the hipfire and ads is amazing tbh
An LMG with 230-round drum...enables those 'Rambo scream' moments !
Snipers are so potent when paired with Deadshot daiquiri
Love your vids man! Keep up the awesome work! Helps out when I need to really grind out some zombies knowing best classes and set up’s I know it’s all personal set ups but they kick ass man!!
Em2 ar with the +damage barrel on it does over 17000 headshot damage at gold tier and triple packed
yeah but the ffar has damn near double the fire rate
Yeah but with the firerate it has its one of the slowest killing weapons in zombies.
I have a setup I want you to test I love it it's how I got my em2 gold in like 2 run all your favorite attachments but only run a 20-25 round mag with cryo freeze it's an excellent combo you can sit in the office on firebase and not move if you the pink perk for the life of me I can't remember what it's called right off the top of my head
I don’t know what you’re talking about czzzz Tec 9 with those attachment have a Lotta recoil
Hip fire is good but the task force barrel makes the recoil terrible when aiming down sights.
I've been waiting for this for so long! I always had a setup for every weapon class.
I’d love too see a video breakdown testing the task force vs the Calvary Lancer on heavy armored-zombies because it seems like the armor damage is more helpful high rounds on some weapons but I’ve never actually tested it w data..... now I’m sure w the shotguns the task force all the way but with the other weapons that only give u 5-10% damage boost is mostly what I’m concerned with
I believe there was a post on the CODzombies subreddit going into detail. The armour damage barrel is almost always better IIRC
@@tramlamarc.3481 ok cool thank u
Please, can they just make the wakizashi better than the E-tool??? It's obviously light, and far more deadly... c'mon it's the best weapon, but treyarch somehow thinks a shovel beats a short samurai sword in lethality and speed, and treyarch thinks that a 50 cal. Sniper rifle is somehow a peashooter. 😂😢😧😬😠😠😠😠😠😠😠
I think we need a pistol that is just amazing that doesn't require akimbo-ing because I hate using dual wield weapons
Join his server to get help discord.gg/59hkm9NG
Great video, Lego! Your channel is my one stop shop for anything zombies related & I love the store bundle reviews. ♥
Lego back then: the grenade launcher is bad. Lego now: best weapon in the game
Try the RPD with the Spetsnaz PKM stock, the busier grip, speed tape, flash guard, the cavalry lancer . It's cracked with all the mobility attachment and it's amazing in the Legion boss fight.
Lego, I've been making these comments on all your past weapon vids... PLEASE check your facts. Saying that a weapon is better than other just based on opinion of feeling is not enough. Take time to do some testing, you are a content creator, you should provide accurate numbers. (Example: The Stoner LMG still has the hights DPS values when fully upgraded -86.833 crit and 17.364 to body vs. 84.840 crit and 16.968 to body on the MG82-, it is also the fastest LMG to reload, and the MG82 has the worst ammo-efficiency values among all LMGs, only dealing 1.008.000 damage points with all its ammo when fully upgraded, vs. the Stoner, dealing 1.327.560).
Yes but the MG82 has a 789.4rpm firerate vs the stoner at 597.5rpm. The stoner would have to deal a ton more damage than the mg 82 to even be in the same ball park. Yoy can see this massive difference if you take both to health cap. The stoner struggles while the mg 82 can manage. I don't find damage per ammo useful at all in this game with mule kick and ammo boxes. DPS and TTK are king regardless of how much ammo. Also a list like this has to be opinion based because regardless of weapon stats they will all perform different depending on what you are doing and playing. I stand by this list and everything listed will be the best for high round gameplay.
@@LegoUnlocked it is true, ammo efficiency is not that important now that we have MuleKick, but the Stoner still deals more damage than the MG82 as I stated. DPS values come from a simple arithmetic operation: ('damage per shot' x 'RPM') / 60. Even if the Stoner has a slower RPM value, it has such a higher damage per shot that it's DPS ends up being superior.
I value a lot you saying that this list is actually based on your opinion, but you should state that in the video to avoid confusion...
Thanks for the comment btw, cheers.
what about the MAC-10. I have 1 is good for me.
“the m79 is not very good” he was so so wrong 😭
Thank you for shouting out the M82. Like you said once you get past the handling it can be pretty formidable for a sniper in this zombies game
Lego... definitely do an update and add little 2nd opinion per weapon class. Could also do the worst per weapon class as well...
I LOVE YOUR VIDS
Now the m79 (china lake or thumper) is really really broken with phd
I was using the Hauler and I had shatter blast and damn it was very easy and Satisfying shooting and killing the zombies in one shot. That gun got me the furthest in zombies so far
Turn the Marshalls into dragon breath grenade launchers when fully upgraded.
How does he have mule kick/tombstone on die maschine? I thought there are only 6 perks on that map?
Also I know smg has the skill unlock to have extra attachments but do all weapon type have that?
Been curious for awhile now but why don't u run the bruiser grip. It's by far the best under barrel in the game..all positives no negatives. Give damage booste and speed booste.
Been watching you more and more bro great job on the videos and keep up the good work.
Haha.. you totally changed your mind on the thumper!!
I know this is old but I rarely use task force, because later on. Yeah you have more damage, but the calvary lancer shreds through armor
I think ppsh is the best smg, but could be partial nostalgia haha
I personaly like snipers for 1 use which is putting on the napalm pap effect that allows them to kill disciples and manglers in mauer with 1 shot cause they will burn out and it procs really consistently
thank u for clarifying that slid speed attachment because i never understood
Going off the clip you showed I feel the bullfrog is better then the tec-9 but I haven’t used it myself so I can’t give an accurate opinion
I was coming back to this video and was going to do Time stamps but I forgot TH-cam chapters exist and it’s a great feature.
FFAR try the Cavalry barrel, Ember laser, and SoCom muzzle. More salvage, armor pen, and handling and Bruiser grip +40% melee speed
Great vid. Thanks!!
The fast leak blueprint looks sick with the pack a punch camos with the green glow I use the same setup and with dark aether
i simply cannot use a slow sniper i build my snipers for ads speed only
I love these videos they make my day every time
you need to stop running the flash guard on the ffar. you want to use something that increases recoil control like the compensator
Recoil control is not that useful in zombies. Hipfire is the most important thing.
Do u have to lvl upthe gun fully to use all attachments on it cause mine is capped at 5
Yesterday I had some fun using the iron sight pelington and the ballistic knife and the knife was 3 to 2 tapping mimics and I got to round 25 before I had to exfil to go eat dinner .
Thanks man I am gonna unlock the e tool now
awesome vid mate!! luv from australia xxx good bloke.
LOVE this video smgs dobt get enough attention in zoms bullfrog and mac -10 are fucking awesome
Trying to get dark aether skin for my guns and snipers are a freaking NIGHTMARE I have all the secondary weapons and the lmgs done I'm just stuck using the snipers
Little did he know phd and m79 is and godly combo
Awsome video mate as usual
In your previous Zombies class setup video in July you were using the Ember Sighting Point on everything but in this video you instead recommend the SWAT 5mw, why is that?
I explained the difference between the two on the EM2 class setup part. One is better for starting out and one is better after you are setup.