Alright mate sorry to pop your bubble but with how cocky you are I am not letting that slide. This is not YOUR COMBO alright. You figured something out, a lotta other people figured something out too and they didn't need your help so just like stay in your line ? You ain't the CEO of spider-man. Moreover your combo is trash because consuming your most important ressource to get the dunk is not worth it at all when you can just double jump, something that you can do instantly thanks to a way more useful tech another small unknown youtuber found out and immediately shared without trying to sound like the smartest guy out there. I hope this will wake you up a bit because gosh that video is unbearable
LMAO I need more of this, damn that kinna rings a bell. The CEO of Spider-man! another nickname to the arsenal. I'll send you an autographed version of the FFAme Combo 1st edition. I love cyber he's a great guy and super humble. but damn, I can see it now. FFAme The CEO of Spider-Man. god I'm glad I invented that!
Maybe not the ceo of spidey, but definitely the CEO of being in your head. If you have better stuff then why not be the one to post it and then you could be the CEO, ill wait.
''Moreover your combo is trash because consuming your most important ressource to get the dunk is not worth it at all when you can just double jump" silver take
I tried that when the video came out and I just woke up. 😂 For the creator, the more you demand it the less it will happen. Seen it many times in rocket league
@@dannydome it did work actually, got big accounts helping me out, shouting me out, giving me credit for it on every platform just how I say in the video 😂, made a lot of amazing friends already, and tons of support with an insane support ratio. hell, the vid itself is 95% like ratio lol. people aren't as touch and fragile as you and the loud minority little man, y'all like to be loud because you're so soft and fragile and insecure inside that you literally can't stand it, you actually can't help but comment to feel better. you don't realize how pathetic it makes you look either. actually, seething inside. 😂 I'm already here in reality where bums like you are getting ratioed and made to looks stupid by people with actual wisdom and smarts in the community. so please do me the favor and dear god unrecommend my channel, The CEO of Spider-Man doesn't want to waste his time on anymore of your npc behavior. thanks for the view and algorithm comment though. It's literally all your worth. Do I need to teach you more marketing? 😂we don't need any more braindead low iq insecure bums casting their input. no one gives a fk about you around here 😂
With the main kill combo, I saw that you waited a second for the tracer to allow proper targeting on get over here, you can bind the ability and the special targeting separately, so when you activate the ability it always pulls them towards you with the skill shot, but the special targeting always hits as soon as it’s available instead of that short window that just uses the regular ability, this could totally speed up the combo
oh that was probably just human error, and I waited for whatever reason. I have them separately binding also for that reason. really good tip here by you though for anyone that may not know.
@ yeah I was just in the training room trying to copy as best as I can and noticed it was slower than I thought it could be, the combo is sick though, but I know for a fact I’ll choke in game 😂
@@Psyckonautic naw you got that I promise! as I'm sure you feel, spidey is one of those characters that you practice then come back the next day and you're all of sudden buttery smooth with it.
@@8DarthGhost8 so basically you rebind get over here and web pull to two different buttons, and "get over here" is usually the best starter for combos. which is the one where you go to them.
give you props for sharing it, and I really cant say you r the first who invented it but I saw people using this tech and even some friends of mine did this on the test servers
No you haven't lol I know for a fact you haven't, everyone saying this is full of shit and I'm tired of buttering it up. I'd like to see one clip anywhere at this point from all these people trying to make shit up. show me a clip of anything, not just from the early test, but even the real game out right now! y'all really just be saying shit out of thin air to discredit me when you don't even know what tech or things is actually going on in his kit. you'll just make up shit to downplay or discredit my stuff. so, prove it. show me. anyone. I know for a fact every person saying this is full of shit, and I'm done buttering it up. y'all just want to downplay it for obvious reasons, but I found it a half year ago, show the proof in the video, made it a huge part of my playstyle and have now brought it forth to the community. no one else has. I've gone out of my way to bring shortcuts and options for spiderman to the community for everyone to wrap their head around and up their game with new moves in their arsenal. I did the work. not these imaginary people everyone else claims, not to mention so many stupid people don't even know the difference in the tech and think it's something else, and then say, I've seen such and such does this tech on purpose all the time, no they don't! you fkn idiots will just make anything up to discredit people around shit you don't even understand LOL. so show me one person at any point in time purposefully doing this tech. even show me the loop one. that one is easy mode and everyone should have done that by now, it happens naturally. I'm tired of y'all just spewing shit and making shit up to discredit this when you don't even know wtf you're talking about.
@@FFAmefs idk why your getting mad. He said he gives u props for sharing it. All they are saying is they cant really say you are the one that invented it becuase other people do it. As u said in your video people gate keep tech. So hes still giving u props for sharing the tech. Damn bro relax. U really want to turn people giving u respect and props to enemies. Like damn bro didnt even say anything negative. Just explaining why they cant give u the ownership of the tech as you also stated in your video. Relax and read the message before going on a rafe spheel over something u thought was said that isnt even there.
I dont know if anybody found this out but the variation of Swing->Jump->Web Cluster->Auto Attack doesnt even need terain. Meaning that u can pull if of even when u are looking at the sky. This could be even better than the video shows because u dont waste ur Swing
I also just found out that if u do the normal Swing->Jump-> Hold Auto Attack without looking at terrain, Spider-Man performs two normal punches and then all of a sudden does the powerful aerial attack. With this tech i managed to do 300 damage in one combo with only one Web-Cluster :D. Although the timing of the first Auto Attack seems to be pretty precise, the "slow" part of the combo is only the first Auto Attack, because the second is animation canceled by the aerial attack and the aerial by the Uppercut. It also does waste neither a Swing nor an additional Web-Cluster and u can always follow up with more Web-Clusters for more dmg. I have yet to pull this tho in an actual game :-|
yup indeed, it's really good to use if you wanna bunny hop towards them or just web swing at them, the jump from the ground version is only to make sure you're in the air for that very purpose, to get the overhead to come out. so yup it will work in the air anywhere as you imply.
YOU ARE THE GOAT FOR CONSOLE PLAYERS. I’ve been tryna figure out bunny hopping and animation cancels for spidy and found a comment “Fame combo is insane” and I found it and I wanted to thank you! Recommending all spidys I know to you
i've been practicing it a bunch today, and i have a few tips for noobies. For the FFame plink combo: shift --> space --> right click --> left click if you want to combo with web strike, i have a few tips first, you have to make sure you land after the kick animation in webstrike. I noticed for tanks, sometimes the web attachment is higher on their hitbox so it takes a bit longer for spiderman to land. this is imperative to doing the jump cancel. second, the combo is like a fluid arpeggio. get used to clicking the four buttons fluidly. third, layer the combos. Get used to the plink first, then add in the webstrike, then add in the uppercut cancel.
god damn, this is the smartest comment i've seen, you literally said it perfect, and all the little tips, and the analogy. thank you. you get it perfectly, and damn that's so refreshing in a comment sea full of braindeads.
Thank you very much bro, I have been practicing this character for a week and I have never been able to find a way to quickly kill the supports or dps quickly, I really thank you very much, you saved me from being stuck in platinum 😸❤️❤️
i find myself using the long plink much more often - the fact that it’s usable regardless of camera orientation, and its significant damage boost compared to short plink is invaluable
Hey mate, Thank you for your guide. I took a lot inspiration and experimented a little further. I found a combo that is pretty interesting. It’s the same principle as your FFame combo, however you grapple in and uppercut first which consumes the mark, and then do the basic FFame combo mid uppercut animation and is pretty consistent and kills 250 insanely fast. Of course the conditions are the same. Need something to attach to, and will consume a swing. You could do the plink combo to cancel the uppercut as well, but I find is faster just to do it on the ground (your way) than the air. The are upsides to this one, however, as it won’t consume the swing, don’t need anything to attach to, as the right click cancels it, just like the plink. I think Necros does these types. Your combos however has a quicker burst and higher guarantee. Thank you again mate, cheers.
I LOOOOOVE Smart comments like yours, exactly bro. your second one is super natural, the uppercut into web swing right click, hold punch. and necros does that one as his go to, a lot of spideys will find that they end up doing that one, super natural. though all you gotta do is web swing into right click then hold punch like you're saying instead of the full plink with the jump bind weaved in since you're already in the air after uppercut. as far as your first combo you mention, see that's the shit I love to hear! using that tech to get the fast overhead even after the uppercut is COOKING! you fkn cooked with that! it's essentially a faster way to get that overhead out after the uppercut and tacks right onto the natural second combo you described, and even other bread and butters like after the E. love this comment, thank you for this. so refreshing. keep that shit up, the little things can make a big difference. thanks again!
Hey, I want to start by saying thank you for making this video! Second, I'm a PS5 player. I figured out how to do the FFAME Combo pretty easy, but I'm having trouble consistently doing the Plink(I think I didn't a few times but Im not sure😅). I was wondering if you'd practiced this on controller? If it's a skill issue on my part that's perfectly fine, amazing in fact, cuz that just means I have to keep practicing. I just wanted to make sure that somebody had double-checked to make sure that you can do this on controller. Thanks to anyone who can answer my question
The techs seem situational for just a 1v1 or if you're just finishing off remaining enemies. Since the web swing trade off. It's a much quicker kill though and is still very useful especially because of the melee animation cancel.
As a someone that loves to find cool new discoveries in a game, i understand the way you take pride in your own combo. But i say don't worry about it too much, all that matters is this video is already out, and if people appreciate the work you've done, and the fact that you shared it, it will naturally gain an audience. For spiderman already being a nimble hero, having a quick in and out combo just takes him to another level.. great job.
@@marcusmccool160 health thresholds to burst certain characters down, start up from the ground on tank loops, or bunny hop fly ins. those are the reasons I use it, when I'm feeling it, and can get away with it pretty much.
Every time I try the plink combo I cant cancel the web swing fast enough. tried mixing up the timings on when I press shift vs space vs right clink but cant get it to click. Any input on how to get used to timing it so that I dont get pulled in to the web swing and am able to cancel it fast enough for the plink combo?
you can actually be pretty slow with your inputs, and make sure you hold punch, and if you are trying to do it after the uppercut, make sure the uppercut hits, it's gotta enter the active frames on the uppercut before it allows you to cancel it, and if you're having trouble after the E, then make sure your feet hit the ground before you press jump in the plink.
I was having this same issue and i realized its because i was clicking right click (web shoot) too fast so it wasn't registering just hold it a bit longer and you should get consistent easily
I hate how content creators hardcore gatekeep their combos, it's like they're afraid an average player would beat them in a 1v1 if they knew it or something 💀
@@FFAmefs dude I've been trying the combo for days but the enemy just walk out of the combo and it makes me miss the down smash completely. Do you have any advice?
@@nguyenbaolong7849 just try to catch em off guard quick, and hold into them the best you can, pretty much every character the second you hit them with the E will usually pull away or do something to insta make it where you can burst him. just be as quick as you can and hold into them, while trying to catch them off guard or off cooldowns.
You Ffame made my day and even my whole week! Ur job has been the greatest thing i ve seen coming out of the internet... thank u so much for this video and i hope the best for u
Thanks for the tech man, No way im gonna change my swing to Hold since im so used to it, so im still gonna use the scroll wheel slam uppercut. The FFame Plink seems like a great combo to one shot above 250hp targets and it also works great with toggle swing. Im really curios what spidey techs we gonna get in the future
fs fs, I'll tell you this, I was a tap to swinger too, at one point, felt so easy, but man after a bit you feel so much more control on hold imo. and the options open up a touch more. maybe give it shot? but I totally understand, and yup if you get enough time its good for above 250, little rough on super aware people but, I still pull it off often, and yea same here hopefully more crazy spidey tech soon.
You could also just bind jump to scroll wheel, it shortens the jump and makes it easier to hit over all. By just doing that you don't need any of the zip above stuff, if anything just use webs or zip for canceling whatever unwanted movement.
Woah this is so cool that first one I thought that it was a bug I just started playing this game that’s super cool thanks for showing me that u can replicate it I’ve never seen anyone do these
Great video dude, the plink combo is going to come in handy when trying to cleanup tanks on the point. The amount of times I’ve not been able to kill a stalling tank and end up losing to respawns. So frustrating! (also ragebaiting the comments is working, this vid was #4ish for me when I searched “Spider-Man combos marvel rivals”)
brooo lol ikr! It's literally three birds with one stone. I should probably stop telling showing my hand but, they still can't refuse 😅😆It's kinna wild lol. a trickle here and there, cover my bases and the gap is crazy and hey thats dope! thanks for the comment, glad I could help, and I appreciate your brainpower here, most people here are amazing but shew a few definitely aren't the brightest.
You have any tips for hitting the plink combo correctly? When I use it below half of the screen it just shoots me even when I jump right after. I have all the correct settings. Am I just slow or what? Shift -> Space -> Right click -> Hold Left Click. Again, it just zips me across the floor like I'm initiating a bunny hop
if you feel comfy you can hit the space first or that and web swing at the same time. just remember. the web swing just barely has to come out, only for a fraction to make the next air hit (the reason why you jump) and overhead punch, so you can cancel that web swing at any time as long as it comes out just barely. in theory your web swing will never even come out enough to touch anything, but since activated and canceled with the right click the overhead will proc in the air. you can watch the icons at the bottom. if it turns yellow then it proced. make sure the web swing just barely turns yellow down there. the timing is lenient on the plink but you defo can cancel fast. hope this helps.
Interesting, seems situational imo. Sometimes I'd rather have the extra swing in pocket but it is definitely the fastest way to get that overhead attack. Useful to know.
This is exactly why I love spidey, there’s so much creativity and expression allowed. Although I see there are probably very practical usages for these techs, they are simply something I can’t see myself incorporating, and that’s perfectly fine! Makes it to where every player isn’t doing verbatim the exact same thing and how everyone kind of has their own style to it, super cool! Although like I said I prolly won’t use it much, I may experiment with it a bit, so thanks for the showcase!
@@FFAmefs It’s not about it being difficult for me or anything, it’s more I just don’t like having to use a grapple for it. Personal preference type deal but who knows, maybe I change my mind
Thank you for showing this, youtube gods blessed me with that video. I'll try doing these in my ranked games, because when I did basic rmb-pull-uppercut-venom team-up, literally no one could counter it in my games, having a consistent way to do this without venom sounds like a game changer, because before that I just felt that I'd be better off picking Hawkeye or winter soldier for consistent damage.
For the kill combo, would it be better to have your jump on scroll wheel (this allows you to do a quick double jump into the hammer down punch move) to preserve your web shooters. So the combo is, apply a web shot, Get over here targeting, animation cancel the end kick with web swing, scroll wheel jump, animation cancel the hammer down punch into the upper cut. Similar combo as to the one you presented but uses one web shooter. The only drawbacks i see is that it takes a little longer (like less than a second) to pull off than the one you presented and the double key binding error since you have web shooters on up scroll wheel .
so if you do web shot, get over here, web swing - after that if you just hold left click you get the overhead anyways if you are lookin up in the air and attach to something above the middle of your screen, which is the first kill combo, but if you are looking anywhere else on the screen (typically below mid screen) you must web cluster to cancel the web swing or the web swing will pull you to the ground and out of the combo completely, and also the overhead will come out anyways after that. so mwheel jump isnt necessary. combos one and two are the least number of inputs you can do to get that low overhead into uppercut. hope that made sense. thanks for the question.
maybe flying in with a web swing right click, or if you really want to do it out of the E but its way slower and range thins, you might as well uppercut immediately at that point. if anything, I'd use it to hard stop a web swing to fly in when you don't have an E.
pretty much just be a quick as you can with it, catching them off guard and chase the best you can if they even give you the chance, spidey has terrible matchups in this game, even the fastest thing that he has in his kit, people can usually one ability or heal and matchup it into instant their side advantage.
ye ive been in the beta and ur the only dude whos doing this double jump while hitting low, props on you man. Other people doing the cancel animation but their double jump is kinda a little high, urs can always hit. Thanks for sharing man
This tech is 🔥 also Idk if this is already a combo but doing a web swing towards the air, jumping and holding melee adds a punch and counts the upward motion of the slam as a hit, I don’t think it’s as effective against tanks but it’s something I figured out learning these techniques. Great vid man, definitely gonna use these🔥
Jesus guys chill, He’s clearly passionate and he is proud. It’s only natural to have pride in that. I learned a lot and thank you sir! I get to freestyle on more people
I’ve been trying for a while I’m getting really good at the combos and the tank busting loops but I feel like whoever I try to do the uppercut where you cancel the overhead animation for me the overhead never does any damage. Is it patched?
I saw someone do right click>E>scroll wheel double jump>overhead uppercut animation cancel. Is there a reason yours is better even tho it uses a web swing?
just weaving in a touch more damage for certain health characters, and sometimes a lil faster, depending on the height you fall from, and the first combo is the fastest in the game for 250 hp, though eats a swing. but if you enjoy doing the cyber version with double jump with wheel, it's absolutely good. useful tech no doubt, and nothing wrong with that one being your go to.
you can uppercut on the start up frames of the overhead, and it will still come out with the damage so essentially you can hit the overhead and uppercut damage burst at the same time.
Bro, I can’t land a single plink to save my life.💀I’ve tried pressing shift then jump, jump then shift, even all of the inputs at the same time. In the end I keep getting varying results with none of them being the plink. Sometimes I zip over to where I was aiming, other times I literally teleport to that position instead. And in the off chance I maintain my position, I never seem to be perform the headbang and instead just do the regular punches. Any advice that could help? For reference I can successfully land the 1st combo consistently but it’s 2nd plink one that’s got me beat…
just make sure the web swing is coming out, the main thing I see is people press the right click first on accident. so, if you have the loop down, the uppercut, web swing, right click, hold punch, then just think of the plink as that loop except you're just inputting jump first instead of uppercut, the part that people mess up the most is the web swing into right click, you can also watch your icons at the bottom of the screen to make sure you're hitting them, and remember not to mash it out, one button press only each. you can also do it really slow the timing is actually pretty lenient truly. if you still got problems lemme know. we'll make sure we get you plinking soon! you got this no doubt.
@@FFAmefsThanks for the tips! I’m still struggling a little but I’m finally landing it on occasion. Does the distance you are from a surface matter? When I’m looking down at absolutely nothing I can land the plink 100% of the time, but when I look anywhere near the floor it’s almost impossible to do. For example; When I look out to the water in the practice area, I can perform a plink perfectly but when I look at any robot or person I zip through them to the floor. Basically, does my distance from what I’m looking at determine how soon I click right or is the timing identical no matter where you look? Thanks again bro, you’re a real one!
so essentially that would matter is suppose, but you can consistently just insta cancel the webswing with right click no matter where you look. so, if you are web swinging at all that means you need to hit right click faster after the web swing, and remember to be in the air, and hold punch after the right click. no doubt the pace and muscle memory will hit you, then you'll be like ohhh this is so easy now. also make sure hold to swing is on.
advice for spidermen here, seperated get over here and web pull to seperate buttons. This way you can always go for webpull and it wont eat your e if you miss cause it doesnt come out if you dont lock on. also for me it lets me think about get over here more, like using it off the map to kill characters with no mobility
space if anything, though I abuse the web swing cancel off the wall or for the plink combo I use the web tracer to stay low to the ground after a web swing, for the loop though I do press space to do the double aerial/overhead loop. hope this helps.
for the plink combo, when he says hold melee YOU really have to HOLD MELEE. just saying this bcz my bum ass was doing it rapidly and my spidey was not doing those knuckles lol. amazing vid btw, u just made spidey so much more fun for me ❤
if you don't have symbiote and they are really aware of you, you'd have to really set it up and watch your swing. the kill quickness and feasibility are the best things it's got going for it, but at that tradeoff.
100% this is the fastest I’ve seen, I see other ytbers getting vague ideas of this but only part of it. I haven’t even seen necros do this and ik he’s like top 100 rn. This the only true advanced guide that doesn’t just say double jump uppercut cancel. Closest I’ve seen of this was recently made using a mouse wheel jump to get fast/low double jumps but is no where close to this. Two things I’m not quite grasping though is, 1 does uppercut reset/count as an initial jump to allow for the double jump? As I see you do a double downslam. How does that work? The second is the web zip when aiming at the ground I thought pulls you if you don’t do a shoot first. So shift swing (web zip)->right click->jump. But you say to do shift->jump->right click. How do you not get pulled? Does it also count as an initial jump?
hey thank you for this, I'm glad someone see's the difference in this tech from what other top players are doing, that's extremely refreshing. to your question, yes uppercut resets the jump so you just jump again and it's now a double jump so it overheads. simple as that. to your other question, I'm glad you notice this because that's exactly how the tech was found, and that's the little trick to it, if you combine or "plink" these inputs together you get the best of all worlds for a low overheads, (airborne so your next melee is in the air) (web swing so your next melee is an overhead no matter what), and (right click so you cancel the swing to not pull you). and that jump input counts as one jump, you get the overhead from being in the air and having web swing coming out for those few frames before cancelling it. hope that helps. thanks for the comment also. refreshing.
I have a question regarding the plink combo, as in the vid you said you can aim the shift wherever. However, I've done some testing on my own and if you aim too downward to the floor it does the zip animation and it seems to be uncancelable so you can't transition to the jump and it fucks up the entire combo. But, it still works if you aim to the middle (and hit a wall) which is still an overall advantage compared to the original combo (as you can only hit walls above eye level for the original combo to work). My question is does it mean you can aim the shift anywhere as long as it doesn't hit any surface? Or when it does hit, you can only aim for the above and middle but not downward directly to the floor? I'm not saying you're wrong in anyway, I just wanted to check if this is true or a skill issue on my part. Btw really appreciate the video and keep the grind man! Us Spider Man mains need more people like you to show how much potential he has. ✌️
for sure, and no problem thanks for the kind words and the comment. so for the plink combo you can aim shift anywhere you just gotta cancel it with web cluster, just make sure you're fast you can basically buffer each input into the other one, but hitting shift slightly first is more consistent. so no worries just be super quick with the web cluster to cancel the web swing and you should be good. also after the "get over here" make sure you hit the ground, I usually barely wait like the tiniest margin after the "get over here" hits that way you get an active jump. that may be where you feel it not going for you. also the higher you are on top of the enemy after a get over here they more fractions of a second you need to wait just to make sure you hit the ground to do the plink. hope that helps.
quick question, your tech is rlly good but if it uses you web zips, how will you contest ppl without dying (for those who don’t die in one combo) edit:I didn’t realize if you cancel web zip it doesn’t use the cd
FFame, I'll be asking for some help here to do you plink combo. I'm not beem able to cancel the web swing into the jump, I can to the first, where i cancle the high web swing into jump. But for yours plink I'm not been able to cancel the web swing. I'm trying to do this looking more down to the center of the screem to really been able to do it anywhere I'm looking. But I just got the default animation of web ziping. Is there a more restrict time that I'm missing?
make sure you web swing and cancel that web swing with a right click. two little web animations will come out, one from the swing one from the right click. hope that helps.
Own thanks! Now it's working! 👍 Thanks for the help and the video. I was looking for some useful combos that you really can bring into the real match. I get the game now, I was trying to do some combos that people discovered but i was getting my face blocked by the "you don't have Venoum in you team so if you're not doing the web ball into get over here, into uppercut into Simbiont u ain't killing anyone cuz the time of the other interactions to do the rest of the combo was time enough to the enemy just flee out of the combo/get helped. Ans the combo didn't kill 275 above helf. But with those combos of yours... bro now we're spiderman mains are cooking! That's what I was looking for! A really big Thanks to you again
Niiiice! I appreciate the positive comment and I'm glad you feel like you got some options to use, now all we need is to find a way for them healers to not insta heal full heal through our combos and sleep us for 5 seconds lol
@FFAmefs That i understand, im able to do in certain place however if im too close to a wall it just pulls me in, should i just position myself better ? Or is it really just press right click more quick ?
@@infiniteichiwon_7271 yea for the plink combo the web swing will never truly come out enough to attach to anything, it just does the startup of it to proc its use, so yea should just be that you have to do it very quickly. think of it like a quick tap tap tap rhythm, almost all at once but one after another. it's pretty lenient, you'll get it once you find that Rythm easy for sure.
Is nice to know but in a macro scale you are using your get away and get in card for a pick. That means you need 3 swing for a pick and not get killed. For 1vs1 is really good other than that I don’t see the utility.
think of this, you're on asgard, push map, 1 pick sways the fight there, or even on klyntar, you can expend all utility within seconds over and over as he's the fastest character in the game to get to any point he desires, not to mention spawn is right there. one pick can instantly end the fight. if using utility to get the fastest pick you need to sway the fight exists, then that alone makes even just the first tech viable.
@ don’t know if you can kill mantis or Luna. If you can I can agree with you cause with mantis healing and Luna cc they can survive spidey simbiote bomb. Rather than that using all that for a 250 hp dps is too much.
@@gabrielestevez6295 sadly thats the problem with spideys entirety, pretty much every character has a one button or heal that insta cancels him out. to almost any amount of burst he can do, so it's just kinna a principle thing of, how fast can we burst with everything, including symbiote on top to get results. but indeed luna and mantis are the biggest issues and hardest to do any of this to.
Isnt it universally more reliable to just bind jump to a second button and do a fast double jump by pressing both jump buttons and then do the overhead hammer move that way without having to use up a webswing/webshot?
i have been doing that before this combo. The double jump with 2 buttons is slower and makes it more difficult to chase people after the initial web + get over here combo
ayy bro just wanted to say that i'm with you on some of these comments that are downplaying your achievements and claiming that you're being overemphasizing them... i think the way you deal with it is understandable and i can tell you're not being hateful or none... just keeping it real with the community so that they know you're sticking to your story that you discovered groundbreaking tech. unless there's proof of other people doing it before then we can't say nothing abt you... plus you're the first to come out about it which is respectful! much love keep doin what u doin and i'm looking forward to getting better with Spiderman bc he's crazy fun. 😂
and this is what I mean by the "real ones", glad I got some humble people out here who get it. I appreciate your words more than you, thanks for having my back! I got yours too don't worry.
I saw the clips of u using the combos and i see that you do them really naturally,but be honest,since the enemy is constantly moving and escaping how inconsistent are you then? Like ?/10 times do you miss the combo or how many times u cant perform it because enemy positioning doesnt allow u to?
really good question, it all depends on what they have ready in their kit, keep an eye out for cooldowns and good matchups for yourself to limit these things happening as you know, but tbh I do find these pretty damn consistent, you'll find it's never really an execution thing once you get it down, or really a range thing, as long as you have cooldowns for them. It's usually, a heal through the combo or hard cc that stops me. it's about as consistent as hitting any other kill combo on spiderman outside of the obviously fast symbiote crutch one. the things that stop me the most are a healer, healing through it when I'm just about to kill, things like Adam warlocks heals are soooo fast that almost nothing you do gets through heals like that quick enough. so, I just kind of go in and go for them and if they hit, then it's a kill if not I swing out and try again in a few seconds. I'm really glad you asked that question. that's a really big deal in context.
@@FFAmefsand I also wanna know if you have any issues with buttons not being registered since u do the combos so quick. I was practicing the double jump kick cancel into the uppercut and I'm 80% consistent with it because sometimes when I right click(web the enemy)and then press e I charge to them and I instantly try to double jump and the combo,but sometimes it doesn't register the double jump. I'm just curious if u have problems like that and myb give me a solution (if u have it) for my non registered jumps. Tnx
@@FJMM91it’s not that the button isn’t registering it’s that your pressing the jump to early while Spider-Man is still locked in recovery animation from the E so nothing happens. I look for right when his feet touch the ground after the backflip off their body.
yeah bro, my fav part in the comics and movies is when spidey fights people with healing abilities and for some reason they get anti healing status from him............................
@@byronbarrientos8471 did you like the part in black panther where hitting an enemy with a spear reset his kick? Or how about the part in winter soldier where using his arm magically gave him three extra bullets? Oh wait this is a fucking videogame not a comic or movie
great info but how would you use this in a real match? im trying to hit ppl with this and by the time i zip on them theyre already 5 ft away. any tips for hitting moving targets ?
sadly, that's just the general thing for spidey, just try to stay on their ass the best you can, that's pretty much the reason why symbiote combo even though basic is still the best, quick and bursty. yea just try to hit it quick and crispy as soon as you get to them with the E and for the loop just hard chase the best you can. it's all you can really do.
The other tech is cool but wasting a web swing when it’s your escape tool is really not great. Instead just bind jump to scroll wheel and you’ll be able to hit the spike at the same height as a single jump 👍
is this practical? i feel like on paper this is insane but since u have to burn a web plus the enemies could be moving and cause you to miss it could be very punishing. Are any of the top players doing this? Also can you make a guide on spiderman game sense, I feel like that is really important since I know all the techs but lot of the times supports are grouped up and its really hard to isolate one and they are constantly healing.
for sure I'll try to get a guide on that goin, and yup very practical, just as practical as really any other combos, symbiote still is the kill crutch to go to though, but if you dont have it, these work great, and at high elo, you lowkey gotta be quick in just gettin what you can and getting out, most the time you dont have a chance to kill combo with damn near anything. like you said the first one has a tradeoff but it does kill fast.
i couldnt be bothered to learn your tech so i binded my scroll wheel to jump and it lets me double jump without going as high but still lets me downslam its its basically the same thing but doesnt absorb a swing
im having an issue where my web zip will still activate and pull me even though im inputting other commands before it connects to anything. is it a matter of speed in hitting the buttons?
yup want to hit right click out of web zip about as fast as you can but just make sure your web zip input does come out. you should see like a stringy web fall to the ground then the web cluster come out.
question actually i did a bit of labbing, you can get the instant overhead by doing the second plink, and no web shot. why even bother with the first plink to get the instant overhead? the second one will work without walls to swing too, so its more applicable
yea I like the plink one better for low overheads on the fly imo. the first one is there for more kill combo potential, as its really quick and can offer a fast kill combo but with the one web swing tradeoff, I switch it up often for combo purposes on the fly, it's just so you have more options in your arsenal with a touch of style if you wanna try different things. sadly, for the most part when people are actively looking for you, the best options are often the fastest most basic things you can do to try and quickly secure a kill or do damage and get out. I think the first one probably has the most potential in that. but yea I do like the second one, I do it very often in game and it's my fav for sure. heals and cc in this game are op.
thanks for sharing. always gotta 1v6 these comp games with npc teammates. also dont know why ppl get so mad that you name it. for me - i saw you use and post it first so thats the fffame tech
dude I feel you on the npc stuff, it's ROUGH out there as a spidey! and ikr?! I thought it would be pretty simple lol, a natural thing to say, "hey I made this thing up, Ima name it after me." lol. but apparently, I'm the insecure one with an ego whose "begging for clout".😂 though they feel the need to ACTUALLY COMMENT hate. ass backwards if you ask me. lol. It's ok though. I want all the smoke and I'm sick so I got nothing else I can do rn. thanks for understanding, commons sense and humbleness aren't so common nowadays. I appreciate you.
@@zennfnt oh bet its a save file I got from kayjiis video, I use the one that is the "good graphics" one. here's the link: th-cam.com/users/shortsrv9r8TzWgBY?feature=share
@ do u think spidey needs a buff? i think he desperately does especially his default melee. ill do good in games but can never do as much damage as a hawkeye or any other dps tbh. rarely can get mvp too
@@GrantMunson-up3oh I think at higher levels he's extremely hard to get mileage out of, you got to be insane or just full hard team dive to get true mileage against insane players, other than that hes kinna just pressure, and thats about it. but at that point you would just go magik, panther, or psylocke. psylocke and panther are crazy. even in mid ranks rn, people are learning how to deal with him, healers are REALLY GOOD, and the best thing you can do to people that are aware is attempt to kill combo as fast as you can and if you don't get it, then zoom out, or hell most the time combo and already pre swing out, I could see him getting slight buff. if his uppercuts didn't have a two second cooldown, he might be lethal, because you could double uppercut cancel instead of depending on symbiote. and personally, I think he should have infinite web swings and right clicks, but that would definitely be wild in the hands of a movement head, I'm just really bias though so. Spidey supremacy.
Alright mate sorry to pop your bubble but with how cocky you are I am not letting that slide. This is not YOUR COMBO alright. You figured something out, a lotta other people figured something out too and they didn't need your help so just like stay in your line ? You ain't the CEO of spider-man. Moreover your combo is trash because consuming your most important ressource to get the dunk is not worth it at all when you can just double jump, something that you can do instantly thanks to a way more useful tech another small unknown youtuber found out and immediately shared without trying to sound like the smartest guy out there. I hope this will wake you up a bit because gosh that video is unbearable
LMAO I need more of this, damn that kinna rings a bell. The CEO of Spider-man! another nickname to the arsenal. I'll send you an autographed version of the FFAme Combo 1st edition.
I love cyber he's a great guy and super humble. but damn, I can see it now.
FFAme The CEO of Spider-Man. god I'm glad I invented that!
Maybe not the ceo of spidey, but definitely the CEO of being in your head. If you have better stuff then why not be the one to post it and then you could be the CEO, ill wait.
These guys are straight geeks😭 imma keep tuning in bro keep it up!!
@@ramonmontiel6151 you my goat! and ong they are haha
''Moreover your combo is trash because consuming your most important ressource to get the dunk is not worth it at all when you can just double jump"
silver take
take a shot every time he mentions its his tech
you gonna be drunk as hell LOL
I tried that when the video came out and I just woke up. 😂
For the creator, the more you demand it the less it will happen. Seen it many times in rocket league
@@GodWorksOut normally true, but it's already working in my favor, I'll teach you how to market correctly.
@@dannydome it did work actually, got big accounts helping me out, shouting me out, giving me credit for it on every platform just how I say in the video 😂, made a lot of amazing friends already, and tons of support with an insane support ratio. hell, the vid itself is 95% like ratio lol. people aren't as touch and fragile as you and the loud minority little man, y'all like to be loud because you're so soft and fragile and insecure inside that you literally can't stand it, you actually can't help but comment to feel better. you don't realize how pathetic it makes you look either. actually, seething inside. 😂 I'm already here in reality where bums like you are getting ratioed and made to looks stupid by people with actual wisdom and smarts in the community.
so please do me the favor and dear god unrecommend my channel, The CEO of Spider-Man doesn't want to waste his time on anymore of your npc behavior. thanks for the view and algorithm comment though. It's literally all your worth. Do I need to teach you more marketing? 😂we don't need any more braindead low iq insecure bums casting their input. no one gives a fk about you around here 😂
6:30 Ffame combo
10:15 Ffame plink
13:40 Combo loop
Time stamps for tech inputs, mainly for me to practice later xd
you forgor 00:00 self-glaze session
w vid tho
I think you mislabeled these, these are the peter combo and peter plink, named after their inventor, peter
With the main kill combo, I saw that you waited a second for the tracer to allow proper targeting on get over here, you can bind the ability and the special targeting separately, so when you activate the ability it always pulls them towards you with the skill shot, but the special targeting always hits as soon as it’s available instead of that short window that just uses the regular ability, this could totally speed up the combo
oh that was probably just human error, and I waited for whatever reason. I have them separately binding also for that reason. really good tip here by you though for anyone that may not know.
@ yeah I was just in the training room trying to copy as best as I can and noticed it was slower than I thought it could be, the combo is sick though, but I know for a fact I’ll choke in game 😂
@@Psyckonautic naw you got that I promise! as I'm sure you feel, spidey is one of those characters that you practice then come back the next day and you're all of sudden buttery smooth with it.
so if i understand correctly, its better to pull them towards you instead of web yanking to the enemy?
@@8DarthGhost8 so basically you rebind get over here and web pull to two different buttons, and "get over here" is usually the best starter for combos. which is the one where you go to them.
give you props for sharing it, and I really cant say you r the first who invented it but I saw people using this tech and even some friends of mine did this on the test servers
@@FFAmefsI saw a video by it's cyberex posted 4 days ago
No you haven't lol I know for a fact you haven't, everyone saying this is full of shit and I'm tired of buttering it up. I'd like to see one clip anywhere at this point from all these people trying to make shit up. show me a clip of anything, not just from the early test, but even the real game out right now!
y'all really just be saying shit out of thin air to discredit me when you don't even know what tech or things is actually going on in his kit. you'll just make up shit to downplay or discredit my stuff.
so, prove it. show me. anyone. I know for a fact every person saying this is full of shit, and I'm done buttering it up. y'all just want to downplay it for obvious reasons, but I found it a half year ago, show the proof in the video, made it a huge part of my playstyle and have now brought it forth to the community. no one else has. I've gone out of my way to bring shortcuts and options for spiderman to the community for everyone to wrap their head around and up their game with new moves in their arsenal. I did the work. not these imaginary people everyone else claims, not to mention so many stupid people don't even know the difference in the tech and think it's something else, and then say, I've seen such and such does this tech on purpose all the time, no they don't! you fkn idiots will just make anything up to discredit people around shit you don't even understand LOL.
so show me one person at any point in time purposefully doing this tech. even show me the loop one. that one is easy mode and everyone should have done that by now, it happens naturally. I'm tired of y'all just spewing shit and making shit up to discredit this when you don't even know wtf you're talking about.
@@FFAmefsholy mother of crashout lmao
@@FFAmefs idk why your getting mad. He said he gives u props for sharing it. All they are saying is they cant really say you are the one that invented it becuase other people do it. As u said in your video people gate keep tech. So hes still giving u props for sharing the tech. Damn bro relax. U really want to turn people giving u respect and props to enemies. Like damn bro didnt even say anything negative. Just explaining why they cant give u the ownership of the tech as you also stated in your video. Relax and read the message before going on a rafe spheel over something u thought was said that isnt even there.
Jeez, was thinking props to sharing - but the over defensiveness and need + insistence to lay claim is really offputting
I dont know if anybody found this out but the variation of Swing->Jump->Web Cluster->Auto Attack doesnt even need terain. Meaning that u can pull if of even when u are looking at the sky. This could be even better than the video shows because u dont waste ur Swing
I also just found out that if u do the normal Swing->Jump-> Hold Auto Attack without looking at terrain, Spider-Man performs two normal punches and then all of a sudden does the powerful aerial attack. With this tech i managed to do 300 damage in one combo with only one Web-Cluster :D. Although the timing of the first Auto Attack seems to be pretty precise, the "slow" part of the combo is only the first Auto Attack, because the second is animation canceled by the aerial attack and the aerial by the Uppercut. It also does waste neither a Swing nor an additional Web-Cluster and u can always follow up with more Web-Clusters for more dmg. I have yet to pull this tho in an actual game :-|
yup indeed, it's really good to use if you wanna bunny hop towards them or just web swing at them, the jump from the ground version is only to make sure you're in the air for that very purpose, to get the overhead to come out. so yup it will work in the air anywhere as you imply.
YOU ARE THE GOAT FOR CONSOLE PLAYERS. I’ve been tryna figure out bunny hopping and animation cancels for spidy and found a comment “Fame combo is insane” and I found it and I wanted to thank you! Recommending all spidys I know to you
Like BRO ong, I’ve been tryna figure out the overhead cancel FOREVER. Thank you ong appreciate it WWWW
haha that's amazing and no problem brother glad I could help, and glad you caught that out in the wild. 🤟
i've been practicing it a bunch today, and i have a few tips for noobies.
For the FFame plink combo: shift --> space --> right click --> left click
if you want to combo with web strike, i have a few tips
first, you have to make sure you land after the kick animation in webstrike. I noticed for tanks, sometimes the web attachment is higher on their hitbox so it takes a bit longer for spiderman to land. this is imperative to doing the jump cancel.
second, the combo is like a fluid arpeggio. get used to clicking the four buttons fluidly.
third, layer the combos. Get used to the plink first, then add in the webstrike, then add in the uppercut cancel.
god damn, this is the smartest comment i've seen, you literally said it perfect, and all the little tips, and the analogy. thank you. you get it perfectly, and damn that's so refreshing in a comment sea full of braindeads.
@@FFAmefs for the FFame plink, do u hold your left click ?
@@aismyfirstletter5716 I do indeed.
w comment. thank you
Thank you very much bro, I have been practicing this character for a week and I have never been able to find a way to quickly kill the supports or dps quickly, I really thank you very much, you saved me from being stuck in platinum 😸❤️❤️
oh hell yea, damn plat is really good rn, you must be killing it with spidey fr, I'm glad I could help man and thank you!
i find myself using the long plink much more often - the fact that it’s usable regardless of camera orientation, and its significant damage boost compared to short plink is invaluable
absolutely, I'm glad others see the potential. I appreciate you.
Love this tech, especially because it uses an fgc tech in a hero shooter.
Massive respect. I hope necros acknoledges this.
I appreciate you! yea would be cool to see if he can get some mileage out of it.
Hey mate,
Thank you for your guide. I took a lot inspiration and experimented a little further. I found a combo that is pretty interesting.
It’s the same principle as your FFame combo, however you grapple in and uppercut first which consumes the mark, and then do the basic FFame combo mid uppercut animation and is pretty consistent and kills 250 insanely fast. Of course the conditions are the same. Need something to attach to, and will consume a swing.
You could do the plink combo to cancel the uppercut as well, but I find is faster just to do it on the ground (your way) than the air. The are upsides to this one, however, as it won’t consume the swing, don’t need anything to attach to, as the right click cancels it, just like the plink.
I think Necros does these types. Your combos however has a quicker burst and higher guarantee.
Thank you again mate, cheers.
I LOOOOOVE Smart comments like yours, exactly bro. your second one is super natural, the uppercut into web swing right click, hold punch. and necros does that one as his go to, a lot of spideys will find that they end up doing that one, super natural. though all you gotta do is web swing into right click then hold punch like you're saying instead of the full plink with the jump bind weaved in since you're already in the air after uppercut.
as far as your first combo you mention, see that's the shit I love to hear! using that tech to get the fast overhead even after the uppercut is COOKING! you fkn cooked with that! it's essentially a faster way to get that overhead out after the uppercut and tacks right onto the natural second combo you described, and even other bread and butters like after the E.
love this comment, thank you for this. so refreshing. keep that shit up, the little things can make a big difference. thanks again!
Hey, I want to start by saying thank you for making this video!
Second, I'm a PS5 player.
I figured out how to do the FFAME Combo pretty easy, but I'm having trouble consistently doing the Plink(I think I didn't a few times but Im not sure😅). I was wondering if you'd practiced this on controller? If it's a skill issue on my part that's perfectly fine, amazing in fact, cuz that just means I have to keep practicing. I just wanted to make sure that somebody had double-checked to make sure that you can do this on controller.
Thanks to anyone who can answer my question
I meant to put a roller video out today, I'll have it up 2moro 100% also thanks for the kind words! goated comment!
@@FFAmefs Thanks man! I'll be looking forward to it! Awesome work you're doing!
@@Shey025 I appreciate you!
@@FFAmefsOf course. I'll keep practicing on controller, hopefully I'm just not hitting the inputs correctly.
The techs seem situational for just a 1v1 or if you're just finishing off remaining enemies. Since the web swing trade off. It's a much quicker kill though and is still very useful especially because of the melee animation cancel.
even the most niche and situational combos can define whether you win or lose.. a good addition to your arsenal.
As a someone that loves to find cool new discoveries in a game, i understand the way you take pride in your own combo.
But i say don't worry about it too much, all that matters is this video is already out, and if people appreciate the work you've done, and the fact that you shared it, it will naturally gain an audience.
For spiderman already being a nimble hero, having a quick in and out combo just takes him to another level.. great job.
I appreciate that.
spiderman now be plinking in multiple Marvel games😂 hell yeah imma try out Spidey after this, as a FG player this ish is right up my alley
fellow fgc 🤝
@FFAmefs maybe I'm missing something, but other than poke, why would you plink other than the combo?
@@marcusmccool160 health thresholds to burst certain characters down, start up from the ground on tank loops, or bunny hop fly ins. those are the reasons I use it, when I'm feeling it, and can get away with it pretty much.
The fact that you were the only one to say that hold to swing is mandatory just solidified that you’re the real deal. Thank you for sharing.❤❤❤❤
you're the REAL DEAL! hey man thanks for that, glad I could help.
Every time I try the plink combo I cant cancel the web swing fast enough. tried mixing up the timings on when I press shift vs space vs right clink but cant get it to click. Any input on how to get used to timing it so that I dont get pulled in to the web swing and am able to cancel it fast enough for the plink combo?
you can actually be pretty slow with your inputs, and make sure you hold punch, and if you are trying to do it after the uppercut, make sure the uppercut hits, it's gotta enter the active frames on the uppercut before it allows you to cancel it, and if you're having trouble after the E, then make sure your feet hit the ground before you press jump in the plink.
I was having this same issue and i realized its because i was clicking right click (web shoot) too fast so it wasn't registering just hold it a bit longer and you should get consistent easily
I hate how content creators hardcore gatekeep their combos, it's like they're afraid an average player would beat them in a 1v1 if they knew it or something 💀
Man I dont care if you are the real one invented this tech, but to me, youre the first one I saw a guide about this. Mad respect
🤟
@@FFAmefs dude I've been trying the combo for days but the enemy just walk out of the combo and it makes me miss the down smash completely. Do you have any advice?
@@nguyenbaolong7849 just try to catch em off guard quick, and hold into them the best you can, pretty much every character the second you hit them with the E will usually pull away or do something to insta make it where you can burst him.
just be as quick as you can and hold into them, while trying to catch them off guard or off cooldowns.
You Ffame made my day and even my whole week! Ur job has been the greatest thing i ve seen coming out of the internet... thank u so much for this video and i hope the best for u
daaaamn! I appreciate you! take it easy man and thank you for the support. you make it all worth it. goated comment.
Thanks for the tech man, No way im gonna change my swing to Hold since im so used to it, so im still gonna use the scroll wheel slam uppercut. The FFame Plink seems like a great combo to one shot above 250hp targets and it also works great with toggle swing. Im really curios what spidey techs we gonna get in the future
also fck the haters bro, you the first to drop this tech so it should have your name on it
fs fs, I'll tell you this, I was a tap to swinger too, at one point, felt so easy, but man after a bit you feel so much more control on hold imo. and the options open up a touch more. maybe give it shot? but I totally understand, and yup if you get enough time its good for above 250, little rough on super aware people but, I still pull it off often, and yea same here hopefully more crazy spidey tech soon.
@@FFAmefs aight gonna try it out a bit and see if can get used to it
It felt like you were way too cocky at first but ngl best spiderman tutorial on yt
You could also just bind jump to scroll wheel, it shortens the jump and makes it easier to hit over all. By just doing that you don't need any of the zip above stuff, if anything just use webs or zip for canceling whatever unwanted movement.
yea that's different tech. you need all uses for different things.
Woah this is so cool that first one I thought that it was a bug I just started playing this game that’s super cool thanks for showing me that u can replicate it I’ve never seen anyone do these
Great video dude, the plink combo is going to come in handy when trying to cleanup tanks on the point. The amount of times I’ve not been able to kill a stalling tank and end up losing to respawns. So frustrating! (also ragebaiting the comments is working, this vid was #4ish for me when I searched “Spider-Man combos marvel rivals”)
brooo lol ikr! It's literally three birds with one stone. I should probably stop telling showing my hand but, they still can't refuse 😅😆It's kinna wild lol. a trickle here and there, cover my bases and the gap is crazy
and hey thats dope! thanks for the comment, glad I could help, and I appreciate your brainpower here, most people here are amazing but shew a few definitely aren't the brightest.
Thanks for this! Goat 🔥
no you my goat
You have any tips for hitting the plink combo correctly? When I use it below half of the screen it just shoots me even when I jump right after. I have all the correct settings. Am I just slow or what? Shift -> Space -> Right click -> Hold Left Click. Again, it just zips me across the floor like I'm initiating a bunny hop
if you feel comfy you can hit the space first or that and web swing at the same time.
just remember. the web swing just barely has to come out, only for a fraction to make the next air hit (the reason why you jump) and overhead punch, so you can cancel that web swing at any time as long as it comes out just barely. in theory your web swing will never even come out enough to touch anything, but since activated and canceled with the right click the overhead will proc in the air.
you can watch the icons at the bottom. if it turns yellow then it proced. make sure the web swing just barely turns yellow down there. the timing is lenient on the plink but you defo can cancel fast. hope this helps.
@FFAmefs thank you so much! Your combos were an eye opener fs
@astral879 thanks man, I appreciate you!
Interesting, seems situational imo. Sometimes I'd rather have the extra swing in pocket but it is definitely the fastest way to get that overhead attack. Useful to know.
indeed. the more tricks the better.
As far as I’m concerned you did create this and it is the fame combo. First video I’ve seen on this and I’ve watched a ton. Haters gonna hate.
you're the goat. simple as that. thanks for the love.
damn dude i respect you for giving this tech and defending yourself in the comments lol keep them coming your videos are great :)
this guy gets it. I appreciate you!
Is this combo possible to do it on a controller? Since I'm playing on console. Fire 🔥 video by the way.
thank you! and indeed they are I got you with 2moros vid.
This is exactly why I love spidey, there’s so much creativity and expression allowed. Although I see there are probably very practical usages for these techs, they are simply something I can’t see myself incorporating, and that’s perfectly fine! Makes it to where every player isn’t doing verbatim the exact same thing and how everyone kind of has their own style to it, super cool!
Although like I said I prolly won’t use it much, I may experiment with it a bit, so thanks for the showcase!
I believe in you, the more tech in your arsenal the better. you got that all day!
@@FFAmefs It’s not about it being difficult for me or anything, it’s more I just don’t like having to use a grapple for it. Personal preference type deal but who knows, maybe I change my mind
@@wesritro7959 fs, I'd definitely get all the tech you can in.
Thank you for showing this, youtube gods blessed me with that video.
I'll try doing these in my ranked games, because when I did basic rmb-pull-uppercut-venom team-up, literally no one could counter it in my games, having a consistent way to do this without venom sounds like a game changer, because before that I just felt that I'd be better off picking Hawkeye or winter soldier for consistent damage.
I was just wondering. What are your pc specs?
3080, i7 12700k, 32 gb 4600 mhz ram.
@@FFAmefs ty
For the kill combo, would it be better to have your jump on scroll wheel (this allows you to do a quick double jump into the hammer down punch move) to preserve your web shooters. So the combo is, apply a web shot, Get over here targeting, animation cancel the end kick with web swing, scroll wheel jump, animation cancel the hammer down punch into the upper cut. Similar combo as to the one you presented but uses one web shooter. The only drawbacks i see is that it takes a little longer (like less than a second) to pull off than the one you presented and the double key binding error since you have web shooters on up scroll wheel .
so if you do web shot, get over here, web swing - after that if you just hold left click you get the overhead anyways if you are lookin up in the air and attach to something above the middle of your screen, which is the first kill combo, but if you are looking anywhere else on the screen (typically below mid screen) you must web cluster to cancel the web swing or the web swing will pull you to the ground and out of the combo completely, and also the overhead will come out anyways after that. so mwheel jump isnt necessary. combos one and two are the least number of inputs you can do to get that low overhead into uppercut. hope that made sense. thanks for the question.
@@FFAmefsI gotchu. I'll have to try these out the next time I hop on. Thanks for the upload!
@@jawszsy2259 no prob brother
Does that mean the only use case for the scroll wheel double jump into overhead is if you dont have or dont want to use a web swing? @@FFAmefs
maybe flying in with a web swing right click, or if you really want to do it out of the E but its way slower and range thins, you might as well uppercut immediately at that point. if anything, I'd use it to hard stop a web swing to fly in when you don't have an E.
Yo do you have any tips on executing in game i got in the range but its hard to get it in game
pretty much just be a quick as you can with it, catching them off guard and chase the best you can if they even give you the chance, spidey has terrible matchups in this game, even the fastest thing that he has in his kit, people can usually one ability or heal and matchup it into instant their side advantage.
ye ive been in the beta and ur the only dude whos doing this double jump while hitting low, props on you man. Other people doing the cancel animation but their double jump is kinda a little high, urs can always hit. Thanks for sharing man
thank you for the credit, I greatly appreciate you.
@FFAmefs wait, there's separate buttons for the web pull and get over here?
yessir, make sure you got two diff binds for them too that don't correlate.
This tech is 🔥 also Idk if this is already a combo but doing a web swing towards the air, jumping and holding melee adds a punch and counts the upward motion of the slam as a hit, I don’t think it’s as effective against tanks but it’s something I figured out learning these techniques. Great vid man, definitely gonna use these🔥
I will try this on controller and report back to see if I can get it consistently 👍
Dont know if this will help for beginners but you can use the combo with automatic swing since it will always use an up swing variation
I actually tested that ironically, you just really need auto swing off though, better just to learn it early. but good eye.
Ty bro its( gonna be sticky ) 😂 i like the ffame combo i will surely drop a like and share this video ❤
my 🐐
My man, What could you combo with the suit explosion team up ability?
lowkey just weave a web swing into right click cancel after the uppercut into symbiote.
Jesus guys chill,
He’s clearly passionate and he is proud. It’s only natural to have pride in that.
I learned a lot and thank you sir! I get to freestyle on more people
you're a humble man, I appreciate that, and that's ok, don't worry they got theirs coming. I'm about to have field day with this one.
Nice tech! Is there an advantage to binding abilities to scrollwheel or is that just your preference?
just preference, I feel like I have better control
It was way easier after I put jump on scroll
I’ve been trying for a while I’m getting really good at the combos and the tank busting loops but I feel like whoever I try to do the uppercut where you cancel the overhead animation for me the overhead never does any damage. Is it patched?
should still work as far as I'm aware.
I was doing it backwards doing the overhead after uppercut lmao
w video, thanks bro, gonna be practicing this now.
I appreciate you.
I saw someone do right click>E>scroll wheel double jump>overhead uppercut animation cancel. Is there a reason yours is better even tho it uses a web swing?
Also its good to see a fellow fighting game player using the same terminology lol
just weaving in a touch more damage for certain health characters, and sometimes a lil faster, depending on the height you fall from, and the first combo is the fastest in the game for 250 hp, though eats a swing.
but if you enjoy doing the cyber version with double jump with wheel, it's absolutely good. useful tech no doubt, and nothing wrong with that one being your go to.
Maybe I missed it but what’s the big deal with the overhead slam attack? Seems like a lot of work to spam one type of auto attack
you can uppercut on the start up frames of the overhead, and it will still come out with the damage so essentially you can hit the overhead and uppercut damage burst at the same time.
@ oh that’s dope, my slow ass didn’t even notice that. Thanks for the quick response! Gonna have to give your tech some tries in the range
@@PerzyYT no worries glad I could help!
Bro, I can’t land a single plink to save my life.💀I’ve tried pressing shift then jump, jump then shift, even all of the inputs at the same time. In the end I keep getting varying results with none of them being the plink.
Sometimes I zip over to where I was aiming, other times I literally teleport to that position instead. And in the off chance I maintain my position, I never seem to be perform the headbang and instead just do the regular punches.
Any advice that could help? For reference I can successfully land the 1st combo consistently but it’s 2nd plink one that’s got me beat…
just make sure the web swing is coming out, the main thing I see is people press the right click first on accident.
so, if you have the loop down, the uppercut, web swing, right click, hold punch, then just think of the plink as that loop except you're just inputting jump first instead of uppercut,
the part that people mess up the most is the web swing into right click, you can also watch your icons at the bottom of the screen to make sure you're hitting them, and remember not to mash it out, one button press only each.
you can also do it really slow the timing is actually pretty lenient truly. if you still got problems lemme know. we'll make sure we get you plinking soon! you got this no doubt.
@@FFAmefsThanks for the tips! I’m still struggling a little but I’m finally landing it on occasion.
Does the distance you are from a surface matter? When I’m looking down at absolutely nothing I can land the plink 100% of the time, but when I look anywhere near the floor it’s almost impossible to do.
For example; When I look out to the water in the practice area, I can perform a plink perfectly but when I look at any robot or person I zip through them to the floor.
Basically, does my distance from what I’m looking at determine how soon I click right or is the timing identical no matter where you look?
Thanks again bro, you’re a real one!
so essentially that would matter is suppose, but you can consistently just insta cancel the webswing with right click no matter where you look. so, if you are web swinging at all that means you need to hit right click faster after the web swing, and remember to be in the air, and hold punch after the right click.
no doubt the pace and muscle memory will hit you, then you'll be like ohhh this is so easy now. also make sure hold to swing is on.
Bro do you know how much range does the overhead hit have? Like it is not even included in the official stats
it's almost the same as the kick, I believe it has a touch more than the kick when I tested, but basically the same.
@@FFAmefsAlright bro, thank you, so it is like the uppercut but only with the hitbox in front of your model
bro deserves more subs
you deserve the world
I found a much simpler and less utility-heavy way to achieve the same damage in less time. No need to overcomplicate it.
curious what you got.
Drop the combo?
double jump into the double dmg, if you do the double jump fast it would make jump shorter, and its fast.
i made them both into macros, and the simpler one was faster and still did the same dmg
how are you getting 240 fps? could you tell me your specs? Nice vid!
3080 12700k 32 gb 4800 ram and then using the "good graphics" game settings config from kayji's vid. and thanks!
advice for spidermen here, seperated get over here and web pull to seperate buttons. This way you can always go for webpull and it wont eat your e if you miss cause it doesnt come out if you dont lock on. also for me it lets me think about get over here more, like using it off the map to kill characters with no mobility
took me practicing this on the spawn a character bot to realize that luna and mantis are now 275 hp and i thought i was doing it wrong partially still
thanks for breaking this down!
gotchu!
when i do the combo shift jump web whole click sometimes i do the jabs, am i doing it wrong?
make sure the web swing comes out, that means web swing isn't procing
@@FFAmefs thanks man, now i can flex the ffame combo xD
@@maakooo 😁
How do you do your double jump, do you use scroll wheel or a keybind or literally just doubletap space?
space if anything, though I abuse the web swing cancel off the wall or for the plink combo I use the web tracer to stay low to the ground after a web swing, for the loop though I do press space to do the double aerial/overhead loop. hope this helps.
for the plink combo, when he says hold melee YOU really have to HOLD MELEE. just saying this bcz my bum ass was doing it rapidly and my spidey was not doing those knuckles lol. amazing vid btw, u just made spidey so much more fun for me ❤
glad I could help, I appreciate you!
Can I do that on PlayStation with a controller? I’m not sure about the cancel
yup all of these you can!
Thanks for the tutorial ima practice this, can’t wait the next video!
Yo it’s been a day and now I can consistently do the normal and plink
When would you use the non plink over plink, I never have a spare web to cancel so I always do plink
if you don't have symbiote and they are really aware of you, you'd have to really set it up and watch your swing. the kill quickness and feasibility are the best things it's got going for it, but at that tradeoff.
W thank you for the tech fellow spidey
100% this is the fastest I’ve seen, I see other ytbers getting vague ideas of this but only part of it. I haven’t even seen necros do this and ik he’s like top 100 rn. This the only true advanced guide that doesn’t just say double jump uppercut cancel. Closest I’ve seen of this was recently made using a mouse wheel jump to get fast/low double jumps but is no where close to this. Two things I’m not quite grasping though is, 1 does uppercut reset/count as an initial jump to allow for the double jump? As I see you do a double downslam. How does that work? The second is the web zip when aiming at the ground I thought pulls you if you don’t do a shoot first. So shift swing (web zip)->right click->jump. But you say to do shift->jump->right click. How do you not get pulled? Does it also count as an initial jump?
hey thank you for this, I'm glad someone see's the difference in this tech from what other top players are doing, that's extremely refreshing.
to your question, yes uppercut resets the jump so you just jump again and it's now a double jump so it overheads. simple as that.
to your other question, I'm glad you notice this because that's exactly how the tech was found, and that's the little trick to it, if you combine or "plink" these inputs together you get the best of all worlds for a low overheads, (airborne so your next melee is in the air) (web swing so your next melee is an overhead no matter what), and (right click so you cancel the swing to not pull you).
and that jump input counts as one jump, you get the overhead from being in the air and having web swing coming out for those few frames before cancelling it. hope that helps.
thanks for the comment also. refreshing.
I need u back on D2 complementing my Titan drip again man, I miss chu
damnnnn, I need to peep that game fr. hope all is well!
I have a question regarding the plink combo, as in the vid you said you can aim the shift wherever. However, I've done some testing on my own and if you aim too downward to the floor it does the zip animation and it seems to be uncancelable so you can't transition to the jump and it fucks up the entire combo. But, it still works if you aim to the middle (and hit a wall) which is still an overall advantage compared to the original combo (as you can only hit walls above eye level for the original combo to work). My question is does it mean you can aim the shift anywhere as long as it doesn't hit any surface? Or when it does hit, you can only aim for the above and middle but not downward directly to the floor? I'm not saying you're wrong in anyway, I just wanted to check if this is true or a skill issue on my part. Btw really appreciate the video and keep the grind man! Us Spider Man mains need more people like you to show how much potential he has. ✌️
for sure, and no problem thanks for the kind words and the comment. so for the plink combo you can aim shift anywhere you just gotta cancel it with web cluster, just make sure you're fast you can basically buffer each input into the other one, but hitting shift slightly first is more consistent. so no worries just be super quick with the web cluster to cancel the web swing and you should be good.
also after the "get over here" make sure you hit the ground, I usually barely wait like the tiniest margin after the "get over here" hits that way you get an active jump. that may be where you feel it not going for you. also the higher you are on top of the enemy after a get over here they more fractions of a second you need to wait just to make sure you hit the ground to do the plink. hope that helps.
this is my combo, taking credit for every friend I show...
you got me there.
Dude Spider-Man does such little damage even with these crazy combos compared to hela
fr
quick question, your tech is rlly good but if it uses you web zips, how will you contest ppl without dying (for those who don’t die in one combo)
edit:I didn’t realize if you cancel web zip it doesn’t use the cd
so the first one eats the zips, so it's a sacrifice, but the other ones don't eat it, like the plink combo and loop doesn't eat them.
also just to make sure, for the fast slam, i just quickly web zip (while looking above halfway on my screen) jump and leftclick?
yup exactly. it only eats one zip also.
FFame, I'll be asking for some help here to do you plink combo. I'm not beem able to cancel the web swing into the jump, I can to the first, where i cancle the high web swing into jump. But for yours plink I'm not been able to cancel the web swing. I'm trying to do this looking more down to the center of the screem to really been able to do it anywhere I'm looking. But I just got the default animation of web ziping. Is there a more restrict time that I'm missing?
make sure you web swing and cancel that web swing with a right click. two little web animations will come out, one from the swing one from the right click. hope that helps.
Own thanks! Now it's working! 👍
Thanks for the help and the video. I was looking for some useful combos that you really can bring into the real match. I get the game now, I was trying to do some combos that people discovered but i was getting my face blocked by the "you don't have Venoum in you team so if you're not doing the web ball into get over here, into uppercut into Simbiont u ain't killing anyone cuz the time of the other interactions to do the rest of the combo was time enough to the enemy just flee out of the combo/get helped. Ans the combo didn't kill 275 above helf. But with those combos of yours... bro now we're spiderman mains are cooking! That's what I was looking for! A really big Thanks to you again
Niiiice! I appreciate the positive comment and I'm glad you feel like you got some options to use, now all we need is to find a way for them healers to not insta heal full heal through our combos and sleep us for 5 seconds lol
What kind of PC do you have that you can run the game at 240 FPS?
12700k and a 3080 with 32 gb 4200mhz + ram.
For the ffame plink how come sometimes i swing towards the wall or floor before getting the overhead swing ?
gotta cancel it with right click quickly. hope this helps.
@FFAmefs That i understand, im able to do in certain place however if im too close to a wall it just pulls me in, should i just position myself better ? Or is it really just press right click more quick ?
@@infiniteichiwon_7271 yea for the plink combo the web swing will never truly come out enough to attach to anything, it just does the startup of it to proc its use, so yea should just be that you have to do it very quickly. think of it like a quick tap tap tap rhythm, almost all at once but one after another. it's pretty lenient, you'll get it once you find that Rythm easy for sure.
Is nice to know but in a macro scale you are using your get away and get in card for a pick. That means you need 3 swing for a pick and not get killed. For 1vs1 is really good other than that I don’t see the utility.
think of this, you're on asgard, push map, 1 pick sways the fight there, or even on klyntar, you can expend all utility within seconds over and over as he's the fastest character in the game to get to any point he desires, not to mention spawn is right there. one pick can instantly end the fight. if using utility to get the fastest pick you need to sway the fight exists, then that alone makes even just the first tech viable.
@ don’t know if you can kill mantis or Luna. If you can I can agree with you cause with mantis healing and Luna cc they can survive spidey simbiote bomb. Rather than that using all that for a 250 hp dps is too much.
@@gabrielestevez6295 sadly thats the problem with spideys entirety, pretty much every character has a one button or heal that insta cancels him out. to almost any amount of burst he can do, so it's just kinna a principle thing of, how fast can we burst with everything, including symbiote on top to get results. but indeed luna and mantis are the biggest issues and hardest to do any of this to.
i knew about getting the overhead and the mechanics of it but i never thought of using it in a combo. good stuff tho 👍
you have a good eye, and ty!
Damn, finally some video with real new tech and not some “turn off auto swing” bs. Thanks man!
Isnt it universally more reliable to just bind jump to a second button and do a fast double jump by pressing both jump buttons and then do the overhead hammer move that way without having to use up a webswing/webshot?
the purpose for these would be to be super quick! you could do that but it would be much much slower, and spidey cancels are fun!
i have been doing that before this combo.
The double jump with 2 buttons is slower and makes it more difficult to chase people after the initial web + get over here combo
ayy bro just wanted to say that i'm with you on some of these comments that are downplaying your achievements and claiming that you're being overemphasizing them... i think the way you deal with it is understandable and i can tell you're not being hateful or none... just keeping it real with the community so that they know you're sticking to your story that you discovered groundbreaking tech. unless there's proof of other people doing it before then we can't say nothing abt you... plus you're the first to come out about it which is respectful! much love
keep doin what u doin and i'm looking forward to getting better with Spiderman bc he's crazy fun. 😂
and this is what I mean by the "real ones", glad I got some humble people out here who get it. I appreciate your words more than you, thanks for having my back! I got yours too don't worry.
Hi, new here. Just trying to find something I didn't already find myself day one. I just read the video desc, LMAO
🤣😆welcome in, we give zero fks here lol
I saw the clips of u using the combos and i see that you do them really naturally,but be honest,since the enemy is constantly moving and escaping how inconsistent are you then? Like ?/10 times do you miss the combo or how many times u cant perform it because enemy positioning doesnt allow u to?
really good question, it all depends on what they have ready in their kit, keep an eye out for cooldowns and good matchups for yourself to limit these things happening as you know, but tbh I do find these pretty damn consistent, you'll find it's never really an execution thing once you get it down, or really a range thing, as long as you have cooldowns for them. It's usually, a heal through the combo or hard cc that stops me. it's about as consistent as hitting any other kill combo on spiderman outside of the obviously fast symbiote crutch one.
the things that stop me the most are a healer, healing through it when I'm just about to kill, things like Adam warlocks heals are soooo fast that almost nothing you do gets through heals like that quick enough. so, I just kind of go in and go for them and if they hit, then it's a kill if not I swing out and try again in a few seconds.
I'm really glad you asked that question. that's a really big deal in context.
@@FFAmefsand I also wanna know if you have any issues with buttons not being registered since u do the combos so quick. I was practicing the double jump kick cancel into the uppercut and I'm 80% consistent with it because sometimes when I right click(web the enemy)and then press e I charge to them and I instantly try to double jump and the combo,but sometimes it doesn't register the double jump. I'm just curious if u have problems like that and myb give me a solution (if u have it) for my non registered jumps. Tnx
@@FJMM91 yup, just make sure you hit the ground for a fraction of a second after the E in combos 1 and 2, the fast kill one and the plink one.
@@FJMM91it’s not that the button isn’t registering it’s that your pressing the jump to early while Spider-Man is still locked in recovery animation from the E so nothing happens. I look for right when his feet touch the ground after the backflip off their body.
this^
I think Spider-Man should have some sort of anti healing effect to take on healers easier, it’s already difficult enough with their OP ass cc
them healers are insane
yeah bro, my fav part in the comics and movies is when spidey fights people with healing abilities and for some reason they get anti healing status from him............................
@@byronbarrientos8471 there's an imposter among us. haha I smell strategist
@@byronbarrientos8471 did you like the part in black panther where hitting an enemy with a spear reset his kick? Or how about the part in winter soldier where using his arm magically gave him three extra bullets? Oh wait this is a fucking videogame not a comic or movie
HAHA cooked him!
great info but how would you use this in a real match? im trying to hit ppl with this and by the time i zip on them theyre already 5 ft away. any tips for hitting moving targets ?
sadly, that's just the general thing for spidey, just try to stay on their ass the best you can, that's pretty much the reason why symbiote combo even though basic is still the best, quick and bursty. yea just try to hit it quick and crispy as soon as you get to them with the E and for the loop just hard chase the best you can. it's all you can really do.
The other tech is cool but wasting a web swing when it’s your escape tool is really not great.
Instead just bind jump to scroll wheel and you’ll be able to hit the spike at the same height as a single jump 👍
is this practical? i feel like on paper this is insane but since u have to burn a web plus the enemies could be moving and cause you to miss it could be very punishing. Are any of the top players doing this? Also can you make a guide on spiderman game sense, I feel like that is really important since I know all the techs but lot of the times supports are grouped up and its really hard to isolate one and they are constantly healing.
for sure I'll try to get a guide on that goin, and yup very practical, just as practical as really any other combos, symbiote still is the kill crutch to go to though, but if you dont have it, these work great, and at high elo, you lowkey gotta be quick in just gettin what you can and getting out, most the time you dont have a chance to kill combo with damn near anything. like you said the first one has a tradeoff but it does kill fast.
@@FFAmefs bet, cant wait for the guide
Dude it’s working just came from tiktok 😂
dang it's really gettin out there, you gotta link that that? im curious.
i couldnt be bothered to learn your tech so i binded my scroll wheel to jump and it lets me double jump without going as high but still lets me downslam its its basically the same thing but doesnt absorb a swing
that's some good tech and works really well also.
This some stuff i could only do in spiderman ps4 bruh fire combo fr
those games are so fire! and thanks!
Been practicing on console to anyone struggling don’t give up it is definitely possible to get consistently
you 100% got this! I've already been sent clips of some demons doin it on console.
@@FFAmefs yeah I’ve got the swing jump melee down perfectly just trying to master the plinko now so satisfying thanks for sharing this
@@RVC22 no prob, and yea the combo is super fun, a good Rythm to it.
@ the plinko I’m struggling with it to get it consistent after the get over here pull in any tips?
@@RVC22 make sure you hit the ground after the E, and you can pretty much hit jump and web swing at the same time into right click - hold left click.
You dont need the right click in the second one you showed, you can get the overhead while looking at the ground either way
you'll have to right click on the plink one, or it will pull you to the ground. if that's the one your takin about.
I just did it in the practice range, idk if it’s consistent but I have been able to get the overhead looking at the ground without the right click
@aferay7486 hmmm, I'd be curious to see what you got going, see if I could figure out why.
@@FFAmefs I can send you a clip of it if you have discord or something
@aferay7486 yea sure, I should be in the rivals discord.
im having an issue where my web zip will still activate and pull me even though im inputting other commands before it connects to anything. is it a matter of speed in hitting the buttons?
yup want to hit right click out of web zip about as fast as you can but just make sure your web zip input does come out. you should see like a stringy web fall to the ground then the web cluster come out.
@@FFAmefs i think ive got it, its just a matter of pressing space bar fast enough between the two inputs. man i love this hero 😭
yup exactly that! you got it now.
Cool guide! The names could be a lil cooler tho…
gimme some ideas realized3400....
Keep up the great work! Ill shout you out once I get it down lol Good sh*t! You deserve mroe bro
I appreciate that! ty.
question actually i did a bit of labbing, you can get the instant overhead by doing the second plink, and no web shot. why even bother with the first plink to get the instant overhead? the second one will work without walls to swing too, so its more applicable
yea I like the plink one better for low overheads on the fly imo. the first one is there for more kill combo potential, as its really quick and can offer a fast kill combo but with the one web swing tradeoff, I switch it up often for combo purposes on the fly, it's just so you have more options in your arsenal with a touch of style if you wanna try different things.
sadly, for the most part when people are actively looking for you, the best options are often the fastest most basic things you can do to try and quickly secure a kill or do damage and get out. I think the first one probably has the most potential in that. but yea I do like the second one, I do it very often in game and it's my fav for sure. heals and cc in this game are op.
thanks for sharing. always gotta 1v6 these comp games with npc teammates. also dont know why ppl get so mad that you name it. for me - i saw you use and post it first so thats the fffame tech
dude I feel you on the npc stuff, it's ROUGH out there as a spidey! and ikr?! I thought it would be pretty simple lol, a natural thing to say, "hey I made this thing up, Ima name it after me." lol. but apparently, I'm the insecure one with an ego whose "begging for clout".😂 though they feel the need to ACTUALLY COMMENT hate. ass backwards if you ask me. lol. It's ok though. I want all the smoke and I'm sick so I got nothing else I can do rn.
thanks for understanding, commons sense and humbleness aren't so common nowadays. I appreciate you.
subbed bro tysm
my 🐐
@@FFAmefs ay np bro also what ur display settings ur game looking nice asl cuh
@@zennfnt oh bet its a save file I got from kayjiis video, I use the one that is the "good graphics" one. here's the link: th-cam.com/users/shortsrv9r8TzWgBY?feature=share
@ appreciate it my darg
everybody trolling but shit this my first time seeing it so u got it my boy .. tech is crazy
I appreciate you! you're real for that, but yea haha they are getting on me! it's ok I'm the smoke dealer today. we about it.
@ yessir keep grinding 💪🏽
for whatever reason i cant do the first combo but i have no problem doing the 2nd one x.x
just make sure the webswing would hit a surface above the middle of the screen.
Does the combo works on a controller?
yessir
@ I can confirm it works thanks bro
can u do a vid and walk us through one of ur games with spidey?
yessir
@ do u think spidey needs a buff? i think he desperately does especially his default melee. ill do good in games but can never do as much damage as a hawkeye or any other dps tbh. rarely can get mvp too
@@GrantMunson-up3oh I think at higher levels he's extremely hard to get mileage out of, you got to be insane or just full hard team dive to get true mileage against insane players, other than that hes kinna just pressure, and thats about it. but at that point you would just go magik, panther, or psylocke. psylocke and panther are crazy.
even in mid ranks rn, people are learning how to deal with him, healers are REALLY GOOD, and the best thing you can do to people that are aware is attempt to kill combo as fast as you can and if you don't get it, then zoom out, or hell most the time combo and already pre swing out, I could see him getting slight buff.
if his uppercuts didn't have a two second cooldown, he might be lethal, because you could double uppercut cancel instead of depending on symbiote. and personally, I think he should have infinite web swings and right clicks, but that would definitely be wild in the hands of a movement head, I'm just really bias though so. Spidey supremacy.
@@FFAmefs i agree with u. in my opinion i think in ranked it’s better to go with a dps that does more damage right now. like bucky or hawkeye
@@GrantMunson-up3oh indeed, them, hela and the melee dive characters are hard meta.