That would be terrifying actually. A killer that you can’t look at while running or else you’ll probably go down quicker or some how instantly go on a hook
@@Ghostman128x An idea I heard/had that would be interesting is, the more survivors look at him, the faster he gets, but he passively blinks from one location to another like Spirit's passive phase, only longer, and without any animations. He's just standing there, menacingly, until he moves to his next location.
His mori is picking the survivor up with his tendrils, staring into the helpless survivors face, static slowly filling the screen before the survivor is transported to a different realm, never to be seen again.
People can say that Slender isn’t scary anymore, but how would you react if you were in the middle of the woods then you start hearing those distant drums and you see a tall figure watching you from the trees? I’d shit my pants tbh.
I agree; the concept of SlenderMan _is_ terrifying. It's just that over the years, he's been memed to death. So now, most people can't take him seriously 😔 (Plus, the SlenderMan movie bombing at the box office didn't help his reputation either...) Maybe someday, Slendy will get a proper reimagining, and people will fear him again.
Slender Concept Chapter "who even really knows at this point" Slender *_The Myth_* Attributes: • Terror Radius: *32m* • Height: *Tall* • Movement Speed: *4.2 m/s* Difficulty: *_Hard_* Weapon: Tendril of Darkness Description: A mysterious killer shrouded behind folklore and legend that has a power which allows him to become more unpredictable by the second. His personal perks *Manipulative Hunt, Unseen Operator, and Eternal Watcher* allow him to stay hidden, gather information, and punish survivors while unseen. Power: *Don't Look* Your eyeless glare alone is enough to induce outcry, fear, and worry in survivors. Press the _Power_ button to activate *Don't Look.* • *Don't Look* is active for *45* seconds by default. When *Don't Look* is active, you enter the _Undetectable_ status effect. By pressing and holding the _Active ability_ button, you can teleport forward up to 16-meters every 5 seconds as long as no survivor is able to see you. This teleport goes through any walls and obstacles (Credits to Tyler Thielen) When survivors look at you, for *5* seconds non-consecutively with *Don't Look* active, an audio cue (piano slam) will play. Survivor(s) will scream, revealing their location, and gain a tier of the _Paranoia_ debuff. *Don't Look* will remain active for *15* more seconds when at least 1 person is afflicted until going on cooldown for *30* seconds. Passive Abilities: *Static Radius* Along with a Terror Radius, the closer a survivor is to The Myth, the more their FOV is obstructed with progressively worse static. *Flickering Abomination* *The Myth* will be seen appearing and disappearing at random intervals from survivors' POV. This effect only applies outside of *The Myth's* terror radius. _(Paranoia_ is indicated with ⦻ scribbled over their Head Icons. On the HUD, The " ⦻ " will go from White at Tier 1 to it rapidly vibrating at Tier 2, and going from White to Red at Tier 3.) • Hitting a survivor will cause them to gain one tier of _Paranoia_ Tier 1 of _Paranoia:_ • Inflicts _Hindered_ for *15* seconds unless engaged in chase. • *5%* Penalty to Generator Repair speeds • Skill Check Success Zones decreased by *5%* • Survivors hear a low booming sound. Tier 2 of _Paranoia:_ • *10%* Penalty to Generator Repair speeds • Inflicts the _Hindered_ status effect when survivors enter your Terror Radius. Ends after *10 seconds.* _(Effective only once)_ • Survivors hear an unnerving fog sound, and a low hum combined with the sound from the previous tier. • *Skill Check Success Zones decreased by 10%* Tier 3 of _Paranoia:_ • Survivors are now able to see and collect pages. • *15%* Penalty to Generator Repair speeds • Survivors become _Broken_ upon injury. • Permanently afflicts _Oblivious_ • Survivors appear hunched over, grasping at their head, twitching uncontrollably while both running and standing idly (Credit to Samuel Blackburn) • Survivors hear a repetitive and eerie ringing sound combined with the sounds from previous tiers. • Skill Check Success Zones decreased by *20%* (Tier tweaking thanks to Lemon the Vegetable) *The Eight Pages:* • There are *8* pages scattered across the map on Lockers, walls, and trees. Survivors have to collect *2* to reduce Tier 3 _Paranoia_ down to Tier 1 _Paranoia._ • Both survivors and The Myth are unable to see page auras. • Pages aren't trackable via maps. • Once all pages are collected, all pages will automatically respawn once another person hits Tier 3. This will continue to repeat unless with certain add-ons *Aggression:* *Aggression* is a status unique only to The Myth. • You start with 8 Tokens, indicating Pages. A token is lost for each page collected, increasing your *Aggression* • 1-4 Pages: *3%* increased _Haste._ • 5-8 Pages: Terror Radius decreased 6 meters. • As soon as pages respawn, your *Aggression* is reset, and you regain all 8 tokens. _(Terror Radius decreases do not stack with Monitor and Abuse)_ (Tweaks suggested by Lemon the Vegetable) Perks: *Manipulative Hunt:* Those who meddle in your work deserve a swift punishment without taking your "eyes" off the prey. When chasing a survivor, every survivor who enters your field of view within *10/15/20* seconds gains the _Oblivious_ and _Blindness_ status effects for *20/30/40* seconds. _People already affected by _*_Manipulative Hunt_*_ are not affected again until the status has elapsed_ _"I have plans for you, Kate" --Slender Man_ *Unseen Operator* Those who abuse their power against you shall be silenced accordingly. Any time your aura is revealed to a survivor, gain a *Token,* up to *6* Tokens. Each Token removes *2/4/6 meters* of aura reading ranges used against you. Upon receiving the 6th Token, all survivors suffer from the *_Exposed_* status effect for 60 seconds. _"He's here..." --Kate Hayes-Milens_ *Always Watching:* (name change credits by Kevin Aiken) Those you torture have no idea what's coming, as you witness their every single move. Each time that a survivor exits your line of sight after starting a chase, and stays out of it for *7/5/3* seconds, _Killer Instinct_ will activate for *15* seconds, revealing the auras of all survivors *8/16/32* meters around you. _"Always watches. No eyes." --Kate's Journal_ (Edits to Paranoia, Movement Speed, and Always Watches suggested by IX) (Further Edits to Perks suggested by Hardwyn 2 Electric Boogaloo) *_Ultra Rare add-ons:_* Iridescent Teddy Bear: A teddy bear from a missing child named "Charlie Matheson Jr". This add-on gives the user intense desire and focus. • The Myth starts with No Terror Radius, and each collected page will increase his terror radius by *12 meters.* Busted Video Camera: A dropped video camera with a cracked screen containing real video evidence of a creature in a black suit, stalking the recorder. • Survivor's wiggle speed is *_slightly_* increased. Each time a survivor wiggles free from your grasp, they gain *1 Tier* of _Paranoia._ If their _Paranoia_ is at Tier 3 after wiggling free, any time 2 survivors are within *8 meters* of another, both will scream, and the person affected by Tier 3 _Paranoia_ will transfer 1 Tier to the other person. (Idea: Origamifan) *_Very Rare add-ons:_* Journal Page 8: The Final Page including frantic scribblings from an obsessed, paranoid victim of a faceless man wearing a black suit and tie. Fills its user with supreme awareness, rage, and superb power. Survivors now only have to collect *1* Page in order to reduce their Tier 3 _Paranoia_ to Tier 1. However, only *half* the pages will respawn, which happens *1* time per match. _"NO NO NO NO NO NO NO NO NO NO NO NO"--Kate's Journal_ Memento Mori: Main Idea 1: The point of view from survivors will be suddenly switched to 1st Person, and The Myth to 3rd Person. The Survivor then will be stabbed multiple times from behind with The Myth's tentacles, as they look down, The Myth will turn the Survivor to face him. The Survivor will then scream, until having their neck promptly snapped. They are then tossed on the ground, and the Myth's tentacles retract back behind him. Main Idea 2 (RIVERDIEM CHABBEL) Survivor POV: The survivor will attempt to hurriedly crawl away, but The Myth uses his tentacles to turn the survivor around and raise them to his face, while at the same time violently constricting the survivor with his tentacles. The camera changes to the survivors first person view, where static grows more and more violent and The Myths face grows closer and closer. Once the static obstructs the screen completely, the Survivor is immediately taken to the End Game screen. Killer POV and Other survivors watching: The Myth causes the Survivor to disappear after they've been completely covered and constricted with his tendrils, leaving nothing but their possible item behind (Credit: Fox Mask) By the way, all quotes and perk names are based from and canon to the lore of 2013 game "Slender: the Arrival", and from the other Marble Hornets lore. (Unseen Operator is based off The Operator, another variation of Slender Man.) Other Miscellaneous Details: Hook Design: A small-ish tree covered in black tentacles, with a large branch holding the hook. (Credits to Gaming Original Always Watching XD for request) Charms: 8 different Slender Pages Map Ideas: Oakside Park (Slender: The Arrival) Kullman Mines (Slender: The Arrival) Unnamed Forest Location: (Slender: The Eight Pages)' _Replier Idea Section!_ ___________________________________________ _Idea 1:_ * The Entity fogs and blurs the edges of the screen at Tier 3 _Paranoia._ _Idea 2:_ * Affected survivors will be restricted to a 1st Person View at Tier 3 _Paranoia._ (Credits to Summer Rose) _Idea 3:_ All survivors are unable to complete generators until all 8 pages are collected. *Don't Look* and _Paranoia_ are still features, except to leave Paranoia you have to do an action similar to _Snapping Out of It_ after being afflicted with Tier 3 _Madness._ (Credits to GAMERTAG) _Idea 4:_ Special Ability: Teleport While holding down the _Active Ability_ buttons while *Don't Look* is active, The Myth will immediately Dash forward *16 meters.* (Credits to Tyler Thielen) _Idea 5:_ Survivor gets ripped apart during the Memento Mori by The Myth's tentacles. (Credits to TheReyGames_ZX) _Idea 6_ Survivor is picked up and slowly constricted to death, blood pouring from out every orifice, then being folded and discarded across the floor (Credits to _Swiss _Cheese) _Idea 7_ The classic Slender: The Eight Pages jumpscare mori (Credits to Scuzzle 76) ___________________________________________ Credits for Ideas and Edits: Summer Rose GAMERTAG Fox Mask Origamifan Tyler Thielen TheReyGames_ZX Gaming Orignal Always Watching XD Zombie Link Samuel Blackburn _Swiss _Cheese Scuzzle 76 IX Hardwyn 2 Electric Boogaloo Lemon the Vegetable Kevin Aiken RIVERDIEM CHANNEL.
@@cinderpxmpkin9554 his lullaby would not be static but the original Slenderman ambience. Like the eight pages. Distant, he'd have the 1 page collected theme. Closer, 3 pages collected, closer, 5, and then finally 7 pages' ambience when he is right up on you.
@@DowntownRB that'll be old Plague then. Make it so its similar to Plague where they have to make a risky decision by either collecting the pages and making the killer stronger. Or not collecting them and getting weaker overtime
@@whoareyoutoaccuseme6588 There is passion in some fan works, but not quite the amount of care and dedication that would be sufficient enough to make them truly remarkable fan works
One thing this chase theme nails is the absolute feeling of dread. You feel like he isn't really chasing you behind you but rather that he is all around you and that there is no escape
ngl this is crazy impressive. it’s so powerful, creepy, nostalgic, disorienting and so Slenderman. perfectly encapsulates his vibe. it’s actually crazy to me that if they ever make a Slenderman chapter, this music won’t be in it
The Myth: A monster of unknown origin, the only origins are its presence throughout the internet. The Slenderman was famous for its disturbing abilities and appearance, as well as the cause of multiple children disappearing. It was brought to life through many video games to scare audiences to make them feel what the horrors of Slenderman is, some even try to explain the backstory of this cosmic horror monster. Yet there is no origin. Everyone may have tried to prove that the Slenderman is real but to no avail, it is simply just a myth, just an internet monster to scare people. That was until the Entity brought it into its realms. Power 1: Static Phase. With this power, The Myth is able to phase through walls, pallets, and any objects that are in its way. This way, The Myth can catch up to its targets very easily. It has a cooldown of 30 seconds after it was activated. Power 2: Sickness. This is always active, anyone that stares and looks directly at The Myth will begin suffering from the Sickness. It'll cause them to hallucinate the monster in some areas but it is not there but merely to trick them. Even if The Myth can injure Survivors with its tentacles, the Sickness will injure them as they'll cough blood and leave trails for the Myth to follow. Perk 1: Hex: Hornets. When a Survivor cleanses a lit totem, they'll be affected by the Hex: Hornet, causing their speed to slow down and be in the exposed status for 50/60/70 seconds. Perk 2: Always Watching. Every time you stare at a Survivor for 10 seconds, they'll become the Obsession, taking the role of another Survivor's Obsession. This will allow Killers to gain at least 5%/10%/15% speed and scratch marks will be more frequent to the Obsession. Perk 3: Fog of Darkness. After hooking a Survivor, Fog of Darkness activates, allowing the Survivors to not be able to see in the distance but give the Killer a clear view without the fog. This perk lasts for 40/50/60 seconds.
yoo I actually really like this. I would just make the a few changes for power 2, I'd get rid of the exhaustion thing, and maybe make it an add-on instead for Hex: Hornets, they'd have the hindered status effect and be exposed for 15/30/45 seconds and for Stalk the children, I'd lower it from 30 seconds to maybe 5 seconds because by the time it's finished, they saw you and they're gone
I love how you incorporate background noises that sound distinctly familiar to what you'd expect in the slenderman game, it really sets the mood and creates a complex masterpiece. I will say that the chase music isn't the best though.
Well, it sounds like he takes inspiration from the soundtrack, as the menu music is similar to 'No Friends' and the chase music is very similar to 'Flicker' from the Slender the Arrival OST.
3 perks: "always watching" "can't run" "follows" Power: Slender sickness or ??? (when using his power his terror radius drops to 0 and when a survivor sees and looks at him they'll start to go insane and feel nauseous causing the survivor to cough blood while static fills the screen )
Or the Power would be that he's going Invisible and while being Invisible he's Fast but when he reveals himself he's basically stunned for a couple of seconds
All of these suggestions are literally useless copy of other killers, Dominus C literally just told wraiths kit which is already second or third worst kit in the game. And Kurayamis suggestions would pretty much be a copy of ghostface. ( and the look mechanic is still kinda buggy on ghostface so i dont think anyone wants another killer with the same mechanic )
I just love how you included the SFX from the original games to an extent while adding your own touch to them. Just subtle enough to be recognizable but creepy in their own unique way.
Good work man this really represents Slender for what he truly is a creature of horror and nightmares who yields the souls of anyone who he managed to kill and in Dead by Daylight he will surely make them all suffer
A proposition for a potential power: Unnatural Fog: The Myth is permanently invisible and is unable to basic attack survivors. Throughout the match, the map is carpeted in a very thick mist, which obscures most distant structures and auras for both the killer and the survivors. By using the active ability button, the Myth may appear for a short time, while unseen at least 6M away, and may basic attack, though with a greatly decreased lunge. All generators within 12M will be blocked for the duration of this ability (6 seconds, with a 12 second cool down). < Potentially an add on. Going invisible will not disrupt chase until 20 seconds after the Myth has disappeared. The Myth can break generators and pallets while invisible. Static: While the Myth is invisible, unmoving copies of him will appear to survivors at least 6M away. Whenever the Myth is viewed, a survivor will start to gain static, decreasing their movement speed and disrupting their vision. The closer the survivor is, the faster static is gained, and vice versa. Static decreases over time whenever a survivor is not in a chase and has not viewed the Myth for at least 2 seconds. If a survivor reaches full static at any point, they are put into the dying state and can not see for a short time. 4.6m/s, Tall Hard difficulty
Chapter 18: Slender The new killer is The Myth control Slender Man and drive the survivors insane and destroy their hopes of escaping and strike them at their souls The New Map is Oakside Park a place perfect for everyone a place where people can go on camping trips or picnics but now is full of despair and evil if anyone enters no one returns
New Killer: The Myth A fear-inducing killer, The Myth uses his ability, LOOK BACK, to make survivors gain the STATIC effect. The effect is slowly built up over time and after 60 seconds the STATIC is full and you are revealed to him for 30 seconds, being exposed for 15 seconds. His 3 teachable perks, I see you, Run and Hide and Documented allow you gather information, slow them down and control their progression. Secondary ability: DARK TRAVEL, where he can become a smoky, black orb that is only visible whilst moving, and whilst in this state you only have 15 seconds at base without the help of add-ons, with a 45 second cooldown. WEAPON: Dark Tentacles. DIFFICULTY: Hard Movement speed: 4.4m/s Height: Tall (Tallest killer upon release) Terror Radius: 24. PERKS: I SEE YOU Whenever you see a survivor, you feel rage gather inside you. Have a survivor in your view for 20 seconds and their aura is revealed to you whenever they perform any action. Has a cooldown of 60/50/40 seconds. RUN AND HIDE Any progress made by survivors weakens them. Any time a survivor hides in a locker or is within 12 meters of you, they automatically have all other survivors affected by the EXHAUSTED status effect for 45/50/60 seconds. DOCUMENTED You feel power surge from you when you stop progression being made. When you damage a generator, after successfully getting 3 basic attacks, all generators with progress not being worked on by survivors is damaged by 5% and is blocked by the entity, also being revealed to you in a white aura for 25/30/45 seconds. MORI: The Myth grabs a survivor with his arms and throws them to the ground. He then grows his black tentacles, picks them up, impales them, drops them, and uses DARK TRAVEL to disappear. BASIC ATTACK: The Myth throws out his black tentacle to hit the survivor and then retracts it, and the lunge goes 4 meters ahead of The Myth. ADD-ONS (two pink, one purple, one green, one yellow, one brown.): IRIDESCENT: Scribbled drawings: A drawing depicting a tall, pale man. You gain a token for each survivor put into the STATIC state for LOOK BACK. You can only gain 8 tokens. 1-3 Tokens: Your terror radius is 5 meters shorter. 3-5 Tokens: You gain a 3% Haste effect. 5-8 Tokens: You gain a 14% basic attack cooldown and the undetectable status effect. Missing Poster: For each survivor you successfully hook, the rate at which survivors gain the STATIC effect is increased by 8%. VERY RARE: Old Picture: A picture of a tourist group equipped for a few days of traveling. The speed of DARK TRAVEL is increased by 12%. RARE: Ripped Flesh: A piece of rotting flesh. LOOK BACK only takes 45 seconds to come into effect. UNCOMMON: Scattered Writing: Some kind of writing, but too messy to be readable. Each survivor put into the dying state because of LOOK BACK is affected by the hemorrhage effect for 30 seconds. COMMON: Torn Page: A page of some sort with childlike handwriting and a family. DARK TRAVEL is increased to 20 seconds. LORE: Little is known about Slenderman, most people thinking him to be a myth, an urban legend, things to tell young children from going into the woods alone. That of course, was until the disappearances started happening again. 17 young children, men, and women have gone with naught but footprints. The being is reported to be over 8ft, and menacing. Only sightings ever reported were in pictures of lumberjacks and unfortunate hikers. DESTRUCTION: Hits pallet with two tentacles, one at a time. Hits destructible wall with his tentacle, punching through the wall with it.
I can imagine this as his power. Eight pages are scattered around the map. When a survivor collects a page, their aura is revealed for 60 seconds and they gain the Exposed Status Effect for 15 seconds. However, 5% progression is automatically given to all generators (if that’s too OP, then just an automatic 5% progression to the generator the survivor who collected the page would work on afterwards). When all pages are collected, all survivors begin to suffer from the Exposed Status Effect for the rest of the trial once the exit gates are opened.
there would need to be a consequence for not collecting pages, such as action speeds being gradually slowed to a halt or slender could have a chase power that gets more oppressive the longer they aren't collected Otherwise your idea is great
If Slenderman is ever in the DBD this better be the main menu music that I hear. It’s so good. With the subtle camera glitches in the background. It’s perfect. How Slenderman is and how he works.
Dead by Daylight: Slender Chapter - Fanmade Overview: Welcome to Dead by Daylight, Chapter XXI. Delve deep into the dark enigma of Slender in the realm of the Entity. Enter *Oakside Park.* Part park and part mine, the latter of Oakside Park was what drove workers and visitors away, as former miners had heard the sounds of crying and seeing rather peculiar and haunting sights... The new killer is: *The Myth.* Known for its towering visage and dark appearance, the Slenderman has always been a curious and elusive creature that has caught the unfortunate eyes of those that would become its victims. The Myth's power is *Eight Pages.* Within this trial, you provide a test of your own. Eight slivers of paper cleverly hidden around the map are placed for Survivors to find, granting them buffs with each page found, but also angering the Myth in the process. When half of all pages are found, the Myth can access its Special Ability: Teleport. By pressing the Active Ability button when Teleport is available, the Myth can select a point within a Survivor's radius. Once a Teleport has been initiated, this ability goes into a lengthy cooldown. If a Survivor has been hooked twice and has found the final page, the Myth can access his Special Attack: Proxification. You have plans for those proven worthy. Proxification converts the Survivor that found the final page into a Proxy, taking the Myth's Perks and becoming a second killer for the rest of the Trial. The Myth comes with three new Perks. Betray your own blindness with *Always Watches, No Eyes.* Whenever you are Blinded by a Survivor's flashlight, and that flashlight runs out of charge, their aura is revealed and they suffer from the Blindness status effect for a moderate duration. Leave behind your venom with *Hornet's Sting.* If a Survivor begins to heal within a certain period of time after being struck by the Killer, that Survivor will scream, revealing their location, and the healer will suffer from the Hemorrhaged status effect for a short duration. Eat away at their minds with *Bedeviling Gaze.* When a Survivor looks at you for long enough while not being found, they will suffer from the Exhausted and Exposed status effects for a brief duration should you manage to find them within another set period of time. Bedeviling Gaze goes into a lengthy cooldown when either the status effects run out or the Survivor is struck while these status effects are active. Become the elusive legend, or seek it out yourself in the Slender Chapter in Dead by Daylight. Available now, everywhere.
I like the concepts but there's a few issues 1) the survivors can just not collect pages and make the myth powerless 2) the devs siad they don't want a killer that can become a survivors so by that logic they probably wouldn't do the proxification power. 3) the perk ALWAYS WATCHES, NO EYES feels very very situational and difficult to activate with a small benefit. Maybe if you change it so that when you get flash light blinded it doesn't last as long for the killer but the blindness also gets transferred to all the survivors for maybe 5 seconds, maybe give it a cool down for 1 minute
Always Watches, No eyes is basically the new Lightborn, minus the debuffs. Hemorrhage is a really bad debuff, I would suggest an alternative for Hornet's Sting. Bedeviling Gaze is an interesting perk. Anti-Blendette, nice. I think a nice touch would be is if you could order them to pursue certain survivors within your sight. Like you see one, mark them for the Proxy, then let them chase them down. They would be able to see the aura of the chased survivor as long as the Myth can directly see them, sort of like a tweaked OoO.
The Myth's powers and perks Power: Static Illness The Myth has always been rumored to cause illness and paranoia when coming close to its victims. When a survivor is within *32 meters* from The Myth, the survivor's screen will have an applied static effect that comes up every *10* seconds. Within *24-12 meters*, survivors will experience hallucinations of The Myth stalking them, causing them to yell in fear and reveal their position to The Myth. Static screen application occurs every 5 seconds. Within *12 or under meters*, the survivors screen starts to shake and static violently, obscuring their vision slightly. Hallucinations appear more often and survivors may experience exhaustion, prompting them slow down by 3%, immense fear, causing them to perform actions such as dropping pallets or vaulting windowa, or loss of memory, cancelling one of their perks until they get out of The Myth's terror radius. Only one effect is applied at a time. Alternate ability: Nightmarish Tentacles The Myth has been seen in numerous photos with surreal and terrifying tentacles. When pressing the ability button, The Myth raises ita tentacles and has a long attack range with a short lunge. Upon hitting a survivor, they go down one health state and is applied with fear. A survivor with fear performs actions slower. Fear lasts sixty seconds. Nightmarish Tentacles has a 120 second cooldown and is active for 45 seconds upon activation. Perks I dunno, give me ideas
If Slender Man was an actual Killer within Dead by Daylight, that would mean the world to me. It's really difficult to find well-designed fan made Killer description. More than likely, they'll make the Killer outrageously overpowered or the perks/power is too outlandish. But using my brain, though it's quite small mind you, I do believe I'll muster the ability to not make a terrible character. Some of these aspects have been stolen from the comments or the video itself, specifically "The Myth." ~~{ The Myth }~~ Power: Ineluctable Abduction "Relentless pursuit of the followed and forever trailed behind their tail. Distant static enraptures minds, maddening those who fall victim until their inevitable capture." Survivors cannot see The Myth outside of 28 meters. Survivors while viewing The Myth within his terror radius suffer from a 5% movement speed decline. Hold the _Power button_ to lock on a Survivor to activate, placing him or her into another world resembling the one before. This effect persist for 10 seconds after the Survivor leaves the chase. Survivors who are being effected by Distant Gaze cannot: -Hear other Survivors, totems, generators, and items (on the ground) -Interact with other Survivors, totems, generators, and items (on the ground) ~~{ Stats }~~ Name: Unknown Game Alias(es): Slender Man Gender: Male (presumably) Nationality or Ethnicity: Unknown Realm: Fainner Park Power: Ineluctable Abduction Weapon: Eerie Appendage Movement speed : 115 % | 4.6 m/s Terror Radius Range: 28 meters Height: Tall ~~{ Perks }~~ Sinister Message: Basic Hits that cause Survivors to enter the injured state from the healthy state regress repair speeds for all Survivors doing generators by 10%/15%/20% for the next 30 seconds. Does not stack. Immersed Spectator: Survivors doing generators within a 8/12/16 meters radius of you have their auras revealed. Derived Penalty: When a generator is complete, all Survivors within 4 meters of the finished generator gain the exposed status effect for the next 40/50/60 seconds. ~~~~ This took an hour to do, but such worth.
@@june1884 The reason why I had it set to 60 was because the Killer would only get 5 possible uses out of the perk, and not every Killer will be close to the finished generator. Bitter Murmur isn't considered a good perk because there's only 5 uses of it, and it only gives you information during those uses, while other perks like Barbecue & Chilly do better. I've also applied the "4 meters by the finished generator" because I want this perk to only effect those who completed it, not Survivors who are nearby; hence the name, "Derived Penalty." Decent Survivors, especially SWF that exchange information, will understand this perk, and take advantage of it by either doing separate generators or allowing their teammate to finish the generator alone.
The small detail i like about you is that you insert small reference to the original work in your song. You can hear the static song in slender and in FNAF song, you can the "ping" from the original game. Great work as always
Ahhhhh absolutely love the use of both “shadowed” and “flicker” from the Slender: The Arrival game! Shadowed is such a classic and you perfectly combined the two into an amazing buildup. Keep doing your amazing work!
That chase music would literally make my life better, and make me so scared. This is my most treasured fan made dbd chapter. DBD really needs to step up their game and see if you could assist on this stuff.
I love this Though I think Slender would be called The Overseer rather than The Myth Since in Marble Hornets he was called the Overseer Seeing a Hoodie and Masky skin for Legion would be cool too ngl
New Survivor: Lauren New Map: Oakside Park New Killer: The Myth Terror Radius: 32 metres Speed: 4.4m/s Height: Very tall (Very tall killers must take a vault action to enter doorways and survivors can be grabbed if too close to a doorway. Bamboozle will also effect doorways if vaulted.) Ability: Interference: If a survivor is in the Myth’s terror radius and looking at the Myth they become blinded and their screen is filled with static the closer the Myth is. Teleport: Every 60 seconds the Myth can teleport to a location further than 4 metres away from a survivor. Everyone is notified when a teleport occurs by a flash of thick static on their screen. The Myth is undetectable for one second after a teleport. The Pages: there are eight pages located all over the map and for each page collected the Myth loses 1% of its speed (0.2m/s = 5% speed) but the recharge rate of the teleport ability is reduced slightly (6.6 seconds) and if the eight pages are collected all survivors are exposed till the end of the trial and the Myth enters a rage. For one minute after the eight pages are collected the Myth moves at 5m/s (125% Speed), has no cooldown on teleport, the Myth vaults 50% faster, break actions are performed 75% faster, every survivor is blinded and survivor vision is mostly blocked by a thick static. The eight pages must be collected for the exit gates to be powered and if all five generators are repaired the auras of all remaining pages are revealed and they are added in the bottom left of the screen as an objective. Perks: 1. Urban Legend Urban Legends have a strange effect on their environment. When the killer is within 8/10/12 metres of an object that can create an aura its aura is blocked for survivors and is revealed to the killer. (The aura of objects is removed from maps if they have been tracked.) 2. Slender Sickness Your presence makes those around you nauseous. Any survivor in your terror radius suffers from the haemorrhage effect and their vision is slightly blurry unless in a chase. 3. Hex: The Three Bells Anyone who has ever heard three bells was never seen again. When a survivor completes a generator, unhooks a survivor, opens a chest, escapes a chase or heals a survivor to the healthy state that survivor gains a token. If a survivor gets three tokens they suffer from the exposed effect, blindness effect, oblivious effect and hindered effect. Survivors will lose two of their tokens if they are put in the dying state. Add-ons Brown: 1. If a survivor is effected by interference they suffer from haemorrhage for 30 seconds. 2. If a survivor is effected by interference they suffer from obliviousness for 30 seconds. 3. When a survivor picks up a page they suffer from blindness for 30 seconds 4. When a survivor picks up a page they suffer from obliviousness for 30 seconds Yellow: 1. If a survivor is effected by interference they suffer from obliviousness for 60 seconds. 2. If a survivor is effected by interference they suffer from exhaustion for 30 seconds. 3. When a survivor picks up a page they suffer from obliviousness for 60 seconds. 4. When a survivor picks up a page they suffer from exhaustion for 30 seconds. 5. The Myth can teleport one metre closer to a survivor. Green: 1. When a survivor picks up a page they scream and reveal their location. 2. Slightly (0.5 seconds) increases the undetectable duration when the Myth teleports. 3. When a survivor picks up the fourth page they remain oblivious for the rest of the trial. 4. Survivors auras are revealed when they are within four metres of a page 5. Teleport cooldown is slightly (1 second) reduced. Purple: 1. Survivors do not need to look at the Myth to suffer from interference. 2. Survivors are not notified when the Myth teleports. 3. Survivors suffering from interference have their aura revealed. 4. No teleport cooldown but the Myth moves 5% (0.2m/s) slower. 5. When a survivor picks up a page they are exposed for 60 seconds and all survivors scream. Iridescent: 1. The Myth rages for 30 seconds when a page is collected 2. The myth does not slow down when a page is picked up and once all pages are picked up the auras of survivors are revealed till the end of the trial.
New Killer: The Myth One day, it came, as if from nowhere. A horrible creature with a completely white face. It was seen lurking in the local woods areas. People were horrified to go in there, as many had gone missing and presumably died as the bodies were never recovered. Whenever one man lived to tell the tale of his encounter with the pale monster, they wrote an article about it online. He dubbed the creature “Slender Man,” a name that would stick. One day, while it walked through the forest, Slender Man saw a black fog. At that moment, it made a deal with The Entity: as long as it could kill on its own in the real world, it would bounce between realms to enforce its terror. The Entity agreed, and Slender Man entered the fog. Many people still report sightings to this day.
THIS SOUNDS SO COOL???? You definitely got the theme and the type of music down. If I listen to this at night while playing I’d be creeped out for SURE
Dead by Daylight | Slender | Spotlight Trailer Welcome to Dead by Daylight: Chapter 18 experience evil and nightmares at its finest with Slender in the realm of The Entity Enter Oakside Park a place what was once filled with joy and happiness is now a dark and dangerous place where no one is ever seen again The new killer is The Myth: A monster of terror and nightmares Slender Man was a true monster a soul taker who kidnaps unsuspecting victims and drives them insane The Myths power is Shadow's of Insanity: The Myth was a creature who drives people mad and takes their souls and deal deadly strikes with his tendrils SHADOWS OF INSANITY: Activiating the power allows The Myth to give survivors Paranoia, Paranoia is a new status effect making survivors fear for their lives and drives them insane when they reach the 1st tier: makes survivors suffer from the Blindness and the Oblivious status effect for a while the 2nd tier makes survivors scream screen go static and makes them scream periodically the 3rd tier makes survivors suffer from the Exposed status effect. SPECIAL ATTACK: TENDRIL STRIKE: Hold the power button to throw a tendril foward damaging a survivor with this attack will not reveal the dying survivors aura. SPECIAL ABILITY: SOUL STEALTH: After getting enough hits on survivors Soul Stealth will activaite, with Soul Stealth active your Terror Radius is replaced with static and you are granted the Undetectable status effect Soul Stealth will be active for a while. The Myth comes with 3 new perks (Ill update with the perks)
The Myth, definitely sounds like what Slenderman would be called in DBD
Yeah they always go with The ......
@@Fades_WRLD Even "The Slenderman" would work fine
@@TheyWantMeGone69 How about "The Legend" like urban legend or "The Faceless" because "The Slender" or "Slender Man" could be the chapter name.
@@adam.n-steve could be
It's already got a the name though, the operator
Myers: Don’t let him look at you
Ghost face: Quick look at him!
Slender: *Don’t look at him..*
Yes
"Don't look or it takes you! 😰"
The stalker trio
That would be terrifying actually. A killer that you can’t look at while running or else you’ll probably go down quicker or some how instantly go on a hook
@@Ghostman128x An idea I heard/had that would be interesting is, the more survivors look at him, the faster he gets, but he passively blinks from one location to another like Spirit's passive phase, only longer, and without any animations. He's just standing there, menacingly, until he moves to his next location.
I feel like Lauren from Slender the Arrival should be the survivor, and a legendary skin for Legion could be Kate when she was a proxy
OMG YES
Hell yeah
Hell yeah!
Honestly all legion members could just have a skin based off a proxy of slender like maskie hoodie Toby etc.
Would’ve preferred Tim Wright from Marble Hornets as a survivor.
His mori is picking the survivor up with his tendrils, staring into the helpless survivors face, static slowly filling the screen before the survivor is transported to a different realm, never to be seen again.
That's a sick and original mori!
Wouldn’t it be cool if he could be the only one who could leave but chooses to stay
@@doublea5482 he wouldn’t be the only one..
@@rightlyexiled sorry only recently started playing dbd like 2 months ago I’m not super caught up on all the lore
@@doublea5482 it’s all good, pyramid head, Michael myers and blight chose to stay if I’m not mistaken:)
People can say that Slender isn’t scary anymore, but how would you react if you were in the middle of the woods then you start hearing those distant drums and you see a tall figure watching you from the trees? I’d shit my pants tbh.
I agree; the concept of SlenderMan _is_ terrifying. It's just that over the years, he's been memed to death. So now, most people can't take him seriously 😔
(Plus, the SlenderMan movie bombing at the box office didn't help his reputation either...)
Maybe someday, Slendy will get a proper reimagining, and people will fear him again.
This white faced mtf is the only thing that creeps me out more than anything
The DLC could be called ' The Missing Pages '
Yessss
Or The Missing Children
A new gamemode of dbd, but would be a total rip off of the actually slenderman game lol.
@Spirit LaClaire the Tall Ass Dude With No Face.
You are a GENIOUS
11/10. If Slender ever gets added it would be criminal to not use this soundtrack.
Correct!
Slender Concept
Chapter "who even really knows at this point"
Slender
*_The Myth_*
Attributes:
• Terror Radius: *32m*
• Height: *Tall*
• Movement Speed: *4.2 m/s*
Difficulty: *_Hard_*
Weapon: Tendril of Darkness
Description:
A mysterious killer shrouded behind folklore and legend that has a power which allows him to become more unpredictable by the second. His personal perks *Manipulative Hunt, Unseen Operator, and Eternal Watcher* allow him to stay hidden, gather information, and punish survivors while unseen.
Power:
*Don't Look*
Your eyeless glare alone is enough to induce outcry, fear, and worry in survivors.
Press the _Power_ button to activate *Don't Look.*
• *Don't Look* is active for *45* seconds by default. When *Don't Look* is active, you enter the _Undetectable_ status effect. By pressing and holding the _Active ability_ button, you can teleport forward up to 16-meters every 5 seconds as long as no survivor is able to see you. This teleport goes through any walls and obstacles (Credits to Tyler Thielen)
When survivors look at you, for *5* seconds non-consecutively with *Don't Look* active, an audio cue (piano slam) will play.
Survivor(s) will scream, revealing their location, and gain a tier of the _Paranoia_ debuff. *Don't Look* will remain active for *15* more seconds when at least 1 person is afflicted until going on cooldown for *30* seconds.
Passive Abilities:
*Static Radius*
Along with a Terror Radius, the closer a survivor is to The Myth, the more their FOV is obstructed with progressively worse static.
*Flickering Abomination*
*The Myth* will be seen appearing and disappearing at random intervals from survivors' POV. This effect only applies outside of *The Myth's* terror radius.
_(Paranoia_ is indicated with ⦻ scribbled over their Head Icons. On the HUD, The " ⦻ " will go from White at Tier 1 to it rapidly vibrating at Tier 2, and going from White to Red at Tier 3.)
• Hitting a survivor will cause them to gain one tier of _Paranoia_
Tier 1 of _Paranoia:_
• Inflicts _Hindered_ for *15* seconds
unless engaged in chase.
• *5%* Penalty to Generator Repair speeds
• Skill Check Success Zones decreased by *5%*
• Survivors hear a low booming sound.
Tier 2 of _Paranoia:_
• *10%* Penalty to Generator Repair speeds
• Inflicts the _Hindered_ status effect when survivors enter your Terror Radius. Ends after *10 seconds.* _(Effective only once)_
• Survivors hear an unnerving fog sound, and a low hum combined with the sound from the previous tier.
• *Skill Check Success Zones decreased by 10%*
Tier 3 of _Paranoia:_
• Survivors are now able to see and collect pages.
• *15%* Penalty to Generator Repair speeds
• Survivors become _Broken_ upon injury.
• Permanently afflicts _Oblivious_
• Survivors appear hunched over, grasping at their head, twitching uncontrollably while both running and standing idly
(Credit to Samuel Blackburn)
• Survivors hear a repetitive and eerie ringing sound combined with the sounds from previous tiers.
• Skill Check Success Zones decreased by *20%*
(Tier tweaking thanks to Lemon the Vegetable)
*The Eight Pages:*
• There are *8* pages scattered across the map on Lockers, walls, and trees. Survivors have to collect *2* to reduce Tier 3 _Paranoia_ down to Tier 1 _Paranoia._
• Both survivors and The Myth are unable to see page auras.
• Pages aren't trackable via maps.
• Once all pages are collected, all pages will automatically respawn once another person hits Tier 3. This will continue to repeat unless with certain add-ons
*Aggression:*
*Aggression* is a status unique only to The Myth.
• You start with 8 Tokens, indicating Pages. A token is lost for each page collected, increasing your *Aggression*
• 1-4 Pages: *3%* increased _Haste._
• 5-8 Pages: Terror Radius decreased 6 meters.
• As soon as pages respawn, your *Aggression* is reset, and you regain all 8 tokens.
_(Terror Radius decreases do not stack with Monitor and Abuse)_
(Tweaks suggested by Lemon the Vegetable)
Perks:
*Manipulative Hunt:*
Those who meddle in your work deserve a swift punishment without taking your "eyes" off the prey.
When chasing a survivor, every survivor who enters your field of view within *10/15/20* seconds gains the _Oblivious_ and _Blindness_ status effects for *20/30/40* seconds.
_People already affected by _*_Manipulative Hunt_*_ are not affected again until the status has elapsed_
_"I have plans for you, Kate" --Slender Man_
*Unseen Operator*
Those who abuse their power against you shall be silenced accordingly. Any time your aura is revealed to a survivor, gain a *Token,* up to *6* Tokens. Each Token removes *2/4/6 meters* of aura reading ranges used against you. Upon receiving the 6th Token, all survivors suffer from the *_Exposed_* status effect for 60 seconds.
_"He's here..." --Kate Hayes-Milens_
*Always Watching:* (name change credits by Kevin Aiken)
Those you torture have no idea what's coming, as you witness their every single move.
Each time that a survivor exits your line of sight after starting a chase, and stays out of it for *7/5/3* seconds, _Killer Instinct_ will activate for *15* seconds, revealing the auras of all survivors *8/16/32* meters around you.
_"Always watches. No eyes." --Kate's Journal_
(Edits to Paranoia, Movement Speed, and Always Watches suggested by IX)
(Further Edits to Perks suggested by Hardwyn 2 Electric Boogaloo)
*_Ultra Rare add-ons:_*
Iridescent Teddy Bear:
A teddy bear from a missing child named "Charlie Matheson Jr". This add-on gives the user intense desire and focus.
• The Myth starts with No Terror Radius, and each collected page will increase his terror radius by *12 meters.*
Busted Video Camera:
A dropped video camera with a cracked screen containing real video evidence of a creature in a black suit, stalking the recorder.
• Survivor's wiggle speed is *_slightly_* increased. Each time a survivor wiggles free from your grasp, they gain *1 Tier* of _Paranoia._ If their _Paranoia_ is at Tier 3 after wiggling free, any time 2 survivors are within *8 meters* of another, both will scream, and the person affected by Tier 3 _Paranoia_ will transfer 1 Tier to the other person. (Idea: Origamifan)
*_Very Rare add-ons:_*
Journal Page 8:
The Final Page including frantic scribblings from an obsessed, paranoid victim of a faceless man wearing a black suit and tie. Fills its user with supreme awareness, rage, and superb power.
Survivors now only have to collect *1* Page in order to reduce their Tier 3 _Paranoia_ to Tier 1. However, only *half* the pages will respawn, which happens *1* time per match.
_"NO NO NO NO NO NO NO NO NO NO NO NO"--Kate's Journal_
Memento Mori: Main Idea 1:
The point of view from survivors will be suddenly switched to 1st Person, and The Myth to 3rd Person. The Survivor then will be stabbed multiple times from behind with The Myth's tentacles, as they look down, The Myth will turn the Survivor to face him. The Survivor will then scream, until having their neck promptly snapped. They are then tossed on the ground, and the Myth's tentacles retract back behind him.
Main Idea 2 (RIVERDIEM CHABBEL)
Survivor POV:
The survivor will attempt to hurriedly crawl away, but The Myth uses his tentacles to turn the survivor around and raise them to his face, while at the same time violently constricting the survivor with his tentacles. The camera changes to the survivors first person view, where static grows more and more violent and The Myths face grows closer and closer. Once the static obstructs the screen completely, the Survivor is immediately taken to the End Game screen.
Killer POV and Other survivors watching: The Myth causes the Survivor to disappear after they've been completely covered and constricted with his tendrils, leaving nothing but their possible item behind
(Credit: Fox Mask)
By the way, all quotes and perk names are based from and canon to the lore of 2013 game "Slender: the Arrival", and from the other Marble Hornets lore. (Unseen Operator is based off The Operator, another variation of Slender Man.)
Other Miscellaneous Details:
Hook Design: A small-ish tree covered in black tentacles, with a large branch holding the hook. (Credits to Gaming Original Always Watching XD for request)
Charms:
8 different Slender Pages
Map Ideas:
Oakside Park (Slender: The Arrival)
Kullman Mines (Slender: The Arrival)
Unnamed Forest Location: (Slender: The Eight Pages)'
_Replier Idea Section!_
___________________________________________
_Idea 1:_
* The Entity fogs and blurs the edges of the screen at Tier 3 _Paranoia._
_Idea 2:_
* Affected survivors will be restricted to a 1st Person View at Tier 3 _Paranoia._ (Credits to Summer Rose)
_Idea 3:_
All survivors are unable to complete generators until all 8 pages are collected. *Don't Look* and _Paranoia_ are still features, except to leave Paranoia you have to do an action similar to _Snapping Out of It_ after being afflicted with Tier 3 _Madness._ (Credits to GAMERTAG)
_Idea 4:_
Special Ability: Teleport
While holding down the _Active Ability_ buttons while *Don't Look* is active, The Myth will immediately Dash forward *16 meters.* (Credits to Tyler Thielen)
_Idea 5:_
Survivor gets ripped apart during the Memento Mori by The Myth's tentacles.
(Credits to TheReyGames_ZX)
_Idea 6_
Survivor is picked up and slowly constricted to death, blood pouring from out every orifice, then being folded and discarded across the floor
(Credits to _Swiss _Cheese)
_Idea 7_
The classic Slender: The Eight Pages jumpscare mori
(Credits to Scuzzle 76)
___________________________________________
Credits for Ideas and Edits:
Summer Rose
GAMERTAG
Fox Mask
Origamifan
Tyler Thielen
TheReyGames_ZX
Gaming Orignal Always Watching XD
Zombie Link
Samuel Blackburn
_Swiss _Cheese
Scuzzle 76
IX
Hardwyn 2 Electric Boogaloo
Lemon the Vegetable
Kevin Aiken
RIVERDIEM CHANNEL.
🗿
This is so cool dude
Yay me too copy paste text hehe..
@@nataliakuznetsova5142
wha?
Kinda like plague, but more powerful and more counter play.
The terror radius is subtle and if it were real that'd be scary.
just needs static
@@whitevii1533 it's based on the original Slender ambience, so static would be out of place
@@clankennon8253 the static would be his lullaby
@@cinderpxmpkin9554 his lullaby would not be static but the original Slenderman ambience. Like the eight pages. Distant, he'd have the 1 page collected theme. Closer, 3 pages collected, closer, 5, and then finally 7 pages' ambience when he is right up on you.
I can already imagine him being nerfed to the brim with all that teleporting
He'll be loopable so not a threat
freddy the second
Would be wild if he started out slow but then as people collect pages he got stronger
I feel like he should behave like a mix of demo's teleportation and pinheads teleportation to utilize the pages
@@DowntownRB that'll be old Plague then. Make it so its similar to Plague where they have to make a risky decision by either collecting the pages and making the killer stronger. Or not collecting them and getting weaker overtime
It's good to see people still know how to make Slenderman scary!
Man, this whole fan made track is scarier than the 2018 Slender Man film.
Major Ghoul slenderman stopped being scary when he got popular.
Slenderman took up so much of my time as a kid 😂🤷
@@selectdevotee6810 Same thing happened to SCPs and Trevor Henderson.
@@whoareyoutoaccuseme6588 There is passion in some fan works, but not quite the amount of care and dedication that would be sufficient enough to make them truly remarkable fan works
5:20 i can already imagine tentacles growning from his back when the chase starts
Grows a grin on that disturbing face.
@@MrSlendyMannn When his grinning, he shows his sharp teeth!
@@DragonGirl2000
Could be just Pure Blackness From Distortion and Glitches or Quick Glimpses.
Like a Black Smile that looks Sinister as Fuck.
If he was in the game i'm guessing he stabs with the tentacles.
One thing this chase theme nails is the absolute feeling of dread. You feel like he isn't really chasing you behind you but rather that he is all around you and that there is no escape
The chase theme for him doesn’t have anything that hits hard but is more of an intense ambience, which in my opinion, fits him PERFECTLY, nice job! :D
The terrorradius. Especially the beginning. Gives me back good old memories
0:52 YO HOLY SHIT YOU CAN HEAR THE STATIC SOUNDS FROM THE SLENDER MAN GAMES DUDE YOU OUTDONE YOURSELF WITH THIS WONDERFUL JOB.
I would be happy if this becomes an official chapter... S o m e d a y.
The second I saw this, I muttered “This is gonna be good” before clicking
ngl this is crazy impressive. it’s so powerful, creepy, nostalgic, disorienting and so Slenderman. perfectly encapsulates his vibe. it’s actually crazy to me that if they ever make a Slenderman chapter, this music won’t be in it
This looks and sounds so good! I can kinda imagine it in game…
ok this is actually good and i actually think they should add this now
we need a petition for "THE MYTH" to be added, that would be so fucking cool
Dbd tried add him, but they couldnt get the license
Put playback speed to 1.25x with the chase music i think it should be sped up makes it more intense and anxiety filled
Yea it makes the chase music a whole lot better.
God playing it in 2x is also scary as freak
Kara Hall yea you’re right
2x sounds good as well
It reminds me of the soundtrack piece Flicker, from Slender: the Arrival. Don't know if that is intentional or not...
The Myth: A monster of unknown origin, the only origins are its presence throughout the internet. The Slenderman was famous for its disturbing abilities and appearance, as well as the cause of multiple children disappearing. It was brought to life through many video games to scare audiences to make them feel what the horrors of Slenderman is, some even try to explain the backstory of this cosmic horror monster. Yet there is no origin. Everyone may have tried to prove that the Slenderman is real but to no avail, it is simply just a myth, just an internet monster to scare people. That was until the Entity brought it into its realms.
Power 1: Static Phase. With this power, The Myth is able to phase through walls, pallets, and any objects that are in its way. This way, The Myth can catch up to its targets very easily. It has a cooldown of 30 seconds after it was activated.
Power 2: Sickness. This is always active, anyone that stares and looks directly at The Myth will begin suffering from the Sickness. It'll cause them to hallucinate the monster in some areas but it is not there but merely to trick them. Even if The Myth can injure Survivors with its tentacles, the Sickness will injure them as they'll cough blood and leave trails for the Myth to follow.
Perk 1: Hex: Hornets. When a Survivor cleanses a lit totem, they'll be affected by the Hex: Hornet, causing their speed to slow down and be in the exposed status for 50/60/70 seconds.
Perk 2: Always Watching. Every time you stare at a Survivor for 10 seconds, they'll become the Obsession, taking the role of another Survivor's Obsession. This will allow Killers to gain at least 5%/10%/15% speed and scratch marks will be more frequent to the Obsession.
Perk 3: Fog of Darkness. After hooking a Survivor, Fog of Darkness activates, allowing the Survivors to not be able to see in the distance but give the Killer a clear view without the fog. This perk lasts for 40/50/60 seconds.
yoo I actually really like this. I would just make the a few changes
for power 2, I'd get rid of the exhaustion thing, and maybe make it an add-on instead
for Hex: Hornets, they'd have the hindered status effect and be exposed for 15/30/45 seconds
and for Stalk the children, I'd lower it from 30 seconds to maybe 5 seconds because by the time it's finished, they saw you and they're gone
Sweet
I love how u put the time and effort to make this, i love it man
Interesting, very interesting
Yo this is mental. Like a doctor/Myers hybrid
I love how you incorporate background noises that sound distinctly familiar to what you'd expect in the slenderman game, it really sets the mood and creates a complex masterpiece. I will say that the chase music isn't the best though.
Well, it sounds like he takes inspiration from the soundtrack, as the menu music is similar to 'No Friends' and the chase music is very similar to 'Flicker' from the Slender the Arrival OST.
I thought chase music was great tbh
It fits Slenderman really well and is less intense and more suspense and dread
I love how the chase music has almost a warped audio. It really exemplifies how slenderman is a almost reality warping entity.
3 perks:
"always watching"
"can't run"
"follows"
Power: Slender sickness or ??? (when using his power his terror radius drops to 0 and when a survivor sees and looks at him they'll start to go insane and feel nauseous causing the survivor to cough blood while static fills the screen )
Or the Power would be that he's going Invisible and while being Invisible he's Fast but when he reveals himself he's basically stunned for a couple of seconds
@@dominusc826 thats just a crossbreed between yamaoka's haunting and spencers last breath
Uhh what about the proxy that helps him
@@whydoiexist237 yeah, I don't have any other ideas
All of these suggestions are literally useless copy of other killers, Dominus C literally just told wraiths kit which is already second or third worst kit in the game. And Kurayamis suggestions would pretty much be a copy of ghostface. ( and the look mechanic is still kinda buggy on ghostface so i dont think anyone wants another killer with the same mechanic )
I just love how when people make fan base music. The shorter the radius, the drastic the music. Its great I love it. Use headphones
I just love how you included the SFX from the original games to an extent while adding your own touch to them. Just subtle enough to be recognizable but creepy in their own unique way.
Good work man this really represents Slender for what he truly is a creature of horror and nightmares who yields the souls of anyone who he managed to kill and in Dead by Daylight he will surely make them all suffer
Slenderman: No, you can't laugh at me! I am a nightmare of everyone!
Dbd survivor mains: Haha. Flashlight does "brum brum"!
@@hannahwright198 Slender Man: Im the most powerful killer ever
Nerf: Im about to end this mans whole career
@Pōwa Well, Wraith, Nurse, Freddy, Demogorgon, and the Hell Priest can all access their own realms, so...
Now I want a Slendy chapter. That'd be sick
A proposition for a potential power:
Unnatural Fog: The Myth is permanently invisible and is unable to basic attack survivors. Throughout the match, the map is carpeted in a very thick mist, which obscures most distant structures and auras for both the killer and the survivors. By using the active ability button, the Myth may appear for a short time, while unseen at least 6M away, and may basic attack, though with a greatly decreased lunge. All generators within 12M will be blocked for the duration of this ability (6 seconds, with a 12 second cool down). < Potentially an add on.
Going invisible will not disrupt chase until 20 seconds after the Myth has disappeared.
The Myth can break generators and pallets while invisible.
Static: While the Myth is invisible, unmoving copies of him will appear to survivors at least 6M away. Whenever the Myth is viewed, a survivor will start to gain static, decreasing their movement speed and disrupting their vision. The closer the survivor is, the faster static is gained, and vice versa. Static decreases over time whenever a survivor is not in a chase and has not viewed the Myth for at least 2 seconds. If a survivor reaches full static at any point, they are put into the dying state and can not see for a short time.
4.6m/s, Tall
Hard difficulty
I’m not reading that
@@raymundox-ty2lv no one asked
Seems a little weak for the precision required... and a little too reliant on hallucinations. Could work, but not sure until I see it in practice.
I like the idea of a killer that’s invisible most of the time but it would be incredibly difficult for both sides to get chase points...
That's actually a neat idea - to have a killer that benefits from a survivor looking at them...
The Mori should definitely have the static noises and effects from the game and cut to black the moment you die.
It’s so perfect that the scary “beating” sound is the terror radius
It has some touches from Slender: The Arrival. Lovely.
Chapter 18: Slender
The new killer is The Myth control Slender Man and drive the survivors insane and destroy their hopes of escaping and strike them at their souls
The New Map is Oakside Park a place perfect for everyone a place where people can go on camping trips or picnics but now is full of despair and evil if anyone enters no one returns
I personally think he should’ve been called the operator as a cool marble hornets reference
Once again, the lord of dbd music has made another creepypasta theme
I can immagine that when hes walking, he doesnt has normal walking animation. He just moves like stop motion towards you
If the creators of dead by day light put slender Man is gonna be the perfect killer you did very good job my friend 😉
New Killer: The Myth
A fear-inducing killer, The Myth uses his ability, LOOK BACK, to make survivors gain the STATIC effect. The effect is slowly built up over time and after 60 seconds the STATIC is full and you are revealed to him for 30 seconds, being exposed for 15 seconds. His 3 teachable perks, I see you, Run and Hide and Documented allow you gather information, slow them down and control their progression.
Secondary ability: DARK TRAVEL, where he can become a smoky, black orb that is only visible whilst moving, and whilst in this state you only have 15 seconds at base without the help of add-ons, with a 45 second cooldown.
WEAPON: Dark Tentacles.
DIFFICULTY: Hard
Movement speed: 4.4m/s
Height: Tall (Tallest killer upon release)
Terror Radius: 24.
PERKS:
I SEE YOU
Whenever you see a survivor, you feel rage gather inside you. Have a survivor in your view for 20 seconds and their aura is revealed to you whenever they perform any action. Has a cooldown of 60/50/40 seconds.
RUN AND HIDE
Any progress made by survivors weakens them. Any time a survivor hides in a locker or is within 12 meters of you, they automatically have all other survivors affected by the EXHAUSTED status effect for 45/50/60 seconds.
DOCUMENTED
You feel power surge from you when you stop progression being made. When you damage a generator, after successfully getting 3 basic attacks, all generators with progress not being worked on by survivors is damaged by 5% and is blocked by the entity, also being revealed to you in a white aura for 25/30/45 seconds.
MORI:
The Myth grabs a survivor with his arms and throws them to the ground. He then grows his black tentacles, picks them up, impales them, drops them, and uses DARK TRAVEL to disappear.
BASIC ATTACK:
The Myth throws out his black tentacle to hit the survivor and then retracts it, and the lunge goes 4 meters ahead of The Myth.
ADD-ONS (two pink, one purple, one green, one yellow, one brown.):
IRIDESCENT: Scribbled drawings: A drawing depicting a tall, pale man. You gain a token for each survivor put into the STATIC state for LOOK BACK. You can only gain 8 tokens. 1-3 Tokens: Your terror radius is 5 meters shorter. 3-5 Tokens: You gain a 3% Haste effect. 5-8 Tokens: You gain a 14% basic attack cooldown and the undetectable status effect.
Missing Poster: For each survivor you successfully hook, the rate at which survivors gain the STATIC effect is increased by 8%.
VERY RARE: Old Picture: A picture of a tourist group equipped for a few days of traveling.
The speed of DARK TRAVEL is increased by 12%.
RARE: Ripped Flesh: A piece of rotting flesh. LOOK BACK only takes 45 seconds to come into effect.
UNCOMMON: Scattered Writing: Some kind of writing, but too messy to be readable. Each survivor put into the dying state because of LOOK BACK is affected by the hemorrhage effect for 30 seconds.
COMMON: Torn Page: A page of some sort with childlike handwriting and a family. DARK TRAVEL is increased to 20 seconds.
LORE:
Little is known about Slenderman, most people thinking him to be a myth, an urban legend, things to tell young children from going into the woods alone. That of course, was until the disappearances started happening again. 17 young children, men, and women have gone with naught but footprints. The being is reported to be over 8ft, and menacing. Only sightings ever reported were in pictures of lumberjacks and unfortunate hikers.
DESTRUCTION:
Hits pallet with two tentacles, one at a time.
Hits destructible wall with his tentacle, punching through the wall with it.
i worked on this for an HOUR
Good job lmao
@@jimmey0 hate to say this, but Slenderman kicking? Not Cool cos that would make him feel a lil bit of human......using tentacles would be much better
@@remyisaacbinalbert9266 i never mention kicking.....
@@jimmey0 DOCUMENTED: wHeN yoU KIck a GenErATOr
I can imagine this as his power.
Eight pages are scattered around the map. When a survivor collects a page, their aura is revealed for 60 seconds and they gain the Exposed Status Effect for 15 seconds. However, 5% progression is automatically given to all generators (if that’s too OP, then just an automatic 5% progression to the generator the survivor who collected the page would work on afterwards). When all pages are collected, all survivors begin to suffer from the Exposed Status Effect for the rest of the trial once the exit gates are opened.
there would need to be a consequence for not collecting pages, such as action speeds being gradually slowed to a halt or slender could have a chase power that gets more oppressive the longer they aren't collected
Otherwise your idea is great
@@cwrevenant So like the Lament Configuration? Bad if you don’t do something but bad if you do something about it too?
This is by far THE BEST Fand made Killer Theme/Theme´s I heard...could easily be in the game without edits.
Great Job!
If Slenderman is ever in the DBD this better be the main menu music that I hear. It’s so good. With the subtle camera glitches in the background. It’s perfect. How Slenderman is and how he works.
I like your work so much like the music the nicknames you use for killers they’re just amazing
OMG i really love that!!!
Great job! I need the long version of the Lobby Theme AWNADSWHDRG
Man you just brought back HEAVY nostalgia
Your music never ceases to terrify
0:00 Menu
3:12 Lullaby
3:44 Far
4:16 Approaching
4:48 Near
5:20 Chase
Dead by Daylight: Slender Chapter - Fanmade Overview:
Welcome to Dead by Daylight, Chapter XXI. Delve deep into the dark enigma of Slender in the realm of the Entity.
Enter *Oakside Park.* Part park and part mine, the latter of Oakside Park was what drove workers and visitors away, as former miners had heard the sounds of crying and seeing rather peculiar and haunting sights...
The new killer is: *The Myth.* Known for its towering visage and dark appearance, the Slenderman has always been a curious and elusive creature that has caught the unfortunate eyes of those that would become its victims. The Myth's power is *Eight Pages.* Within this trial, you provide a test of your own. Eight slivers of paper cleverly hidden around the map are placed for Survivors to find, granting them buffs with each page found, but also angering the Myth in the process. When half of all pages are found, the Myth can access its Special Ability: Teleport. By pressing the Active Ability button when Teleport is available, the Myth can select a point within a Survivor's radius. Once a Teleport has been initiated, this ability goes into a lengthy cooldown. If a Survivor has been hooked twice and has found the final page, the Myth can access his Special Attack: Proxification. You have plans for those proven worthy. Proxification converts the Survivor that found the final page into a Proxy, taking the Myth's Perks and becoming a second killer for the rest of the Trial.
The Myth comes with three new Perks. Betray your own blindness with *Always Watches, No Eyes.* Whenever you are Blinded by a Survivor's flashlight, and that flashlight runs out of charge, their aura is revealed and they suffer from the Blindness status effect for a moderate duration. Leave behind your venom with *Hornet's Sting.* If a Survivor begins to heal within a certain period of time after being struck by the Killer, that Survivor will scream, revealing their location, and the healer will suffer from the Hemorrhaged status effect for a short duration. Eat away at their minds with *Bedeviling Gaze.* When a Survivor looks at you for long enough while not being found, they will suffer from the Exhausted and Exposed status effects for a brief duration should you manage to find them within another set period of time. Bedeviling Gaze goes into a lengthy cooldown when either the status effects run out or the Survivor is struck while these status effects are active.
Become the elusive legend, or seek it out yourself in the Slender Chapter in Dead by Daylight. Available now, everywhere.
Im making one too but have no ideas for perks
I like the concepts but there's a few issues
1) the survivors can just not collect pages and make the myth powerless
2) the devs siad they don't want a killer that can become a survivors so by that logic they probably wouldn't do the proxification power.
3) the perk ALWAYS WATCHES, NO EYES feels very very situational and difficult to activate with a small benefit. Maybe if you change it so that when you get flash light blinded it doesn't last as long for the killer but the blindness also gets transferred to all the survivors for maybe 5 seconds, maybe give it a cool down for 1 minute
Always Watches, No eyes is basically the new Lightborn, minus the debuffs. Hemorrhage is a really bad debuff, I would suggest an alternative for Hornet's Sting. Bedeviling Gaze is an interesting perk. Anti-Blendette, nice.
I think a nice touch would be is if you could order them to pursue certain survivors within your sight. Like you see one, mark them for the Proxy, then let them chase them down. They would be able to see the aura of the chased survivor as long as the Myth can directly see them, sort of like a tweaked OoO.
It would be cool for the survivor to become a killer but the problem is that survivor wouldn't want to turn against their sec group.
Im suprised they havent added him yet, especially with the unique perks he coulda had like when you look at him you scream or get blinded
I'm madly in love with this.
The Myth's powers and perks
Power: Static Illness
The Myth has always been rumored to cause illness and paranoia when coming close to its victims. When a survivor is within *32 meters* from The Myth, the survivor's screen will have an applied static effect that comes up every *10* seconds. Within *24-12 meters*, survivors will experience hallucinations of The Myth stalking them, causing them to yell in fear and reveal their position to The Myth. Static screen application occurs every 5 seconds. Within *12 or under meters*, the survivors screen starts to shake and static violently, obscuring their vision slightly. Hallucinations appear more often and survivors may experience exhaustion, prompting them slow down by 3%, immense fear, causing them to perform actions such as dropping pallets or vaulting windowa, or loss of memory, cancelling one of their perks until they get out of The Myth's terror radius. Only one effect is applied at a time.
Alternate ability: Nightmarish Tentacles
The Myth has been seen in numerous photos with surreal and terrifying tentacles. When pressing the ability button, The Myth raises ita tentacles and has a long attack range with a short lunge. Upon hitting a survivor, they go down one health state and is applied with fear. A survivor with fear performs actions slower. Fear lasts sixty seconds. Nightmarish Tentacles has a 120 second cooldown and is active for 45 seconds upon activation.
Perks
I dunno, give me ideas
I actually really like the premise of an effect on survivors that automatically forces them to drop pallets as they pass by, in the right situation
The myth, the legend.
The man who popularized creepypastas.
The monster who scared the internet for a decade.
SLENDERMAN.
Honestly this might be my favorite fan made menu theme.
I'm waiting for Slenderman in DbD since it's first day! Glad someone shares my interests!
Great job with the music.
We need him in the game :,(
God i love both of them, I’m just hopping that one day I could buy the Slenderman game, but it’s still the best convination
If Slender Man was an actual Killer within Dead by Daylight, that would mean the world to me. It's really difficult to find well-designed fan made Killer description. More than likely, they'll make the Killer outrageously overpowered or the perks/power is too outlandish. But using my brain, though it's quite small mind you, I do believe I'll muster the ability to not make a terrible character.
Some of these aspects have been stolen from the comments or the video itself, specifically "The Myth."
~~{ The Myth }~~
Power: Ineluctable Abduction
"Relentless pursuit of the followed and forever trailed behind their tail. Distant static enraptures minds,
maddening those who fall victim until their inevitable capture."
Survivors cannot see The Myth outside of 28 meters.
Survivors while viewing The Myth within his terror radius suffer from a 5% movement speed decline.
Hold the _Power button_ to lock on a Survivor to activate, placing him or her into another world resembling the one before.
This effect persist for 10 seconds after the Survivor leaves the chase.
Survivors who are being effected by Distant Gaze cannot:
-Hear other Survivors, totems, generators, and items (on the ground)
-Interact with other Survivors, totems, generators, and items (on the ground)
~~{ Stats }~~
Name: Unknown
Game Alias(es): Slender Man
Gender: Male (presumably)
Nationality or Ethnicity: Unknown
Realm: Fainner Park
Power: Ineluctable Abduction
Weapon: Eerie Appendage
Movement speed
: 115 % | 4.6 m/s
Terror Radius Range: 28 meters
Height: Tall
~~{ Perks }~~
Sinister Message:
Basic Hits that cause Survivors to enter the injured state from the healthy state regress repair speeds for all Survivors doing generators by 10%/15%/20% for the next 30 seconds. Does not stack.
Immersed Spectator:
Survivors doing generators within a 8/12/16 meters radius of you have their auras revealed.
Derived Penalty:
When a generator is complete, all Survivors within 4 meters of the finished generator gain the exposed status effect for the next 40/50/60 seconds.
~~~~
This took an hour to do, but such worth.
60 seconds way too long for third perk. Make first perk have a radius of activation. I’d say ~20 metres?
Those perks sound a bit op lmao
@@june1884
The reason why I had it set to 60 was because the Killer would only get 5 possible uses out of the perk, and not every Killer will be close to the finished generator. Bitter Murmur isn't considered a good perk because there's only 5 uses of it, and it only gives you information during those uses, while other perks like Barbecue & Chilly do better.
I've also applied the "4 meters by the finished generator" because I want this perk to only effect those who completed it, not Survivors who are nearby; hence the name, "Derived Penalty."
Decent Survivors, especially SWF that exchange information, will understand this perk, and take advantage of it by either doing separate generators or allowing their teammate to finish the generator alone.
@@Auziee
How would you make the perks?
Try altering the values to what you see fit.
@@scrubpoptartisalie6431 immersed I'd change to 4/8/12
And the other one make the exposed effect last 25/30/45 seconds.
Holy Crap, The Chase Music was amazing, i like a few of the nods from The Eight Pages and Arrival that you added into this track, well done.
The small detail i like about you is that you insert small reference to the original work in your song. You can hear the static song in slender and in FNAF song, you can the "ping" from the original game. Great work as always
Ngl tho, radius 4 transition to chase was very cool
This is really good!! It sound like it could've came from BHVR itself. Well done dude ;o
This is fucking awesome. BHVR needs to make it so we can mod music already.
Holy shit his speed goes up as more generators are turned on
Ahhhhh absolutely love the use of both “shadowed” and “flicker” from the Slender: The Arrival game! Shadowed is such a classic and you perfectly combined the two into an amazing buildup. Keep doing your amazing work!
The chase music is actually quite terrifying....
I LIKE IT!!!
That chase music would literally make my life better, and make me so scared. This is my most treasured fan made dbd chapter. DBD really needs to step up their game and see if you could assist on this stuff.
Personally I’d much rather hear Thumps as his terror radius theme just like the game but in DBD The closer he gets the louder the thumps are.
And maybe his chase music could be a more distorted version of his theme song. Still great concept though
This soundtrack hears like it is official, great effort!
I love this
Though I think Slender would be called The Overseer rather than The Myth
Since in Marble Hornets he was called the Overseer
Seeing a Hoodie and Masky skin for Legion would be cool too ngl
You have yet to disappoint in any of these. All your themes are perfect for the killers
I actually love this, this needs to happen
the chase theme reminds me of the tripods from the movie War of The World's. I love this btw
Wow this is so good! I think a cool one to do next is the wendigo from until dawn
Hes doing Danganronpa next
The chase and radius music is super intense! Love it! Gives this distorted disturbimg vibe associated with Slenderman.
Everything about this is amazing, the idea, the music, this should actually happen honestly
I don't have words for this, it's simply amazing!!
bro I'd be so fucking scared if i was repairing a generator and suddenly chase music starts out of nowhere
That terror radius gives me memories i fondly remember
New Survivor: Lauren
New Map: Oakside Park
New Killer: The Myth
Terror Radius: 32 metres
Speed: 4.4m/s
Height: Very tall (Very tall killers must take a vault action to enter doorways and survivors can be grabbed if too close to a doorway. Bamboozle will also effect doorways if vaulted.)
Ability: Interference: If a survivor is in the Myth’s terror radius and looking at the Myth they become blinded and their screen is filled with static the closer the Myth is.
Teleport: Every 60 seconds the Myth can teleport to a location further than 4 metres away from a survivor. Everyone is notified when a teleport occurs by a flash of thick static on their screen. The Myth is undetectable for one second after a teleport.
The Pages: there are eight pages located all over the map and for each page collected the Myth loses 1% of its speed (0.2m/s = 5% speed) but the recharge rate of the teleport ability is reduced slightly (6.6 seconds) and if the eight pages are collected all survivors are exposed till the end of the trial and the Myth enters a rage. For one minute after the eight pages are collected the Myth moves at 5m/s (125% Speed), has no cooldown on teleport, the Myth vaults 50% faster, break actions are performed 75% faster, every survivor is blinded and survivor vision is mostly blocked by a thick static. The eight pages must be collected for the exit gates to be powered and if all five generators are repaired the auras of all remaining pages are revealed and they are added in the bottom left of the screen as an objective.
Perks:
1. Urban Legend
Urban Legends have a strange effect on their environment. When the killer is within 8/10/12 metres of an object that can create an aura its aura is blocked for survivors and is revealed to the killer. (The aura of objects is removed from maps if they have been tracked.)
2. Slender Sickness
Your presence makes those around you nauseous. Any survivor in your terror radius suffers from the haemorrhage effect and their vision is slightly blurry unless in a chase.
3. Hex: The Three Bells
Anyone who has ever heard three bells was never seen again. When a survivor completes a generator, unhooks a survivor, opens a chest, escapes a chase or heals a survivor to the healthy state that survivor gains a token. If a survivor gets three tokens they suffer from the exposed effect, blindness effect, oblivious effect and hindered effect. Survivors will lose two of their tokens if they are put in the dying state.
Add-ons
Brown:
1. If a survivor is effected by interference they suffer from haemorrhage for 30 seconds.
2. If a survivor is effected by interference they suffer from obliviousness for 30 seconds.
3. When a survivor picks up a page they suffer from blindness for 30 seconds
4. When a survivor picks up a page they suffer from obliviousness for 30 seconds
Yellow:
1. If a survivor is effected by interference they suffer from obliviousness for 60 seconds.
2. If a survivor is effected by interference they suffer from exhaustion for 30 seconds.
3. When a survivor picks up a page they suffer from obliviousness for 60 seconds.
4. When a survivor picks up a page they suffer from exhaustion for 30 seconds.
5. The Myth can teleport one metre closer to a survivor.
Green:
1. When a survivor picks up a page they scream and reveal their location.
2. Slightly (0.5 seconds) increases the undetectable duration when the Myth teleports.
3. When a survivor picks up the fourth page they remain oblivious for the rest of the trial.
4. Survivors auras are revealed when they are within four metres of a page
5. Teleport cooldown is slightly (1 second) reduced.
Purple:
1. Survivors do not need to look at the Myth to suffer from interference.
2. Survivors are not notified when the Myth teleports.
3. Survivors suffering from interference have their aura revealed.
4. No teleport cooldown but the Myth moves 5% (0.2m/s) slower.
5. When a survivor picks up a page they are exposed for 60 seconds and all survivors scream.
Iridescent:
1. The Myth rages for 30 seconds when a page is collected
2. The myth does not slow down when a page is picked up and once all pages are picked up the auras of survivors are revealed till the end of the trial.
Man ,that will be super cool
Slenderman needs to be a diferent killer and a strong one
This is magnificent!!! Beautiful work as always!!!
I really hope Slendy gets to be in DBD!!!! Would be hecking awesome!
I like how you can hear the static in the back ground of the chase music
New Killer: The Myth
One day, it came, as if from nowhere. A horrible creature with a completely white face. It was seen lurking in the local woods areas. People were horrified to go in there, as many had gone missing and presumably died as the bodies were never recovered.
Whenever one man lived to tell the tale of his encounter with the pale monster, they wrote an article about it online. He dubbed the creature “Slender Man,” a name that would stick.
One day, while it walked through the forest, Slender Man saw a black fog. At that moment, it made a deal with The Entity: as long as it could kill on its own in the real world, it would bounce between realms to enforce its terror.
The Entity agreed, and Slender Man entered the fog. Many people still report sightings to this day.
This would be such a good DLC
Yesssssss this is good I want it to be in the game 😭😭😭😭
This would be amazing. We really need a creepypasta character in this game, and Slenderman seems like the ideal choice.
The menu music is fantastic
I for some reason got a notification for this video and thought it was real and was SO excited but then I clicked the video and saw "fan made" 😢
I love your music and I hope this will be in the game
If this comes to the actual game i'll be so excited omg
imo, "The Operator" would've been a better name. Chase music is terrifying and suits our faceless boi perfectly.
The best lobby and chase music I ever seen good job bro, you are amazing
Great, as always. Personally, I would still choose "The Slender Man" but hey, we'd never know until he got into the game.
Honestly this is great, best fan music i've seen.
The chase is so good
THIS SOUNDS SO COOL???? You definitely got the theme and the type of music down. If I listen to this at night while playing I’d be creeped out for SURE
Dead by Daylight | Slender | Spotlight Trailer
Welcome to Dead by Daylight: Chapter 18 experience evil and nightmares at its finest with Slender in the realm of The Entity
Enter Oakside Park a place what was once filled with joy and happiness is now a dark and dangerous place where no one is ever seen again
The new killer is The Myth: A monster of terror and nightmares Slender Man was a true monster a soul taker who kidnaps unsuspecting victims and drives them insane
The Myths power is Shadow's of Insanity: The Myth was a creature who drives people mad and takes their souls and deal deadly strikes with his tendrils SHADOWS OF INSANITY: Activiating the power allows The Myth to give survivors Paranoia, Paranoia is a new status effect making survivors fear for their lives and drives them insane when they reach the 1st tier: makes survivors suffer from the Blindness and the Oblivious status effect for a while the 2nd tier makes survivors scream screen go static and makes them scream periodically the 3rd tier makes survivors suffer from the Exposed status effect. SPECIAL ATTACK: TENDRIL STRIKE: Hold the power button to throw a tendril foward damaging a survivor with this attack will not reveal the dying survivors aura. SPECIAL ABILITY: SOUL STEALTH: After getting enough hits on survivors Soul Stealth will activaite, with Soul Stealth active your Terror Radius is replaced with static and you are granted the Undetectable status effect Soul Stealth will be active for a while. The Myth comes with 3 new perks (Ill update with the perks)
Bro, your stuff sounds soooooooooooooooooooooooooooo good! Keep up the good work, you're amazing.