"a pattern language is what we create for a project to specify this project at the right level of abstraction. it gives us a stepwise path through the problem-solving process, so that we can step-by-step adapt each center to the neighboring centers, and weave them into a field of centers which are all working together. it allows us to avoid overspecifying all the details that we don't understand in the beginning." ohhh this hits for me
This video definitely had a big impact on my life and design practice when I saw it years ago. Basically, it gave me an accessible entry point into Christopher Alexander’s work. So much of the way I see the world now is through those lenses. My partner and I even built a house incorporating patterns from A Pattern Language. We broke ground the same month that he passed. Thanks for making this available again! Hope others find it as useful as I did.
Very interesting! I'm working my way through A Pattern Language very slowly, and I'm enjoying it. I hadn't at all thought of applying the concepts to software, and I thought this did a good job of showing the connection. I also appreciate the references to the other works by Alexander and others that you recommended, I plan to come back once I've finished a Pattern Language to see what to read next.
Thank you for making this. I'm so curious about Alexander and appreciate your perspective. I'm not saying I like the soviet building, but I'm not sold on the example. You imply that the context is: must support socializing, must allow shade… but isn't the context: must be cheap? must house as many people as possible? What if the context is: allow as many kids as possible to kick soccer balls against the wall simultaneously? On the planter example maybe part of the context is: must not encourage loitering? Aren't you makign assumptions about what the context is? I mean I agree I like the sound of your context but we don't really know and I don't think we should assume. Bob Gill is my other favorite design writer. He says you can't judge a design until you know it's purpose. I think you should start by defining the context...
"a pattern language is what we create for a project to specify this project at the right level of abstraction. it gives us a stepwise path through the problem-solving process, so that we can step-by-step adapt each center to the neighboring centers, and weave them into a field of centers which are all working together. it allows us to avoid overspecifying all the details that we don't understand in the beginning." ohhh this hits for me
Glad you chose to reupload this Ryan! I had a local audio copy saved, but I'm excited for a rewatch.
This video definitely had a big impact on my life and design practice when I saw it years ago. Basically, it gave me an accessible entry point into Christopher Alexander’s work. So much of the way I see the world now is through those lenses. My partner and I even built a house incorporating patterns from A Pattern Language. We broke ground the same month that he passed. Thanks for making this available again! Hope others find it as useful as I did.
That’s awesome to hear. Thank you!
You are a hero for doing this! Thank you. High Quality Knowledge.
I love the clarity you have on this.
One of my favorite trainings from you, Ryan! Thank you!
Very interesting! I'm working my way through A Pattern Language very slowly, and I'm enjoying it. I hadn't at all thought of applying the concepts to software, and I thought this did a good job of showing the connection. I also appreciate the references to the other works by Alexander and others that you recommended, I plan to come back once I've finished a Pattern Language to see what to read next.
Thanks for sharing Ryan!
glad this is back on youtube!
26:00 possibility dynamis flourish
37:00 patterns
Thank you for making this. I'm so curious about Alexander and appreciate your perspective.
I'm not saying I like the soviet building, but I'm not sold on the example.
You imply that the context is: must support socializing, must allow shade… but isn't the context: must be cheap? must house as many people as possible?
What if the context is: allow as many kids as possible to kick soccer balls against the wall simultaneously?
On the planter example maybe part of the context is: must not encourage loitering?
Aren't you makign assumptions about what the context is? I mean I agree I like the sound of your context but we don't really know and I don't think we should assume.
Bob Gill is my other favorite design writer. He says you can't judge a design until you know it's purpose. I think you should start by defining the context...