Yeah, I usually get my characters to Elite 2 level 60, because you can unlock their modules and some are really good for certain characters, it's game changing. Very worth it.
Level required varied by rarities. 4 stars will only need E2L40 and 5 stars will need E2L50. 60 is still needed for second operators record if you are lore readers.
A big tips for new account is getting Gladiia, Lumen and some of other welfare operators from restoration, i don't see many talk about this very often.
A lot of the Welfares are mid.... GLADIIA AND LUMEN ARE DEMONS. I really only say the others are mid because a lot of the other 5's and 6 stars easily outclass them (Why use Grani when Bagpipe or Reed are so much better?... because she's cute. True Arknights endgame is winning with your favorite units, meta be DAMNED!), but new accounts might wanna invest in them since they might lack the more powerful alternative
@@gacrazy65 bro, not everyone has reed vanguard and certainly not everyone also has bagpipe. But at least in grani's case, you can switch her with another charger like vigna (just in case new player got her fro gacha) or just build her But imo, charger is not worth build right now when we already have agent such as puzzle (for free), cantabile and ines (again, if new player have them)
I'd recommend getting Lumen later down the line, at least having couple E1s up and running, because: 1. New players don't need him early on 2. The brand, and entirety of SN in general to some extent, sucks lol
That's right! To all new players reading this, go look for and play the Intermezzi story "Stultifera Navis" for easy rewards, event mechanics and super weak enemies!
Yeah, Blaze+Nearl and Mudrock that I got in first 2 months of playing stole difficulty from all stages except boss ones and some specific stages of events, rest of my operators weren't even maxed e1
Out of the 5 ones, the one i did commit was E2 lvl 1, which i fixed. But i was aware of it, i just didnt have resources because i over spreaded my LMD and XP too much. Anyways thanks as always, Ecko!
Me too, but at least, I get the module for those I use *VERY* often (like Silence or Texas the Vanguard), but yeah, I got a lot of OP at E2 lvl1, just for the paradox simulation (that's mainly for 4 and 5 stars, 6 stars, there is only 6 that I just let them at E2 lvl1) (I have only 51 operators who are at least E2 lvl30, I'm a year 3 I think (I get Arknights when Ebenholz's event was going)
Great video. Devil's advocate, just saying, I do leave some E2 ops low because I only promoted them for their Base Skills. There are some low combat performers will great Base Skills.
On the contrary I usually do max out some of the meta ops / ops that I'm interested in as much as possible so I could see them perform in their peak condition. For example I have a COMPLETELY maxed out Abyssal Hunters team maybe except for some skill masteries, and I use them very very often.
I think Eckogen is speaking more to the people that don't know any better. Not the ones that know enough to know who to level and who to leave at 1. I also see a lot of people promoting and then not leveling operators. Particularly for 4-5* you get so little out of promotion that it's a shame to not level them when it's so cheap. Using an E2 lvl 1 5* w/o masteries is probably the biggest waste of materials in the game. I hadn't noticed people not building vanguards or medics before but I also wasn't looking for it.
@@simplythecat4068 The Hunters are silly though. If you think they are only good for their base passives, you're huffing Asbestos's brew. They are a different level of power than... Vigil or Proviso.
something i had to learn the hard way is to invest into your low star characters from the beginning, don't abandon them just because you got a shiny six star
Most new doctors don't use or ignore 3 stars operators. They are very important and worth to invest in the begining of any account. Fang, Spot, Beagle, Ansel, Kroos... are life savers until you build stronger 5 or 6* operators and upgrade your roster. Great video as always Eckogen, but seeing your Myrtle is S1L7 makes me kinda sad.
Ecko having Myrtle's skill at lv7 gives him an advantage over kyostin's and Leon's low rarity guides for new players who cannot M3 their Myrtle yet. I know for sure bc I brought a new friend to AK recently and she told me it mattered to her for the few first months of playing.
That's probably a bad habit inherited from playing other gachas where the lower rarity characters are generally powerless and useful only in the very early game. One of the reasons I love Arknights is that 3* ops can do endgame content, 6* makes it easier and quicker but you can live without one.
Godsend video, I've been thinking about how to improve in this game and I've figured that one should get to know the stage, enemies and operators to improve one experience. Understanding these helps a lot.
Point 3 maybe can have a branch, to keep the balance between Physical and Arts operators. Remember, not all enemies are Arts Resistance, and also not all enemies are Physical Resistance.
When i first played i sort of got into it quickly you and kyo videos guides helped me with leveling what i need to level before i made it to end game and further into events so the both of you saved me from this curse right when i started 😆
Defenderless should be an honorable mention. Just 1 protector defender at e2 should be enough most of the time. Being able to block 3 and have higher def by default really helps understand that some stages have dangerous melee/ranged enemies which can't be killed fast enough (chapter 6 enraged possessed enemies is a good reminder)
A lot of people don't really factor in deployment order either. Much as you should deploy vanguards early you should deploy defenders as late as possible in order to attract agro from your squishier units. It's sad seeing doctors pass on Hoshiguma and her Skill 2, thinking she's less useful because she lacks a self-heal, when a little forward planning allows her to counter a lot of annoying long-range enemies who would otherwise prioritize nuking the rest of your squad before they even get close enough to attack.
And some defenders can replace medics quite well. During first year or 2 of playing I didn't use other healers than Perfumer (and Whisperain but that was mostly for DMG buff skill) that I leveled before getting Nearl, Blemishine and Mudrock (I started playing month before first Blemishine banner) At that time it was usually one lane Nearl+Blaze sometimes with a little help from Perfumer and 2nd line Mudrock, if needed 3rd line Blemishine
Stopping at E2L1 is enough to unlock many operator's best base skills. You get to do their paradox simulations for 200 orundums. There are some operators who only need to E2 L1 to get their skill / talent unlocked and they're going to do as good a job in that specialized role without going any further. Myrtle and other flagbearers for example. But Ecko's general guideline is right though. Stopping at E2L1 is kind of a waste for most operators.
Great tips, Ecko, and it's definitely gonna help new player, even the old player like myself (yes, I build almost all 6 star that I got and leaving the lower rarity to build. Well, some core ops already build so we chill). Maybe for the suggestion next about the base strat probably, because there is gonna be a lot of operators that perfect for base but replaceable at battle, such as Proviso for LMD production, but can be replaced in battle with Suzuran or even Orchid. As always, thank you for the video, Ecko!
On a side note: Nightingale isn't an arts medic, that's her talent. She's an AOE healer and has the ability to heal multiple operator in one go albeit limited range.
Thanks making this video. Not many out there that will point this out to newbies to the game. This reduces the amount of brain storming required to figure out why didn't that strategy worked. Thanks love your work.
I tend to promote in batches, so a group of newly-promoted units stay at lvl1 until I have the resources to level them. And yeah, some of them don't even get used in squads after reaching E2; I sometimes just promote for base skills.
Good advice, thanks. On my own behalf, I would add that one mage in the team is enough for most situations, the game has melee operators who are great at destroying shielders. My current composition is as follows - 3 archers (Narantia, Kroos Alter, Shirayuki), 1 mage (either Amiya or Click, depending on the situation I take Lava), 1 DP (Myrtle), 2 Guards (Spectre, Lapland), 2 supports for Guards, Liskarm and Gladia. 2 healers, Ptilopsis and Perfumer, sometimes I change Perfumer to Susuro. 1 slot remains free, and you can play with it, there are many options and situations. All of these operators are easy to get, well, except for Narantia, she really is my trump card in all battles. And if you also have Pepe... Wow. A good and balanced team. P.S. I haven't been playing for long, I only have one operator 2 elite, it's a spectr e2 lvl 40. Maybe in the future I will have problems, but now I feel comfortable in all situations available to my level. Elite 1 60.
I started playing in november, the two big ones are: 1. No need to be skimpy with Rank 1 modules, you will accumulate module mats faster than you can get E2 operators. "Module priority" applies to rank 3 modules and is from a time when people had large E2 rosters and heavily timegated module mats. Please don't feel guilty over a Perfumer module 1 even though it's not great. 2. 252 base is cool but it stops you from getting at least 3 pinboard missions. Of course, you may not need Texas if you have other vanguards, and you can always rebuild your base since the mats are refunded. If you think the base is a hassle, classic comfy 243 is the way to go.
I think you should explain why E2 level 1 is bad, it is not just the stats, but you are essentially wasting the materials for E2, because the E2 doesn't improve your stats it just allows you to build more stats that were locked before (and as you mentioned the early levels are dirt cheap, especially compared to Elite upgrades).
I have a lot of E2 L1 characters because I set myself the goal of leveling up all the characters I have, but the main cast is leveled up to the max. For me, it would be a big mistake not to pick up Dorothy from the store, since rouglike often randomly gives out specialists who have serious problems with the air.
No lie on the first problem, I ran into the opposite. I built my vanguards and not my guards at the beginning, so I had them basically be my primary lane holders and damage.
These are all great, but any logical person will know these, what I'm confused abt is why people can't make tiers of characters, like separate them into classes and rank them, why do ppl refuse to do this
The Vanguardless behavior is something I've seen quite a lot of. People take the advice of "promote a strong dps first" and turn it into "promote ONLY dps" and then they hit a stage like 7-9 or something and it all blows up in their face.
I still remember why can't i put my mudrock some stages😂😂.I didn't have any idea that i can generate dp i thought its a mechanic i have to play with accordingly.Gladly i have gotten bagpipe and blaze in my early they really saved my dumbass that's why they have special place in my have.
For do i use cantabille and tactician vanguards black night or muels. Myrtle is good for non annihilations. She is for maps that dont allow easy use of canta s2.
My 1st mistake is Vanguardless. I Hit Anni without knowing what Van used of for and Screwed Up. I watch the Video, then that "Table Cloth Munchkin" barely leave My Squad
As a healer in other games, how can you not level medics lol? We’re people too XD Great video and I’d love more info tips like this from veteran players. The E2 stuff is hard to gauge, cuz I see many different stopping points like 69 or 90 or module level. I try and spare my resources, but it’s always hard to know what’s best, especially for new players. I’m still learning every day, but I know I’m learning from the best =) I’m not a math person, so I leave that to you lol Thanks again for all your hard work.
So far the most damaging to longterm player experience tendency I have seen is abusing Support Units in the Main Story, where newbies are supposed to learn core game's concepts and mechanics. Not once, not twice and not even thrice I have witnessed how a new players unlocks Support System, picks up E1 Mountain via chat suggestion, proceeds to demolish early stages with brute force, until they got dead stuck with some mechanical tricky stage - and it does not get better from there. And now we have instant E2 for 5* operators, which means a completely newbie can bring a fully maxed Wis'adel, as the final nail in the coffin.
The way Vigil is the ONLY vanguard on his account without any levels is just brutal 😭 Edit: Ecko said that level 90 isn't generally worth it, but what about Crushers like Hoederer and Ulpianus? Don't they need ALL the HP they can get?
I thought 6 stars at level 60 was for modules, not masteries? Other than that, I am only guilty of the E2 level 1, but that's mainly because I am usually broke on LMD/EXP tickets. Thanks for the video, and could go for a part 2!
Man its so prevalent that you had to make this video. Though I am extremely guilty of the last one. I already have more than enough operators properly leveled to do any stage so I don't feel the need to fully level everyone. I mainly e2 operators so I don't have to think about getting mats (chips especially) during times when I really need said operator. So when I need the operator all I do is just spend some exp cards and lmd and unlock the module if necessary.
The first mistake is actually not just common Because some CC didn't even bother to build at least one 2 blocker vanguard at least build fang. All they care are myrtle then bagpipe.... Same like vanguard, there's a quote why heal when kill faster and they just build 6 star only to realize we have a lot and lot better medic in lower rarity btw The third, i never found this as an issue because people will build dps operators and it actually not a problem Hmmm, skill level issue i can see this since i usually if not have enough mats i usually level them from 4 to 6 This last problem, i kinda understand but funny enough i found one operator that doesn't need level like kafka and then virtuosa only need mastery because all her dps is necrosis. Also it's fine to not level high but you need to know what role they do or sometimes a situation need them to be leveled is also fine. Overall, i kinda understand why ecko pissed and me too when my friend ask me why you play I.S so easy i mean just build not just the six stars boozo😅
You should level up Virtuosa to proc necrosis faster though, up to lvl 76 with mod 3 if she doesn't have any pots. Check DragonGJY's module recommendation vol. 12 to see the breakpoints
I ended up learning that promoting to E2 does not involve a stat increase! So E2L1 ops aren't any stronger than E1-max ops. Gotta say, leveling all my E2 ops to 20+ took a while since I waited so long to do so...
this video hit me like a truck, bagpipe and kaltsit are the only ones I built well in their respective classes. i used kaltsit as healer most of the time xd
I don't have medicless or vanguardless behaviours. I have supportless behaviour. Aside Ling, Virtuosa and Theresa, I just don't see any use or need for anyone elese. I've been trying to get myself to E2 Valarqvin, but then, there's Arturia and she's doing her work just fine... I thought about E2 Deepcolor, but again, Ling. Same with Heidi or Sora, which again, Theresa does excellent work. Not to speak about debuffing supporters... And on top of that, being one of the f2p, it's going twice as slow to E2 someone, so I need to be VERY sure about my next decision, so I often go for "meta" operators.
Man I can't understand how people not bringing any vanguard for the game. Personally, I really want to bring at least Myrtle + Bagpipe. I feel like commiting a crime not bringing vanguard in any stage. As for medic gaming, I usually bring 2 medics in any stage, but since I got Eyjaberry, she alone is enough for most of the stages I've been playing. But I noticed recently that enemies nowadays deal huge aoe damage or multitarget, fast attacking (those freaking bird on unicycle really pissed me off, they forced me to build Lumen for another solid medic gaming)
4:12 when i first started i wanted to do Level 69 as well, but 3*s and lower can't get to that level so my OCD wouldn't allow me to do it 😭😭so I just stop at the module level unless its skadi and fast redeploys which i will max for the stats
Unbuilt logos is based. So many people got offended by how op walter is and therefore refuse to build her or even straight out hate her. Meanwhile logos is like 90% as op, yet everyone simps for him.
Best tip is pick 2 vanguard 1 flag bearer and 1 pioneer/charger. And 2nd tip put wis'adel in strategic place where she can snipe everyone😂😂.That's the best tips i can give.
man I was the opposite for awhile. I was guardless and had so many medics and vanguards. My only viable guard was lappland for the first 3 story chapters...
He's less affected by stats, unless you use him to actively block, and it generally also applies to operators like flags, some debuffers etc who aren't contributing much outside of their talents/skills, so increasing their stats won't matter Usually you just want to make sure whoever you're leaving at e2lvl1 doesn't have statscales that actually matter (for example while Stainless devices don't scale with his own stats as much, other artificers might actually scale their devices with their own stats and having them lvled will improve their capabilities), while you absolutely want to give higher lvls to defenders, medics and damage dealing operators
@@bikerhomi I just asked jokingly but thanks for the explanation, I actually didn’t know that summons get affected by the operator’s stats (don’t use summoner operators) so it actually helps
Gameplay wise: ALWAYS CONSULT THE MAP AND THE ENEMY APPEARANCE, going to a stage blind is a major gambit. Especially when there's stages where there's enemies on the field. Have a sortie that can cover multiple roles.. And always check the enemy's traits and cope around with it Bonus is you can get buy with four stars, you just need to be a little creative to pass stages
I use them less now than I did in the beginning. I've played since start and I feel they held bigger roles back then than they do now, with exception of the fast redeploys. I still love slowers, though.
Okay. Thank you for the video. What about maxing E1 for promoting E2? I got a lot of 6-star and 5-star operators, and I am struggling with leveling them up. The main problem here that they might be nice in E1 max but promotion costs too much resources. And I want to have fun with various operators like Tomimi or Papyrus. Even tried to use OG Swire for fun. Because meta ones are nice but I don't want to rely on them only. Its boring to use Ling, Mlynar and Walter all the way despite sometimes they are needed to clear. Arknights is a game, after all And stuck with at least 10 6-stars that are still E1 not even max. And more will arrive via gacha because many ops are still unavailable due to F2P. As for medics... well, thank gacha as the first 6-stars that I got were Shining and Nightingale. I hope that there will be more 6-star normal and AoE medics.
The general rule of thumbs to build operators are: 1. Raise your meta/most used operators 2. Raise the ones you want If you want to play and have fun with less meta operators (and struggle a little bit), then go ahead. Building operators will take time, so honestly just go at your own pace If it were me, I'd pick the one(s) I want to try the most among the pool of maxed E1 operators and build them to E2. I'd focus on them first, ignore the newest ones until the list is cleared. Either that or the random number generator path lol
I've been playing for a year and only Myrtle is built. RNG please I am begging. (I got Flametail but I'm convinced she hates me as she doesn't dodge and I'll be dead in the ground before I build Vigil.)
man, I pretty sure most of the people who watch this are veteran and to improve it ngl😂😂 while the newbie's make their mistake first b4 coming to this video
4:11 I meant modules not masteries.
Yeah, I usually get my characters to Elite 2 level 60, because you can unlock their modules and some are really good for certain characters, it's game changing. Very worth it.
Level required varied by rarities.
4 stars will only need E2L40 and 5 stars will need E2L50.
60 is still needed for second operators record if you are lore readers.
A big tips for new account is getting Gladiia, Lumen and some of other welfare operators from restoration, i don't see many talk about this very often.
A lot of the Welfares are mid.... GLADIIA AND LUMEN ARE DEMONS. I really only say the others are mid because a lot of the other 5's and 6 stars easily outclass them (Why use Grani when Bagpipe or Reed are so much better?... because she's cute. True Arknights endgame is winning with your favorite units, meta be DAMNED!), but new accounts might wanna invest in them since they might lack the more powerful alternative
@@gacrazy65 bro, not everyone has reed vanguard and certainly not everyone also has bagpipe. But at least in grani's case, you can switch her with another charger like vigna (just in case new player got her fro gacha) or just build her
But imo, charger is not worth build right now when we already have agent such as puzzle (for free), cantabile and ines (again, if new player have them)
@@drsnorlax_felineknights Vigna is better though...
I'd recommend getting Lumen later down the line, at least having couple E1s up and running, because:
1. New players don't need him early on
2. The brand, and entirety of SN in general to some extent, sucks lol
That's right! To all new players reading this, go look for and play the Intermezzi story "Stultifera Navis" for easy rewards, event mechanics and super weak enemies!
Eckogen : *starts talking about useful tips*
Me the entire video : man... looks at all those luxury skins.
me: look at max pots
Me: Funny number lv is an important part of the strategy.
eckogen will be the number 1 advocate for medicless behavior. It helps your account, but I'm sure it'll also help his handholds.
4:11 I know you know what you're talking about, but for new players, he meant to say modules here, not masteries.
Some handholded accounts are so cursed. It always pain me the medicless and the skill not level up.
I finished story harold and a few ex stages at lake s a snew account. 3 to 4 stars with skill 4s. Borrowed 1 mylnar and had only 1 elite 2, meteor.
So whatever curse u feel, was nothing compared to my start in arknights
Yeah, Blaze+Nearl and Mudrock that I got in first 2 months of playing stole difficulty from all stages except boss ones and some specific stages of events, rest of my operators weren't even maxed e1
@@karimsonsafehold9233 when I started, I only had Rosmontis and Hoshi. Back then support unit system was trash so imagine my suffering lol
Out of the 5 ones, the one i did commit was E2 lvl 1, which i fixed. But i was aware of it, i just didnt have resources because i over spreaded my LMD and XP too much. Anyways thanks as always, Ecko!
Me too, but at least, I get the module for those I use *VERY* often (like Silence or Texas the Vanguard), but yeah, I got a lot of OP at E2 lvl1, just for the paradox simulation (that's mainly for 4 and 5 stars, 6 stars, there is only 6 that I just let them at E2 lvl1)
(I have only 51 operators who are at least E2 lvl30, I'm a year 3 I think (I get Arknights when Ebenholz's event was going)
nice little video, hopefully prevents some accounts from being cursed
Great video. Devil's advocate, just saying, I do leave some E2 ops low because I only promoted them for their Base Skills. There are some low combat performers will great Base Skills.
On the contrary I usually do max out some of the meta ops / ops that I'm interested in as much as possible so I could see them perform in their peak condition. For example I have a COMPLETELY maxed out Abyssal Hunters team maybe except for some skill masteries, and I use them very very often.
before modules i kept them at E2 lvl 20. now i keep them at module level just in case i want to build them
@ I'm working on building some teams like that. I have "Hounds of War" team of Lupos, with some related canidaes to cover missing angles.
I think Eckogen is speaking more to the people that don't know any better. Not the ones that know enough to know who to level and who to leave at 1.
I also see a lot of people promoting and then not leveling operators. Particularly for 4-5* you get so little out of promotion that it's a shame to not level them when it's so cheap. Using an E2 lvl 1 5* w/o masteries is probably the biggest waste of materials in the game.
I hadn't noticed people not building vanguards or medics before but I also wasn't looking for it.
@@simplythecat4068 The Hunters are silly though. If you think they are only good for their base passives, you're huffing Asbestos's brew. They are a different level of power than... Vigil or Proviso.
something i had to learn the hard way is to invest into your low star characters from the beginning, don't abandon them just because you got a shiny six star
Vigil Catching strays without even mentioning him
Most new doctors don't use or ignore 3 stars operators. They are very important and worth to invest in the begining of any account. Fang, Spot, Beagle, Ansel, Kroos... are life savers until you build stronger 5 or 6* operators and upgrade your roster.
Great video as always Eckogen, but seeing your Myrtle is S1L7 makes me kinda sad.
Ecko having Myrtle's skill at lv7 gives him an advantage over kyostin's and Leon's low rarity guides for new players who cannot M3 their Myrtle yet. I know for sure bc I brought a new friend to AK recently and she told me it mattered to her for the few first months of playing.
That's probably a bad habit inherited from playing other gachas where the lower rarity characters are generally powerless and useful only in the very early game. One of the reasons I love Arknights is that 3* ops can do endgame content, 6* makes it easier and quicker but you can live without one.
Tbh I dont know the huge impact of generating DP faster until Eckogen's "Fang with Vanilla Ice cream"..😂
Godsend video, I've been thinking about how to improve in this game and I've figured that one should get to know the stage, enemies and operators to improve one experience. Understanding these helps a lot.
Point 3 maybe can have a branch, to keep the balance between Physical and Arts operators.
Remember, not all enemies are Arts Resistance, and also not all enemies are Physical Resistance.
When i first played i sort of got into it quickly you and kyo videos guides helped me with leveling what i need to level before i made it to end game and further into events so the both of you saved me from this curse right when i started 😆
Defenderless should be an honorable mention. Just 1 protector defender at e2 should be enough most of the time. Being able to block 3 and have higher def by default really helps understand that some stages have dangerous melee/ranged enemies which can't be killed fast enough (chapter 6 enraged possessed enemies is a good reminder)
A lot of people don't really factor in deployment order either. Much as you should deploy vanguards early you should deploy defenders as late as possible in order to attract agro from your squishier units. It's sad seeing doctors pass on Hoshiguma and her Skill 2, thinking she's less useful because she lacks a self-heal, when a little forward planning allows her to counter a lot of annoying long-range enemies who would otherwise prioritize nuking the rest of your squad before they even get close enough to attack.
@@Rogue-a-Pogue She also not available in regular head hunting anymore.
And some defenders can replace medics quite well. During first year or 2 of playing I didn't use other healers than Perfumer (and Whisperain but that was mostly for DMG buff skill) that I leveled before getting Nearl, Blemishine and Mudrock (I started playing month before first Blemishine banner)
At that time it was usually one lane Nearl+Blaze sometimes with a little help from Perfumer and 2nd line Mudrock, if needed 3rd line Blemishine
Stopping at E2L1 is enough to unlock many operator's best base skills. You get to do their paradox simulations for 200 orundums. There are some operators who only need to E2 L1 to get their skill / talent unlocked and they're going to do as good a job in that specialized role without going any further. Myrtle and other flagbearers for example. But Ecko's general guideline is right though. Stopping at E2L1 is kind of a waste for most operators.
Yeah, I meant more in line with actually using them in stages.
Proviso is a great example of this! Her base talents are just too good. Mine is still E2Lv1 cuz i don't need a Decel Binder but bruh she prints LMD.
Simple tip for most players:
Read and understand.
Invalid, too much asking.
it's interesting how you pointed out plenty of basic mistakes. thanks for this man!
"Not building your Vanguards is a big mistake".
-Sees E0Lv1 Vigil
Great tips, Ecko, and it's definitely gonna help new player, even the old player like myself (yes, I build almost all 6 star that I got and leaving the lower rarity to build. Well, some core ops already build so we chill). Maybe for the suggestion next about the base strat probably, because there is gonna be a lot of operators that perfect for base but replaceable at battle, such as Proviso for LMD production, but can be replaced in battle with Suzuran or even Orchid. As always, thank you for the video, Ecko!
Myrtle's S1 mastery 3 is very important! With Potential 5 Bagpipe in the team, you can almost instantly use her S1 as soon as she is deployed.
On a side note: Nightingale isn't an arts medic, that's her talent. She's an AOE healer and has the ability to heal multiple operator in one go albeit limited range.
WAIT I DIDNT REALISE YOU ALSO HAVE EVERYONE AT LVL 69
truly the goat
nice new content eckogen! first one the most thing i do when i start playing arknights just deploying exusia and silverash. for me its already done
Eckogen : Not building your vanguard is a big mistake.
Me : Bruh.....your Vigil still at lvl 1!! You dig your own grave!!
One common mistake I see is people obsessing over meta and forgetting to have fun in the video game.
The only thing that caught my attention other than your well leveled operators, is the "Eckonomy" squad xD
Thanks making this video. Not many out there that will point this out to newbies to the game. This reduces the amount of brain storming required to figure out why didn't that strategy worked.
Thanks love your work.
Me, who has played for over 4 years, has endgame account with almost all operators and most of them at E2 watching a beginner video: Hm... yes.
All of this situation is nullified if you have 2 copy of wisadel with 5 cost deployment.
I tend to promote in batches, so a group of newly-promoted units stay at lvl1 until I have the resources to level them.
And yeah, some of them don't even get used in squads after reaching E2; I sometimes just promote for base skills.
Good advice, thanks. On my own behalf, I would add that one mage in the team is enough for most situations, the game has melee operators who are great at destroying shielders. My current composition is as follows - 3 archers (Narantia, Kroos Alter, Shirayuki), 1 mage (either Amiya or Click, depending on the situation I take Lava), 1 DP (Myrtle), 2 Guards (Spectre, Lapland), 2 supports for Guards, Liskarm and Gladia. 2 healers, Ptilopsis and Perfumer, sometimes I change Perfumer to Susuro. 1 slot remains free, and you can play with it, there are many options and situations. All of these operators are easy to get, well, except for Narantia, she really is my trump card in all battles. And if you also have Pepe... Wow. A good and balanced team.
P.S. I haven't been playing for long, I only have one operator 2 elite, it's a spectr e2 lvl 40. Maybe in the future I will have problems, but now I feel comfortable in all situations available to my level. Elite 1 60.
Joining the rant wagon here, may your career in ranting and helping us be blessed!🙏
That lv 1 logos bring me pain
I think that a guide about base common mistake, trust, contract, etc will be a great help
When they released the stats of your account my most used operator was myrtle. Like she is almost with every mission I embark on. XD
early arknights with no vanguard or healer is a death sentence lol.
Thanks for the advices! I'm guilty with some of these 😅
I started playing in november, the two big ones are:
1. No need to be skimpy with Rank 1 modules, you will accumulate module mats faster than you can get E2 operators. "Module priority" applies to rank 3 modules and is from a time when people had large E2 rosters and heavily timegated module mats. Please don't feel guilty over a Perfumer module 1 even though it's not great.
2. 252 base is cool but it stops you from getting at least 3 pinboard missions. Of course, you may not need Texas if you have other vanguards, and you can always rebuild your base since the mats are refunded. If you think the base is a hassle, classic comfy 243 is the way to go.
"Medicless Behavior"
Don't worry sir, I have TWO maxed medic ...
They are Kaltist and Reedalter, and only them ... uwu
I think you should explain why E2 level 1 is bad, it is not just the stats, but you are essentially wasting the materials for E2, because the E2 doesn't improve your stats it just allows you to build more stats that were locked before (and as you mentioned the early levels are dirt cheap, especially compared to Elite upgrades).
Fortunately, I cleared up entire main episode with E1 Myrtle
me having too many guards because nearly all the men operators i like are guards 😭 thank you for the video !!!
Build Gladia with module and all Abyssal's you have. Gladia is good alone but every added Abyssal hunter, made everything better.
#6 Not showing Dur-nar some love.
Ignoring Utility is super common I see from a lot of streamers I see. Ethan, Click and Indigo are all good f2p friendly options
I have a lot of E2 L1 characters because I set myself the goal of leveling up all the characters I have, but the main cast is leveled up to the max. For me, it would be a big mistake not to pick up Dorothy from the store, since rouglike often randomly gives out specialists who have serious problems with the air.
No lie on the first problem, I ran into the opposite. I built my vanguards and not my guards at the beginning, so I had them basically be my primary lane holders and damage.
Good start!
These are all great, but any logical person will know these, what I'm confused abt is why people can't make tiers of characters, like separate them into classes and rank them, why do ppl refuse to do this
0:37 no Myrtle s1 m3????
Nope, for more F2P when I use her in giudes.
The Vanguardless behavior is something I've seen quite a lot of. People take the advice of "promote a strong dps first" and turn it into "promote ONLY dps" and then they hit a stage like 7-9 or something and it all blows up in their face.
I still remember why can't i put my mudrock some stages😂😂.I didn't have any idea that i can generate dp i thought its a mechanic i have to play with accordingly.Gladly i have gotten bagpipe and blaze in my early they really saved my dumbass that's why they have special place in my have.
For do i use cantabille and tactician vanguards black night or muels. Myrtle is good for non annihilations. She is for maps that dont allow easy use of canta s2.
My 1st mistake is Vanguardless. I Hit Anni without knowing what Van used of for and Screwed Up. I watch the Video, then that "Table Cloth Munchkin" barely leave My Squad
@@karimsonsafehold9233 Mumu can solo half of the stage😆😆.If enemy wave isn't very fast she can kill everyone after set.
tl;dr balans is key for every stages and upgrading operators
or put all the "balans" operators in 1 squad
As a healer in other games, how can you not level medics lol? We’re people too XD
Great video and I’d love more info tips like this from veteran players. The E2 stuff is hard to gauge, cuz I see many different stopping points like 69 or 90 or module level. I try and spare my resources, but it’s always hard to know what’s best, especially for new players. I’m still learning every day, but I know I’m learning from the best =) I’m not a math person, so I leave that to you lol Thanks again for all your hard work.
So far the most damaging to longterm player experience tendency I have seen is abusing Support Units in the Main Story, where newbies are supposed to learn core game's concepts and mechanics.
Not once, not twice and not even thrice I have witnessed how a new players unlocks Support System, picks up E1 Mountain via chat suggestion, proceeds to demolish early stages with brute force, until they got dead stuck with some mechanical tricky stage - and it does not get better from there.
And now we have instant E2 for 5* operators, which means a completely newbie can bring a fully maxed Wis'adel, as the final nail in the coffin.
Goood advices, if the Pepe event taught me anything, is that i need to build vanguards.
PS: 69 is indeed a blessed number.
i committed the not building a lot of vanguards sin early and relied on pretty much only Blacknight for my dp printing.
Bk is strong.
The way Vigil is the ONLY vanguard on his account without any levels is just brutal 😭
Edit: Ecko said that level 90 isn't generally worth it, but what about Crushers like Hoederer and Ulpianus? Don't they need ALL the HP they can get?
I thought 6 stars at level 60 was for modules, not masteries?
Other than that, I am only guilty of the E2 level 1, but that's mainly because I am usually broke on LMD/EXP tickets. Thanks for the video, and could go for a part 2!
4:25 lvl69 for cultured doctors 😂
this is from the suffering from all the handholds 😂
Common mistake:
Not picking healing + Dp recovery in recruitment
So, I was perfectly fine up till part three - when I was starting out, I had far too many defenders. However, I had fiammetta, wonderful AOE DPS.
Man its so prevalent that you had to make this video. Though I am extremely guilty of the last one. I already have more than enough operators properly leveled to do any stage so I don't feel the need to fully level everyone. I mainly e2 operators so I don't have to think about getting mats (chips especially) during times when I really need said operator. So when I need the operator all I do is just spend some exp cards and lmd and unlock the module if necessary.
I guess the problem is to have them as Support units. It nerfs the slot. If they are E2 for Base skills, just keep them there, I suppose?
The first mistake is actually not just common Because some CC didn't even bother to build at least one 2 blocker vanguard at least build fang. All they care are myrtle then bagpipe....
Same like vanguard, there's a quote why heal when kill faster and they just build 6 star only to realize we have a lot and lot better medic in lower rarity btw
The third, i never found this as an issue because people will build dps operators and it actually not a problem
Hmmm, skill level issue i can see this since i usually if not have enough mats i usually level them from 4 to 6
This last problem, i kinda understand but funny enough i found one operator that doesn't need level like kafka and then virtuosa only need mastery because all her dps is necrosis. Also it's fine to not level high but you need to know what role they do or sometimes a situation need them to be leveled is also fine.
Overall, i kinda understand why ecko pissed and me too when my friend ask me why you play I.S so easy i mean just build not just the six stars boozo😅
maybe they don't use them, but I'm sure CC know what they're doing. Having 2 Pioneers enables you to clear stages by your own.
You should level up Virtuosa to proc necrosis faster though, up to lvl 76 with mod 3 if she doesn't have any pots. Check DragonGJY's module recommendation vol. 12 to see the breakpoints
@@terror_nightmare9308 Vifer be like:
I ended up learning that promoting to E2 does not involve a stat increase! So E2L1 ops aren't any stronger than E1-max ops. Gotta say, leveling all my E2 ops to 20+ took a while since I waited so long to do so...
i experienced a visceral reaction to seeing that max pot lv 1 logos wth lol
also, how can i get that home screen ui?
ui is from the rainbow 6 collab
Ecko is a waifu man, he doesn't build the sausages lol
@@tatii_izayathen he should delete that Mlynar
2:26 most mistake is not leveling masteries m1-m3) i see it more often then not leveling skills from 1-4-7
this video hit me like a truck, bagpipe and kaltsit are the only ones I built well in their respective classes. i used kaltsit as healer most of the time xd
I don't have medicless or vanguardless behaviours. I have supportless behaviour. Aside Ling, Virtuosa and Theresa, I just don't see any use or need for anyone elese. I've been trying to get myself to E2 Valarqvin, but then, there's Arturia and she's doing her work just fine... I thought about E2 Deepcolor, but again, Ling. Same with Heidi or Sora, which again, Theresa does excellent work. Not to speak about debuffing supporters...
And on top of that, being one of the f2p, it's going twice as slow to E2 someone, so I need to be VERY sure about my next decision, so I often go for "meta" operators.
Man I can't understand how people not bringing any vanguard for the game. Personally, I really want to bring at least Myrtle + Bagpipe. I feel like commiting a crime not bringing vanguard in any stage.
As for medic gaming, I usually bring 2 medics in any stage, but since I got Eyjaberry, she alone is enough for most of the stages I've been playing. But I noticed recently that enemies nowadays deal huge aoe damage or multitarget, fast attacking (those freaking bird on unicycle really pissed me off, they forced me to build Lumen for another solid medic gaming)
Shame👏medicless👏behavior👏
5 corrections for 5 years :BCStare:
4:12 when i first started i wanted to do Level 69 as well, but 3*s and lower can't get to that level so my OCD wouldn't allow me to do it 😭😭so I just stop at the module level unless its skadi and fast redeploys which i will max for the stats
Unbuilt logos is based. So many people got offended by how op walter is and therefore refuse to build her or even straight out hate her. Meanwhile logos is like 90% as op, yet everyone simps for him.
Good to know hes op, started today and got him in some random pulls
@@rover_v_ Yes, for most of your mage needs he will be enough. Definitely a great drop
Ok so I've been playing for 5 years.... And this is still helping me..... How😅
Judging by the video, you really like the number 69 😅
Best tip is pick 2 vanguard 1 flag bearer and 1 pioneer/charger.
And 2nd tip put wis'adel in strategic place where she can snipe everyone😂😂.That's the best tips i can give.
That's for brainless strategy. Hahaha...
man I was the opposite for awhile. I was guardless and had so many medics and vanguards. My only viable guard was lappland for the first 3 story chapters...
Based.
Your might actually do no dmg run
I thought level 60 was required to unlock modules not masteries.
Yes, I meant modules.
Tip: always level your Ops to 69 only.👀👀
Does last advice also affects stainless? (I still have him e2 lvl 1)
He's less affected by stats, unless you use him to actively block, and it generally also applies to operators like flags, some debuffers etc who aren't contributing much outside of their talents/skills, so increasing their stats won't matter
Usually you just want to make sure whoever you're leaving at e2lvl1 doesn't have statscales that actually matter (for example while Stainless devices don't scale with his own stats as much, other artificers might actually scale their devices with their own stats and having them lvled will improve their capabilities), while you absolutely want to give higher lvls to defenders, medics and damage dealing operators
He's not really affected by the stats unless you want to do bombardier shenanigans with his turrets and have it/him do the hard work
@@bikerhomi I just asked jokingly but thanks for the explanation, I actually didn’t know that summons get affected by the operator’s stats (don’t use summoner operators) so it actually helps
Was this video just an excuse for you to flex your operators
Damn, you figured out my true intentions.
Depend, did you feel jealous?
Every endgame account looks like that, what are you on about
give me one of ur operator please, im broke 😢
@@Eckogen i will be flexing my ops too when i get lappalter trust 💪
Eckogen: Points out that Aak should be E2-30/60
Also Eckogen: LEAVES HIM AT E2-1!
Based
meanwhile female OP: 69
He just say no to any men.
the one thing i got from this video is to upgrade OP to 69
I have never used caster, and will continue to do so, magic is for coward !!
But it's so much fun! Eyjafjalla eruption goes BRRRRRR and the world melts xD
Well... I'm guilty of gooning... I hope this isn't part for the next video
not everyone being level 69
Gameplay wise: ALWAYS CONSULT THE MAP AND THE ENEMY APPEARANCE, going to a stage blind is a major gambit. Especially when there's stages where there's enemies on the field.
Have a sortie that can cover multiple roles..
And always check the enemy's traits and cope around with it
Bonus is you can get buy with four stars, you just need to be a little creative to pass stages
We go blindfolded gambit with this one 😂😂😂😂
pepe respect bro liking these type of video
for me, i just build sp battery, and let wisadel i lend in supporter to carry me.
Supporter and specialist almost non existent in most of my play time beside very few op
I use them less now than I did in the beginning. I've played since start and I feel they held bigger roles back then than they do now, with exception of the fast redeploys.
I still love slowers, though.
Eckonomy. Nice tagline. Maybe want to change "low star all star series" to "eckonomy series"?
Okay. Thank you for the video.
What about maxing E1 for promoting E2? I got a lot of 6-star and 5-star operators, and I am struggling with leveling them up. The main problem here that they might be nice in E1 max but promotion costs too much resources. And I want to have fun with various operators like Tomimi or Papyrus. Even tried to use OG Swire for fun. Because meta ones are nice but I don't want to rely on them only. Its boring to use Ling, Mlynar and Walter all the way despite sometimes they are needed to clear. Arknights is a game, after all
And stuck with at least 10 6-stars that are still E1 not even max. And more will arrive via gacha because many ops are still unavailable due to F2P.
As for medics... well, thank gacha as the first 6-stars that I got were Shining and Nightingale. I hope that there will be more 6-star normal and AoE medics.
The general rule of thumbs to build operators are:
1. Raise your meta/most used operators
2. Raise the ones you want
If you want to play and have fun with less meta operators (and struggle a little bit), then go ahead. Building operators will take time, so honestly just go at your own pace
If it were me, I'd pick the one(s) I want to try the most among the pool of maxed E1 operators and build them to E2. I'd focus on them first, ignore the newest ones until the list is cleared. Either that or the random number generator path lol
So much operator"s skin
I've been playing for a year and only Myrtle is built. RNG please I am begging. (I got Flametail but I'm convinced she hates me as she doesn't dodge and I'll be dead in the ground before I build Vigil.)
Vigil makes a dp. Build em
@@karimsonsafehold9233 I'd rather build someone with actual use aside from being a last-operator placed sacrifice, thanks!
My boy vigil is now the second worst 6 star so you could be doing worse 🔥(thanks crownslayer)
man, I pretty sure most of the people who watch this are veteran and to improve it ngl😂😂
while the newbie's make their mistake first b4 coming to this video
No 6 : u didnt read
Papyrus for IS game mode