Yes, if you’re up against mostly vigilance decks, an extra Relentless and Devastator could come in, and the probe droid and Cartel Spacer typically come out. Motti is also great against control, so he may come in while pulling out a Gladiator Star Destroyer. That card is good, but against control, we’d rather play 2-3 units a turn instead of one big one.
Great question. In this version, I’d say he’s a must-have. I’d make a lot of changes to the deck if you don’t have Vader. The snow trooper lieutenants, sneak attacks, etc. all become less useful. In a month, with the release of set 2, I think you can probably switch him to Maul…and bring in more of an underworld theme.
I have a list that runs more vehicles like escort skiff i run 3 relentless as a top end 2 devastator and i run the event prepare for takeoff for bossk synergy plus it rarely misses so its a 2 resource draw 2 most times
The ambush is a “when played” trigger. But since you can choose the order “when played” abilities resolve, you choose the “when played” ability of Vader to search your deck first. If you don’t find a snow trooper lieutenant, you’ll just end up with one attack. If you do find one, the snow trooper lieutenant’s “when played” becomes a “nested action.” (You can read about those in section 6.12 of the rule book on page 28). You fully resolve that when played…allowing Vader to attack for 7 to a unit or base. Then “Ambush” will resolve, allowing you to ready and attack again..as long as there is an eligible ground unit for Vader to attack.
@@SpaceBearUnlimited that's incorrect, if you trigger the snow trooper you can attack but then Vader is exhausted so you are not able to trigger Ambush
@@SpaceBearUnlimited I am pretty sure you can't attack twice. After you trigger the Liutenant effect, Vader becomes a +7 eligible for an attack, but if you do it, Vader is exhausted. After that, the ambush is not a playable ability, because Vader isn't ready anymore. Happy to be proven wrong!
@@DarthEdge Check out section 7.5.5 of the rules on page 28. It says . “Ambush” is a keyword whose effect is the same as the triggered ability: “When Played: If there is an enemy unit that this unit can attack, this unit may ready and attack that enemy unit.” So Vader would get to ready. I think a lot of folks just kind of skip the fact that ambush units enter play exhausted and then ready. But Ambush readies them.
@@jimmydox3280 Check out section 7.5.5 of the rules on page 28. It says . “Ambush” is a keyword whose effect is the same as the triggered ability: “When Played: If there is an enemy unit that this unit can attack, this unit may ready and attack that enemy unit.” So Vader would get to ready. I think a lot of folks just kind of skip the fact that ambush units enter play exhausted and then ready. But Ambush readies them.
Looks fantastic. Really solid explanation too. Really like the video format.
Thanks!
This does look like a really fun deck to play!
What if the games are best of 1? Would you put more devastator in a control meta?
Yes, if you’re up against mostly vigilance decks, an extra Relentless and Devastator could come in, and the probe droid and Cartel Spacer typically come out. Motti is also great against control, so he may come in while pulling out a Gladiator Star Destroyer. That card is good, but against control, we’d rather play 2-3 units a turn instead of one big one.
Great video deck list for this?
Thanks. You can find it here.
swudb.com/deck/view/bFUtfRNabn
Thanks going to build this deck!
decklist?
swudb.com/deck/view/bFUtfRNabn
Who can I replace vader with?
Great question. In this version, I’d say he’s a must-have. I’d make a lot of changes to the deck if you don’t have Vader. The snow trooper lieutenants, sneak attacks, etc. all become less useful. In a month, with the release of set 2, I think you can probably switch him to Maul…and bring in more of an underworld theme.
I have a list that runs more vehicles like escort skiff i run 3 relentless as a top end 2 devastator and i run the event prepare for takeoff for bossk synergy plus it rarely misses so its a 2 resource draw 2 most times
@@shanemooney6880 Sounds fun! Has it been working well for you? My Palpatine Green deck uses the escort skiff.
Does ambush happen after you sneak attack though?
The ambush is a “when played” trigger. But since you can choose the order “when played” abilities resolve, you choose the “when played” ability of Vader to search your deck first. If you don’t find a snow trooper lieutenant, you’ll just end up with one attack. If you do find one, the snow trooper lieutenant’s “when played” becomes a “nested action.” (You can read about those in section 6.12 of the rule book on page 28). You fully resolve that when played…allowing Vader to attack for 7 to a unit or base. Then “Ambush” will resolve, allowing you to ready and attack again..as long as there is an eligible ground unit for Vader to attack.
@@SpaceBearUnlimited that's incorrect, if you trigger the snow trooper you can attack but then Vader is exhausted so you are not able to trigger Ambush
@@SpaceBearUnlimited I am pretty sure you can't attack twice. After you trigger the Liutenant effect, Vader becomes a +7 eligible for an attack, but if you do it, Vader is exhausted. After that, the ambush is not a playable ability, because Vader isn't ready anymore. Happy to be proven wrong!
@@DarthEdge Check out section 7.5.5 of the rules on page 28. It says . “Ambush” is a keyword whose effect is the same as the triggered ability: “When Played: If there is an enemy unit that this unit can
attack, this unit may ready and attack that enemy unit.” So Vader would get to ready. I think a lot of folks just kind of skip the fact that ambush units enter play exhausted and then ready. But Ambush readies them.
@@jimmydox3280 Check out section 7.5.5 of the rules on page 28. It says . “Ambush” is a keyword whose effect is the same as the triggered ability: “When Played: If there is an enemy unit that this unit can
attack, this unit may ready and attack that enemy unit.” So Vader would get to ready. I think a lot of folks just kind of skip the fact that ambush units enter play exhausted and then ready. But Ambush readies them.