@honger thank you for your really nice playthroughs. I have seem a dozen of them the last few days. I wanted to ask though. Which mod change the "revive"/"medical" icons and add the "progress" bar for the revive? Is it build in the mission? And I would like to know your color and graphic settings since they make ArmA looks amazing!
Both icons and the progress bar are a part of diwako's Armor Plates System. You can even remove the armor plates and health regen and just stay with the health bar + revive only. It's almost plug and play if you don't want to mess with the settings and is compatible with every mission that does not have it's own damage reduction scripts (so basically everything that does not require ace or is not made by Zahl should cooperate just fine). There are multiple health overhauls on Workshop but this one seems to be the best suited for singleplayer so far (works with official campaigns). Regarding colors, in this video the color grading is enforced by the mission. I usually set the color preset (in Settings -> Video -> AA&PP) to "Livonia". I added 10% of saturation boost in post-process to this video to compensate for the upscaling and color pallette that make the recording less vivid. I run everything on ultra settings with PIP set to Low (rarely have to rely on it, I don't use picture-in-picture scopes, either 3D or 2D), HBAO+ Medium and FSAA 4x, and sampling set to 114%. Then I run "Real Lightning and Weather" and "Photon VFX" (with the Photon VFX Smoke patch) to make the sky and projectiles looking less artificial. If you have a powerful CPU (so something better than my Ryzen 5 2600x) then you don't need the smoke patch, because all it does is creating less smoke particles but bigger in size. If you don't do that already I highly recommend playing on the Performance branch of the game rather than Stable (you can select it in game's properties on Steam, in Beta tab), it finally makes Arma 3 use multithreading to some extent and the FPS gain can be significant (AMD X3D CPU family users report even 20+ more frames). Thanks for watching!
@@honger_ thaaat, was a really informative reply. I will definitely try most of your suggestions! Really appreciate it mate! Keep up the awesome work with your vids and if you have a twitch let me know so I can follow you there too! Take care and ArmA as much as you can!
reminded me to play this one
honger I loved ure older AEW missions, hope u ever get back to it someday
thnx
That Valkyria Chronicles Easter egg, though.
@honger thank you for your really nice playthroughs. I have seem a dozen of them the last few days. I wanted to ask though. Which mod change the "revive"/"medical" icons and add the "progress" bar for the revive? Is it build in the mission?
And I would like to know your color and graphic settings since they make ArmA looks amazing!
Both icons and the progress bar are a part of diwako's Armor Plates System. You can even remove the armor plates and health regen and just stay with the health bar + revive only. It's almost plug and play if you don't want to mess with the settings and is compatible with every mission that does not have it's own damage reduction scripts (so basically everything that does not require ace or is not made by Zahl should cooperate just fine). There are multiple health overhauls on Workshop but this one seems to be the best suited for singleplayer so far (works with official campaigns).
Regarding colors, in this video the color grading is enforced by the mission. I usually set the color preset (in Settings -> Video -> AA&PP) to "Livonia". I added 10% of saturation boost in post-process to this video to compensate for the upscaling and color pallette that make the recording less vivid. I run everything on ultra settings with PIP set to Low (rarely have to rely on it, I don't use picture-in-picture scopes, either 3D or 2D), HBAO+ Medium and FSAA 4x, and sampling set to 114%. Then I run "Real Lightning and Weather" and "Photon VFX" (with the Photon VFX Smoke patch) to make the sky and projectiles looking less artificial. If you have a powerful CPU (so something better than my Ryzen 5 2600x) then you don't need the smoke patch, because all it does is creating less smoke particles but bigger in size.
If you don't do that already I highly recommend playing on the Performance branch of the game rather than Stable (you can select it in game's properties on Steam, in Beta tab), it finally makes Arma 3 use multithreading to some extent and the FPS gain can be significant (AMD X3D CPU family users report even 20+ more frames).
Thanks for watching!
@@honger_ thaaat, was a really informative reply. I will definitely try most of your suggestions! Really appreciate it mate! Keep up the awesome work with your vids and if you have a twitch let me know so I can follow you there too!
Take care and ArmA as much as you can!