The Making of Eva Herzigová's MetaHuman

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  • เผยแพร่เมื่อ 1 พ.ค. 2023
  • How supermodel Eva Herzigová’s 3D avatar was brought to life, in our collaboration with Unsigned Group using MetaHuman Creator for Unreal Engine.
    From character art to motion capture, digital clothing to virtual make-up - take a deep dive into the process of creating an authentic avatar of one of the world’s most photographed people.
    Read more here: bit.ly/420NiVf
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ความคิดเห็น • 7

  • @saeedpipel5619
    @saeedpipel5619 11 หลายเดือนก่อน +2

    very nice , i hope to see more posts from you :) thanks for behind the scene , actually I got self confidence when i see my workflow in same as yours :)

  • @DrR0bot
    @DrR0bot ปีที่แล้ว +1

    Are they using only Unreal engine? For the character

    • @aaagaming2023
      @aaagaming2023 ปีที่แล้ว

      Yes but with a custom imported mesh.

  • @fasiixmadia3636
    @fasiixmadia3636 ปีที่แล้ว

    🥰🥰🥰🥰

  • @user-hd9nc7zp1v
    @user-hd9nc7zp1v หลายเดือนก่อน +1

    Did the real Eva approve of her AI clone and what exactly is the big deal with an AI version of her?
    Looks cool but scary how accurate resembles her. Should i be impressed or worried?
    I love Eva though.

    • @dimension-studio
      @dimension-studio  หลายเดือนก่อน +1

      Yes, we worked closely with Eva to create her MetaHuman! You can read more about it here dimensionstudio.co/news/supermodel-eva-herzigovas-metahuman-gets-ready-take-over-runway/

    • @user-hd9nc7zp1v
      @user-hd9nc7zp1v หลายเดือนก่อน +1

      @@dimension-studio that's a relief. Looks cool.