How to prepare Custom Metahuman Characters | Metapipe

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  • เผยแพร่เมื่อ 15 ส.ค. 2023
  • NOW AUTOMATIC LOD GENERATION IS AVAILABLE WITH CUSTOM PROPORTIONS AND EXPRESSIONS METAHUMANS!
    Product Link: www.artstation.com/a/26797596
    Discord Support Link: / discord
    Documentation: www.artsandspells.com/documen...
    The difference between Mesh to Metahuman:
    - Can not edit blendshapes of expressions
    - Mesh to Metahuman is limited.
    - Not %100 accurate with the shape, only do faces
    - Only for human models -Doesn't change Body
    The difference of Metapipe:
    - You can create custom Metahumans in under 5 min!
    - You can change Metahuman's Expressions with your sculpts
    - Automatic Joint Transfer for both HEAD and BODY
    - Can generate automatic LOD's for both head and body
    - Working seamlessly with Unreal Engine and Metahuman Animator
    - Works with the help of official Dna Calibration Library so that your custom Metahumans will be remain as Metahuman with all properties. They will be exatly a METAHUMAN! Not a custom character.

ความคิดเห็น • 25

  • @johnnybloem1
    @johnnybloem1 9 หลายเดือนก่อน +4

    Thank you for showing us in depth how to prepare our stylised characters for metapipe. Do I understand it correctly: Metapipe autorig custom characters, therefore, get the joints and blendshapes in place for metahuman animation? To some extent, if the Typology/vertices of the custom mesh and metahuman are the same then metapipe can transform a body or face? In other words, metapipe cannot morph a metahuman into an animal but can do for humanoid characters if they are in the A-pose. On a sidenote: I am trying to figure out how I can use metapipe to use some of my Daz clothing, accessories and hair to glam up my female metahumans. At present I just use a Daz body with a metahuman face and it takes a long time.

    • @artsnspells
      @artsnspells  9 หลายเดือนก่อน +1

      Hi, thank you for asking, you are correct, you cannot make quadroped characters but any humanoid character in the same pose. and you can adjust the pose easily. Blendshapes transfers automatically and in addition u can modify them if you dont like them. For the clothing the process is same for the cloth rigging to original metahumans. Custom Metahumans are Metahumans so you can do anything that can be done for original Metahuamans...

  • @Mr3Dmutt
    @Mr3Dmutt 25 วันที่ผ่านมา +1

    I just picked up a copy of Metapipe, though I'll probably wait until the next version with the body tools before diving in. I had a quick question though. For characters like this one, where they have very non-human ears that would require a joint, can that be achieved with the metapipe tools? How easy, or is it even possible to add additional joints to the metahuman rig?
    Thanks

    • @artsnspells
      @artsnspells  25 วันที่ผ่านมา +1

      This kind of character can be done with metapipe without needing to add any additional joint. Otherwise you cant add joint to head skeleton and you cna add to the body skeleton only if you create all blueprints from scratch.

  • @sergiotruque7070
    @sergiotruque7070 9 หลายเดือนก่อน +1

    THANKS!!!! 🙏🙏🙏

    • @artsnspells
      @artsnspells  9 หลายเดือนก่อน

      Your welcome!

  • @user-jo4vg2ei7j
    @user-jo4vg2ei7j 7 หลายเดือนก่อน +1

    Hello , I'm going to try this plugin recently .
    Does the same topology mean that the target model should have exactly the same number of vertices as the metahuman model?

    • @artsnspells
      @artsnspells  5 หลายเดือนก่อน

      Same number also same vertex order

  • @MasterWaveXL7
    @MasterWaveXL7 9 หลายเดือนก่อน +2

    Would there also be errors if the character is digitigrade? Do you have any tips for digitigrade walk cycles?

    • @artsnspells
      @artsnspells  9 หลายเดือนก่อน +3

      To be honest didn't try it, in our discord group some people tried that but don't know the result. My suggestion is always Metahuman Pose, but it is mostly important in arm area. legs are more flexible, it can be tried

  • @MotuDaaduBhai
    @MotuDaaduBhai 6 หลายเดือนก่อน +1

    At the end of the video you mentioned about releasing another video about how to transfer existing texture to metahuman uv. Did you release it or planning to release anytime soon?

    • @artsnspells
      @artsnspells  6 หลายเดือนก่อน

      Didnt released yet but i will definately record one very soon

    • @MotuDaaduBhai
      @MotuDaaduBhai 6 หลายเดือนก่อน

      @@artsnspells Eagerly waiting then! I have models which have very weird uvs and I am unable to use them after making them MH compatible.

  • @seans4018
    @seans4018 9 หลายเดือนก่อน +1

    Is it be possible to have a dog leg setup?

    • @artsnspells
      @artsnspells  9 หลายเดือนก่อน +1

      Didn't try it, it may work

  • @Polychi1998
    @Polychi1998 3 หลายเดือนก่อน +1

    Think you can give us a tutorial on how to make anthros?

    • @artsnspells
      @artsnspells  3 หลายเดือนก่อน

      What is Anthros?

    • @Polychi1998
      @Polychi1998 3 หลายเดือนก่อน +1

      @@artsnspells basically, furries

    • @artsnspells
      @artsnspells  3 หลายเดือนก่อน

      Maybe someday, why not! Sure

    • @flakey7832
      @flakey7832 2 หลายเดือนก่อน

      ofc it's the guy with the loona pfp lmao (I'll be waiting for such tutorial as well)

  • @salmanramezani4784
    @salmanramezani4784 5 หลายเดือนก่อน +1

    how you imported your model in metahuman site ?

    • @artsnspells
      @artsnspells  5 หลายเดือนก่อน +1

      Only solution is Mesh to Metahuman right now

    • @smithyjake
      @smithyjake หลายเดือนก่อน

      @@artsnspells you can download using bridge since 2 years ago, I just finished a unannounced AAA remake title, we actually just sculpt using the metahuman base model. Dont need to repost your personal model like the metahuman one, save you some time.

  • @mimemouse997
    @mimemouse997 9 หลายเดือนก่อน

    Sheep 🐑 man?