How to prepare Custom Metahuman Characters | Metapipe
ฝัง
- เผยแพร่เมื่อ 15 ส.ค. 2023
- NOW AUTOMATIC LOD GENERATION IS AVAILABLE WITH CUSTOM PROPORTIONS AND EXPRESSIONS METAHUMANS!
Product Link: www.artstation.com/a/26797596
Discord Support Link: / discord
Documentation: www.artsandspells.com/documen...
The difference between Mesh to Metahuman:
- Can not edit blendshapes of expressions
- Mesh to Metahuman is limited.
- Not %100 accurate with the shape, only do faces
- Only for human models -Doesn't change Body
The difference of Metapipe:
- You can create custom Metahumans in under 5 min!
- You can change Metahuman's Expressions with your sculpts
- Automatic Joint Transfer for both HEAD and BODY
- Can generate automatic LOD's for both head and body
- Working seamlessly with Unreal Engine and Metahuman Animator
- Works with the help of official Dna Calibration Library so that your custom Metahumans will be remain as Metahuman with all properties. They will be exatly a METAHUMAN! Not a custom character.
Thank you for showing us in depth how to prepare our stylised characters for metapipe. Do I understand it correctly: Metapipe autorig custom characters, therefore, get the joints and blendshapes in place for metahuman animation? To some extent, if the Typology/vertices of the custom mesh and metahuman are the same then metapipe can transform a body or face? In other words, metapipe cannot morph a metahuman into an animal but can do for humanoid characters if they are in the A-pose. On a sidenote: I am trying to figure out how I can use metapipe to use some of my Daz clothing, accessories and hair to glam up my female metahumans. At present I just use a Daz body with a metahuman face and it takes a long time.
Hi, thank you for asking, you are correct, you cannot make quadroped characters but any humanoid character in the same pose. and you can adjust the pose easily. Blendshapes transfers automatically and in addition u can modify them if you dont like them. For the clothing the process is same for the cloth rigging to original metahumans. Custom Metahumans are Metahumans so you can do anything that can be done for original Metahuamans...
I just picked up a copy of Metapipe, though I'll probably wait until the next version with the body tools before diving in. I had a quick question though. For characters like this one, where they have very non-human ears that would require a joint, can that be achieved with the metapipe tools? How easy, or is it even possible to add additional joints to the metahuman rig?
Thanks
This kind of character can be done with metapipe without needing to add any additional joint. Otherwise you cant add joint to head skeleton and you cna add to the body skeleton only if you create all blueprints from scratch.
THANKS!!!! 🙏🙏🙏
Your welcome!
Hello , I'm going to try this plugin recently .
Does the same topology mean that the target model should have exactly the same number of vertices as the metahuman model?
Same number also same vertex order
Would there also be errors if the character is digitigrade? Do you have any tips for digitigrade walk cycles?
To be honest didn't try it, in our discord group some people tried that but don't know the result. My suggestion is always Metahuman Pose, but it is mostly important in arm area. legs are more flexible, it can be tried
At the end of the video you mentioned about releasing another video about how to transfer existing texture to metahuman uv. Did you release it or planning to release anytime soon?
Didnt released yet but i will definately record one very soon
@@artsnspells Eagerly waiting then! I have models which have very weird uvs and I am unable to use them after making them MH compatible.
Is it be possible to have a dog leg setup?
Didn't try it, it may work
Think you can give us a tutorial on how to make anthros?
What is Anthros?
@@artsnspells basically, furries
Maybe someday, why not! Sure
ofc it's the guy with the loona pfp lmao (I'll be waiting for such tutorial as well)
how you imported your model in metahuman site ?
Only solution is Mesh to Metahuman right now
@@artsnspells you can download using bridge since 2 years ago, I just finished a unannounced AAA remake title, we actually just sculpt using the metahuman base model. Dont need to repost your personal model like the metahuman one, save you some time.
Sheep 🐑 man?