Don't Miss Out On These Feats In Pathfinder: Wrath of the Righteous (Beginner's Guide)

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  • @WolfheartFPS
    @WolfheartFPS  3 ปีที่แล้ว +19

    Use These Abilities! - th-cam.com/video/wdQv7b8ML14/w-d-xo.html
    Thanks for watching. Be sure to add any knowledge / tips below in the comments. Sorry for the lack of music & visuals in this one, this week is a bit busy for myself so I had to drop a little in quality ;)
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    • @michellesanctuary9089
      @michellesanctuary9089 3 ปีที่แล้ว +2

      Dear Wolfheart, you have one of the best quality rpg channel in youtube, very rich in guides & tips. thank you so much. as new player i appreciate your work very much. 🍷🍹

    • @ceno10101
      @ceno10101 3 ปีที่แล้ว

      where can i buy some socks for all these feats? haha

  • @jeffreymeehan3567
    @jeffreymeehan3567 3 ปีที่แล้ว +215

    Spell penetration is a MUST for this game. Almost every demon, who are the main enemies of the game, has Spell Resistance, so any magic user that casts offensive spells will do incredibly well to pick up this feat (as well as the greater and mythic versions). Sure, there are sexier feats out there, like the various metamagic feats, but they won't do shit if you can't even get through an enemy's SR.

    • @asherj2474
      @asherj2474 3 ปีที่แล้ว +8

      Learnt this the hard way, had to rely on pit spells (conjuration) that ignores spell resistance to tide me over. I wish there was a way to view/categorise spell lists so we can see which has what (Spell resist, full round/standard/swift action etc)

    • @sharangcool
      @sharangcool 3 ปีที่แล้ว +2

      Srsly i need to get this on my casterds, I just finished act 1 and atm only my mc (knifemaster rogue) and lann are the ones doing the big damage, nenio misses half the time and the other times she does hit, it tickles the enemy

    • @malusvir
      @malusvir 3 ปีที่แล้ว +12

      On average, spell slots are a pretty inefficient means of doing damage even before you factor in all the spell resistance, energy resistance and immunities, and ridiculously high saving throws in this game. A haste can accomplish a lot more than a fireball most of the time, until you get to much higher levels and start adding in metamagic.
      Spells are still great, but blasting is going to use up your slots real quick. BUT, a particularly great choice is Snowball, right at first level. It's a ranged touch attack, no save, and best of all, no SR. The damage is what you can expect for a 1st level spell, but it's perfect and eldritch scoundrels or arcane tricksters in your party.

    • @havokmusicinc
      @havokmusicinc 3 ปีที่แล้ว +3

      It is still good to have hungry pit and grease around regardless of your level, as well as other spells that ignore SR, since creatures with total spell immunity (such as golems) are still affected by spells that ignore SR. Casting grease on the adamantine golems in Kingmaker made that fight a total cakewalk, since they kept falling prone and losing their actions (and frequently prompting attacks of opportunity when they managed to get up)

    • @havokmusicinc
      @havokmusicinc 3 ปีที่แล้ว +7

      @@malusvir Snowball also scales very well AND if they fail their save they lose a turn - can't go wrong! Boneshaker/Shatter are good for higher level spells, since it doesn't deal elemental damage

  • @errolneal9789
    @errolneal9789 3 ปีที่แล้ว +66

    so many choices.. I feel de_feated when choosing.

  • @mystfawn8774
    @mystfawn8774 3 ปีที่แล้ว +7

    Also, remember to note with Weapon Focus that feats like Greater Weapon Focus and Weapon Specialisation are Fighter Restricted feats, not just anyone can take them. (Through anyone can take Weapon Focus)

    • @lasombra120680
      @lasombra120680 ปีที่แล้ว

      The legit fighter build so fun :)

  • @gamerdad9051
    @gamerdad9051 3 ปีที่แล้ว +15

    Honestly, I need all the help I can get with these games, thanks for the video.

  • @snakehachi
    @snakehachi 3 ปีที่แล้ว +44

    improved initiative> your enemies cant hurt you if theyre dead

  • @erikes3734
    @erikes3734 3 ปีที่แล้ว +4

    Kept getting my spells resisted early on once the demons started being more common around Act 2. Ended up respecing to be a Elf for the spell pen and the racial arcane focus on top of the spell pen and greater spell pen for something like +7 more on top of caster level. Really helps in the long run

  • @ButlerPointer
    @ButlerPointer 3 ปีที่แล้ว +46

    I feel like Clustered shots needs a mention here, it's almost a must for ranged weapon users, at least bow/crossbow users.
    Clustered shot makes it so any damage reduction an enemy has only applies one time to your entire attack when making a full attack action, so that can be a huge damage increase.
    If an enemy has DR 10 and you hit 4 arrows, normally you lose 40 damage there, clustered shots reduces this to a loss of 10 damage, so an almost insane increase in damage.
    Seeing as most demons have DR and you need cold iron at least to get through it, I really recommend Clustered shots on characters like Lan , Wenduag and Arushalee

    • @balrogfireshadow7950
      @balrogfireshadow7950 ปีที่แล้ว +2

      Yeah, but wouldn’t the covenant of the inheritor make it moot so you save a feat?

  • @bluerationality
    @bluerationality 3 ปีที่แล้ว +11

    Initiative seems to be important also bc you also get flat-footed on the enemy moves before your character acts. I think a mythic feat copies all spell focus/specialization feats for a school to another school. Maybe more efficient to take that rather than a second school? Not sure.

  • @tenpennygrim5884
    @tenpennygrim5884 3 ปีที่แล้ว +34

    Once in awhile? Spell resistance is relentless in this game. Take the spell pen feats all the way to mythic.

    • @GabrielPassarelliG
      @GabrielPassarelliG 3 ปีที่แล้ว

      Also, before Spell Focus. Early on, it's much easier to win saves than to bypass Spell Resistance. Later, with high Caster Levels, DCs can become too low and you may start to need those feats.

    • @alexguigui8231
      @alexguigui8231 3 ปีที่แล้ว +1

      Also consider taking Ascendant Element. Spell Pen is great but it doesn't do any good if the target's immune. I took it on my druid for all the electric spell they get. Call Lightning and stormbolt are now much more valuable.

    • @DKarkarov
      @DKarkarov 3 ปีที่แล้ว +1

      Lol to be honest I think wolfheart hasn't even gotten to chapter 4, maybe not even 3. All his videos talk about stuff that is chapter 1-2 level info. In chapter 1 you don't need spell pen, I feel sorry for the offensive caster who got to chapter 4 thinking spell pen feats were optional.

    • @Owltoppus
      @Owltoppus 3 ปีที่แล้ว

      Heck, and be an elf if you dont mind being a giraffe human hybrid.

  • @gurugeorge
    @gurugeorge 3 ปีที่แล้ว +1

    These are great introductory vids for beginners, I think people will get a lot of value out of them, well done!
    Just a wee point: If you're a spellcaster using a crossbow, the way to avoid the -4 penalty for firing into melee is of course to plink away at ancillary targets who aren't in melee (for example archers in the enemy's backline). Usually spellcasters will have decent dexterity (for the extra AC if nothing else), so they can be okay with crossbows in that context, even if they don't have precise shot (e.g. if they're a pure caster or healer who isn't going to be firing any rays or ranged touch attacks into melee).
    But it's usually worth squeezing the P-B/Precise Shot combo into offensive spellcaster builds, since rays and ranged touch attacks are probably going to be a regular part of their arsenal, and especially if they take anything that adds sneak attack damage, as in this game (though not in Pathfinder Tabletop, which is a bit stricter) enemy combatants engaged with at least two of your melee guys are susceptible to ranged sneak attacks.

    • @WolfheartFPS
      @WolfheartFPS  3 ปีที่แล้ว

      Thanks! And Thanks for the extra info.

  • @GabrielPassarelliG
    @GabrielPassarelliG 3 ปีที่แล้ว +6

    Spell Penetration feats should have higher priority than Spell Focus. First because they work with every magic school and at least 80% of all available spells in the game. Second because many spells have partial saves or at least force a save per turn while inside the AoE. So, for me, priorities would be something like Spell Penetration > Spell Focus > Elemental Focus.

  • @NguyenTuanAnh-bz5xu
    @NguyenTuanAnh-bz5xu 3 ปีที่แล้ว +13

    Can you make a video that explain the teamwork feats and how it works for caster, Melee and ranger ^^

  • @scottmcclure9407
    @scottmcclure9407 3 ปีที่แล้ว +3

    On the power attack and deadly aim there piranha attack which is dex version of power attack. Mainly good for rogue or dex base melee.

  • @deborahsmith1546
    @deborahsmith1546 3 ปีที่แล้ว +1

    Thank you for this. I never knew I needed this until watched this video.

    • @WolfheartFPS
      @WolfheartFPS  3 ปีที่แล้ว

      No problem. Thanks for watching!

  • @redninja2470
    @redninja2470 3 ปีที่แล้ว +25

    You have my permission to lie about stopping after this one, loving the WotR content!

  • @Tentacl
    @Tentacl 3 ปีที่แล้ว +19

    I hate weapon focus on a base level for videogames. In the table, the GM will adapt the loot table for you. In videogames, that just means you feel bad for not using the most powerful drops.

    • @rudeboyjohn3483
      @rudeboyjohn3483 3 ปีที่แล้ว +2

      THIS. I feel the same way. Having to throw away all the shiny "auto-leveled" weapons JUST to satisfy the cost of ONE feat is painful

    • @jeremyc4811
      @jeremyc4811 3 ปีที่แล้ว +5

      It's especially bad in Pathfinder since there are so many types of weapons: light crossbow, heavy crossbow, longsword, bastard sword, light mace, heavy mace, bite, etc. etc. It should be broader weapon classes: melee simple, ranged simple, melee martial, ranged martial, melee exotic, ranged exotic.

    • @Hexatomb
      @Hexatomb 3 ปีที่แล้ว +1

      Mythic weapon focus is a huge damage increase though...

    • @Ender240sxS13
      @Ender240sxS13 3 ปีที่แล้ว

      @@jeremyc4811 this right here

    • @Sabamonster
      @Sabamonster 3 ปีที่แล้ว +2

      Weapon Focus should be handled in the way that some Fighter weapon types are. Make larger, broader groups. At least that way you can increase your chances of finding something you want to use that will be covered by the feat.

  • @alex-uw4mm
    @alex-uw4mm 3 ปีที่แล้ว +7

    ah vid for all the feat fetishists

  • @GalenAndrico
    @GalenAndrico 3 ปีที่แล้ว

    PBS and Precise are absolutely a must. Great callout.
    Weapon Focus is absolutely great for fighters (and melee/ranged who are heading for shatter defenses) but isn't too big for others. Still, it can be a solid choice.
    Armor and Shield Focus is a trap. Tanks usually don't use armor (they use mage armor) and typically don't use shields either (they use crane style and shield spell). Its fine for lower difficulties but around normal you're going to want to start working with Dex based tanks.
    Improved Initiative is... not good. Your stated reason for taking it is to act earlier in the round. If you really want to do this then I suggest mass cats grace (+2 to initiative) and it doesn't cost a feat. Alternatively just get the drop on the enemies (doesn't always work for scripted fights, I'll grant, but for most encounters use a scout and charge in or lob a fireball) if you are the initiator in combat you'll get a free round where the enemy is flat footed and cannot act.
    Spell Pen and Greater Spell Pen are mandatory for any blaster or debuffer archetypes. Grab mythic spell pen too on casters.
    Spell Focus is... it depends on the school. For Wotr I wouldn't recommend it for Transmutation, Conjuration, Abjuration, Divination, or Enchantment. It has some use in Evocation, Necromancy, Illusion.
    Power Attack (don't forget Piranha Strike for Dex and Combat Expertise for Int) and Deadly Aim are good, but watch your AB maluses as AC can get very high later on. Power Attack into Cornugon Smash is good for high-persuasion characters applying shaken to enemies on hit. Synergizes very well with shatter defenses.
    Cleave is... it falls off VERY quickly. It has some very strong niche use cases (scythe in act 2 which does weapon damage to nearby enemies and procs off cleave on all targets) but when you get into iterative attacks cleave is kinda worthless.
    Rapid Shot is excellent for ranged. Careful not to pick it up on Lann, but its great for everyone else. (ranged non-casters)
    Selective Channel is... eh... good for lower levels maybe but once you get to the heal line of spells (or harm) it falls off in-combat. Channeling is great for out of combat AoE heals but... just use all your potions.
    Two Weapon Fighting is FANTASTIC, on high BAB classes. beware it has a very high feat cost and 19 Dex cost for GTWF. But extra attacks are always lovely. Power Attack and TwoHanded tends to do better damage/hit (bypasses resistances better) but TWF will get you more attacks/round so scales up better with on-hit weapons. Interesting note: you can meld TWF with Throwing Axes, then pick up the ranged line for some spectacular damage. Downside is the reduced range. There are some great throwing axes in-game though.

  • @stephenheninger8498
    @stephenheninger8498 3 ปีที่แล้ว

    These are definitely the basics, I enjoyed the content. Thanks.

  • @christophermzdenek
    @christophermzdenek 3 ปีที่แล้ว +24

    Concerning Spell Focus, if you grab focus in COnjeration, it opens up Augmented Summoning. This feat lets every summoned creature be significantly more powerful.

    • @WolfheartFPS
      @WolfheartFPS  3 ปีที่แล้ว +4

      nice thanks for sharing

    • @frzkhrx
      @frzkhrx 3 ปีที่แล้ว +5

      and superiour summoning after the augmented, that way all your summons that summon more than 1 will actually summon 1 more on top of those, theres also a whip that you could find that gives your summons extra attack that you can place on your belt

    • @rudeboyjohn3483
      @rudeboyjohn3483 3 ปีที่แล้ว +2

      I plan on focusing on a Summoner build on my 3rd play through. Right now, on my first, I have one summoned Triceratops (Bismuth) that I picked up from a jade figurine. AC is 44 now, with 30 something Strength. Saves are the weak spot of course, but I also got a Cloak off a Lich that causes Fear on sight. Super pimp. It's become our team's mascot and I'm loving it.
      2nd playthrough is probably gonna be a Cavalier

    • @jamesbrice3267
      @jamesbrice3267 3 ปีที่แล้ว

      Has anyone got far enough to know if it works on Mythic summons?

    • @christophermzdenek
      @christophermzdenek 3 ปีที่แล้ว

      @@jamesbrice3267 it certainly does.

  • @orarinnsnorrason4614
    @orarinnsnorrason4614 3 ปีที่แล้ว

    For weapon focus. If you're a spell caster that uses touch attacks often you can actually pick weapon focus ray or touch.
    In this instance I'd pick touch because you're picking an attack that all ray spells use plus touch spells, so basically a 2 for 1 feat.

  • @MidnightHozz
    @MidnightHozz 3 ปีที่แล้ว +23

    IMO Outflank is a must have for all melee, including pets. Also Combat Reflexes for any high Dex melee.

    • @durandin5175
      @durandin5175 3 ปีที่แล้ว +1

      yeah really shocked outflank wasnt mentioned. also a good one ot pair with it is "sieze the moment" if you have some Attack of Opporutnities on your melee people have one be a crit fisher (raiper with keen or improved crit feat for example) so all melee with this setup are just getting even more attack chances a round. does require some dex on them but that is what belts are for.

    • @cornpop3159
      @cornpop3159 2 ปีที่แล้ว +1

      nice, thats actually why I came here.

  • @desdicadoric
    @desdicadoric 3 ปีที่แล้ว

    Great point re spell resistance, the problem with weapon focus is constantly finding great new different weapons!

  • @ilejovcevski79
    @ilejovcevski79 3 ปีที่แล้ว +9

    For new players, do note that the importance, priority and order of some of these feats depends on the difficulty level. As a general rule (there are exceptions of course), the importance of feats that increase Armor Class and Attack bonus is greater at lower difficulties, while feats that increase damage and survivability (prevent you from dying) matter more at higher difficulties. Why? There are quite a few enemies that starting on core (and some even on medium) will hit you no matter what you AC is and have an AC themselves that can't be beaten through conventional attacks. how do you fight those spikes in difficulty? By playing the contingency card. If you know you gonna miss most of the time, make sure you gonna do damage even when you miss. If you know you only gonna hit on natural 20's, make sure you maximize damage when you do crit them. Same goes for defense. If you know you gonna be hit anyways, make sure you survive those hits. As the difficulty goes even higher, there's another trend creeping in, offense becomes more important then defense. That is, because your enemies gonna hit you every time and they gonna hit hard, you want to end the fights as fast as possible. So you may want to prioritize feats and spells that will enable you to dispatch them before they dispatch you. So be mindful of feats that give you bonuses when swarming the enemy or feats that give you OOO (out of order) actions, like opportunity attacks.

  • @SDZ675
    @SDZ675 3 ปีที่แล้ว +7

    best part about feats is now you can search them instead of having to scroll every time.

  • @MrGouldilocks
    @MrGouldilocks 3 ปีที่แล้ว +7

    I tend to stay away from feats like weapon focus unless it's a ranged character where I know I'm going to be using a longbow. But you find so many interesting and powerful weapons throughout the game of all different types, that typically you can use the most recent or most powerful weapon you have found I'm likely get a better advantage than just a bonus from weapon focus. Plus, it's a lot more fun when every weapon you find can be a potential upgrade for your characters, instead of hoping for a specific weapon.

    • @Malroth00Returns
      @Malroth00Returns 3 ปีที่แล้ว +1

      Every melee character with a decent CHA should at least consider it because it leads to the Dazzling Display feat which gives a spammable AOE fear effect.

    • @RodrigoLopesBrazil
      @RodrigoLopesBrazil 2 ปีที่แล้ว

      @@Malroth00Returns yeap, and consider that Dazzling Display is just a feat tax for Shattering Defense.

  • @RodrigoLopesBrazil
    @RodrigoLopesBrazil 2 ปีที่แล้ว +10

    Ok, let me consolidate everything that was not mentioned on the video.
    First, with exception of Power Attack, you probably don't want to take any feat that exchange Attack Bonus (AB) by 3 Damage (unless you are playing on easy difficulty). In this particular game, AC (Armor Class) and AB are the most important things to consider. Keep in mind that to hit, your character AB + D20 needs to overcome enemies AC (your character AB should be higher than the target AC).
    So, I would frankly avoid Piranha Attack, Deadly Aim, etc. Rapid Shot and Two Weapon Fighting are different story because they would provide extra-attack(s).
    Power Attack is an exception tho because : 1. it is a requirement for many other feats. 2. It is requirement for Mythic Power Attack - the big difference is the strength component on Mythic Power Attack. 3. as mentioned on video, it might make some value for 2H (two handed weapons).
    Now, that we agree that to reduce the difference between your Character AB and target enemy AC is so important, let us consider some feats:
    - Overflank for meele. Even your support characters (like clerics) may have overflank to benefits the Damage Dealers.
    - Crane Style, for Tanks : it reduces the AB penalty and increase the AC
    - Finally, to overcome AC defense, you might want to make your enemies flat-footed. If the target is flat-footed, dexterity bonus is denied for them. The most important combo in the game to achieve this is Cornugon Smash (here Power Attack is a requirement here) and Shatter Defenses. if you can demoralize the enemies by other means, you don't need Cornugon Smash although it is good to have.
    For Range Weapons you might consider:
    "Once in a while" you'll come across creatures that have damage reduction. For that reason, Clustered shots is mandatory for range attacks.
    Rapid Shot and Manyshot can't be used with a Zen Archer's flurry of blows.
    Last, Cleave is bad. There are many many ways to get multi-attacks in these game. And normally you can add multi-attack on top of multiple attack. For example, Haste + Two Weapon fighting + Additional attacks from BAB. You cannot use cleave in any of them. However, cleaving Finish is good feat.

  • @gramps-BHC
    @gramps-BHC 3 ปีที่แล้ว

    Another helpful video... thanks for the insights wolf

  • @Zoze13
    @Zoze13 2 ปีที่แล้ว +4

    Absolute A Plus content my dude. No fluff, no click bait, no malarkey hootin and hollering about your brand. And absolutely stellar beginnier guides.
    I have 500 hours in console Kingmaker and just started Wrath. I agree with almost all your content I’ve already know and you still teach me a ton. All your guides A must watch for anyone starting Pathfinder games.

  • @dagonofthedepths
    @dagonofthedepths 3 ปีที่แล้ว +8

    One other thing with power attack is it leads into Cornugon Smash which lets you roll a passive intimidation check to shaken an enemy every time you hit them. So it's brutal if you have a character that's a fighter speced with persuasion and has high charisma or a character with the intimidating poweress feat.

    • @joorsan
      @joorsan 3 ปีที่แล้ว +2

      I use this with my rogue, combined with shatter defense(they get flat footed). makes it so I can sneak attack targets alone.

    • @NonlinearNumbers
      @NonlinearNumbers 3 ปีที่แล้ว

      Perfect feat for Regill since he start with skills in persuasion.

    • @DKarkarov
      @DKarkarov 3 ปีที่แล้ว

      @@NonlinearNumbers The problem with regill is he also is dex based, so doesn't benefit from intimidating prowess. The fact that regill is a gnome is literally the one thing that keeps him from actually being an optimal character. He is good for this build, but a hand made hellknight character with a different race and strength based stats is better. Lastly to the og comment, don't forget dazzling display and dreadful carnage. Nothing like a free 30 foot aoe intimidate every time you kill an enemy in melee.

  • @alexguigui8231
    @alexguigui8231 3 ปีที่แล้ว +5

    A feat that I would recommend is Crane style. Tanks like Seelah really benefit from it. Now, it's up to you whether you want to take a monk dip early on or try to unlock it via the Dodge feat later. I don't think being a lvl 20 Paladin is really worth it, so might aswell take her first level as a monk just to unlock Crane style and further up, Crane Wing and Crane Riposte. That way you can just leave the fighting defensively toggled on for your entire run and never think about it. So yeah when making a tank with high AC might want to spend one level in monk (you have to be lawfull though so take that into consideration) so you get even more AC without taking the penalty.

    • @WolfheartFPS
      @WolfheartFPS  3 ปีที่แล้ว

      I’ll definitely have to try that one

    • @alexguigui8231
      @alexguigui8231 3 ปีที่แล้ว +1

      @@WolfheartFPS Hell I'm currently playing a lich wizard/eldritch knight. My 6th level was one level in monk just to get crane style. Add that to mage armor and bone shield later on, power attack, and you're going to pump that scythe like a champ, whilst being almost untouchable.

  • @scalpingsnake
    @scalpingsnake 3 ปีที่แล้ว +4

    The first one already helped me so much... No wonder Nenio misses a lot I thought it was just bows.

  • @gordonmcinnes8328
    @gordonmcinnes8328 3 ปีที่แล้ว +1

    Less obvious and more specialist (so every PARTY should look at these for one or more members dependant on role):
    Ability Focus (e.g. witches hex save dcs).
    Improved Critical (a MUST HAVE for combatants) & Vital Strike (chain) for those who like to charge!!!
    For skill monkeys: Skill Focus (Key skills - Athletics, Mobility, Persuasion, Perception & Disable Device), Alertness (Your perception score can NEVER be too good), Deft Hands & Close Call (how many times have you missed out on treasure because you failed to pick the lock) & Persuasive/Deceitful (opens up many dialogue options as well as intimidate based combat assistance).
    Iron Will/Great Fortitude and improved versions - to cover that weak but important saving throw.

  • @zuloph
    @zuloph 6 หลายเดือนก่อน +1

    This video really needs an update. Armour Focus and Shield Focus got overhauled with new mythic variant feats.
    Precise shot being suggested for characters like Daeran and Nenio is just terrible. Daeran is a much better controller healer with enchantment spells which just hit and Nenio is an illusionist by default. Can you do other stuff with them which might require it? Sure, but by default it's a pretty terrible pick.
    Didn't mention Pirana Strike with Power Attack and Deadly Aim.
    Cleave is really only good for getting to Cleaving Finish, you'll never use it once you hit 6BaB and can full attack.
    Selective Channel is a terrible feat, channeling is best done out of combat. Daeran and Sosiel are stuck with it because it's in their base kit but Seelah is already starved for feats since Paladins don't get any bonus feats.
    Should have discussed Metamagic as a whole for casters. Different metamagic are better for different kinds of casters, like heighten spell for DC casters or Bolster Spell for blasters and so on.
    Didn't mention Weapon Finesse, pretty much required for a melee dex fighter.
    Improved Critical is another great feat for any weapon fighters or ray specialist mages.
    Lunge didn't exist when this was made, another great feat for melee fighters to increase how many enemies they can hit so less of their full attack goes to waste if they kill something, increasing what they can hit with Cleaving Finish or keeping a lower AC melee fighter behind the tanks.
    Outflank, staple melee feat. Better than weapon focus, which Weapon Focus is just a pretty mid pick if you can't get access to Greater Weapon Focus and really stack those bonuses with Mythic Weapon Focus as well.
    Slashing Grace and Fencing Grace, great way to get dex to damage when the weapon qualifies for dex fighters without being a rogue and without having to spend a far more precious mythic feat on Mythic Weapon Finesse (though some builds can afford to take Mythic Weapon Finesse, but not many).
    Shake it Off is a great pick if you know you'll have enough people to take advantage of it since it just adds to all your saves.
    Iron Will or Great Fortitude are great filler picks later if you finish your build early just because there's so many terrible will and fortitude saves in the game. Having +2 to a relevant save is much better than say an eventual 20hp from Toughness. Great picks if you can't afford to take Shake It Off either

  • @R0DAPR0
    @R0DAPR0 3 ปีที่แล้ว

    Appreciate the rundown! As somebody who is new to Pathfinder, feat selection was the thing that overwhelmed me the most during character creation.
    I also didn’t understand, why the ranged attack feats were recommended for spellcasters, but I know why.
    It seems really easy to screw up your build, if you don’t pick the right feats from the start, so thank you for providing an easily understandable base to build off of!

  • @scire105
    @scire105 3 ปีที่แล้ว +8

    Good video. Some toughs from a veteran pnp pathfinder player.
    The cleave line of feats is bad in most situations, since using cleave is an standard action which means that you can't multiattack and use cleave at the same time (cleaving finish still works but it's usually not worth it to go there, though you can do some things with spirited charge and cleaving finish)
    Regarding selective channel. Only pick it up if you want to channel for damage, since healing in combat is usually a bad idea in pathfinder, it's simple not efficient to use heal in combat, everyone is gonna deal way more damage than you can heal.
    About power attack and deadly aim. They are similar, but very different at the same time. If you are a two handed character, you grab power attack at lvl 1, and you are set. Two handed str charactares with power attack are great since they come online literally at level one, and they don't need anything more to function. Deadly aim is different, you don't want to take deadly aim until you have precise shot, many shot and rapid shot. Since the extra damage is lower, and usually ranged characters suffer way more to hit enemies
    And lastly i would say that unless you are a fighter, or you need it as a prequisite, weapon focus is a trap option most of the time. In the same line, armor focus or dodge are also trap option. They aren't useless, but most of the time you have better things to invest your feats in than those options

    • @OneViolentGentleman
      @OneViolentGentleman 3 ปีที่แล้ว

      Weapon focus is a trap? You must not like shatter defenses (which needs dazzling display which needs weapon focus) then. I'm a fan of it. Even the dogs have it. ^^

    • @scire105
      @scire105 3 ปีที่แล้ว

      @@OneViolentGentleman I think shatter defenses is fine. You just have to jump trough too many hops to get there. You can make good builds with shatter defenses, but i wouldn't say that it's a must pick, that's why most of the time weapon focus is a trap option. Sure if you are making a build that specifically focus on that, it's a good idea.

    • @neiljopling4693
      @neiljopling4693 3 ปีที่แล้ว

      Reach fighters need all the cleave feats. Reach rogues lack the feats and will have to cut somewhere and combat reflexes is usually more useful to them.

  • @Drakno2
    @Drakno2 3 ปีที่แล้ว +4

    I think cornugon smash, shatter defenses and outflank deserved a mention, making the enemies shacken through cornugon, dreadful carnage or something like dirge of doom and spells is the most efficient way to drastically increase how likely you are to hit and having outflank or even seize the moment on your melee characters (or even archers with greater snap shot) increases the party dps tremendously

  • @maketheswitchton6779
    @maketheswitchton6779 3 หลายเดือนก่อน +1

    Teamwork feats help but with custom 1.7 enemy damage, my team still plays like fart.
    Those one hit enemy kill weak team members sucks.

  • @maxpanicked1451
    @maxpanicked1451 3 ปีที่แล้ว +2

    It's interesting (and leaves me not quite sure of usefulness/accuracy) to see a self-proclaimed beginner doing beginner guides of such an overwhelmingly complex game. Brave!

  • @gregorytuttle6538
    @gregorytuttle6538 3 ปีที่แล้ว +4

    Also, for those spellcasters who make it far enough through the game: their is a mythic feat that lets you copy all the Spell Focus feats you have to another(saves you a few feats if you use two types of spells).

  • @khanhnguyen-tt3ff
    @khanhnguyen-tt3ff 3 ปีที่แล้ว +6

    Lol spell penetration is a must cause most demon have spell resistant. You forgot dodge and crane style for all the tank

  • @Reoh0z
    @Reoh0z 3 ปีที่แล้ว +3

    People may have noticed the "feat-tax-chains" you can pick to compliment your character builds.

  • @lunattyyk
    @lunattyyk 3 ปีที่แล้ว +4

    I think the most important feat to highlight is Shatter Defenses. I see a lot of people complaining about high AC of enemies and all they do is attack the normal AC and not flat footed or touch.

    • @ThreeEyedJuan
      @ThreeEyedJuan 2 ปีที่แล้ว

      Agree with Shatter Defense.. Outflank also helps out my low attack roll heroes connect from time to time. Though not feat specific understanding Touch attacks made my main damage dealer more effective (Legendary 2HF+Sword Saint). 2-turn-killed a skeletal dragon with Touch Weapon buff, forgot the name.

  • @theawkwardpotato1973
    @theawkwardpotato1973 2 ปีที่แล้ว +1

    The feats in this game are somehow simultaneously overwhelming *and* underwhelming. They typically make such insignificant changes, and there's so many. And yet, it's necessary to make the right choice for your build. There are properly 'useless' options, or at least it seems that way to me. And there are a lot of them.

  • @Ghost19_
    @Ghost19_ 3 ปีที่แล้ว +3

    Improved Initiative does a lot esp for fast-pace class like: Zen Archer and Sohei - and its kind of deadlier with Zen Archer, taking the first initiative while almost hitting the rest of the mobs before the other characters could even do a thing or two. (I'm looking at you Lann, you green, greedy bastard)

    • @WolfheartFPS
      @WolfheartFPS  3 ปีที่แล้ว

      Yea I gotta grab is ASAP!

    • @rudeboyjohn3483
      @rudeboyjohn3483 3 ปีที่แล้ว

      Lann, Arush, and my Inquisitor archer are OP....then again, I'm playing on "STORY" difficulty for my first playthrough.
      Def ramping up difficulty after I've taken this tour through the narrative

    • @DKarkarov
      @DKarkarov 3 ปีที่แล้ว

      @@rudeboyjohn3483 so story mode in this game basically only asks you to equip gear that makes sense. IE: don't give lan a short sword and no bow or regil a amulet designed for monks. As long as you do that you can literally just go real time with pause and just let your party auto ai do whatever it wants and you will win, with absolutely no difficulty. One of the biggest problems with this game is story and casual are both so easy you could beat the whole game with nothing but auto attacks. Normal and higher? They are any other CRPG's version of hard to "why does the game hate me so much?". If you want an actual medium setting you have to tweak it yourself.

  • @Ludvik789
    @Ludvik789 2 ปีที่แล้ว +1

    had no idea precise shot affected spellcasters, thanks.

  • @saschakling2906
    @saschakling2906 ปีที่แล้ว

    I was wondering if you overlooked Dodge. It is better than armor focus because it jzdt gives a flat out +1AC without any requirements like having a specific armor. Moreover, Dodge is a prerequisite for other powerful feats like Crane Style.
    Or am I missing some reason why Dodge is trash?

  • @AeonQuasar
    @AeonQuasar 3 ปีที่แล้ว +1

    I say weapon focus are important on paper, but for a first playthrough and especially for Sheila I think it's the wrong feat to pick. There have been so many insane good strange weapons over my playthrough and they are all so different. Great club, Light Pick, Flails, Heavy mace, Warhammers etc.They are all valuable depending on each enemy type. I picked longsword focus early on her, but so far I have only found one decent longsword and 90% of the time I use a different weapon. Meaning only 10% effect of my weapon focus pick. A waste of a feat.
    I only feel weapon focus are for those classes that have less weapons to pick from, like my main char. An exotic wielder Estoc weapon finesse Inquisitor. Or Camellias Rapier focus. Or Lann's Longbow.

  • @Reoh0z
    @Reoh0z 3 ปีที่แล้ว +2

    These hit penalty feats can always be toggled on/off based on the situation.

  • @steakdriven
    @steakdriven 3 ปีที่แล้ว

    A barbarian with reckless stance totally negates the power attack penalty. Add Trickster Athletics 3 to that and you've got some pretty consistent damage.

  • @Cybercoin
    @Cybercoin 3 ปีที่แล้ว +2

    Spell Penetration is also important for a Kineticist that uses Energy type Blasts since those allow for Spell Resistance.

  • @HiddenAdept
    @HiddenAdept 18 วันที่ผ่านมา

    Love the Warlord Fighter Archetype (part of Prestige Plus mod) cause Fighters already get a tonne of feats, instead of taking your bonus feats every other level, you can instead get a permanent dodge bonus to AC. Dodge bonuses are great in that you can endlessly stack them in Pathfinder and they also apply when polymorphed. Also normally a weakness of this archetype is the dodge bonuses only apply when not wearing armor, but polymorphing gives you natural armor. So even if you polymorph into a form with normally poor defenses you can shore those up. Can make tanky polymorph forms pretty well untouchable with the dodge bonuses.

  • @bahamut458
    @bahamut458 3 ปีที่แล้ว +3

    Would love a similar video on spells, seems like there's some consensus on good early spells (grease, magic missle etc.) but nothing on mid/late game.

    • @nickllama5296
      @nickllama5296 3 ปีที่แล้ว

      I'd say go for CC (grease, web etc. I shut down the entire "Inn under attack" scene with one Web and one Grease spell, and four archers.) as they are just horrifyingly OP in this game. After that, go for summons if you don't have enough tanks, or buffs if you do. I'd stay away from damage spells until you're in the mid to high teens. First off, they just don't do enough damage to make casting them worth it, and second, pretty much everything in this game has freaking spell resistance, which makes casting direct-target spells on enemies just an extremely risky proposition. Better to put a grease under their feet and watch them just lie face down for six straight rounds while your Zen Archer fires 90 points of damage into them every round.

    • @bahamut458
      @bahamut458 3 ปีที่แล้ว +1

      @@nickllama5296 that's great but what ARE the spells you'd go after in the mid & late levels?

    • @note4note804
      @note4note804 3 ปีที่แล้ว +1

      @@bahamut458 Mid to late game are way more flexible with builds. Feats, mythic options and magic items let you pick pretty much anything and it'll do you good. Just about the only trap in the game is picking spells that only target the same save and weakness. If your caster has 6 ways of fighting but they all allow for a Reflex save or they're all Mind affecting spells, you're gonna be pissed when you run up against enemies with Evasion or Immunity to Mind Affecting spells.
      Generally, when you get a new level of spell available, pick one to be your main build, and then everything else is either a backup plan, support, or utility.(All of the spells that cure permanent ailments will pay off when you're halfway through a dungeon and you get hit with blindness/petrification/curses/etc.)

  • @Neonmirrorblack
    @Neonmirrorblack 3 ปีที่แล้ว

    Daeran not offensive? Mine had just about nothing to do early and mid-game during combat, other than summon some worthless skeletons or the mostly garbage Arrow of Law. Using a crossbow was a waste of a turn with him too. Solution? Salamander ring first, and then a little something something in Act 3 that turns him into the most versatile companion bar none. Point Blank/Precise do help somewhat with a few of his offensive spells, but not many. Mine mostly just casts Blade Barrier.
    With how buggy turn-based is right now, it's not really any good to heal during combat other than his channel heal (which is typically all you need anyway), so he shouldn't be needing to do that all that much *during* combat, and just use his other heals once combat is through.
    But I digress. You're right. Point Blank and especially Precise are two of the most needed, of not *the most* needed feats for casters using ranged touch attacks, and physical ranged attackers. In Kingmaker, I always thought those feats were for when *your* caster was in or near melee range, as though you took a penalty to hit something next to you, which never made any sense to me. In reality, you have a chance to miss your target that is in melee, because it's assumed you might miss and hit an ally.
    edit: When using Spell Focus, if you're going to be focusing on two schools, it's better to Get Greater on a single one, and then use Expanded Arsenal on your second, which will save you a feat.

  • @altoid3453
    @altoid3453 3 ปีที่แล้ว +1

    Know what video would get alot of views? Every feat explained.

  • @styrfry
    @styrfry 3 ปีที่แล้ว

    Should have included Outflank and maybe Crane Style.

  • @jurgen4466
    @jurgen4466 3 ปีที่แล้ว +5

    Dodge and Crane style (put 3 ranks in mobilty and use defensive fight) for tanks for better AC and the Improved critical for the dps classes. Also the +2 saves feats like Iron Will, Greater Fortitude, Lightning Reflexes.and the improved version of those for a total of +4 in the save.they are very important feats.

  • @JackOfOneTrade
    @JackOfOneTrade 3 ปีที่แล้ว +3

    One big problem with Cleave is that it requires a Standard Action. So it's great early on, but once you start getting iterative attacks (at BAB +6) which require making Full-Round Attacks, you don't use Cleave nearly as often.

    • @havokmusicinc
      @havokmusicinc 3 ปีที่แล้ว +4

      Cleave is only good as a prereq for feats like cleaving finish and great cleave, especially combined with dreadful carnage. Cleave by itself isn't great but its part of an important feat tree for melee builds

    • @DKarkarov
      @DKarkarov 3 ปีที่แล้ว

      @@havokmusicinc Disagree. All cleave feats ultimately rely on being in melee with multiple enemies at one time, something that is rare outside of trash fights where it really doesn't matter anyway. Dreadful carnage is extremely powerful regardless of having cleave or not.

    • @Crazmuss
      @Crazmuss 3 ปีที่แล้ว +3

      @@DKarkarov man, I have entire build around that. I got two handed fighter level 3 and rest goes to vivisectionist, and I get fauchard for reach weapon. So under legendary proportions, you have reach of approximately one football field. And with mutagen and power attack you hit power nearing airstrike. You will ofc need combat reflexes and Seize the Moment and outflank and opportunist. So if anything moves, or shoots, or casts, or get hit in melee, or even blick it will get attack of opportunity with full attack and damage bonuses and most likely explode. Then everyone else will have improved cleaving finish with full attack and damage bonuses and also explode. Then some lucky fellows who had not explode get attack 2...

  • @brwnipoundr8791
    @brwnipoundr8791 3 ปีที่แล้ว +1

    Feat feat feats feats feet feet feet’s

  • @RedwoodTheElf
    @RedwoodTheElf 2 ปีที่แล้ว

    Fighter: Great Cleave! Great Cleave!
    Rogue: I didn't know you had such Great Cleavage!

  • @cm1oj9mv1p
    @cm1oj9mv1p 6 หลายเดือนก่อน +1

    5:13 sorry, a sword and board what?

  • @TheFailureIsYours
    @TheFailureIsYours 3 ปีที่แล้ว

    Please make a video about best or underrated low level spells.

    • @AeonQuasar
      @AeonQuasar 3 ปีที่แล้ว

      Best long term level 1 spells imo:
      - True Strike (When you absolutely need to hit something with your next attack)
      - Hurrican Bow (So many big enemies in the game)
      - Remove Fear (Always nice to have should one fail a save)
      - Bless (Quick buff, but also to remove Spores)
      - Cure Light wounds (With a mythic skill it heals quite a lot and you have plenty of it)

  • @briang8502
    @briang8502 3 ปีที่แล้ว +1

    You could also make a video about the teamwork feats. They can be pretty powerful, if utilized right. Enjoying these vids, keep it up!

  • @jakobsofficialone
    @jakobsofficialone 3 ปีที่แล้ว +1

    You should talk more about getting an animal companion and skills for that beast:
    Smilodon (Sabre Tooth) Animal Companion, Aggressor (Free Power Attack), Outflank (+1d6 if ally has it too), on a full round one Bite and 4 Claw attacks = 5 Attacks per Round, all of them get 1d6+2 Bonus damage.

    • @filbertlin1265
      @filbertlin1265 3 ปีที่แล้ว +1

      I think you mean precise strike (+1d6) instead of outflank (+2ab)

  • @ddamaged
    @ddamaged 2 ปีที่แล้ว

    I'm surprised by an obvious omission--Toughness. Because who doesn't like extra HP when you first take the Feat AND extra HP per level. Toughness is a must regardless of class. I don't care if you have an Elven Bard, a Kitsune Magus, or a Half-Orc Barbarian--extra HP will never go a miss.

  • @KKlawm
    @KKlawm 2 ปีที่แล้ว

    Some differences of opinion but cleave isn't that good in the game. Ultimately difficult enemies (which is what you want to spend feats to overcome) aren't easy to hit, and you want to kill them ASAP. Cleave helps you speed up a fight that's easy but it gets progressively worse the more attacks, which is higher level or later in the game you are. Many of the most difficult fights in the game are against either ranged units or a single boss and cleave doesn't help with either. The follow up feats like cleaving finish work fantastically at slaughtering massive amounts of easy minions in melee combat ... That's a situation where taking one or two more turns cleaning up an easier encounter isn't doing much to hurt you. When you hit those really hard mobs, or those well balanced groups with nasty spell casters and elite snipers you're going to wish you picked up more defenses or more single target offense to remove dangerous threats ASAP.
    You're also sleeping on teamwork feats. They're really strong in this game, Seize the Moment gives a free attack to anyone who has it when someone in melee hits that opponent. It's a bit of a win-more situation but it's okay. Outflank though is amazing. It gives the same benefit of an attack of opportunity for all melee in contact with the target when one of you crits but also gives a +2 attack bonus when flanking. Another really nice teamwork feat is Shake it Off which gives any of your 6 party members that tend to squish up next to each other a +1 to all saving throws per person with this feat. Picking it up on 3 melee characters (an animal companion with 3 intelligence can also pick up this feat) gives Iron Will (+2 will), Great Fortitude (+2 fortitude) and Lightning Reflexes (+2 reflex). That's three feats for one feat cost. You do need three martial characters in close proximity though so depending on your play style teamwork feats might not be that great. Every playthrough i end up picking at least Outflank and Shake it Off for my melee characters and it really replaces Cleave in a huge way.
    Edit: Two melee characters in melee attack proximity to an enemy causes it to be flanked. So it's really easy to get enemies flanked.

  • @theofanispatitsas7111
    @theofanispatitsas7111 2 ปีที่แล้ว

    Point blank shot and Precise shot while a must for physical damage dealers (archers/throwers) is not nearly as useful for casters. All the range touch attack spells are, well, TOUCH attacks, and any caster with a good Dex and proper buffs will almost never miss with them. I guess if you have a pure half BaB caster with 16ish Dex it miiight be needed, but why would anyone not having dipped in sneak attacks be throwing rays anyway?
    Improved Initiative is not universally useful; while essential for tanks and controllers, much less so for others. Typically at the start of combat you will have to traverse distance to reach the enemy. You want your mage to cast his confusion at the very start of the combat and you want your tank to charge in asap and engage in his "sphere of opportunity attacks" the enemy, but you actually prefer the enemy to come to YOU and then full attack with your damage dealers. It is better for the rogue or two weapon fighter to wait back and let the enemy get in reach (where they will easily get flanked) than charging forth. Protection from arrows, mirror images, etc ensure that they are in no real danger of dying from random arrows before the melee anyway.
    Cleave Is situational at best, being a standard action in a game where your meleers will put out 6+ attacks per round in a full attack.

  • @nickanderson8305
    @nickanderson8305 3 ปีที่แล้ว +1

    Feats that everyone should have bar, possibly a fighter depending on the build
    Improved initiative and mythic leadership feat

  • @LastSider
    @LastSider ปีที่แล้ว

    In most, if not all RPG, I hate picking up Weapon Focus feats.
    You could be stuck choosing a weapon that you might never find a better version of it and missing out on using a ton of unique Weapons on your playthrough unless you know the game ahead of time.
    Some RPGs do away with this by making weapon categories instead of choosing 1 specific type of weapon.

  • @Sheelahization
    @Sheelahization 3 ปีที่แล้ว +1

    Useful info thanks. I played through on auto select for companions and the AI chose most of these feats appropriately.

  • @sergeysidorin936
    @sergeysidorin936 3 ปีที่แล้ว

    if you turn off the sound(speech) at the beginning, it feels like you're talking about something very very sad:))

    • @WolfheartFPS
      @WolfheartFPS  3 ปีที่แล้ว

      😂 choosing feats can be sad lol

  • @Helthegrim
    @Helthegrim 3 ปีที่แล้ว +1

    For those who build Dexterity and Weapon Finesse then its a good idea to pick up Piranha Strike as it is the Dexterity version of Power Attack for melee

  • @garregalen83
    @garregalen83 3 ปีที่แล้ว +1

    More videos like this for us new players. This is such a complicated game.

  • @synthoelectro
    @synthoelectro 2 ปีที่แล้ว

    I love by the time you get mythic and better spells, you start to whip them, at level 5/6

  • @Reoh0z
    @Reoh0z 3 ปีที่แล้ว +1

    The cleave AC penalty may be mitigated with a reach weapon and a meat shield sent in before you.

  • @randyll13
    @randyll13 3 ปีที่แล้ว

    Great Video!

  • @nickanderson8305
    @nickanderson8305 3 ปีที่แล้ว +4

    Note, and this is very important when it comes to respecing wizards/book casters.
    Any spells you've put in your book will be gone
    Big lose late game

    • @morgan9774
      @morgan9774 3 ปีที่แล้ว

      Omg. This is the first i heard of this! Thank you!!!

  • @robertberahovich6747
    @robertberahovich6747 2 ปีที่แล้ว

    I had to turn off Deadly Aim and Rapid Shot when dealing with bosses and mini-bosses because my archers were consistently missing.

  • @kovacsbenjamin7960
    @kovacsbenjamin7960 ปีที่แล้ว

    Man I would love to play this game after PoE but it's borderline impossible even to pass the character creation without a 10h online course lol

  • @zebfirehd9102
    @zebfirehd9102 ปีที่แล้ว

    I don't really like how you have to force Spell caster into taken certain feats just to be effective since they get less feat than other classes they really don't have much to work with. and it does make a lot of the feats that are in the game never used because of how much more important all these other feats are.

  • @TheLukemcdaniel
    @TheLukemcdaniel 2 ปีที่แล้ว

    On selective channel, what if you're doing the channel negative to heal an undead companion? Or does it merely skip rolling an attack against allies?

  • @MegaCygnusX1
    @MegaCygnusX1 2 ปีที่แล้ว

    Shake it off. One of the most important feats in the game if you're playing Core difficulty or above. Period.

  • @spoonstube
    @spoonstube 3 ปีที่แล้ว +5

    you're the best content creator for this game - PLEASE keep making WotR videos, the community is starved for great creators like yourself. Cheers

  • @Briansgate
    @Briansgate 3 ปีที่แล้ว

    Funny how some people don't know any of this, but, if you play the ttrpg, this is just common knowledge.

  • @Xantexhunter
    @Xantexhunter 2 ปีที่แล้ว

    OUTFLANK OUTFLANK.
    If you're using 2 or more melee. OUTFLANK!

  • @scrumbles
    @scrumbles ปีที่แล้ว

    When you went over spell focus you should have mentioned conjuration leads to the summoning feats.

  • @TrueRazarus
    @TrueRazarus 3 ปีที่แล้ว

    Precise Shot
    But 5ft step...

  • @MrAlopex112
    @MrAlopex112 3 ปีที่แล้ว

    "....come across enemies once in a while that have spell resistance"
    99% of the Enemys which got

  • @francois.hebert
    @francois.hebert 3 ปีที่แล้ว +1

    About Cleave, It seems great when you have only a simple action available (as move in range and attack), but isn't it better to have full attack when you are close to an ennemy?

    • @napalm777
      @napalm777 3 ปีที่แล้ว

      Yeah its like vital strike. Its staggeringly bad once you start being able to attack 3-10 times around as long as you dont move, once you kill a target you can keep making your full attack anyway on whatever is nearby. My bloodrager makes something like 11 attacks a round, no way a single hit on 2 targets is ever going to be better than that, it becomes a waste of a feat.

    • @Gardelain
      @Gardelain 3 ปีที่แล้ว

      One way to look at Cleave and Vital Strike is that they help with turn economy if you can't commit to a full action such as approaching an enemy. This likely matters a little more in turn based mode though, I don't have much experience in real time mode.

  • @AdaramKalantas
    @AdaramKalantas 3 ปีที่แล้ว +1

    Awesome video, Wolf. Love the T-Shirt :) I learn a lot when I watch these. Thanks!!

  • @loafinabout158
    @loafinabout158 3 ปีที่แล้ว +2

    You might look at the attack loss and think "that's bad" till you realize at end-game you basically need a natural 20 to actually hit anything anyway since any enemy that's actually a threat to you has 50+ AC.

    • @XoRandomGuyoX
      @XoRandomGuyoX 3 ปีที่แล้ว +1

      That depends on the strength/weakness setting for enemies. On one difficulty an enemy might have 18 AC, but crank up enemy strength and now they have 45 AC. Of course that wide disparity in AC can be seen in player parties. Frontline fighters might stack 40+ AC while the backline has about 20. Enemies capable of threatening the frontline will absolutely trash the backline within seconds.

    • @MrThedumbbunny
      @MrThedumbbunny 3 ปีที่แล้ว +2

      At endgame hitting 50 ac isnt that hard... full bab 20+stat 7+weapon focus1+4greater heroism+1 haste+1 luck+3 weapon is already 41 and pretty easy to get at that point. Combine with things like hex flanking etc and you can pretty quickly be at >50% vs 60. If you really focus stat gets to 10+ weapon bonus of 5 (7 if bane) 4 flanking for a 50+ attack bonus. Also shatter defenses is huge for most because flat footed means their ac drops from like 50 to 25 or 30 where you are auto hitting.

    • @nickllama5296
      @nickllama5296 3 ปีที่แล้ว +1

      If you're relying under natural 20s to carry you through end game, you're gonna be in for a really unpleasant time...

    • @loafinabout158
      @loafinabout158 3 ปีที่แล้ว +2

      @@nickllama5296 Not really. I find that with enough minions and a haste spell you can overcome any problem.

    • @rudeboyjohn3483
      @rudeboyjohn3483 3 ปีที่แล้ว +1

      @@loafinabout158 SEND IN THE HOUNDS!!!

  • @andressandoval6234
    @andressandoval6234 ปีที่แล้ว

    Mi personaje principal se desmaya en pleno inicio de batalla, alguien conoce la razón ?

  • @killercarzilla
    @killercarzilla 3 ปีที่แล้ว +2

    Thanks for the great info Wolf!

  • @malusvir
    @malusvir 3 ปีที่แล้ว +14

    It's important to keep in mind that Rapid Shot and Manyshot don't work with Zen Archery, so you'll want to pass on these for Lann even if they're recommended. Clustered Shots is an enormous damage increase as soon as you can get it. The various Snap Shot feats look better on paper than in practice since enemies tend to avoid provoking opportunity attacks, and your archer probably won't be in an ideal position to make the most of it.
    Don't sleep on Mounted Combat - it opens a lot of really useful feats that reward you for getting on a horse, which you should try to do ASAP anyway.
    Toughness is rarely a high priority, but it's wonderful filler if you aren't sure what else to pick.

    • @daemonsoul
      @daemonsoul 3 ปีที่แล้ว

      @Galby I don't understand the link between the various snap shot and ennemy not provoking opportunity attacks ... Did i miss something ?

    • @malusvir
      @malusvir 3 ปีที่แล้ว +2

      @@daemonsoul Snap Shot allows you to threaten an area around you while wielding a ranged weapon - usually that's not the case - so you can make attacks of opportunity while wielding a bow. The dream is that you sit down your archer in the middle of the field and opponents running around will trigger all these opportunity attacks, but in practice that just doesn't happen. Enemies tend to be pretty sticky. Instead of running around, they focus on the original target they picked and keep attacking until one of you drops. Also, the original Pathfinder rules grant opportunity attacks differently than the CRPG. In WotR, opportunity attacks happen when an enemy leaves your threatened area, but if you threaten a larger area, which is what the Snapshot improvements give you, you're ironically less likely to get opportunity attacks. Besides all of that, your archers probably just won't be that close to the action anyway. Add all of that up and those feats just don't quite deliver as advertised.
      There some neat things you can do with improved bull rush and getting free attacks on opponents standing up from prone, but there are probably more important feats to grab first.

    • @zelosjr
      @zelosjr 3 ปีที่แล้ว

      You might want to "sleep" on mounted combat, actually. Or at least take a nap. A number of mounted feats, including mounted combat itself, just don't work.

    • @daemonsoul
      @daemonsoul 3 ปีที่แล้ว

      @@zelosjr Are you talking about the ride check to negate the damage when you're on the mount ?

    • @DKarkarov
      @DKarkarov 3 ปีที่แล้ว

      Lan's auto build won't pick them, in all honesty, the auto build for most companions in this game is actually very good. There is no need to manually level Arueshalae for instance, unless you don't want her to be an archer, the auto system will turn her into a ranged dps god without your help. Late game if you want attack of opportunity you are forcing it through teamwork feats, or feats/spells that force a behavior. Hellknight with the skill that auto upgrades shaken to frightened, power attack, cornugeon smash, and intimidating prowess for example will get you ALOT of attacks of opportunity.

  • @DSPZulu
    @DSPZulu 3 ปีที่แล้ว

    Spell FOcus - do NOT take Spell Focus feats for the type of spells you want to use. Take it for OTHER schools of spells. Then take the Expanded Arsenal Mythic Feat, as it applies ALL of the Spell Focus feats for OTHER schools to the chosen School.
    So. if you DONT take Evocation with Spell FOcus, but take bolth lesser and greater Spell Focus for Enchantment and Necromancy, Expanded Arsenal will add +SIX to Evoc Spell DCs - but the moment you take Spell Focus: Evocation, Expanded Arsenal quits working.

  • @screamingiraffe
    @screamingiraffe 3 ปีที่แล้ว

    Party full of bow users + animal companions, game is a breeze on unfair Line up the animal companion akin to line backers (football) archers in back, and 1 person to cast grease in front of the companions, haste if you have it. no monsters can beat that (so far). If the monster tries to go around, it gives all of the animals attacks of opportunity, not that monsters can get around 3 dinos

    • @rpscorp9457
      @rpscorp9457 3 ปีที่แล้ว

      Incorporeal/flying mobs are immune to grease...anything thats immune to prone in game. Youll start hitting these in late Chapter 2.

    • @screamingiraffe
      @screamingiraffe 3 ปีที่แล้ว

      @@rpscorp9457 Obviously you would choose the appropriate counter. Used this team to finish the game on Hard, doesn't work on Unfair the incoming damage is too high

  • @AyameAkito
    @AyameAkito 3 ปีที่แล้ว

    This is a Public Announcement, Please Retrain Nenio OUT of being a fucking illusionist, higher level Demons have True Sight meaning her choice of school is useless since they see through illusions as if they wheren't there, also pick Point-Blank Shot, Precise Shot, Spell Penetration, Greater Spell Penetration, Spell Penetration (Mythic) and Ascended Element (any) this feats AREN'T optional, i repeat, this feats aren't optional for any spellcaster this includes Woljif, Ember and Daeran too (with the exception of Ascended Element for edgy heal bot i mean Daeran)

    • @rpscorp9457
      @rpscorp9457 3 ปีที่แล้ว

      Thats mostly true, yep. Ascendant Element works well for ember.

  • @JoshuaSeiti
    @JoshuaSeiti 2 ปีที่แล้ว +1

    I honestly never understood what I was doing, its good to see an explanation

  • @richarddowney3827
    @richarddowney3827 หลายเดือนก่อน

    As you are making these videos you are tapping on the table with your mic and it gives a "boom" in the recording. You might want to either get a mic stand or stop tapping the table.

    • @WolfheartFPS
      @WolfheartFPS  หลายเดือนก่อน

      This video is 14 days away from being 3 years old lol Thanks though!