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Rebel Moon 60 FPS 4K (Music Video Edit)

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  • เผยแพร่เมื่อ 11 มี.ค. 2024
  • I'm trying to work with video at 60 FPS. I think in the future movies will increase frame rates and we will get used to the new frame rates in movies. Nowadays, for cartoons, the frame rate per second is 12 or 24 (often duplicated 12 frames). Films 24-25 (NTSC - PAL). Games on consoles produce images equal to 60 frames per second.
    Пробую работать с видео со скоростью 60 FPS. Мне кажется, в будущем фильмы повысят частоту кадров, и мы привыкнем к новой частоте кадров в фильмах. Сейчас для мультфильмов частота кадров в секунду равна 12 или 24 (зачастую это дублированные 12 кадров). Фильмов 24-25 (NTSC - PAL). Игры на приставках дают изображение равное 60 кадрам в секунду.

ความคิดเห็น • 2

  • @MARKHENSTROM
    @MARKHENSTROM 4 หลายเดือนก่อน +1

    In response to your comments in the description:
    I've edited approx. 4000 gameplay footage clips over the past year - and it's gotten to a point of non-60FPS material being recognized for what it is within a fraction of a second. I've yet to meet someone who prefers 30FPS over 60FPS. I'm talking games right now. I've seen threads all over the place about this very thing - in relation to "old" games. Who'd want to experience Half Life/Deus Ex/Dungeon Keeper etc. - as we did in "the good old days"? No one. We want 1920X1080 or 3840X2160 - and we want 60FPS. I'm well-aware there are purists out there who INSIST on retaining their old desktops and CRTs to replay old games - but those are the exception and not the rule.
    I'm currently working on two entirely different projects. One using the uncompressed AVIs - generated from the BINK files used in CONTROL. They're about 600GB. Then there's a series on Studio Ghibli - of removing characters by hand from several movies - to reveal those gorgeous hand-painted backgrounds - using transitions in-between the "original" and edited versions. Both are going on a 4K60FPS timeline. As I said - having experienced that butter-smooth...smoothness - there's no going back. Whatever comes out of the mouth of the 1 or 2 purists on the topic - goes right in the trash.
    For games - 60FPS is where it's at. For film/TV/docs - I'm down for whatever. For broadcasting - I'd love to see 60FPS integrated across the board - and I'd like to see broadcasts at 1920X1080 as an absolute minimum requirement. Jimmy Kimmel's show is still running 1280X720 - in 2024. Imagine that.
    Last note on the subject: NVIDIA DLSS isn't perfect by any stretch of the imagination - but I've seen it first-hand make possible to run games at 60FPS (and above) on titles which wouldn't have been possible otherwise. I'm hoping for an injectable module of some type released in the future - that'll allow users to "force" DLSS on in non-DLSS-certified titles. Probably wishful thinking - but here's me hoping.
    Have fun editing, Sam.

    • @inclusam
      @inclusam  4 หลายเดือนก่อน +1

      Sam, I’m very glad that I found a person who 100% understands what I’m talking about. I've played games before with an average of 25 fps, and for 2008 that was enough for me. Now, on top-end hardware, a 144Hz monitor, when the FPS drops below 100, it becomes unpleasant for me to play. I can only predict one thing about films: if the system of projectors in cinemas does not improve the quality of the picture and the number of FPS, then they will simply be swallowed up by streaming services. Accordingly, you will have to shoot movies at a frequency above 25 fps. And this will be a completely new stage in cinema, which I am really looking forward to. This, in turn, will develop cameramen, directors, special effects specialists, etc. for working with increased FPS.
      Nowadays, I find it difficult to watch fast scenes in films, such as fights, races, chases. Everything twitches and breaks. I want smoothness and clarity. And increasing FPS is the best solution in my opinion. And as you already said, after increasing the FPS we will not go back to low frame rates.