Did it with level 70 Havoc Rover and level 60 Verina and Taoqi. Buy or cook the defense food, synthesize spectro resist potions, and make as many purple healing items as you can. Rover can survive 3 hits (dies in 4), can take 4 hits if bell turtle or Taoqi "shield" is up. There's no timer for this fight. Take your time. Pop a potion if anyone drops below 50% HP. Use revives. Stay away if items are on cooldown. It'll go down eventually. Oh, and stay on the little island. Not sure exactly what the de-agro range is, but it sucks to get the thing down to 10% HP, only to have it reset. Not saying that happened to me (twice), but I'm sure it'd be very frustrating.
i lowered my level for this and it's still level 120.......what is the point....... it one shots all my heroes. even when i dodge, it will kill me. you can see the dodge animation, but my character still dies..... i am at a loss. i get it down to maybe 3/4 of it's health and i wipe. i've been trying for like an hour.....
also, i use mortefi to keep range, and he misses the clang clang sound effect every time.... im not sure if it's because his bullets have a travel time or what, but it's very hard to hit those clang circles. usually only happens when i directly swap to him, then it makes the clang sound when the circle appears. i'm not sure what i need to do to trigger it every time. i thought you had to attack the circle when it shows up, but whenever i do that, i get hit, so most of the time, i just dodge whenever the circles come up.
@@Star_Rattler only melee can parry. and to some extent, a specific move of rectifier can parry (like verina 5th basic attack). so yeah mortefi can't parry But the most consistent way to do these red aura mob is just dodge counter. it will take like 5% max hp of the enemies regardless of your unit lvl. I know, this mean just bite the bullet and get close. I was doing these red auras with mortefi at max range but it took too long. So yeah. just dodge to win
@@hazeclarke1938 oh seriously? well thank you for telling me. here i thought maybe mortefi had another bug besides not working with jiyan when they both ult more than one enemy. haha, now i feel silly! that is a little annoying though, what, a bullet doesnt pack the same punch as a ... punch? XD and yes i noticed one i swapped to jiyan off of jinhsi that its hp went down more despite my jiyan doing less numbers. thought that was odd, but i was hitting more counter circles. also, did you know about this bug? i have a video about it on my channel. you should check it out. idk if you have it or not. apparently many people do not have this bug, or don't realize it. tldr: mortefi ult + jiyan ult + more than 1 enemy = mortefi ult targeting broken and shoots up into the air. only temporary fix is to target an enemy with lock-on.
Nah its just another regular overleved monster, dont rlly need a fully built team for this one, just dodge and counter as usual.. The tricky part is its attacks have some animation delay that messed up dodge timing 🤣
@@diazairlangga951 and its actual attack aoe is a bit wider than visually appears, keep thinking I dont need to dodge sth only to forget im on my last char alive :')
Did it with level 70 Havoc Rover and level 60 Verina and Taoqi. Buy or cook the defense food, synthesize spectro resist potions, and make as many purple healing items as you can. Rover can survive 3 hits (dies in 4), can take 4 hits if bell turtle or Taoqi "shield" is up.
There's no timer for this fight. Take your time. Pop a potion if anyone drops below 50% HP. Use revives. Stay away if items are on cooldown. It'll go down eventually.
Oh, and stay on the little island. Not sure exactly what the de-agro range is, but it sucks to get the thing down to 10% HP, only to have it reset. Not saying that happened to me (twice), but I'm sure it'd be very frustrating.
You can set up ur temporary waypoint close to the boss. Such a good mechanic.
Took me about an hour of retrying. Good idea to place a waypoint thing near it.
true, always forget those exist.
It took me 30 minutes/25 tries to kill this 🤣
nice nice
Cant wait for ay to try out the new crownless fight
Surprisingly killed it second try with my cal, yin, ver team
loveee youtubers who can actually play ❤
You should try the two glacio/ice dreadmane special enemy because that is diabolical in my experience
i lowered my level for this and it's still level 120.......what is the point....... it one shots all my heroes.
even when i dodge, it will kill me. you can see the dodge animation, but my character still dies..... i am at a loss. i get it down to maybe 3/4 of it's health and i wipe. i've been trying for like an hour.....
also, i use mortefi to keep range, and he misses the clang clang sound effect every time.... im not sure if it's because his bullets have a travel time or what, but it's very hard to hit those clang circles.
usually only happens when i directly swap to him, then it makes the clang sound when the circle appears. i'm not sure what i need to do to trigger it every time. i thought you had to attack the circle when it shows up, but whenever i do that, i get hit, so most of the time, i just dodge whenever the circles come up.
@@Star_Rattler only melee can parry. and to some extent, a specific move of rectifier can parry (like verina 5th basic attack). so yeah mortefi can't parry
But the most consistent way to do these red aura mob is just dodge counter. it will take like 5% max hp of the enemies regardless of your unit lvl. I know, this mean just bite the bullet and get close. I was doing these red auras with mortefi at max range but it took too long.
So yeah. just dodge to win
@@hazeclarke1938 oh seriously? well thank you for telling me. here i thought maybe mortefi had another bug besides not working with jiyan when they both ult more than one enemy. haha, now i feel silly!
that is a little annoying though, what, a bullet doesnt pack the same punch as a ... punch? XD
and yes i noticed one i swapped to jiyan off of jinhsi that its hp went down more despite my jiyan doing less numbers. thought that was odd, but i was hitting more counter circles.
also, did you know about this bug? i have a video about it on my channel. you should check it out. idk if you have it or not. apparently many people do not have this bug, or don't realize it. tldr: mortefi ult + jiyan ult + more than 1 enemy = mortefi ult targeting broken and shoots up into the air. only temporary fix is to target an enemy with lock-on.
Bro can u tech me how to hunt eidolon with war blade
i hate how verina fkn flies and u can onlky dodge once but this boss fkn attacks twice straght away and verina dies instantly so annoying omg
That thing is worse than lvl 6 holo temp mephis
Nah its just another regular overleved monster, dont rlly need a fully built team for this one, just dodge and counter as usual.. The tricky part is its attacks have some animation delay that messed up dodge timing 🤣
Nah, while it's difficult at least you're not limited in time
@@diazairlangga951 and its actual attack aoe is a bit wider than visually appears, keep thinking I dont need to dodge sth only to forget im on my last char alive :')
That claw attack hit me hard time@@diazairlangga951