but at that time, any lock and even a box looked organic and fit into the environment. and now, please, look at “Minecraft Color Theory” and you still won’t be able to repeat it
@@Ro11enYT i mainly play beta because of its simplicity, including block variety. Not only the types of problems you can tackle are limited, (it's kinda what can I do with this pallet, rather than how can I do this thing I want) but the number of solutions are limited too. But I would like to see a modern builder playing around in beta.
I agree. I think the reason is that the tutorial was done on a very simple build that people would actually make. I’ve seen other videos where they show examples on huge builds that feel overwhelming.
Amazing video. You're right, blocks shouldn't be seen as individual materials. Blocks are just colors just, and you create texture by incorporating different values and saturations into a build. And this shows more when you become farther away to a build, and the texture of the individual blocks blends together to show a more even color
Just a minor thing to note: The white parts you see on castles is not sun bleaching. That's the paint that they used to have back when they were in use. Once they were abandoned, no one was around to repaint the parts that peeled off.
Ro11en, i grew up playing the earth smp you created. I loved your content since 2020 and it's super amazing to see how good you've have become at making videos.
really cool stuff, love that it's not a block-by-block tutorial where you say *what* to do for a specific build but rather *how* to do it for any build
Hey dude if you're actually colorblind: you can still do really cool stuff with color, hue is only one part of color theory! There's also plenty of colorblind artists out there so please don't feel disheartened :D (it's thought that van gogh was colorblind too)
This impressionistic style of building is good for large/grand builds, especially viewed from far away. But for smaller builds such as the example here, where youre up close with the whole structure, the illusion fades and can turn messy. With these smaller builds, I think its better to limit the pallette to ~3-4 blocks.
Good question! I'd recommend just working with what you have. Cobblestone>StoneBricks>Stone>Andesite>SmoothStone is a good gradient that is easy to get early game. Just take whatever blocks you can get your hands on, lay them out and sort them by color. You can always come back to your build and add colors to it once you finish the structure and adventure a bit to find the blocks you need.
Gonna be honest, i don't really like gradients and complex block pallets, i love builds that are simple, and use the texture of the block itself instead of gradients. Usually builds with complex palettes look amazing, but they don't feel like Minecraft, and they feel like impossible things to make. I absolutely love the simplistic nature of a lot of Minecraft builds from the xbox 360 age
@@absolutezero9507i think it really depends on where and what purpose your builds serves. Like if you want a grand castle in the background of your world I would keep the details minimal and keep it to the lower half, but with lots of textures and colors sprinkle around. But if I’m building something that is meant to be looked at close up there’s going to be a lot of small intricate details everywhere combined with lots of different colors, shapes, and textures.
@@jonasg.bisgaard1086 I'm kinda the opposite. Something really big I think should have detail but something more close I think should just be realistic
@@absolutezero9507 the reason why I said that the farther you get away from the building the less detail, and more shape and coloring is because details for far away has a tendency to become insignificant and or muddy up the overall aesthetic of the building, while a strong color and shape will help clarify what your building is and what purpose it serves. But close up you want a lot of different focal points that help guide the eyes to things you want to be focused on.
The man himself! You were a crystal PvP mentor to me back in the day lmao I won’t lie, I completely forgot you still upload so cool stuff… also, 2b2t updated to 1.19 to try it out.
This is such a well made video, ill be sure to link it whenever I give advice about seeing blocks as colors, its a great example on how building in minecraft really needs a good basis in colors, not materials.
This is genuinely a good tutorial on colour theory, i always had the idea that the builds must be realistic so stone with stone, wood with wood etc and used mod that lets me place random blocks to make walls, with this video i now have a clear idea of what i must do and makes me feel inspired to give building another shot
I'd love to see a tutorial on how you build stuff like that, I've tried building on my own and the building were rather decent according to people I know, but I think this looks so much better.
Your videos are awesome! I learn a lot from you! I hope you upload more videos about how to make more stuff like this and learn! Thank you mate :) have a good day keep up the good work
I wouldn't say castles aren't vibrant, it's just that you are going for the look of a castle in he modern day, which have usually been left to ruin, or are not maintained except for things that keep it safe to be inside. That's is completely fine, I'm just saying that when you make a castle, it doesn't have to be all grays or other muted tones, a lot of castles were for example painted white, usually to hide the poorer quality of the stonework underneath.
I mainly learned to build in terraria, but what i learned from it that can be applied is that you need a main color, an accent color, and a contrast color
i love the video! a very good demonstration of how to texture in a meaningful way rather than just randomly placing blocks how it is sometimes shown or looks. is there a place where we can take a look at the builds at the end in more detail?
This is a very cool video. I would like to know if there will be more similar videos? For example, "Theory of building construction" or something like that. Hi from Russia :)
Thank you for this video. I'm currently practicing color gradients in my builds but still can't remove the "blocks are materials" mindset. I'm also trying to change my "block vomit" habit. I'm slowly improving though, I just need to practice contrasts and atmosphere.
Yeah it honestly only took me a couple months to get the hang of it, even with how rarely I play Minecraft nowadays. You'll get there faster than you think!
Ah yes, my stone walls made from acacia logs.... some of these techniques look good, but then you go and use the most random blocks. This trend has led to tons of builds that only look good from far away
@@SavageJarJar I understand it and I think incorporating color theory into Minecraft was good in some ways. The problem is people take the average color of a block rather than considering the actual texture itself. Yeah you might get a nice gradients for something then you walk up close and it just looks like a complete mess.
@@nniicckk1223 Yeah, I guess you are right. It’s so disgusting to actually look at it closely and see green concrete instead of grass, or in this video the acacia tree intended to look like stone.
@@SavageJarJar i feel like it was alright with the castle but the thing at 6:05 really proves ur point. i kinda hate this new style of building too but there are some places it looks alright
This current fad can't leave soon enough, I think the narrator's last statement of (paraphrased) "you don't need to know what you're doing as long as you can colour in blocks" is a huge part of this trend's origins along with the enormous array of blocks we have these days. In 2010's detailing *with* blending to break up colour, texture and smooth walls was the way to go, yes there were bad builds that came out with it, but it always trained the eye to actually build, not colour in...and it used a lite version of gradients too.
Something that I've noticed about these "get better at building" tutorials is that they tend to abandon the idea of building for player interaction. The grayscale palette shown in the video here is great, but try to live in a similar structure in Survival and you'll quickly find yourself going insane. When you're living Minecraft at the player scale, the textures and materials of the blocks start to matter.
Forgetting completly about the textures works well with large scale but when it comes to small scale, i'm not sure. I did try to do that and most of the time it looked odd.
i think this technique looks way better on the larger builds than the smaller ones as the larger ones will naturally be viewed from farther away but close up the noiseyness of the textures really bothers me unfortunately i dont think i build big enough to make this look good in my world
For me I am still doing the "Blocks as individual materials" Mentality because seeing blocks as colours instead of their unique own ruins my immersion and looks really awful close.
It's why I prefer materials that makes sense. So instead of putting lime concrete I just put miss and grass blocks because it makes sense + blend properly
This response doesn’t even makes sense. Just grab some shulkers or chests and put them down near the build site. You’re not incapable of making more than one trip. If something is worth building its worth taking the extra time to make it look good.
Is making a before version in worst possible graphics and after with shaders is necessary step? It might be good video with intention to help people improve, but just looking at video thumbnail gives me an urge to click "not recommend" on it
Both images were taken in the same version, in the same flatworld... But yeah, I did some heavy post-editing and used shaders on the second pic to make it more dramatic. TH-cam doesn't really reward non-clickbait thumbnails, gotta get people to click somehow :/
tbh, colour theory in minecraft is all about size and scale, and how often the player is using the build, you are right about not treating the blocks about individual materials but a lot of people do not tend to consider the sharpness of blocks, the brick variant of blocks suffer from this. If you look at the little demo you built, the stone brick is so much sharper then the rest of the blocks that it can break the immersion, due to its texture. People tend to forgo looking at the softness and sharpness of blocks and just spam gradients everywhere. Of course there is also lighting to consider, and bedrock and Java do things differently. Though it is so easy to make builds look good, because of shaders, it could be really bland but still look great, shaders is basically cheating haha.
You’re saying this like it matters though? It is cheating, it’s a mod, so what? If you’re not using shaders you plan your blocks accordingly, you still do the same thing regardless. Obviously if there are certain things you like then you adjust to suit your style and preference as well, but these are common sense things that really shouldn’t need to be explained. Everyone should build based on their preference and style of course.
I just need a shade onlyyy, the dang bedrock on iOS won’t allow user to use mod like shade or any kind of mods except their given mods in marketplace. It’s annoying and I feel less want to play the game because there are no shade to play that can make the experience more better and different.
I feel like this color theory and texturing thing is a little overrated. Not that I think it should be taken out of builds altogether, but it can very, VERY easily be overdone to the point that it becomes block vomit and I can't tell what on earth is even going on anymore. It can make builds look great from a distance, but then when you look at it from up close it looks horrendous. if you want my opinion, 1-3 blocks for the gradient/texturing for each part of the build. Not a block more. Otherwise it looks so great that it loops back to being atrocious. The cathedral at 6:48 to me is an example of it being done right. The cathedral still looks like it's made of stone, and the texturing serves to break up the monotony of using the exact same sandstone when viewed up close.
Now explain how to do this in beta
Hmm old minecraft build tutorial? For sure!
but at that time, any lock and even a box looked organic and fit into the environment. and now, please, look at “Minecraft Color Theory” and you still won’t be able to repeat it
why do you play beta tho? You want to do one of the things most beta players don't like about modern Minecraft, block vomit.
@@itsasecrettoeverybody I like the challenge of Beta's limited block selection, and I feel like simpler builds look better in those earlier versions
@@Ro11enYT i mainly play beta because of its simplicity, including block variety.
Not only the types of problems you can tackle are limited, (it's kinda what can I do with this pallet, rather than how can I do this thing I want) but the number of solutions are limited too.
But I would like to see a modern builder playing around in beta.
I've seen the same tips so many times but this is the first video that actually made me feel like i could do it
You can! It’s a lot easier than you think, you just have to try :)
I agree. I think the reason is that the tutorial was done on a very simple build that people would actually make. I’ve seen other videos where they show examples on huge builds that feel overwhelming.
أتفق
Absolutely! I'm tired of my builds looking mediocre!
Amazing video. You're right, blocks shouldn't be seen as individual materials. Blocks are just colors just, and you create texture by incorporating different values and saturations into a build. And this shows more when you become farther away to a build, and the texture of the individual blocks blends together to show a more even color
Just a minor thing to note: The white parts you see on castles is not sun bleaching. That's the paint that they used to have back when they were in use. Once they were abandoned, no one was around to repaint the parts that peeled off.
Interesting! Never knew that, thanks for sharing.
Ro11en, i grew up playing the earth smp you created. I loved your content since 2020 and it's super amazing to see how good you've have become at making videos.
really cool stuff, love that it's not a block-by-block tutorial where you say *what* to do for a specific build but rather *how* to do it for any build
"... most important thing is colour." ... I love that im colourblind :D
Hey dude if you're actually colorblind: you can still do really cool stuff with color, hue is only one part of color theory! There's also plenty of colorblind artists out there so please don't feel disheartened :D (it's thought that van gogh was colorblind too)
It doesn't really matter what colors you use, but rather the values (black to white) and saturation (vibrance) of it
Actually the most important part is value, not colour. If you get the values and contrast right you can use literally any colours.
Id love to see ur builds, itd be such a cool thing to see a green shadow on red or smthn
@@marino7544 huh, didnt know he was colourblind. Okey, ill keep that in mind. Thx
This impressionistic style of building is good for large/grand builds, especially viewed from far away. But for smaller builds such as the example here, where youre up close with the whole structure, the illusion fades and can turn messy. With these smaller builds, I think its better to limit the pallette to ~3-4 blocks.
How would you recommend doing this in survival where you don’t have access to tons of blocks
Good question! I'd recommend just working with what you have. Cobblestone>StoneBricks>Stone>Andesite>SmoothStone is a good gradient that is easy to get early game. Just take whatever blocks you can get your hands on, lay them out and sort them by color. You can always come back to your build and add colors to it once you finish the structure and adventure a bit to find the blocks you need.
Dude just get good gear and gather blocks as you go
Yessir @@Toxtube just farm stuff
That the whole fun of it
Seeing what you can do with what you have.
You do tho? I've never been limited to certain blocks simply because I'm playing in survival, unless it's early game
Now I’m going to use a gradient in every build I make
you better...
OR ELSE
Gonna be honest, i don't really like gradients and complex block pallets, i love builds that are simple, and use the texture of the block itself instead of gradients. Usually builds with complex palettes look amazing, but they don't feel like Minecraft, and they feel like impossible things to make. I absolutely love the simplistic nature of a lot of Minecraft builds from the xbox 360 age
Of course, I play beta 1.7.3 sometimes. But I still use color theory, even if I'm not using complex block palettes. Matching colors is important!
@@Ro11enYTdefinitely. Without good colors any build can just look ugly, but with good colors you don't have to go crazy with details
@@absolutezero9507i think it really depends on where and what purpose your builds serves. Like if you want a grand castle in the background of your world I would keep the details minimal and keep it to the lower half, but with lots of textures and colors sprinkle around. But if I’m building something that is meant to be looked at close up there’s going to be a lot of small intricate details everywhere combined with lots of different colors, shapes, and textures.
@@jonasg.bisgaard1086 I'm kinda the opposite. Something really big I think should have detail but something more close I think should just be realistic
@@absolutezero9507 the reason why I said that the farther you get away from the building the less detail, and more shape and coloring is because details for far away has a tendency to become insignificant and or muddy up the overall aesthetic of the building, while a strong color and shape will help clarify what your building is and what purpose it serves. But close up you want a lot of different focal points that help guide the eyes to things you want to be focused on.
Step 2: install shaders
Step 3: Use grey backgrounds
Step 4: Increase saturation
Very true
I'm about to write that comment and saw this
and very true
@@leadharsh0616Step 5: Get out of Beta version 1.6
Step 5: uhhhhhh
This video has massively helped me
bro, that's actually insane. You made magic into this castle
This is such a good tutorial, love how instead of outright giving set instructions you guide us on how and why you did it. Mad useful
> Color theory
Finally, a tutorial for decorating my minecraft hospital
The man himself! You were a crystal PvP mentor to me back in the day lmao
I won’t lie, I completely forgot you still upload so cool stuff… also, 2b2t updated to 1.19 to try it out.
This is such a well made video, ill be sure to link it whenever I give advice about seeing blocks as colors, its a great example on how building in minecraft really needs a good basis in colors, not materials.
I'd gladly take an expanded tutorial on how to do colors and how to bring together shape, color and detail
This is genuinely a good tutorial on colour theory, i always had the idea that the builds must be realistic so stone with stone, wood with wood etc and used mod that lets me place random blocks to make walls, with this video i now have a clear idea of what i must do and makes me feel inspired to give building another shot
I'd love to see a tutorial on how you build stuff like that, I've tried building on my own and the building were rather decent according to people I know, but I think this looks so much better.
Wow it even automatically adds shaders
I never knew Tuff would have this color match with stone! Thanks!
Also helps that the before picture is in old ugly textures without shaders. 🙄
Your videos are awesome! I learn a lot from you! I hope you upload more videos about how to make more stuff like this and learn! Thank you mate :) have a good day keep up the good work
Nice video! Definitely reccommending this video to others who ask me about building! 10/10!
I wouldn't say castles aren't vibrant, it's just that you are going for the look of a castle in he modern day, which have usually been left to ruin, or are not maintained except for things that keep it safe to be inside. That's is completely fine, I'm just saying that when you make a castle, it doesn't have to be all grays or other muted tones, a lot of castles were for example painted white, usually to hide the poorer quality of the stonework underneath.
Amazing video! As someone who is learning how to properly colour their build this perfectly sums up the basics!
I mainly learned to build in terraria, but what i learned from it that can be applied is that you need a main color, an accent color, and a contrast color
pls do more of this type of content this is the best building video yet
i love the video! a very good demonstration of how to texture in a meaningful way rather than just randomly placing blocks how it is sometimes shown or looks.
is there a place where we can take a look at the builds at the end in more detail?
This video made me improve MASSIVELY,really looking forward to more build tips ❤
AWESOME VIDEO! Can't wait to improve my dirt huts with other types of dirt!
This is a very cool video. I would like to know if there will be more similar videos? For example, "Theory of building construction" or something like that.
Hi from Russia :)
Yes, definitely more building videos soon! people really seem to like this one.
Most important thing is some good shaders.
definitely helps ;)
@@Ro11enYT at least you admit it.
This video was so so helpful! Thank you 😁❤️
Thank you for this video.
I'm currently practicing color gradients in my builds but still can't remove the "blocks are materials" mindset. I'm also trying to change my "block vomit" habit.
I'm slowly improving though, I just need to practice contrasts and atmosphere.
Yeah it honestly only took me a couple months to get the hang of it, even with how rarely I play Minecraft nowadays. You'll get there faster than you think!
beautiful explanation, very simple
this is gonna be really helpful for my city build
Ah yes, my stone walls made from acacia logs.... some of these techniques look good, but then you go and use the most random blocks. This trend has led to tons of builds that only look good from far away
This trend is just block vomit
@@SavageJarJar I understand it and I think incorporating color theory into Minecraft was good in some ways. The problem is people take the average color of a block rather than considering the actual texture itself. Yeah you might get a nice gradients for something then you walk up close and it just looks like a complete mess.
@@nniicckk1223 Yeah, I guess you are right. It’s so disgusting to actually look at it closely and see green concrete instead of grass, or in this video the acacia tree intended to look like stone.
@@SavageJarJar i feel like it was alright with the castle but the thing at 6:05 really proves ur point. i kinda hate this new style of building too but there are some places it looks alright
This current fad can't leave soon enough, I think the narrator's last statement of (paraphrased) "you don't need to know what you're doing as long as you can colour in blocks" is a huge part of this trend's origins along with the enormous array of blocks we have these days.
In 2010's detailing *with* blending to break up colour, texture and smooth walls was the way to go, yes there were bad builds that came out with it, but it always trained the eye to actually build, not colour in...and it used a lite version of gradients too.
Something that I've noticed about these "get better at building" tutorials is that they tend to abandon the idea of building for player interaction. The grayscale palette shown in the video here is great, but try to live in a similar structure in Survival and you'll quickly find yourself going insane. When you're living Minecraft at the player scale, the textures and materials of the blocks start to matter.
I've done plenty of builds like this in survival, it'll just take a bit of resources gathering its not such a big deal
@@Beeean It's not the difficulty, it's the scale of things
How do you know where the place the blocks at😅😅
Please anser
Forgetting completly about the textures works well with large scale but when it comes to small scale, i'm not sure. I did try to do that and most of the time it looked odd.
It depends entirely on the type of look you’re going for.
This is actually a really great building tutorial
Hello Ro11en, Greetings from Germany! I 100% need a tut vor that Cathedral at the end!!!
what's the song at 0:37 ?
i think this technique looks way better on the larger builds than the smaller ones as the larger ones will naturally be viewed from farther away but close up the noiseyness of the textures really bothers me unfortunately i dont think i build big enough to make this look good in my world
Great video man! Keep it up
this inspired me to go on minecraft and create the most generic build and not use this technique at all
You are truly brave
I have been trying this and looking for a video like this.
good video, usually building videos are just shaders theory not color theory
Please make a tutorial / guide on how to make those amazing builds... Great video btw
Imma use this gradient for my cathedral base
For me I am still doing the "Blocks as individual materials" Mentality because seeing blocks as colours instead of their unique own ruins my immersion and looks really awful close.
It's why I prefer materials that makes sense. So instead of putting lime concrete I just put miss and grass blocks because it makes sense + blend properly
Would love to see a shaping a build from simple shapes to complex shape and depth. My brain needs to think in layers.
gerg really likes the cobblestone-coral pallete
*Me making only vanilla-like structures and nostalgic Minecraft beta type houses* No, I don't think I will...
Amazing video, very helpful and interesting!
This is an incredible tutorial and feels fresher compared to "ToP 15 TiPs ANd TrIcKS!!!!!"With some obnoxious commentary. Keep it up!
turn on shaders to get better
Whats the name of the style of this house at 6:10 ?
no way this guy is still alive
this guy is an Illustrator
And most importantly shaders.
Big thing that helps too XD. Should I make a tutorial on how to take instagram-style screenshots?
Make more building tutorials
I would love a tutorial on the cathedral!
I just posted my first minecraft survival video. Check it out and let me know what you think! Thanks!
I leaned alot thx
So like an Artist with color and a canvass?
Just subbed, great vid,
Can you please make a video like this one about texture and detailing a build plz. Thx
Art is in the hand of the beholder
When I build your tower side house for my home base but I realized the inside of the house is Narrow 😭 I thought the inside is big
Phenomenal video!
Such a shame using a wide color pallette makes building in survival without litematica basically imposible (due to inventory management)
idk I do most of my survival builds freehand lmao. Maybe I'll make a follow up video on some easy color palettes/gradients for survival builds!
This response doesn’t even makes sense. Just grab some shulkers or chests and put them down near the build site. You’re not incapable of making more than one trip. If something is worth building its worth taking the extra time to make it look good.
fun fact most castles in there prime where whitewashed (painted with limestone)
Is making a before version in worst possible graphics and after with shaders is necessary step? It might be good video with intention to help people improve, but just looking at video thumbnail gives me an urge to click "not recommend" on it
Both images were taken in the same version, in the same flatworld... But yeah, I did some heavy post-editing and used shaders on the second pic to make it more dramatic. TH-cam doesn't really reward non-clickbait thumbnails, gotta get people to click somehow :/
0:38 Ah yes the acacia wood and dead coral for a stone wall
Only the colour matters not what the texture is supossed to show you can also use coal ore to go from black slowly to stone
@@mitzki1214 yeah I get it I was just pointing this out kinda jokingly
In short: make people believe that you know what you are doing
FR! Fake it ‘til u make it
Don’t forget shaders
Very useful
Why does the hall on your thumbnail only 1 block wide interior
shhhh we don't talk about that
does this apply to vintage story
I haven’t played Vintage Story but I don’t see why It wouldn’t
But hey, that's just a theory! A color theory! Thanks for watching!
nah, ur theory is wrong, just as you're aware of it in thumbnail, just use fancy shaders.
I mean it got you to click on the video didn't it!
My body is changing to the intricate rumbles of your voice.
0_0
It's just a Theory, a Color Theory!!
I just posted my first minecraft survival video. Check it out and let me know what you think! Thanks!
Cool, cool.
My house is made with cherry wood. There are no other pink blonks that aren't pink wool. Help pls
tbh, colour theory in minecraft is all about size and scale, and how often the player is using the build, you are right about not treating the blocks about individual materials but a lot of people do not tend to consider the sharpness of blocks, the brick variant of blocks suffer from this. If you look at the little demo you built, the stone brick is so much sharper then the rest of the blocks that it can break the immersion, due to its texture. People tend to forgo looking at the softness and sharpness of blocks and just spam gradients everywhere. Of course there is also lighting to consider, and bedrock and Java do things differently.
Though it is so easy to make builds look good, because of shaders, it could be really bland but still look great, shaders is basically cheating haha.
You’re saying this like it matters though? It is cheating, it’s a mod, so what? If you’re not using shaders you plan your blocks accordingly, you still do the same thing regardless. Obviously if there are certain things you like then you adjust to suit your style and preference as well, but these are common sense things that really shouldn’t need to be explained. Everyone should build based on their preference and style of course.
Next video, making interesting shapes?
But when i wanna build modern and clean looking builds i dont use bunch of blocks...that looks bad. It all depends on the style you are going for
This really elevates the builds, but let me tell you, this SUUUUCKS to do in survival🤣
Yeah it’s a pain sometimes…
I just need a shade onlyyy, the dang bedrock on iOS won’t allow user to use mod like shade or any kind of mods except their given mods in marketplace.
It’s annoying and I feel less want to play the game because there are no shade to play that can make the experience more better and different.
Ok but how to get materials in survivial
idk sometimes you have to travel pretty far to get them but once you do it's very satisfying!
It won’t show up on bedrock
I feel like this color theory and texturing thing is a little overrated. Not that I think it should be taken out of builds altogether, but it can very, VERY easily be overdone to the point that it becomes block vomit and I can't tell what on earth is even going on anymore. It can make builds look great from a distance, but then when you look at it from up close it looks horrendous. if you want my opinion, 1-3 blocks for the gradient/texturing for each part of the build. Not a block more. Otherwise it looks so great that it loops back to being atrocious.
The cathedral at 6:48 to me is an example of it being done right. The cathedral still looks like it's made of stone, and the texturing serves to break up the monotony of using the exact same sandstone when viewed up close.
i build my house by efficiency and not by color wood stone theory
Do what you gotta do my man
Thumbnail is soul v soulles
**How to actually get better at building**
Step 1: Add shaders
Your computer can't handle shaders....
I don't care
yoooo wassup
A.K.A "How to Bdubs"
Love that man hope he sees this