PaperKlay Gameplay Trailer

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 24

  • @Parrexion
    @Parrexion 2 ปีที่แล้ว +5

    It just looks better and better every time I see this game. Keep up the good work!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      I really appreciate it Parrexion!

  • @nottellinganyoneanything
    @nottellinganyoneanything 2 ปีที่แล้ว +3

    Nice!
    I've played the demo, and something that will freshen-up the gameplay would be a simple run button. It would emphasize exploring and make the game a bit more dynamic. In the demo the walk speed is so low that it start to feel tedious to walk a to something that is just over there.

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +2

      Thanks for playing! :) You can run by pressing B (on xbox controller) or Left Shift (on keyboard).

    • @nottellinganyoneanything
      @nottellinganyoneanything 2 ปีที่แล้ว

      @@WhyKev wow I feel lame. I think I've tried it :D I'll give it another go.

    • @C3beruz
      @C3beruz 2 ปีที่แล้ว

      Maybe running/sprinting needs more noticable effect (I haven't the demo played it yet, so just a thought)

  • @jumi6051
    @jumi6051 2 ปีที่แล้ว +1

    Hey! I tried the demo and it was really fun. Here are a few things though that bothered me: 1. The Pc-Keybinds didn't match (LB was 'E', talking was on 'Q', etc.) (I figure that's because it's a demo); 2. I think the glider would feel better if it would stop gliding on button-release and not on pressing it again (don't know if that would work for consoles, but it could be a thing for PC) ; 3. The speed at which the platform started rising (the one before the rotating puzzle) was too slow, maybe speeding it up 20-30% or so could help). Besides that, it was all in all a very great experience.

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      Thank you so much Jumi for playing and sharing your feedback! I agree with everything! Going to make sure it's all addressed for the full game! :)

  • @JefryU
    @JefryU 2 ปีที่แล้ว +1

    So I did end up playing through the demo a though the controls felt a little strange to me, with a mix of the slow walking and the dive, but I got used to it and I enjoyed my time with it

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Glad you played it! Do you think it would've felt better if the walking was faster in general?

    • @JefryU
      @JefryU 2 ปีที่แล้ว

      @@WhyKev I’ll get back to you on that once I replay the demo. I only played through it once after all

    • @JefryU
      @JefryU 2 ปีที่แล้ว

      @@WhyKev okay never mind I found the sprint button lmao. If theres one thing I’d ask though is that when you land after a dive, you should be able to sprint if you keep the button pressed.

    • @JefryU
      @JefryU 2 ปีที่แล้ว

      Actually never mind on that too. Just found out sprinting acts like a toggle

  • @zayniacgames
    @zayniacgames 2 ปีที่แล้ว

    Great Trailer!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Thank you so much! :)

  • @Azmyst__
    @Azmyst__ ปีที่แล้ว

    Great looking game i wonder what engine is used to develop it ?

    • @WhyKev
      @WhyKev  ปีที่แล้ว +1

      Thank you! I'm using Unity :)

  • @michikimejdko8001
    @michikimejdko8001 2 ปีที่แล้ว

    Remind of Tearaway

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      I love Tearaway! :)

  • @VyvyanTheGreat
    @VyvyanTheGreat 2 ปีที่แล้ว

    woo!

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว

      Your woo's motivate me!

  • @whitesnakefr
    @whitesnakefr 2 ปีที่แล้ว

    yes

    • @WhyKev
      @WhyKev  2 ปีที่แล้ว +1

      yes!

  • @mmmmmmmmmmm10
    @mmmmmmmmmmm10 ปีที่แล้ว +1

    Why not call it Chick n Nugget. Paperklay ain't as cool.