Nice! I've played the demo, and something that will freshen-up the gameplay would be a simple run button. It would emphasize exploring and make the game a bit more dynamic. In the demo the walk speed is so low that it start to feel tedious to walk a to something that is just over there.
Hey! I tried the demo and it was really fun. Here are a few things though that bothered me: 1. The Pc-Keybinds didn't match (LB was 'E', talking was on 'Q', etc.) (I figure that's because it's a demo); 2. I think the glider would feel better if it would stop gliding on button-release and not on pressing it again (don't know if that would work for consoles, but it could be a thing for PC) ; 3. The speed at which the platform started rising (the one before the rotating puzzle) was too slow, maybe speeding it up 20-30% or so could help). Besides that, it was all in all a very great experience.
So I did end up playing through the demo a though the controls felt a little strange to me, with a mix of the slow walking and the dive, but I got used to it and I enjoyed my time with it
@@WhyKev okay never mind I found the sprint button lmao. If theres one thing I’d ask though is that when you land after a dive, you should be able to sprint if you keep the button pressed.
It just looks better and better every time I see this game. Keep up the good work!
I really appreciate it Parrexion!
Nice!
I've played the demo, and something that will freshen-up the gameplay would be a simple run button. It would emphasize exploring and make the game a bit more dynamic. In the demo the walk speed is so low that it start to feel tedious to walk a to something that is just over there.
Thanks for playing! :) You can run by pressing B (on xbox controller) or Left Shift (on keyboard).
@@WhyKev wow I feel lame. I think I've tried it :D I'll give it another go.
Maybe running/sprinting needs more noticable effect (I haven't the demo played it yet, so just a thought)
Hey! I tried the demo and it was really fun. Here are a few things though that bothered me: 1. The Pc-Keybinds didn't match (LB was 'E', talking was on 'Q', etc.) (I figure that's because it's a demo); 2. I think the glider would feel better if it would stop gliding on button-release and not on pressing it again (don't know if that would work for consoles, but it could be a thing for PC) ; 3. The speed at which the platform started rising (the one before the rotating puzzle) was too slow, maybe speeding it up 20-30% or so could help). Besides that, it was all in all a very great experience.
Thank you so much Jumi for playing and sharing your feedback! I agree with everything! Going to make sure it's all addressed for the full game! :)
So I did end up playing through the demo a though the controls felt a little strange to me, with a mix of the slow walking and the dive, but I got used to it and I enjoyed my time with it
Glad you played it! Do you think it would've felt better if the walking was faster in general?
@@WhyKev I’ll get back to you on that once I replay the demo. I only played through it once after all
@@WhyKev okay never mind I found the sprint button lmao. If theres one thing I’d ask though is that when you land after a dive, you should be able to sprint if you keep the button pressed.
Actually never mind on that too. Just found out sprinting acts like a toggle
Great Trailer!
Thank you so much! :)
Great looking game i wonder what engine is used to develop it ?
Thank you! I'm using Unity :)
Remind of Tearaway
I love Tearaway! :)
woo!
Your woo's motivate me!
yes
yes!
Why not call it Chick n Nugget. Paperklay ain't as cool.