CMake Tutorial EP 3 | Git Submodules (adding glfw windowing library example)

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
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ความคิดเห็น • 109

  • @flotsamjones6541
    @flotsamjones6541 3 ปีที่แล้ว +134

    The -D predates CMake and is part of gcc syntax for a definition which gets translated to a #define statement. Other executables (like java) use this convention as well for injecting variables (of one kind or another) in from the command line.

  • @observant6953
    @observant6953 2 ปีที่แล้ว +71

    16:00 in target_link_libraries you reference other targets, in this case glfw specifies a target. This comes from the call to add_library() in external/glfw/src/CMakeLists.txt. In that CMakeLists.txt file you can see that they somehow set the name of the target library to glfw3 (for whatever reason), but the beauty of using targets is that you don't need to care about how it is actually called. You work only with the target name which can be completely different than the library name.

    • @priyanshu_hiro
      @priyanshu_hiro 2 ปีที่แล้ว +6

      Damm 3 weeks old answer on 2 years old video. looks I really watch it at the right time. Please pin the above comment Code, Tech, and Tutorials.

    • @chashmal10
      @chashmal10 ปีที่แล้ว +1

      @@priyanshu_hiro I would recommend reading the docs to whatever CMake functions are used in the video. Then you would know that it isn't the isn't the lib name, its the target name.

    • @lucas0sz
      @lucas0sz 10 หลายเดือนก่อน

      Apparently they set the "OUTPUT_NAME" property (used by CMake to determine the actual filename) on the "glfw" target to "GLFW_LIB_NAME", which in turn is set to "glfw" or "glfw3" based on a condition.

  • @nubnubbud
    @nubnubbud 2 ปีที่แล้ว +33

    I was trying to build GLFW into my project from a git submodule for 9 hours, learned compiling, learned linking, learned cmake, with the first and second tutorial... I spent 3 hours searching about how things were seen by various linkers and whatnot...
    then I noticed there was a 3rd tutorial episode.

  • @bruhgamer317
    @bruhgamer317 3 ปีที่แล้ว +23

    don't know if i suck at finding it but this was the only good tutorial on git submodules, thanks a lot

  • @elises8076
    @elises8076 3 ปีที่แล้ว +31

    I think we use glfw instead of glfw3, because we should put here the parameter, which was used in add_library(glfw [...]) (in external/glfw/src/CMakeLists.txt,). The same was for Adder. Let me know if it's a good way of thinking about it :)

    • @medhavikosta3889
      @medhavikosta3889 2 ปีที่แล้ว

      Yes you are right .

    • @clintonreisig
      @clintonreisig 2 ปีที่แล้ว

      Yes, that can be done but he is trying to keep things as simple as possible because many viewers are basically at beginner level in CMake. Eventually, he covers how to add ANYTHING and several ways of doing it.

    • @anddero
      @anddero 2 ปีที่แล้ว +3

      Then why is the built library named "libglfw3.a" and not "libglfw.a"?

    • @quant-trader-010
      @quant-trader-010 ปีที่แล้ว

      @@anddero it is because external/glfw/src/CMakeLists.txt set so in the very first line add_library(...).

  • @christianoliverio5726
    @christianoliverio5726 3 ปีที่แล้ว +22

    Thanks so much for these videos man! I know you're more of a small TH-camr, but I don't like the other videos on TH-cam about CMake as much as yours. Your examples, even though sometimes you make a lot of errors along the way, actually help me learn a lot better, because I see what doesn't work and what does Usually it makes me learn _why._ This is very helpful for me, because I can get a sense of what under-girds the principles behind these tools. Thanks so much man!

  • @danmcfarland5284
    @danmcfarland5284 3 ปีที่แล้ว +3

    Very well done and very helpful for the total NOOB. I enjoy the little bit of light humor. Keeps things from getting too bland.

  • @vladyslavtkach2209
    @vladyslavtkach2209 3 ปีที่แล้ว +10

    Do not try to add multiple directories via one add_subdirectory() command (it is not even plural!!!) as i tried to. It works, but only the first directory is added which results in linking errors!!!

  • @6LayersDeep
    @6LayersDeep 2 ปีที่แล้ว +2

    EXTREMELY helpful tutorial series! I've been trying to get this setup since 2014, unsuccessfully. I know I'm dumb but it's generous digital elves like you that save grace upon this wretched planet 😅

  • @jet665
    @jet665 5 หลายเดือนก่อน

    I enjoy the small jokes you slip in, "git into git" and the binocular vision when something in the Cmake documentation piqued your interest in the last episode. Informative and funny, thanks for this series.

  • @JustSomeRandomIdiot
    @JustSomeRandomIdiot 2 ปีที่แล้ว

    Literally trying to figure out how to setup a cross platform project for Linux/Windows that uses GLFW and CMake and just found this series, thankyou, such relief to have someone explain this in simple terms.

  • @ashkudupi
    @ashkudupi 3 ปีที่แล้ว +4

    Thank you for the wonderful explanation of the teeny tiny details! Great to learn as a beginner!

  • @1aggin_5amurai
    @1aggin_5amurai ปีที่แล้ว

    I feel like a will become the very Lord and Savior by end of this course! Great job!

  • @prashantchavan2673
    @prashantchavan2673 ปีที่แล้ว +1

    10:21 "-D" is use for option because it's actually #define of particular macro.

  • @MoeQ_
    @MoeQ_ 2 ปีที่แล้ว

    this play list is my main reference whenever I want to use CMake, extremally helpful

  • @SrijanaRupakheti
    @SrijanaRupakheti 2 ปีที่แล้ว

    Thank you for this tutorial, as a novice in CMake, it really helped me in my project.

  • @frankaalbers1099
    @frankaalbers1099 3 ปีที่แล้ว +2

    It probably has been mentioned below. But the target_link_directories don't seem to be needed since you actually use the names in the add_library commands and not the names of the library files. That's why you use glwf and not glwf3 since the CMakeLists.txt of GLWF uses the add_library(glfw ...) command to create the library
    Well, at least as a noob, that's how see to understand it

    • @jphvnet
      @jphvnet 2 ปีที่แล้ว

      Exactly!

  • @lefteror
    @lefteror ปีที่แล้ว

    Regarding cmake targets (around the 14:30 mark): target_include_directories refers to the directories that the target needs to search for its own include headers (in this case adder). If that target were to be used as a dependency of a different target (like glfw here), its directories would be transitive and be passed on (provided they are public) by just adding the cmake target in target_link_libraries.
    Having said that, adding another target’s directories to the target in question is kind of hijacking it to make the directories visible at compilation time. Hope this wasn’t too confusing.

  • @nickwu9290
    @nickwu9290 2 ปีที่แล้ว +1

    i think in this example target_include_directories is not necessary as these header file directories from library are already included when building the libraries, and when you do the target_link_libraries it will add its interface_include_directories to the current target include_directories automatically.
    Nice tutorial! Really appreciate it!

  • @austinperrine23
    @austinperrine23 หลายเดือนก่อน

    This tutorial is amazing! Best one I came across :)

  • @serhiimamedov
    @serhiimamedov 11 หลายเดือนก่อน

    Make this is top notch tutorial! This is such a complex topic and you make it look so easy.

  • @tralfamadorian6
    @tralfamadorian6 3 ปีที่แล้ว +2

    Thank you thank you, this was the video that finally helped me get SFML configured for VSCode and CMake on a Mac.

  • @aleksandrpaniutin4028
    @aleksandrpaniutin4028 2 ปีที่แล้ว +1

    glfw3 is a library name but cmake needs a target, which is glfw.

  • @GTExplosion
    @GTExplosion 2 ปีที่แล้ว

    This series is so great! Really push me to tick CMake off my to-learn list!!!

  • @Rojek121212
    @Rojek121212 2 ปีที่แล้ว

    this tutorial is pure gold

  • @anomacti
    @anomacti 2 ปีที่แล้ว +1

    Thanks for the great tutorial man, very well made and easy to understand.

  • @kb-zealot
    @kb-zealot ปีที่แล้ว

    re: 10:22 why "D" is option. The -D* is probably mimicking the way that g++ does macro [D]efinitions

  • @gebibeshir5709
    @gebibeshir5709 ปีที่แล้ว

    Oh Zeus you're the real saviour, thy shal be thanked!

  • @mr.z9161
    @mr.z9161 3 ปีที่แล้ว

    thanks for the awesome tutorial and didn't know he bring his twin brother to talk this time lol.

  • @PrathameshMhatre-pl5eu
    @PrathameshMhatre-pl5eu ปีที่แล้ว

    Thanks a lot for the video. Best explanation overrall.

  • @jinkoofy
    @jinkoofy 3 ปีที่แล้ว

    A change needed in CMakeLists.txt (line 29): "external_modules/glfw" --> "external/glfw".

    • @maximilien7737
      @maximilien7737 2 ปีที่แล้ว

      but he did change it during the video right ?

  • @liang9to5
    @liang9to5 2 ปีที่แล้ว

    These courses are fantastic.

  • @eduardorocha1547
    @eduardorocha1547 2 ปีที่แล้ว

    You're the man!!! So easy to follow you.

  • @dahuskey81
    @dahuskey81 3 ปีที่แล้ว

    OMG Somebody stole your goatee, did you have it insured ? Haha 😄 another great tutorial!!

  • @emeka752
    @emeka752 2 ปีที่แล้ว

    Awesome series. Been a great help for my project👏

  • @eMttiew
    @eMttiew ปีที่แล้ว

    What if my submodule only has MakeFile not CMakeLists?

  • @csfinch7672
    @csfinch7672 ปีที่แล้ว

    This was very helpful. Thank you!!

  • @themindsethunter2168
    @themindsethunter2168 ปีที่แล้ว

    I wonder what would happen if I import two submodules with options having conflicting names, and I want to have one of them ON and other OFF.

  • @DrWho2008t101
    @DrWho2008t101 3 ปีที่แล้ว

    Thanks for the video.

  • @BOURNE399
    @BOURNE399 3 ปีที่แล้ว +1

    Thanks, Sir! I learn a LOT!
    Question: why is the libglfw3.a file generated in the src dir (though it involves under 'build' dir)? Is it source code?
    And when we include the path of libglfw3.a, why don't we need to include the 'out/build' in front of it?

    • @jphvnet
      @jphvnet 2 ปีที่แล้ว +1

      Because he links to the CMake library (created by using add_library() inside glfw sources) which knows the path and the final name (.i.e. the 3 at the end of the name). Also, if glfw is created as STATIC or SHARED, from outside you dont need to care about .a or .so (that's a real added value about how CMake simplifies things)

  • @visclo4782
    @visclo4782 ปีที่แล้ว

    thank you

  • @jasio583
    @jasio583 7 หลายเดือนก่อน

    where I can find the source code? It's no longer in the description.

  • @metascopeinitiatives2550
    @metascopeinitiatives2550 3 ปีที่แล้ว +1

    I have subbed. Your channel is awesome. Thank you so much 🙏

  • @VADroidTS555
    @VADroidTS555 3 ปีที่แล้ว

    This is a great series! Thank you!

  • @aleksanderklepov8881
    @aleksanderklepov8881 4 ปีที่แล้ว +1

    Good tutorial. Thank you!

  • @liboyan7010
    @liboyan7010 2 ปีที่แล้ว

    This is very so good lecture!!!!! Great job!!!! Thanks!

  • @AlexWong-jk9lc
    @AlexWong-jk9lc 2 ปีที่แล้ว

    Amazing tutorials!

  • @eeminceetin
    @eeminceetin ปีที่แล้ว

    fascinating explanation, best regards

  • @anton_98
    @anton_98 ปีที่แล้ว

    Thank you very much!

  • @ELECTRONICWALKS24
    @ELECTRONICWALKS24 3 ปีที่แล้ว

    thankyou for your efforts bro...!

  • @leimiles18
    @leimiles18 2 ปีที่แล้ว

    Hi, thanks for the tut, I wonder what does this "#!" mean, and when I use it on my windows, the command just won't work, tells me '#!' is not recognized as an internal or external command....

    • @CodeTechandTutorials
      @CodeTechandTutorials  2 ปีที่แล้ว

      It's a Linux bash thing. On Windows unless you're using WSL and a Linux console, you might have to do something different

  • @handlehandle12322
    @handlehandle12322 3 ปีที่แล้ว

    Cool video and explanation

  • @TopConductor
    @TopConductor 2 ปีที่แล้ว

    Maybe someone can help and explain why do we need "target_link_directories"? And what is the difference with target_link_libraries?
    I wrote the code without "target_link_directories", but with "target_link_libraries" and it still works just fine.

    • @frogbastard8108
      @frogbastard8108 2 ปีที่แล้ว

      target_link_directories will tell CMake what directory/folder to look for libraries for the given target. Different OS's will have their default library search paths, but target_link_directories will allow you to specify where to search before the default library search paths.
      target_link_libraries actually links the library files to the target so that the function definitions of the library can be used in the target.
      I think that this call to target_link_directories is unnecessary because of the call to add_subdirectory for glfw3

  • @mohamedhussien4013
    @mohamedhussien4013 2 ปีที่แล้ว

    Really good tutorial!!!

  • @sarthaksharma4816
    @sarthaksharma4816 2 ปีที่แล้ว

    My god. Thanks a ton. Sincerely.

  • @pavelpalivec7042
    @pavelpalivec7042 2 ปีที่แล้ว +1

    When building I got the following error: /home/pavel/Projects/olas/external/glfw/include/GLFW/glfw3.h:241:12: fatal error: GL/gl.h: No such file or directory
    #include . I fixed it by modification of glfw3.h, which is not the correct way I guess. Any advice, please?

    • @maximilien7737
      @maximilien7737 2 ปีที่แล้ว

      Yes same issue, thanks for mentioning it

    • @maximilien7737
      @maximilien7737 2 ปีที่แล้ว +1

      Okay so i just needed to install the libglu1-mesa-dev packages
      sudo apt-get update -y
      sudo apt-get install -y libglu1-mesa-dev

    • @iamgt2392
      @iamgt2392 6 หลายเดือนก่อน

      thanks bro it WORKED!!! I was wandering aimlessly for 2-3 hours @@maximilien7737

  • @thevladislove4624
    @thevladislove4624 4 ปีที่แล้ว

    Thanks for the very helpful tutorial! What about libs like GLEW ? That don't have CMakeLists.txt in treir repos ? How can you add them as a submodule ? or is there a different approach for those ? Thx and keep up and the good work!

    • @CodeTechandTutorials
      @CodeTechandTutorials  4 ปีที่แล้ว

      You can, it can get a little complicated though and will vary from case to case. In my video on bgfx I use submodules and cmake to include bgfx and bgfx doesn't use cmake so that is one example. I'll try to cover more of this in upcoming cmake tutorials.

  • @marbles3662
    @marbles3662 3 ปีที่แล้ว +1

    Great tutorial. Made me subscribe to your channel. :)

  • @user-mv4oh8yp1y
    @user-mv4oh8yp1y 2 ปีที่แล้ว

    If I remove the `target_include_directories(...)` it can still be run without problem. Any idea?
    btw, I think -D means Define variable

    • @JannisAdmek
      @JannisAdmek 2 ปีที่แล้ว

      IN the cmake docs it says that `target_include_directories(...)` is rarely necessary, if you already use `link_library()`, you don't need it.

  • @maximkorytko8972
    @maximkorytko8972 2 ปีที่แล้ว

    TY SO MUCH!!!

  • @giangbuitam4868
    @giangbuitam4868 3 ปีที่แล้ว

    Firstly , Thank you for great tutorial !
    I have a question. I add git submodules glad and sdl2. when glad build , it build a glad.c and glad.h so i can't target_include it in cmake . How can i make it work ?

    • @CodeTechandTutorials
      @CodeTechandTutorials  3 ปีที่แล้ว +2

      Thanks! I recall having trouble submoduling both of those as well, it has been a while since I've tried again. If I ever figure it out I'll be sure to make a video.

    • @giangbuitam4868
      @giangbuitam4868 3 ปีที่แล้ว

      @@CodeTechandTutorials Thanks u ! I look forward to it.

  • @2914vinayak
    @2914vinayak 2 ปีที่แล้ว

    Thanks

  • @raizoxxu
    @raizoxxu 3 ปีที่แล้ว

    good tutorial!

  • @tamasboros1798
    @tamasboros1798 4 ปีที่แล้ว

    I have a question. In main.cpp you include . Why did you include as a system library? #include "glfw3.h" seems more reasonable to me due to target_include_directories(${PROJECT_NAME}
    PUBLIC Adder
    PUBLIC external/glfw/include
    )
    However, that solution throws me an error during compilation. What am I missing?
    Nice video anyway! It helps me to understand cmake much better!

    • @CodeTechandTutorials
      @CodeTechandTutorials  4 ปีที่แล้ว +6

      The angle bracket includes doesn't necessary mean it is a system lib, it just means its within the projects known include directories. target_include_directories puts -I/path/to/include on the compile command for the objects so is sufficient. Quotes should work just the same really, it just searches the local directories first before checking the known includes. Hope that makes sense.

    • @carlosdalomba
      @carlosdalomba 3 ปีที่แล้ว +2

      In this example, I noticed there's nothing in the folder:
      external/glfw/include
      The only thing there is another folder, GLFW, which means when I did THIS in the CMakeLists.txt file:
      target_include_directories(${PROJECT_NAME}
      PUBLIC external/glfw/include/GLFW
      )
      it worked to do #include or #include "glfw3.h".
      EDIT: DON'T DO THIS, you should include the folder explicitly named "include" if there is one, to follow best-practices/C++ conventions.
      So in this case, you'd write: #include or #include "GLFW/glfw3.h".
      Sorry for the confusion!

    • @YourCRTube
      @YourCRTube 3 ปีที่แล้ว +2

      @@carlosdalomba This is not correct however. You must set include dir as external/glfw/include and do #include "GLFW/glfw3.h" not just #include "glfw3.h". This is a convection, but you must follow it, because the library itself (or any other library) will follow it internally - the library will do MYNAME/myinclude, assuming the folder that contains MYNAME is added to include directories. Again this is universal assumption - if the public headers are in a folder with the same name as the library, you set the containing folder as include directory.

    • @carlosdalomba
      @carlosdalomba 3 ปีที่แล้ว

      @@YourCRTube Ohhh I see, so it's (almost) universally assumed as a convention to include the "include" folder (if there is one)?
      Thanks, that makes sense then, I'll edit my comment lol >.> oops

    • @clintonreisig
      @clintonreisig 2 ปีที่แล้ว

      @@CodeTechandTutorials Hopefully, a simple question with a simple
      answer. The window which appears is the old style. It says "Gears" and
      the only button is a exit (X) one and it is NOT a radio button but the
      generic one. The window is black but the header bar on top of the window is white instead of the gray one in the tutorial. I watched the video a couple
      more times and looked at my code but could not find the problem. Any thoughts?

  • @nitscheszter2062
    @nitscheszter2062 3 ปีที่แล้ว

    Your videos are great; make me sub to it. I have followed this video, didn't get any error, but the window didn't pop up :( What did I miss?

  • @vertigo6982
    @vertigo6982 4 ปีที่แล้ว +1

    10:25 my guess D was used because D could mean "Dependency" but I dont think it means Dependency, but perhaps thats why they chose D because the options that people use could be seen as build deps.

  • @bvisonl
    @bvisonl 2 ปีที่แล้ว

    git into git............... I'm dead

  • @viktoriyamankovskaya5906
    @viktoriyamankovskaya5906 2 ปีที่แล้ว

    what happened to ur hair? on previous video u were more like Jesus, i liked it better)