One thing I'm unclear on and was hoping you could help. The Niagara Effect Type, does it work similarly to cascades LODs? where if i leave the Max Distance of 1000 I've set for my HIGH range, will it then drop down to the MEDIUM range thats set to 3k? I'm not seeing it function that way, but it seems like it should work that way. Thanks
while that isnt here you could do that a few different ways by having different emitters per distance lod you want or checking the distance and setting spawn rate / distance or something like that you can override any place a variable is set with curves/math/ minmax etc
hi, I'm facing an issue where I can't overwrite the Spawn Count Scale in Emitter Scalability, have you met this issue yet? And in the Scalability you set in the Effect Type, how to preview the changes aka how to switch the scalability of the editor
One thing I'm unclear on and was hoping you could help. The Niagara Effect Type, does it work similarly to cascades LODs? where if i leave the Max Distance of 1000 I've set for my HIGH range, will it then drop down to the MEDIUM range thats set to 3k? I'm not seeing it function that way, but it seems like it should work that way. Thanks
while that isnt here you could do that a few different ways by having different emitters per distance lod you want or checking the distance and setting spawn rate / distance or something like that you can override any place a variable is set with curves/math/ minmax etc
hi, I'm facing an issue where I can't overwrite the Spawn Count Scale in Emitter Scalability, have you met this issue yet? And in the Scalability you set in the Effect Type, how to preview the changes aka how to switch the scalability of the editor