Niagara Scaling / Effect types

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • trying get to get back to making videos so made a short one on Niagara effect types. Overall its meant to be a quick overview i wanted to show more but my editor was crashing i may come back to this in the future to show off some more control you can have. Overall i have a few videos on accessibly coming and i hope to show off more of my game projects maybe some devlogs
    Support my gamedev:
    / volkiller
    Keep up with my games and more
    Twitch: / volkillergames
    Discord: / discord
    Twitter: / matt_b730
  • เกม

ความคิดเห็น • 3

  • @TrungNguyenHoang-hm9qe
    @TrungNguyenHoang-hm9qe ปีที่แล้ว

    hi, I'm facing an issue where I can't overwrite the Spawn Count Scale in Emitter Scalability, have you met this issue yet? And in the Scalability you set in the Effect Type, how to preview the changes aka how to switch the scalability of the editor

  • @houseofvultures582
    @houseofvultures582 ปีที่แล้ว

    One thing I'm unclear on and was hoping you could help. The Niagara Effect Type, does it work similarly to cascades LODs? where if i leave the Max Distance of 1000 I've set for my HIGH range, will it then drop down to the MEDIUM range thats set to 3k? I'm not seeing it function that way, but it seems like it should work that way. Thanks

    • @VolkillerGames
      @VolkillerGames  ปีที่แล้ว

      while that isnt here you could do that a few different ways by having different emitters per distance lod you want or checking the distance and setting spawn rate / distance or something like that you can override any place a variable is set with curves/math/ minmax etc