@@fromearth3286 But its staying weak when we use freeze,multitroup,queen,miner,the drill,stunt pet,ect its just a single inferno tower can one shot weak troop and a little bit better for tank troop
Makes sense monolith is unlocked at th15 to counter th15 offense, inferno tower balanced against th10. While the levels help they have to make new defenses better
the main difference basically is that monolith is "immune" to freeze and invisibilty in a way. When inferno gets reset its done. When monolith gets frozen it still does a lot of damage before
Also, let's say if a Pekka has around 30% hp left, the single inferno will still take 1000 years to charge up Though the Monolith is balanced around the fact that th15 comes with 2 spell towers aswell. If monolith was the only new defence for th15 then they would probably be even stronger than eagle artillery lol
Single inferno punishes troops harder if they are being locked on in a warden ability and then the ability ends and the damage just suddenly goes through. A seemingly niche interaction but relatively common actually.
This happens so often while I’m doing a IceBoWitch slap with bats as th11. Warden ability saves the ice golems for a lil but when it wears off the golems stand no chance
@@theonlyjl17 Yes but multi inferno is more meta and better because most meta attacks these days and for the past year are air based and spammy attacks like witches inferno on multi counters witches
The thing about the monolith is that IT ALWAYS kills a unit in x amount of hits vs inferno tower that can only go so high in dmg Edit: dang I got a lot of likes I started a war in comment section, soI will clarify Monolith superior into inferno tower in every way, it does shreds all types of tanks better even IF the troop has 9999999999999999 hp it will STILL kill it in 7 hits Also base dmg does not mean dps Base dmg=300 Dps=200
Indeed, an inferno tower doesn’t kill a half health golem in half the time because it has to charge up first. The monolith on the other hand will kill that half hit point golem in half the time.
@@pig6293 Why is that relevant? Like, a multi target inferno fills an entirely different role and it’s a test to see which single target DPS is better between the two buildings lol.
Actually inferno tower would be much better if it didnt have to chrage up. Inferno towers dps is still the highest and thats why its damage when charged is much much higher than the monoliths.
@@thegrimreaper9552 This actually can be seen if you try to measure it’s damage against the BK’s health along with its ability, if you use the king’s ability against an inferno tower it would be attacking it with max damage for much longer, and I could see an inferno tower kill a king before a monolith could
@@goldoum yea. Look at the highest hp troop in the game, the mountain golem, is practically the same as a level 1 giant against this guy. The monolith is worthy enough to be the first normal village defense to make it to the clan capital, but reasons like that would make it TO op
Of course the monolith is the strongest. It is the first building that is made with dark elixir. It is in level 15 Town hall, the last we currently have. The stronger the enemy the more damage it does.
The thing about the monolith is that it's percentage based, so no matter how strong the target is, it's always going to take 6 or less shots, meanwhile the inferno tower is dps based so it will take longer or shorter depending on the targets hp
You can basicly tell just from the first troop that the monolith is better since it gets bonus damage to higher troops. So it would out damage the inferno even more
Is curious that the inferno is actually faster killing multiple troops since it changes target almost instantly you can see that with the super witch as the inferno kill her a little bit faster
I just unlocked the Monolith and immediately used a hammer for lvl 2. I'm finding it very difficult to say which defense I prefer, especially now that the extra damage has changed from 15% to 12%. I personally think that Inferno Towers are better for destroying troops, while the Monolith can do a lot of damage so that other defenses can finish it off. The advantage to the Inferno Tower is that you get 3 of them and it shoots a constant beam, but the disadvantage is that it needs to charge before it reaches its full potential and can be reset. The Monolith does enormous damage with every shot and does not need to be charged and cannot be reset, but it does not fire continuously and you only get one.
there’s a set amount of damage the inferno can do, however with the monolith, it’s dependent on the troops hp, it’s basically how an earthquake spell works doing more damage to higher hit point buildings.
It does make sense if you think about it, multi infernos are generally better than single infernos, and the monolith shouldn't be weaker than the weak setting on just one inferno
Reason why Monolith was always going to be better: Doesn't need to build up. And supposing multiple defenses are hitting the same target as the monolith the sliver of health it leaves a lot of higher HP troops with before the final shot would be taken care of. For that same reason freeze and zaps wont reset its DPS. And since it scales off of percentage, the higher the health of a troop the bigger of a gap between which defense is better will increase, the Monolith obviously taking 1st place.
@@ironsada_playz We can reset inferno by lightning spell but not in the case of monolith. Maybe we get another monolith on th 16. Or might get more inferno tower.
Remember when the inferno tower used to be the deadliest defensive tower in CoC? It was way back when Th 10 was the highest Th... i used to play it back then.
actually if you base it on max dps only, single inferno still have higher max dps highest hp troop - ice hound = 10,000hp 15% hp damage + 220 base dps 1500 + 220 = 1720 max damage of monolith =1720dps max damage of inferno = 2400 dps its just that inferno takes more time to reach peak damage
Even of you remove the base dmg. Max health dmg per sec is 15% at lvl 2, obviously it will kill everything in 7 shot (7 shot x 15%max hp= 105% total hp) Except for heroes ofc with their abilities.
The advantage about the monolith is actually against damaged tanks troops. A single inferno will not kill a half health pekka twice as fast, as it needs to charge up first, and when it’s fully charged it kills pretty much everything in less then 2 seconds. But a monolith will guaranteed kill it in half the time because it does a percentage of the targets maximum health not there current health and it doesn’t have to charge for 5.25 seconds to get that maximum damage.
Single inferno takes a bit to do a lot of dmg and does make sense because it’s unlocked at th10 and monolith does tons of dmg considering it’s unlocked at th 15 so they have upsides and downsides
@@UserDoubleONine or may be they will introduce something like a way to rearm cannons Archer towers and mortars by using two same building which will be mandatory cause I don't think they would remove pumps and mines
Well that was great. % damage wasn't expected in Clash of Clans, but I'm glad they did find a way to add it to the game. I like how Supercell is adding more and more % things into the games (specially brawl stars)
The Monolith is just an improved and re skinned version of the single imo. It will make some attacked harder having the Monolith in bases but I actually think the spell towers are the more creative defences they added in TH15
For me they still different but both are tank melter, Monolith are weak against warden ability compared to Inferno and Inferno is weak against freeze (which is much more common strat for th 10 and 11)
Both are very good against high hp, Single inferno kills your troop overtime, as to give you time to destroy, reset or freeze it. Whereas Monolith is straight up scary as you don't want to let it hit your high hp troop once or twice
i handle the monolith as a biiger inferno in my base, so I can make a nice and symetrical base that has all important quadrants covered with a great tank melter and this vid showed that it isn't a bad idea though of course you do have to make sure that all of them are covered by wizard towers and/or scattershots. Cuz each of them does struggle with dealing with multiple enemies
you have to consider the warden ability as well if a the single is locked on to a tank through the warden ability it will heat up and melt it straight after but the monolith won't build up the damage the same way
This video is a parody of my school life: On the left is the monolith, the geek who always gets a 7 or 8, then there is the Inferno tower (me) which has the potential to reach a 9 or 10 but isn't enticed enough
I knew instantly monolith would be winner because we all know single inferno has one drawback it needs to charge. Whereas monolith starts the damage with full dmg and also more hp means more time to charge for inferno but, for monolith more hp means more dmg means even faster takedown
well if the monolith gets off 6 shots faster than the single inferno ramps up then it is going to win every fight against high hp troops. the only time the single inferno would win is against many weak troops since its attack rate is much faster and against heroes like barb king and champion that recover health so take more than 6 monolith shots to kill, also only assuming no freeze spell is used, monolith also has 1 more range so it starts attacking a bit sooner. even saw with the super witch inferno only won because it retargeted instantly
I still think when a single shot inferno tower locks it’s too late for troop it targeted, but the monilith is better due to its dps but also the speed it’s able to attack
While it's not it's purpose, because of no cooldown between attacking, the single target inferno can deal with lower HP spammy troops easier than the monolith so this doesn't mean that single target inferno is a worse tower, just not quite as good at destroying tanks
If a target doesn't recieve healing, it can only take up to 7 shots for the monolith to destroy a target. Still though, there currently aren't any targets in the home village that require more than 6 hits to get destroyed. THEORETICALLY yeah, the monolith would perform very well at unrealistically high health pools.
I think Singles are still more detrimental to Queen Charges than the monolith, given that a rage can likely help queen heal through monolith but not an inferno’s max beam
yes attackers be like: let me Blizzard ontho that compartment, nevermind I can wipe with earthquake+ maxed lightnings everything 😀 not wise to keep every valuable defense closer
At least now I could justify putting at least one of my inferno towers on multi when I'm TH15. Cuz at TH12 I've found all single inferno is best since most people attacking me use mass electro dragons.
Its surprising to think about but the monolith has 200 dpos + the percent damage at base level so its like a cannon + inferno that doesnt have charge time I think that single infernos take too long to charge
The inferno is in the end better because you get 3 of them, they have the flexibility to counter a lot of troops, and you get them way earlier compared to the Monolith.
Yeah but monolith is a lot better for max heroes at TH15. It’s a percentage based attack so on something with crazy hit points like the Barbarian king it destroys.
@@minecrafter3448 That's not really true. Multis are a big threat to popular strategies such as lalo, hogs, and hog miner hybrid. They also almost completely shut down witches at th13+ with the scattershot and make bat attacks much harder.
Obviously the monolith is better, but keep in mind you can only ever place a single monolith, so depends on how much of a tank buster yo want your base to be, keep that in mind that single inferno is still viable.
@@ericy1817 yeah I guess but single infernos are just more versatile. Good for heroes, siege machines, tanks, mini tanks, and are still somewhat effective against swarms.
Even if the inferno did better at killing, the monolith does that crazy damage instantly, you could always wait till the last moment to freeze an inferno but with the monolith it's going to do so much you can't wait to freeze.
theres something you missed the monolith deals more damage quicker so other defences can kill it but the inferno did the damage when the beam is bigger
Did Monolith exceeded your expectations too?
Electro Titan VS All Troops
th-cam.com/video/gBI8IhLdubM/w-d-xo.html
Lol I can see people begging to nerf the monolith lmao.🤣
Monolith is actually balanced because you only have 1 of them and you have 3 inferno's.
@@fromearth3286 But its staying weak when we use freeze,multitroup,queen,miner,the drill,stunt pet,ect its just a single inferno tower can one shot weak troop and a little bit better for tank troop
How do you make it
Monolith is better than single inferno because it always takes max 7 shots to destroy one troop while single inferno take time to deal max damage
Makes sense monolith is unlocked at th15 to counter th15 offense, inferno tower balanced against th10. While the levels help they have to make new defenses better
Not necessarily, look at scattershot
Th15 has a like a 10% hitrate, 3 new defences and only 25 more troops space is tough
Yep, from home village it is my fav defense
@@natsoph1924 Don’t forget that every Hero got 5 more levels and some troops got another level and not every defense got another level.
Well the monolith has 11 of range instead the single inferno has 9
the main difference basically is that monolith is "immune" to freeze and invisibilty in a way. When inferno gets reset its done. When monolith gets frozen it still does a lot of damage before
Also, let's say if a Pekka has around 30% hp left, the single inferno will still take 1000 years to charge up
Though the Monolith is balanced around the fact that th15 comes with 2 spell towers aswell. If monolith was the only new defence for th15 then they would probably be even stronger than eagle artillery lol
@@teemo8247 ya in a battle in coc a lot on the battlefield can change in the 5.25 seconds it takes for inferno tower to charge to full.
It also looked like it attacked faster the higher hp the troop has, still swarmable tho so it could be just taken down easily
@@kingstogodshm3251 if it’s alone it’s very swarmable, which will almost never be the case normally in bases.
But Single Inferno is better vs warden ability
The monolith strikes fear in me the way inferno towers did when they blocked all healing
Multis were deadly back then.
Those times
Back when you had to rearm it manually
also that time when freeze spell was 2 housing space
riight I knew they used to do it, so I wasn't crazy after all, nice
I like how the Monolith just looks at the Inferno Tower 😂
Monolith: U done bro?
Not a big joke bro 😑
He wants to help him
@@balaraman7010 not a big joke to😮
🤣🤣
Single inferno punishes troops harder if they are being locked on in a warden ability and then the ability ends and the damage just suddenly goes through. A seemingly niche interaction but relatively common actually.
Good point, but monolith is also way better agaisnt low hp troops. But i think they are pretty close overall
Wha about bk?
This happens so often while I’m doing a IceBoWitch slap with bats as th11. Warden ability saves the ice golems for a lil but when it wears off the golems stand no chance
THEY NEED A VIDEO ON THAT
We can now say that there is a better tank killer than single inferno
Well you only get 1 monolith and 3 infernos so makes sense
@@theonlyjl17 Yes but multi inferno is more meta and better because most meta attacks these days and for the past year are air based and spammy attacks like witches inferno on multi counters witches
@@patty3463 yet we have spell Towers now and poison can cover single inferno weakness
sure
@@Jasiuc330 cooldown tho
The thing about the monolith is that IT ALWAYS kills a unit in x amount of hits vs inferno tower that can only go so high in dmg
Edit: dang I got a lot of likes
I started a war in comment section, soI will clarify
Monolith superior into inferno tower in every way, it does shreds all types of tanks better
even IF the troop has 9999999999999999 hp it will STILL kill it in 7 hits
Also base dmg does not mean dps
Base dmg=300
Dps=200
So a unit like the regular witch should do much better since it can't one shot the skeletons. Meanwhile the multi-target Inferno will fill that role
@@picamike it can one shot skeletons, it has a base damage 225 per shot and also does 14% of the hp aswell at level 1
@@ChristianGamesDecently ...Well that sucks 😂
@@ChristianGamesDecently Monoliths base damage isnt 225. Thats the dps. Dps and damage arent the same thing.
@@thegrimreaper9552 the monolith does 225 damage per shot by default + 14% of the troop’s health.
You also have to think about already damaged units or in context with other defenses, that is where the Monolith shines even more.
Exactly, Inferno takes time to increase dps, while monolith damages uniformly
Indeed, an inferno tower doesn’t kill a half health golem in half the time because it has to charge up first.
The monolith on the other hand will kill that half hit point golem in half the time.
Guys did you all just forget multi-target inferno?
@@pig6293 Why is that relevant? Like, a multi target inferno fills an entirely different role and it’s a test to see which single target DPS is better between the two buildings lol.
@@pig6293 I agree with bluerious when did multi inferno ever matter.
Where talking about tank killers not crowd control.
I was waiting for a video like this. Genuinely thought the Inferno tower would win but it all makes sense to why it didn’t
Actually inferno tower would be much better if it didnt have to chrage up. Inferno towers dps is still the highest and thats why its damage when charged is much much higher than the monoliths.
@@thegrimreaper9552 yeah definitely
@@thegrimreaper9552 This actually can be seen if you try to measure it’s damage against the BK’s health along with its ability, if you use the king’s ability against an inferno tower it would be attacking it with max damage for much longer, and I could see an inferno tower kill a king before a monolith could
@@thegrimreaper9552 not really because in theory the monolith can deal infinte damage
@@goldoum yea. Look at the highest hp troop in the game, the mountain golem, is practically the same as a level 1 giant against this guy. The monolith is worthy enough to be the first normal village defense to make it to the clan capital, but reasons like that would make it TO op
0:12 Monolith tried to steal the Inferno's kill
Of course the monolith is the strongest.
It is the first building that is made with dark elixir.
It is in level 15 Town hall, the last we currently have.
The stronger the enemy the more damage it does.
Inferno tower use dark elixir as fuel
@@abdouaboud7490 to buy a monolith you need dark elixir with inferno gold
@@abdouaboud7490 but it isn't made out of it
Well have in mind that we actually used to full infernos with dark elixer back when if you didn't they'd not work
We have 3 inferno plus multi mod
The thing about the monolith is that it's percentage based, so no matter how strong the target is, it's always going to take 6 or less shots, meanwhile the inferno tower is dps based so it will take longer or shorter depending on the targets hp
You can basicly tell just from the first troop that the monolith is better since it gets bonus damage to higher troops. So it would out damage the inferno even more
You are bad at math
Yeah but thats why you have 3 infernos and 1 monolith
14% max health damage. Yeah that's a lot. It must get nerfed soon.
@@zivan6179 nah nearly all the troops and stuff got extra levels to balance the new defences/upgrades
Is curious that the inferno is actually faster killing multiple troops since it changes target almost instantly you can see that with the super witch as the inferno kill her a little bit faster
Yup, single target infernos are surprisingly good vs skeletons, bats, and lava pups. Monolith would be worthless vs those.
The way monolith looks at inferno after finishing the job ❤️
“At least my head doesn’t look like a grasshopper 💀”
😂
Monolith just finishes first and watches inferno tower😂
Crazy how TH15 can now have all their infernos set to multi and still be able to shred tanks with the Monolith
" Atleast my head doesn't look like a grasshopper" got me rolling with laughter
I just unlocked the Monolith and immediately used a hammer for lvl 2. I'm finding it very difficult to say which defense I prefer, especially now that the extra damage has changed from 15% to 12%. I personally think that Inferno Towers are better for destroying troops, while the Monolith can do a lot of damage so that other defenses can finish it off. The advantage to the Inferno Tower is that you get 3 of them and it shoots a constant beam, but the disadvantage is that it needs to charge before it reaches its full potential and can be reset. The Monolith does enormous damage with every shot and does not need to be charged and cannot be reset, but it does not fire continuously and you only get one.
0:10 bruh monolith was like
"to hard for you? lemme help"😂
there’s a set amount of damage the inferno can do, however with the monolith, it’s dependent on the troops hp, it’s basically how an earthquake spell works doing more damage to higher hit point buildings.
Inferno tower to Monolith : NGL, they had us in the first half 😂
Nice editing, subbed☑️
The special characteristic of the monolith is that he first inflict basic 200 DMG per sec and he also inflict 15% damage depending on the troop used
200 is the dps, since it attacks every 1,5 seconds each hit will be 300 and 15% of the targets max hp (at level 2)
It does make sense if you think about it, multi infernos are generally better than single infernos, and the monolith shouldn't be weaker than the weak setting on just one inferno
Inferno: that's my victory
Monolith already looking at it : yeah .... that's right
Reason why Monolith was always going to be better: Doesn't need to build up. And supposing multiple defenses are hitting the same target as the monolith the sliver of health it leaves a lot of higher HP troops with before the final shot would be taken care of.
For that same reason freeze and zaps wont reset its DPS.
And since it scales off of percentage, the higher the health of a troop the bigger of a gap between which defense is better will increase, the Monolith obviously taking 1st place.
Monolith is also targeting who has the highest hp the
Inferno: i inferno declare that you are the strongest
I bet madara would be a multi targeting inferno
Now Inferno gonna cast Infinite Tsukuyomi on Monolith
hi we didn't have only one inferno tower, and that monolith is only one.
@@nitingamer769 hi maybe soon we might get 2 of them which can beat 3 infernos
@@ironsada_playz We can reset inferno by lightning spell but not in the case of monolith. Maybe we get another monolith on th 16. Or might get more inferno tower.
Monolith checking Inferno "bro u gud"
inferno tower: but you forgot 1 thing
monolith: ?
inferno tower: am not alone
Remember when the inferno tower used to be the deadliest defensive tower in CoC? It was way back when Th 10 was the highest Th... i used to play it back then.
and then the healing spell does not work near it😂
actually if you base it on max dps only, single inferno still have higher max dps
highest hp troop - ice hound = 10,000hp
15% hp damage + 220 base dps
1500 + 220 = 1720
max damage of monolith =1720dps
max damage of inferno = 2400 dps
its just that inferno takes more time to reach peak damage
too slow
Take more time to reach peak damage = lower dps. Max dps doesn't really matter when the troop ain't have crazy HP.
if inferno didn't take time to reach its peak then we wouldn't be able to win while attacking
@@Nhatanh0475 and the more hp the troop has the better the dps of the monolith is, so he wins everytime.
Inferno tower: who are you?
Monolith: I'm you but better
That roast at the end 💀
Even of you remove the base dmg.
Max health dmg per sec is 15% at lvl 2, obviously it will kill everything in 7 shot
(7 shot x 15%max hp= 105% total hp)
Except for heroes ofc with their abilities.
The way the monolith turns to look at the inferno at the end everytime is just a flex
Eyyy glad you saw my comment 👀
The advantage about the monolith is actually against damaged tanks troops.
A single inferno will not kill a half health pekka twice as fast, as it needs to charge up first, and when it’s fully charged it kills pretty much everything in less then 2 seconds.
But a monolith will guaranteed kill it in half the time because it does a percentage of the targets maximum health not there current health and it doesn’t have to charge for 5.25 seconds to get that maximum damage.
If you know percentage, you will know that increasing max hp doesn't matter since it is a percentage damage.
It’s impossible for anything to survive 7 shots, even with 1 bilion hp it’s 15% (150 mil)+200 damage and only 7 shots to kill
Single inferno takes a bit to do a lot of dmg and does make sense because it’s unlocked at th10 and monolith does tons of dmg considering it’s unlocked at th 15 so they have upsides and downsides
Now they just need to make the scenery bigger with the next TH. Barely able to fit everything now 😆
@@UserDoubleONine well that's fine. I'll only need a couple of goblins then 😆
@@UserDoubleONine or may be they will introduce something like a way to rearm cannons Archer towers and mortars by using two same building which will be mandatory cause I don't think they would remove pumps and mines
no actually
monolith: trying to steal inferno kills
inferno:SIKE😂
Well that was great. % damage wasn't expected in Clash of Clans, but I'm glad they did find a way to add it to the game. I like how Supercell is adding more and more % things into the games (specially brawl stars)
The Monolith is just an improved and re skinned version of the single imo. It will make some attacked harder having the Monolith in bases but I actually think the spell towers are the more creative defences they added in TH15
For me they still different but both are tank melter, Monolith are weak against warden ability compared to Inferno and Inferno is weak against freeze (which is much more common strat for th 10 and 11)
mono : i fears nothing But that thing
max heal spells :
mono : It scares me
Monolith to Inferno be like -"Hey buddy let me take it down for you "
Both are very good against high hp,
Single inferno kills your troop overtime, as to give you time to destroy, reset or freeze it. Whereas Monolith is straight up scary as you don't want to let it hit your high hp troop once or twice
Yo this is a good topic I haven't seen the video a ad is here right now lets see your video
Monolith is deadly
Battle blimp :- hold my beer
i handle the monolith as a biiger inferno in my base, so I can make a nice and symetrical base that has all important quadrants covered with a great tank melter
and this vid showed that it isn't a bad idea
though of course you do have to make sure that all of them are covered by wizard towers and/or scattershots. Cuz each of them does struggle with dealing with multiple enemies
Monolith is a total game changer and very nice i love it
you have to consider the warden ability as well if a the single is locked on to a tank through the warden ability it will heat up and melt it straight after but the monolith won't build up the damage the same way
And then you must consider spells aswell since Inferno can be reset by Freeze or Lightning but not with Monolith.
Monolith after annihilating some tank in seconds be like: you need help bro?
bro doesnt even care what the hp is, just legit goes mayhem
Everybody's gangsta until single inferno locks on full beam
This video is a parody of my school life:
On the left is the monolith, the geek who always gets a 7 or 8, then there is the Inferno tower (me) which has the potential to reach a 9 or 10 but isn't enticed enough
I knew instantly monolith would be winner because we all know single inferno has one drawback it needs to charge. Whereas monolith starts the damage with full dmg and also more hp means more time to charge for inferno but, for monolith more hp means more dmg means even faster takedown
well if the monolith gets off 6 shots faster than the single inferno ramps up then it is going to win every fight against high hp troops. the only time the single inferno would win is against many weak troops since its attack rate is much faster and against heroes like barb king and champion that recover health so take more than 6 monolith shots to kill, also only assuming no freeze spell is used, monolith also has 1 more range so it starts attacking a bit sooner. even saw with the super witch inferno only won because it retargeted instantly
now the real thing, u can have 2 inferno towers "at least th10 cuz idk the others"
and u can have one of this diffence
Bro The Clash Of Clans AD Is Just Amazing 🤣
Inferno coming up with the roast at the end
Inferno tower: good for multi
Monolith: good for single
I still think when a single shot inferno tower locks it’s too late for troop it targeted, but the monilith is better due to its dps but also the speed it’s able to attack
Not that it matters much but wardens ability can make a difference in the interactions.
While it's not it's purpose, because of no cooldown between attacking, the single target inferno can deal with lower HP spammy troops easier than the monolith so this doesn't mean that single target inferno is a worse tower, just not quite as good at destroying tanks
Inferno tower:finally a worthy opponent
This was the most intense fight I’ve ever watched
however 20000000 hp
be easy on the new defense because 15% at one shot
If a target doesn't recieve healing, it can only take up to 7 shots for the monolith to destroy a target. Still though, there currently aren't any targets in the home village that require more than 6 hits to get destroyed. THEORETICALLY yeah, the monolith would perform very well at unrealistically high health pools.
Now Monolith is the best single target defense nor single inferno
The era of single target is over, & hence monolith shall become fear of army....
Зато Инферно даже в соло режиме на раз с мелочью справляется из-за скорости смены цели.
I think Singles are still more detrimental to Queen Charges than the monolith, given that a rage can likely help queen heal through monolith but not an inferno’s max beam
There both good defense’s. Monolith just kills a bit faster since inferno has to charge up. Both still do massive damage
That's the point though
Monolith and 2 multi inferno towers next to it = devastation
3 towers inferno ×_×
yes
attackers be like: let me Blizzard ontho that compartment, nevermind I can wipe with earthquake+ maxed lightnings everything 😀
not wise to keep every valuable defense closer
At least now I could justify putting at least one of my inferno towers on multi when I'm TH15. Cuz at TH12 I've found all single inferno is best since most people attacking me use mass electro dragons.
Seriously thought the Single Inferno gonna win, but that was just....
I lost but Atleast my head doesnt look like grasshopper got me😂
What happened with heroes? The king is the unit with most hp in the game
Its clear that monolith is better
Yes, Monolith is indeed strong but don't forget the fact that the Inferno is there from TH10 up to the TH15 to give you a good line up of defense.
In worst case scenario, it 6 shots ANYTHING, with 5 shots or less for most of the other stuff. Combine with larger HP, Monolith is a BEAST
Its surprising to think about but the monolith has 200 dpos + the percent damage at base level so its like a cannon + inferno that doesnt have charge time
I think that single infernos take too long to charge
As a player who absolutely loves the tanky troops ..... I'm afraid. I'm very afraid of that blood hungry builder and this monstrosity he's created.
The inferno is in the end better because you get 3 of them, they have the flexibility to counter a lot of troops, and you get them way earlier compared to the Monolith.
What about the recent nerfs to the Monolith? It'll be pretty close now.
Monolith to inferno after destroying every target 1st: I got u bro
Monolith is constant dps and inferno needs time to build up the dps so monolith is way better
They are nearly the same, so i guess all inferno towers will be used as targeting multiple targets
Yeah but monolith is a lot better for max heroes at TH15. It’s a percentage based attack so on something with crazy hit points like the Barbarian king it destroys.
Multi inferno is so useless at higher levels which is so annoying
@@minecrafter3448 That's not really true. Multis are a big threat to popular strategies such as lalo, hogs, and hog miner hybrid. They also almost completely shut down witches at th13+ with the scattershot and make bat attacks much harder.
Obviously the monolith is better, but keep in mind you can only ever place a single monolith, so depends on how much of a tank buster yo want your base to be, keep that in mind that single inferno is still viable.
@@ericy1817 yeah I guess but single infernos are just more versatile. Good for heroes, siege machines, tanks, mini tanks, and are still somewhat effective against swarms.
There is a reason why we get 3 infernos and only 1 monolith 🗿
My head doesn't look like grasshopper.. ayo what the fk... Didn't expect that..🤣🤣🤣
Even if the inferno did better at killing, the monolith does that crazy damage instantly, you could always wait till the last moment to freeze an inferno but with the monolith it's going to do so much you can't wait to freeze.
Which setup Or dev type base you use to do this testing?
We know about damages even we see this goose bump 😂
"Grasshopper" 😂
Inferno tower: BUT I GOT TWO BUDDIES
theres something you missed the monolith deals more damage quicker so other defences can kill it but the inferno did the damage when the beam is bigger
Monolith be like : are you done?
Well the inferno also has 3 of them so this is balanced
Also there is multi target which is effective against lavaloon which is the strongest attack
@@jksupergamer imagine multi monolith