I can honestly say one of the things I see that could be an issue is playing the villain, waiting for your turn can be long if the heroes keep table talking
@@pwootton24 Yeah I see space for both, and if I had kids, would get this in a heartbeat, but for all the heroes I want, its just gonna be really expensive and not sure I want to spend that much on it. Base game just doesn't have enough for me in it.
Can we expect a supervillain pack for the existing villains from the first campaign and revised rules for expansions like Infinity Gauntlet and Sinister Six?
I was wondering this too, It would be great to be able to play all the villains. I think its possible with the way the separate Super Villain deck works.
@@lukejw11 That's not really what I was asking, but looking at the video again, it's looking like the supervillain and superhero cards are not character specific, so they probably don't need a set to update the past campaign. I'd still like to see how this mode could be incorporated into the expansions, though, especially the ones that use multiple villains.
Coming in new and going only for X-Men, would it be true to say, if I'm getting Apocalypse there's less reason to get Infinity Gauntlet? Seems pretty similar?
47:35 Just a rules question about Sabretooth's Super Villain card: Could he have put all 3 thugs on the Asteroid M location causing TWO Overflow effects?
@@liamrobinson6226 i looked it up since my 1st comment and it's 1 overflow effect per location per villain turn. But multiple locations can be overflowed in one villain turn
Could Magneto have taken that first Bam, gotten KO’ed, and then healed up at the beginning of his next turn? Sabretooth would have Bam’ed again, but at least Magneto would be back to full.
It would be nice to have new "starting card" for the Marvel united characters. Or, I'll have to house rule with Marvel to pick a card from the deck as as my starting card before random drawing.
I think the idea that the starting card it reflects mutant’s innate superpowers is a good one, and doesn’t need to be applied to every hero. Should be easy to house rule though if desired.
@@lukejw11 I'm not sure that works thematically, though. Doesn't any superpowered character have an innate ability? I'm not sure if simply adding cards works, since I don't know if starting cards are just part of the player's normal deck, meaning there aren't any open slots for added specialty cards with the old decks, or if they're in addition to the usual 12 card deck a character has. An upgrade kit cos be interesting with new cards and instructions on which cards to replace, but I don't know that it's necessary. The notion that mutants have some inherent better access to their abilities doesn't make a lot of sense to me, especially compared to more powerful characters in season 1. Speaking of, I'm kind of surprised we didn't get some kind of transformation mechanic with characters like the Hulk.
@@adseigo: No. almost all heroes from the 1st KS have super powers due to an event that has happened to them, training, an item they wield, or other external event. In comparison nearly all mutants have innate powers.
@@lukejw11 I guess innate is the wrong word. I just don't see why that would give you a special starting card compared to other characters. Apart from characters like Hulk and Ironman, most don't switch off their abilities, they're always present, which was kind of my point about it not working thematically. It's not like Spiderman switches off his spider powers when he's out of costume. I mean several of the characters from the original and expansions have persistent powers, being innate doesn't make much of a difference by comparison. In both cases they can pull from their abilities at any time. Plus many of the mutants still have to train in their abilities. That was kind of the whole point of Xavier's school. And what's the difference between a mutant having their powers activate in their teens and a character like Daredevil getting his from an accident in his childhood that gives the mutant an edge?
@@adseigo: No Innate is the right word here i.e. existing in, belonging to, or determined by factors present in an individual from birth. Its not that the powers are always on, but they have always the potential for them. I think it works well as an explanation for starting cards. On saying that, as said, you could easily house rule a starting card for other heroes if you want to though.
@@Quackalope unless they asked you not to share that part then you should have put it out. I understand if that's what they asked of you. But, if not why even leave the part in where you asked the question for reveals if you weren't going to share it. You should've cut the question and people would've been none the wiser and not upset with you.
I'm going to need you to shut down the channel for a few weeks. Between xmen united, hidden leaders and altar ego I already exceeded my kickstarter money.
Thanks for showing off the gameplay. All of the guests were delightful!
I can honestly say one of the things I see that could be an issue is playing the villain, waiting for your turn can be long if the heroes keep table talking
I would say that it's a non issue on this game due to the 'real' game being actually very short. It's usually a 15/20 mn game.
New gameplay looks exciting. Can't wait! Thanks for the video.
Instant backing this for sure. And have to say, you do a great job making TTS gameplay feel as smooth as the real thing.
I am sticking with Marvel Champions but this new mode makes it very tempting. And X-men is what got me into comics...
I honestly think you can have both. I reach for this more often than not over Champions.
@@pwootton24 Yeah I see space for both, and if I had kids, would get this in a heartbeat, but for all the heroes I want, its just gonna be really expensive and not sure I want to spend that much on it. Base game just doesn't have enough for me in it.
I like the idea of making the villain playable but i i think they need to be balanced a bit more.
Can we expect a supervillain pack for the existing villains from the first campaign and revised rules for expansions like Infinity Gauntlet and Sinister Six?
There aren’t many anti-heroes in the existing MU villains. One for Loki would be great though.
I was wondering this too, It would be great to be able to play all the villains. I think its possible with the way the separate Super Villain deck works.
@@lukejw11 That's not really what I was asking, but looking at the video again, it's looking like the supervillain and superhero cards are not character specific, so they probably don't need a set to update the past campaign. I'd still like to see how this mode could be incorporated into the expansions, though, especially the ones that use multiple villains.
@@adseigo: Yep. The new villain mode can be applied to any villain past and present :)
I would like to know if some villains could feel the same? Like, would Juggernaut and Rhino be a little similar in play style?
at 1:12:18 Mystiques storyline card only stops the villain from adding to adjacent locations from her?. The airship is too far away.
How are they playing on a computer? All I can see is board games to buy
Coming in new and going only for X-Men, would it be true to say, if I'm getting Apocalypse there's less reason to get Infinity Gauntlet? Seems pretty similar?
Hoping they will have an Old Man Logan as an exclusive!
at 1:25:35 Cyclops could use his optic blast on Sabertooth before moving into Sabertooths location then punching him.
Gameplay starts at 16:40
47:35 Just a rules question about Sabretooth's Super Villain card: Could he have put all 3 thugs on the Asteroid M location causing TWO Overflow effects?
I believe it's one overflow effect per masterplan card
@@liamrobinson6226 i looked it up since my 1st comment and it's 1 overflow effect per location per villain turn. But multiple locations can be overflowed in one villain turn
@@fan-i-am Good to know, I haven't played the game before, just backed this Kickstarter though. Thank you.
noob question.. how can i play marvel united on pc ?
"We have a special set where you face
Could Magneto have taken that first Bam, gotten KO’ed, and then healed up at the beginning of his next turn? Sabretooth would have Bam’ed again, but at least Magneto would be back to full.
i dunno man, I think ill stick to Marvel Champions...but hey, more X-Men is always a good thing
For the love of all things holy WHY DID YOU CUT OFF THE REVEALS AT THE END? Wtf?!
Terrible t. t
It would be nice to have new "starting card" for the Marvel united characters. Or, I'll have to house rule with Marvel to pick a card from the deck as as my starting card before random drawing.
I think the idea that the starting card it reflects mutant’s innate superpowers is a good one, and doesn’t need to be applied to every hero. Should be easy to house rule though if desired.
@@lukejw11 I'm not sure that works thematically, though. Doesn't any superpowered character have an innate ability? I'm not sure if simply adding cards works, since I don't know if starting cards are just part of the player's normal deck, meaning there aren't any open slots for added specialty cards with the old decks, or if they're in addition to the usual 12 card deck a character has. An upgrade kit cos be interesting with new cards and instructions on which cards to replace, but I don't know that it's necessary. The notion that mutants have some inherent better access to their abilities doesn't make a lot of sense to me, especially compared to more powerful characters in season 1.
Speaking of, I'm kind of surprised we didn't get some kind of transformation mechanic with characters like the Hulk.
@@adseigo: No. almost all heroes from the 1st KS have super powers due to an event that has happened to them, training, an item they wield, or other external event. In comparison nearly all mutants have innate powers.
@@lukejw11 I guess innate is the wrong word. I just don't see why that would give you a special starting card compared to other characters. Apart from characters like Hulk and Ironman, most don't switch off their abilities, they're always present, which was kind of my point about it not working thematically. It's not like Spiderman switches off his spider powers when he's out of costume. I mean several of the characters from the original and expansions have persistent powers, being innate doesn't make much of a difference by comparison. In both cases they can pull from their abilities at any time. Plus many of the mutants still have to train in their abilities. That was kind of the whole point of Xavier's school. And what's the difference between a mutant having their powers activate in their teens and a character like Daredevil getting his from an accident in his childhood that gives the mutant an edge?
@@adseigo: No Innate is the right word here i.e. existing in, belonging to, or determined by factors present in an individual from birth. Its not that the powers are always on, but they have always the potential for them. I think it works well as an explanation for starting cards.
On saying that, as said, you could easily house rule a starting card for other heroes if you want to though.
99.9% confident he was gonna say Apocalypse
Pro tip : you can watch movies on kaldrostream. Been using it for watching loads of movies lately.
@Fabian Terrence yup, been using kaldrostream for since november myself :)
At 34:54, why did the Hunted token move to Beast and not Magento?
It seems the play order they created at the start was Cyclops and then Beast.
Noooooooo.... The end si horrible 😭😭😭😭
Dumb as hell to cut before the reveal. If you are going to interview the developers include what they put out publicly.
. . . They didn’t put it out publicly. That’s why I cut.
@@Quackalope so they did a live play through of a game with the intent for you to publish but didn’t want that info out? That doesn’t make sense.
@@Quackalope unless they asked you not to share that part then you should have put it out. I understand if that's what they asked of you. But, if not why even leave the part in where you asked the question for reveals if you weren't going to share it. You should've cut the question and people would've been none the wiser and not upset with you.
I'm going to need you to shut down the channel for a few weeks. Between xmen united, hidden leaders and altar ego I already exceeded my kickstarter money.
Noted . . . Shutting it down :)
I thought this was 4v1, not 5v1