Please Nath, keep doing these videos, they are so insightful. The game is looking fantastic. Cannot wait to see how it evolves over time. Keep up the great work!
It would be an interesting video to see how you have PlayMaker and Adventure Creator working together. What are their roles etc. Would love to see a dedicated video as it's not something you see often.
Thanks :) Yeah I'm hoping to share more with the community this time. I also have a Discord where I share work in progress stuff: discord.gg/MVJHXkhrpz
@@HeadwareGames Oh, awesome! You may recognize me from comments I've made on other videos, saw you from Jacksepticeye - you're a massive inspiration, as an indie developer!
This was amazing, thank you so much for going in-depth. I've DM'd on twitter but would love to get a more in-depth look at the animations and how they're set up to help me with my own survival horror project (it was touched on briefly for the first devlog so I understand if you don't want to cover the same ground!)
Thanks for these vids by the way. This is really cool. Glad I contributed to the kickstart. Love the colour grades and art design. Looking and sounding good. 👌
really enjoying the behind-the-scenes process with these videos. thanks so much for making this series! small correction to your terminology at 6:19 - you said you use a low pass filter to remove the low end of the footstep audio, but you probably mean a high pass or low cut filter instead (since those remove low end). slip of the tongue when speaking off the cuff i am sure, but i just wanted to mention it in case anyone watching/reading wanted to use the eq technique themselves! :)
i think we all want you cover all, but you could show hus your "how your do a cutscene with yours plugins", i really appreciate your explanation and your voice is good to hear (i mostly fall asleep on every tuto where people try to do quick and i almost hear fairy tale and sleep like a baby, but with you it's not the case, i fell awake on every seconds of the video, so please continue like this :) )
You’ve got into it here a little, would love to know how you decide what features adventure creator and playmaker should handle. All inventory and triggers for AC and all complex logic with PM? Great vid!
Thanks :) After a while of using the two assets you get a feel for where they excel the best. Generally cutscenes, puzzle logic, inventory, dialogue, saving the game and UI are handled by Adventure Creator (the stuff it does well) where things like flickering lights, footstep sounds, combat logic, AI etc I use Playmaker. It often comes down to 'what is going to be the least complicated way of implementing this' when deciding between the two.
Interesting. I think the timing for smacking the creepy thing is off. the hit sounds plays as soon as you press the action button and not when the hit hits. And damned are there a lot of things to do in unity...
Yeah I noticed that when watching back the video on TH-cam, seems the audio got de-sync'd somewhere during the export process, likely due to the length of the video. Will have to keep that in mind for future videos. (It's fine in-game!)
Hey James, yeah I'm using AC. I have a couple of scripts (available on the AC resources site) that let Playmaker and AC share variables, I'm also able to fire off events from AC to Playmaker using actionlists. All the combat and character controller is created in Playmaker.
Please Nath, keep doing these videos, they are so insightful.
The game is looking fantastic. Cannot wait to see how it evolves over time.
Keep up the great work!
Aw, thank you so much! I'll keep doing then whenever I can :)
I'd like to see a video on your process for designing and building environments.
Noted!
Cant believe you've made this all one your own!
This was so much beter tgen the last video, love seeing people make games😀
That's great to hear, I was worried it might be a bit too long winded. Glad you liked it.
Thank you for the video, very insightful for an unity beginner.
Glad it was helpful!
It would be an interesting video to see how you have PlayMaker and Adventure Creator working together. What are their roles etc. Would love to see a dedicated video as it's not something you see often.
The sci fi horror aesthetics looks REALLY good! The game looks awesome! Gonna wishlist this right now
Awesome devlog, like that we get to see it instead of just getting the game when it's fully finished with a few trailers here and there.
Thanks :) Yeah I'm hoping to share more with the community this time. I also have a Discord where I share work in progress stuff: discord.gg/MVJHXkhrpz
@@HeadwareGames Oh, awesome! You may recognize me from comments I've made on other videos, saw you from Jacksepticeye - you're a massive inspiration, as an indie developer!
@@SStupendous That's great to hear, thankyou!
This is the most useful devlog that I have watch. Please keep this up!
This was amazing, thank you so much for going in-depth.
I've DM'd on twitter but would love to get a more in-depth look at the animations and how they're set up to help me with my own survival horror project (it was touched on briefly for the first devlog so I understand if you don't want to cover the same ground!)
Hey Joe, apologies your message went into the dreaded 'message requests' folder on twitter which is usually full of spam. I'll replied now :)
Thanks for these vids by the way. This is really cool. Glad I contributed to the kickstart. Love the colour grades and art design. Looking and sounding good. 👌
This is a terrific series so far - thanks for sharing your process. Hopefully you can do an episode on how you mapped out story elements.
Great devlog, love to see how it's done
Thanks bud :)
really enjoying the behind-the-scenes process with these videos. thanks so much for making this series!
small correction to your terminology at 6:19 - you said you use a low pass filter to remove the low end of the footstep audio, but you probably mean a high pass or low cut filter instead (since those remove low end). slip of the tongue when speaking off the cuff i am sure, but i just wanted to mention it in case anyone watching/reading wanted to use the eq technique themselves! :)
Ahhh yes, you're totally right. I always get them mixed up despite the obvious 'pass' part of the name haha
This looks amazing!
This was really cool!
What would you like to see in the next video? :)
i think we all want you cover all, but you could show hus your "how your do a cutscene with yours plugins", i really appreciate your explanation and your voice is good to hear (i mostly fall asleep on every tuto where people try to do quick and i almost hear fairy tale and sleep like a baby, but with you it's not the case, i fell awake on every seconds of the video, so please continue like this :) )
@@3sc4p1sm lol sorry buddy that's just how I talk. Maybe go watch someone else.
In the future you should offer a Udemy course or something on how to do all this from scratch
very cool
You’ve got into it here a little, would love to know how you decide what features adventure creator and playmaker should handle. All inventory and triggers for AC and all complex logic with PM? Great vid!
Thanks :) After a while of using the two assets you get a feel for where they excel the best. Generally cutscenes, puzzle logic, inventory, dialogue, saving the game and UI are handled by Adventure Creator (the stuff it does well) where things like flickering lights, footstep sounds, combat logic, AI etc I use Playmaker.
It often comes down to 'what is going to be the least complicated way of implementing this' when deciding between the two.
Interesting.
I think the timing for smacking the creepy thing is off. the hit sounds plays as soon as you press the action button and not when the hit hits. And damned are there a lot of things to do in unity...
Yeah I noticed that when watching back the video on TH-cam, seems the audio got de-sync'd somewhere during the export process, likely due to the length of the video. Will have to keep that in mind for future videos. (It's fine in-game!)
Aw man these monsters sound horrible 😱 Inna good way! Great vid 👍
Provides subtitles in Brazilian Portuguese, this game will be very well received here by the Brazilian public.
Are you using Adventure Creator in this project and if so, did you manage to integrate combat?
Hey James, yeah I'm using AC. I have a couple of scripts (available on the AC resources site) that let Playmaker and AC share variables, I'm also able to fire off events from AC to Playmaker using actionlists. All the combat and character controller is created in Playmaker.
@Headware Games what are you using for audio whats the software name ?
Would like to know this also :)
Is the flashlight using realtime lightning or particle effect?
Flashlights should be real-time. Use particle effects for dust effect around light