I think a good tech option for this deck would be Everliving Underworld Cannon if you wanted to get some burn damage in as you will be doing so much SS (if you dont get negated ofc)
i run mayakashi and fateful hour is better than back to the front cause you can summon back icicle and absolute zero yuki-onna, also manuscript really only helps the earth attribute mayakashi monsters. book of life and winter are decent cards to switch out for if not synchronized realm can do time shenanigans as well.
I’d probably drop back to the front and go for trap trick instead just because you’ll basically have 6 of the new mayakashi trap and then 5 imperms by running 3 trap tricks.
Can someone tell me what does Mayakashi Manuscript even accomplish? It's works in Shiranui and not in Mayakashi (at least to my knowledge by reading the card again and again), but Kiratwig plays it at 3...
When a manyakashi monster on the field dies and you have your synchro’s In your graveyard; their effects require you to banish a card in your graveyard to special summon it.
@@DDgaming2478 I know that, I play the deck, but it seems like a useless card because you will have to have Tengu on the field to bring back Hajun for example, except for Oboro-Guruma and Tsuchigumo that share attribute the rest are all different, whereas Shiranui are all fire...
@@aletheia2742 I play the deck as well, if you’re asking if it’s worth to run in the deck , from my experience, No. it ends up being a brick majority of the time.
They have really good grind game. Very resiliant. They can be a real pain in the ass to opponants who are unfamiliar with the deck and just start attacking into your monsters
@@hbb5613 problem with this format both in IRL and Master Duel, it is wayyyyy to Banish happy. Zombie decks are almost unplayable. Everything banishes (the most powerful form of removal) now with almost no cost.
@@Headbanger9000 yeah I was so upset with their new trap card, don't get me wrong I think is great, but come on, really another floodgate? Konami could have given us a continuous spell/trap that allows at the cost of lp or discarding bring back a mayakashi from banishment would have been so much fun than a trap with no interaction.
best pure deck lists ever 🤩
glad to found ur channel, thank u!
I think a good point to highlight with this deck is a lot of its power comes from reviving your synchros from grave to use like interruptions.
I just started building this out last night, you never fail to post exactly the deck I need with scary timing. Love the content boss, keep it up
I think a good tech option for this deck would be Everliving Underworld Cannon if you wanted to get some burn damage in as you will be doing so much SS (if you dont get negated ofc)
i run mayakashi and fateful hour is better than back to the front cause you can summon back icicle and absolute zero yuki-onna, also manuscript really only helps the earth attribute mayakashi monsters. book of life and winter are decent cards to switch out for if not synchronized realm can do time shenanigans as well.
I’d probably drop back to the front and go for trap trick instead just because you’ll basically have 6 of the new mayakashi trap and then 5 imperms by running 3 trap tricks.
The new trap card for deck and yuki onna one in between ice and absolute is not in the game for master dual
How does he setup his sales? I'm trying to get a Elemental Hero, Mayakashi and an Amazoness deck.
Beautifull deck.
Can someone tell me what does Mayakashi Manuscript even accomplish? It's works in Shiranui and not in Mayakashi (at least to my knowledge by reading the card again and again), but Kiratwig plays it at 3...
When a manyakashi monster on the field dies and you have your synchro’s In your graveyard; their effects require you to banish a card in your graveyard to special summon it.
@@DDgaming2478 I know that, I play the deck, but it seems like a useless card because you will have to have Tengu on the field to bring back Hajun for example, except for Oboro-Guruma and Tsuchigumo that share attribute the rest are all different, whereas Shiranui are all fire...
@@aletheia2742 I play the deck as well, if you’re asking if it’s worth to run in the deck , from my experience, No. it ends up being a brick majority of the time.
@@aletheia2742 study the lore hahaha
@@DDgaming2478 that's because Shiranui aren't reliant on the GY like Mayakashi are. Still, it works for both.
I don't like the fact Mayakashi locks you into the archetype. I'd love to experiment with those cards in other Zombie decks.
Part of their enchantment. I know they are not the best competitively speaking but they have arguably the most beautiful artwork in the whole game.
They have really good grind game. Very resiliant. They can be a real pain in the ass to opponants who are unfamiliar with the deck and just start attacking into your monsters
@@Headbanger9000 it's so fun when they do that, it's like "boii, you're going to regret it far" 🤣
@@hbb5613 problem with this format both in IRL and Master Duel, it is wayyyyy to Banish happy. Zombie decks are almost unplayable. Everything banishes (the most powerful form of removal) now with almost no cost.
@@Headbanger9000 yeah I was so upset with their new trap card, don't get me wrong I think is great, but come on, really another floodgate? Konami could have given us a continuous spell/trap that allows at the cost of lp or discarding bring back a mayakashi from banishment would have been so much fun than a trap with no interaction.
I was playing Ishizu Tear at my locals. Played against this round 2 and got absolutely trashed 😅
Marincess please!
Finally!
Post MAMA
Your mama
@@briannamay5459 your mama
@@tylerdurden8270 no your mama
@@briannamay5459 both our mamas?
@@tylerdurden8270 my brotha from anotha mama?