Does Energy Field Need to Be Nerfed in Dragon Ball The Breakers?

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ก.ย. 2024
  • This skill is really good. Sometimes I think its TOO good.
    / theironcane
    / theironcane
    / discord
    #ironcane #dragonballthebreakers
    Pan's Ki Blast May Be The NEW META?! - Dragon Ball The Breakers Season 3
    Vegeta NEEDS HELP in Dragon Ball The Breakers
    Yajirobe is FINALLY GOOD With NEW PASSIVE?! - Dragon Ball The Breakers Season 3
    GULDO CAN COUNTER BARRIER IT! Guldo is my FAVORITE Ginyu Force member in Dragon Ball The Breakers
    4TH OF JULY KING FURRY ROCKET BUILD! Blasting the Raider With FIREWORKS! Dragon Ball The Breakers S3
    UNLIMITED ITEMS?! Survivors are OVERPOWERD with THIS Build in Dragon Ball The Breakers!
    How The GINYU FORCE LOST To CLOUT in Dragon Ball The Breakers
    INFINITE ZENI! Combining ALL Zeni Passives in Dragon Ball The Breakers Season 3
    Is Buu NOT As GOOD As I Thought in Season 3 of Dragon Ball The Breakers?
    Does Bulma's Bike STILL Hold Up in Season 3 of Dragon Ball The Breakers?
    FREE MULTI With NEW EVENT! Everything YOU Need To Know About The Star Festival Event in DBTB
    NIMBUS IS THE NEW BIKE?! Dusting Raiders with the FLYING NIMBUS in Dragon Ball The Breakers Season 3
    The BEST SUPPORT Build You Can Run in Dragon Ball The Breakers Season 3
    This Match Might Get Me BANNED From Dragon Ball The Breakers?!
    Cell Raider
    Buu Raider
    Frieza Raider
    Vegeta Raider
    Ginyu Force Raider
    Dragon Ball Games

ความคิดเห็น • 127

  • @Lxryuzakii
    @Lxryuzakii 11 หลายเดือนก่อน +24

    Energy field needs to have a shorter duration or life bar, raider should be able to damage it

    • @mlpkillers6293
      @mlpkillers6293 8 หลายเดือนก่อน

      Nah it's good. If it ain't broken. Leave it. It's not. It's barrier for a little bit. If they do then nerf some things on raider sides since then it would be unbalanced for Raiders too. 😉

  • @AnalysisMonk7149
    @AnalysisMonk7149 11 หลายเดือนก่อน +22

    Yes. It's an ability that makes you invulnerable, provides knockback, and has almost no counterplay. They just pop barrier and they can do whatever they want. Popping barrier to knock a raider off the time machine is just laughable. Makes the raider experience a joke.

    • @judgementwings
      @judgementwings 11 หลายเดือนก่อน +2

      Only counter I can think of is guldos time stop.

  • @Emerald-X
    @Emerald-X 11 หลายเดือนก่อน +25

    Yes, barrier is the most c4nc3rous thing in this game, change my mind

    • @deiondre0
      @deiondre0 11 หลายเดือนก่อน +2

      SOS

    • @milkthebreaker
      @milkthebreaker 11 หลายเดือนก่อน +7

      @@deiondre0it’s close

    • @RoxasOblivious
      @RoxasOblivious 11 หลายเดือนก่อน +3

      Nothing worse than seeing two or more people use a barrier in front of you it looks like cancer even to some survivors who see that

    • @superiornicholas412
      @superiornicholas412 11 หลายเดือนก่อน +1

      It’s almost like they are using it mainly due to how stupidly overpowered the raiders are now.

    • @Emerald-X
      @Emerald-X 11 หลายเดือนก่อน +5

      @@superiornicholas412 did you just said raiders op??

  • @NiteStrike
    @NiteStrike 11 หลายเดือนก่อน +15

    Definitely cuz in season 2 we had both barrier bike and barrier IT and u could do almost nothing to them. When they nerfed the bike we still had barrier IT because EF was left alone. People argue that Guldo counters it but not everyone uses the ginyu force and most guldos go for civis so that potential is almost wasted. A counter to EF+IT is to time skills or super attacks so it follows where they teleport but it turned out to be a bug they’re trying to patch out

    • @PoopieFartGamer
      @PoopieFartGamer 11 หลายเดือนก่อน

      Yes because trying to level up vegeta while fighting barrier it premades is toxic as hell

    • @NiteStrike
      @NiteStrike 11 หลายเดือนก่อน

      @@PoopieFartGamerikr why do they run barrier IT as it being in a premade wasn’t enough? You have a team that you can rely on so why run that build

  • @banjokazooiemain688
    @banjokazooiemain688 11 หลายเดือนก่อน +18

    In my opinion 1 out of these 2 nerfs should happen
    1 it can’t stack active skills on top such as barrier IT cause it gets ridiculous when the whole lobby runs it.
    2 or it doesn’t give the raider knock back cause at STM this skill just becomes unfair and it already is the best skill in the game so this nerf would be nice.

    • @TransformerMF
      @TransformerMF 11 หลายเดือนก่อน +1

      yeah, feel like at least one of these is needed. it would probably be fine if it could still do one of those things but doing both stuns and free escapes is crazy

    • @banjokazooiemain688
      @banjokazooiemain688 11 หลายเดือนก่อน +1

      @@TransformerMF exactly I completely agree with what you said bro

    • @RoxasOblivious
      @RoxasOblivious 11 หลายเดือนก่อน

      I think 0.5 seconds off invincibility as well no knock back and the skill will be used less. Or perhaps redesign like wall of flame, has a ridiculous amount of hit points but has extra time while losing said hit points as time passes by

    • @warlordiseppi
      @warlordiseppi 11 หลายเดือนก่อน

      truthfully this is only needed for premades which is 1% of the playerbase. In general more then 50% of players dont have energy field and of the other 50% most dont use it consistently in their builds so you are catering to the minority of situations.

    • @iamapotato3191
      @iamapotato3191 11 หลายเดือนก่อน

      ​@@warlordiseppipremades being 1%? I don't know about that mon ami

  • @dynamicdynamite2464
    @dynamicdynamite2464 11 หลายเดือนก่อน +3

    The literal only counterplay for energy field is a level 1 raider who is super squishy. Yeah, it need a nerf, either shorter duration or the raiders need to be able to break through it at lvl 4 with their supers.

  • @KAR1492
    @KAR1492 11 หลายเดือนก่อน +12

    I honestly think they could completely remove Energy Field from the game and survivors would still have the edge. I don't think there's any way they could nerf it that would remove the feel bads. It's just a skill the removes fun from games.

    • @Warcrafter4
      @Warcrafter4 11 หลายเดือนก่อน +4

      its both a long invulnerability shield and a stun.
      It really should have never been added in to begin with because its a combination of 2 of the most powerful effects in the game with no downside to speak of and can be used block attacks for teammates.
      In a 1 V X games the X team getting invulnerability is never balance-able. Just look at DbD with their version "dead hard" has been nerfed multiple times despite lasting only .5 seconds and DbD is only a 1 v 4 not a 1 v 7.

    • @raystar4745
      @raystar4745 11 หลายเดือนก่อน

      @@Warcrafter4 So true. That why they should make it two raiders instead of one. It will stop cheating as well because two friends will able to play raiders together instead of helping the raider with a survivor.

    • @mlpkillers6293
      @mlpkillers6293 8 หลายเดือนก่อน

      This sounds like salty skill issues. 🥱

  • @kalilove7281
    @kalilove7281 11 หลายเดือนก่อน +3

    I disagree with the notion of nerfing barrier's durability/knockback for multiple reasons. Keep in mind I say this after having dealt with several teams running IT/Barrier. Furthermore, I DO agree with possibly increasing the cooldown of it.
    1. Considering how easy it is to hunt down survivors and take them down even while transformed, barrier when combined with IT gives those at a disadvantage a chance to escape a summary defeat. If the Raider is doing well with change power and fighting them would lead to certain death, EF gives you the opportunity to at least play the game. One downed survivor completely shifts the game in the power role's favor, so any Raider worth their salt would benefit immensely from just a couple encounters where an individual simply got caught in unfortunate positioning.
    2. Knowing when to use EF is half the battle. You could use it earlier on and get caught again before it comes back. I actually have no issue with the cooldown being increased, since goten's passive impacts the overall meta so heavily. But if a player is smart enough to cautiously use EF with a certain skill in order to make plays or spend time opening chests in order to reduce the cooldown, imo that's perfectly fine. There are a set number of chests, anyway.
    3. If it's not EF/IT, there'll eventually be another skill combination that, when employed by a competent team, causes every Raider grief. If the dev team doesn't grant survivors some reliable means of surviving encounters (because let's be honest there aren't many), Raiders will have it much too easy. Knowing that regardless of player skill, your prey will be inevitably defeated once you spot them isn't even a thing in F13, DbD, or TCSM. I've seen Ironcane utilize the hovering device and landing delay nullification very well to elude Raiders, but every player shouldn't have to rely on that tech.
    4. There are simply too many high risk, high reward plays that would be impossible without the option to combine EF with other abilities. For instance, if one of my friends is getting absolutely trashed by Raider simply for being at the wrong place at the wrong time, I can safely engage them for disruption purposes solely due to being able to use EF/IT at the right moment. Another example is stealing DB's from the Raider when our team has the rest. There's absolutely no hope of escaping with them unless I have EF/IT, and even then I have to successfully pop EF without the Raider meleeing me. Two high value plays that completely change the flow of the game. If they couldn't occur, the Raider would most likely win ASSUMING they know what they're doing.
    I've personally seen how devastating an entire team with those two abilities can be, and it's unfortunate for sure. Raiders will always have those matches where they really feel the difference between a coordinating team and a casual group kinda winging it the entire match. Do I have the solution to balancing this game even partially? Not at all. But essentially phasing out EF by either shortening it or making it useless by not being able to combine it with something else definitely ain't it.

    • @diogogouveia3317
      @diogogouveia3317 11 หลายเดือนก่อน +1

      totaly agree, but the crybabies dont play the game enough to understand how a raider and a survivor works. just one feeder shifts the game to raiders favour, and this i am talking about feeders, now imagine EF nerfed, 2 survivors down its game over

    • @kalilove7281
      @kalilove7281 11 หลายเดือนก่อน +1

      I'm glad that somebody actually took the time out to digest my comment. I guarantee you that every single person who wants EF effectively destroyed turned a blind eye to any logic present in my argument. Much too easy to agree with the popular opinion, especially if Ironcane himself supports it.

    • @diogogouveia3317
      @diogogouveia3317 11 หลายเดือนก่อน +1

      @@kalilove7281 you said it all. there are so many things Ironcane said that i dont agree even though i am a sub, but others just follow everything he says without even testing it.

  • @raburesurena8235
    @raburesurena8235 11 หลายเดือนก่อน +8

    I think barrier should be changed to not be used with other skills that requires ki or focus. Or set it so that using certain skills drastically shortens the amount of time it's up.
    Then make it so that it only pushes back the raider on equal level at the time of creation instead of always pushing back via contact.
    Or just give it a hit count to make it breakable. I just don't know how many hits would be best since you got some raider forms that hits really fast. Then there is 2nd form Cell... lol
    So perhaps it's own health bar during the duration?
    Edit: Ah the health thing was suggested at the end of this video. lol

    • @PrincePalmUwU
      @PrincePalmUwU 11 หลายเดือนก่อน +1

      Highly unlikely... because that's what it's meant for, I think if anything they will reduce EF by -1 because of TP having the same cooldown as EF.

    • @raburesurena8235
      @raburesurena8235 11 หลายเดือนก่อน

      @@PrincePalmUwU I don't think they think that far ahead when making these things. It's been too many cases of them going back to change things when they see just how powerful or lackluster it can be in actual gameplay.
      Energy field is just one of those skills they'd have to play around with and see which style of it would be most fair to the raider. The best we can hope for is whatever change occurs will make both sides happy.

  • @miguelmuniz7366
    @miguelmuniz7366 11 หลายเดือนก่อน +2

    I would say yes, because I’m tired of these survivors using energy field and instant transmission after I hit them once.

  • @zi-x8507
    @zi-x8507 11 หลายเดือนก่อน +2

    I don't think it's necessary to nerf the barrier, we need to nerf the stuns, nerf Trunks' passive and lastly fix the damn shit of free damage every time he evolves or you eat a civilian

    • @popcornlieutenant
      @popcornlieutenant 11 หลายเดือนก่อน

      All those things need to happen, barrier included... One ability should not have that many uses.

  • @Simple_Ace
    @Simple_Ace 11 หลายเดือนก่อน +2

    Barrier is fine but damn it is annoy too

  • @KainEnigma
    @KainEnigma 11 หลายเดือนก่อน +1

    Nah, Energy Field is perfectly fine. Duration is short enough, cooldown long enough. They shouldn't touch it, but buff other forgotten skills instead. Like Potential Unleashed, which duration and cooldown is laughable..

  • @meoravec
    @meoravec 11 หลายเดือนก่อน +1

    Legitimately, I feel like the way to fix EF would be to give it a health duration. Like it can only take so many hits/so much damage before it pops, and if you're not gone from then, it makes it harder.

  • @hythunza1811
    @hythunza1811 11 หลายเดือนก่อน

    Asking if Energy Barrier needs a nerf is like saying the Ginyu Force is perfectly balanced, and never needed any changes even now.
    It's a bad skill for overall game balance period; pretty much every skill automatically becomes 4x better because of it alone. If we should have energy field still, it should be like Power Unleashed except with more HP, and super attacks that are single-target(which everyone has) instantly breaks the barrier and does damage. Would encourage raiders to use the line supers that are practically useless unless it's against a stunned/stuck/dumb survivor not paying attention. Seriously, the amount of times I've tried that super attack against higher levels players on all raiders, and it just never hits unless it's out of the blue.
    This nerf would encourage high level survivors to try actually dodging and stealthing more, and not just TPing away at every opportunity since stuff like Saiyan Pod, IT, and Energy Field makes it all too impossible for smart survivors with the best skills to be caught. Breakers in the early game should be a stealth & looping thing so that the STM phase is doable; that's how games such as these are designed. Heck, you even have signals to alert everyone where the raider is, just throw a fight/escape signal to motion where the raider is so that everyone can plan accordingly.

  • @chessies8999
    @chessies8999 11 หลายเดือนก่อน +1

    It really shouldn't be able to knockback you nor allow any kind of attack while it's happening, I feel like that's all it needs, just complete invulnerability with same duration but can not be used offensively, it's too good of an ability when it comes to surviving, it doesn't need to also knockback the raider nor allow you to "punch" the raider as human

  • @joshuat770
    @joshuat770 11 หลายเดือนก่อน +1

    In the first game, when you were 3rd form Freiza and after they stole your dragonballs. Once they began summoing Shenron, do you think it would have made a difference if you did area destruction to prevent them from summoning? But I see that Barrier ain't no joke.

    • @barnyardman6457
      @barnyardman6457 11 หลายเดือนก่อน +1

      He would have lost if he used his area destruction. There was too much STM progress and too many survivors surrounding it.

    • @joshuat770
      @joshuat770 11 หลายเดือนก่อน

      @@barnyardman6457 makes sense.

    • @barnyardman6457
      @barnyardman6457 11 หลายเดือนก่อน

      @Frieza-yg4zp That was my point, but yes.

  • @SuperSaiyanGod420
    @SuperSaiyanGod420 11 หลายเดือนก่อน +1

    6:34 would’ve been better to finish off Bored and let them have the dragon balls if you didn’t ended up going for them in the end so you can get Lv.4 Frieza earlier and a vanish spammer out

  • @mystoYT
    @mystoYT 11 หลายเดือนก่อน

    One day devs will nerf meta skills and patch shit things like cancel melee animations with a dodge cuz that passively make it harder for raider for no reason

  • @AmatsuKona
    @AmatsuKona 11 หลายเดือนก่อน +1

    No nothing needs to be nerfed. Why have skills if they're all useless?

  • @agentclank8183
    @agentclank8183 11 หลายเดือนก่อน

    I think raider active skills should go through energy field. Guldo has one. We can make solar flare go through it and any other evasive. It would also be balanced by making it so you can kill survivors more easily but risk getting jumped due to using the evasive early.

  • @Azentopia
    @Azentopia 11 หลายเดือนก่อน

    I think you did everything right until STM got out. I think it would have been better to be on STM to pressure them to come to you since they are premade. After all, you said, when STM is out, then the defense phase starts for the Raider, or is that the other way around?

  • @Dr_Carnage
    @Dr_Carnage 11 หลายเดือนก่อน +3

    Just make it so taht barrier can be destroyed just like the Flames from Mount... I mean if the survivor runs the barrier into the raider 2 times it should auto break on the third without stunning the raider... But hey thats just my opinion. The barrier should work as an item that gives you a chance to breath NOT MAKE YOU A GOD for 5 seconds

    • @metatrouble
      @metatrouble 11 หลายเดือนก่อน

      Exactly

    • @propanenaccessories
      @propanenaccessories 11 หลายเดือนก่อน +1

      It's 5 seconds of breathing room you can use ONCE every 3 minutes, it's fine. Besides, we already have Frypan for a destructible shield

    • @kutaoizumi4189
      @kutaoizumi4189 11 หลายเดือนก่อน +3

      ​@@propanenaccessories5 seconds of breathing room on a max of SEVEN players, with the chance they might even have Exploration Enthusiast Skills to bring the cooldown down.

    • @SuperSaiyanGod420
      @SuperSaiyanGod420 11 หลายเดือนก่อน +3

      @@propanenaccessoriesnot true. IT is 3 minutes and Barrier is 2 minutes

    • @Dr_Carnage
      @Dr_Carnage 11 หลายเดือนก่อน +1

      @@SuperSaiyanGod420 My point wasnt the time, my point was that the shield has more utility than jsut breathing room. The fact you can run into the raider allows you to have increased utility with it and its design should be to just pop it and run away

  • @DerrickMcDanielLucky1391
    @DerrickMcDanielLucky1391 11 หลายเดือนก่อน

    My suggestion is that Barrier should have a very short duration to literally avoid Instant transmission escapes. It should also have a longer cool down to avoid repetitive stuff, it's still overpowered. I don't have it which is a letdown but honestly I wouldn't want to pair the two together knowing they'll nerf it again.

  • @wolfmanflame12
    @wolfmanflame12 11 หลายเดือนก่อน

    Pulled this crap like 2 months ago and I couldn't bring myself to use it, let alone level it. Wouldn't even care if it was removed entirely.

  • @KyleYoung2012
    @KyleYoung2012 11 หลายเดือนก่อน

    If that was me i probably would've raged as Raider the shit the survivors were doing would've pushed me over the edge just for the Dragon Balls

  • @supremestorms1242
    @supremestorms1242 11 หลายเดือนก่อน +1

    For me this the active that needs the most nerf and Time Patroller duty is the passive that needs the nerf the most, both are just using it and it doesn't truly rely on skill to even use, even a beginner can use this combo and get away with it. Truly Energy Field, can be nerfed with ending earlier or add the hp bar and literally have raider spam the ki blast button without a care for them and have it shatter. Truly being honest it was a great showing of your raider skills, but for them, they didn't have a way to win outside of energy field and even time patroller duty was used to get even close to that situation.

    • @diogogouveia3317
      @diogogouveia3317 11 หลายเดือนก่อน

      time patroller duty was the best thing they did, raiders are crying when they would literaly key camp an area from the beggining of the game till the end, getting advantage. its no skill requiered, so im glad they buffed the skill since now raiders can try camp all they want that it wont work. in fact it makes raiders actualy play the game and not sit down

    • @supremestorms1242
      @supremestorms1242 11 หลายเดือนก่อน

      @diogogouveia3317 okay so my question to you is, what counter did raider have to key rush? The only counter was to camp the last key, is it fun no. We want to play the game, we want to play as the raider and have fun, but especially pre-made key rush the raider to infinity and plus before actual skill was 99% keys, being smart coordinating. It actually made survivors learn and adapt and for raiders, in a way it was screwing they're fun because they had to camp last key or stm would be out in 5 minutes and then obviously survivors would have the advantage there. I would understand if Time Patroller duty was strong and it took to find all keys a minimum of 5 minutes in game but that isn't the case. At times all key are found in 1 to even 2 minutes. Also think about it as well, this technically promotes body camping which I would image you dislike. So imagine you get body camp and don't get to play the game just because the only way to counter that passive, is to body camp the user with it. Those are things to consider, we can't just buff survivors because they need to counter a problem they gave to raiders, legit balance the game for both sides or have a way the raider can actually counter key rushing, that doesn't involve body camping the time patroller duty or the last key area.

    • @diogogouveia3317
      @diogogouveia3317 11 หลายเดือนก่อน

      @@supremestorms1242 bro its not like you are going to fight premades all the time, plus, even if its premade its not guaranteed that they will key rush everygame. i play raider and played vs strong premades the score was 2-1 they won 2 and i 1 and my raider was lvl 40 vegeta. so camping last key is just disgusting, with premades i would loose everytime vs las key camp raiders. its not fun, but if for you it is fun to sit aroumd a key then go on budd enjoy. i as raider refuse to key camp or boddy camp even if it costs me the game

    • @diogogouveia3317
      @diogogouveia3317 11 หลายเดือนก่อน

      @@supremestorms1242 also i prefere survivors to have time patroller duty than sos. bcs if they nerf time patroller duty then all your games as raider will be ETM plays. which is even dumber

    • @supremestorms1242
      @supremestorms1242 11 หลายเดือนก่อน +1

      @diogogouveia3317 for me I dislike doing it, personally when I do it, I just feel the game I payed 20 dollars for where as a raider you can explore each areas, find civilians maybe a dragonnball or two and even fight survivors, when you get key rushed and at least from PC for me it's been 9/10 games I get key rushed, no matter the raider, and the question comes, do I want to throw the game, or win, and winning in those cases means doing one or the other, again I want a balance, I don't want one side to have everything handed because of devs incompetent, and being honest Time patroller duty isn't skill, it's just the devs giving you the rub because of something they don't want to change. That's all. I had a game against someone where i hated what I did, but I had to secure the win because that's what survivors do when your the raider, they don't care of your experience as often. For me as a survivor I avoid key rushing, maybe dragon ball and civilian fine, but key rushing I avoid because I want to make most of the time for the raider after all they played. And honestly if raider queue would be back, maybe less camping because they have an option to even try again. Again the point comes to counter the plays the survivors have and the raider only option is to camp. And that is facts. Also keep in mind in solo queue you wouldn't have only one running it, probably two or three. It's either camp the body or camp the key. I prefer the key than the body especially if we all gonna sweat.

  • @Falose-bv3xs
    @Falose-bv3xs 11 หลายเดือนก่อน

    Playing Raider really isn’t fun anymore. You get one break as raider and survivors get multiple D changes that you have to deal with over and over. Once it’s on CD you get bounced around like a ping pong ball. Games in a rough spot.

  • @FinalArcanen
    @FinalArcanen 11 หลายเดือนก่อน

    Just take away the knockback, give it Ooooooone more second of startup and a few less active frames and it'll probably be trash. That said, if EF catches a nerf something still needs to be done about IT. The cast time currently is ridiculous and it's cooldown doesn't matter when running exploration enthusiast. If you give IT a longer cast time it instantly fixes IT/barrier.
    Take away EF's knockback. IT needs a longer cast time at the very least, and give it limited uses of 2 with a cooldown. You really shouldn't be able to pop this skill 3 or maybe even 4 times in a single match. 3 second cast time gets you out of almost anything.
    Also give everyone sprint. It feels like it should be a basic skill. Put it in the shop as a zenny buy or something. It's not a necessity skill, but I bet you new player interest would feel a lot better if they had something to move around faster in the lower levels. And high level players already have far better options and know how, so wynaut.

  • @bonvoyage9605
    @bonvoyage9605 11 หลายเดือนก่อน

    This games community has made me dislike being survivor. From the try hards who run active and passive skills so they can get shenron every match to the literal EGOS people are bringing into the game. Premades legit won’t be Team players if you don’t give up your dragon balls even if you have more than them.

  • @icewolf6062
    @icewolf6062 11 หลายเดือนก่อน

    Barrier could have a little bit of it’s time shaved off and still be effective but not as absurd to go against.

  • @PrincePalmUwU
    @PrincePalmUwU 11 หลายเดือนก่อน

    You're doing great Iron keep it up fr, love your video's. 😤😤
    Edit: I do think EF when used should reduced by -1 because of IT that's it otherwise it's fine and for those who are complaining a one v one against a survivor always uses it to get away or to waste your time. I don't think it should have a health bar or able to damage it it's an energy shield. xD LOL

  • @daryback7103
    @daryback7103 11 หลายเดือนก่อน

    I've been talking about the issue about skills and power difference between Survs and Raiders. We admited to a point that the issue about Survs having more skills over time, each one more or less powerfull that the previous ones, is a big factor as to this power unbalance.
    And so I thought... The Raider should have a minimal advantage, as he is "the powerfull" being, but has a set skill set. The Survs should be weaker overall, even as DC to a certain extent, but their resources to complete the mission (that is, STM) should be more open to adapt playstyle.
    As far as the game is, devs showed no remorse to maintain the Raiders skillset as they are, just adjusting power. So if the Raider can't be touched in that aspect... Why don't we try limiting the Survs choice range?? And so I though of this:
    -They could make a build system for the survs. One in which your skillset is fixed by the transpheres, excluding the 4th skill. Lvl 1 makes your 1st slot, for skills up to 3 stars. Lvl 2 for 2nd slot, up to four stars. And Lvl 3 for 3rd slot, up to 5 stars. The 4th slot may be any skill, of course if its upgraded +10 or more. This aplies to passives and actives.
    This will make, as I see it, at least two changes: the 1st one is that the Raider should have, to a certain degree, knowledge about the Survs build, as it has some logic to it by transpheres, and act consecuently. Knowledge makes the play, and information is key in any game like this. And the 2nd would be that not only would make this system harder for Survs to get an ideal build (At least, meta oriented like they are now) and be more intrincate about it, but also would give the "preset" characters like Bulma, Oolong and company have more impact as a character. mainly because their skills should be considered general skills, like floating device and those in the market, so you should spend your "free" 4th skill slot for their skills... unless you play with the skin that has access to them by default.

  • @MrJustin43
    @MrJustin43 11 หลายเดือนก่อน +1

    Nope. Only Ef/It combo is a problem and that can be fixed by adding extra second to IT charge. Everything else that combos with it is not a problem.

    • @ironcane
      @ironcane  11 หลายเดือนก่อน +3

      I would personally take Energy Field going down a second earlier or having a health bar over IT taking longer

    • @popcornlieutenant
      @popcornlieutenant 11 หลายเดือนก่อน

      @@ironcane Yeah because thats a better idea. IT is fine, its that damn swiss army knife barrier that needs a change

    • @MrJustin43
      @MrJustin43 11 หลายเดือนก่อน

      Either one is fine.

    • @MrJustin43
      @MrJustin43 11 หลายเดือนก่อน +1

      But health bar I dont like. It was meant for raider ki spam. Giving health bar destroys that purpose. As long as ef/it combo is dead, raider shouldnt be complaining because you can just chase down survivor otherwise.

  • @AH-cl4ee
    @AH-cl4ee 11 หลายเดือนก่อน +1

    Energy field as it exists is incredibly unhealthy for the game because paired with IT, it becomes too strong to not run. Even without IT, the fact that it cannot be interacted with makes it unfair and should be addressed in the future by the devs. The skill is cool in concept but flames of mt. fry pan which is a similar skill, can be interacted with and is similar but balanced.

    • @propanenaccessories
      @propanenaccessories 11 หลายเดือนก่อน

      Frypan sucks, if anything, you made the case as to why Energy Field is fine as is: Invulnerability in exchange for a long cooldown.
      Frypan cooldown buff is good, but the move itself is useless with the durability nerf. Raiders destroy it in 3-4 ki blasts and your dumb survivor is still trying to get up bc the animation makes the character trip over themselves. Terrible move.

    • @AH-cl4ee
      @AH-cl4ee 11 หลายเดือนก่อน

      The window of opportunity to escape that barrier gives is too long and cooldown is possibly one of the most irrelevant things in the game with how many ways there are to shorten it. If you die because a skill is on cooldown, then that is actually a skill issue. Barrier takes the skill out of escaping so long as you have more than 1 brain cell considering how many skills let you escape like the bounce pad, rocket, and IT@@propanenaccessories

  • @gamebreakergeebz5094
    @gamebreakergeebz5094 11 หลายเดือนก่อน

    Nah you didn't really deserve that loss, energy field is so so dumb. It needs to lose the ability to knockback the raider or at least have durability like the firewall, the interactions it enables in it's current state are so grimy because it doesn't matter how good you are as a raider, you cannot punish barrier to any capacity.

  • @RoxasOblivious
    @RoxasOblivious 11 หลายเดือนก่อน

    Honestly i think the play is to use death slicer on the ground to make a barrier for yourself cause no one can melee you when you do that without taking damage and it interferes with their actions

  • @gozuth9397
    @gozuth9397 11 หลายเดือนก่อน

    Personally, Energy Field is fine but paired with I.T is a bit unfair for a Raider's pov. If I had to nerf either or of them, I'll either lower the time barrier is up by a second or slightly increase the cast time of I.T

  • @neonvoidstorm6053
    @neonvoidstorm6053 11 หลายเดือนก่อน

    When you see it at least on two people per game it needs a nerf

  • @Dannymills285
    @Dannymills285 11 หลายเดือนก่อน

    Barrier IT is a life saver

  • @DarknerSoul
    @DarknerSoul 11 หลายเดือนก่อน

    Energy field doesn't bother me when its just 1 guy using it honestly. It really bugs me when its an entire team and you can't put anyone down because of it.

  • @sebastianmorin9780
    @sebastianmorin9780 11 หลายเดือนก่อน

    Nah, IT is the one that needs the nerf imo, increase IT start up by 1 second, and Energy Field by itself becomes nothing but a 5 second stall out without it. I guess if you had to nerf it, just make it to where other skills are locked out while in use that way it’s purely a get off me tool like angry shout and other knock back skills.

  • @MarakoJuan
    @MarakoJuan 11 หลายเดือนก่อน

    Or increace the cooldown time or reduce the duraton to 3s

  • @ChristianGillslack
    @ChristianGillslack 11 หลายเดือนก่อน

    I feel your pain i had to deal with this but i was fat buu

  • @mlpkillers6293
    @mlpkillers6293 8 หลายเดือนก่อน

    The perk EF is 5 stars for a reason you all? Use your brains. Suppose to be OP. 😆

  • @luart732
    @luart732 11 หลายเดือนก่อน

    Just reduce the duration for a sec and everyone will feel it 100% heck even .05 could kill barrier

  • @Hendock_The_Legendary_Saiyan
    @Hendock_The_Legendary_Saiyan 11 หลายเดือนก่อน

    They need to increase the cd to like 4 mins cuz yes

  • @DarriusWilder7
    @DarriusWilder7 11 หลายเดือนก่อน

    That might have been the worst pre made I’ve ever seen

  • @Malicious_Malachi
    @Malicious_Malachi 11 หลายเดือนก่อน

    You nerf EF it'll never be used again and even more Survivors will probably leave the game but I guess that's what Raiders want, an easy game with a small community they can bully. Ironcane you got outplayed that's all there is to it and I find it funny that you say premades shouldn't use the best skills when Raiders use the sweatiest most toxic tactics to win but let me guess it's necessary for Raiders to play like that right? Give me a break.

  • @propanenaccessories
    @propanenaccessories 11 หลายเดือนก่อน +2

    Do you guys even LIKE playing Survivor?
    All I ever read in these Breakers vids is Raiders complaining about survivor skills; you can use the skill for 5 seconds of breathing room ONCE every 3 minutes and you have to spend tons of Zeni or IRL money to even roll a CHANCE to get it
    Sounds like everyone just wants survivors to roll over and die whenever they're caught, ya'll complain about stuns, complain about shield, complained about bike, etc

    • @KnightsGone
      @KnightsGone 11 หลายเดือนก่อน

      Idk saw him misplay a bit and then just place the blame on ef

    • @ironcane
      @ironcane  11 หลายเดือนก่อน +6

      sounds like people would prefer for an uncounterable move to be slightly adjusted man. I love playing survivor, way more than raider. But there are some skills I purposely choose not to use because I know how unfun they can be from the Raider's POV like Special Beam Cannon and barrier.
      This isn't to say if you use these skills you are a terrible person, its just after the amount of time I've put into this game I know that some skills are unnecessary or overkill in my eyes.
      You're welcome to disagree, but if its not barrier on its own, being able to combine it with other actives makes it super strong on top of it being amazing already.

    • @ironcane
      @ironcane  11 หลายเดือนก่อน +3

      you can criticize some plays I made for sure, but the reason that one player was able to escape with the Dragon Balls and essentially win the game for them or put the match heavily in the survivors' favor was because of energy field

    • @popcornlieutenant
      @popcornlieutenant 11 หลายเดือนก่อน +1

      @@KnightsGone statements like this are funny to me because it implies you have to play perfectly to have a chance. The only reason that surv got the balls solo was because of barrier. With no barrier, they wouldve actually had to use teamwork to take the balls.

    • @OathkeeperSoraXIII
      @OathkeeperSoraXIII 11 หลายเดือนก่อน +2

      EF is only a 2 min CD. And if you're running Goten's passive you can have it almost every 1 min to 90s. That's pretty OP right there. Realistically while you might not be using it every 1 min or 90s. It does mean that you'll reliably have it up for the next few encounters with the raider and you can be 100% safe to EF along with whatever escape tool you have up.
      I think there's a difference between wanting survivors to roll over and die and for the raider to not feel like they've been cheated out of kills or matches because of brokenly OP skills. EF allows survivors to make free risky plays with no draw back, it also allows players that do mess up a free chance to escape. With no counter to it.
      I think EF should be breakable after one ki blast honestly. That way it gives some safety, but it's not an instant get away free card.

  • @Taeveon83
    @Taeveon83 11 หลายเดือนก่อน +3

    No I love energy field. I can bully the raider even more then i already have.😈

    • @ironcane
      @ironcane  11 หลายเดือนก่อน +4

      you big meanie 😢

  • @geasslelouch
    @geasslelouch 11 หลายเดือนก่อน +1

    They played that so well though hold the L on this one

    • @ironcane
      @ironcane  11 หลายเดือนก่อน +1

      you're not wrong, but the way they were able to take the balls off me was because of barrier

    • @geasslelouch
      @geasslelouch 11 หลายเดือนก่อน

      @@ironcane true but i feel thats barrier working as designed; id lower the activation time but its like wall of defense.

  • @ShaknunicPT-BR
    @ShaknunicPT-BR 11 หลายเดือนก่อน

    I think the right nerf to do would be having one skill used per person, so that way more people would choose other skills instead everyone using the same thing over and over

  • @ThraxxL0rd
    @ThraxxL0rd 11 หลายเดือนก่อน

    You shouldn’t be able to use other skills while barrier is active imo
    If you activate another skill it should turn the barrier off

  • @theterminateurducinema3868
    @theterminateurducinema3868 11 หลายเดือนก่อน

    Yeah because a lot survivor thinks they playing xenoverse 2 with c17 shield they play heroes but nowithout shield they are big noobs 🤣and stay hidden

  • @looney1283
    @looney1283 11 หลายเดือนก่อน

    no Nerf on the energy field please don't do it... :(

  • @jodywollmuth4875
    @jodywollmuth4875 11 หลายเดือนก่อน +1

    first to comment

  • @mlpkillers6293
    @mlpkillers6293 8 หลายเดือนก่อน

    Hmm. I think it's fine. Skill issues? Does what it does. Barrier. Don't listen Bandai, it's fine as it. 🥱