Thanks Bilal for creating a video and bringing it to more individuals that need motivation and success stories in local community. For clearing and bringing more motivation we want to clear one thing that is i review isn't equal to 25 sales/users. Well after experience and knowing real numbers let me put it that way. 1 Review is equal to 80+ users/sales I genuinely pray and hope every new game that out after LIMINALCORE earns a lot more and same goes for next one after that. That's how the industry will grow!
me ajsy 4 sal pehly aik game developer bnan chata tha or meny moding se shoro kia or meny 2d mobiles games bhi bnai lekin me koi supurt ni milli or mery financial halat bhi ni sai thay or Pakistan me iss chiz ko koi bhi ni smjta tha. me aik GTA like game banan chahta tha or mehnt bhi ki 15 hours kam kerta tha sekhta tha. lakin kisis waja se ye sab chorna per gia. mera dream tha ke Pakistan me bhi games bany AAA level ki.
it's making me sad why we pakistani don't promote such a unique channels like urs. Who is doing something great for the community rather than going to same path as everyone does these days. Respect to u man!🧡
Yeh saal mera steam account hack hogya that also means mera dev account bhi chala gya ...Then also My playstore account ...along with games ... Now just wish me to feel stable and start over again ... After these huge losses ... Sab hota hai to aik baar hi hojata keh banda hazam bhi nahi kar paata aisi situations ko
Great video i'm from karachi or mein bohot time say koshish thi k koi game studio may job mil jai takay kuch experience hosakay lakin later realize howa hai pakistan may zero interest hai koi bhi game studio pe invest nahi karyga or mein actually may pc game ki baat kar ra hon mobile game toh bohot hai but thanks now i found some pak gamedev community
unfortunately TVP wasn't a successful launch but who knows about the future 😅.. Will keep updating and adding new stuff for a while and then move on to a new project..
So happy to see this. I was losing hope but now after seeing this, my motivation has no bounds. I need a suggestion. I am currently learning Godot, Do you think that I should switch to Unity?
Glad to help and inspire you! If you already have experience in Unity, you should switch back to it. If not then, Godot is excellent and there's no need to switch.
Thanks Bilal for showcasing Alien Market Simulator! We are truly putting our heart and soul into the game and delivering a fun experience to the gamers!
That's a good question. Lost Twins 2 is being developed by Playdew which is itself, an indie studio of less than 10 individuals AFAIK but it does have a massive support of We.R.Play which is why they don't have any strict deadlines imposed on to LT2 release. In fact, Playdew is just the indie game division of We.R.Play IMHO. With that said, Lost Twins 2 is clearly going to be self-published without any publisher involved (or let's just say... without any 'external/3rd party' publisher involved since We.R.Play can itself be considered as a publisher but AFAIK, its only providing the financial backing i.e no marketing or PR) Other than that, this above information is a blend of true and speculated info and Urooj can answer this much better.
Why not make games for mobile? for a solo dev, I think even thinking of making a PC game is stupid if you are doing it for money. making a mobile game is easier and also has a big chance of gaining a lot of audience if your game has a fun and rewarding game loop. even 10k active players playing only 10 minutes a day can make you $3k monthly. I have seen very average games with nothing special that have 1 million downloads. My personal goal is to revolutionize mobile gaming as I feel most of the mobile gaming market is pretty bad.
You just answered your question right at the end. Most of the mobile gaming market is just bad! Why is it so? This is because most of the individuals are in it for the money only. Quality is unfortunately not the first criteria to consider in the mobile market. Even Google is working real hard to fix this! I love well-crafted experiences in which devs has poured their hearts into. This is why, when we talk about iconic IPs, most of them are formed on the PC and console market which are then, ported to mobile. I am all for iconic IPs. But here, we see Car Parking 2024, Rickshaw Sims, Mega Shooter Pro and what not. I mostly see low effort games from local studios and that's fine as long as its all business. I like to see more passion in our local gamedev industry!
@@ProgrammerCheema but for me, it is the biggest reason for choosing the mobile market, I will give the players quality content and entertainment instead of just a simple 20-year-old buggy gameplay loop. for ig I'm planning on making a racing game. but I won't just make it a simple start-to-finish line game, what I have thought of doing is incorporating some time travel mechanics which I can combine with procedural-level generation. maybe add some bosses as well according to the level currently being played. Add some different multiplayer modes which you can play with friends. Instead of simple lvls, making them unique with carefully done lvl designing which makes the gameplay loop addictive no matter how many times you play it, you always discover something different. That is my goal and seeing the current mobile game market, I'm pretty confident that il provide an amazing and fun experience.
I see. And damn, that's quite a goal to achieve for a mobile game. It all boils down to quality at the end and I am glad that you are upto the task! Do share your game once its done and I will post it on my socials iA! :D
Well, there are no biases here, I promise. In fact, I end up calculating much lesser than what the devs actually made. Check the pinned comment: it's from the developers themselves. Thanks!
Actually it depends on the resources put into the project. For one game earning 100k usd would be considered success because it have invested alot, and for another game earning 15k $ would be considered success because it have only invested 3 or 4k $. So it differs from case to case.
@@waqasshafiq2531 Basically you consider success where one get thier money back upto some extent. But my dear you ppl portraying this Success global recognition, dont you think you pull the bar down by giving overhyped. I am from India and we celebrate Success for the india game like "Raji".
@@saiyedbeckham buddy by no means it's a global success. Bilal is really excited for it because here in Pakistan we have a really small indie community. Almost like non existent compared to other countries. Some indies have been trying to create a successful game and this is the first one which have gotten success and some huge youtubers like IGP and Hollow played it. This is a huge thing for us as we didn't expected so much amazing feedback on the game. This was a very small scale project for us. We were successful from the first day based on returns. Yeah India's gaming industry is far ahead and creating some of the most amazing indie titles. Raji was a great game and deserved all the praise it got ❤ For us LIMINALCORE is a first success for the community and a big deal. It will encourage other indies to start working on there projects. We are looking towards better future and hoping to create better games and experiences. Nothing but love from us ❤
@@waqasshafiq2531 By no means to disrespect any of you or your team efforts for so long, Its just curiosity. Wishes for your Gaming industry to grow with lightning speed so we can clash on global level just like CRICKET 😁
Thanks Bilal for creating a video and bringing it to more individuals that need motivation and success stories in local community.
For clearing and bringing more motivation we want to clear one thing that is i review isn't equal to 25 sales/users. Well after experience and knowing real numbers let me put it that way.
1 Review is equal to 80+ users/sales
I genuinely pray and hope every new game that out after LIMINALCORE earns a lot more and same goes for next one after that. That's how the industry will grow!
You are welcome and thanks for clarifying. I have pinned this comment for others to notice. 😉
Looking forward to more of your games. 💖
I'm a Pakistani TH-camr And Sure I will Play Your Game Soon. :)
Yehess ..failures boht dekhe ab ...thora success be dekhte hain ab se ...I am extremely motivated
Love from India
Thanks for the showing our game as well. Thats a big thing for us
Our pleasure!
me ajsy 4 sal pehly aik game developer bnan chata tha or meny moding se shoro kia or meny 2d mobiles games bhi bnai lekin me koi supurt ni milli or mery financial halat bhi ni sai thay or Pakistan me iss chiz ko koi bhi ni smjta tha. me aik GTA like game banan chahta tha or mehnt bhi ki 15 hours kam kerta tha sekhta tha. lakin kisis waja se ye sab chorna per gia. mera dream tha ke Pakistan me bhi games bany AAA level ki.
it's making me sad why we pakistani don't promote such a unique channels like urs. Who is doing something great for the community rather than going to same path as everyone does these days. Respect to u man!🧡
Thank youu! I am glad to be able to contribute in our gamedev industry! It means a lot to me that I can promote indies. 💞
Bro you forget wait for dawn horror game but under development 😅
after listin to this i find new hope in the industry inshallah it will change a lot
InshaAllah! :D
At least Someone Came up with this genre in Pakistan!! Keep this up dude
Thank you! :D
nice video really motivational
Yeh saal mera steam account hack hogya that also means mera dev account bhi chala gya ...Then also My playstore account ...along with games ... Now just wish me to feel stable and start over again ... After these huge losses ... Sab hota hai to aik baar hi hojata keh banda hazam bhi nahi kar paata aisi situations ko
Wish you best of luck bro. Happens to the best of us. Do your best!
man you did really good work by mentioning the indie devs of Pakistan.
Thanks Tayyab! Doing my best to promote indies. :D
yes we are growing🙂
Great video i'm from karachi or mein bohot time say koshish thi k koi game studio may job mil jai takay kuch experience hosakay lakin later realize howa hai pakistan may zero interest hai koi bhi game studio pe invest nahi karyga or mein actually may pc game ki baat kar ra hon mobile game toh bohot hai but thanks now i found some pak gamedev community
Totally relatable! Humari gamedev community main most welcome.
I AM GROWING THROUGH LOST ON EARTH
unfortunately TVP wasn't a successful launch but who knows about the future 😅.. Will keep updating and adding new stuff for a while and then move on to a new project..
That's the spirit! Keep it UP :D
i'm web developer, i'm into SaaS mostly. Mashallah sy kushi hoi Pakistan k indie game scenes ko dekh kr. ❤
Thank you! Abhi tou sirf start hai! Looking at the talent aur jis terhan se larke mehnat ker rahe hain, yeh bohot aghee barhnee wala hai. 💖⭐
i just recently started learning love2d and would love to make my own indie game soon
Awesome! Go for it. I am looking forward to your indie game.
Put it up on Steam and I may share it too inshaAllah! 😁✨
@@ProgrammerCheema will do but that's a long way ahead
joined the discord group would love to help people and learn o nthe way
So happy to see this. I was losing hope but now after seeing this, my motivation has no bounds. I need a suggestion. I am currently learning Godot, Do you think that I should switch to Unity?
Glad to help and inspire you! If you already have experience in Unity, you should switch back to it. If not then, Godot is excellent and there's no need to switch.
Thanks Bilal for showcasing Alien Market Simulator! We are truly putting our heart and soul into the game and delivering a fun experience to the gamers!
You are so welcome! Looking forward to it, on my wishlist for quite some time already. 😁💖
I WANNA GET INTO THIS INDUSTRY I HAVE RESOURCES LEARNING UNREAL AND BLENDER DONT KNOW EHRE TO START
Start making small games with Unreal and Blender. Make the kind of games that you like!
keep making videos like this
❤
Thank you!!! :D
make more vids on this topic
and thanks for this one
Sure thing! And you are welcome. ⭐
I think you know me. Haha. Anyways, I am happy to see more content from you.
I am also learning game development
Awesome! Keep it up. :D
Brother could you plz make a video on hackathon scenes in Pakistan.
Hello Zaeem. Unfortunately, I don't know much about hackathons happening in Pakistan. :/
love from india mashallah
Thanks! Indian game industry is wayy ahead of us. We are trying our best. And yeah, I really like the aesthetics of the game, Raji. 😁
is lost twins 2 indie game ??
That's a good question.
Lost Twins 2 is being developed by Playdew which is itself, an indie studio of less than 10 individuals AFAIK but it does have a massive support of We.R.Play which is why they don't have any strict deadlines imposed on to LT2 release. In fact, Playdew is just the indie game division of We.R.Play IMHO.
With that said, Lost Twins 2 is clearly going to be self-published without any publisher involved (or let's just say... without any 'external/3rd party' publisher involved since We.R.Play can itself be considered as a publisher but AFAIK, its only providing the financial backing i.e no marketing or PR)
Other than that, this above information is a blend of true and speculated info and Urooj can answer this much better.
Why not make games for mobile? for a solo dev, I think even thinking of making a PC game is stupid if you are doing it for money. making a mobile game is easier and also has a big chance of gaining a lot of audience if your game has a fun and rewarding game loop. even 10k active players playing only 10 minutes a day can make you $3k monthly. I have seen very average games with nothing special that have 1 million downloads. My personal goal is to revolutionize mobile gaming as I feel most of the mobile gaming market is pretty bad.
You just answered your question right at the end. Most of the mobile gaming market is just bad!
Why is it so? This is because most of the individuals are in it for the money only. Quality is unfortunately not the first criteria to consider in the mobile market. Even Google is working real hard to fix this!
I love well-crafted experiences in which devs has poured their hearts into. This is why, when we talk about iconic IPs, most of them are formed on the PC and console market which are then, ported to mobile. I am all for iconic IPs.
But here, we see Car Parking 2024, Rickshaw Sims, Mega Shooter Pro and what not. I mostly see low effort games from local studios and that's fine as long as its all business. I like to see more passion in our local gamedev industry!
@@ProgrammerCheema but for me, it is the biggest reason for choosing the mobile market, I will give the players quality content and entertainment instead of just a simple 20-year-old buggy gameplay loop. for ig I'm planning on making a racing game. but I won't just make it a simple start-to-finish line game, what I have thought of doing is incorporating some time travel mechanics which I can combine with procedural-level generation. maybe add some bosses as well according to the level currently being played. Add some different multiplayer modes which you can play with friends. Instead of simple lvls, making them unique with carefully done lvl designing which makes the gameplay loop addictive no matter how many times you play it, you always discover something different. That is my goal and seeing the current mobile game market, I'm pretty confident that il provide an amazing and fun experience.
I see. And damn, that's quite a goal to achieve for a mobile game. It all boils down to quality at the end and I am glad that you are upto the task!
Do share your game once its done and I will post it on my socials iA! :D
Your cash calculation is bias. Game need much more positive reviews and sales to put in the pocket of success.
Well, there are no biases here, I promise. In fact, I end up calculating much lesser than what the devs actually made.
Check the pinned comment: it's from the developers themselves. Thanks!
Actually it depends on the resources put into the project. For one game earning 100k usd would be considered success because it have invested alot, and for another game earning 15k $ would be considered success because it have only invested 3 or 4k $.
So it differs from case to case.
@@waqasshafiq2531 Basically you consider success where one get thier money back upto some extent. But my dear you ppl portraying this Success global recognition, dont you think you pull the bar down by giving overhyped. I am from India and we celebrate Success for the india game like "Raji".
@@saiyedbeckham buddy by no means it's a global success. Bilal is really excited for it because here in Pakistan we have a really small indie community. Almost like non existent compared to other countries. Some indies have been trying to create a successful game and this is the first one which have gotten success and some huge youtubers like IGP and Hollow played it.
This is a huge thing for us as we didn't expected so much amazing feedback on the game. This was a very small scale project for us. We were successful from the first day based on returns.
Yeah India's gaming industry is far ahead and creating some of the most amazing indie titles. Raji was a great game and deserved all the praise it got ❤
For us LIMINALCORE is a first success for the community and a big deal. It will encourage other indies to start working on there projects.
We are looking towards better future and hoping to create better games and experiences. Nothing but love from us ❤
@@waqasshafiq2531 By no means to disrespect any of you or your team efforts for so long, Its just curiosity. Wishes for your Gaming industry to grow with lightning speed so we can clash on global level just like CRICKET 😁