Godot 3 Character Customization #3: Random NPC Generation

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  • เผยแพร่เมื่อ 27 ม.ค. 2025
  • Today, I will teach you how to achieve a basic random NPC generation based on the customization system that we have made through the series.
    Get the source code & assets: github.com/Byt...
    "A platformer in the forest" original asset pack: opengameart.or...

ความคิดเห็น • 7

  • @FP8J
    @FP8J 3 ปีที่แล้ว +3

    Hey! Nice video! Not sure if this is part of your request for ideas you might want to tackle, but I am particularly interested in a tutorial that details how can we make NPCs which attack mobs on their own, as a sort of simulation game. Example of this is the Domina game's system of gladiators, in which a group of them belong to the player and the others to the enemy, but both of them are AI controlled. A plus would be to explain how they prioritise targets etc.

  • @wash99
    @wash99 3 ปีที่แล้ว

    Useful, and I hope everything will work out just fine for you! 😊

    • @byteseb
      @byteseb  3 ปีที่แล้ว

      Aw, thanks! Luckily, I'm fine now

    • @wash99
      @wash99 3 ปีที่แล้ว

      @@byteseb yayy that's great :D

    • @byteseb
      @byteseb  3 ปีที่แล้ว

      I appreciate your comment

  • @sigitsatriap6505
    @sigitsatriap6505 3 ปีที่แล้ว

    Great content , thanks for sharing

    • @byteseb
      @byteseb  3 ปีที่แล้ว

      Thanks for watching