it's interesting how the part that starts at 1:50 now gets a beat removed in every loop, for some reason, surely the gba could handle another note in the same channel, so i wonder why they decided to remove it like that
The GBA didn't have a dedicated sound chip, the actual game and the sound had to fight for CPU usage. I imagine they probably simplified the song to keep performance up.
yes! it has a lot more crunch and air to it, and i believe this was both purposeful and successful in that, since the instruments are a little crushed for quality, they're actually more recognizable because of the way we're accustomed to the whole sound ambience over the course of the game the original uses all samples in their native quality, which sort of lets us hear that they really are just samples. they're not cheap by any means, but they're not authentic either. so i personally prefer the low fidelity to sort of glaze over that and give its very pleasant, original sound :>
I guess everyone is entitled to their opinions I personally think the GBA OST suffer a lot from how thin they sound it has no bass to it, the hardware probably really struggle with low frequencies and it shows. The GBA also has no easy way to do reverb like the SNES, so it sounds rather dry and that's part of the reason why ambient noises really do not sound convincing at all in songs like Klomp's Romp and Jib Jig, it also sometimes makes it seem like someone is playing percusion with those toy drums for kids The SNES is not perfect of course, it sounds rather muffled, but at least it's clean, distortion free and can actually play sounds bellow 200Hz, imagine that! Also, David Wise really took advantage of the SNES sound hardware to simulate a lot of cool effects which doesn't sounds as good on the GBA That said, Rare did a really great job with the sound of the GBA conversion, it's just that the GBA benefits a lot more from soundtracks especifically made for it (like WarioWare, I freaking love how they integrated all of the GBA shortcomings into the music style of the game)
alright, the themes sound way too choppy, the game over for all the games are different like dkc1 sounds a bit different at the 2 second part and is too slow and gets too fast, dkc2 is too slow and high pitch, dkc3 is entirely different. the stickerbush symphony is just bad now. the beginning of this song is low pitch and the boss song is ear grading for dkc2. also in game differences are that dkc1's game over has a cool new background but the characters have a creepy lighting. dkc2 has an entirely new boss kerozene and dkc3 also has a new boss kroctopus and barbos is in a new area.
Man this brings back memories back in middle school the feelings ill never feel again
it's interesting how the part that starts at 1:50 now gets a beat removed in every loop, for some reason, surely the gba could handle another note in the same channel, so i wonder why they decided to remove it like that
The GBA didn't have a dedicated sound chip, the actual game and the sound had to fight for CPU usage. I imagine they probably simplified the song to keep performance up.
Forest Interlude >>> Stickerbush Symphony
I think both are equally great.
@@StatickyCat dA fetish artist! 👆
Some of the gba edition of dkc soundtracks are better than the snes edition
Change my mind
yes! it has a lot more crunch and air to it, and i believe this was both purposeful and successful in that, since the instruments are a little crushed for quality, they're actually more recognizable because of the way we're accustomed to the whole sound ambience over the course of the game
the original uses all samples in their native quality, which sort of lets us hear that they really are just samples. they're not cheap by any means, but they're not authentic either. so i personally prefer the low fidelity to sort of glaze over that and give its very pleasant, original sound :>
I guess everyone is entitled to their opinions
I personally think the GBA OST suffer a lot from how thin they sound it has no bass to it, the hardware probably really struggle with low frequencies and it shows. The GBA also has no easy way to do reverb like the SNES, so it sounds rather dry and that's part of the reason why ambient noises really do not sound convincing at all in songs like Klomp's Romp and Jib Jig, it also sometimes makes it seem like someone is playing percusion with those toy drums for kids
The SNES is not perfect of course, it sounds rather muffled, but at least it's clean, distortion free and can actually play sounds bellow 200Hz, imagine that! Also, David Wise really took advantage of the SNES sound hardware to simulate a lot of cool effects which doesn't sounds as good on the GBA
That said, Rare did a really great job with the sound of the GBA conversion, it's just that the GBA benefits a lot more from soundtracks especifically made for it (like WarioWare, I freaking love how they integrated all of the GBA shortcomings into the music style of the game)
this track sure isnt. Half of its off-key and missing half of percussion
alright, the themes sound way too choppy, the game over for all the games are different like dkc1 sounds a bit different at the 2 second part and is too slow and gets too fast, dkc2 is too slow and high pitch, dkc3 is entirely different. the stickerbush symphony is just bad now. the beginning of this song is low pitch and the boss song is ear grading for dkc2.
also in game differences are that dkc1's game over has a cool new background but the characters have a creepy lighting. dkc2 has an entirely new boss kerozene and dkc3 also has a new boss kroctopus and barbos is in a new area.
Opiniões burras para se acharem diferentes:
SNES lml
Lo_Fi