COH2 FPV Figuring out if WC-51 worth using nowadays
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Company of Heroes 2 First Person View Game US Forces Mechanized vs Ostheer Strategic Reserves on Amily Fields
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Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
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Absolutely wild to see micro at this level of play. Seeing you click away from the tac map without physically seeing what exactly is happening is really crazy. To estimate and judge whats going on from prior knowledge and the little icons on the map and decid what orders to give from there is incredibly impressive, esspecially in such a short amount of time. It's honestly why I prefer 2v2. It's just way easier on the micro when you have a partner to help keep eyes on all the action happening at once
I have trouble with 1 group of soldiers :)
Haven't watched in a while, this was deserving of the insane tag. Hopefully Relic understands just how valuable you are to them. I haven't played in months and now I'm loading it up again.
Crazy game, if I were piloting I would've lost when I was pushed back to my base with maybe 3 sectors to my name. That was one insane flank with the clutch 3 man satchel play which turned the tide. I would've retreated them rather than keeping them in like you did. LT also did a lot of work, hell of a good one Tightrope!
WC-51 would be a lot better if you could put double brens on it
And if it was UC shaped.
Lol!
They should have never taken the dozer blade sherman out of this commander
Mad money, loved every second of your playstyle with this commander.
wow man, that was truly stressful... i didn't expect you to win tbh, to when double pak double mg and without any indirect but mortar half-track, and with double p4 and ace... what a comeback
most players wouldn't tolerate the tension and dive, lose it all.
Thanks again to providing entertaining COH2 coverage!
The surprise attack on Tiger's ass, the persistent flanking attacks by LTN mavrick. nobody does it better than Tightrope !!
My heart rate was elevated for the whole thing.. and i was just watching
thought it was gg when that jackson was destroyed. great comeback. i also think a scott would have been better towards the end
i keep screaming COMBINED ARMS!!!!
His mistake was not destroying your medic car and the other mortar halftrack. That would have been slow down your recovery..
Another mistake of him was destroying the disable sherman. I dont know why he did it u didnt have any hope to retrieve that. .
Btw that why i advise using reigel mines!
3 mistake not going for a Panzerschreck to counter flanking tanks.
great game tightrope, thanks for the upload!!
I never got the appeal of the 76 Sherman
It doesn't have the health or anti tank capability of the easy 8, or the infantry blapping potential of the HE Sherman or scott
It just inhabits an awkward middle ground in my mind where its not great at any of the jobs it has to do
American motor half track is so good.
Having white phosphorus off the bat for basically nothing? Very nice.
Lol can you imagine the land matteress with a white phosphorus barrage? That would be nutty
yeah, it was so intense to watch, idk how u can play games like this, gg wp
I'm amazed you were able to turn that around but I can't help but think stealing a couple of those paks rather than blowing them up would have made that a lot less sweaty.
Christ, that was a sweaty game. I think you should've gone for a kackson instead of the third sherman. Shooting those p4's from a distance where the paks couldn't reach would've been quite valuable.
what you needed was a scott to clear out the weapon crews, instead of mortar half truck
holy fuck Tightrope! this was a SICK battle!
as fun as this game was, the tactical support build probably would made for an overall less stressful experience. Calliope would’ve mopped the team weapons and recon flight + jacksons would control the armor. then again, where’s the fun in always playing the same build?
Nice game
what is your favorite faction right now?
I don't know. OKW is my least favourite though, so little variety.
Dope skins for the Sherman’s
if you are gonna use a wc-51 with RE, make the RE drive, the vehicle crew has way better dps
WC-51 doesn't have a vehicle crew anymore. Also look up the DPS curves, Rear echelon actually have slightly more DPS point blank and have WAY more damage from 15-35 range.
@@tightropegaming thanks for the response. I have not played in a LONG time. Must be placebo and bias because I was always disappointed with RE's.
TR forgot about WP and fuse HE :(
I don't really like using the timed fuse against units. White phos became a much lower priority since the DOT got nerfed on the mortar halftrack, though there probably still would have been some good applications for it this game.
playing USF both captain and lieutenant is best and drop one rifleman for an at gun. I think early game it would of got you on top faster. ?? insane micro but.
Tight, wouldn't you prefer to go for Scott instead of another Halftrack?
I got a question: what happened at 27:45? The Easy 8 just drives through the mines, detonating them but it's completely unharmed. How?
S-Mines don’t damage vehicles, they’re strictly anti infantry
@@Topaz74205 ohhh, I thought those were tellers...
The WC-51 unfortunately, doesn't look like it packs enough utility in a 1v1 esp against OST. In a sense it kinda feels like the M20, but w/o the amazing mines. You are in a timed rush against the 222 to get the most out of it. Against OKW it might fare better esp when dealing with the kubel.
I'm not ready to give up on it yet, there are still a few things I can test
@@tightropegaming also 105mm arty ability on it kinda waste since WC 51 could not live long enough
@@tightropegaming leave it on the rear for marked objective might be interesting since he only uses 3 pop
@@tracknes i realized 'marked target' fulfilled dual purpose i.e sight on infantry movement + vehicles
The "community balance team" has always made sure that USF was the more difficult faction. Any time you had a decent unit they always made sure to nerf it to hell.
It's hilarious to see OST's cheap units outpreform the much more expensive and hard to get USF units, but I guess that's what passes for "balance" in CoH2.
Hopefully CoH3 is better.
How these HVAP works?
In this Wehraboo game, USF always lose much more men than Nazis, regardless of winning and losing. Geobbels would proud of COH2 in hell.
ew using the tactic map makes me sick watching