How to Visualize "Lighting Cues" in Cine Tracer 2

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • Learn how use the new "Shots System" in Cine Tracer 2 to visualize animating between different "Lighting Cues" or positions.
    00:00 - Positioning Lighting Fixtures
    01:55 - Focusing Fixtures
    02:58 - Spacelites and Haze
    04:12 - Creating Cue 1
    06:08 - Creating Cue 2
    07:24 - Creating Cue 3
    09:05 - Overring Cue 3
    10:18 - Creating Cue 4
    12:56 - Final Tips
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    Download Cine Tracer on Steam
    store.steampowered.com/app/90...
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ความคิดเห็น • 9

  • @thealiev994
    @thealiev994 11 วันที่ผ่านมา

    Great updates Matt

  • @digitalinmate
    @digitalinmate 11 วันที่ผ่านมา

    Is there a way to export the shotlist as a compiled .pdf or images WITH respective overhead lighting diagrams / notes? that would be so sick.

  • @oleksandr785
    @oleksandr785 12 วันที่ผ่านมา

    Sick!

  • @oleksandr785
    @oleksandr785 12 วันที่ผ่านมา

    What computer specs do you think there be to handle all of the light and camera animations in maximum quality? PC or Mac doesn't matter

    • @CineTracer
      @CineTracer  12 วันที่ผ่านมา

      CT2 runs best on a modern PC with a modern Nvidia GPU. It’s made with Unreal Engine 5, so similar specs to any modern UE5 game like Manor Lords for example

  • @Karimiglesias1
    @Karimiglesias1 3 วันที่ผ่านมา

    Hi Matt, where does the screen shots are stored?

    • @CineTracer
      @CineTracer  7 ชั่วโมงที่ผ่านมา

      They will go to “Documents/CineTracer” on some MacOS systems you need to give permission to CineTracer2 to access Documents

  • @novakgrigory
    @novakgrigory 12 วันที่ผ่านมา

    It’s working too bad on my MacBook Air M1

    • @CineTracer
      @CineTracer  12 วันที่ผ่านมา +1

      Yeah an M1 Air is the earliest Apple Silicon, I have an M1 iMac. Turning the settings down and using a lower resolution is the only option. My M2 Mini can play it OK at lower resolution. Hopefully Apple Silicon native support continues to evolve as we update UE5 versions. We’ll see how the new M4 handle UE5 soon.