Adding a combat system to my indie game [DEVLOG]

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 236

  • @chillin5703
    @chillin5703 3 หลายเดือนก่อน +333

    Gridline toggle!

    • @BarbarianBunny
      @BarbarianBunny 3 หลายเดือนก่อน +13

      Absolutely agree. My immediate thought was make it a toggleable option in the settings!

    • @numberInacave
      @numberInacave 3 หลายเดือนก่อน +2

      i literally had the same idea...

    • @IsfetReigns
      @IsfetReigns 3 หลายเดือนก่อน +2

      same idea here

    • @Cextra_the_artist
      @Cextra_the_artist 3 หลายเดือนก่อน +21

      An opacity slider would be nice

    • @jettparker-holland8698
      @jettparker-holland8698 3 หลายเดือนก่อน +1

      Great idea! I prefer the look without, but options are always good 👍

  • @Jo-de3st
    @Jo-de3st 3 หลายเดือนก่อน +55

    Options options options. Adding additional options, especially ones that only impact graphics is always the right move. I personally prefer the gridlines because the clutter is designed with it in mind.
    Instead of stopping game time on enemy hit, only stopping enemy animations might be better, because stopping game time looks like lag or stuttering, while only stopping enemy movement makes it feel like you stunned all of them with your epic bashing.
    Additionally, dashing, knockback, animation stop and combos definitely are good mechanics that different weapons should focus on, such as more knockback for big swords, more hitstun for clubs and maces, dash attacks for daggers, maybe even a backstep ability etc etc

  • @okisaan
    @okisaan 3 หลายเดือนก่อน +62

    I think it could be cool to have the grid only rendered in a certain radius around the player, allowing them to see the world 'cleanly' but still being able to accurately interact with the mechanics. And/or perhaps have the grid fade out after some player inactivity.
    Looks really good so far!

    • @christiank9447
      @christiank9447 3 หลายเดือนก่อน +3

      That's what I thought as well! Similar to vignetting in photography. And maybe we can decide between Grid on player or grid on the edges, what is looking better or helping more while playing

    • @John-Brx
      @John-Brx  3 หลายเดือนก่อน +5

      That’s a really cool idea! Il probably give it a try :)

    • @SeanStClair-cr9jl
      @SeanStClair-cr9jl 3 หลายเดือนก่อน +1

      Ooh the fading idea after a while of idle is actually fascinating!

    • @the_catboi
      @the_catboi 2 หลายเดือนก่อน

      @@John-Brx another option would be to have the mouse show the grid lines underneath it in a small radius. the grid toggle i think would be great too

    • @mathislalonde353
      @mathislalonde353 2 หลายเดือนก่อน +1

      hoooo that's even better than a toggle, or mybe this and a toggle ? mmmhhhh

  • @ElTomTom87
    @ElTomTom87 3 หลายเดือนก่อน +61

    I love watching dev logs where the dev is also a good artist.

    • @Plakebake
      @Plakebake 3 หลายเดือนก่อน +1

      Yes! It's either the dev is really good at coding but the art looks bad/armature and vice versa....

  • @DylanLCutshall
    @DylanLCutshall 3 หลายเดือนก่อน +37

    1:10 I think it should be a setting you can turn on and off

    • @cocoakodawari4192
      @cocoakodawari4192 3 หลายเดือนก่อน

      Real! I think with helps visibility but without is more aesthetic I suppose. It feels so weird without the grid xD ✨

    • @joepopplewell680
      @joepopplewell680 3 หลายเดือนก่อน +1

      Split the difference and make the grass texture slightly different shades or texture for each tile randomly.

    • @BarbarianBunny
      @BarbarianBunny 3 หลายเดือนก่อน

      ​@@joepopplewell680personally I like the clean mono color of the grass, and wouldn't want that broken up in unnatural looking shaded squares

    • @DylanLCutshall
      @DylanLCutshall 3 หลายเดือนก่อน +1

      @@joepopplewell680 they're not making Clash of Clans 2

    • @stefanorigato
      @stefanorigato 3 หลายเดือนก่อน +1

      make it an hotkey too to fast switch without going through the menu

  • @kobydev
    @kobydev 3 หลายเดือนก่อน +8

    I need more of these devlogs, really. I have no clue about game design and game development at all (i am "just" a web developer) but it's so satisfying how you do them and the game looks super interesting/aesthetic in general. keep up the great work!

    • @John-Brx
      @John-Brx  3 หลายเดือนก่อน +2

      Thank you, that really means a lot to me! :)

  • @PeterMilko
    @PeterMilko 3 หลายเดือนก่อน

    Just let the player choose to see the grid lines and set the opacity. The screen shake is jarring, turn of pixel perfect when you do it. Overall the game looks fantastic and I think you have something with potential. Im also a game dev & do pixel art. Let me know if you need any help. Best wishes.

  • @vojtastruhar8950
    @vojtastruhar8950 3 หลายเดือนก่อน +5

    I'm just mesmerized by the aesthetic. It looks so good!!!
    On another note, I saw how you tried to go diagonally and it does the jigsaw pattern. A bunch of really cool games are happening on a grid, that's all good, but I'd probably free the player to move however he wants. It complicates monster pathfinding a bit, but I think it'd be worth it.
    Keep up the good work!

  • @jeffreystephens2658
    @jeffreystephens2658 3 หลายเดือนก่อน +2

    When you have a feature like that, where it's just a few lines of code and you can't decide on yes or no... put it in the options and let the player decide. Don't leave it to the comment section.

  • @Zynei983
    @Zynei983 3 หลายเดือนก่อน +1

    without, without grid. or you could even make it be an option in the settings when you add those

  • @gerrit0662
    @gerrit0662 3 หลายเดือนก่อน +3

    Basic methods to show feedback for hits are to put a freeze frame in the players animation on the point of inpackt and make the enemy twitch on hit. Hope that helps to flesh it out a little bit more! I really love the perfectly square tall grass, maybe incorporate the tile boundary into more designs.

  • @danielr7599
    @danielr7599 3 หลายเดือนก่อน +1

    keep both, make a setting button for grid on or off.

  • @h2_ail44
    @h2_ail44 2 หลายเดือนก่อน +1

    Man i just discovered this project and i already love it!
    I wish u the Best

  • @rooveloft5273
    @rooveloft5273 3 หลายเดือนก่อน +1

    Hey, if you are using physics-force to do the item drops, you can randomize the x and y values(everytime they are spawned/generated) to make them drop at different positions

    • @John-Brx
      @John-Brx  3 หลายเดือนก่อน

      I use physics-force.
      But I want them falling in the Center of the cells.
      The cells they fall in already get randomly chosen :)

  • @myckat7148
    @myckat7148 3 หลายเดือนก่อน +2

    Camera shake feels bad :(

    • @milkboyG
      @milkboyG 3 หลายเดือนก่อน

      I think it might be because the camera rotates istead of just panning on shake. This causes the pixelart to break for a short moment.

  • @christianhoover7332
    @christianhoover7332 3 หลายเดือนก่อน +1

    pls add toggle grid option

  • @programmerbjn6721
    @programmerbjn6721 3 หลายเดือนก่อน +1

    i think you should make the cloud shadows!
    its a great edition to the game feel

  • @jensdemuynck
    @jensdemuynck 3 หลายเดือนก่อน +1

    This is the first video i'm watching of this game, and the first thing i noticed was distracting full screen shake when you break a block. I would try to find a more subtle solution.
    You should definitely add a toggle option for the grid lines. Some people want them on for better accessibility and visual guides, and others want them off for better aesthetics.
    The game looks great so far! Would love to give it a try asap!

    • @John-Brx
      @John-Brx  3 หลายเดือนก่อน +1

      Thx for the feed back!
      Very helpful :)

  • @thejaredwilcurt
    @thejaredwilcurt 3 หลายเดือนก่อน

    As far as the grid goes, I'll just say that the two most ubiquitous video games of all time are Tetris and Minecraft. Humans like squares. We like grids. In Minecraft you don't see the grid unless you are within range of being able to interact with a block. So perhaps a grid that fades out as it gets further from the player, or maybe fades in?

  • @KVMII
    @KVMII 3 หลายเดือนก่อน

    I don’t know if I’m sold on the screen shake feedback.
    Maybe emphasising the hit with a zoom and freeze time would work better?
    The game looks awesome. Keep up the great work.

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl 3 หลายเดือนก่อน +1

    I like the grid lines!
    The knockback idea was brilliant - I wonder if dashing into a mob should automatically trigger knockback?

    • @John-Brx
      @John-Brx  3 หลายเดือนก่อน

      No since I want the dash to work as a method to approach a mob. Giving the mob nock back when dashed in to would be the opposite.
      Thx for the feedback :)

    • @SeanStClair-cr9jl
      @SeanStClair-cr9jl 3 หลายเดือนก่อน

      ​@@John-Brx Gotchu, makes sense!

  • @takiscrub
    @takiscrub 10 วันที่ผ่านมา

    I'm VERY much looking forward to this game. I've wanted a isometric-pixel-art-minecraft for years. Keep up the good work. I have some suggestions that are very biased: I'd love if the water moves like it does in minecraft shaders (BSL shaders for example). and I know that's a whole nother level of Effort, but a cave-system would be insane! and well, of course House/Base Building. But keep it up man, I want to play this so badly already!

  • @jcnd1417
    @jcnd1417 3 หลายเดือนก่อน +1

    I think the gridline looks great. Also it communicates well where a tile begins and ends

  • @noapoleon_
    @noapoleon_ 3 หลายเดือนก่อน

    Not sure how your engine works but for shadows I try to take a mask approach probably:
    1. make a mask using all visible top elements like trees, grass and stones.
    2. calculate all shadows on a single layer and substract the mask from the result
    3. in that order draw grass then shadows then top elements
    To be clear I haven't watched much of the video but this is what comes to mind right now

  • @lenni1215
    @lenni1215 3 หลายเดือนก่อน +2

    Have been looking forward to this!
    Great progress!

  • @doretreasure8962
    @doretreasure8962 3 หลายเดือนก่อน

    Regarding the lines, I personally do like them (I may be part of the minority), could you leave them and allow the user to activate them or not? Please.

  • @vladislavgrisuk4019
    @vladislavgrisuk4019 10 วันที่ผ่านมา

    Hey! Looks Awesome, could you tell me how did you made shadows align the tile “geometry”. Like I saw it on Earth to lake tile transition. Did you you some kind of height map or edge map?

  • @samwilsoncg
    @samwilsoncg 2 หลายเดือนก่อน

    Gridlines remind me of Tactics games, which I don't think that is the vibe of your game

  • @Matheusk0
    @Matheusk0 2 หลายเดือนก่อน

    Gridline toggle, but with it being off by default
    It gives a more clean look and i think it would attract more people if the screenshots on the steam page didnt have the grids.
    Having the highlight grid on mouse hover is enough imo

  • @QcDiablo
    @QcDiablo 2 หลายเดือนก่อน

    Maybe a hybrid approach for the gridlines would work well. Make a circular mask that only shows the gridlines around the mouse cursor and/or the player character. Could be a third setting alongside the "always on" and "always off" toggles.

  • @Igorxpo
    @Igorxpo 3 หลายเดือนก่อน

    without gridlines, showing them dinamically by mouse selection and/or interest points/interactive things nearby...

  • @publicalias8172
    @publicalias8172 3 หลายเดือนก่อน

    The grid lines are simple; if you are planning to use grid-based movement, the player NEEDS them, it's not about visual aesthetic this is a game not just art! If it's free-form, move wherever then you can do without. If people don't like them I would give an option for it in the game's graphic menu. Maybe even a slider or something for the visibility.
    Edit: zoomed out I love the grid lines, it's so pleasing to see everything lines up lol; definitely can see the point of without though.

  • @oguste6839
    @oguste6839 3 หลายเดือนก่อน

    Maybe that the frames on the ground should be edited with preferences :))

  • @kartoffel4050
    @kartoffel4050 3 หลายเดือนก่อน

    since I don't work with that myself, I don't know how hard it would be to implement, but why don't you try to add an option to turn on and off the grid lines? So that each player (and you) can pick the option that works best for them.
    Edit: nvm, ppl already suggested that lmao

  • @ChristopherRichardson-se1vb
    @ChristopherRichardson-se1vb 2 หลายเดือนก่อน

    I like the idea of the shaking camera when knocking back an enemy. Keep it in mind if you combat gets any sort of repetitive though it may get annoying. Everything looks amazing. Good work.

  • @ponodude101
    @ponodude101 3 หลายเดือนก่อน

    Idea: The enemy getting knocked back two spaces instead of 1 struck me as odd, so maybe you can have the third hit knock them back 1 space and then possibly implement a "critical hit" chance where they take more damage and get knocked back 2 spaces then. It looks good how it is and changing that might mess with the dash you added, but I think it could be interesting.
    Great work so far!

  • @BeansGalaxy
    @BeansGalaxy 2 หลายเดือนก่อน

    Instead of grid lines maybe change the value of the grass depending on its tile’s pos? Like if odd tiles were a bit brighter it would look like a chess board and the lines would functionally be there without looking as sharp.
    This style you have right now is fantastic tho, great work :))

  • @LethalChicken77
    @LethalChicken77 3 หลายเดือนก่อน

    With the shadows you can instead use the rendering order to eliminate the overlap. Basically check if the pixel is in shadow already, and if so skip it.
    Another approach is to have a binary system where each pixel is either in shadow or not, and each shadow you render you can just OR together with the existing shadow map.
    The last approach would be to render them all with 100% opacity, then turn down the opacity and draw them in another pass.

  • @MrVinc466
    @MrVinc466 3 หลายเดือนก่อน

    Maybe you could make the grid lines visible only around the cursor ? Like you display a fading circle of 3-4 tiles around the one you're pointing at. I do think the ground should be a little bit more textured if there is no grid, it looks a bit flat without them right now imho.

  • @whiitehead
    @whiitehead 3 หลายเดือนก่อน +1

    Glad you fixed those shadows. I think the reason you get so much traction on your devlogs is because your game looks so good during development. The grid lines look good, maybe try lightening them a bit? or maybe make them shadows so there are no grid line in shadows, no idea if that would look good or not.

  • @bushieboiyay6531
    @bushieboiyay6531 8 วันที่ผ่านมา

    The grid lines are pretty cool. You could probably make them a little more opaque so more people can like them.

  • @Klannahar
    @Klannahar 2 หลายเดือนก่อน

    I think w/o grid is more clear, but as i see someone already mention for an option of toggle on/off what should be the best and as 3rd option what others also mention grid only around the player in X block range. :)
    Idk what is the game genre, but i can see it have mobs, combat system, building and crafting.
    Im not a fan of destroy the whole world to build type of games, so maybe an option to plant trees later on and other source of rock income. This way u can keep a really nice environment in and around ur base, instead of empty area. For me it is just feel more naturel and live.

  • @drepple
    @drepple 3 หลายเดือนก่อน

    Maybe make a slider for how visible the gridlines are. I'd love to keep 'em on for clarity, but probably at reduced contrast if the option is there, which is what I would recommend for the default as well: somewhere in between the two options you showed.

  • @slowbirdgames
    @slowbirdgames 2 หลายเดือนก่อน

    If you don't know if game looks better with gridline or without gridline, give players an option to choose :D

  • @buddy4235
    @buddy4235 2 หลายเดือนก่อน

    Make a setting to toggle the gridline. I like games that let you decide how you want the game to look and feel. One example was Loddlenauts had a pixelized post-processing affect on it and they let you decide if you want it on or off or even more in the settings. Sometimes when you get bored, just changing a few visual settings can make it feel like a whole new game and give you more motivation.

  • @OrangeJambo
    @OrangeJambo 2 หลายเดือนก่อน

    Grid lines should stay!!!
    You could make a basic grass pattern within the grid so it blends well.

  • @HeavenlyHelper-lf3xq
    @HeavenlyHelper-lf3xq 2 หลายเดือนก่อน

    Hi, im a music artist and i was wondering if you need music for this game. But the problem is i dont have messages so i was wondering if you have a discord. If you dont need music or you already have a music producer for the game, then just let me know in the replies or smt.

  • @dyzqy
    @dyzqy 3 หลายเดือนก่อน

    If movement of creatures and player is based on grid, i think it is more important to keep it for visiblity.
    Another thingm i feel like hitting the slime stull feels unresponsive, maybe a white flash like when you hit trees/rocks will help?

  • @edfarage570
    @edfarage570 3 หลายเดือนก่อน

    hey frend, the way you can fix your shadows is by projecting them into a single layer (preferably via shader) and then rendering that as a single object

  • @slydiogenes8796
    @slydiogenes8796 3 หลายเดือนก่อน

    as far as development goes i think you should get difficult integrated systems done first, like digging or building. for example rendering yourself behind blocks and deciding which blocks to render is going to be something you'll need to work out eventually. i'd say its time to go heads down and decide the full scope of the game, then get all of the deeply integrated systems out of the way so you dont have to redo everything later.

  • @fr_tian
    @fr_tian 3 หลายเดือนก่อน

    I think the grid should appear only when you're building, but you can make a toggle too.

  • @lucas_pscheidt
    @lucas_pscheidt 3 หลายเดือนก่อน

    without grid looks cleaner, maybe give the palyer the option like civ 6 do

  • @reguret2976
    @reguret2976 3 หลายเดือนก่อน

    yep, the gridline makes the world more cluttered and unfinished.

  • @Rallypoly
    @Rallypoly 3 หลายเดือนก่อน

    Great progress!
    Install code for 2 Player Splitscreen =)

  • @dwnsdp
    @dwnsdp 3 หลายเดือนก่อน

    Definitely looks better without grid lines! If they are toggled this needs to be the default. The amount of players that wont touch configs is insane and you want your game to look as good as possible out of the box.

  • @lhmsc
    @lhmsc 3 หลายเดือนก่อน

    Gridlines only when building by default! Also as a toggle option.

  • @lshadowSFX
    @lshadowSFX 3 หลายเดือนก่อน

    The combat is missing the damage dealt to the monster. There is a huge sense of pleasure seing the damage as that gives you a sense of "power" and it feels amazing to hit "crits", without that, hitting monsters feels just like hitting a tree, that's why it feels rather "empty" when fighting monsters.

  • @devKazuto
    @devKazuto 2 หลายเดือนก่อน

    Why not just make the grid lines toggable? So the player can choose if they want them or not.

  • @christophernoneya4635
    @christophernoneya4635 หลายเดือนก่อน

    Definitely late but one thing I did like about the overlapping shadows was how the two-tone shadows looked, a deeper shadow at the base of the tree really helped it pop (even if it was a caused by the shadow of the tree behind it).

  • @DubbyBall
    @DubbyBall 3 หลายเดือนก่อน

    I think having the grid lines off by default and making it a toggle to turn on later would be a nice idea

  • @doce3609
    @doce3609 2 หลายเดือนก่อน

    Personally I like the grid lines but maybe you could just make them an option in the settings

  • @JoeTheis
    @JoeTheis 3 หลายเดือนก่อน

    Why do you think the last devlog blew up so big?

  • @mathislalonde353
    @mathislalonde353 2 หลายเดือนก่อน

    The game looks great with Gridline and without, I feel like if you want to add building block you are better to use a gridline toggle

  • @majidoujaa5592
    @majidoujaa5592 2 หลายเดือนก่อน

    interesting game so far, are you going to tackle elevation/underground, cause a flat surface may get old the more you play in terms of exploration

  • @voidstarstudio8070
    @voidstarstudio8070 2 หลายเดือนก่อน

    I say make it toggelble and give a few choises so player have more customation

  • @kieranjervis8590
    @kieranjervis8590 3 หลายเดือนก่อน

    Targeted/lasthit mob outline for when the enemies go behind trees. A simple white outline would be very nice so you dont get disoriented.

  • @louplavabre289
    @louplavabre289 3 หลายเดือนก่อน

    for the outline of the grid if possible make an option to let the player choose because both options are good, I have difficulty choosing

  • @mohammedgoder
    @mohammedgoder 3 หลายเดือนก่อน

    2:40 The camera should shake in the direction that the knock-back is being applied.

  • @its-kulot
    @its-kulot 3 หลายเดือนก่อน

    In other games, they have a button they can press to toggle grid lines on and off for example.

  • @seaderwerks3046
    @seaderwerks3046 3 หลายเดือนก่อน

    Toggle for the ones who do and don't like the grid lines, I however am a big fan of it not showing. Wish-listed!

  • @PickTwizt
    @PickTwizt 3 หลายเดือนก่อน

    i love this! i think i like the squares more but just make it a option that u can toogle it on and off #wishlisted

  • @Jamie-MrJam
    @Jamie-MrJam 3 หลายเดือนก่อน

    For the grid, maybe a grid radius around the player or something like that?

  • @Domse65
    @Domse65 2 หลายเดือนก่อน

    damn this looks great, only if it had normal movement, not this grid like movement mechanic

  • @b5fan504
    @b5fan504 3 หลายเดือนก่อน

    Grid lines should maybe be user toggle-able. Good work.

  • @bernardogualberto2807
    @bernardogualberto2807 2 หลายเดือนก่อน

    Mob Idea: made a snake into the bushes and when the player pass arround some bushes show the snake and hit the player

  • @calmmind3160
    @calmmind3160 3 หลายเดือนก่อน

    gride lines are awesome tbh, thats what i like about it, maybe just lower the opacity to 10% or allow a toggle in the menu for it to be turned on or off

  • @sasha-c8m
    @sasha-c8m 2 หลายเดือนก่อน

    I think you should make an option enable or disable for the gridline

  • @flipside-games
    @flipside-games 3 หลายเดือนก่อน

    Has a really great style and I really like the grid movement system

  • @hhhgamehhhgame
    @hhhgamehhhgame 3 หลายเดือนก่อน

    Without lines looks good and clear. Lines very noisy

  • @vycdev
    @vycdev 3 หลายเดือนก่อน

    I think the grid lines can stay, but at the same time make them less noticeable by either making them thinner or more transparent.

  • @theartworkhub
    @theartworkhub 3 หลายเดือนก่อน

    The Grid lines should blend with the grass tile some shallow some not so much.

  • @The_T-Bone
    @The_T-Bone 2 หลายเดือนก่อน +1

    Are you copying SigmoidDev?

    • @John-Brx
      @John-Brx  2 หลายเดือนก่อน +1

      Actually, I didn't know him until now.
      but I do see the similarities!
      But no, I am not copying him :)

    • @The_T-Bone
      @The_T-Bone 2 หลายเดือนก่อน +1

      @@John-Brx Ok just making sure, sorry for the accusation lol

  • @YIIP9
    @YIIP9 3 หลายเดือนก่อน

    Easy solution with gridlines, just make it a toggle in menu

  • @michaeltse321
    @michaeltse321 3 หลายเดือนก่อน

    Make the grid lines configurable.

  • @daxmiller2670
    @daxmiller2670 3 หลายเดือนก่อน

    if u add coop and a basic customization to the character this game would be a hit for sure

  • @ZephaniahNoah
    @ZephaniahNoah 3 หลายเดือนก่อน

    Just make the gridlines more subtle.

  • @NickyTuan
    @NickyTuan 2 หลายเดือนก่อน

    It's look cool designs world style, I like it❤❤❤

  • @not_cool404
    @not_cool404 2 หลายเดือนก่อน

    make the grid lines a setting so if you like or not you can be happy

  • @SergeyBobrov240
    @SergeyBobrov240 2 หลายเดือนก่อน

    Without lines on the ground, it's better or make it duller in color

  • @ArtsyMold
    @ArtsyMold 3 หลายเดือนก่อน +1

    Ideas:
    Leveling System -
    The player can ONLY have over 1 to 10000 levels, however, the experience needed to level up will increase, the level must multiply with the number "24" and that equals the experience needed to level up.
    Stats-
    Vitality (HP)
    Strength (makes gathering materials more faster/killing mobs more easier/may intimidate weaker mobs)
    Endurance (makes the player faster in crafting, mining, swimming, or smithing/makes resting faster/makes the player able to endure attacks more easily)
    Agility (basically attack speed, walk speed and cooking speed)
    Dexterity (kind of like defense and endurance/helps the player become more resistant to certain effects)
    [[Other Secret Stats]]
    Elemental System-
    There are atleast 5 primary elements: Fire, Water, Earth, Air and Nature.
    There are atleast 5 secondary elements: Electric, Cold, Light, Darkness, and Flesh.
    There are atleast 5 tertiary elements: Gravity, Mental, Life, Death, and Time.
    [[There are also elements called "Branching Elements" coming from the primary or secondary elements]]
    Elemental Reaction System-
    Water+Fire=Boiling
    Water+Cold=Freezing
    Water+Air=Typhoon
    Water+Electric=Electrified
    Water+Earth=Muddy
    Water+Metal(Earth Branch)= Rusting
    Water+Nature=Bloom
    Water+Lava(Fire and Earth Branch)=Solidification
    Water+Light=Refraction
    Water+Water=Tsunami
    (Way too busy to write🥲)

    • @John-Brx
      @John-Brx  3 หลายเดือนก่อน +1

      Wow!
      Will try some things out you mentioned :)

    • @ArtsyMold
      @ArtsyMold 3 หลายเดือนก่อน

      @@John-Brx :D Yay

  • @lillyblackblood
    @lillyblackblood 3 หลายเดือนก่อน

    ngl i like the grid lines
    especially since most other games don't do it

  • @rednaxela7875
    @rednaxela7875 3 หลายเดือนก่อน

    I really like the grid lines especislly in the more open spaces

  • @writingreality
    @writingreality 2 หลายเดือนก่อน

    Hey your game is absolutely gorgeous! May I ask how you approached sorting in the isometric view (especially for the longer sprites like the logs)? Also, are you using Unity's tilemap system or something else?

    • @John-Brx
      @John-Brx  หลายเดือนก่อน +1

      I’m using unity tile maps.
      I sort the sprites based on their grid position.
      But I have multiple layers per row so that objects that are longer don’t overlap with other objects.

  • @tobireindl
    @tobireindl 3 หลายเดือนก่อน

    I really want to play this game, even in the early state. 😍😍

  • @doc8527
    @doc8527 3 หลายเดือนก่อน

    I'm just a random outlier.
    I love the overlapping shadow for the environment, even though it's incorrect strictly speaking, it gives me a feeling of depth and forest vibe.
    People's perception can be massively different even opposite.
    Don't listen to everything people say, and pick the one you prefer or at least make you feel more fun during the building.

  • @nathanielblairofkew1082
    @nathanielblairofkew1082 3 หลายเดือนก่อน

    1:01 why does the on-hit glow effect not change the shadow?

  • @onebigsnowball
    @onebigsnowball 3 หลายเดือนก่อน

    About the overlapping shadows... That's how shadows work in real life

    • @John-Brx
      @John-Brx  3 หลายเดือนก่อน

      Not if the shadows com from one singular light source (the sun).
      Yes trees create that effect because of the growing density of leaves when overlapping, but not normal objects.

  • @seinou7471
    @seinou7471 3 หลายเดือนก่อน

    maybe the gridline should be of a lighter green

  • @sproga_265
    @sproga_265 3 หลายเดือนก่อน

    I think being locked to the grid makes the dash a bit awkward, especially if you're not used to the perspective. Would it be possible to dash towards the cursor, instead of in the facing direction?

    • @John-Brx
      @John-Brx  3 หลายเดือนก่อน

      Yea that would be possible. I will give it a try :)

  • @doce3609
    @doce3609 2 หลายเดือนก่อน

    I gotta say normally I don't even follow games made in Unity 'cause I hate it that much.
    But the artstyle and look of your game is just soooo amazing that I just needed to follow.
    I hope you continue and will make a great game. I love it.

    • @John-Brx
      @John-Brx  2 หลายเดือนก่อน

      Thx that really means a lot to me :)