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JohnBrx
เข้าร่วมเมื่อ 18 ม.ค. 2015
Wishlist ISO-CORE on steam now!
store.steampowered.com/app/2983860/ISOCORE/
store.steampowered.com/app/2983860/ISOCORE/
Adding a combat system to my indie game [DEVLOG]
#gamedev #game #games #programming #coding #pixelart #unity #indiegame
In this video, I show how I implemented the fighting system for my isometric pixel art indie game. And how I fixed some of the complaints from people in the last video.
Wishlist ISO-CORE on Steam now!
store.steampowered.com/app/2983860/ISOCORE/
Music:
Song 1: massobeats - warmth
freetouse.com/music/massobeats/warmth
Song 2: massobeats - jasmine tea
freetouse.com/music/massobeats/jasmine-tea
In this video, I show how I implemented the fighting system for my isometric pixel art indie game. And how I fixed some of the complaints from people in the last video.
Wishlist ISO-CORE on Steam now!
store.steampowered.com/app/2983860/ISOCORE/
Music:
Song 1: massobeats - warmth
freetouse.com/music/massobeats/warmth
Song 2: massobeats - jasmine tea
freetouse.com/music/massobeats/jasmine-tea
มุมมอง: 31 283
วีดีโอ
Creating the world for my indie game [DEVLOG]
มุมมอง 143K5 หลายเดือนก่อน
#gamedev #programming #coding #pixelart #unity In this video, I show how I implemented the game world of my indie game with procedural generation using Perlin Noise. Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ Music: Song 1: massobeats - jasmine tea freetouse.com/music/massobeats/jasmine-tea Song 2: massobeats - lush freetouse.com/music/massobeats/lush
Creating 3D Lighting for my 2D Game
มุมมอง 10Kปีที่แล้ว
#gamedev #unity #coding #english Please feel free to write your opinions and ideas for improvement in the comment section! Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ T3ssel8r:www.youtube.com/@t3ssel8r Music by massobeats: th-cam.com/video/23Yj0EgZ_VM/w-d-xo.html&ab_channel=massobeats
Making a game with two and a half dimensions
มุมมอง 7Kปีที่แล้ว
#gamedev #coding#english Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/
The grid lines are pretty cool. You could probably make them a little more opaque so more people can like them.
I'm VERY much looking forward to this game. I've wanted a isometric-pixel-art-minecraft for years. Keep up the good work. I have some suggestions that are very biased: I'd love if the water moves like it does in minecraft shaders (BSL shaders for example). and I know that's a whole nother level of Effort, but a cave-system would be insane! and well, of course House/Base Building. But keep it up man, I want to play this so badly already!
Hey! Looks Awesome, could you tell me how did you made shadows align the tile “geometry”. Like I saw it on Earth to lake tile transition. Did you you some kind of height map or edge map?
how did you get/make the sounds for your game? They sound really nice!
I love the cozy vibe of this, everything is relaxing to watch / hear
Would an object flying over have its shadow far from the object itself? And does a shadow change when projected on the side of a block?
game kinda reminds me of forager
dude this game looks sick!
Definitely late but one thing I did like about the overlapping shadows was how the two-tone shadows looked, a deeper shadow at the base of the tree really helped it pop (even if it was a caused by the shadow of the tree behind it).
Do you plan to add any vertical movement in the game? For example, hills, stairs, higher and lower regions? Game looks awesome btw
I like the style
Hi there. I'm curious, how would it look like if you have an object obstructing the light source? say a tree in front of the crystal. Would this solution still produce a good result?
Hi, im a music artist and i was wondering if you need music for this game. But the problem is i dont have messages so i was wondering if you have a discord. If you dont need music or you already have a music producer for the game, then just let me know in the replies or smt.
theres no way this game will be out after gta 6
For objects that are not symmetrical like that long log on its side, how did you manage to get your shadows to rotate? Do you use a different script than for the tree shadows? The trees are symmetrical meaning you can get away with rotating the tree shadow around its base without it looking weird versus if you did the same with the long log on its side simply rotating it around a point would look off.
I use the same script but if the object is not symmetrical I shift the shadow instead of rotating it. It’s not a realistic effect but it does the trick for now :)
Hey your game is absolutely gorgeous! May I ask how you approached sorting in the isometric view (especially for the longer sprites like the logs)? Also, are you using Unity's tilemap system or something else?
I’m using unity tile maps. I sort the sprites based on their grid position. But I have multiple layers per row so that objects that are longer don’t overlap with other objects.
I think you should make an option enable or disable for the gridline
Hiiii, I wanted to know, how do you have learn coding ? Because I watch tuto on TH-cam but I don't feel like I learn a lot... I still don't know how to start my first game, I always need to watch tuto when I want to do somethings, so maybe I need practice? Ho and your game looks so nice, so I'm probably going to try to do somethings like your game 😄
I started to learn how to code by buying a book for c# and then spending 1-2 months writing simple console programs until I understood the basic logic of programming. It can be boring, but it's really worth it! I hope that helps :) one more tip: Start with small projects like pong when making your first game. And then make the projects bigger, step by step.
@@John-Brx ok thx a lot for your respond and tip !
The game looks great with Gridline and without, I feel like if you want to add building block you are better to use a gridline toggle
It's look cool designs world style, I like it❤❤❤
Man i just discovered this project and i already love it! I wish u the Best
interesting game so far, are you going to tackle elevation/underground, cause a flat surface may get old the more you play in terms of exploration
Personally I like the grid lines but maybe you could just make them an option in the settings
I gotta say normally I don't even follow games made in Unity 'cause I hate it that much. But the artstyle and look of your game is just soooo amazing that I just needed to follow. I hope you continue and will make a great game. I love it.
Thx that really means a lot to me :)
damn this looks great, only if it had normal movement, not this grid like movement mechanic
Without lines on the ground, it's better or make it duller in color
Love the artwork. What software are u using for designing the sprites?
GraphicsGale
I'd prefer the option to turn the grid lines on or off
Instead of grid lines maybe change the value of the grass depending on its tile’s pos? Like if odd tiles were a bit brighter it would look like a chess board and the lines would functionally be there without looking as sharp. This style you have right now is fantastic tho, great work :))
Dude this looks so cool!!!!!! i love the art style & the tile based system being used in this genre of game is so interesting; The way you're implementing it is just a chefs kiss
release more videos
Vivement que ce jeu sorte! Bon courage pour la suite!
This looking solid
I like the idea of the shaking camera when knocking back an enemy. Keep it in mind if you combat gets any sort of repetitive though it may get annoying. Everything looks amazing. Good work.
make the grid lines a setting so if you like or not you can be happy
Looks good, though the bloom glow looks a little to strong
Are you copying SigmoidDev?
Actually, I didn't know him until now. but I do see the similarities! But no, I am not copying him :)
@@John-Brx Ok just making sure, sorry for the accusation lol
Gridlines remind me of Tactics games, which I don't think that is the vibe of your game
Maybe a hybrid approach for the gridlines would work well. Make a circular mask that only shows the gridlines around the mouse cursor and/or the player character. Could be a third setting alongside the "always on" and "always off" toggles.
Mob Idea: made a snake into the bushes and when the player pass arround some bushes show the snake and hit the player
Grid lines should stay!!! You could make a basic grass pattern within the grid so it blends well.
I say make it toggelble and give a few choises so player have more customation
Make a setting to toggle the gridline. I like games that let you decide how you want the game to look and feel. One example was Loddlenauts had a pixelized post-processing affect on it and they let you decide if you want it on or off or even more in the settings. Sometimes when you get bored, just changing a few visual settings can make it feel like a whole new game and give you more motivation.
I like the gridlines
I think w/o grid is more clear, but as i see someone already mention for an option of toggle on/off what should be the best and as 3rd option what others also mention grid only around the player in X block range. :) Idk what is the game genre, but i can see it have mobs, combat system, building and crafting. Im not a fan of destroy the whole world to build type of games, so maybe an option to plant trees later on and other source of rock income. This way u can keep a really nice environment in and around ur base, instead of empty area. For me it is just feel more naturel and live.
Why not just make the grid lines toggable? So the player can choose if they want them or not.
Gridline toggle, but with it being off by default It gives a more clean look and i think it would attract more people if the screenshots on the steam page didnt have the grids. Having the highlight grid on mouse hover is enough imo
If you don't know if game looks better with gridline or without gridline, give players an option to choose :D
Hey! This looks awesome. Do you need music for this? I am an audio engineer and composer.
I would like to try to make my own music first. But I have a lot of people contacting me on that regard. You can send me a mail with some examples or maybe some work you did :) JohnBrx.games@gmail.com
Idea: The enemy getting knocked back two spaces instead of 1 struck me as odd, so maybe you can have the third hit knock them back 1 space and then possibly implement a "critical hit" chance where they take more damage and get knocked back 2 spaces then. It looks good how it is and changing that might mess with the dash you added, but I think it could be interesting. Great work so far!