The clickbaity title and thumbnail on this is too much. And it's made particularly odd given that if you did think that the product sucked, you contractually couldn't say those words...!
I loved to own a book that gives a deity creation kit along with piety based system. I find that clerics and paladins that use a deity system to lack in direction. The DMG and Xanathar never address such relationship or interaction with Forgotten Realms or for Homebrew. I'll put this book on my pandemic wish list.
First thing I loved was the piety system. I was reading the "feats" and mentioned the piety system, jumped to it and loved it. Helps the DM and the player in role play and reward the player role-playing
It is so so so so so so so good. I'm really digging the book so far!!! I was set on making my next campaign an urban one (either Sharn in Eberron or Ptolus) but now I'm thinking... Yeah... Mythic Odysseys!
"How to create your own Chimera" is a huge catch for me, since I actually based a huge part of my own homebrew campain on those variants and combinations and had difficulties getting stats, abilities and such in a balanced way. I'm curious on how mucn this will help me with that ^-^
I love when books give the "make your own" stuff, like Eidolons or Necrocrafts in Pathfinder 1e that can serve as player companions, or in the ARG (Advanced Race Guide), the back end of the book is like almost 30 pages of stuff to create your own custom races with, stuff like that is really nice for both Players and GMs since I feel like it opens up more opportunities, in game.
I got the alternate art cover, of the book. I like that you can, officially, play Satyrs and Minotaurs; it really fits in with the whole Greco Roman theme of the world setting. I like the, "Oath of Glory" Paladin.
I'm glad to see you enjoy it. My players are loving the setting and the art is so gorgeous. I love that the book empowers GMs to make outstanding adventures. I agree that I like this more than Avernus, and I love Avernus, it is my favorite of the 5E campaigns and I think this is better.
I value your thoughts. Thank you for this video. Super sad that recording cut out, because I enjoyed your first few reactions at the beginning. But, all the same, I enjoyed the video and felt excited to think about this book. I agree with you on the love of the time period. Is there anyone in the world that doesn’t like that time period? Dunno, but I’m glad at least you and I do 😂
Thank you for your review! I am so excited for this! I am getting my PhD in Latin and Greek poetry (and obviously love DnD) so this is a must buy for me (arriving this weekend!) As for models of equal adventure parties in antiquity, I would argue there are a few. Statius' Thebaid for one (Roman epic, Greek subject and setting). Its the story of the seven against Thebes and while each hero has his own individual aristeia on the battlefield, they function as a party of sorts. It is also utterly beautiful, delightfully perverse, and not nearly as well loved as (I think) it ought to be!
I quite like what I've read in the book so far. The depth that it goes into for all of the gods and the new mechanics that it gives to better tie in the players to the gods is quite fun and I could see myself adapting them into my own sessions. I'm also glad that you gave a special shout-out to the chimera customization page, as I thought that was just such a fun and surprising thing to come across in the book. Definitely something I would love to see them do for more monsters in the future.
I bought the limited edition of this book with the goal of making a greek based campaign and, like you, after skimming through it, I was thoroughly impressed and love that it's a setting based book, as opposed to a campaign. Thank you for your honest review!
Just had session zero last night for a group of newbies, threw out lots of options for the campaign that they wanted to play and they chose Theros. I was surprised, really hadn't looked at the book much since I purchased it. I totally agree with you, I wish a lot more of the source books were like this in that they give us GM/DMs a solid foundation of lore and suggestions on how to run it (including a one shot intro adventure, which I hadn't noticed before today). I am really looking forward to running this campaign for this group and seeing what they can come up with!
I preordered the book and was very happy with my purchase. They have amazing tools in there for exploring mystic islands! They have amazing new abilities for monsters and boons for players that truly make it feel epic! ❤
I bought the book on D&D Beyond, so I’ve had the book for a little over two months. But even then I haven’t really read through it. Beyond the PHB and DMG, I haven’t read any book cover to cover. The closest I came was Wildemount, and even then I skipped over a lot of the gazetteer, because it wasn’t directly pertinent to what I needed. But I did skim over this book, and I have to say, I love it. I still love Wildemount more, but that’s because Critical Role holds a special place in my heart as a show that helped me through a difficult time in my life. However, Theros is a close second, as the Percy Jackson series is my favorite book series of all time, and I absolutely adore almost anything to do with Greek mythos. I generally agree with your review. It’s a great book, and I definitely want to incorporate aspects of it. As for your criticism, I have to slightly disagree. While I would’ve preferred a much more detailed map, like Wildemount for example, has a beautiful map. I understand what they were going for. In Wildemount, and Exandria and other settings as a whole, magic is much more widespread. So it’s easier to map the land. However, in Theros, your average commoner is much more low-level, and the world won’t be as mapped. It’s meant as a general idea of where everything is. As a DM, I prefer to know where exactly everything is, not a general idea. But I understand and respect what they were going for. I love Theros, but it has shortcomings in my eyes. This may be because I was spoiled by Explorer’s Guide to Wildemount, but I felt that a lot was lacking. I absolutely loved the plot hooks in Wildemount. It gave you easy adventures that you could expand and run with. I loved the gazetteer, and everything about it. I loved the adventures. All of it was made with such love, and it was such a high quality book, that it is now my standard for 5e setting books to be considered amazing. Theros falls short in a lot of those aspects. However, it also has just as much that makes up for it. The section on the gods more than makes up for the shortcomings. I wouldn’t call it amazing just for that, but it definitely makes up for a lot of things that lagged behind. I really love the piety and supernatural gifts. The new races are awesome, and I just love the Mythic monsters. While overall, I like Wildemount more as a setting book (this isn’t me being a Critical Role fanboy, Wildemount is just an amazing book objectively), Theros is closely following as my number two book. I understand that Wildemount was a labor of love for the Mercer, and Wizards won’t put that same level of dedication into a product as a man who gets to add a world of his own creation to the D&D multiverse, I am now holding Wildemount as the gold standard for all setting books. Theros is a close runner-up (once again, Percy Jackson was my childhood, and I love anything Greek mythos related), I still don’t think it holds up as well. Doesn’t mean I love it any less. Still a great book, and probably my benchmark silver medal going forward, unless a new book comes out that overthrows it.
I agree with everything you said. I rarely ever buy a setting book - the last one was Eberron in 2004. But I bought this. This book is perfect for the DM who wants a big, rich toolbox to build their own stories and adventures in. There's so much flavour, inspiration, so many ideas, and so much room for the homebrewing DM to make it their own. It's generous and meaty but not restrictive in a way I find most campaign settings to be. No elves, dwarves, none of that. Refreshing. Very impressed and pleased with my purchase. Except the map. I had the same feelings about it - I find it actually takes away from the richness of the world.
Just discovered your channel over the last week. Your GMing tips have liberated my thinking in being a GM. I’m normally a guy who wants to give players the story they want, and you’ve given me (more of) the tools to do so. On this review, I’m a pretty big fan of MTG and the Theros setting, and this book sounds like everything I’d want if I were going to run DND anytime soon. Thanks for making the review!
I have been running a Theros table since it appeared on roll20. The classical theme makes it is very easy for the player to create deep characters. I made the adventures from scratch, using the table provided in the book (a first for me). It made my journey into Theros inspiring.
Man wish my campaign started sooner so I could give you the premise I’m running in theros! Basically there was an invasion in the theros timeline recently and I’m setting it post invasion and the main bbeg is “supposedly” an ancient red dragon who’s trying to ascend into godhood through conquest (basically Xenagos’s method from theros lore)
I bought this book with the idea of using its rules and systems and adapting them for a traditional Greek mythology campaign. In the end the depth of lore and world setting they gave for Theros won me over, and my campaign will be fully in that setting. Excellent book.
It is nice to see what you look for in a book. Gives me layout ideas to add to worldanvil. I am curious as to how much if any the piety system within compares to the piety system used in Harn?
I love the book so much. I've dropped one of my regular groups in there for a quest. I have a few more picky points than you, I don't like the low level magic items and wish we could have at least one artifact per god instead. I'd rather have artwork for the temples etc. rather than maps I can make up myself really easily but I appreciate that would be a lot more work for Wizards. The lack of anywhere to go by boat that is in any way fleshed out is annoying. There don't seem to be any maritime trade routes I don't know why they'd have anything more than fishing boats. But everything else is a delight. The monsters, the gods, the piety mechanic. Super. Love that there's piety rewards that encourage roleplay and immersion in the world.
You can find the artwork of the temples from the MTG cards that depict them, look up the temple series from the theros block. Such as Temple of plenty, temple of triumph, temple to nyx.
More videos like this please! Please do a review from all books in this format - quite entertaining and provides a fair bit of informartion on the book itself. Regards this particular book, I gather that it's a book perfect for heavy role playing campaings. I say this in the sense that a party of demi-gods should have an easy time during combat which allows for epic story building!
Rushed out and picked up the book. I'm... happy? It's mixed. I love the flavor of MOoT, but it does seem light on information. I was already making an ancient Greek style world setting and then this was announced and I was excited. I don't regret getting it, but I am slightly disappointed.
I thought you would make a more detailed review commenting the new system, character build news etc. I think you did it but the camera stop recording. I loved the piety system. It gives the players a in game reward for the role play in a way that can be used in any other scenario.
If you like Ancient Greek inspired campaigns this is the book for you. The piety rules are essential and I hope to work them into a future campaign. I like the epic monsters.
Yes I did get this book from my FLGS and it's very well done, especially the piety system and its accompanying boosts. Flavor is spot on, and as a fellow player said, You can be a lion man!
As soon as i heard hydra, custom chimeras and "mythic" monster creation was a thing. I was sold. Then i heard about supernatural gifts and the pioty system. I'm currently running Tyranny of Dragons and this already has a place in the campaign.
I've got mythic odyssey it's great. I'm fusing Greek and theros lore to expand and lead the story around. I've used a ghosts of salt marsh adventure within it. You can take a few of thoughs if you're doing a nautical campaign and just swap some of the monsters out.
I fused the ideas from This book with the Ravnica book, allowing the gods power to flow through the guildpact to give the land it's magic. The gods have been detained by one of them unhappy with this dynamic which is weakening the guildpact and send the land into chaos. It's a load of fun.
I agree entirely. I’m very happy with this book and the opportunities and ideas it presents for campaigns. I’d much rather have this than a lvl1-20 campaign.
As DM loving this book for the ideas it can bring to the worldbuilding table, but from a player side of things, this book is lacking it needs more classes, races and magic items options. A good book to team Mythic Odysees of Theros up with is the "Odyssey of the Dragonlords" to get that full mythic Greece fantasy setting feeling. As DM I would pull the player options from both books and set the campaign in Mythic Odysees of Theros. Right awesome work like always and can't wait to see what video you drop next :)
I rate D&D settings by how much I want to run a game in that setting after reading the setting book. After reading through Mythic Odysses of Theros my conclusion is I REALLY, REALLY WANT TO RUN A CAMPAIGN IN THIS SETTING!
If your criticism of Ghosts of Saltmarsh is that it has too many adventures then we have different tastes. GOS is great because it has setting information, new rules AND adventures that can be played as a campaign or separately. If this book has the setting and rules but not the adventures it is a poorer release in my opinion. It may have good stuff but not as good as GOS
for older players/dm's who have gotten bored with forgotten realms, i imagine this is awesome , but as a newer player , i felt that the pantheon available was already pretty fleshed out and thorough and encumbering to commit to memory. I have held off on picking this up for that reason really , although the new races seem cool. the satyr seems to really be a fan fav.
The only disappointing thing I found in the book is they didn't add piety rules or descriptive info for Xenagos, the Dionysus analog from the first Theros block. He's canonically dead/missing, but it'd still be nice to see rules support for any holdouts still faithful to his gimmick. It's understandable that WotC didn't include an Aphrodite analog in the Theros pantheon because they stripped all the sex scandals out of their Zeus analog, but it would still be nice if they worked some god of love into the setting.
i just finish reading it a few days ago. i think it had some precious advice. i must admit that i hate the setting :P Every rule about god related things are a great addition to the game. Even if you don't use this particular setting. And god involvement rules are most welcome.
I've bought the book I'm using the Gods and all that has as basis and making my own but I absolutely love the book I'm a huge fan of that part of magic the Gathering lore dates back to wen I played magic the Gathering
Right before theros came out I found a fanmade module call odyssey of the dragon lord. The similarities are too spot on for me to think it's a coincidence. It's like that copy my homework but change it a bit meme
Their maps are NOT copyright. They say as much in the DMG that they can all be found and downloaded and made readily available for anyone to use through the internet.
Bought the book a while ago, was thinking of running a campaign in Theros, then decided “Why not just use mythic Greece instead? I can count on players to have some knowledge of Greek mythology, so they won’t have to absorb the lore for a new setting.” and did that. That having been said, I still got a lot of use out of the book even if I used the originals instead of the WotC versions.
Great video as always, my question is what was your take on the mythic monster actions and do you have any suggestions on adding similar mythic actions to other high level monsters?
As a Greek person, the map is not uninspired. It's just a photocopy of the southeastern part of the Aegean sea and the Asia Minor coast. With D&D-ish names.
Come on Guy, we all know that it doesn't suck, and we all know that you know that it doesn't suck, and if you didn't know that it doesn't suck then you would find out that it doesn't suck. You're above the need to resort to clickbait like this. When I saw the DIY kit that was the gods-as-story-drivers section I knew this whole book would be right up your alley; you aren't fooling anyone with this video title. 😛
I cannot stress this enough - I had no idea what was inside the book. I'll use this book in my games. I won't use Avernus, and rewrote Saltmarsh so I really was expecting this is be a return to sender :)
I appreciate the warning he is under contract, but it made it hard to take him seriously after that, because I knew right away that at the it would be good and any issues would be played down or portrayed as a personal complaint.
I'm leaving a like, but I'm not watching. I appreciate that you lead with the fact that you aren't allowed to criticize the book. I left the like because I like that you're honest.
I honestly don't like the piety system. I don't like the idea of a GM either raising or lowering my piety based on his or her subjective opinions on what following any sort of deity. The supernatural gifts make it all the worse. It's already enough that PCs are as durable as they are.
Ravnica is hands down the best faction politics book released for any edition of D&D. The head writers and devs for Theros also made the Ravnica book, and when you get into the tables and rules support for running the guilds of Ravnica, you'll see obvious parallels to the tables and guides for running churches, gods, and worshippers in the Theros book. Even if you never play a campaign set in any MtG world, having the 25 factions from Ravnica and Theros ready to be renamed and slotted into their closest analog in the setting you are running is indispensable.
As I can't see every single video of every Channel I like, I fear I lost the original Wizard of the Coast video collaboration. Can someone point me to that, or at least can someone tell me what it was about? Anyway, wonderful video, as every single one I managed to watch :)
Wow, I honestly had no interest in this book before your review. I’m a tad tired with all the Greek/Roman stuff. However, a book on how to work with or build characters of those archetypes sounds beautiful. You also made a really good point that no, most of us do not want a copy-and-paste of Ancoent Greece, but if they can bring new interpretations and put there own unique twist, maybe I’ll buy it!
clickbait title, but otherwise I've agreed with your, and if I wasn't already running 2 campaigns, I would be organizing a game in this world right now
Yeah, and more subclasses would have been good too, or more information on the encounters in the god-based campaigns (which have right now mostly empty maps).
I appreciate Odyssey of the Dragonlords more too I think. I appreciate their ideas of subclasses and the additional creatures to muck about with. I like their Epic Path and friction between factions, and naturally, the map and art are all gorgeous.
That's intentional, actually. Theros's geography is very much in flux based on the will of the gods and the subconscious influence mortal races have on that world (consistent belief in something makes it so after enough time; including the gods). There is a snippet that explains that while the major cities are sure to still be there, notable landmarks or mythical sites are only references loosely as to position and the Dakra Isles in particular are only placed on that map to state that's the direction they reside, because the islands, distances between them, and even contents are ever changing at the whim of the gods. It's actually a really intriguing take that they'd make it intentionally nebulous. Here's a snippet: "As a result, Map 3.1 serves largely as a vaguely agreed upon arrangement of locations, fuzzy borders, and general distances. While the scale and placement of sites are true by mortal standards, details might change as the gods please."
I feel like my liking of it or not is kind of irrelevant, as I'm incredibly hesistant to give my money to a company like WotC at this time. They need to clean house before I'd be willing to support them. That said, I enjoyed your review!
I bought the book and the digital edition on DDB. I really like it minus the map. I hate the map it has whole sections where there isn't anything "happening" in an area and the world seems really small. That said i'm probably going to run a nautical adventure anyways so it's not as important to me.
I think you missed the part where I mentioned I can say what was missing or left out. There is a difference. And I can honestly say - I don't think there was much left out.
To be fair, if it's based on Heroic era Greece then triremes didn't exist at the time. They come from the classical age. Not that D&D isn't willing to indulge plenty of anachronism.
As someone who loves both Greek mythology and Theros, and is currently running a very gods-heavy ascension game, I can't fully express how happy I was with this book. I also understand that I am exactly the target audience though. It's absolutely worth picking up for anyone who is DMing a fantasy campaign. Plus for you power-gamer DMs, if your party has already taken out the Tarrasque, how about two CR26 fights, back to back with no chance to rest in between?
I would agree Odyssey of the Dragonlords did it better, but it's not without flaws (too much sexual content and stuff that would be very creepy by most group's standards, which I won't spoil here). Arkadia I believe was inferior, though; too light a touch.
@@Gojoseon - I think _Arkadia_ was the best of all of them. The fact that it wasn't so in-your-face was the entire point. I don't need special rules and bonuses to be immersed in a mythological Bronze Age setting.
The piety is a cool concept, but you are kinda forced to make the whole group follow one god, or you will interfere with other players goals and it becomes a pvp competition which can be fun or frustrating. Would like to see how Great GM handles piety with groups.
Don't have the book, but the way I'd do it is the same way I'd handle good and evil aligned characters, give them incentive to work together, kinda create rules and laws between gods, the same way id make the evil characters stay in line when they try to go a little bit too ham, it creates lore and a interesting sub-story between deities, as well as creates a idea of how devils and demons work, and how their followers would work in society, worshiping from the shadows and trying to avoid attention, even from their own group, and it could create a lot of character development either early on or later on, as your player has to explain whats going on, either as a willing thrall whos motives and actions go against your clerics or paladins, or a forced sub-servant dilemma where the cleric and paladin have to try to help you, or watch as your soul is doomed As long as there's no ill will between players, and everyone's pretty damn friendly, usually clashing characters have a more rival and begrudgingly work together feel instead of direct pvp as long as you create that feeling early on A great example I have is the group and the necromancer, the necromancer is great at swarm combat, deception, and just usual wizard powers, the group allows him to have his antics because he doesn't go out of the way to kill people or rob graves, he convinced the group its ok to use humanoid bodies like kobolds and goblins, and he uses the bodies of their fallen enemies because most of them aren't getting funeral rites and their souls aren't being denied the after life, it allows him to continue to work under the defense of a larger group, but at the cost of the usual necromancer digging up bodies and mass killing spree style, which does hamper him in his true power and research, and he cant openly do these things in the city or towns they travel to for obvious reasons
@@Reinreith I like your idea of having the group align their agendas to serve both deities. When possible it made the story so much more interesting, and you have to negotiate with other players how to solve a problem as a group. The problem with the book is that it gives specific ways you will earn or lose piety. With a group of 4-5 players you are guaranteed to have a conflict of interests. Some of the Gods specifically gain piety for disrupting the plans of opposing Gods' champions. You will specifically lose piety for allowing certain champions to succeed, if they serve a god that is the nemesis to your own. In our group, we always had 1 person that would get screwed out of Piety. I think the book should recommend for a GM to be more generous with giving out Piety, since the cap goes to something like 50 levels. That's a lot of sessions until Godhood, if you're only earning 1 Piety / Session & you may possibly lose points 🤔?
@@TrypleD and thats when homebrew comes into play friend or you could also making it more a mental game by the base rules, maybe make the story be that the gods have an agreement that the champions can't out right kill each other, let the other champions outright die or fall in battle, or physically get in the way, but allow for more subliminal gameplay and storytelling between the gods, say, pay off a guard to let you and, coincidentally pay for only you, to get pass and not mention your party in a 1 on 1 meeting, which would get in the way of the other players indirectly, either by making them have to pay as well or if they can't, find another rout, it doesn't get in the way of the party, it doesn't stop the narrative, and it doesnt support outright grieving and pvp, but rewards interesting and intelegent gameplay and role-playing, and makes more independent thoughts a thing, a group going to the tavern, sure, but they all decide on their rooms independently and decide on their meals, when they sleep, how they search for info, all the little things you kinda skim over, and make it more interesting and paranoid, the group is on a quest, sure, and they all have independent goals, it really makes every characters story pop imo, and it can really delv into more "im going to spend today chartering a boat to search for this relic on this island" "im going to spend today searching this ancient library for secret texts" and "im going to meditate and talk to my god for guidance" not necessarilyparty splitting, but less party automation, the group functions more naturally as people, depending on the players of course, but the feel im going for is to really helps drive the independant story aspect more, which is ironic considering that d&d is very heavily group story telling, but its also the weak point of d&d imo, since most goals align, hell, you vould even make it to where you play multiple characters and flip flop every few sessions as a kind of "your gods making you go on this mission with these people" and one session you're helping your friends character who is a same God aligned character, then you swap and you two are now trying to thwart each other, and everybody keeps relatively the same level and piety, so any progress you make as one character gets saved as another, because that character went on a different mission while you were playing as your alt And while 50 sessions is a long time, you could shorten it for smaller adventures, or start with say 20-30 as a level 10-15 or make it a very prestigious end-game goal past 20 such as for a campaign, i know some groups can go for years, critical role has several hundred sessions in their belt and i read online that there's a group thats been playing the same game for 30 years, playing as entire families of descendants and siblings when the old characters die or retire I'll definitely have to look into the book more for actual details and fine-tuning once I get my hands on it, I just don't have the funds right now but my friends getting me it next month, but food for thought is always a good thing imo
@@Reinreith Yes, homebrewing stuff definitely helps cater, but being a new book we wanted to test the waters. Its just a minor criticism of the book. The character creation process is really fun in Theros. Adding Piety just gives you a whole new layer to come up with creative personalities and backgrounds. Personally, I had a lot of fun trying to RP my Satyr Bard who was an Acolyte of Phenax, God of Deception. Also, there is really cool lore in the book [and from other MTG sources] that you can draw on for backgrounds that help you easily immerse into the worlds. Hopefully our group continues again soon, lol right now Im sitting on only 3 Piety points!
I`d highly recommend picking up the Wordsworth version of Herodotus The Histories. It`s littered with odd little stories from the ancient world. Plenty in there to get those creative juices flowing for any DM`s. The Wordsworth version also has really good footnotes which help a lot.
Between the comment about a card game crossover but then talking about how the magic people must have done the art I can't tell if he knows this is another crossover. I assume he does. It's just unclear to me.
13:34 "How to build your own Chimera."
Shou Tucker has entered the chat.
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The clickbaity title and thumbnail on this is too much. And it's made particularly odd given that if you did think that the product sucked, you contractually couldn't say those words...!
He said at the beginning that he specifically waited until the contract was up so he could give a truly honest opinion.
@@oneleghendo5239 That's exactly what he didn't say. 0:58
I loved to own a book that gives a deity creation kit along with piety based system. I find that clerics and paladins that use a deity system to lack in direction. The DMG and Xanathar never address such relationship or interaction with Forgotten Realms or for Homebrew. I'll put this book on my pandemic wish list.
First thing I loved was the piety system. I was reading the "feats" and mentioned the piety system, jumped to it and loved it. Helps the DM and the player in role play and reward the player role-playing
As a cleric person, that is nice.
I agree. Maybe because as a kid I grew up on Greek myth, I've always run my D&D gods in my games as much more active than other DMs I've played with .
I bought that book, the whole time I was wondering what you would think. I really enjoyed it!
*Will you be adding Mythic Odysseys of Theros to your shelves?* Let us know in the comments!
Find it here: amzn.to/3hN8bfs
It is so so so so so so so good. I'm really digging the book so far!!! I was set on making my next campaign an urban one (either Sharn in Eberron or Ptolus) but now I'm thinking... Yeah... Mythic Odysseys!
"How to create your own Chimera" is a huge catch for me, since I actually based a huge part of my own homebrew campain on those variants and combinations and had difficulties getting stats, abilities and such in a balanced way. I'm curious on how mucn this will help me with that ^-^
I love when books give the "make your own" stuff, like Eidolons or Necrocrafts in Pathfinder 1e that can serve as player companions, or in the ARG (Advanced Race Guide), the back end of the book is like almost 30 pages of stuff to create your own custom races with, stuff like that is really nice for both Players and GMs since I feel like it opens up more opportunities, in game.
I got the alternate art cover, of the book. I like that you can, officially, play Satyrs and Minotaurs; it really fits in with the whole Greco Roman theme of the world setting. I like the, "Oath of Glory" Paladin.
I'm glad to see you enjoy it. My players are loving the setting and the art is so gorgeous. I love that the book empowers GMs to make outstanding adventures. I agree that I like this more than Avernus, and I love Avernus, it is my favorite of the 5E campaigns and I think this is better.
I value your thoughts. Thank you for this video. Super sad that recording cut out, because I enjoyed your first few reactions at the beginning. But, all the same, I enjoyed the video and felt excited to think about this book. I agree with you on the love of the time period. Is there anyone in the world that doesn’t like that time period? Dunno, but I’m glad at least you and I do 😂
I would LOVE to see Guy run a series in the Theros campaign setting!! The potential!!!!
We got it a few days ago, and I have to say, you're absolutely right, this book is fantastic! I'm loving it so much!
Thank you for your review! I am so excited for this! I am getting my PhD in Latin and Greek poetry (and obviously love DnD) so this is a must buy for me (arriving this weekend!)
As for models of equal adventure parties in antiquity, I would argue there are a few. Statius' Thebaid for one (Roman epic, Greek subject and setting). Its the story of the seven against Thebes and while each hero has his own individual aristeia on the battlefield, they function as a party of sorts. It is also utterly beautiful, delightfully perverse, and not nearly as well loved as (I think) it ought to be!
I quite like what I've read in the book so far. The depth that it goes into for all of the gods and the new mechanics that it gives to better tie in the players to the gods is quite fun and I could see myself adapting them into my own sessions. I'm also glad that you gave a special shout-out to the chimera customization page, as I thought that was just such a fun and surprising thing to come across in the book. Definitely something I would love to see them do for more monsters in the future.
I bought the limited edition of this book with the goal of making a greek based campaign and, like you, after skimming through it, I was thoroughly impressed and love that it's a setting based book, as opposed to a campaign. Thank you for your honest review!
Just had session zero last night for a group of newbies, threw out lots of options for the campaign that they wanted to play and they chose Theros. I was surprised, really hadn't looked at the book much since I purchased it. I totally agree with you, I wish a lot more of the source books were like this in that they give us GM/DMs a solid foundation of lore and suggestions on how to run it (including a one shot intro adventure, which I hadn't noticed before today). I am really looking forward to running this campaign for this group and seeing what they can come up with!
Big ups to you Guy for that open and explicit disclosure at the beginning.
Also, I dig this format you've chosen.
I preordered the book and was very happy with my purchase. They have amazing tools in there for exploring mystic islands! They have amazing new abilities for monsters and boons for players that truly make it feel epic! ❤
Theros is great, and I also HIGHLY recommend Odyssey of the Dragonlords!
Best bit from Dragonlords are the subclasses and the nymphs. DND NEEDS some plant races!
@@tonyk7000 The nymphs are definitely great, and I think Dragonlords did a better job with Satyrs than Theros did
The maps from Dragonlords are superb
Hadn't heard of it, but I'm definitely gonna check it out!
I bought the book on D&D Beyond, so I’ve had the book for a little over two months. But even then I haven’t really read through it. Beyond the PHB and DMG, I haven’t read any book cover to cover. The closest I came was Wildemount, and even then I skipped over a lot of the gazetteer, because it wasn’t directly pertinent to what I needed. But I did skim over this book, and I have to say, I love it. I still love Wildemount more, but that’s because Critical Role holds a special place in my heart as a show that helped me through a difficult time in my life. However, Theros is a close second, as the Percy Jackson series is my favorite book series of all time, and I absolutely adore almost anything to do with Greek mythos. I generally agree with your review. It’s a great book, and I definitely want to incorporate aspects of it. As for your criticism, I have to slightly disagree. While I would’ve preferred a much more detailed map, like Wildemount for example, has a beautiful map. I understand what they were going for. In Wildemount, and Exandria and other settings as a whole, magic is much more widespread. So it’s easier to map the land. However, in Theros, your average commoner is much more low-level, and the world won’t be as mapped. It’s meant as a general idea of where everything is. As a DM, I prefer to know where exactly everything is, not a general idea. But I understand and respect what they were going for.
I love Theros, but it has shortcomings in my eyes. This may be because I was spoiled by Explorer’s Guide to Wildemount, but I felt that a lot was lacking. I absolutely loved the plot hooks in Wildemount. It gave you easy adventures that you could expand and run with. I loved the gazetteer, and everything about it. I loved the adventures. All of it was made with such love, and it was such a high quality book, that it is now my standard for 5e setting books to be considered amazing. Theros falls short in a lot of those aspects. However, it also has just as much that makes up for it. The section on the gods more than makes up for the shortcomings. I wouldn’t call it amazing just for that, but it definitely makes up for a lot of things that lagged behind. I really love the piety and supernatural gifts. The new races are awesome, and I just love the Mythic monsters. While overall, I like Wildemount more as a setting book (this isn’t me being a Critical Role fanboy, Wildemount is just an amazing book objectively), Theros is closely following as my number two book. I understand that Wildemount was a labor of love for the Mercer, and Wizards won’t put that same level of dedication into a product as a man who gets to add a world of his own creation to the D&D multiverse, I am now holding Wildemount as the gold standard for all setting books. Theros is a close runner-up (once again, Percy Jackson was my childhood, and I love anything Greek mythos related), I still don’t think it holds up as well. Doesn’t mean I love it any less. Still a great book, and probably my benchmark silver medal going forward, unless a new book comes out that overthrows it.
I agree with everything you said. I rarely ever buy a setting book - the last one was Eberron in 2004. But I bought this. This book is perfect for the DM who wants a big, rich toolbox to build their own stories and adventures in. There's so much flavour, inspiration, so many ideas, and so much room for the homebrewing DM to make it their own. It's generous and meaty but not restrictive in a way I find most campaign settings to be. No elves, dwarves, none of that. Refreshing. Very impressed and pleased with my purchase. Except the map. I had the same feelings about it - I find it actually takes away from the richness of the world.
Just discovered your channel over the last week. Your GMing tips have liberated my thinking in being a GM. I’m normally a guy who wants to give players the story they want, and you’ve given me (more of) the tools to do so. On this review, I’m a pretty big fan of MTG and the Theros setting, and this book sounds like everything I’d want if I were going to run DND anytime soon. Thanks for making the review!
I have been running a Theros table since it appeared on roll20. The classical theme makes it is very easy for the player to create deep characters. I made the adventures from scratch, using the table provided in the book (a first for me). It made my journey into Theros inspiring.
I forgot about this book. I bought the book and downloaded the odd of the last one. Love magic the gathering and theros is one of my favorite worlds.
Man wish my campaign started sooner so I could give you the premise I’m running in theros! Basically there was an invasion in the theros timeline recently and I’m setting it post invasion and the main bbeg is “supposedly” an ancient red dragon who’s trying to ascend into godhood through conquest (basically Xenagos’s method from theros lore)
I bought this book with the idea of using its rules and systems and adapting them for a traditional Greek mythology campaign. In the end the depth of lore and world setting they gave for Theros won me over, and my campaign will be fully in that setting. Excellent book.
It is nice to see what you look for in a book. Gives me layout ideas to add to worldanvil. I am curious as to how much if any the piety system within compares to the piety system used in Harn?
I love the book so much. I've dropped one of my regular groups in there for a quest. I have a few more picky points than you, I don't like the low level magic items and wish we could have at least one artifact per god instead. I'd rather have artwork for the temples etc. rather than maps I can make up myself really easily but I appreciate that would be a lot more work for Wizards. The lack of anywhere to go by boat that is in any way fleshed out is annoying. There don't seem to be any maritime trade routes I don't know why they'd have anything more than fishing boats. But everything else is a delight. The monsters, the gods, the piety mechanic. Super. Love that there's piety rewards that encourage roleplay and immersion in the world.
You can find the artwork of the temples from the MTG cards that depict them, look up the temple series from the theros block. Such as Temple of plenty, temple of triumph, temple to nyx.
Probably the best campaign setting book so far. I'll be running this for my players next since they're as excited as I am for it
More videos like this please!
Please do a review from all books in this format - quite entertaining and provides a fair bit of informartion on the book itself.
Regards this particular book, I gather that it's a book perfect for heavy role playing campaings. I say this in the sense that a party of demi-gods should have an easy time during combat which allows for epic story building!
13:14: "there was a promise....."
me, an intellectual: "there once was a dream that was rome..."
Loved the review! Keep making videos like these and fuck the haters
I just ordered this book yesterday. I should be getting it in a few days. I liked wildremount, ravnica, ebberonn, and others of the newer ones.
Rushed out and picked up the book. I'm... happy? It's mixed. I love the flavor of MOoT, but it does seem light on information. I was already making an ancient Greek style world setting and then this was announced and I was excited. I don't regret getting it, but I am slightly disappointed.
I haven't read MOoT yet but you could check out Odyssey of the Dragonlords. I really like what I've read so far!
I thought you would make a more detailed review commenting the new system, character build news etc. I think you did it but the camera stop recording.
I loved the piety system. It gives the players a in game reward for the role play in a way that can be used in any other scenario.
I just bought this. Love what I see. I wish I had watch your review a year ago.
The Piety rules should be in the DMG
If you like Ancient Greek inspired campaigns this is the book for you. The piety rules are essential and I hope to work them into a future campaign. I like the epic monsters.
Yes I did get this book from my FLGS and it's very well done, especially the piety system and its accompanying boosts. Flavor is spot on, and as a fellow player said, You can be a lion man!
As soon as i heard hydra, custom chimeras and "mythic" monster creation was a thing. I was sold. Then i heard about supernatural gifts and the pioty system. I'm currently running Tyranny of Dragons and this already has a place in the campaign.
This is a hell of a click bait title. I dropped the thing I was watching without the second thought.
Dead ass same. No hate or anything but Guy damn sure got me with that one.
I loved that format when you read and comment it on the fly. It's a shame that it got cut.
I've got mythic odyssey it's great. I'm fusing Greek and theros lore to expand and lead the story around. I've used a ghosts of salt marsh adventure within it. You can take a few of thoughs if you're doing a nautical campaign and just swap some of the monsters out.
I fused the ideas from This book with the Ravnica book, allowing the gods power to flow through the guildpact to give the land it's magic. The gods have been detained by one of them unhappy with this dynamic which is weakening the guildpact and send the land into chaos. It's a load of fun.
Thanks for your review, I had thought it was something other entirely from my first impressions.
I agree entirely. I’m very happy with this book and the opportunities and ideas it presents for campaigns. I’d much rather have this than a lvl1-20 campaign.
As DM loving this book for the ideas it can bring to the worldbuilding table, but from a player side of things, this book is lacking it needs more classes, races and magic items options.
A good book to team Mythic Odysees of Theros up with is the "Odyssey of the Dragonlords" to get that full mythic Greece fantasy setting feeling.
As DM I would pull the player options from both books and set the campaign in Mythic Odysees of Theros.
Right awesome work like always and can't wait to see what video you drop next :)
I play in a theros campaign on fantasygrounds and it is by far my favorite adventure so far.
Complete guide to Nautical campaigns. Great book. I recommend it to everyone. Even did a little review myself.
Guy, will you be making a campaign set in Theros? I would love to see that!
I rate D&D settings by how much I want to run a game in that setting after reading the setting book.
After reading through Mythic Odysses of Theros my conclusion is I REALLY, REALLY WANT TO RUN A CAMPAIGN IN THIS SETTING!
If your criticism of Ghosts of Saltmarsh is that it has too many adventures then we have different tastes.
GOS is great because it has setting information, new rules AND adventures that can be played as a campaign or separately.
If this book has the setting and rules but not the adventures it is a poorer release in my opinion.
It may have good stuff but not as good as GOS
I was already planning a greek Roman style campaign and this book came out on my birthday so it was a sign from the wizard of the cost gods
for older players/dm's who have gotten bored with forgotten realms, i imagine this is awesome , but as a newer player , i felt that the pantheon available was already pretty fleshed out and thorough and encumbering to commit to memory. I have held off on picking this up for that reason really , although the new races seem cool. the satyr seems to really be a fan fav.
Did you ever do a video on the Guilds of Ravnica?
The only disappointing thing I found in the book is they didn't add piety rules or descriptive info for Xenagos, the Dionysus analog from the first Theros block. He's canonically dead/missing, but it'd still be nice to see rules support for any holdouts still faithful to his gimmick.
It's understandable that WotC didn't include an Aphrodite analog in the Theros pantheon because they stripped all the sex scandals out of their Zeus analog, but it would still be nice if they worked some god of love into the setting.
i just finish reading it a few days ago. i think it had some precious advice. i must admit that i hate the setting :P
Every rule about god related things are a great addition to the game. Even if you don't use this particular setting. And god involvement rules are most welcome.
I've bought the book I'm using the Gods and all that has as basis and making my own but I absolutely love the book I'm a huge fan of that part of magic the Gathering lore dates back to wen I played magic the Gathering
Right before theros came out I found a fanmade module call odyssey of the dragon lord. The similarities are too spot on for me to think it's a coincidence. It's like that copy my homework but change it a bit meme
Their maps are NOT copyright.
They say as much in the DMG that they can all be found and downloaded and made readily available for anyone to use through the internet.
Bought the book a while ago, was thinking of running a campaign in Theros, then decided “Why not just use mythic Greece instead? I can count on players to have some knowledge of Greek mythology, so they won’t have to absorb the lore for a new setting.” and did that. That having been said, I still got a lot of use out of the book even if I used the originals instead of the WotC versions.
I still like the Oaths to Immortality in the BECMI system. Pretty simple to use it in any setting.
Great video as always, my question is what was your take on the mythic monster actions and do you have any suggestions on adding similar mythic actions to other high level monsters?
I haven’t bought it but after watching this video I think I should.
As a Greek person, the map is not uninspired. It's just a photocopy of the southeastern part of the Aegean sea and the Asia Minor coast. With D&D-ish names.
Misleading title is misleading
Come on Guy, we all know that it doesn't suck, and we all know that you know that it doesn't suck, and if you didn't know that it doesn't suck then you would find out that it doesn't suck. You're above the need to resort to clickbait like this. When I saw the DIY kit that was the gods-as-story-drivers section I knew this whole book would be right up your alley; you aren't fooling anyone with this video title. 😛
I cannot stress this enough - I had no idea what was inside the book. I'll use this book in my games. I won't use Avernus, and rewrote Saltmarsh so I really was expecting this is be a return to sender :)
I appreciate the warning he is under contract, but it made it hard to take him seriously after that, because I knew right away that at the it would be good and any issues would be played down or portrayed as a personal complaint.
I'm leaving a like, but I'm not watching. I appreciate that you lead with the fact that you aren't allowed to criticize the book. I left the like because I like that you're honest.
I'm not watching it for the same reason. Didn't Like bc of the misleading title.
I found that the review sounded very honest. Guy does criticize the book in places too, so you get to hear what he thought were the worst parts.
As for the map: Lore wise the landscape of Theros changes to the God's whim. The map they give you is just an example map.
I honestly don't like the piety system. I don't like the idea of a GM either raising or lowering my piety based on his or her subjective opinions on what following any sort of deity. The supernatural gifts make it all the worse. It's already enough that PCs are as durable as they are.
Is there a review of this kind for Ravnica? Id love to see that!
Ravnica is hands down the best faction politics book released for any edition of D&D.
The head writers and devs for Theros also made the Ravnica book, and when you get into the tables and rules support for running the guilds of Ravnica, you'll see obvious parallels to the tables and guides for running churches, gods, and worshippers in the Theros book.
Even if you never play a campaign set in any MtG world, having the 25 factions from Ravnica and Theros ready to be renamed and slotted into their closest analog in the setting you are running is indispensable.
Would the Greek setting be helpful for additional nautical settings after saltmarsh?
As I can't see every single video of every Channel I like, I fear I lost the original Wizard of the Coast video collaboration. Can someone point me to that, or at least can someone tell me what it was about?
Anyway, wonderful video, as every single one I managed to watch :)
Think it was the stream games he ran
Would you recommend this book for running a game in an ancient rather than Medieval setting? And are the any other good resources for such a setting?
Wow, I honestly had no interest in this book before your review. I’m a tad tired with all the Greek/Roman stuff. However, a book on how to work with or build characters of those archetypes sounds beautiful. You also made a really good point that no, most of us do not want a copy-and-paste of Ancoent Greece, but if they can bring new interpretations and put there own unique twist, maybe I’ll buy it!
I want more books like this
clickbait title, but otherwise I've agreed with your, and if I wasn't already running 2 campaigns, I would be organizing a game in this world right now
i would love to see series made out of this
The lack of mythic encounters, despite being hyped up is the worst. Who thought it was a good idea to only include three?
Yeah, and more subclasses would have been good too, or more information on the encounters in the god-based campaigns (which have right now mostly empty maps).
@@Gojoseon The fact that Circle of Stars druid wasn't released in this book boggles the mind.
The book is amazing, it was well worth the buy
I've seen the world map and I agree, it's a very dull map. Odyssy of the dragonlords has a better map
I appreciate Odyssey of the Dragonlords more too I think. I appreciate their ideas of subclasses and the additional creatures to muck about with. I like their Epic Path and friction between factions, and naturally, the map and art are all gorgeous.
That's intentional, actually.
Theros's geography is very much in flux based on the will of the gods and the subconscious influence mortal races have on that world (consistent belief in something makes it so after enough time; including the gods).
There is a snippet that explains that while the major cities are sure to still be there, notable landmarks or mythical sites are only references loosely as to position and the Dakra Isles in particular are only placed on that map to state that's the direction they reside, because the islands, distances between them, and even contents are ever changing at the whim of the gods.
It's actually a really intriguing take that they'd make it intentionally nebulous.
Here's a snippet:
"As a result, Map 3.1 serves largely as a vaguely agreed upon arrangement of locations, fuzzy borders, and general distances. While the scale and placement of sites are true by mortal standards, details might change as the gods please."
I feel like my liking of it or not is kind of irrelevant, as I'm incredibly hesistant to give my money to a company like WotC at this time. They need to clean house before I'd be willing to support them.
That said, I enjoyed your review!
I bought the book and the digital edition on DDB. I really like it minus the map. I hate the map it has whole sections where there isn't anything "happening" in an area and the world seems really small. That said i'm probably going to run a nautical adventure anyways so it's not as important to me.
If you can't openly criticise it then this video is sadly of no use to anyone.
Precisely.
I think you missed the part where I mentioned I can say what was missing or left out. There is a difference. And I can honestly say - I don't think there was much left out.
To be fair, if it's based on Heroic era Greece then triremes didn't exist at the time. They come from the classical age. Not that D&D isn't willing to indulge plenty of anachronism.
are you going to redraw the map? that would be amazing to see
As someone who loves both Greek mythology and Theros, and is currently running a very gods-heavy ascension game, I can't fully express how happy I was with this book. I also understand that I am exactly the target audience though. It's absolutely worth picking up for anyone who is DMing a fantasy campaign. Plus for you power-gamer DMs, if your party has already taken out the Tarrasque, how about two CR26 fights, back to back with no chance to rest in between?
Both _Arkadia_ and _Odysseys of the Dragonlords_ did this infinitely better. WotC is once again late to their own party.
I would agree Odyssey of the Dragonlords did it better, but it's not without flaws (too much sexual content and stuff that would be very creepy by most group's standards, which I won't spoil here). Arkadia I believe was inferior, though; too light a touch.
@@Gojoseon - I think _Arkadia_ was the best of all of them. The fact that it wasn't so in-your-face was the entire point. I don't need special rules and bonuses to be immersed in a mythological Bronze Age setting.
Short answer: fuck no. It's awesome.
Gotcha, so NOT a honest reaction, a cencered reaction.
There was nothing to censor. It is a great book. I really hoped that there was something as that makes for better views. :)
@@HowtobeaGreatGM In other words, "I can't say anything bad due to contractual obligations, but I don't have anything bad to say anyway."
The piety is a cool concept, but you are kinda forced to make the whole group follow one god, or you will interfere with other players goals and it becomes a pvp competition which can be fun or frustrating. Would like to see how Great GM handles piety with groups.
Don't have the book, but the way I'd do it is the same way I'd handle good and evil aligned characters, give them incentive to work together, kinda create rules and laws between gods, the same way id make the evil characters stay in line when they try to go a little bit too ham, it creates lore and a interesting sub-story between deities, as well as creates a idea of how devils and demons work, and how their followers would work in society, worshiping from the shadows and trying to avoid attention, even from their own group, and it could create a lot of character development either early on or later on, as your player has to explain whats going on, either as a willing thrall whos motives and actions go against your clerics or paladins, or a forced sub-servant dilemma where the cleric and paladin have to try to help you, or watch as your soul is doomed
As long as there's no ill will between players, and everyone's pretty damn friendly, usually clashing characters have a more rival and begrudgingly work together feel instead of direct pvp as long as you create that feeling early on
A great example I have is the group and the necromancer, the necromancer is great at swarm combat, deception, and just usual wizard powers, the group allows him to have his antics because he doesn't go out of the way to kill people or rob graves, he convinced the group its ok to use humanoid bodies like kobolds and goblins, and he uses the bodies of their fallen enemies because most of them aren't getting funeral rites and their souls aren't being denied the after life, it allows him to continue to work under the defense of a larger group, but at the cost of the usual necromancer digging up bodies and mass killing spree style, which does hamper him in his true power and research, and he cant openly do these things in the city or towns they travel to for obvious reasons
@@Reinreith I like your idea of having the group align their agendas to serve both deities. When possible it made the story so much more interesting, and you have to negotiate with other players how to solve a problem as a group.
The problem with the book is that it gives specific ways you will earn or lose piety. With a group of 4-5 players you are guaranteed to have a conflict of interests. Some of the Gods specifically gain piety for disrupting the plans of opposing Gods' champions. You will specifically lose piety for allowing certain champions to succeed, if they serve a god that is the nemesis to your own.
In our group, we always had 1 person that would get screwed out of Piety.
I think the book should recommend for a GM to be more generous with giving out Piety, since the cap goes to something like 50 levels. That's a lot of sessions until Godhood, if you're only earning 1 Piety / Session & you may possibly lose points 🤔?
@@TrypleD and thats when homebrew comes into play friend
or you could also making it more a mental game by the base rules, maybe make the story be that the gods have an agreement that the champions can't out right kill each other, let the other champions outright die or fall in battle, or physically get in the way, but allow for more subliminal gameplay and storytelling between the gods, say, pay off a guard to let you and, coincidentally pay for only you, to get pass and not mention your party in a 1 on 1 meeting, which would get in the way of the other players indirectly, either by making them have to pay as well or if they can't, find another rout, it doesn't get in the way of the party, it doesn't stop the narrative, and it doesnt support outright grieving and pvp, but rewards interesting and intelegent gameplay and role-playing, and makes more independent thoughts a thing, a group going to the tavern, sure, but they all decide on their rooms independently and decide on their meals, when they sleep, how they search for info, all the little things you kinda skim over, and make it more interesting and paranoid, the group is on a quest, sure, and they all have independent goals, it really makes every characters story pop imo, and it can really delv into more "im going to spend today chartering a boat to search for this relic on this island" "im going to spend today searching this ancient library for secret texts" and "im going to meditate and talk to my god for guidance" not necessarilyparty splitting, but less party automation, the group functions more naturally as people, depending on the players of course, but the feel im going for is to really helps drive the independant story aspect more, which is ironic considering that d&d is very heavily group story telling, but its also the weak point of d&d imo, since most goals align, hell, you vould even make it to where you play multiple characters and flip flop every few sessions as a kind of "your gods making you go on this mission with these people" and one session you're helping your friends character who is a same God aligned character, then you swap and you two are now trying to thwart each other, and everybody keeps relatively the same level and piety, so any progress you make as one character gets saved as another, because that character went on a different mission while you were playing as your alt
And while 50 sessions is a long time, you could shorten it for smaller adventures, or start with say 20-30 as a level 10-15 or make it a very prestigious end-game goal past 20 such as for a campaign, i know some groups can go for years, critical role has several hundred sessions in their belt and i read online that there's a group thats been playing the same game for 30 years, playing as entire families of descendants and siblings when the old characters die or retire
I'll definitely have to look into the book more for actual details and fine-tuning once I get my hands on it, I just don't have the funds right now but my friends getting me it next month, but food for thought is always a good thing imo
@@Reinreith Yes, homebrewing stuff definitely helps cater, but being a new book we wanted to test the waters. Its just a minor criticism of the book.
The character creation process is really fun in Theros. Adding Piety just gives you a whole new layer to come up with creative personalities and backgrounds.
Personally, I had a lot of fun trying to RP my Satyr Bard who was an Acolyte of Phenax, God of Deception. Also, there is really cool lore in the book [and from other MTG sources] that you can draw on for backgrounds that help you easily immerse into the worlds.
Hopefully our group continues again soon, lol right now Im sitting on only 3 Piety points!
Thank you.
Not at all.
i liked the book, the hydras as fkn badass :D
I`d highly recommend picking up the Wordsworth version of Herodotus The Histories. It`s littered with odd little stories from the ancient world. Plenty in there to get those creative juices flowing for any DM`s. The Wordsworth version also has really good footnotes which help a lot.
Between the comment about a card game crossover but then talking about how the magic people must have done the art I can't tell if he knows this is another crossover. I assume he does. It's just unclear to me.
Honestly the pantheon work is about all Theros is really good for. For a world book it's just plain lacking
Cha'alt: Fuchsia Malaise!
Odyssey of the dragonlords super good.