Would an "All Techs" civ be any good?

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 พ.ค. 2024
  • What if I told you that I'd give you every tech but take away every civilization bonus and unique tech? Would you take that trade?
    0:59 Wide tech tree examples
    2:35 Castle Age
    4:35 Unique Units
    6:55 Imperial Age
    9:15 Final thoughts
    ___________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsound.com
    Game: Age of Empires II Definitive Edition
  • เกม

ความคิดเห็น • 442

  • @tiestofalljays
    @tiestofalljays 23 วันที่ผ่านมา +802

    Let me guess. "It Depends"

    • @FFKonoko
      @FFKonoko 23 วันที่ผ่านมา +39

      "No, it'd be pretty awful"

    • @OhSayWhatIsTruth
      @OhSayWhatIsTruth 23 วันที่ผ่านมา +41

      The actual answer is "overall no"

    • @doomdimensiondweller5627
      @doomdimensiondweller5627 23 วันที่ผ่านมา +9

      In AOE2 civ bonuses are pretty much always better then tech tree at least without considering unique techs. The Byzantines have one of the most open tech trees in the game (I think the Saracens are ahead of them by 1 or 2 techs) and some of the worst civ bonuses in the game as a result they are an awful civ.
      The Byzantines also have one of the worst pairs of unique techs in the game. I would also argue one of the worst team bonuses in the game.

    • @simpudney8191
      @simpudney8191 23 วันที่ผ่านมา +19

      ​@@doomdimensiondweller5627 who considers them an awful civ? I've never heard this and have seen them drafted plenty in pro tournaments, including Red Bull Wololo

    • @ordinaryrat
      @ordinaryrat 22 วันที่ผ่านมา

      @@doomdimensiondweller5627byzantines are definitely a weak civilization in several metric but saying there awful may be going too far

  • @Dwumper
    @Dwumper 23 วันที่ผ่านมา +220

    I feel like this all speaks to how well designed most civs are these days. Many of those bonuses seem underwhelming at first but change the way they are played to a great extent and give them unique strengths, much more so than having all the techs without civ bonuses would.

  • @ChargingEve
    @ChargingEve 23 วันที่ผ่านมา +302

    Listening to spirit of the law have me +50% work rate irl for absolutely no cost.

    • @AH-bf4md
      @AH-bf4md 23 วันที่ผ่านมา +9

      your personal Bonus😂

    • @Hardcore_Remixer
      @Hardcore_Remixer 23 วันที่ผ่านมา +9

      Channel bonus 😂

    • @DinnerForkTongue
      @DinnerForkTongue 22 วันที่ผ่านมา +11

      It's the passive team bonus.

    • @RaTcHeT302
      @RaTcHeT302 22 วันที่ผ่านมา +8

      IT GIVES ME A 200% PROCASTINATION BONUS FOR ME
      ...
      I THINK THIS BONUS IS BUGGED

    • @ethantstanger
      @ethantstanger 19 วันที่ผ่านมา

      yes but you have to consider the setup cost. It might take up to a few minutes to pick and choose a certain video to watch, which cuts into your overall productivity. For relatively small tasks, this setup cost might outweigh the +50% bonus

  • @paradigmagabriel7500
    @paradigmagabriel7500 23 วันที่ผ่านมา +487

    Remember that the "Full Tech" check list on scenario editor don't remove any civ bonuses and unique techs. So maybe you can make a follow up episode about which civs that could go really broken without any tech tree restriction.
    And also you can made follow up episode about what if every single civ bonuses and tech tree available are combine into a single most broken civs ever (Which is possible through triggers and Civ builders)

    • @paradigmagabriel7500
      @paradigmagabriel7500 23 วันที่ผ่านมา +17

      I also saw the AOE2 community on T90 channel doing the similar thing with the later in which we have 8 player game sharing each other civ bonuses and buff it 10 times. It creates some silly gameplays like Hindustanis Camel with Gurjaras buff that just destroy every building like nothing

    • @lautaromoreno3916
      @lautaromoreno3916 23 วันที่ผ่านมา +9

      I didn't thought about it that much, and I might be biased because I like archer civs, but just giving Chinese the Bombard Cannon and Siege Ingeniers sounds a bit crazy. Also, fully upgraded Champions and Stable Units... And of course, the discount on all technologies in a All techs civs is crazy.

    • @drakmendoa
      @drakmendoa 23 วันที่ผ่านมา +14

      There are definitly a few. Franks with bloodlines, Byzantines with bloodlines and the final attack upgrade, Teutons with bracer, Husars and siege rams, Vikings and Britons with Thumb Ring, Romans with most imperial age techs, spanish with siege engineers ...

    • @spockamania
      @spockamania 23 วันที่ผ่านมา +2

      I was just about to mention this! I knew this was a thing in SWGB, but didn't know for sure if it was true in AOE2 as well (though it's usually safe to assume if it is applied to one, it applies to both as same engine, same devs, kinda just new skin)

    • @paradigmagabriel7500
      @paradigmagabriel7500 23 วันที่ผ่านมา +9

      @@drakmendoa Sicilian Paladin that takes less damage from Halberdier and only take 1 damage from Arbalester. Also the Dravidian Cavalry which basically makes Teutonic Knight and Boyar main strength completely useless

  • @LittleBlueJug
    @LittleBlueJug 23 วันที่ผ่านมา +99

    LOVE the tiger coming in at 3:34 to defend their homeland. Rest well, sweet kitty.

    • @burnthompson286
      @burnthompson286 22 วันที่ผ่านมา +2

      Well spotted, I had to go back!

    • @mohamedbilal9527
      @mohamedbilal9527 22 วันที่ผ่านมา +2

      Do u have adhd? Just curious 😂

  • @mitsuhide1vampire
    @mitsuhide1vampire 22 วันที่ผ่านมา +16

    Remember that mod that let you make your own civilizations?
    This is kind of a related question: How much would each technology and each bonuses worth taking in count the win rate of each civilization as their total value?
    Could be interesting as a video and as a way to balance the civ making mechanic of that mod

  • @noegthezemeraldghostie6287
    @noegthezemeraldghostie6287 22 วันที่ผ่านมา +10

    spanish conquistadors don't lose their faster attack speed, it isn't effected by the spanish bonus and just has a higher base attack speed

  • @steel4o
    @steel4o 23 วันที่ผ่านมา +49

    This is a great tournament idea - all techs or all techs + civ bonuses. I am sure both ideas when given enough time and crazy creative people can create some outstanding games.

    • @rabid123fox
      @rabid123fox 23 วันที่ผ่านมา +4

      All techs +civ bonuses would be pretty awesome. Overpowered for sure. Think goths with full armor tech trees, stone walls etc

    • @Duke_of_Lorraine
      @Duke_of_Lorraine 23 วันที่ผ่านมา +12

      Civs with big missing units/techs compensated with strong UTs and bonuses would be a monster. Imagine Polish paladins that cost -60% gold, or Dravidian paladins with wootz steel.

    • @maudiojunky
      @maudiojunky 23 วันที่ผ่านมา +13

      @@Duke_of_Lorraine Celt Eagles with +15% movespeed on top of squires, little racecars

    • @Duke_of_Lorraine
      @Duke_of_Lorraine 23 วันที่ผ่านมา +5

      @@maudiojunky laughs in cuman hussars with the cav speed tech on top of their bonus.

    • @rabid123fox
      @rabid123fox 23 วันที่ผ่านมา +4

      @@Duke_of_Lorraine oooo think French elephants, insane health

  • @willlewis6622
    @willlewis6622 22 วันที่ผ่านมา +27

    Campaign idea for the All Tech CIV: They realize they are in a computer game and draw the ire of all other civs. Each level is fighting one expansion of civilizations, with the final level getting overwhelmed by all.

    • @unclequagsire3812
      @unclequagsire3812 22 วันที่ผ่านมา +3

      Or impossible combinations of unique units.

  • @Rosiecringe
    @Rosiecringe 23 วันที่ผ่านมา +56

    going feudal scouts and being the only civ able to pivot to eagles against all their spears is insane tho

    • @kartiksaraf4676
      @kartiksaraf4676 23 วันที่ผ่านมา +14

      You don't pivot to eagles vs spears though. You add MAA, archers or skirms. All 3 deal with spears better

    • @Rosiecringe
      @Rosiecringe 23 วันที่ผ่านมา +5

      @@kartiksaraf4676 the worst unit comp u can have defending against eagle raids is spears

    • @flydrop8822
      @flydrop8822 22 วันที่ผ่านมา +8

      @@Rosiecringe Nah I think skirms do just as bad if not worse

    • @codywilliams2615
      @codywilliams2615 20 วันที่ผ่านมา

      With such a huge pivot of going from scouts or knights to eagles is much more expensive than going from spears/pikes to mma

    • @peterroe2993
      @peterroe2993 15 วันที่ผ่านมา

      @@kartiksaraf4676 MAA requires an upgrade, and archers or skirms require a third building. If you have scouts you already have a barracks and eagle scouts avalible, plus they could join your raiding, while costing the same food as a skirm.
      You would probably do a combined scout cav + eagle first attack as you can train two eagle scouts with your starting gold and only set you back less than one scout. Not to mention the speed, You can queue the eagle scout as soon as you hit feudal, then two eagle scouts by the time you have your first scout cavalry.

  • @alexhussinger3550
    @alexhussinger3550 22 วันที่ผ่านมา +4

    Some more ideas for videos like this:
    -What civ would be best with a different civ's unique unit?
    -What 2 civs combined into 1 (getting all the civ bonuses/unique units/techs of each constituent civ plus access to any tech either of them has access to) would be best?
    -Same as the previous one, but instead of getting access to any tech either constituent civ has access to, they only have access to techs *both* constituent civs have access to individually. I.e. you're sort of doing the reverse of the all-tech mode, getting more civ bonuses in exchange for an even more limited tech tree than usual.

    • @gletscherminze9372
      @gletscherminze9372 22 วันที่ผ่านมา

      Imagine Gurjara Tarkans running under your castle or Malian Monaspa with Farimba... There are so many options with the unique units.

  • @Cysubtor_8vb
    @Cysubtor_8vb 22 วันที่ผ่านมา +9

    I remember doing full tech tree on AoE1 when I was little, but Age of Kings having unique units got me to actually start playing civs in AoE2. Fittingly, the Byzantines and their extensive looking tech tree were my original fav before getting more adventurous 😂

  • @HadesElderSage
    @HadesElderSage 23 วันที่ผ่านมา +36

    New civilization. Mercenaries. No team bonus aside from having access to all non unique units/techs. They have no unique unit and no unique techs.
    Would be interesting to see this tested given this video's information. I could see them being underwhelming but good for newbies to learn the game.

    • @zacariasdelalcazar8873
      @zacariasdelalcazar8873 22 วันที่ผ่านมา +4

      What about having all shared units for a bonus?

    • @Yumao420
      @Yumao420 22 วันที่ผ่านมา +4

      ​@@zacariasdelalcazar8873 So Imperial Skirms, Condottieri and Genitours? Brutal, I'd love it
      Edit: Question? Would they get the Cuman Mercenaries tech?

    • @theschwabmob8363
      @theschwabmob8363 22 วันที่ผ่านมา +4

      @@zacariasdelalcazar8873 This idea, sounds amazing! I love the idea, and honestly a Mercenary Civ seems pretty cool to me!

    • @kamikazex8o8
      @kamikazex8o8 22 วันที่ผ่านมา

      ​@@zacariasdelalcazar8873 was thing about a price and/or time reduction on techs buty yours is just as good

    • @eepopgames2741
      @eepopgames2741 21 วันที่ผ่านมา +6

      If they needed an early game boost, it might be interesting to start them with Spies already researched. Would fit thematically with Mercenaries and would not give any additional actual power, but would allow them to properly prepare for what their opponents would be throwing at them early game.

  • @EagleTopGaming
    @EagleTopGaming 23 วันที่ผ่านมา +56

    I feel like siege is going to be one of the all techs strength. Because of how rare it is to have all the siege units and techs unlocked.

    • @eddiethompson2165
      @eddiethompson2165 23 วันที่ผ่านมา +17

      Yes but also no, siege is stupid expensive to upgrade at the best of times. Without an eco bonus it won't outpace say the celts or mongols even.

    • @ethribin4188
      @ethribin4188 22 วันที่ผ่านมา +5

      Siege is onlycore support.
      So no.
      Even the best siege civs cant go pure siege.
      Nearly always, they are good due to a siege + unit combo.
      And mainly because that combo includes units with bonuses.

    • @EagleTopGaming
      @EagleTopGaming 22 วันที่ผ่านมา +1

      @@ethribin4188 Would you be happy with Spanish if they also had Siege Engineers and SO late game?

    • @laguz3413
      @laguz3413 22 วันที่ผ่านมา +3

      Not really, but there are only a few civs who have bombard cannon + siege onager. So it’s not the worse thing ever, plus siege ram eating arrows could be nice.

    • @EagleTopGaming
      @EagleTopGaming 22 วันที่ผ่านมา +7

      And one of the few strengths of an all techs civ has is fully upgraded trash. And Siege + Trash is not bad for late game pushing.

  • @InnerPeaceOuterStrength
    @InnerPeaceOuterStrength 23 วันที่ผ่านมา +12

    I would probably give the Alltech Civ some Chakram Throwers. Those can get quite oppressive, even though Gurjaras lack Blast Furnace and Squires. Imagine them being fully upgraded.....

    • @davidgretzschelcommunicati1630
      @davidgretzschelcommunicati1630 22 วันที่ผ่านมา +1

      And given the feudal Camel Scout and Shrivamsha (both being Blast Furnace enjoyers). Gurjaras are easily the most broken all-tech civ.

  • @pavarottiaardvark3431
    @pavarottiaardvark3431 23 วันที่ผ่านมา +12

    With all techs you've also got the necessary counters to anyone in a 1v1. You can go Infantry vs Gujaras, go with Light Cav against Bohemians etc.

    • @ethribin4188
      @ethribin4188 22 วันที่ผ่านมา +4

      Question is, how big of an eco advantage is it to use counter units

    • @timoflo369
      @timoflo369 22 วันที่ผ่านมา +3

      why is light cav a good idear against bohemians? they have really strong halbs. Gujaras only get spearman, maybe thats what you mean

    • @pavarottiaardvark3431
      @pavarottiaardvark3431 22 วันที่ผ่านมา

      @@timoflo369 Wagons and Monks.

  • @grSuchtie19
    @grSuchtie19 23 วันที่ผ่านมา +86

    Spirit: Talks about non-existing unit combos. My Brain: Random Bs go!!!!

  • @haelww1
    @haelww1 22 วันที่ผ่านมา +4

    This all tech civ would be a scary water map civ, with a dangerous ship comp. It would just lack a wood bonus.

  • @96samcosmo
    @96samcosmo 23 วันที่ผ่านมา +4

    I literally ask myself this every time I watch a civ overview from you.

  • @oootto2152
    @oootto2152 23 วันที่ผ่านมา +53

    You didn't take into account the most broken all tech + unique unit combo, which would be Persian war elephant with heresy. Then just add some arbalest and siege onagers which they didn't have access to.

    • @arnavnandan
      @arnavnandan 23 วันที่ผ่านมา +18

      You didn't take into account that opponent is not a bot and will attack early too

    • @ethribin4188
      @ethribin4188 22 วันที่ผ่านมา +14

      Not broken at all.
      War elephants are resource intensive.
      And even with eagles or Hussars as support, heresy just makes a 100 gold unit kill your war elephant.
      Not a big problem in general, but also keep in mind all tech civ has NO eco bonus to help.

    • @BayWa4eva
      @BayWa4eva 15 วันที่ผ่านมา

      full monastery + full siege might actually do a lot on its own.

  • @Labyrinth6000
    @Labyrinth6000 22 วันที่ผ่านมา +2

    I remember playing all tech at an early age and never realizing that I got no Civ bonuses. Highly interested in a scenerio like this!

  • @Robert-sq7bp
    @Robert-sq7bp 22 วันที่ผ่านมา +1

    I remember asking you this question via email years ago! Nice to see a video breaking it down

  • @erikdw8379
    @erikdw8379 22 วันที่ผ่านมา +3

    If the section between 05:07 to 05:50 was supposed to show Unique units that get weaker from All Techs in specifically Castle Age then Cataphracts shouldn't really be there. Byzantines' Logistica and lack of Blast Furnace only comes up in Imperial Age, so, if anything, Castle Age Cataphracts would be better for an All Techs civ.

  • @alejandroschubert1597
    @alejandroschubert1597 22 วันที่ผ่านมา +2

    Would an "all tech" civ still benefit from teammates bonuses? I can imagine an all tech civ with access to imperial skirmishers or condottieri being quite scary

  • @niks2584yt
    @niks2584yt 23 วันที่ผ่านมา +4

    when I hear All Techs, I think only of War Eles + E-Skirms/HCs + Heresy!

  • @TheGloriousLobsterEmperor
    @TheGloriousLobsterEmperor 22 วันที่ผ่านมา +2

    Now *this* is something I've always wondered.

  • @TheNinjaLamb
    @TheNinjaLamb 23 วันที่ผ่านมา +58

    Wonder if the opposite would even be playable.
    All bonuses/ unique units with essentially no tech.

    • @zchen27
      @zchen27 23 วันที่ผ่านมา +3

      Early game would be rough since most unique things need a Castle at the minimum.

    • @Dave_The_Musical_Fisherman
      @Dave_The_Musical_Fisherman 23 วันที่ผ่านมา +6

      It sounds garbage at first but could create some silly stuff.
      Militia with tueton and Malian bonus for armor. Viking and Armenians for hp. A few civs for cost reduction. A few other bonuses sprinkled in.
      Unless you are an infantry civ, they might outclass. Unique tech cost would be pretty brutal though.

    • @ICHBinCOOLERalsJeman
      @ICHBinCOOLERalsJeman 23 วันที่ผ่านมา +1

      yes

    • @Dave_The_Musical_Fisherman
      @Dave_The_Musical_Fisherman 23 วันที่ผ่านมา +7

      On second thought, eco bonuses would screw up everything. You'd be a god if they could stack and still incredibly and unfairly OP if they didn't.
      Dark age vils would be better at everything. Moving, building, any kind of gathering.

    • @peperoni_pepino
      @peperoni_pepino 23 วันที่ผ่านมา +7

      So a civ with only the techs that literally every other civ has , but with every eco bonus ever? That sounds OP, you start with more villagers, get more villagers each age, don't need houses, villagers are more efficient in multiple ways, etc. Someone playing this civ might win every game with a militia rush, though indeed they will lose it if gets to imperial.

  • @inductivegrunt94
    @inductivegrunt94 23 วันที่ผ่านมา +9

    Weak Dark into Fuedal but potential dangerous if left alone in Castle into Imperial. I kinda figured it'd be something like that.
    The unit combos are what I'm very interested in especially taking into consideration regional units like Steppe Lancers and Eagle Warriors.

  • @sjoerdglaser2794
    @sjoerdglaser2794 23 วันที่ผ่านมา +1

    When I was a kid, byzantines was one of my favorite civilisations, for how many units they could make. Very interested in how this video turns out!

  • @dipeshpatel1934
    @dipeshpatel1934 22 วันที่ผ่านมา +2

    Cataphtacts with bloodlines AND blast furnace sounds terrifying

    • @oldmanyellsatscreen
      @oldmanyellsatscreen 21 วันที่ผ่านมา +2

      Yeah given the cost and time taken to pick up Logistica this sounds like a straight up upgrade in most situations.

  • @elliejohnson2786
    @elliejohnson2786 22 วันที่ผ่านมา +1

    This used to be a very underwhelming thing and I totally forgot that steppe lancers and all elephants exist.

  • @datman6266
    @datman6266 22 วันที่ผ่านมา +1

    Yes! my childhood questions answered!

  • @jean-rogernosecondname1281
    @jean-rogernosecondname1281 22 วันที่ผ่านมา +1

    When it's time to choose a UU for all tech civ, you only mentioned one (arambai) of the three UU that would be my top 3 candidates. Two others:
    Chakram (my #1 choice): loses access to castle age unique tech (25% food, but expensive tech), but gain access to squires and blast furnace, which you want for other units anyway. The latter would have a dramatic effect, since chakram have low base attack but hit multiple target with 100% pass through damage.
    Composite bowman: gains access to thumb ring, does not lose anything.

  • @petersmythe6462
    @petersmythe6462 22 วันที่ผ่านมา +1

    The answer used to be a fairly unambiguous "no." The lack of economy bonus or UU/UT would've been crippling. I think they've added so many regionally exclusive generic units though that if you can survive to castle with no economy bonus, the world is kind of your oyster in terms of army comp.

  • @orhanmehmed7794
    @orhanmehmed7794 23 วันที่ผ่านมา +2

    There is only one way we can find out for sure - make a DLC with one such civ and check stats after a year.

  • @ofircahalan
    @ofircahalan 22 วันที่ผ่านมา +1

    One thing about feudal that wasn't discussed is that there may be some rare situations when the game dictates you should make a unit to counter your opponent, but you don't because you won't have the upgrades later to improve it, so you instead try to make do with something else. For instance, someone playing with the Spanish might avoid making archers in response to a M@A rush because they won't want to invest in a unit they can't upgrade later. All techs solves that problem allowing you to make whatever unit you need at the time. It's probably not enough to make up for the missing bonuses in 99.9% of cases, but still, it's something.

  • @paterson90
    @paterson90 22 วันที่ผ่านมา +1

    Just something random, i think it would be cool if a new civ or if they add to an existing one where there is a new seige weapon. I feel like there are more medieval siege weapons that could be added and there really hasn't been anything unless you count like siege elephant or hussite wagon. And I'm not suggesting anything super OP or anything, just something to be added to a civ to mix it up.

  • @SpoOkyMagician
    @SpoOkyMagician 23 วันที่ผ่านมา +3

    I was thinking about Persians be good with War Elephants. Since they would get Heresy. (So they won't get converted by the enemy.) Maybe with archers to counter spears. You could probably throw in BBC to like you suggested. (That was the first thing that came to mind.) I'm sure there are other better ideas though... Edit: Oh right... You could have eagles to counter monks too. XD

    • @kartiksaraf4676
      @kartiksaraf4676 23 วันที่ผ่านมา

      I think missionary can still hard counter elephants. They are fast so run away from other units and still be able to kill elephants from range

  • @youtubecomments2740
    @youtubecomments2740 23 วันที่ผ่านมา +3

    8:11 "A really hard time finding a good response to this"
    Scorps and halbs.

    • @Wadusher
      @Wadusher 22 วันที่ผ่านมา +3

      full gunpowder is already specifically designed to absolutely annihilate halb siege so that doesn't work lol
      unless you were thinking of the knight eagle combo?

    • @flydrop8822
      @flydrop8822 22 วันที่ผ่านมา +4

      The bombard cannons would kinda screw the scorps up but it can be done if played correctly. The goal would be trading the scorps with the hand cannons and try to make the opponent run out of hand cannons to defend against your halbs, once the bombard cannons go down, its over, their army falls apart.

    • @Wadusher
      @Wadusher 22 วันที่ผ่านมา

      @@flydrop8822 Well if it was just the gunpowder I could maaaaaybe see that happening but the eagles shown there (and realistically any meatshield unit) throws a massive wrench in that plan.

    • @flydrop8822
      @flydrop8822 22 วันที่ผ่านมา +1

      @@Wadusher scorps can handle eagles if you have enough of them, more easily than knights really.

    • @Wadusher
      @Wadusher 22 วันที่ผ่านมา

      ​@@flydrop8822 having been the gunpowder side of this matchup myself I only see the scorps winning if the gunpowder guy has some serious rookie numbers on the cannons (meaning, like 5 or so vs 40 scorps - I had way more vs said 40 scorps which ended about as badly for them as you'd expect)
      And halbs are definitely NOT an appropriate choice of meatshield for this matchup, I usually prefer hussars as the scorp player here since they're way tankier vs the hand cannons.

  • @mbnarch
    @mbnarch 20 วันที่ผ่านมา

    I was literally thinking about this last week and here we are!

  • @sirgodua
    @sirgodua 22 วันที่ผ่านมา +1

    When you throw in water, it might be even more interesting. A lot of good land civs have underwhelming navy and vice versa. Keeping in mind that this civ would also get the last wood and gold upgrades.

  • @timii072
    @timii072 23 วันที่ผ่านมา +2

    I LOVE YOU I ALWAYS WONDERED ABOUT THIS QUESTION

  • @MastaDJMax
    @MastaDJMax 23 วันที่ผ่านมา +1

    My fav combo while playing All Tech is Huskarl surprise: filling 15 Siege Rams with Huskarls and sending them all off on the enemy buildings, each with a different target.

  • @laguz3413
    @laguz3413 22 วันที่ผ่านมา +1

    Imo the true strength of a full tech tree + no bonuses civ would be team games. It would allow you to fill any gaps from your flank/pocket, and never get hard-countered by civ compositions outside of timings.
    But for this to work your allies must be ready to help you while your tech tree remains generic in DA/feudal
    (Bonus points if someone plays berbers, for that sweet mounted skirms bonus)

  • @jadekaiser7840
    @jadekaiser7840 21 วันที่ผ่านมา

    I feel like the unique unit would probably fit best as something that can take advantage of the wide open tech tree. You mentioned Arambai being potentially good because they would get access to extra upgrades (due to being a hybrid cav/archer unit), so maybe something like that. Or even something that gets like a small extra HP bonus or something for every blacksmith upgrade researched, even ones that don't otherwise affect them. Something that turns the breadth advantage into a depth one, basically.

  • @jacksons9546
    @jacksons9546 23 วันที่ผ่านมา +6

    I’ve been wondering this since I started playing galactic battlegrounds decades ago. Love your stuff spirit, keep it up

    • @branaden
      @branaden 23 วันที่ผ่านมา +3

      Could you imagine a Galactic Battlegrounds DE… 🥹

    • @michaelandreipalon359
      @michaelandreipalon359 22 วันที่ผ่านมา +1

      If they do a Definitive Edition, they BETTER NOT get outside the Legends continuity.

  • @thomasfplm
    @thomasfplm 23 วันที่ผ่านมา +1

    Another thing that would be interesting would be to have a list of what civs would be the strongest if everyone received all techs and a list what civs would be the weakest.
    Supposing they kept their bonuses and unique techs.

  • @davidgretzschelcommunicati1630
    @davidgretzschelcommunicati1630 22 วันที่ผ่านมา

    Some other things worth mentioning:
    The best baste civ for all-tech would be Gurjara, with zero competition.
    They would keep their Camel Scout in Feudal, which gives them hands-down the best early game. They get Shrivamshas, which gives them the best mid-game. And they would get Blast Furnace+Squires Chakrams, giving them easily the best late game. In general, Elephant Archers with Parthian Tactics, are a pretty interesting option. Siege pushes would be a bit more flexible, as you can either go Ram or Armored Elephant, depending on whether you have food or wood. Hitting Imp, you can insta-make Dromons and add Elite Canon Galleon later.

  • @kruezritter9129
    @kruezritter9129 16 วันที่ผ่านมา

    Can't wait for your cabinetry business "Spirit of the Drawer"

  • @MegaStunfiskandHat
    @MegaStunfiskandHat 22 วันที่ผ่านมา

    This was a really good overview of combat, but I would have liked to see some discussion on the eco side. An all tech civ would be at a disadvantage because it doesn't have any civ eco bonuses, but getting all eco upgrades might make up for that

  • @petersmythe6462
    @petersmythe6462 22 วันที่ผ่านมา

    One thing I think that could help a lot is the sheer unpredictability of an all techs civ. They get so many different unit choices that their opponent really has no idea what's coming and therefore will have a hard time coming up with an effective counter. Like, if you scout them and see 2 stables, what are they gonna send your way? The answer is you really don't know.

  • @zacariasdelalcazar8873
    @zacariasdelalcazar8873 22 วันที่ผ่านมา

    This is why in the Barrelgrounds, civs keep their UTs in all techs

  • @rovsea-3761
    @rovsea-3761 22 วันที่ผ่านมา +2

    Spirit I hate to say this but the eagle/hand cannon/bbc combo that you theorized... well it loses to all cavalry civs. I wouldn't be surprised if Eagles without any of the Unique techs struggle vs Hussars in even just a 1v1, and with their low rate of fire hand cannons aren't exactly great vs cavalry either.

  • @robdillenger4763
    @robdillenger4763 14 วันที่ผ่านมา

    I think the best way to play an All-Tech civ would be to focus on Battle Elephants 🐘. Every ele ciz has either an innate or UT bonus, BUT also glaring weakness from the Stable, Blacksmith, Monastary (counter-monk techs), or both. No Ele civ has all Smith techs AND Heresy+Faith. Then to deal with Ele's regular counters: Spear-line, Camels, Mangonel-line, and Monks (who can still kill your 'phants from long range) you could use Archer-line, Bombards with Siege Engineers, maybe a UU like Gbeto could work, or even Mangudai despite lower attack rate.
    It wouldn't come online until partway through Castle Age at the earliest, but I love my big 🐘boys so much that I want to believe it would work.

  • @CreepSoldier
    @CreepSoldier 22 วันที่ผ่านมา

    A game mode with all unique tech and civ bonuses enabled would be fun

  • @fwosti3548
    @fwosti3548 22 วันที่ผ่านมา

    combining some of the fast moving infantry seems interesting such as
    Gbeto and Eagle Warrior
    RattanArcher and EagleWarrior
    also SteppeLancer + Missionary would be pretty neat

  • @XaviusNight
    @XaviusNight 22 วันที่ผ่านมา

    I kinda want to see an "all techs" with some reasonably balanced bonuses of some sort, or even a really powerful but lonely unique bonus.

  • @RazorWinter
    @RazorWinter 21 วันที่ผ่านมา

    0:20 correction. If you pick it in the scenario editor you don't lose the civ bonuses. (At least it was like this unless they changed it)

  • @NolDragon
    @NolDragon 22 วันที่ผ่านมา

    Now to have an All-Techs, All Civ-Bonuses, All Unique Units and buildings civ !

  • @prdiludi4432
    @prdiludi4432 22 วันที่ผ่านมา

    All same building sprite share tech and units. That would be fun to explore

  • @Mechsrule1
    @Mechsrule1 22 วันที่ผ่านมา

    Possibly some sort of cavalry mixture with cavalry archers, steppe lancers and cataphracts?

  • @music7200
    @music7200 23 วันที่ผ่านมา +1

    This makes a lot of sense intuitively. You'd expect that in the late game, having all eco upgrades AND unit upgrades would give you great production of a lot of powerful units. Right now, the balance seems to be that you either have a super strong late game eco but are missing some powerful units, or vice versa. Having both would allow the benefit of all of the techs to eventually kick in. In early game though, having all of these techs is less important and thus the bonus is crucial

    • @music7200
      @music7200 22 วันที่ผ่านมา

      I guess if you think about the poles for example, they have an insane discount but don't get paladin. having all techs is sort of like you can get fully upgraded paladin, and also have a really strong eco as well, and the later the game goes the more this should kick in

  • @m136dalie
    @m136dalie 22 วันที่ผ่านมา

    Conquistadors + eagle warrior seems like a deadly combo

  • @jaredmoore3825
    @jaredmoore3825 22 วันที่ผ่านมา

    I love to see Gurjaras Disc throwers and Fully upgraded Battle Elephants. The natural counter to Battle Elephants are pikes/Halbs, but Chrackrum Throwers shred them so bad. 😃

  • @justincronkright5025
    @justincronkright5025 22 วันที่ผ่านมา

    The full tech tree I don't think fully/wholly/inherently precludes you from EACH sort of civ bonus... that seems like a bit of a stretch.
    But for Unique Unit, I'd try for either ***Genitour***... or would be creating a new one that's an archer focussed one. Something like a cheap Karambit, but at range. Would need that quick fast army to get something done against enemy civ bonuses!

  • @timoflo369
    @timoflo369 22 วันที่ผ่านมา

    Most interesting fact i got from this video:
    Spanish is the only civ with fully teched trash xd
    I was recently thinking about the best civ, if you can build your own civ out of all the existing castle techs, civ bonuses, "unit trees" and unique units.
    Maybe an interesting idear for a video? Could be hard to come up with interesting combinations tho and maybe its not that interesting cause many civ bonuses actually have a good synergy with their units and unique units

  • @lordlard2833
    @lordlard2833 22 วันที่ผ่านมา

    Something I would keep in mind is that you have the elephants to work with and heresy. Can’t have those elephants sent right back at you.

  • @seyproductions
    @seyproductions 22 วันที่ผ่านมา

    All tech civ + Gbeto + Britons shepard bonus. I would dig that.

  • @Reluxthelegend
    @Reluxthelegend 22 วันที่ผ่านมา +1

    I am curious about a civ whose bonus would only be all team bonuses combined and no other bonuses

  • @iamsick5204
    @iamsick5204 23 วันที่ผ่านมา +3

    Elephants and slingers might be good

  • @tvremote9394
    @tvremote9394 22 วันที่ผ่านมา

    7:51 i can see my gold stockpile evaporating just looking at that army😂

  • @vladimiralexanderlagos1477
    @vladimiralexanderlagos1477 22 วันที่ผ่านมา

    SoTL once again answering the questions nobody had ever asked, but that we can't go without an answer to now that we are aware of them....

  • @gamerghxst
    @gamerghxst 22 วันที่ผ่านมา

    Do you have a video explaining all the civ tactics people use? Like scout rush, tower drop, etc? Would really like to know all of them and how they are used in certain match ups.

  • @DispariScuro
    @DispariScuro 23 วันที่ผ่านมา +1

    I guess they wouldn't have any kind of eco bonus... but be in an exclusive club of only 3 civs with all eco upgrades. They'd also have fully upgraded defenses which itself is fairly rare.

  • @TheAgarillobob
    @TheAgarillobob 23 วันที่ผ่านมา

    all tech civ sounds interesting and fun, Id think they would need a new unique unit and maybe a general bonus that only applies for dark age and a weaker version of that bonus for feudal age to make up for it
    maybe something like -10% resource cost of everything in dark and -5% in feudal and once castle starts the bonus is over

  • @MaxYoung-Maxinfet
    @MaxYoung-Maxinfet 23 วันที่ผ่านมา

    I really enjoyed the theory crafting here, it's interesting from a game design point of view.

  • @pocketgroyper9301
    @pocketgroyper9301 6 วันที่ผ่านมา

    Cumans all techs would be interesting. Kipchaks with max range and fully upgraded battle elephants with bombards/siege rams would be nuts. Jannissaries with paladins and siege onagers would also be OP in imp.

  • @harooooo1
    @harooooo1 23 วันที่ผ่านมา +2

    Probably the best bet for the generic civ would be to stick with heavy eagle use in castle age, as well as using them in feudal with archer+eagle, a combo thats quite popular in the last year on arabia for meso. Another good argument for it is that Incas from few years ago after villager nerf were one of the most generic looking civs and yet still performed above average on Arabia due to having Eagles.

    • @FFKonoko
      @FFKonoko 23 วันที่ผ่านมา

      Except their eagles would be the worst possible eagles. Inca eagles armour is pretty notable loss for generic civ.

    • @harooooo1
      @harooooo1 23 วันที่ผ่านมา +2

      @@FFKonoko But that only comes in late imperial age. I am talking about feudal and castle age.

  • @TweedleDeeAoe
    @TweedleDeeAoe 22 วันที่ผ่านมา

    I think the analysis should have focused more on the unique unit. Some UU are purposely missing certain upgrades, so having all techs makes them dominant: Chakrams with blast furnace, Arambai with all defenses, composite bowmen with thumb ring. Also, I think elephant archers with all upgrades and heresy become quite good too.

  • @highdefinist9697
    @highdefinist9697 21 วันที่ผ่านมา

    The developer team should consider implementing a civ like that for some kind of temporary special event, for example have it available for two weeks... it would be interesting to see what would happen.
    Personally, I believe it will do a bit better than the video implies, for two reasons:
    - Since an All-Tech-Civ has a large amount of reasonable unit combos to choose from, the other side has to invest more into scouting to determine what is actually happening. Also, the All-Tech-Civ will be able to make an ok counter to basically everything the other side has. So, it is both quite adaptive and quite unpredictable
    - It also might be more straightforward to play, since you "simply" have everything available, so it might do better than usual on a lower skill rating
    The lack of dark age bonuses will still prevent it from doing really well, but ultimately, I would not expect it to have a below average win rate.

  • @Aoedam
    @Aoedam 18 วันที่ผ่านมา

    Gbeto with blast furnace makes me shiver

  • @KyriosHeptagrammaton
    @KyriosHeptagrammaton 23 วันที่ผ่านมา

    I think a fun question is also, what nation would they be?
    My first thought is either the Mongols or some sort of Persian/Arabian civ. The Mongols because they took the tech of the places they conquered and they basically went everywhere in Asia and Europe, and the Persians/Arabians because Baghdad was the centre of technology and trade for centuries.
    Another contender is the Spanish/Philipines. The Phillipines has a crazy history of being fought over by people ranging from the Tlaxcala to the Ottomans, and the Spanish are responsible for bringing a lot of the parties together.

  • @vongola8902
    @vongola8902 23 วันที่ผ่านมา +2

    nice new video!
    toss this civ to Clowns and RF guys they will fighter it out very quickly

  • @JoeJoGEHrt
    @JoeJoGEHrt 22 วันที่ผ่านมา

    I had a propose for the original Civilization like Atlantis or Annunaquies...
    This civ shouldn't have any passive bonus, no unique techs, instead will have the full tech tree unlocked. But this civ could be access and 5° age, after the research, the civ could be rich a huge catalog of techs which sould be the other civs bonuses (stacked and combined) plus the access of every each unique unit...

  • @Nomatterwhat69
    @Nomatterwhat69 23 วันที่ผ่านมา

    I HAVE THOUGHT ABOUT THIS EXACT TOPIC thank you so much SOTL for making those amazing videos 😁😆😅

  • @Raugornauth
    @Raugornauth 16 วันที่ผ่านมา

    For this idea, would such a civ have the imperial camel rider and imperial skirmisher upgrades? They are treated as techs that are just added to civilizations that get those units but are also kind of like team or civ bonuses. I was just thinking that, if such a civ did get both of those, a slinger, camel rider, skirmisher combo could be difficult to get past.

  • @nelsonmejiaslozada9362
    @nelsonmejiaslozada9362 23 วันที่ผ่านมา

    There are some videos like this in which would be Nice an analysis with an expert (Viper, Hera or maybe a top 10 player) to contrast points of view between the math and experience perspectives.

  • @sirlight4954
    @sirlight4954 22 วันที่ผ่านมา

    Imagine an all-tech civ lacking all civ bonuses, but instead being able to research *all* unique civ castle and imperial age technologies

  • @jonasvila5361
    @jonasvila5361 22 วันที่ผ่านมา

    Hi Spirit, i hava an idea for a video, "most balanced civs overall", including win rate, how often the people play with it, etc. btw, nice video!

  • @petermuhlenbrock9087
    @petermuhlenbrock9087 23 วันที่ผ่านมา +1

    Video suggestion: best empire wars civ prior to RBW7

  • @UndeadFil
    @UndeadFil 22 วันที่ผ่านมา

    This is fun to think about in theory, but I would love to see it in action, for example with pro players, or just a regular good and knowledgeable player like you against an AI, in various civ matchups, to really have a feel of how it bodes. I love it when I see strategies in action that prove that a civ is busted. I'd love to see it with an all techs civ, or whether or not it's the case.
    More interestingly perhaps, I'd like to see how a civ performs in a mirror matchup, but one of the two has all techs on and the other doesn't. Which civs are actually better against themselves with all techs on? Does this carry well to different matchups? There's so much to explore and it would be great to actually see some live examples.

  • @pacificsalmon1504
    @pacificsalmon1504 22 วันที่ผ่านมา

    Best civ to use as base might be Cumans or Hindustanis. With Cumans you would get Kipchak that are 5% slower than usual but with +1 attack/range which might make them really good. Hindustanis would get an even better version of the Ghulam and FU Imperial Camels, which would of course not have the attack rate increase but would still be a good unit.

  • @trexcath
    @trexcath 2 วันที่ผ่านมา

    6:26 Let me stop you right there
    When you play as the Incas with all techs enabled and you research Chemistry, the Slinger button is moved elsewhere in the Archery Range menu and you are able to create Hand Cannons

    • @trexcath
      @trexcath 2 วันที่ผ่านมา

      One other thing to note is that the Armenians and Georgians keep the Mule Cart with or without all techs enabled, but they do lose the Fortified Church with all techs enabled. All other civs lose their unique buildings with FTT enabled

  • @themaster824
    @themaster824 22 วันที่ผ่านมา

    Always wondered about this one. Now what about a civ with all unique bonuses/techs but no generic techs?

  • @fluffydestroyer8336
    @fluffydestroyer8336 23 วันที่ผ่านมา

    could be cool to see some matches with high-level players where they can pick this "generic civ" and see how it performs in various matchups and on various maps

  • @nixishierfrei
    @nixishierfrei 23 วันที่ผ่านมา

    When you made a case for the Goths as the stand in for the Eagle HC BBC late game comp I was a little surprised, since my first thought jumped to Hindustanis instead.
    Should have waited like 5 seconds before writing this, huh.

  • @looseycanon
    @looseycanon 23 วันที่ผ่านมา

    I actually think, this would work better as a game mode. Limit each civilization to only be playable by one player and each time a player gets defeated, other players get their technologies (generic and unique) and unique units (the underlying logic being, that as civilizations get displaced by wining civilizations, they disperse and partially assimilate them selves into surviving civilizations), but civ bonuses. Alternatively, you could make this available through trade routes, creating an incentive for feudal age trading, or diplomacy, making the non-permanent nature of acquired units and upgrades to be researched an interesting flavor addition to the game.
    I had in mind an idea for scenario playing with this concept a while back. This alt history would play out as Bohemians after Hussites were defeated and exiled to Georgia. The player would find them selves in a Holly Roman Empire outpost and have to go out to find a suitable place to establish a new city, reach Imperial age (all the way from Dark age) and build wonder. (kind of like El Cid's campaign had, when El Cid got exiled and then the final mission) Problem? The map is completely devoid of gold, given the Bohemian newcomers don't know where to find it, and can't transmute resources at all (the feature being disabled, if possible). There would be local settlements of Slavs (representing Russia), Vikings (being remnants of raiding parties that settled in the region), Georgians, representing the local kingdom, where Bohemians seek to find shelter, Mongols (primary antagonists, local raiders), Turks (a Turkish trading outpost) and Armenians (local village). Much like in mission Culling in Mongolian campaign, the player would get a couple of quests from the villages, obtaining some resources and good will, when, upon doing the last quest for that town, the town would ally with the player and allow him access to their town to trade, which would have been the main source of gold in this scenario. Upon allying with the town, the player would gain access to any technologies, the Bohemians lacked at double the price, as long as the other allying civilization had them available to them, plus, the player, again at inflated price, would be able to access that faction's unique units (except Mongols, who would be non ally-able).

  • @serenno6045
    @serenno6045 18 วันที่ผ่านมา

    When I was a kid I used to always enable all techs, because when I got to the Imperial age I would be annoyed when I realized that I picked a civ that couldn't just spam a million paladins.

  • @dervakommtvonhinten517
    @dervakommtvonhinten517 23 วันที่ผ่านมา

    i personally feel like an ALL TECH civ should also have ALL unique TECHS. that would be really interesting. sure, many unique techs wouldnt be of much use, but there are likely some really cool combinations to give the all tech civ a huge power boost once it reaches castle age.

  • @caret_shell
    @caret_shell 23 วันที่ผ่านมา

    I feel like an "All Tech" civ would only have much of an advantage in a few situations. If the map was random, so you didn't know if you'd be getting a wide open or closed map, or a water or land map, then an All Tech civ could be ready to take advantage of whatever natural features the map presented. The other way I could see it being useful is in situations where you can completely hide your opening build from your opponents - something that happens more often in Starcraft than in AOE, as far as I can tell. Being able to do one of many different strategies competently can only outshine a civ than can do a few strategies really well if you can keep them in the dark for as long as possible before showing your hand.