Have you noticed that when you change the group name in the mission editor, it reverts back to the default group name when you save the mission? Cheers for your tutorial.
A lot reverts back in the editor. I’ve been fighting with trigger circles still appearing and messages not popping up with units spawning in during a trigger. That UI just doesn’t wanna save your selections between each trigger event. Anyway, you’re not the only one dealing with the bugs. 😄 Still though, this game is a blast.
Thank you. I tried to make a scenario where I had multiple enemy land object like warehouses. I set up a recon flight to Identify them and as I start the scenario the land targets are moving though I set the group position as locked? So by the time I arrive warehouses, oil refineries have moved to positions on the sea and are still moving. Am I missing something obvious here please?
@ sort of, you can use them to teleport units around so you can have units on the other side of the planet and then pop them into the operations area (though I’ve had trouble getting that to actually work)
Appreciate this, I seen several videos on editor but they all rush through it
You seemingly took a slower approach and it greatly helps
6:13 crew skill affects damage control team’s efficiency for the moment. I think they are planning on adding more to it later.
Have you noticed that when you change the group name in the mission editor, it reverts back to the default group name when you save the mission? Cheers for your tutorial.
This happens when you only have one unit in a group. It always defaults back to that unit’s name.
A lot reverts back in the editor. I’ve been fighting with trigger circles still appearing and messages not popping up with units spawning in during a trigger. That UI just doesn’t wanna save your selections between each trigger event.
Anyway, you’re not the only one dealing with the bugs. 😄
Still though, this game is a blast.
Hey! I just finished Desert Spear good work man!
Good info to have ...but how do you delete or edit a scenario you have already created?
Under the first tab, scenario - there is a load button. To delete you’ll need to go find the file via windows and delete there.
Thank you. I tried to make a scenario where I had multiple enemy land object like warehouses. I set up a recon flight to Identify them and as I start the scenario the land targets are moving though I set the group position as locked? So by the time I arrive warehouses, oil refineries have moved to positions on the sea and are still moving. Am I missing something obvious here please?
Huh I’ve not encountered that one! Did you give them a move order at all?
@@BrotherMunro Thanks. No move orders and the editor says the speed is 0.
@@BrotherMunro FYI if it makes any difference that is with the latest update from the 16th November.
Does anybody know if there is a possibility to use some sort of scripts in Sea power mission editor?
You can use the trigger tab to set up a few things
@BrotherMunro can the triggers be used for example to spawn enemy units when some conditions are met?
@ sort of, you can use them to teleport units around so you can have units on the other side of the planet and then pop them into the operations area (though I’ve had trouble getting that to actually work)
I've tried using the editor for hours and concluded it's too buggy to bother with at this point
Thanks
Now if they can make a world War 1 version of this game that would be awesome