I'm deeply honored that you have once again included my TOD game Computer Quest in one of your retrospectives, and especially since you chose so few games to represent the custom games that were made using John Behnke's fantastic TOD Editor software. TOD was my very favorite TI-99 game and just having the system and being able to play that game in 1983 was spectacular enough. I was so surprised and pleased when Asgard Software chose to publish Computer Quest in 1988, and would never in my wildest dreams have imagined that more than 35 years later a fellow TI enthusiast would be keeping these things alive and celebrating them publicly. Words cannot describe how meaningful it is that you selected CQ as the closing screenshot of your TOD portion at the end of this video. If I thought that my own game would someday be in a clip that represented TOD itself, flanked by MunchMan and Parsec, I would have melted on the spot. This would have thrilled my grandparents if they were here to see it. They were very much into the TI-99/4A and each had their own console which they used at age 80+ back in the 1980s. These tributes are very meaningful and my personal gratitude for being included is boundless. Keep up the good work!
Hoping you make more videos - been wondering where you were. Lots of people love these, and many of the guys you talk about end up showing up in your comments!
It's so interesting hearing the story about the patience needed to get the tools needed for software development on the Ti-99/4a. At the time, I had a VIC-20 and then a C64. In both cases, third party software development happened almost instantly. Developers were already up and running writing 6502 code on the Apple ][ (1977) and Atari 8-bits (1979). So a lot of early C64 titles were straightforward ports of Apple and Atari software. Was Jack Tramiel crazy to sell the 6502 cheap to his direct competitors? Crazy like a fox! Anything that hurt the primary target of his vengeful spite (Texas Instruments) I guess ... Of course, now it's 2024 and Commodore Business Machines is but a memory and Texas Instruments is still around, so ... who got the last gasp?
So much childhood nostalgia. Thanks for this extremely well produced trip back in time. I can't even imagine how long it took to get all the screen captures together.
This is one of the system in the large line of video consoles and computers on display at Service Merchandise back in ‘82 when I lived next to the mall. I could walk over and spend an hour playing games when I had no funds for the arcade. Now I have a TI-99/4A I found in 2015 at a goodwill. 😁
Everytime you upload a new video I say to myself, I need to get off my butt and get my computer lab fixed up. (Which of course features a TI99/4A!) Love the outfit too BTW, it’s a perfect fit and just goes with the era beautifully!
Thank you so much for bringing back all these stories. During that time I was around 15 years old and I remember a representative from TI was at the local store in downtown Hamburg showing the TI-99/4A with the expansion box and explaining everything to me. I always have font memories of this system and only recently finally got the P-Card and the TI-99/4 with its expansions.
This is an amazing channel...I owned a TI in 1982-3 and I had the "holy trinity" of games...in fact...I didn't even know that Tunnels of Doom was based straght out of D&D...a game I wouldn't start playing until 1984....you are an absolute gem, Pixel!
My first computer was the TI99/4A. I now enjoy emulation and got to play those games that weren't available to me, so can now fully relate to your video and what it has to offer.
Back in the TI's brief heyday I ordered the speech synthesizer C.O.D. after I got some money for my confirmation. Sadly, I didn't have the discipline to keep enough of the cash. I remember the delevery guy who knocked at the door. He had the package in his hand, but I didn't have enought money. He turned and walked back to his truck and drove away. Ugh. Lesson learned, next I was able to save up for an electric guitar! Still have it! Nothing but fun memories of my Ti-994A, my Atari 2600, and my Atari 800xl! The best times! 😃😃😃
I remember in the early 90s finding tons of TI-99s in Goodwill's assorted electronics "trash" bins being sold for a dollar or two. I would pester my parents to let me buy them. Unfortunately not a single one ever worked.
My favourite memory (on C64 in my case) of Scott Adams adventure games was Mission Impossible. Near the end of the game, checking my inventory, I discovered I was still carrying "A DEAD ASSASSIN". Apparently I'd crawled out windows, across ledges, and up and down rope ladders with him awkwardly slung across my back.
A loved Alpiner back then taking full advantage of the "speech synthesizer" with both male and female speech, I'd play it for many hours and came soooo close to beating it. I played through Munchman, if I remember rightly there was 20 levels of baddies before it would start over, but still harder and 60 levels in total, I went around the clock twice and couldn't quite finish it. I loved Extended Basic with full access to sprites and even speech, but I didn't learn Assembly until I later got a Commodore 64.
I just want to say that I’m so happy you get to be yourself finally, madame! Well, on different things, I really enjoy this channel, and I feel like I’m gonna have quite a bit of fun here! The memory management you had implemented in the dungeon crawler game a couple videos back, it gave me so many good ideas for MSBASIC on my Macintosh Plus. Thanks!
We had a TI99/4A in the mid 80s. It was gifted to my family without any commercial software, which meant the only games we had were my Dad's simple text based BASIC games or games I typed in from books and magazines. I would often just sit in my room with the brochure from the box and wonder what some of the games mentioned looked like, such as Tombstone City. It's amazing seeing these games now. What I would have done for a few of these and a couple of joysticks.
Or maybe skip the joysticks (TI's were pretty bad, so a lot of folks resorted to keyboard regardless). But yeah, a TI-99 without at least a couple of TI Invaders/Parsec/Munch Man/Tunnels of Doom/Hunt the Wumpus/Tombstone City is an unfortunate thing!
@@PixelPedant I've heard that about the joysticks but I didn't know you could use the keyboard instead. That's certainly not the case with other some computers of this era such as the Atari 800 and C64. Which keys were movement typically mapped to? I know in the JS99'er emulator it's TAB for fire and the arrow keys for movement but I assume that's the emulator emulating the joystick.
Indeed, TI's first party games support keyboard input. As to the why of it, I would say this was partly a function of TI's original input design concept for the system (circa 1977-1978). Their design involved a wireless (IR) controller/keyboard apparatus which *conflated* keyboard and joypad input. The TI Wired Remote Controllers (note the "wired" as a contrast) were, in effect, a last-minute low-effort alternative. Because of course, the wireless keyboard/joypad thing got thrown by the wayside. Yet it left behind a legacy, as far as how the keyboard is mapped and scanned, and how directional input is assigned to the ESDX keys, on the keyboard (to answer your question).
Ouch - an unexpanded console with just TI Basic would look pretty, but would be limiting. We didn't have much software, except we did have TI Extended Basic, which was one of the keys to making the machine a bit more fun.
@@davidstclair3402 I only learnt about Extended BASIC years later in the post Internet era. Which is weird because when I look through magazines like Compute! now, a large proportion of the type in games require Extended BASIC. Maybe I just got lucky and the only games I attempted used standard BASIC.
@@carybrown851 Perhaps I did, although I seem to remember the sprites on the TI were either 8 x 8 pixels or 16 pixels by 16 pixels, which made graph paper so useful for designing them.
@@davidstclair3402 well, there are normal size sprites which are a single 8x8 pixel characters, and there are double-size sprites which are still just a single character, but with each pixel doubled, as a 2x2 "super pixel." So, technically, there are 16x16 sprites, but they're rougher looking than the 8x8 ones. One of the best known examples of these are in "Super Demon Attack." It also overlaid multiple sprites to seem like there were multicolored sprites (which the TI can't actually do).
Hi all. Thanks for all the inquiries. PP is well, she's just focusing on other interests, right now. No concrete plans for the future, just following her passions. All the best and lots of love and thanks for all the support! (The bigots can suck it.)
Glad to hear she’s doing well! Always enjoyed her content. No rush off course, these are supposed to be fun! Sometimes you need a break. :) Glad all is well!
Memories; The TI 99/4a was my first computer, unfortunately it died after about 2 to 3 years. Besides learning Basic, it was fun to play with the text-to-speech feature, not as good sounding compared to our modern technology :-).
I don't know a lot about TI computers, being more familiar with CP/M and with IBM-compatible computers, but I'm seriously impressed with how much the TI-99 had going for it. Is the TI-BASIC used on their computers very similar to the TI-basic used on their graphing calculators?
Why is there two distinct looking Munch Mans here? The first footage shows the man eating the dots, similar to Pac Man. The second footage shows the man laying down track, which is the version I’m familiar with from promotional screenshots. Are these just different levels in the same game?
Yes, the first footage shows the fairly distinctive disk prototype of Munch Man which debuted at CES (as that's what I was discussing there). It has a different title screen, and Munch Man gobbles dots instead of laying chains. The cartridge release which came a couple months later (and which is what everybody played, in the end) has Munch Man laying chains instead (as a hedge against obvious legal concerns) and has the familiar title screen.
I just bought one of these from my local goodwill, couldn't pass up the opportunity to own a computer twice as old as me. That being said, I have no idea if it works since I don't have an ac adapter for it and finding one is proving to be a challenge. Hopefully it works!
seems like TI released alot of home management and personal finance command modules for the 99, along with some educational command modules, most of which were unique to the TI 99/4
As always, another informative and well-produced video. I'm going to download an emulator and give these titles a try. Oh, and it's nice that you're showing your true self, even if some trolls would bizarrely prefer for you to pretend to be someone you're not. (And that blouse has great retro flair!)
Do you recall, or own, a Space Invaders-like game that was included with the Editor Assembler package in addition to Tombstone City? It ran in both Extended Basic and Assembler and obviously the latter was much faster. The aliens trickled down from the top of the screen, I think falling off a ledge to start. As you shot them they turned into "bricks," blocking their path down. I think they also sped up as you eliminated more of them. You would win by trapping the aliens above the wall you created as you shot them. I cannot find any mention of this game anywhere and I cannot remember the name. I played it endlessly in the summer of '84 or '85. Sadly, I sold my whole TI setup when I bought a Compaq 286 to replace it around '88. I had the PEB and a third party RAM Disk. Tunnels of Doom, Car Wars, and a snake game like Hustle that I can't remember the name were my other favorites. Did all of my college papers on TI-Writer, learning to use escape codes for fonts and special formatting.
TI Invaders. This was one of the games TI released in multiple formats. It came on floppy or on cartridge. It was not, however, included in the commercial Editor-Assembler package. It was sold separately. The cart version ran slightly better than the disk version. Mainly due to using directly accessible in-cart memory, while the disk version had to run through a couple more layers of interaction (going to the external memory expansion). It was possible to launch the disk version from Extended BASIC, but once running, there was no difference between that or running it from the EA module. It was the same Assembly code in either case, just launched in two different ways. The disk version of TI Invaders was never part of the EA package. I own the original cart, but not the disk. However, I have a full source code listing (as a text PDF) of the disk version. You could copy and paste that in (using a modern emulator like Tursi's) and compile it yourself, into a TIFILES file, or even write it to a physical floppy if you have access to working hardware.
@@carybrown851 Thanks for the reply; however, the game definitely was not TI Invaders. My previous description was slightly misleading. The aliens were not in rows and columns like TI Invaders (Space Invaders), instead they ran off a ledge (horizontal line) at the top of the screen and fell in a stream, blocked only by the bricks they formed when shot. My copy was packaged with the EA bundle I purchased.
@@cerming Weird. I have the full listing of all TI-issued hardware and software, and there is only one version of EA on the list. I also have massive collection of software. I've been test running every file I can find, mainly through Tursi's emulator, and capturing screen shots when I do. (Full disclosure - more than a few of my files came from Pixelpedant's submissions, though I collect every file from every source I can find.) I've never, yet, seen anything like what you mention. And I'm certain that the TI-issued version of EA didn't come with that. Maybe this was something sold directly from your local shop, and they did the bundling?
@@carybrown851 I bought most of my TI hardware from a mail order vendor (I think in Oregon) that also had a short-lived TI-99/4 fan magazine. I cannot remember much more than that since it was more than forty years ago. I have no idea where I got the EA bundle, but probably the same place. Like you mention for TI Invaders, the software was on disk and ran on Extended Basic or Assembler, but there was not a cartridge version. I loved that game and played it endlessly one summer between college semesters. I really wish I could remember what it was called. I've searched and never found it.
People should be saying something but they're afraid the backlash won't be worth it. No hate for this YTer just saying it's not good for a person's sanity to have no pushback and nothing but support. Cut off what you can't handle and pay attention to what you can.
@@abominationdesolation8322 There's nothing to say. There's nothing negative about it, and positive comments would be kinda creepy. You just don't comment on a woman's chest area. As for feedback: we're strangers, not close friends. It isn't our place to provide feedback for her decisions.
@@ashleybreadgirls1228 No one is trying to hurt him. Quite the contrary. To me, people supporting a delusion are, in fact, the ones doing him harm. It's no more "kind" than agreeing with the oerson who believes that he's actually Napoleon that, yes, that's who he really is. PixelPedant is someone the TI community has supported and appreciated for a very long time. Long before all the newcomers applauding his "new identity" ever showed up. Many of us simply believe that going along with a demonstrable falsehood is not merely not an act of kindness, but is actually destructive to our friend. He is a man. His brain development is that of a man. His skeletal development is that of a man. His organs are that of a man (even if, and we hope this is not the case, they have been surgically altered). Every cell in his body contains the genetics of a man. His entire life experience has been that of a man. And he has never experienced any aspect of existence as a woman. He does not have the brain development of a woman. He does not have the skeletal, musculature, or organ structure of a woman (and no surgical alteration can actually change that). Not one cell in his body contains female DNA. He has not, and never will, be able to experience any aspect of female sexuality. He never went through female puberty. He will never have a menstrual cycle. He could never become pregnant. He could never experience sex as a woman experiences it. He's a man cosplaying as a woman, being lied to that he "is a woman now," by people who don't care, in the slightest, about his actual physical or mental health... only about how they can USE HIM to support their own personal agendas. Those are the real "losers" and "haters."
You'd rather a person pretended to be someone they're not, just because you feel uncomfortable? You're the one with the problem. And isn't the USA supposed to be the land of liberty? Whatever happened to "don't tread on me"? Let people be themselves; keep your nose out of other people's personal lives.
I'm deeply honored that you have once again included my TOD game Computer Quest in one of your retrospectives, and especially since you chose so few games to represent the custom games that were made using John Behnke's fantastic TOD Editor software. TOD was my very favorite TI-99 game and just having the system and being able to play that game in 1983 was spectacular enough. I was so surprised and pleased when Asgard Software chose to publish Computer Quest in 1988, and would never in my wildest dreams have imagined that more than 35 years later a fellow TI enthusiast would be keeping these things alive and celebrating them publicly. Words cannot describe how meaningful it is that you selected CQ as the closing screenshot of your TOD portion at the end of this video. If I thought that my own game would someday be in a clip that represented TOD itself, flanked by MunchMan and Parsec, I would have melted on the spot. This would have thrilled my grandparents if they were here to see it. They were very much into the TI-99/4A and each had their own console which they used at age 80+ back in the 1980s. These tributes are very meaningful and my personal gratitude for being included is boundless. Keep up the good work!
The fact that you found this 35 years later is amazing. A testament to both you and PixelPedant.
He actually commented on this video right above here! So great to see you both here!
We miss your excellent videos! Hope you are well.
Hoping you make more videos - been wondering where you were. Lots of people love these, and many of the guys you talk about end up showing up in your comments!
Where are the new videos? 5 months overdue... Love your work
I find myself rewatching one of these videos at least every other week.
Missing your TI-99 videos!
Appreciate the channel. The attire seems to celebrate all of today’s grandmothers who once used a ti-99
haha it reminds me of computer chronicles with everyone sitting there in formal and slightly retro attire
it's got a good energy
Another fantastic video - by far the most informative Tuber on all things 99. Keep up the excellent work.
I'm new to this channel, and I love the content - very detailed and well presented.
It's so interesting hearing the story about the patience needed to get the tools needed for software development on the Ti-99/4a. At the time, I had a VIC-20 and then a C64. In both cases, third party software development happened almost instantly.
Developers were already up and running writing 6502 code on the Apple ][ (1977) and Atari 8-bits (1979). So a lot of early C64 titles were straightforward ports of Apple and Atari software. Was Jack Tramiel crazy to sell the 6502 cheap to his direct competitors? Crazy like a fox! Anything that hurt the primary target of his vengeful spite (Texas Instruments) I guess ...
Of course, now it's 2024 and Commodore Business Machines is but a memory and Texas Instruments is still around, so ... who got the last gasp?
So much childhood nostalgia. Thanks for this extremely well produced trip back in time. I can't even imagine how long it took to get all the screen captures together.
This is one of the system in the large line of video consoles and computers on display at Service Merchandise back in ‘82 when I lived next to the mall. I could walk over and spend an hour playing games when I had no funds for the arcade. Now I have a TI-99/4A I found in 2015 at a goodwill. 😁
Any plans on making more videos?
Everytime you upload a new video I say to myself, I need to get off my butt and get my computer lab fixed up. (Which of course features a TI99/4A!) Love the outfit too BTW, it’s a perfect fit and just goes with the era beautifully!
Same. I got one downstairs w a speech synth and plenty of games. Even got some adapters to connect to modern lcd"'s but I never got around to it yet 😢
Any new videos coming out?
Thank you so much for bringing back all these stories.
During that time I was around 15 years old and I remember a representative from TI was at the local store in downtown Hamburg showing the TI-99/4A with the expansion box and explaining everything to me.
I always have font memories of this system and only recently finally got the P-Card and the TI-99/4 with its expansions.
This is an amazing channel...I owned a TI in 1982-3 and I had the "holy trinity" of games...in fact...I didn't even know that Tunnels of Doom was based straght out of D&D...a game I wouldn't start playing until 1984....you are an absolute gem, Pixel!
My first computer was the TI99/4A. I now enjoy emulation and got to play those games that weren't available to me, so can now fully relate to your video and what it has to offer.
Another great video. I always appreciate the time and effort you put into these and the passion you share with your audience.
I hope you are well and haven't forgotten about us! More TI 99/4a videos, please. 😄
Back in the TI's brief heyday I ordered the speech synthesizer C.O.D. after I got some money for my confirmation. Sadly, I didn't have the discipline to keep enough of the cash. I remember the delevery guy who knocked at the door. He had the package in his hand, but I didn't have enought money. He turned and walked back to his truck and drove away. Ugh. Lesson learned, next I was able to save up for an electric guitar! Still have it! Nothing but fun memories of my Ti-994A, my Atari 2600, and my Atari 800xl! The best times! 😃😃😃
I remember in the early 90s finding tons of TI-99s in Goodwill's assorted electronics "trash" bins being sold for a dollar or two. I would pester my parents to let me buy them. Unfortunately not a single one ever worked.
My favourite memory (on C64 in my case) of Scott Adams adventure games was Mission Impossible. Near the end of the game, checking my inventory, I discovered I was still carrying "A DEAD ASSASSIN". Apparently I'd crawled out windows, across ledges, and up and down rope ladders with him awkwardly slung across my back.
A loved Alpiner back then taking full advantage of the "speech synthesizer" with both male and female speech, I'd play it for many hours and came soooo close to beating it. I played through Munchman, if I remember rightly there was 20 levels of baddies before it would start over, but still harder and 60 levels in total, I went around the clock twice and couldn't quite finish it. I loved Extended Basic with full access to sprites and even speech, but I didn't learn Assembly until I later got a Commodore 64.
I just want to say that I’m so happy you get to be yourself finally, madame! Well, on different things, I really enjoy this channel, and I feel like I’m gonna have quite a bit of fun here! The memory management you had implemented in the dungeon crawler game a couple videos back, it gave me so many good ideas for MSBASIC on my Macintosh Plus. Thanks!
We had a TI99/4A in the mid 80s. It was gifted to my family without any commercial software, which meant the only games we had were my Dad's simple text based BASIC games or games I typed in from books and magazines. I would often just sit in my room with the brochure from the box and wonder what some of the games mentioned looked like, such as Tombstone City. It's amazing seeing these games now. What I would have done for a few of these and a couple of joysticks.
Or maybe skip the joysticks (TI's were pretty bad, so a lot of folks resorted to keyboard regardless). But yeah, a TI-99 without at least a couple of TI Invaders/Parsec/Munch Man/Tunnels of Doom/Hunt the Wumpus/Tombstone City is an unfortunate thing!
@@PixelPedant I've heard that about the joysticks but I didn't know you could use the keyboard instead. That's certainly not the case with other some computers of this era such as the Atari 800 and C64. Which keys were movement typically mapped to? I know in the JS99'er emulator it's TAB for fire and the arrow keys for movement but I assume that's the emulator emulating the joystick.
Indeed, TI's first party games support keyboard input. As to the why of it, I would say this was partly a function of TI's original input design concept for the system (circa 1977-1978). Their design involved a wireless (IR) controller/keyboard apparatus which *conflated* keyboard and joypad input. The TI Wired Remote Controllers (note the "wired" as a contrast) were, in effect, a last-minute low-effort alternative. Because of course, the wireless keyboard/joypad thing got thrown by the wayside. Yet it left behind a legacy, as far as how the keyboard is mapped and scanned, and how directional input is assigned to the ESDX keys, on the keyboard (to answer your question).
Ouch - an unexpanded console with just TI Basic would look pretty, but would be limiting. We didn't have much software, except we did have TI Extended Basic, which was one of the keys to making the machine a bit more fun.
@@davidstclair3402 I only learnt about Extended BASIC years later in the post Internet era. Which is weird because when I look through magazines like Compute! now, a large proportion of the type in games require Extended BASIC. Maybe I just got lucky and the only games I attempted used standard BASIC.
These videos always make me nostalgic. Tunnels of Doom, Parsec (with speech synthesizer)… good times!
This is my favorite TI99/4A channel❤
I too wanted to check in and make sure everything was okay! Hope all is well. ❤
Thanks another great informative TI-99/4A video and looking good too. Keep up the great work.
The TI-99 is really an unsung computer hero
Thank you for this great video. I missed out on the TI-99 experience but it's cool seeing the retro computers.
I remember hours as an 80s teen predesigning sprites on graph paper then coding them into my TI994A... and saving up for extended basic.
Yeah me too - a tiny 16x16 pixels! Still, it introduced me to Hexadecimal!
@@davidstclair3402 Yep, exactly!
@@davidstclair3402 You mean "characters," not "pixels."
@@carybrown851 Perhaps I did, although I seem to remember the sprites on the TI were either 8 x 8 pixels or 16 pixels by 16 pixels, which made graph paper so useful for designing them.
@@davidstclair3402 well, there are normal size sprites which are a single 8x8 pixel characters, and there are double-size sprites which are still just a single character, but with each pixel doubled, as a 2x2 "super pixel." So, technically, there are 16x16 sprites, but they're rougher looking than the 8x8 ones.
One of the best known examples of these are in "Super Demon Attack." It also overlaid multiple sprites to seem like there were multicolored sprites (which the TI can't actually do).
Munch-man and Parsec! Bona fide classics! Both feature fast and addictive gameplay. These are my top two Ti 99 games.
Hi all. Thanks for all the inquiries. PP is well, she's just focusing on other interests, right now. No concrete plans for the future, just following her passions.
All the best and lots of love and thanks for all the support! (The bigots can suck it.)
Glad to hear she’s doing well! Always enjoyed her content. No rush off course, these are supposed to be fun! Sometimes you need a break. :) Glad all is well!
So glad to hear!
Thanks for the update, glad all is well
Memories; The TI 99/4a was my first computer, unfortunately it died after about 2 to 3 years. Besides learning Basic, it was fun to play with the text-to-speech feature, not as good sounding compared to our modern technology :-).
Hello again!! Another great video. The TI was a bit special being the first 16 bit home computer.
I don't know a lot about TI computers, being more familiar with CP/M and with IBM-compatible computers, but I'm seriously impressed with how much the TI-99 had going for it. Is the TI-BASIC used on their computers very similar to the TI-basic used on their graphing calculators?
1982 rocks! I was born that year on the day Iron Maiden released their Number of The Beast album. Good to hear your voice is much better.
Cool! Thanks for the memories.
Great video as always ❣ when it comes to ti99 and ti99/4a content ur channel takes the cake 🎂 please always keep doing what u do the way u do it 🤙
Why is there two distinct looking Munch Mans here? The first footage shows the man eating the dots, similar to Pac Man. The second footage shows the man laying down track, which is the version I’m familiar with from promotional screenshots. Are these just different levels in the same game?
Yes, the first footage shows the fairly distinctive disk prototype of Munch Man which debuted at CES (as that's what I was discussing there). It has a different title screen, and Munch Man gobbles dots instead of laying chains. The cartridge release which came a couple months later (and which is what everybody played, in the end) has Munch Man laying chains instead (as a hedge against obvious legal concerns) and has the familiar title screen.
I just bought one of these from my local goodwill, couldn't pass up the opportunity to own a computer twice as old as me. That being said, I have no idea if it works since I don't have an ac adapter for it and finding one is proving to be a challenge. Hopefully it works!
seems like TI released alot of home management and personal finance command modules for the 99, along with some educational command modules, most of which were unique to the TI 99/4
i also heard that scott adams really enjoyed programming on the TI 99/4
I'm proud you can be who you want to be. Love the Ti99.
This is literally the first time I've seen this machine. I'm an Apple // fanboy but this is rad.
As always, another informative and well-produced video. I'm going to download an emulator and give these titles a try. Oh, and it's nice that you're showing your true self, even if some trolls would bizarrely prefer for you to pretend to be someone you're not. (And that blouse has great retro flair!)
No, all the "new arrivals" who never saw this page or commented even once before the cosplay started seem to be the "trolls." Like, ya know, YOU.
Didn't TI prevent 3rd party cartridge development by not documenting how to make the TI boot off of the cartridge?
Had the machine been supplied with a TMS99105A/TMS99110 and 512MB then maybe things might have been better for the TI-99/4A
Chisolm Trail is great though, not really any other game quite like it.
Welcome back.👍
Do you recall, or own, a Space Invaders-like game that was included with the Editor Assembler package in addition to Tombstone City? It ran in both Extended Basic and Assembler and obviously the latter was much faster. The aliens trickled down from the top of the screen, I think falling off a ledge to start. As you shot them they turned into "bricks," blocking their path down. I think they also sped up as you eliminated more of them. You would win by trapping the aliens above the wall you created as you shot them. I cannot find any mention of this game anywhere and I cannot remember the name. I played it endlessly in the summer of '84 or '85. Sadly, I sold my whole TI setup when I bought a Compaq 286 to replace it around '88. I had the PEB and a third party RAM Disk. Tunnels of Doom, Car Wars, and a snake game like Hustle that I can't remember the name were my other favorites. Did all of my college papers on TI-Writer, learning to use escape codes for fonts and special formatting.
TI Invaders.
This was one of the games TI released in multiple formats. It came on floppy or on cartridge.
It was not, however, included in the commercial Editor-Assembler package. It was sold separately.
The cart version ran slightly better than the disk version. Mainly due to using directly accessible in-cart memory, while the disk version had to run through a couple more layers of interaction (going to the external memory expansion).
It was possible to launch the disk version from Extended BASIC, but once running, there was no difference between that or running it from the EA module. It was the same Assembly code in either case, just launched in two different ways.
The disk version of TI Invaders was never part of the EA package.
I own the original cart, but not the disk. However, I have a full source code listing (as a text PDF) of the disk version. You could copy and paste that in (using a modern emulator like Tursi's) and compile it yourself, into a TIFILES file, or even write it to a physical floppy if you have access to working hardware.
@@carybrown851 Thanks for the reply; however, the game definitely was not TI Invaders. My previous description was slightly misleading. The aliens were not in rows and columns like TI Invaders (Space Invaders), instead they ran off a ledge (horizontal line) at the top of the screen and fell in a stream, blocked only by the bricks they formed when shot. My copy was packaged with the EA bundle I purchased.
@@cerming Weird. I have the full listing of all TI-issued hardware and software, and there is only one version of EA on the list.
I also have massive collection of software. I've been test running every file I can find, mainly through Tursi's emulator, and capturing screen shots when I do. (Full disclosure - more than a few of my files came from Pixelpedant's submissions, though I collect every file from every source I can find.)
I've never, yet, seen anything like what you mention. And I'm certain that the TI-issued version of EA didn't come with that. Maybe this was something sold directly from your local shop, and they did the bundling?
@@carybrown851 I bought most of my TI hardware from a mail order vendor (I think in Oregon) that also had a short-lived TI-99/4 fan magazine. I cannot remember much more than that since it was more than forty years ago. I have no idea where I got the EA bundle, but probably the same place. Like you mention for TI Invaders, the software was on disk and ran on Extended Basic or Assembler, but there was not a cartridge version. I loved that game and played it endlessly one summer between college semesters. I really wish I could remember what it was called. I've searched and never found it.
@@cerming Well, if you ever do find it, let us all know! 👍
Are you a new host? The guy before had a beard and mustache.
Heck yeah, Munchman is the best!
Yo C7, I see your comments in such strange places man. Hope you are doing well.
@@Andrew_Erickson Oh hai. Yes I am doing fine, how are you?
please come back sweetheart!
She is the nostalgia heroine we all need...more woman than modern women.
This is misogynistic
Something' different. I can't put my finger on what...
Try lower, about 2 feet down, in the middle...right thhheeerrreeee
People should be saying something but they're afraid the backlash won't be worth it. No hate for this YTer just saying it's not good for a person's sanity to have no pushback and nothing but support. Cut off what you can't handle and pay attention to what you can.
@@abominationdesolation8322 There's nothing to say. There's nothing negative about it, and positive comments would be kinda creepy. You just don't comment on a woman's chest area.
As for feedback: we're strangers, not close friends. It isn't our place to provide feedback for her decisions.
Her voice was a bit coarse in the last video.
@@ZipplyZane maybe helping him ack himself...
Could I possibly suggest a subtle application of eyeshadow in a similar colour to your blouse? The lipstick is great and a good match.
you look great omg :)
dont let all of the losers here get to you, theyre just trying to hurt you
@@ashleybreadgirls1228
No one is trying to hurt him. Quite the contrary.
To me, people supporting a delusion are, in fact, the ones doing him harm.
It's no more "kind" than agreeing with the oerson who believes that he's actually Napoleon that, yes, that's who he really is.
PixelPedant is someone the TI community has supported and appreciated for a very long time. Long before all the newcomers applauding his "new identity" ever showed up.
Many of us simply believe that going along with a demonstrable falsehood is not merely not an act of kindness, but is actually destructive to our friend.
He is a man. His brain development is that of a man. His skeletal development is that of a man. His organs are that of a man (even if, and we hope this is not the case, they have been surgically altered). Every cell in his body contains the genetics of a man. His entire life experience has been that of a man.
And he has never experienced any aspect of existence as a woman. He does not have the brain development of a woman. He does not have the skeletal, musculature, or organ structure of a woman (and no surgical alteration can actually change that). Not one cell in his body contains female DNA. He has not, and never will, be able to experience any aspect of female sexuality. He never went through female puberty. He will never have a menstrual cycle. He could never become pregnant. He could never experience sex as a woman experiences it.
He's a man cosplaying as a woman, being lied to that he "is a woman now," by people who don't care, in the slightest, about his actual physical or mental health... only about how they can USE HIM to support their own personal agendas.
Those are the real "losers" and "haters."
lmao
LOL
YWNBARW
Cool story, kidfiddler
You'd rather a person pretended to be someone they're not, just because you feel uncomfortable? You're the one with the problem. And isn't the USA supposed to be the land of liberty? Whatever happened to "don't tread on me"? Let people be themselves; keep your nose out of other people's personal lives.
trvke, he is a traitor to the ti-99 community and isn't valid
@@DontEatTheSquidhe’s pretending to be something he’s not right now
@@Stoonk There never has been, and never will be a gender binary. Educate yourself.