atmega168 trying to speak SNES

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  • เผยแพร่เมื่อ 1 พ.ย. 2024

ความคิดเห็น • 3

  • @WungoBungo
    @WungoBungo 3 ปีที่แล้ว

    Hmm yeah this seems like it shouldn’t be that hard to at least get it working within reasonable polling accuracy given that you’re just addressing an 8 bit shift register right? Weird

    • @theengineer9910
      @theengineer9910  3 ปีที่แล้ว

      Ya i mean im happy i got all the buttons working and its not hard to write code to follow the SNES controller protocol since you just gotta emulate a shift register but i ran out of ideas to fix the data lagging. You can see when i hold the down button mario gets glitchy and turns because left is the next button in the protocol and the data pin is just not going back high fast enough.

  • @theengineer9910
    @theengineer9910  3 ปีที่แล้ว

    It is fixed i updated the github page