Hmm yeah this seems like it shouldn’t be that hard to at least get it working within reasonable polling accuracy given that you’re just addressing an 8 bit shift register right? Weird
Ya i mean im happy i got all the buttons working and its not hard to write code to follow the SNES controller protocol since you just gotta emulate a shift register but i ran out of ideas to fix the data lagging. You can see when i hold the down button mario gets glitchy and turns because left is the next button in the protocol and the data pin is just not going back high fast enough.
Hmm yeah this seems like it shouldn’t be that hard to at least get it working within reasonable polling accuracy given that you’re just addressing an 8 bit shift register right? Weird
Ya i mean im happy i got all the buttons working and its not hard to write code to follow the SNES controller protocol since you just gotta emulate a shift register but i ran out of ideas to fix the data lagging. You can see when i hold the down button mario gets glitchy and turns because left is the next button in the protocol and the data pin is just not going back high fast enough.
It is fixed i updated the github page