KSP - Delivering 1000 tons of payload to orbit with a 600 ton SSTO

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Maximum Payload Efficiency:
    1601.11 tons total
    591.66 tons Cargo Plane (228.66 tons without fuel)
    1009.45 tons Payload
    63.05% Fractional payload

ความคิดเห็น • 335

  • @MattLowne
    @MattLowne 4 ปีที่แล้ว +1286

    o lawd he comin

    • @mateusz_0
      @mateusz_0 4 ปีที่แล้ว +36

      Are you ok

    • @baactiba3039
      @baactiba3039 4 ปีที่แล้ว +14

      Yep he is i think

    • @rundownpear2601
      @rundownpear2601 4 ปีที่แล้ว +8

      Nice seeing you here, Beene arching your videos for years now

    • @insertcoolnamehere937
      @insertcoolnamehere937 4 ปีที่แล้ว +2

      Oh no

    • @john5311
      @john5311 4 ปีที่แล้ว +7

      @@rundownpear2601 beene arching?

  • @Sqbrensbeve
    @Sqbrensbeve 4 ปีที่แล้ว +921

    BREAKING NEWS: entire economy is in ruin after all the raw materials on kerbin have been bought by the ksp

    • @jmstudios457
      @jmstudios457 4 ปีที่แล้ว +27

      Plus continents are underwater due to the amount of polar ice melted

    • @brendanhenderson6999
      @brendanhenderson6999 4 ปีที่แล้ว +16

      And launched into space.

    • @baactiba3039
      @baactiba3039 4 ปีที่แล้ว +9

      After kerbin is bought by the KSC

    • @nootaboot7042
      @nootaboot7042 4 ปีที่แล้ว +14

      Breaking news: gilly disappears after being entirely used on new spaceplane

  • @butterflyspinart
    @butterflyspinart 4 ปีที่แล้ว +255

    the most efficient way of getting into orbit is always a kraken drive

    • @insertcoolnamehere937
      @insertcoolnamehere937 4 ปีที่แล้ว +21

      I mean... Your not wrong

    • @Minecrafter6818
      @Minecrafter6818 4 ปีที่แล้ว +3

      True

    • @leonidasi6170
      @leonidasi6170 4 ปีที่แล้ว +10

      Orbit of the sun*

    • @harrymack3565
      @harrymack3565 4 ปีที่แล้ว +4

      @@leonidasi6170 * orbit of the galactic core

    • @caav56
      @caav56 4 ปีที่แล้ว +3

      What about Fuel Exploit Engine Array? It can have a great thrust, mass ratio and refuel other spacecraft, too!

  • @Mike-oz4cv
    @Mike-oz4cv 4 ปีที่แล้ว +410

    You know it’s Bradley when a 305s I_SP engine is “highly inefficient”.

    • @marcustulliuscicero5443
      @marcustulliuscicero5443 4 ปีที่แล้ว +34

      I mean, it is. If you want pure vacuum efficiency you could use aerospikes which offer equal thrust at a much better ISP (410s) and half the mass.

    • @chriskerwin3904
      @chriskerwin3904 4 ปีที่แล้ว +22

      @@marcustulliuscicero5443 I thought the aerospike ingame-stock was at 340 seconds, maybe I'm wrong, 410 would be a realistic number for hydrogen fuel in real life albeit pretty bad vaccum efficiency even for a hydrogen booster, the RS-68 which is pretty bad in vacuum still does 412 with a low expansion ratio nozzle compared to other hydrogen sustainer engines like Vulcain (430) or LE-7 (440).

    • @marcustulliuscicero5443
      @marcustulliuscicero5443 4 ปีที่แล้ว +22

      @@chriskerwin3904
      Oh yes. It's 340s
      No idea where I got the 410s from.That would be an insanely good engine.
      340s still is the tied 4th best chemical vacuum engine though, behind the 345 of the Terrier, 355 of the Cheetah and 380 of the Wolfhound. Though neither of those are really useful for normal-sized spaceplanes. The Cheetah and Wolfhound are too large, while the Terrier has horrible thrust (which means lower efficiency during ascent due to gravity losses).

    • @chriskerwin3904
      @chriskerwin3904 4 ปีที่แล้ว +4

      @@marcustulliuscicero5443 If your looking for good relatively good TWR and decent vacuum performance (320) try using large clusters of Spark engines. Kerbal gravity losses tend to be quiet small though or at least compared to real life.

    • @robinyeah4134
      @robinyeah4134 4 ปีที่แล้ว +2

      Some high efficiency KSP engines are actually comparable to the main lifting engines on a Saturn V.

  • @jeffvader811
    @jeffvader811 4 ปีที่แล้ว +727

    KSP: The only game where a math degree is a competitive advantage.

    • @professionalprocrastinator8103
      @professionalprocrastinator8103 4 ปีที่แล้ว +14

      Not really maths, rather engineering

    • @jeffvader811
      @jeffvader811 4 ปีที่แล้ว +64

      @@professionalprocrastinator8103
      Bradley Whistance has a math degree, that's the joke.

    • @professionalprocrastinator8103
      @professionalprocrastinator8103 4 ปีที่แล้ว +5

      @@jeffvader811 yup but it's rather inaccurate which makes the joke not so funny anymore

    • @jeffvader811
      @jeffvader811 4 ปีที่แล้ว +72

      @@professionalprocrastinator8103
      Oh boy bet you're fun at parties.

    • @jeffvader811
      @jeffvader811 4 ปีที่แล้ว +44

      @@professionalprocrastinator8103
      And if we're going to be pedantic, it's not all that inaccurate. Missions like these with strict requirements require a lot of thought to be put into the mathematics of it all, drag/gravity losses, best mass ratio, etc.
      Half of engineering is the maths, the other half is practical application.

  • @ComradePhoenix
    @ComradePhoenix 4 ปีที่แล้ว +135

    Tsiolkovsky hates him! Get payload fractions larger than 100% with this one weird trick!

    • @Sednas
      @Sednas 3 ปีที่แล้ว +1

      LMAO

    • @knicechawt
      @knicechawt 11 วันที่ผ่านมา

      love it

  • @Anvilshock
    @Anvilshock 4 ปีที่แล้ว +200

    Noticing the awful lack of speed stripes. Speed stripes would seriously improve upon this design. Yes.

    • @baactiba3039
      @baactiba3039 4 ปีที่แล้ว +18

      How about putting a number on the side of the fairing???

    • @ricomotions5416
      @ricomotions5416 4 ปีที่แล้ว +27

      Baactiba definitly and than maybe add lightning bolt and flames for that extra performance

    • @jeffvader811
      @jeffvader811 4 ปีที่แล้ว +6

      I convinced someone that speed stripes did in fact add speed once. Say anything in a serious tone and people will believe you.

    • @matiastorres1510
      @matiastorres1510 4 ปีที่แล้ว +16

      don't forget to paint it red

    • @Anvilshock
      @Anvilshock 4 ปีที่แล้ว +10

      @@baactiba3039 Absolutely. A number is a must-have. And it must be two digits, with a leading zero.

  • @DavidJohnson-qk5zt
    @DavidJohnson-qk5zt 4 ปีที่แล้ว +272

    Would you consider doing a tutorial on aerodynamic optimization? It's a part of the game that nobody really thinks of (besides you, of course) and would expose a more technical aspect of KSP to people working on efficient designs.

    • @Greippi10
      @Greippi10 4 ปีที่แล้ว +25

      Maybe there's something I'm not thinking of, but I doubt there's a whole lot to say about it. KSP's aerodynamic model is very simple, so basically thin shapes (minimal cross section into the airstream) are the most optimal. This includes limiting wing area to minimum as he mentions in the video.
      If you're really interested in aerodynamics I suggest the FAR mod. It simulates aerodynamics based on how the shape of the vessel changes along its longitudinal axis as well as how lift and drag change in stall, transsonic, and supersonic regions. You can also build your own cargo bays with it, for instance surrounding the cargo with wings, unlike in stock (something he also mentions in the video).

    • @blaztrik
      @blaztrik 4 ปีที่แล้ว +7

      It's mostly about how to use the offset tool to minimise drag.
      E.g I'm fairly certain the rapier engines on this craft are connected one to the other (to occlude both attachment nodes), then moved to their final position. So the drag you get is the same as having a 59 long stack of rapiers instead of 59 separately attached rapiers, that would have an open node at least at the rear.
      You can also see the LV-Ns are using the engine plate i believe? which makes the drag model ignore the drag on the LV-N.
      Would love to hear about all the tricks Bradley used here :)

    • @Greippi10
      @Greippi10 4 ปีที่แล้ว +4

      @@blaztrik Didn't they remove that exploit quite a while ago? I went and did a quick test with an offset rapier and according to the aerodynamics overlay of the game the offset engine caused more drag than the one that was inline. Not sure if it translates into actual gameplay difference, but I could swear it hasn't worked for a while. Not sure what version Bradley is on here but I doubt it's that old.

    • @blaztrik
      @blaztrik 4 ปีที่แล้ว +2

      @@Greippi10 It still worked in 1.7 afaik.
      I'll check again when I get home, but I don't think this craft would ever break the sound barrier if those rapiers produced full frontal drag.

    • @chriskerwin3904
      @chriskerwin3904 4 ปีที่แล้ว +1

      @@blaztrik Keep in my mind that the structures in game are ridiculously heavy compared to real life mass fractions meaning that the lower twr of the rapiers would be offset in real life with a lighter structure?

  • @zhuolixie5922
    @zhuolixie5922 4 ปีที่แล้ว +64

    Only Bradley would allow 9m/s of Delta V left in stable orbit...

    • @BandanaDrummer95
      @BandanaDrummer95 4 ปีที่แล้ว +5

      Then again, roughly 85% of the mass is then gotten rid of.

    • @pyrosorus9880
      @pyrosorus9880 11 หลายเดือนก่อน

      i know, he really overengineered this one

  • @tadferd4340
    @tadferd4340 4 ปีที่แล้ว +197

    That docking idea is terrifying. You need to have zero roll.

    • @iain3713
      @iain3713 4 ปีที่แล้ว +13

      You could add 2 other docking ports to the side I guess

    • @supertatze2960
      @supertatze2960 4 ปีที่แล้ว +6

      @@iain3713 I tried this about a jear ago to launch a nucler powered low speed airplane (absolutuly shitty concept i know) before breaking ground came out to launch the wings alined with the main body of the plane then decopple in orbit, turn the wings about 90 degree and redock them. The problem was that i wasnt able to dock the wings to 2 docking ports to make shure the 90 degree angle becouse when the first ports were docked the 2 parts were already connected

    • @Zamolxes77
      @Zamolxes77 4 ปีที่แล้ว +8

      @@supertatze2960 Solution is to use 2 docking ports, spread wide, not 3. His design its called a split shuttle and is a very old concept, since 0.9 at least !

    • @superfelix5068
      @superfelix5068 3 ปีที่แล้ว +2

      Imagine how nice it would be now with rotating docking ports

  • @mustlovedragons8047
    @mustlovedragons8047 4 ปีที่แล้ว +49

    "I solved the problem by _putting halve the engines in front."_
    *YOU ABSOLUTE MAD LAD!!!*

  • @IstasPumaNevada
    @IstasPumaNevada 4 ปีที่แล้ว +53

    This makes my 100t payload with 600t takeoff weight look like a joke. Wow.

    • @gioworno
      @gioworno 3 ปีที่แล้ว +3

      I did a 94kg with 26.4 ton takeoff on RSS ;-;
      (About 9km/s delta-v in the launchpad)

  • @UselessDuckCompany
    @UselessDuckCompany 4 ปีที่แล้ว +18

    Glorious

  • @Ramschat
    @Ramschat 4 ปีที่แล้ว +3

    We get to orbit with 9 m/s dV left...
    Holy Gilly, that is cutting it close!

  • @twiexcursori
    @twiexcursori 4 ปีที่แล้ว +46

    WOuld the design be different if you were optimizing for fuel to payload instead of launch mass to payload?

    • @BradleyWhistance
      @BradleyWhistance  4 ปีที่แล้ว +43

      Yes it would! This would favour a design with a higher TWR. I considered using payload/fuel as a metric - it is more arguably more relevant for a cargo plane. The decision maker was that the fractional payload metric is more instructive for the other single stage missions I have planned.

    • @jeffvader811
      @jeffvader811 4 ปีที่แล้ว +12

      @@BradleyWhistance
      If you were to do this in real life, I think it would be a better metric, because for reusable launch vehicles fuel cost becomes one of the limiting cost factors.

  • @gajbooks
    @gajbooks 4 ปีที่แล้ว +54

    You can always cheese it and say that the spaceplane IS the cargo.

  • @Bossman-bb5mi
    @Bossman-bb5mi 4 ปีที่แล้ว +43

    Laughed out loud when i saw this title!

  • @GoSlash27
    @GoSlash27 3 ปีที่แล้ว +1

    The one thing that stuck out to me immediately was you had no static incidence on the wings. If you can get through the 320-390 m/sec Mach barrier with the nose pointed precisely prograde, you need a lot less thrust. Less thrust means fewer engines, less fuel to feed them, and less structure.
    I have made large SSTO tankers with initial takeoff acceleration as little as .32G. While they weren't optimized for payload fraction (I'm all about the Benjamins), they were still very respectable in that regard.

  • @jkerman5113
    @jkerman5113 4 ปีที่แล้ว +45

    Eat your heart out, Elon

    • @HowTo11414
      @HowTo11414 4 ปีที่แล้ว +1

      JKerman511 I really wish

    • @kerbodynamicx472
      @kerbodynamicx472 4 ปีที่แล้ว +3

      Sadly Elon doesn’t have RAPIER or SABRE engined

  • @user-su3jy9el2v
    @user-su3jy9el2v 4 ปีที่แล้ว +20

    "I like min-maxing" You dont say? :D

  • @jonne7725
    @jonne7725 4 ปีที่แล้ว +4

    Having no yaw control seems like a quick way to spin

  • @danpettersson4671
    @danpettersson4671 4 ปีที่แล้ว +64

    Not reading the title too carefully, so thinking something in the vincinty of "B.W. He probably do something like Jool and all the moons using 1.125 tons" Video starts, "Wadda you mean? 1000 ton payload?" I'm most impressed, not only can you do small efficient crafts, you can do huge efficient crafts.
    Thank you for the entertainment, and for surprising me!

  • @1BlueScreenOfDeath1
    @1BlueScreenOfDeath1 4 ปีที่แล้ว +16

    100% payload mass ssto: get it stuck up there

    • @1BlueScreenOfDeath1
      @1BlueScreenOfDeath1 4 ปีที่แล้ว +1

      i can see the thumbnail now, "bradley whistance fails--for science"

    • @CKOD
      @CKOD 4 ปีที่แล้ว +12

      "Listen, we called it a single stage TO orbit, no one said shit about it coming back in any of the meetings"

  • @seniorslaphead8336
    @seniorslaphead8336 4 ปีที่แล้ว

    From someone who has made a lot of spaceplanes... that's actually a genius solution.

  • @SoftBreadSoft
    @SoftBreadSoft 4 ปีที่แล้ว +16

    Hello Brad Whistance, this is Everyone

  • @voyager9957
    @voyager9957 4 ปีที่แล้ว +9

    Laws of aerodynamics, prepare to be ignored!

  • @MoominCox
    @MoominCox 4 ปีที่แล้ว +21

    I can't wait to see what you'll do with ksp2...

    • @harrymack3565
      @harrymack3565 4 ปีที่แล้ว +1

      Just imagine him and Scott Manley colabing using the multi player.....

  • @76Eliam
    @76Eliam 4 ปีที่แล้ว +7

    Chief engineer : How many tons you want us to put into orbit ?
    Bradley Whistance : Yes.

  • @therealspeedwagon1451
    @therealspeedwagon1451 3 ปีที่แล้ว +4

    This would be perfect for a single launch space station or Eve base complete with return craft!

  • @Derpy-qg9hn
    @Derpy-qg9hn 4 ปีที่แล้ว +15

    I believe you have successfully broken the rocket equation in its entirety.

    • @naomiwolf8944
      @naomiwolf8944 4 ปีที่แล้ว +3

      And he did it with a lack of magic stripes

    • @raffaeledivora9517
      @raffaeledivora9517 4 ปีที่แล้ว +1

      @@naomiwolf8944 The continuous and constant thrust provided by speed stripes is very useful during takeoff, ascent and manouvers... but becomes a major issue during all other phases of the mission and on landing. Massive brakes are needed just to keep the spacecraft still if you add them

  • @jamesmnguyen
    @jamesmnguyen 4 ปีที่แล้ว +5

    Hmm I have 10+ videos I need to watch/catch-up....Na Bradley comes first.

  • @suricatakat6476
    @suricatakat6476 4 ปีที่แล้ว +5

    I'm still on baby steps compared with your skill, Bradley, so I don't have anything to suggest that would be of value. Awesome and fascinating work, though!

  • @lucywucyyy
    @lucywucyyy 4 ปีที่แล้ว +3

    recently i tried dividing all the wings relative area by their weight to figure out which wings have the best lift to weight ratio so i could build the loftiest plane i could, i found the tiny winglet with the yellow stripe is the most efficient, if you used those winglets for all your non steering wings you could save a little bit of weight, dunno if it would be worth doing but its something

    • @rainbowhyena1354
      @rainbowhyena1354 4 ปีที่แล้ว +1

      Shuttle wings have free integrated fuel tank. So they are more efficient.

    • @lucywucyyy
      @lucywucyyy 4 ปีที่แล้ว

      @@rainbowhyena1354 didnt think of that

  • @Fenrisboulder
    @Fenrisboulder 4 ปีที่แล้ว +4

    i almost got my jaw open when realising how fast and low was in the last clip

  • @Modemus69
    @Modemus69 4 ปีที่แล้ว

    thats pretty beast man, nicely done!

  • @BlindingLight
    @BlindingLight 4 ปีที่แล้ว

    I didn’t know you could for 1000 tons of stuff into that little tube of space

  • @Phoenix2.5D
    @Phoenix2.5D 3 ปีที่แล้ว +1

    the 0-60 of this vehicle is about 14 seconds, 4 seconds slower than the toyota prius. In conclusion, don't buy large spaceplanes, buy the prius instead.

  • @uknowngamer1017
    @uknowngamer1017 4 ปีที่แล้ว +4

    I cant even make one that doesn't have cargo lmao

    • @downey2294
      @downey2294 4 ปีที่แล้ว

      4 tiny fuel tanks 1 spark engine a probe core with the lowest mass and a nose cone should do it

    • @flyingsalmons934
      @flyingsalmons934 4 ปีที่แล้ว

      I can just

  • @tecroach
    @tecroach 4 ปีที่แล้ว +2

    add a tail to make it land more safely?

  • @CapsCtrl
    @CapsCtrl 4 ปีที่แล้ว

    Bro I love all your videos please never quit💜💜🖤🖤

  • @RAFMnBgaming
    @RAFMnBgaming 4 ปีที่แล้ว

    Sounds like what you have is a spaceplane train.

  • @s19tealpenguin61
    @s19tealpenguin61 4 ปีที่แล้ว +1

    Would it be possible to reduce fuel weight by using a stock propeller?
    Also, maybe you can use srbs and detach them after deploying parachutes.

    • @TlalocTemporal
      @TlalocTemporal 4 ปีที่แล้ว +3

      Then it's not an SSTO.

    • @jamesburleson1916
      @jamesburleson1916 4 ปีที่แล้ว

      @@TristanPopken Aerodynamics wouldn't be hit too hard. Optimizing props means that at their max possible speed, they are just a few degrees from being at 0° AOA, so designing a prop that will have low drag past it's useful speed isn't too hard. The real issue is that props are only good to ~270m/s and are dead weight after that. Getting off tehe runway quick is nice, but are you saving fuel? (I didn't do the math so that's a legit question.)

  • @sebastiaomendonca1477
    @sebastiaomendonca1477 4 ปีที่แล้ว +1

    So this single SSTO is enough to carry my absolute heaviest rocket into orbit fully fueled?

    • @normalhuman78-53
      @normalhuman78-53 4 ปีที่แล้ว

      Sebastião Mendonça *laughs in 20 kiloton orbital fuel depot*

  • @KertaDrake
    @KertaDrake 3 ปีที่แล้ว +1

    Well that's a cool approach. Just wish real life space travel was this easy.

  • @epopeedelabaleine7443
    @epopeedelabaleine7443 4 ปีที่แล้ว

    Your SSTO is amazing, so i need to upgrade mine, la Baleine

  • @planespeaking
    @planespeaking 4 ปีที่แล้ว

    Kerbal Space Command has done this. Split shuttle

  • @wenkeli1409
    @wenkeli1409 4 ปีที่แล้ว +1

    This is amazing. 63% fraction payload is more efficient than any of the modern transport aircraft out there, which are already considered really efficient.
    Would you consider trying the same thing with a realism scale mod or something, to see what kind of efficiency you can get with Earth?

  • @realseek
    @realseek 4 ปีที่แล้ว +1

    How to seriously improve payload ratio of any SSTO...? Staging!

  • @Void-in2pz
    @Void-in2pz 4 ปีที่แล้ว +4

    Ohh, where is your old microphone ?

  • @trattoretrattore8228
    @trattoretrattore8228 4 ปีที่แล้ว +1

    How about maximizing the payload/takeoff mass WITOUTH reusability? It will probably increase the ratio a lot + be fun

  • @bbgun061
    @bbgun061 4 ปีที่แล้ว +2

    When you say you're out of oxidizer you have 98k left. Is that part of the payload?
    Edit: I misunderstood the part where you replaced the ore containers with fuel tanks...

    • @BradleyWhistance
      @BradleyWhistance  4 ปีที่แล้ว +1

      =) As an aside, 98k oxidizer is 490 tons!

  • @algodude8713
    @algodude8713 4 ปีที่แล้ว +1

    9:09 What, you haven't landed a taildragger SSTO before?

  • @studiospace1677
    @studiospace1677 4 ปีที่แล้ว +2

    That’s not how a normal SSTO looks like buddy...

    • @TheOriginalBlue62
      @TheOriginalBlue62 4 ปีที่แล้ว +2

      It's not exactly a normal SSTO, is it? lol

  • @neolexiousneolexian6079
    @neolexiousneolexian6079 4 ปีที่แล้ว

    Biplanes are so last-century.
    /Makes septa-plane with wings directly behind engine exhaust.

  • @matrick1356
    @matrick1356 4 ปีที่แล้ว

    and then there's gonna be that one idiot who goes like 'it's 1009.45 tons! it's not 1010! you are cheating!!!'

  • @proxima_fish
    @proxima_fish 4 ปีที่แล้ว

    Could you replace the nuclear engines with a bunch of ion engines? Your ascent profile is extremely shallow, so the ions might have enough time to squeeze the orbit above 70km...

    • @BradleyWhistance
      @BradleyWhistance  4 ปีที่แล้ว

      My analysis suggests that a combination of nuclear and ion would be optimal approach. This has some issues, not least of which is extreme part count increase.

  • @user-oz4eb8et2w
    @user-oz4eb8et2w 4 ปีที่แล้ว

    thats a big ass boa

  • @GremlinRider
    @GremlinRider 4 ปีที่แล้ว +2

    Nice

  • @HieronymousLex
    @HieronymousLex 4 ปีที่แล้ว

    This is quality

  • @memespeech
    @memespeech 4 ปีที่แล้ว +2

    it's kinda cheaty due to stacking lift values of wings, unrealistically embedded inbetween the engines

  • @roguespac3man732
    @roguespac3man732 4 ปีที่แล้ว

    Why is there a fuel tank clipped into the faring on the high mass test? I don't recall seeing that before takeoff.

  • @dustintaber
    @dustintaber 4 ปีที่แล้ว +1

    Still making the best KSP videos out there man

  • @thatgpu
    @thatgpu 2 ปีที่แล้ว

    Bradley: launches 1000 tons to orbit
    Me: happy to launch 10 tons to the Mun

  • @___aaron.m7930
    @___aaron.m7930 4 ปีที่แล้ว +1

    I can’t believe that landing actually went kinda smoothly

  • @DeetotheDubs
    @DeetotheDubs 4 ปีที่แล้ว

    My only disappointment is that this didn't show up in my recommended sooner.
    Nice plane.
    Also nice that Lowne can be found in the comments. Kerbalnauts united.
    Now where's Scott Manley with his version?

  • @AdamSchadow
    @AdamSchadow 4 ปีที่แล้ว

    To answer your question how to dramatically improve that SSTO just add some heat protection the simplest one is the tiny ball shaped monoprop and put it just in front of the tip of your craft. That way your craft becomes much easier to land and you can also use different ascend profiles. Offsetting your wings can also help a lot by making the SSTO more stable and therefore loose less deltav for corrections.

  • @otmw6726
    @otmw6726 4 ปีที่แล้ว

    Whats "lvn" engine with the purple exhaust?? Was it added in 1.8 ???

    • @BradleyWhistance
      @BradleyWhistance  4 ปีที่แล้ว +1

      The LVN are the nuclear rocket engines. The purple exhaust is a gfx mod.

  • @KrazyKaiser
    @KrazyKaiser 4 ปีที่แล้ว +1

    I really like how technical your videos are.

  • @damianbrudzinski2762
    @damianbrudzinski2762 4 ปีที่แล้ว

    ciekawe skad h2o tfu h i o wezna ? jak lodowce stopnialy przez wegiel

  • @shmolikkipod2095
    @shmolikkipod2095 4 ปีที่แล้ว

    why not to use propellors for the initial ascent
    it worked great with the ssto of jool by Stratzenblitz75

  • @kerbodynamicx472
    @kerbodynamicx472 4 ปีที่แล้ว

    So far I only managed to build a spaceplane that bring itself up to orbit... not with payload nearly twice as it’s mass, not much payload at all. If it’s stock and engines have limited Isp for me that 1000 tons will be fuel tanks

  • @petabyt
    @petabyt 4 ปีที่แล้ว

    Chuck Norris can drop kick a payload to orbit

  • @erridkforname
    @erridkforname 4 ปีที่แล้ว

    0:03 well that looks werd but is powerful

  • @danieljensen2626
    @danieljensen2626 4 ปีที่แล้ว

    Meanwhile I can barely hit the runway with a regular plane in fully powered flight. I've gotten pretty good with rockets, but never got the hang of landing planes.

  • @jasonwright1687
    @jasonwright1687 4 ปีที่แล้ว

    You can do this...:
    Make booster rocket that is equal parts fuel and oxy, put high power thrusters such as mammoth types and do the move/adjust until you have about 8 of them in one supertight cluster. That on a huge airfoil with a port coupler and break away boosters to ensure it helps pull a heft craft up and get up to altitude and velocity without taking off the tail. That can be calculated as to how much extra lift and thrust it will provide and for how long. Based on that, you can theoretically add more mass to the payload.

  • @KrisMcCool
    @KrisMcCool 4 ปีที่แล้ว

    And I can barely get 50 tonnes into orbit

  • @frasersteen
    @frasersteen 4 ปีที่แล้ว

    So how few parts can you use to get 1000 tons to orbit?

  • @jwilder47
    @jwilder47 4 ปีที่แล้ว +2

    a rudder would help with the yaw issue.

    • @Mike-oz4cv
      @Mike-oz4cv 4 ปีที่แล้ว +1

      Think of all the drag and mass!

    • @BixbyConsequence
      @BixbyConsequence 4 ปีที่แล้ว +2

      This is a min-max experiment. If it's non-essential it's left off.

    • @ricomotions5416
      @ricomotions5416 4 ปีที่แล้ว

      Josh Wilder get out with your overengineered ideas every kg counts

  • @divegabe
    @divegabe 4 ปีที่แล้ว

    Numbers wise, this is supremely impressive.
    Practicality wise, no one is going to design a 1000t spacecraft/station as a small thin tube... ok maybe I should say most instead.
    Can you please show how heavy a ring station it can lift in one run? One whose ring is too wide for a faring as I paid around 450k in mostly fuel costs (and inaccurate landing losses!) for 2 runs hauling a 360t ring station with reusable rockets for my career mode. For a job that paid like 110k haha.

    • @BradleyWhistance
      @BradleyWhistance  4 ปีที่แล้ว +2

      Bulkier, lighter payloads would favour a steeper ascent. If the payload is bulky enough, a vertical launch may be ideal.

    • @divegabe
      @divegabe 4 ปีที่แล้ว

      @@BradleyWhistance Ok makes sense. How about putting a spaceship/rocket into orbit with stupid amounts of delta V in 1 run? I love the way you split the hauler in 2 parts, would love to see it's actual real use capability.

  • @emilbecker8970
    @emilbecker8970 3 ปีที่แล้ว

    I cant even make a tiny spaceplane that carries no payload

  • @kerbonaut2059
    @kerbonaut2059 4 ปีที่แล้ว +1

    Extreme chonk

  • @goldenfloof5469
    @goldenfloof5469 4 ปีที่แล้ว

    Honestly I'd suggest using an rtg or something just in case you run out of power while approaching the runway.

  • @KSPAtlas
    @KSPAtlas 4 ปีที่แล้ว

    Who's gonna need an anotonov 225 in space

  • @maxim6088
    @maxim6088 4 ปีที่แล้ว

    and how come that i can't even fucking launch a spacecraft, because they explode in flight for some reason...

  • @saligator8879
    @saligator8879 4 ปีที่แล้ว

    Just add *MOAR BOOSTERS* 🤣

  • @vorsprungdurchhektik1170
    @vorsprungdurchhektik1170 4 ปีที่แล้ว

    If it is about the percentage only, maybe you can try out a much smaller scale? If not, why?

  • @vehicleboi5598
    @vehicleboi5598 2 ปีที่แล้ว

    comically large orbital vehicle

  • @freevbucks8019
    @freevbucks8019 3 ปีที่แล้ว

    Apparently keeping intakes open reduces drag

  • @johnrivers5934
    @johnrivers5934 4 ปีที่แล้ว +1

    I'm sorry to doubt, but what's the velocity jump between 6:54 and 6:56 about?
    Your the skills and designs behind these craft amaze me. I consider myself 'gud' at this game, but you continue to remind me how much there is to learn. Thanks Bradley!

    • @johnrivers5934
      @johnrivers5934 4 ปีที่แล้ว +2

      Looking at 6:54 in more detail, mechjeb says you're orbit apoapsis and periapsis are both above 70km. It also says you have nine meters per second left. But the next clip shows you at the same altitude, with a periapsis about 6 meters lower, and 12 m/s.
      Explain please?

    • @Swagaito_Gai
      @Swagaito_Gai 4 ปีที่แล้ว +8

      He switched the velocity indicator from surface velocity to orbital velocity. The surface velocity is less because it's the plane's speed relative to the surface that is already rotating at nearly 200m/s in the same direction as the orbit.

    • @danielcarney7873
      @danielcarney7873 4 ปีที่แล้ว +1

      He undocked from the rest of the craft. Less dry mass means more delta V.

    • @BradleyWhistance
      @BradleyWhistance  4 ปีที่แล้ว +5

      @@johnrivers5934 The change in velocity is due to a different frame of reference. Surface velocity is measured relative to the surface of Kerbin (which is rotating), orbital velocity is relative to the center of the planet.
      The minor change in periapsis is due to the small amount of impulse from the decoupling.

    • @johnrivers5934
      @johnrivers5934 4 ปีที่แล้ว +1

      @@BradleyWhistance So a simple change then, my mistake. And of course the six meters from your periapsis and 3 to delta-v are basically negligible.

  • @MrKillJoy200
    @MrKillJoy200 4 ปีที่แล้ว

    Imagine flying this into an influence of Moho, that would be absolutely mental.

  • @Gdcat1472
    @Gdcat1472 4 ปีที่แล้ว +1

    Challenge: Go to Tylo and back with ONLY ION ENGINES

    • @Gameknigh
      @Gameknigh 4 ปีที่แล้ว

      ImpossbleThanos.mp2

    • @DarkSlayer9587
      @DarkSlayer9587 4 ปีที่แล้ว +1

      you can lithobrake if enough of your momentum is lateral. Same concept behind how skateboarders can fall far further when moving faster, without breaking their ankles. bradley has actually even taken advantage of this before when landing on minmus, although lithobreaking is easier there, it would save greater dV on tylo

    • @DarkSlayer9587
      @DarkSlayer9587 4 ปีที่แล้ว +2

      @@neverfearthekraken taking off is the challenge. I figure with a large enough natural ramp, and a *tolerable* twr, it could be done. But then there's the same problem that arises with an Eve take off. You still have to **get there** in the first place. as for landing, I haven't been to tylo enough to know if there's a flat enough place to do it, but with a low enough orbit, I wonder if it would be possible to lithobreak the rest of your delta-v away. Maybe even have a "crush gear". you take the brunt of the impact at first with that, and drop yourself a few hundred meters per second, and then finish it off on wheels

    • @DarkSlayer9587
      @DarkSlayer9587 4 ปีที่แล้ว

      Just theorizing of course. Now I'm tempted to test that out

    • @Mike-oz4cv
      @Mike-oz4cv 4 ปีที่แล้ว +1

      ​@@DarkSlayer9587 So your idea is to basically orbit along the ground and use wheel brakes to slow down? I think with a perfectly round planet this could actually work.

  • @harkinsaquatics
    @harkinsaquatics 4 ปีที่แล้ว

    Could you deliver additional mass in the nose cone to balance out the craft more?

  • @jacobotstot2021
    @jacobotstot2021 4 ปีที่แล้ว

    why the fuck do you have so few views?

  • @blaztrik
    @blaztrik 4 ปีที่แล้ว

    Impressive as always! :)
    Wouldn't using wing streaks be more efficient than the big wings? More "free" LF space for the same mass in wing area. Did the big wings already hold more LF than you required and you just went for the wing area or was it a part consideration?
    Also a follow up, because I can't count the wings exactly. What is the ton/wing area, seems to be ~36 wings there, so ~8.5t/m2?

    • @BradleyWhistance
      @BradleyWhistance  4 ปีที่แล้ว +2

      Wing strakes are indeed superior. I used these as part count reduction

  • @vali69
    @vali69 4 ปีที่แล้ว

    I now wonder how big will you be able to make something in ksp... cause thats one thicc ssto boi

  • @Spacek531
    @Spacek531 4 ปีที่แล้ว

    heh it's a Schnabel plane

  • @sluffnut7507
    @sluffnut7507 4 ปีที่แล้ว

    Why didn't you add a vertical stabilizer? That would give you much more control over the craft, at least on descent and landing.

    • @BradleyWhistance
      @BradleyWhistance  4 ปีที่แล้ว

      This would certainly improve the dynamics on landing, but at the expense of the critical performance metric!

  • @Breeze954
    @Breeze954 4 ปีที่แล้ว

    You're a wildman. Team crash landing on mun here.

  • @Khalrua
    @Khalrua 4 ปีที่แล้ว

    i love how the CC changes 'apoapsis' to 'Apple abscess' loool

  • @flyingsalmons934
    @flyingsalmons934 4 ปีที่แล้ว +1

    When you transcend in ksp