I don't know why you say that the resolution means that they will never be able to support more than just the Gameboy, the Game Gear had the exact same resolution, and the Atari Lynx was 160 x 102, so that could be easily supported as well.
Wondering if the core allows for audio filters. The MiSTer does and it's "close enough" for when I play my NES games to give me that RF sound quality I remember. Additionally, sometimes arcade core music and sound effects are just a touch too shrill because of the clarity for me, so adjusting a few audio filters really brings in a sound that isn't terribly dissimilar to speakers I'd hear coming from a cabinet.
Did you know that the Game Gear also uses a 160 x 144 pixel resolution? And the NGP(C) is 160 x 152 pixels, so only 4 lines at the top and bottom each that would be overscun?
I mean they kind of had to open source the FPGA code since it was derived from the MiSTer FPGA code. But at the same time, they're going above and beyond so pat on the back for them.
So on the battery config. The manual states the following, .Comes with 3x AA batteries for ultimate flexibility .Also compatible with custom lithium ion pack, rechargeable through console So my guess is you’re right. The wiring is to check if it’s powered by AA batteries or the ion pack.
I hope they do this same thing but for the GBA. The original format. Would be fantastic! Them being able to find a screen with the exact pixel layout is a huge win and it's really what separates this from every other option available.
I am absolutely loving mine. It isn't as good a value as something like the Pocket since it will only do GB and GBC, but there is no better way to play those. And the build quality is just so great. Definitely not for everyone, but what it does, it does better than anyone. Thanks for throwing up the stand file, I got mine ordered.
Good news, the game gear uses the same 160x144 resolution! (The real hardware uses a 4:3 aspect ratio, so some games will appear "squished" compared to real hardware, but the resolution matches.)
so you saying tha sd card slot you weld you can ad all the gameboy and gameboy color ROMS you want and play like regular game becuase i was thinking in buying an everdrive but i can later add that sd card slot and add ROMS on later because the everdrive is so expensive i was thinking in getting the middle one the 5x but that option is even sweeter and can you explain me why some people have problems with the everdrive and if that sd sot can save progress and have a clock inside for the pokemon games
You're wrong on there being more value on the pocket due to the rechargeable battery. It is a detractor and is the biggest reason why I am not a huge fan of it. I use mine a lot and the battery charge is already going out pretty quick. You can't buy replacement battery and the cost to fix it is about the price of one, so soon I will have a $200 paper weight if I continue to use it. Chromatic will last longer due to it using standard batteries.
You're a brony? 😅 The Sega Game Gear has the same resolution, so that core could probably happen, as long as it fits the FPGA. The Atari Lynx is the king of chunky pixels at a measley 160×102, so the same thing there. Tamagotchi? TI-83? 😅
haha, I may have watched my fair share of MLP when my daughter was younger 🫣 I saw a couple of other people mention the GG and Lynx core resolutions - something to look into. Someone else mentioned NGP would work with a little clipping (160 x 152)
That's so good to see! Thank you so much for bringing this to us, KEN!
Excelent video! I really like all that you cover about the hardware and hidden features. Thank you!
Waiting on Inside Famicon Episode 6. Cheers from Brazil. Love your work.
Working on it! Thanks!
I don't know why you say that the resolution means that they will never be able to support more than just the Gameboy, the Game Gear had the exact same resolution, and the Atari Lynx was 160 x 102, so that could be easily supported as well.
Such a great tear down of the device. I love the detail that you go into.
Wondering if the core allows for audio filters. The MiSTer does and it's "close enough" for when I play my NES games to give me that RF sound quality I remember. Additionally, sometimes arcade core music and sound effects are just a touch too shrill because of the clarity for me, so adjusting a few audio filters really brings in a sound that isn't terribly dissimilar to speakers I'd hear coming from a cabinet.
Amazing deep dive & technical explanation! Wow
Did you know that the Game Gear also uses a 160 x 144 pixel resolution? And the NGP(C) is 160 x 152 pixels, so only 4 lines at the top and bottom each that would be overscun?
Oh really.. no, I wasn't aware that the GG had the same resolution... 🤔
Atari Lynx is 160 x 102, so also possible, although refresh rates might be a problem.
Is video out possible via port or screen replacement? Could it be upgraded?
17:36 100x higher resolution, not 10x
I mean they kind of had to open source the FPGA code since it was derived from the MiSTer FPGA code. But at the same time, they're going above and beyond so pat on the back for them.
So on the battery config.
The manual states the following,
.Comes with 3x AA batteries for ultimate flexibility
.Also compatible with custom lithium ion pack, rechargeable through console
So my guess is you’re right.
The wiring is to check if it’s powered by AA batteries or the ion pack.
I hope they do this same thing but for the GBA. The original format. Would be fantastic! Them being able to find a screen with the exact pixel layout is a huge win and it's really what separates this from every other option available.
They didn't find one. They engineered their own brand new part that matches the old spec.
Thx. Very interesting.
the batery prob like that for chargin
I am absolutely loving mine. It isn't as good a value as something like the Pocket since it will only do GB and GBC, but there is no better way to play those. And the build quality is just so great. Definitely not for everyone, but what it does, it does better than anyone.
Thanks for throwing up the stand file, I got mine ordered.
Nice - hope you enjoy the stand!
Good news, the game gear uses the same 160x144 resolution! (The real hardware uses a 4:3 aspect ratio, so some games will appear "squished" compared to real hardware, but the resolution matches.)
Just saw that in a different comment... I'm sure we'll see someone load the GG core onto it sometime soon
I have both the pocket and chromatic but I enjoy playing on the Chromatic more
so you saying tha sd card slot you weld you can ad all the gameboy and gameboy color ROMS you want and play like regular game becuase i was thinking in buying an everdrive but i can later add that sd card slot and add ROMS on later because the everdrive is so expensive i was thinking in getting the middle one the 5x but that option is even sweeter and can you explain me why some people have problems with the everdrive and if that sd sot can save progress and have a clock inside for the pokemon games
by the way i have the pink one it looks like kirby gameboy
You're wrong on there being more value on the pocket due to the rechargeable battery. It is a detractor and is the biggest reason why I am not a huge fan of it.
I use mine a lot and the battery charge is already going out pretty quick. You can't buy replacement battery and the cost to fix it is about the price of one, so soon I will have a $200 paper weight if I continue to use it. Chromatic will last longer due to it using standard batteries.
You're a brony? 😅
The Sega Game Gear has the same resolution, so that core could probably happen, as long as it fits the FPGA. The Atari Lynx is the king of chunky pixels at a measley 160×102, so the same thing there.
Tamagotchi? TI-83? 😅
haha, I may have watched my fair share of MLP when my daughter was younger 🫣 I saw a couple of other people mention the GG and Lynx core resolutions - something to look into. Someone else mentioned NGP would work with a little clipping (160 x 152)
Fascist gameboy. 😡
lol take your political BS somewhere else troll.