I have been following you on this mod since start mate, I tell you what this is one hell of a passionate work man crazy you make custom works and all as well your mod seems like something that would be in the official game
I believe that Scientist swapping equipment in the box when using same slot (right/left arm) would probably be more convenient. At some point, Truck and containers could use one Team Coloured version. I think Truck could have something like King Oni's Bull Rush ability to attempt ram infantry, light vehicles (with self damage) and heavier targets (destroys itself on impact). Pre-placed Infected Truck, faster then regular one (but slower then if it had that non-infected Bull Rush ability), crushing by default always self damaging itself, on death might spawn a legless infected civilian. Give it a Rush ability that would not differ much from his normal movement and force Zombie AI to always use it when attacking, allowing players to dodge it if necessary (imagine in-games Rhino fight) - treat it as very rare zombie, perhaps useable for custom cutscenes. (I think of RE2 intro as an example). Does Red Alert 3 engine allows for unit pushing? As if, to allow some or all light vehicles to slowly move through pushing zombies? Not sure if comment section is read, or if you already had/heard most of these. But I will still leave it here because I do enjoy the developments. Stay amazing
thank you so much for all the efforts modding this game. I have a slight problem. whenever i press skirmish, the game stops responding.. hmm but i think i may have a solution now while writing this. i resolved the problem by removing my downloaded maps.
Hi what happens with soviet campaign? I play soviet mission 3 but always ctod exact same time after you destroy all first allied bases and krukov's army appears and also other soviet mission afterwards are missing
It seems like 5-9 of soviets is just outright missing and 3 works for me so whats the issue their? I think the campaign should be higher on the list of Things to do as its the main thing people will play as its the main draw of RA3 with out haveing C&C Revora set up and even then it is as people still play the campaign in co-op mode and haveing soviet missions 5-9 out right disabled hurts and Empire of the riseing sun mission 3 can't be beaten as the subs don't come up to fire their torp's anymore meaning it can't even be started.
Knight this is to you and anyone on the dev team. Please work on the campaign more? Right now only Soviet missions 1-3 are custom, Soviet mission 4 works but is not custom at all and soviet missions 5-9 are flat out unplayable as they are just question marks and will crash apon start up due to error's. Allys don't have any modifiyed mission's but their stuff works outside of mission 5 then you unlock Century Bombers And the Aircraft carrier that you can't build since you can't build the Defense bureau by mission 5. Also ally mission 5 is a pain due to the Century bombers no longer being able to transport infantry and having no New airborne way to transport them meaning you have to navaly land vs like 7 king's that have been massively buffed over base game so like 6 assault destroyer's just get melted like its nonething. Empire of the Riseing sun mission 3 is unable to even get pass the opening because since the Sub's no longer come up to fire their torps they just kill the transports before they can make it meaning you auto-fail the mission since to many transports died. Also Tanya can't use blink in the campaign and will stay grayed out in all missions.
Knight VVV you should not upload your mods on Nexus because the login's or register are currently not working. you keep updating your mod but we or i cannot download it
I have been following you on this mod since start
mate, I tell you what this is one hell of a passionate work man crazy you make custom works and all as well your mod seems like something that would be in the official game
Knight VVV when you become a millionaire PLS just buy the command & Conquer license.
What EA is doing with this franchise is an insult
4:35 Ah yes, StarCraft 2 radar, very useful.
Well done on the mod, when will this 038 release? I can't wait!
Two things: ONE - make normal phrases for badger bomber, TWO - give Soviets an infiltrator.
I believe that Scientist swapping equipment in the box when using same slot (right/left arm) would probably be more convenient.
At some point, Truck and containers could use one Team Coloured version.
I think Truck could have something like King Oni's Bull Rush ability to attempt ram infantry, light vehicles (with self damage) and heavier targets (destroys itself on impact).
Pre-placed Infected Truck, faster then regular one (but slower then if it had that non-infected Bull Rush ability), crushing by default always self damaging itself, on death might spawn a legless infected civilian. Give it a Rush ability that would not differ much from his normal movement and force Zombie AI to always use it when attacking, allowing players to dodge it if necessary (imagine in-games Rhino fight) - treat it as very rare zombie, perhaps useable for custom cutscenes. (I think of RE2 intro as an example).
Does Red Alert 3 engine allows for unit pushing? As if, to allow some or all light vehicles to slowly move through pushing zombies?
Not sure if comment section is read, or if you already had/heard most of these. But I will still leave it here because I do enjoy the developments.
Stay amazing
грузовик может перевозить советские контйенеры
thank you so much for all the efforts modding this game.
I have a slight problem. whenever i press skirmish, the game stops responding..
hmm but i think i may have a solution now while writing this.
i resolved the problem by removing my downloaded maps.
very awsome mod.
i hope theres an option to disable superweapons/ultimateweapons so i can still play like how i play with ra2 .
Knight, you have done and excellent job , but please work on the campaign.
havester of allied and (F) javelin soldier's not working pls fix. thanks
Hi what happens with soviet campaign? I play soviet mission 3 but always ctod exact same time after you destroy all first allied bases and krukov's army appears and also other soviet mission afterwards are missing
It seems like 5-9 of soviets is just outright missing and 3 works for me so whats the issue their?
I think the campaign should be higher on the list of Things to do as its the main thing people will play as its the main draw of RA3 with out haveing C&C Revora set up and even then it is as people still play the campaign in co-op mode and haveing soviet missions 5-9 out right disabled hurts and Empire of the riseing sun mission 3 can't be beaten as the subs don't come up to fire their torp's anymore meaning it can't even be started.
Help plz how to not to get map crash in campaing ?
Will there be Japanese zombies?
They already working on rising sun zombies units which they are still WIP
Knight this is to you and anyone on the dev team.
Please work on the campaign more?
Right now only Soviet missions 1-3 are custom, Soviet mission 4 works but is not custom at all and soviet missions 5-9 are flat out unplayable as they are just question marks and will crash apon start up due to error's.
Allys don't have any modifiyed mission's but their stuff works outside of mission 5 then you unlock Century Bombers And the Aircraft carrier that you can't build since you can't build the Defense bureau by mission 5.
Also ally mission 5 is a pain due to the Century bombers no longer being able to transport infantry and having no New airborne way to transport them meaning you have to navaly land vs like 7 king's that have been massively buffed over base game so like 6 assault destroyer's just get melted like its nonething.
Empire of the Riseing sun mission 3 is unable to even get pass the opening because since the Sub's no longer come up to fire their torps they just kill the transports before they can make it meaning you auto-fail the mission since to many transports died.
Also Tanya can't use blink in the campaign and will stay grayed out in all missions.
Please. Add a giant zombie to. I asked this many times
Knight VVV you should not upload your mods on Nexus because the login's or register are currently not working. you keep updating your mod but we or i cannot download it