You should really play Lunacid, an incredible experience as well with another flawed combat system (madre by Akuma Kira, the same person that made this combat system, with the difference that Lunacid is entirely made by Kira). But believe me, it's worth till the last minute. Wouldn't say either of these are better than the other, they are different enough to be their own thing.
Nice review! This game just makes me want to go back and play Lunacid. This is funny to me because KIRA (Lunacid's dev) did the combat for Dread Delusion. So why is it so ass in this game??? 💀
Thanks for watching. I gotta try Lunacid one day, heard some good things about it. Combat really is strange. Honestly feels like it was just an afterthought and the game is meant to focus more on the story and exploration.
@@Slopdaddy_In a rpg game in which you fight a lot, combat shouldn't be an afterthought. Game looks very interesting and I would love to learn the lore as you said in the video the story is well written, but lackluster combat makes me hesitate.
Nah it's very overrated, this just didn't have a lot of choices and consequences and it's morally grey questions were, dubious at best, for example, there's undead race in game that if you talk with it's citizens a lot of them want to die cuz they're tired of living the existence where they have to eat flesh, and sure they did find a way to create artificial meat but one of those farms has real sentience, and some other undead literally want to go back to eating humans... So the fact game unironically presents a choice of "do yoy want to help this x character to get rid of undead, where most undead want to be dead or eat humans or you want to let them live?" What kind of choice is it? Ofc you help x character 😂. Even F3 had better morally grey quests and lemme tell ya, if ya can't beat F3 in morally grey quests quality then ya ain't a good game xd. So yeah, dissapointed with the game, it just wasn't a Morrowind spiritual successor 😢
It wasn't made to be a morrowind successor, it's a small indie game made over the course of a few years that's focused on telling an intriguing story at the cost of branching decisions. Also, it's made that way on purpose. Someone who hadn't interacted with the story or characters wouldn't know that about the endless, but if you want to say that doesn't matter, it's the worst possible example, there are quite a few other split decisions that are much more thoughtful.
You should really play Lunacid, an incredible experience as well with another flawed combat system (madre by Akuma Kira, the same person that made this combat system, with the difference that Lunacid is entirely made by Kira). But believe me, it's worth till the last minute.
Wouldn't say either of these are better than the other, they are different enough to be their own thing.
Wanna give it a shot some day, heard good things about it
I picked this game up on sale, it's so pretty visually.
It is a great looking game for sure. Visuals are the reason I was even interested in it at all in the first place. Hope you enjoy it
11:44
BG3 players: Uhhh yeaaahhh, about that.
Yeah… it’s acceptable for BG3 ONLY because it’s based on DnD which is pen and paper. In dread delusion though it’s just such a dumb design choice.
Bg just gets a pass because people have blinders on for that game
I wanna get back into playing it someday, been playing it, then put it down to replay Ghost
You just gotta do it man. Really great experience if you can set aside a couple hours to play it.
@@Slopdaddy_ Yeah its great. Granted the vague quest directions can at times be annoying
Yeah it was hard to get used to at first but it was a nice change of pace from other modern rpgs I’ve played so I don’t mind
Absolutely agree with that. Nice change of pace between RPGs that give you list of items or things to do without paying much attention to quests.
@@rcd338 Fair, granted i do like having directions
Good review, much better than the other ones for this game.
Appreciate it, thanks for watching
Alright, alright alright!!! I'll buy the damn game geez. Quit twisting my arm...
Nice review!
This game just makes me want to go back and play Lunacid. This is funny to me because KIRA (Lunacid's dev) did the combat for Dread Delusion. So why is it so ass in this game??? 💀
Thanks for watching. I gotta try Lunacid one day, heard some good things about it. Combat really is strange. Honestly feels like it was just an afterthought and the game is meant to focus more on the story and exploration.
i mean lunacid's combat isnt all that much either
@@Slopdaddy_In a rpg game in which you fight a lot, combat shouldn't be an afterthought. Game looks very interesting and I would love to learn the lore as you said in the video the story is well written, but lackluster combat makes me hesitate.
2:25 your viewers arent the enemy
My viewers are special agent operatives sent to spy on me by the Chinese government
Great review of a great game. Keep it up
Thanks for watching, glad you enjoyed it
Yeah, good job here. Game ain't perfect but it did scratch an itch that games are missing nowadays. Overall great experience.
Nah it's very overrated, this just didn't have a lot of choices and consequences and it's morally grey questions were, dubious at best, for example, there's undead race in game that if you talk with it's citizens a lot of them want to die cuz they're tired of living the existence where they have to eat flesh, and sure they did find a way to create artificial meat but one of those farms has real sentience, and some other undead literally want to go back to eating humans...
So the fact game unironically presents a choice of "do yoy want to help this x character to get rid of undead, where most undead want to be dead or eat humans or you want to let them live?" What kind of choice is it? Ofc you help x character 😂. Even F3 had better morally grey quests and lemme tell ya, if ya can't beat F3 in morally grey quests quality then ya ain't a good game xd.
So yeah, dissapointed with the game, it just wasn't a Morrowind spiritual successor 😢
It wasn't made to be a morrowind successor, it's a small indie game made over the course of a few years that's focused on telling an intriguing story at the cost of branching decisions. Also, it's made that way on purpose. Someone who hadn't interacted with the story or characters wouldn't know that about the endless, but if you want to say that doesn't matter, it's the worst possible example, there are quite a few other split decisions that are much more thoughtful.