Yeah these two previous versions of SF3 have different voice work. I just dont know them in details to tell if all voice work was redone for Third Strike, or if it's only some chars. That's interesting because in SF2 there's no such kind of change. The audio got better in SSF2T but the chars sound the same. In SFA3 there's some different voice work from SFA2 too, but i dont remember if its the whole roster or not.
@RealKheso oh yeah I forgot ibuki had the same VA for 3rd strike. I knew Akumas VA was the same for 2nd impact and 3rd strike, but I thought ibukis was different
I always liked the the aesthetics of Street Fighter III. Elena's animations are visually stunning. Especially her idle and victory pose. That victory pose seems like it's rotoscoped animation.
Akuma: Has main super arts with 2 max ones and air inputs on tatsu and hado. Oro: 3 super arts that have secret variations and changes allowing them to havs a different approach. Gill: Holds all 3 supers at once 2 of which are screen nukes and one which prevents him from dying. Im starting to see a pattern when it comes to the ridiculously high tier characters in this game and it makes me afraid but excited by what these three can do if they show up in street fighter 6, with its super art system being like a combination of sf3 and alpha with just a hint of sf4 and sf5.
@@mchatertv8982 his first SA varient has a move where it jumps at the opponent immediately and slams them down if you press two punches at the same time. His second SA varient is like the green ball but is bigger and comes from above. Its activated using two punch with max meter. The last variant of SA3 is activated the same as SA2 varient and adds more tengu stone so it's not too special.
If im not mistaken this game (and SF3 NG before it) have the merit of introducing these aesthetics of "flashy background during super" in Capcom fgs. It started in SF and then it was taken to Marvel in MvSF, from the same year of SF3, then it became a standard element present in all sequels... while SF abandoned it. And that was probably a right decision imo... These flashy backgrounds look too "hyper" for something slow and methodical like SF. I mean compared to most 2d fgs from Capcom and others.
Alex sounds a bit nerdy here I found out his VA was in the Telltale Back to the Future game as Marty's dad and that's how I found out this and New Gen were the only Capcom projects to have their voices done in the Bay Area
@yourlocalFrostingfan both, as well as Arthur (Marty's grandfather) in the part where they go back to 1931 idk I still need to play that game. another bit of trivia is that Marty's VA AJ LoCassio is Gambit in that new X-Men cartoon
Have you thought of opening your content to MK? It would be really nice to see evolution of some MK moves in the occasion of the upcoming new game. Also MK tends to change more things than most jp fgs, either the moves themselves or their inputs, so this virtue of MK devs of not being very repetitive (overall) can be nicely displayed by "evolution" videos. Not to mention character redesigns.
Isn't there a mistake in the Shun Goku Satsu input? It's LP twice Also, about Ibuki SA1 the direction of the kunais depend on your P button! That also aplies to Alex SA3!
This just makes me realise how much I love 3rd Strike’s voice acting and sound effects, music, announcer, aesthetic, etc. It really makes an entirely different feeling game
@@Ysah17 3D street fighter is as bad as it can get. Like literally if you asked to make street fighter bad I would make that. Bulkly slow players. Wish they went back to a more clean 2D version.
@AnhDonoi have you even looked at a 360 input? machinegun upper requires you to press up and punch at the same time. 360 requires you to press other directions AFTER up. you outright can't read.
0:00 Akuma
0:50 Alex
1:32 Dudley
2:02 Elena
2:36 Gill
3:08 Hugo
3:46 Ibuki
4:19 Ken
4:50 Necro
5:18 Oro
6:07 Ryu
6:50 Sean
7:19 Urien
7:54 Yang
8:28 Yun
9:05 Shin Akuma
*What about the character "Q??"*
*EDITED;* "MY Bad... I just Realized this isn't *_SF Third Strike_* Lol."
That ''you cant escape'' from Alex sound like MJ
Yeah these two previous versions of SF3 have different voice work. I just dont know them in details to tell if all voice work was redone for Third Strike, or if it's only some chars. That's interesting because in SF2 there's no such kind of change. The audio got better in SSF2T but the chars sound the same. In SFA3 there's some different voice work from SFA2 too, but i dont remember if its the whole roster or not.
@@carlosaugusto9821With the exception of Ibuki and Akuma every character got a new voice actor in 3s, while they redid their voice lines
@RealKheso oh yeah I forgot ibuki had the same VA for 3rd strike. I knew Akumas VA was the same for 2nd impact and 3rd strike, but I thought ibukis was different
HEE HEE! WOO! DADA BE DA SHMON!
I always liked the the aesthetics of Street Fighter III. Elena's animations are visually stunning. Especially her idle and victory pose. That victory pose seems like it's rotoscoped animation.
The victory pose is confirmed to be rotoscoped from a musical video.
Best girl
Yeah so is her idle. It's actually a little distracting IMO.
Akuma: Has main super arts with 2 max ones and air inputs on tatsu and hado.
Oro: 3 super arts that have secret variations and changes allowing them to havs a different approach.
Gill: Holds all 3 supers at once 2 of which are screen nukes and one which prevents him from dying.
Im starting to see a pattern when it comes to the ridiculously high tier characters in this game and it makes me afraid but excited by what these three can do if they show up in street fighter 6, with its super art system being like a combination of sf3 and alpha with just a hint of sf4 and sf5.
😂can explain me the variants of Oro?
@@mchatertv8982 his first SA varient has a move where it jumps at the opponent immediately and slams them down if you press two punches at the same time. His second SA varient is like the green ball but is bigger and comes from above. Its activated using two punch with max meter. The last variant of SA3 is activated the same as SA2 varient and adds more tengu stone so it's not too special.
Sean Matsuda is my favorite Street Fighter character from CAPCOM Video Game franchise history!
They gotta bring Sean back in SF6. And please don't have him nerfed.
@@RemingtonMiles-sr9uf Uhhh.... What are you talking about?
@@AaronDawgzilla9055 they don't want him to be trash af in the game if he's imported.
@@Mr.Anonymous342 Yeah, but that’s a long story before isn’t?
@@AaronDawgzilla9055 i think so yeah, fr fr i just want alex or maybe cody & dan to be in the game.
The worst crime of capcom was to not include chun li in the first and second impact of street fighter 3 💀
but they add her in street fighter 3 3rd strike
Nah its okay.
That kind of would have blunted the impact of third strike, don't you think?
Yes...i can't believe it.😮
At first they weren’t even gonna put Ryu or Ken in.
6:25 one of my favorite sound effects for no reason
In Smash, Akuma's Final Smashes would be: Messatsu Gōhadō, Tenma Gōzankū and finally Shun Goku Satsu
If im not mistaken this game (and SF3 NG before it) have the merit of introducing these aesthetics of "flashy background during super" in Capcom fgs. It started in SF and then it was taken to Marvel in MvSF, from the same year of SF3, then it became a standard element present in all sequels... while SF abandoned it. And that was probably a right decision imo... These flashy backgrounds look too "hyper" for something slow and methodical like SF. I mean compared to most 2d fgs from Capcom and others.
Alex sounds a bit nerdy here
I found out his VA was in the Telltale Back to the Future game as Marty's dad
and that's how I found out this and New Gen were the only Capcom projects to have their voices done in the Bay Area
@yourlocalFrostingfan both, as well as Arthur (Marty's grandfather) in the part where they go back to 1931
idk I still need to play that game.
another bit of trivia is that Marty's VA AJ LoCassio is Gambit in that new X-Men cartoon
Elena's animation is so unique than the entire roster
Have you thought of opening your content to MK? It would be really nice to see evolution of some MK moves in the occasion of the upcoming new game. Also MK tends to change more things than most jp fgs, either the moves themselves or their inputs, so this virtue of MK devs of not being very repetitive (overall) can be nicely displayed by "evolution" videos. Not to mention character redesigns.
Honestly miss the impact the announcer from this and New Generation had in shouting "KNOCKOUT!!" on a Super Art Finish.
Always prefered this and 3 to Third Strike. Both had such better backgrounds and super finish explosions to Third Strike.
Isn't there a mistake in the Shun Goku Satsu input? It's LP twice
Also, about Ibuki SA1 the direction of the kunais depend on your P button! That also aplies to Alex SA3!
It's one LP here apparently but alpha 1 one has a similar case with the input not needing the HP
Will there be a CAPCOM VS SNK video next?
You don't make videos at a long time! Can you make the Sagat's Tiger Genocide evolution?
This just makes me realise how much I love 3rd Strike’s voice acting and sound effects, music, announcer, aesthetic, etc. It really makes an entirely different feeling game
This and Alpha 3 are prime Street Fighter.
Agree
@@Ysah17 3D street fighter is as bad as it can get. Like literally if you asked to make street fighter bad I would make that. Bulkly slow players. Wish they went back to a more clean 2D version.
What abt sf4?
@@TiredAsl worst streetfighter ever. Start of the downfall. Was just popular because it was next gen streetfighter. Big bulky sumo wrestler players
@@TiredAslOh yeah SF IV was the good SF entrance for animation CGI better than SF 6
Dude you should do an All Unbreakables for Tekken 6 and 7
Saludos excelente video
Nice bro
本当に3rdが出てよかった…同じ技でも声とテンポの完成度が違いすぎる
背景は好きなのもあるけど
Does anyone know the outro song?
If you're still wondering, the answer would be "Before Moon" from Street Fighter EX2, although this version is from Street Fighter EX2+, specifically.
Hey I’m sorry but I play this and still can’t to the ult can someone pls help me
Faz um tutorial de demonstração do jogo Guilty Gear X2
if someone could make a mod that gives third strike some of the giant impact backgrounds for fighters i would be so happy
Did this game take after the Alpha series?
SF3 was the furthest in the timeline before 6, so yes.
Alex is just if Terry Bogard entered Capcom
No more vids ?
Michael Jackson: "You can't escape"
Explain to me, 1 month has passed, and why you don't enjoy to make videos?
akum 西村 nice casting
*FINISHING MOVES*
Joel Perez list characters sf6
ヤンの髪のチクチク!
ユンの髪の毛がしっぽ
0:55 can’t even do a 360 without jumping? Wow
1. Stop being toxic
2. How are you meant to not jump when pressing up
@@yeetuspeetus433 the fact that you ask this question shows your skill level. Do you jump when performing machine gun upper?
@AnhDonoi have you even looked at a 360 input? machinegun upper requires you to press up and punch at the same time. 360 requires you to press other directions AFTER up. you outright can't read.
And I know that, I play DeeJay in USF4.
Dragon ball z v.r.v.s plis