After getting my first 36 Moc Clear last patch after about 3 months i tried this recent newest MoC and got rolled. Only made it to floor 10 with 3 stars. Waited 4 days, Got Raun Mei and Sam and with 15 fuel i built them on the most cope set ever. I did not learn how to use them properly, i just slapped them onto a random team and ran right back into MoC. I got 36 stars with 4 cycles left on the run. This game takes no skill, its just a matter of Do you have the puzzle pieces that fit or have you invested a insane amount of time into the game.
I was 36 starring repeatedly, then I lost my Aventurine 50/50 and it was the same. Full team one-shots over and over, didn't matter what I did, I didn't have his mega shield so I lost.
The Moc is for sell Characters, only OP characters works in any Moc rotation. And Ruan Mei is the most used character in Moc since she come in the 1.6.
i dont know the deal tbh. most if not all gachas are not skill issue but character issue. if your late to a banner or havent played in a couple months what the fuck do you expect to happen. Gacha games are like this
It's like this game was made with a 80/20 ratio of gear/skill in mind, but that ratio got skewed as powercreep set in making luck, gear, and characters even more than 80% of the formula since strategies and team building largely stay the same.
@@Soul_of_the_Og yo this is not true. 80% characters 20% gear. Ruan mei and characters like acheron literally dont need much. there are others too wont name them all. my ruan mei is on lvl 12 relics.
@@Soul_of_the_Og Honestly I watched the video and I’m very confused what you are trying to say. Yes, a turn based game inherently has less “skill” than ACT games. Because a lot of these “skills”revolves around team building. So you are doing end game content. But you expect to not spend much time. Not have the proper unit, not get lucky but still beat the game? I’m so confused. Do you play MHW? It’s like you are saying I’m going to walk into Alatreon fight without the proper elemental weapon which I have to grind for. I should be able to beat it with my shitty gear I got early on into the game as a returning player What about Wuwa? Does that have any skill? Well great you are gate keeped behind levels and having good echos. You won’t do enough damage to clear even if you play perfectly if you don’t grind echos. Are these games just terrible now? You are literally complaining about game progression If the content is too hard, ever thought about perhaps you are not suppose to be hard attempting that content yet? not to mention this is literally, a Turn Based Game. Here I will leave it with 2 dose of reality in terms of your “oh you need 5 star” th-cam.com/video/Fp_XnnvYQyA/w-d-xo.htmlsi=GDJaAveagoJRurpQ Https://b23.tv/vejZp8G Also, just wanted to mention the so called “pro friend”. Just because someone play from the start of the game doesn’t make them a pro. If your “pro” friend can’t help you with the amount of 5 star you have. Ever considered they are just a long time player?
@@TJ-mg1fg The problem is that team building obviously requieres good characters but most of them if not all are locked behind the gacha and rewards, even if you have them, the artifact system is so shitty that nothing guarantees good equipment. Yes, you can beat it w 4* given by free yet the difference between how difficult is one without using limited 5* and the other one who uses them is abysmal. Zmm works perfectly as an example of this since he has a no gacha run trying to beat endgame. Another thing to add is that characters are also locked behind 50/50 and time because if you weren't there you have to wait until they get their banner again. If you get lucky, then another best option wouldn't come out before they realese. Also, the time you wait can take months. I think I should point out that yes, HSR gives around 80 to 100+ pulls per patch yet all current niches or meta come out with the best option support/dps with them or next banner. So, assuming you want both and they are in the second phase then you get 200 pulls to get both and wish to be lucky because you can guarantee only one since 50/50 exists. In resume, it is lucky based because most of the fundaments (Team-building, units well built, and skill) are based on luck (how redundant lol). The first one is characters but you have a specific moment of the year to pull them with a 50/50, limited pulls, and the next characters who might look better in paper. Then, the second one there is *no way to guarantee certain stats on a specific set* and you have lots of characters to build who need different sets and stats thus why people value more low investment or min-max. in characters. Last one is based on how you play the team you got and team-building which means is the aspect less affected by luck. If you consider time as other fundament, then it is luck based because the time difference between a 4* clear and a 5* one is considerable.
The most annoying part of this game is the fact that every patch a new unit is released and it's almost always a powercreep to a previous unit or damage dealer, like I get it every gacha game has powercreep over time but we're still in 2.3 and there's already a powercreeped character to a powercreeped character
true, it always feels like you're doomed if you dont get even a single character thats launched. Penacony was just "Power creep: the Arc". Black Swan trashed all the 4star dot, Sparkle trashed Bronya, Acheron trashed Jingliu, Aventurine trashed Gepard, FUCKING GALLAGHER, A 4 STAR, arguably has more in his kit than Luocha, and lastly Firefly trashed DHIL. The only character that brings a new thing and not a complete "X-character but better" is Jade
@@LucasGomes-ng2gosparkle did not trash bronya, their action advance is literally different Acheron did not trash jingliu, i used jingliu to pretty much clear all content before acquiring firefly Firefly did not trash DHIL, in the recent event, lots of people effortlessly cleared protocol 6 with him
I mean, yeah? Every patch there's a new popular mechanic, and as such there is a new character based around it. You don't need BE% to beat MoC, but BE% makes it really easy. Xueyi does stomp all over Acheron, but it doesn't mean that that'll stay next patch. Next patch, you should expect both your Acheron and your Firefly to deal less damage and clear with more cycles. In a couple patches, break% might come back, debuff spam might come back, DoT, FuA, Freeze, Shield meta, Heal meta, this will always consistently change. Your content will get a little harder, but that's kinda the point, no? You don't have to warp if you can clear without warping. The meta is only there for a couple weeks.
moc is like playing eula in spiral abyss: instead of crit fishing, you reset over and over again until the enemy stops stunning the dps or enemies stop targeting one unit with all the attacks.
Yeah and all the "4 star character MOC clear with full stars " videos don't mention that it took them 80 tries to achieve it. 😂 But if you got the current meta characters you can do it in just one try. I don't wanna keep re-trying 100 times to get full stars. I don't need that extra 60 jades anyways. If i took this game seriously I'd have spent money. But I don't. My friend spends money and he has all the meta characters with signatures so i just play on his account if i wanna feel satisfied. 😂
I feel this so much, in the last moc with heavy cc it took me 135 tries with my f2p DHIL team and after I get FX it only took me 3 more times to full star it. It is supposed to be end game content but all the end game contents like SU and MOC is just you fighting with RNG, not the enemies.
I do admit luck is a major factor in fight due to the RNG of who the enemy attacks, ones crits and for Pure Fiction in particular of where the enemies replace each other when you defeat them.
If a game requires you to get the right characters in a game where a five star you so badly want will take weeks or so for their banner to arrive, it's pretty luck based
To be fair at least for the story i beat the entire game from herta to sunday with free units that you can get deterministically ... So at least in terms of the story anyone who says its luck based idk MoC ye its pretty luck based
@@yearsnyears9488 preservation mc + e0 asta + Natasha and March with their cleanses activated ... If you actually build the chars you have you can beat it And then hmc in the later fight ... I think asta again ... Don't remember who else but I know I dropped March cuz shield mechanic ... Just chars that got the weakness breaks
@@yearsnyears9488 I had shit luck on that first acc ... The only 5 star I had was bailu which if you care about you could reroll for her but I wouldn't ... Preservation mc hard carried the first fight ... And the second fight was just hmc + a team that could consistently break for the shields
@@yearsnyears9488 in case it deleted ... pmc hard carried in the first fight with the Trinity and stuff, The second fight was just hmc and chars that fit the weakness break reqa
HSR is all about getting more characters to beat the content. There's a reason why they gave you 2x more pulls than Genshin, because pulling is mandatory. If there's anything I've learnt from playing many gacha games, the more free pulls you get, the more necessary it is to pull.
@@XingGao-fh1qj And how do you get them? By pulling of course. You definitely can get full scores with only 4 stars, but you need ALL of them *fully built* for consistent scores throughout the game's lifespan, or for however long you want to play the game. Every 4 star DPS will only work during THAT specific turbulence & became completely irrelevant for 6 months straight until their 5* counterpart gets a rerun, or when they release a new character with overlapping roles, just so that they can finally make use of the turbulence buffs again. My point still stands. You NEED to pull to keep progressing. If you stopped playing, all you can do is pray that you have the 4* counterpart of the current rate up banner, or pull for the new shiny character.
in HSR, Honkai Impact or Zenless maybe but tell that to Azur Lane cause in AL you get characters left and right because the devs WANT you to get as many characters as possible whereas here, Mihoyoverse wants you to give them more money because characters are their money maker while in AL, it's the skins that's making them money.
As a gacha player that’s been playing few gacha games I feel like the only skill was resource management. Outside of that is like you’ve said, luck. I’ve got a lot of time on my hand and didn’t want to spend money playing HSR so I played 2 accounts. The initial intentions were to diversify the team building. I mainly focus on DoT on 1st account and conventional crit DPS on 2nd account. Initially the 2nd account was doing great, got lucky and got Jingyuan and DHIL, while the 1st account barely scrape by. But then the gap widened a whole lot. 1st account got luckier and been getting the “meta” units like RuanMei while 2nd account been failing 50/50 none stop. And fast forward to today 2nd account can’t full clear the end game contents anymore because of lacking units plus powercrept. 2nd up to now lost about 6 50/50 in a row. While 1st account is just chilling and crushing everything cuz luckier. TL;DR. Skill issue just pull better on the gacha and roll better on your gears. Just get luckier!
I think Genshin for the most part is a skill issue, because the powercreep is minimal and the game gives you some characters that can carry you all the way for free, especially now with Dendro existing. In HSR its definitely a character issue, the release characters especially sustains like Natasha, March and Fire TB are severely undertuned to the point of being near useless on most bosses or MOC if you dont have the Meta supports and DPS to be a crutch for them.
@@silviozhang3116 Not as hard as you think, the Physical DPS still have elements for shields and their damage isn't really bad just unfun and not supported all that well. You still have Eula clearers and Ive seen Freminet Abyss floor 12 clears, their damage is not bad, just need to ensure your suports have enough aplication for shields. No one would ever say eulas damage is low, she is still one of the hardest hitting characters in the game till this day. Hsr is different, your older characters dps is much lower than the new ones and that stays consistent for almost every new dps.
Bro lose 22 times with bronya, jingliu, tingyun and natasha and keep losing because natasha cannot sustain his team and not for second he think should i put fire trailblazer or any other sustain in tingyun place to sustain my team and call luck issue surely
1time purchese them oh no game is shit here is dlc that fixes the game....3958287$ and dont forget delux edition that gives all dlc content and not demo to dlc for anothern3858387$.......
So, let me get this video straight: Because a dude tried brute forcing a numbers game 22 times in a row with 0 modification to his approach with 0 mention of due diligence like food buffs or positioning, a mechanic meant to help with this exact RNG problem: I am supposed to think this is exclusively a luck issue. Yeah, uh, ngl, if this had actual gameplay it's very likely the entire comment section would rather be tearing into your gameplay that is likely quite bad judging just from the lacking info in this video already lol
Maybe but it doesn't change the fact that you NEED THOSE CHARACTERS to clear bosses unlike other games where you can use anyone to clear most if not all content.
God damn what team were you even using, ratio pela, ty and lynx should clear that boss easy. And that's F2p with no banner 5 stars Honestly skill issue
@@toukoenriaze9870 oh damn, you missed out on a really good character, you should try pulling for him on his rerun if you play a follow up team he's good at F2p e0s0 and broken in e0s1
I’ve had a cursed account for a while.. literally losing EVERY SINGLE 50/50. 😭 I am a husbando collector and low spender. I almost didn’t get Adventurine.. I had skipped Black Swan and Acheron, and I am probably skipping Firefly. I got Sparkle over Black Swan for my Dan Heng. And I knew I had to skip Acheron for Adventurine, because my luck is 💩. I almost always have to go to hard pity too. My only saving grace is I have luck with the lightcone banners. But they have better rates.. 😅Recently I barely got Boothill again and had to skip his lightcone. I’m planning on saving this patch for the next male character.😅
@@isshonsaha8673 I have her from her first run. Although I collect the husbando’s I do have units like Jingliu, Ruan Mei and Sparkle. When Ruan Mei released I knew she was very good. Jingliu is probably one of my rare 50/50 wins and she’s got her lightcone too. She is one of my best dps units who I love . ❤️ Ruan Mei’s value doubled for me with Boothill. Plus I love her design. 😌I also have Silver Wolf, I had more flexible income during her release. 😭😅
Do you know what’s ironic? You are playing music from persona three. There was a video talking about the problems between the new persona three and the old persona three game. I was talking about how horrible the AI comebat system was. somebody decided to call me out and said that I have a skill issue…completely overlook the fact that everybody complained about it and completely unaware at the fact that I’m actually the world record holder in that game’s speed run category. Why do people always play the trump card of that dreaded phrase, you have a skill issue? What is the deal with this?
I lost my 50/50 on ruan mei and I'm just not lucky in hsr, I can't even do hard content in the deeper levels because I've literally lost important 50/50s. So I got a luck issue for sure.
I'm the opposite. I've won every single 50/50 since I started playing in March and got 4 limited 5 stars 😛 I'm so glad though cause my luck is much worse in Genshin.
Problem with calling something a skill issue or a luck issue is, the person calling it a luck issue often doesn't have the skill or experience needed to realize its a lack of skill on their part and blames luck instead. You see this all the time in genshin , all the hoyolab bros going "nah man I never do abyss I dont have all 50CV pieces on all my characters which also means I dont farm artifacts either". We've all seen those kinds of people (disproportionally represented in toxic twitter threads) and you dont need to subscribe to their mentality. I'm no expert player (ive never done a 0 cycle) but lemme break down your specific situation you described with JL / Bronya / Natasha / Tingyun without knowing their specific builds / turn orders -You mention that the 22 failed runs all involved getting swept by the boss because Natasha wasnt targeted -The winning run happened cause natasha was targeted instead of JL/Bronya which means the big phase 2 attack is survivable by JL/Bronya if they had enough HP -You were action advancing JL two times on every turn 2 times Based on these facts, the solution is to action advance natasha the second time instead of JL so she could heal whoever got hit in between / use tingyun ult on her instead. Thats 1 more SP needed compared to AA on JL a second time so the SP consumption by the end of the second turn would be -5 vs base 3 + 2 generated Its a scripted fight so theres no issue with going in with full energy food buffs ahead of time especially resistance buffs. You might not even need to do this whole sequence if you saved your natasha ult to heal at the right time. Sure, you can lucksack your way through and get a clear but that doesnt mean there arent avenues to express your skill that doesnt require you to rely on luck.
Ye 100% there is luck issues ... And there is skill issues ... But I feel like most of the things he attributes to bad luck is just him not utilizing the chars he has access to
I do agree with some of his points but the example he showed is... not the best. I have beaten that boss on the highest difficulty with a 50 cr 100+ cdmg 2.7k atk Herta, Tingyun, Ruan Mei and Gepard team. I do it quite consistently as well and you don't even need Ruan Mei but it will take longer though.
Yeah exactly. Theres definitely skill involved as well as luck. If you get lucky enough to have the characters you need you still need to use those characters well and make good decisions on where to spend skill points.
I've been playing this game since launch and it's definitely luck-based. I was curious if anyone noticed this, too. Glad to see I'm not the only one! Great vid!
One of the most recent examples I've seen of this was a hardcore rng grind someone did to beat MOC with 4 stars. The issue was that the giant monkey was put into a fight with the wolves that advance forward action. The monkeys themselves do their huge jumps on one person and basically always get them half hp. So if any rng kills the wolves first, the monkey gets another turn and thus kills the person it targets UNLESS its the sustain. It was a huge rng grind to avoid that situation. Same with bosses and effect res. Not even the trotters we get to apply dots to enemies applied the dots half the time because for some reason, even that is rng. So you dont even get rewarded for engaging with the mechanic half the time. I've had this issue myself. Where I can only get the final star if rng works out in my favour and the random attacks don't hit certain people multiple times in a row. Because even with a good sustain, bad rng can and will fuck you because, unlike Genshin, there's no skill you can have against terrible luck. You cant dodge, all you can do is watch 5 enemies target your poor Tingyun as she dies. "Well but the skill is using a preservation character and putting them far away from her so she wont die", well newsflash but higher taunt isnt reliable unless it is fire trainblazer and their shield doesn't do enough most of the time. There is not really a way to prevent the enemies from attacking a character you wanna protect. And even FuXuan and Aventurine can get overpowered. HuoHuo still needs to take a turn and use sp to heal huge damage. Luocha has a one time heal every like two turns. Like even the best sustains can be overpowered, especially if a boss and 4 minions gang up on your foxgirl. It's not a skill issue when you get terrible rng. Like you said, the team you have at the time is rng. How good they are, based on equipment is rng. Did you get the 5 stars? The 4 star eidolons? The right lightcones? The right sets? And even then, did the enemies attack pattern work in your favour? Did the enemy have too much effect res maybe? Did you crit or not? Did your effect res protect you or not? It's a grind. You cant dodge. Cant eyeframe. Either you have the perfect team(s) to handle this fight, which usually includes the newest 5 star cuz they wanna push sales, or you don't get to win.
Some of the issues you're mentioning are unique to Star Rail, mostly on the side of character building and the use of the right characters. I don't think anyone is going to argue that the game isn't geared towards certain characters for the endgame challenges. And absolutely nobody is going to argue that getting poor stats thanks to relic RNG is going to make the challenges any more fair to beat. That said, the rest of your complaints sound like a planning issue to some degree, at least for your first example. It is true that the monkey, after getting its turn advanced *will* essentially nuke whichever character it is locked on to. The solution to this (of which I know quite a few, depending on team composition) is to do one of the following: 1. Destroy the wolf as soon as possible. Iirc, for that MOC the wolves would respawn every cycle, so taking it down first and letting the monkey instantly get its turn is a viable strategy provided your characters are strong enough to do it in 1-2 actions and you heal afterwards. Just make sure the monkey will be targeting an ally with enough HP to survive the hit. 2. Alternate which characters are locked on when the monkey will get its turn (it does so based on the last character to use a skill before it gets its turn; there's also a damage boost attached to it based on the number of times it changes targets). Playing it safe and assuming you will take down the wolf when its health starts getting low will allow you to alternate which character is locked on when the monkey gets its turn. If you keep cycling your characters (similar to the last example), nobody should die to it unless you kill the wolf *after* the monkey already got its turn. 3. Use taunt from Preservation MC. You'll probably need a decent amount of effect hit rate for that to be viable but the taunt will *force* the boss to attack the preservation MC regardless of who was originally locked on. I do think it resists taunt, so you will need a *lot* of it for that strategy to be viable. 4. Bring multiple preservation/abundance characters. I don't recommend doing this for literally anything in the game (except maybe one of the bosses in 2.0) but you can do it if you really have to. It's just not ideal in the slightest when there are better options for handling it. I don't think that people realize that HSR, and RPGs in general, rely a lot on luck, team building and being adaptable to poor circumstances (aka, strategy). Resetting because you had a 'bad run' either means your characters are not built well enough for the challenge (which is perfectly understandable for gacha games in general, not just HSR) and you have less room for error or that you're going at the challenge with a team that is not well-suited for it and you need to change the strategy/team you're using. People have completed the latest MOC using only the 4* standard characters (an amazing achievement, albeit with extreme investment), so it is definitely possible for a person with any number of 5* characters. Those runs require some of the most planning I've ever seen, just like 0-cycles do. The issue you're describing entirely stems from the inherent design of the game (i.e., older characters struggle more with newer content thanks to a *far* higher difficulty). The consequence of that is that it just takes more investment (luck in getting better gear) for said characters. It's annoying to do that, for sure, but because you will *eventually* get there the longer you play. Also, on the subject of not being able to dodge, HSR *is* an RPG (numbers game). Even with RPGs that do have dodging, you'd just be adding another element of randomness to it. Based on what everyone in the comments is saying, wouldn't that make it far worse? 😂 Yeah, I know the argument here "the game lacks skill simply because you can't brute force a challenge by actively not getting hit" but really, I think it's far more interesting to have to plan this out. I am an avid fan of RPGs though, that's heavy bias.
I'm beyond pleased to hear someone saying this. I enjoy the game enough that I still play it, but hearing people talk about it like it's this "superior gameplay challenge" vs Genshin drives me nuts. It's really frankly a classic mobile gacha wrapped up in pretty graphics, all luck and money based
well just don't quit the game teehee, nah i'm just fucking with you in hsr you pay with time, i beat all the content (including pure fictions and most mocs except some of the earliest ones) as a f2p that doesn't pull for 5 star eidolons and light cones but i haven't missed a single day since launch, also my gacha luck is really shit, my 'earliest' pull was a 62 pity bronya during sparkle's banner, there's been times where i really wanted to quit the game during some events but i just brushed it off and kept playing, i can see why most people would just quit tho lol
Solo sustaining with Natasha with Jingliu no less? (dual sustain please) My guy, just because you neglect defense doesn't mean the game is bad. You had no damage mitigation either. If you want advice, use natasha/lynx and FireTB. Max natasha/lynx with hp and spd and give them multiplication. Max FireTB with def and spd and give them day one if you have it. You then only basic attack with both of them. You'll be immortal with better sustain than any solo sustain and have tons of skill points. Problem solved.
So what ? Its still a gambling casino trash that want you to think its "strategic" when its not Gtfo gacha dont take skill and even if they do its minimal af
I suppose the only answer I have for you is: Don't be poor and roll on every Banner just in case, so you don't brick your account later. That's it, Gacha is not a game for people who don'tw want to or can't spend a lot of money on it. And it usually is not a problem, as we're all making money on the Stock Market and Crypto, but if you're a wagecuck or a small TH-camr, it might be a problem.
This is the exact situation i am in right now. Any suggestion i ask my friend group, they say "oh save for this character" or "You dont have this character so you cant build the best team". It really frustrates me.
yeah i noticed the natasha problem at phantilia. natasha was not good enough. i had bailu who helped but the problem still stands that you need to have her first
With HSR, if you were to give the same set of characters and relics against a group of enemies, there would be little to no difference with how the player will play (assuming they know the general mechanics and know how to read). That's how you know there is no skill issue.
There is definitely lucky issue in this game ... But if your fumbling around in the story that is definitely a skill issue Get into MoC and PF and you'll fall flat on your face with the wrong chars, but I've personally cleared all the "story" content with free units cuz my luck on my first acc was garbage
It's a turn based game, if you made a team for people and then told them how to use it optimally, there will be no difference in performance. That's every turn-based game ever. You took away all the things which keep players interested. Relics and their substats, stat optimization, team building and composition, battle optimization. It's like saying a puzzle takes no effort to solve once you're given the solution lmfao.
So you can apply that to any turn based rpg. Even the one time purchased ones. It's all about optimization and team building. Like all rpg. Your in the wrong genre if you want twitch based skill.
@andrewhaydock5557 I never said anything about twitch based skills. Let's use my example but put it on a different game. Same team and abilities, but on Pokémon. Despite having the same team, two players could play it VERY differently. Thus, can there be a show of skill. HSR is so limited in what a player can do that the only "skill" is to have certain characters and be lucky with relics.
Genshins free form combat is completely offset by the time limits on content and the hp/defense of the mobs ... And how much downtime where you actively cant fight them
I agree the majority of this game is either luck or time spent mitigating bad luck (saving pulls for pity, artifact fishing) however there is some skill involved in certain aspects of the game. For instance I'm an avid 0 cycler that has an account with all e0s0 characters, and yes some times (40%) it takes quite a few retries to get it however I know from experience (gave quite a few of my avid hsr playing friends my account) that the majority of people can't get a zero cycle even with my exact account. So yes the insanely well built characters I have were the result of large amounts of time farming, the skill to utilize these characters to their full potential to get a zero cycle isn't as common.
I just starting HSR 4 months ago and i feel i never had difficulty against ruan mei swarm boss, My team that time was Clara, Dr Ratio, Ting Yun, and Natasha. is it because i just lucky? Or because my World level is high so it was much easier.
All these things are pretty much NORMAL in gacha games. Of course you need new characters to beat new content, of course you need to invest time to get them better gear, of course you can't beat the endgame without said gear. All of this is EXPECTED. The game continues after you quit, my man, it doesn't stop in time. Of course you'll have some "catching up" to do after you come back. Complaining you cant beat new content after quitting for long time is like complaining the meta changed too much after not playing League for a season or two.
I was also stuck at the beetle boss. but I had someone to help me manage my relics, and then I got through it. I did it with a jingyuan team too, so.. idk
Agreed. In a fighter you know the combo, your oponent doesn't let you hit it, you need to bait him into it. In luck based games, you need to hit 7 7 7 , you know you are gonna hit 7 7 7 eventually, it's inevitable, the question is when do will you hit the 7 7 7 ? Correct comp(7), correct relics (7), correct ability sequence and attacks (7). This is why you play the game with brain off because if you manage to see this, you are gonna say "luck games are dumb and don't deserve my time" and then be pouty that you wasted time, it's better to play less and ignore the glaring issues. The only skill is to afk pulls and sit on 500 pulls and pull the metaest of meta if that's what you want. Not gonna do the reddit moment but there are people who saved for houses, what do you want me to say congrats on the skill on waiting on 500 pulls? I did it too, it's the thing HOYO doesn't want you to do, ugh conclusion these games fucking suck don't get into communities/metas/etc brain off play for animations, done.
As a returning player myself, I can most definitely agree that clearing penacony content and especially that beetle was quite annoying. I wanted to raise my Dr. ratio but in order to raise him I would have had to beat the beetle so it's like I needed to clear the content thats supposed to help my account clear such content. Tips for beetle, as in how I managed to beat it. If you kill a small beetle then the boss gains vulnerability stacks and then you can deal a lot of dmg to it and also making sure that the swarm attack will be less powerful (I had problem with the swarm attack personally.) I would ignore the boss until the swarm phase was over and until he had no minions next to him. I feel like second stage was due to fu xuan and her being able to tank most of the dmg. For the Nuke stage I can honestly say that my ass was carried by fu xuan realistically. If I didnt have fu xuan I would probably tried to play with march and natasha because march can provide shield and natasa should be able to sustain with her ult and as much as i dont like to admit, bringing march 7th was lifesaver in a lot of content even tho I feel like I cant play the game cause I dont have skill points but also my march is not even raised. I feel like most of the time, you can play the slow game and bring 3 sustain and a dps (assuming the boss doesnt buff itself into oblivion like the roses physical erudition guy who I either mix his name with aventurine or end up calling him reginald for idk reason although that boss' mechanic is similar to the beetle so technically its easier.). I won't lie, I would have had much harder time without fu xuan and sparkle because Fu xuan: Tanks thru most shit even barely raised. Sparkle: No skill point problem I hope I was able to provide with helpful tips.
5:05 "It's either get lucky or get good relics" - lol, so it's either get lucky or get super lucky. On a more serious note, i do think that while HSR has a decent amount of room for skill expression, depending on your team, it's really mostly luck based. There's just too much randomness that is completely out of your control. The most egregious example is who the enemy will attack. While the characters do have different aggro values according to their paths, and some select few have ways to manipulate that hidden stat, it's really just completely RNG in practice. And in harder difficulty game modes, where sometimes you can literally get oneshot even through 4k DEF Aventurine's shields (like in SD and GnG), this RNG enemy targeting will make or break the run. Got 2 consecutive hits on your DPS/support and now they're dead? GGWP, restart. Got your healer CC'd? Well, now most certainly someone on your team will die, GGWP, restart. There's a reason that more old-fashioned RPGs have a role of a tank, who has enough aggro to hold the enemy's attention, and also has some form of a taunt, instead of relying on RNG for enemies to just go and randomly attack whatever unit on your team. The only real "tank" character in HSR is basically just the Fire Trailblazer, but well, good luck sustaining with him alone. Other than him, there is no taunt in the game currently, and the inherent aggro values of the characters just don't make that much of a difference in practice. I think, that if HSR's aggro system would be more like something like World of Warcraft's, when aggro and who's the enemy gonna target is not RNG, but is dynamically calculated in combat depending on a specific unit's inherent aggro value multiplier that is multiplied by the amount of damage they dealt to the target or healing they did, and maybe also the aggro values of the specific actions they make... If HSR had that sort of a system, it would feel a lot less random and luck-based, and would give players more control. Another thing i wish the game had is that instead of 4-slot teams of 1-2 DPS, 1-3 supports and 0-1 sustain, it would have a 5-slot team with 1 tank, 1 sustain, and 3 DPS/supports.
The aventurine shield oneshot is preventable by getting a couple of sustain blessings, which has a little bit of rng but there’s a LOT of options (eg: you can increase defence with both preservation and destruction blessings, and there’s also a lot of dps path blessings which have healing/defence boosts). Although there are many other parts of gng/swarm which rely heavily on rng; for example the dice rolls (they can be manipulated by cheat attempts but you only have one unless you get the cheat curio/occurance. I agree with your views on tanks however, and I hope we do get more sustain characters with taunts like fire mc. The closest thing we have to a taunt is Gepards passive trace which makes him more likely to be attacked, which can be further amplified by either using the lightcone “moment of victory” or “landaus choice”, but even with all the added aggro it’s annoying when enemies still target your supports/dps. Btw, I’m curious what your opinion on Yunli is, seeing that she’s a counter attack unit with a taunt (not aggro manipulation like clara)
@@imylq In my practice, the only more or less reliable way to clear SD and GnG on difficulty 4 and above is to go Aventurine + Preservation path + as many defensive blessings that i can find along the way. Anything less than that, or even just some bad luck with defensive blessings (especially the ones that allow you to cheat death when taking lethal damage and the one that distributes damage across the whole team), more often than not results in death. I genuinely have no idea how to clear these modes without Aventurine+Preservation combo, the sheer amount of damage i receive is too much to handle for my healers. The only abundance i may consider in my runs is Lynx when i would need cleansing, like when i have to fight True Sting, but she would just replace the harmony support and be a second sustain. But the second sustain, on top of going full defensive, severely tanks my damage to the point that i barely scratch the enemy's back with my attacks. I can't really say much about Yunli, as i have to see her actual kit and performance in the game before making a judgment. But hey, taunt abilities are something that i pretty much welcome. Some bonus points would be if it could be used strategically. I don't think that it is possible to have like actual tanks with how the game is currently structured, but tank-dps or tank-support hybrids with some situational utility that could be used at the right time to taunt an enemy, significantly reduce incoming damage for a brief moment, or cancel the enemy action (like what Welt does when he casts his ult inbetween two paired enemy actions, for example) - these types of characters can somewhat fix most of the issues of the current broken RNG-reliant system without giving the whole game a major overhaul and rebalancing. Another way i see devs giving us more hybrid defensive utilities are break teams. With all that additional break delay from the break supports on top of consistent and fast breaking, there is a lesser need for a tank role and a lesser need to rely on RNG, as the enemies often can't move for long periods of time and are basically immobilized. Gameplay-wise it's a somewhat less fun and engaging way to tackle the problem of survivability than what i described in the paragraph above, but it's still good to see enemies getting delayed into oblivion, and it works as a form of supplementary sustain. In theory (as i haven't yet managed to actually build and play my FF team) it's like Welt sustain, but on steroids, as it doesn't require you to forego an actual sustainer or a crucial support, and it's something that your team basically just does on its own while doing their normal stuff.
So you entered a gacha game turn-based RPG with constant updates and were surprised you were left behind. MoC is like the spiral abyss, buffs mainly for the banner characters and the game's hardest content, so with half-baked gear, no wonder you were left behind. The bug everyone struggled with yet we grinded to overcome the issue( I returned after 2 updates then had to spend a week to level up AOEand shield break). The game will still be difficult, so you must play semi-regularly. Then we come over to the team's aspect. You need to strategize on how your team would work, for example, more SP-efficient characters, or fire MC, there's also breaking toughness or debuffs. You don't need meta to clear the main story. Now here's the resource management part of the game. You have limited fuel so you have to decide who to build from relics to traces, this is also with jades. Who's going to be in the banner, do I want them or need them, then save up. If you lose you still have a character to invest to either cover a weakness or fill in. Now the luck aspect mainly with main stats and substats which can be annoying and with no room for off piece it can make grinding unbearable. That's if you want perfect. Any decent (50 to 60% of recommended stats) can still help you throughout the game but a failed piece is still 60 fuel down the drain limiting your growth and that's something that they could fix but won't because this is a mobile game first. Don't play it as if it is a full RPG from start to finish, play once a week if needed just to have levelling books, credits or materials (Can take 20 minutes to an hour) so if you have a full day to invest you have the resources to upgrade your account.
Literally every time I complained about the relic system, hoyo suckers are just like " skill issue" . Glad I deleted the game. It didn't even feel like I was playing the game anymore. I was just always waiting for good RNG. In relics or in characters. Idk how people defend this shit game and how many people keep praising it every patch.
Okay u call this a shit game let's see u make a better game don't call a game shit if u know u would not have the skill to make a better game yourself and people praise the game because its fun and if u didn't want much relic rng u would use ur tiny fucin brain and would of pulled for people like kafka black swan sampo and any break unit like firefly or boothill or xueyi who require less effort to build
no offense but I feel you so bad because I still cannot beat Sunday Boss Fight till’ this day. I had to stack up my gepard’s defense but it still wasn’t enough. my ex friend keeps telling me I have SKILL ISSUES because of how dumb and lazy I am to build my characters, well it’s true I admit what she says but that ruin me entirely as I am not that into gacha games. I grind a lot just to try getting lady bonajade and once I pulled again I got nothing but a Sampo and Natasha eidolons (I’m fine with one Natasha eidolon tho) but ever since I lost the 50/50 to E1 Welt on Robin’s Banner. I guess I’m a welt main although I didn’t know what to feel then I got disappointed because I really really like Robin as a character. me and my bratty little sister quit the game because of how meta and not f2p friendly it is to us even though she was the who recommended me to play the game with her. I can’t find myself playing it for long especially Genshit Impact. for now I’m just enjoying Wuthering Waves until I have no games to play anymore.
You cant beat the hardest content of the game with half baked investment. The game is as much about having the right teams and builds as it is about having the skill to understand what teams work where and how to improve rotations, its not 100% gear based. There have been times where I was losing until I replaced my Fu xuan with March 7 and it actually improved my rotation (March 7 is really underrated). Tier lists make you think some characters are better than others, but in reality it all depends on specific encounters. Personally, I am a day 1 player and am struggling with MoC 12 because I can't out sustain the first fight (the enemies in this game all hit like a truck). I have good gear and characters, and even their lightcones. I know for a fact that it has to do with my lack of skill, cause I already have the characters and relics for it, I am just struggling with rotations and target priority. I believe MoC and PF in it's current state is definitely too hard for players that aren't day one players like me, and it shouldn't be (even I struggled with Aventurine story bossfight and had to repeat a few times, simply because I didnt understand how to counter him yet). My solution is to just remind people to leave feedback to hoyo that the content is too hard and they should playtest their encounters without well built latest banner character (who even if they pull, most players wont have the character built at the time they get them) before they release them. If you keep pestering them, they will eventually relent, cause they don't want to start bleeding players.
regarding your friend's story I'd say it's pretty natural to not be all that strong in the game if they stopped playing for nearly a year. Since she has a mono quantum team she's played until at least 1.3. If she did her dailies consistently all the way up to 1.3 then yeah she's put a fair bit of time in and I can see an issue but if she didn't do her dailies consistently then yes you will struggle. Also it doesn't matter much if someone plays a lot in the beginning of a gacha game really as only story progression is something that demands actual time investment the daily grind is what progresses you and that in star rail takes about 10 minutes max every day. So essentially she didn't put a lot of time in the game as you claim or she didn't put it in a way that would progress her.
I'll say this, star rail in the realm of gatcha is pretty generous and not super predatory, it gives you enough pulls per patch to guarantee one 5 star, so if your luck is bad or if you want to guarantee one limited you can just save for 2 patches, which is pretty decent compared to games like genshin or other gatchas.... however, star rail is much more character dependant, while you can build 2 teams in genshin and be basically set for the rest of the game, if you want to get into the end game content you will need some recent 5 stars to make it easier We're just in year 2 and the power creep already made end game content hp values jump 3x their original value, bosses in a single patch, ever since acheron released, jumped from 500k hp to 1.5M/2M hp Now technically every limited 5 star, heck, with enough effort even every 4 star can clear end game content, if you have good relics, to get good relics you need a lot of time, which is nice because you have a goal to aspire to for the 30 days or so until next patch after you clear all the new story content and events, however you're lucky if you get good relics for one single character in 30 days, I've been farming relics for acheron for 3 months now and I have 3 good pieces, still need boots and planar ornaments, this shit takes too much time, not only do you need a good main stat but also good substats and you need good roles on those substats, there's a lot of statistics that could go against your favor there This results in you probably finishing the main story, wanting to start diving into end game content like MoC and pure fiction and then realizing that your characters are way too weak to do so and then having a very long dead period where you're really only doing daily missions, spending your astral powder in trace material and relic farming for like 2/3 months, I started playing in the end of 1.6 and while I'm far from the most consistent player in star rail, I still used all my astral powder and did all my dailies every single day since I started playing, only now, in the end of 2.2/ beginning of 2.3 was I able to start doing end game content and only half of it, I can clear up to MoC 7 and apocalyptic shadow 2. What about pure fiction though? yeah, pure fiction is a totally different focus from the other 2 end game modes, you need 2 aoe teams, which I only have 1, so I really can't do pure fiction, recently I got the character that enabled me to do a second PF team but surprise surprise, I still haven't even half built them, so I've been playing for 6 or so months now and I still can't even properly tackle end game content due to how long relic farming takes So all in all, FOMO (to those who don't know, even though it's a pretty popular term, FOMO is "fear of missing out") sucks, I think there should be a law for gatcha games or gatcha mechanics to not have limited time characters, release a banner and let it stay there permanently, whales will be whales and will probably spend the money to e6s5 anyways, appealing to FOMO is a scummy practice and should be as bad an offense as loot boxes were back in the day where the judicial system had to get involved, if we could pick and choose the characters and builds we wanted it would make this a much better experience and much less scummy, also relic systems suck, it's a shitty way, that unfortunately works for some, to keep player retention, adding a way to at least get the substats you want would help in making the process of getting the relic you want much less tedious
I was trying the last stage of Apocalyptic Shadow and I had to restart 5 TIMES because Cocolia and Gepard kept focusing all their attacks on Pela right at the beginning of the fight, so I'd say a good 30-40% is luck with the rest being either a Character Check or an Investment Check where if you don't have the new 5 Star you have to invest double or even triple just to keep up
How about learing team building? The team youre using in the Video is so anti synergestic with each other. Acheron with no Nihility? Double DPS Dan IL? Bruh
I think his whole point was he didn't have the characters to work with in the first place lel ... Which for late game/endgame content is pretty rough ye
I do agree that there's a ton of luck in this game,i usually have to reset 5-10 times just to clear MOC9 or MOC10 which i just cleared yesterday,but there's definitely lots of ways you can minimise the RNG,there's SP and ult management,also team placements,and taunting with FMC if you don't have any other sustain can also help for f2p runs,yeah it sucks that with bad timing or luck you can lose a run but if you hate that...just don't do MOC,it's difficult for a reason,i also don't like the point that a returning player should no diff all content without struggling in the slightest
Story content is really easy. You can just put 2 sustainers on the team an wear the bosses down. This guy is thinking its a MoC cycle race I would still say its a skill issue in his case
The problem with getting characters lie in the bad banner design, literally most 5* is locked behind time, the fact that they are NOT AVAILABLE in like 11 months out of a year, encourage players to stick with the game day by day, and new players' experiences can only viable in story, not gamemode. If a game requires you to wait 6 months to actually play, are you really playing it, or just doing daily homework?
I came back to the game less than a week after a year to get firefly cuz I'm a kamnrider fan the power creep is definitely real also a lot of bs one-shot Mechanic's
I had a similar feeling about t he Aventurine boss. Like, I only managed to SLOWLY beat him because I had used characters who only use AOE ult's and skills, due to that stupid dice game that gets impossibly annoying in the second phase. I had Gallagher, Fire Trailblazer, March 7th, and Acheron. Literally, almost every turn, I was using March to shield someone, and never used their ult's until I knew for sure I was hit with that four way dice game. 4 GOD DAMN DICE? Like, it's so annoying, because that stuff would imprison you if you got hit after losing a dice game, and it wasn't much skill based when the only thing I could do is be like "Okay, just have AOE hitters or characters that can attack multiple targets all at once". It probably took an hour to beat him thanks to that, and there was no way I would risk everything on effect res, because ONE bad time of getting imprisoned could KILL my characters if they got hit. So I had to win that dice game 90% of the time, and have Gallagher heal as often as possible. Drove me bonkers like I was that one clip of IShowSpeed losing the last of his brain cells.
I was agreeing with you until the moment when you said that the enemies shouldnt be more difficult the more time pass. A good game is a game when you beat the boss from the first area and get you *ss beaten by a boss on the third the one and when that happen you go train your gear you prepare your item and learn the new boss mechanic before re-challenging it. A game that doesnt progress become boring and stagnant and that's most people problem with GI the game didnt progress one beat on this aspect someone can go on for 1 year come back and still clear everything because the game didnt evolved during that past year That's the only point where i disagree with you for the other you're right even if the game can use some skill sometimes or more like some IQ luck is the main factor
@@elijahjarobi100% agree, its completely absurd that the "DHIL BiS support thats gonna make hin great again" dropped 2 patches ago and he is already back to being useless
Luck does play a big role but proper management of your account is far more important imo. Saving jades for the worst case scenario, knowing exactly where to invest your energy, knowing which character to pull, knowing which character to build, etc.
So let me see if i understood, you rarely log into the game, and expect to have the same power level as someone who is constantly playing and grinding in a game designed to reward those who constantly play and grind? The joke writes itself.
He is lying aswell thr bug never one shot I don't know what game he is playing it's like anything u want to be good at u have to put u mind to the task and then u will get results not sitting around doing nothing 100% I agree with you
@@UltimatePollo3495i mean the bug can one shot but his points are still shit. "Returning player" expect to beat everything no diff lmao. I have a discord server that help moc/pf and we can pass the content with close to 90% success rate (hundreds of accounts) so no it's not a luck issue. It's skill issue through and through.
Tbh his example about the ruan mei boss didnt sit well for me. 1. It seemed like he didnt even want to try and build his supporting cast, only JL and maybe bronya 2. By this point if he's really been doing side content, he might even have lynx which is a really good healer that can get him even to the late game. 3. If he was lacking hp, maybe he couldve use bonya skill on natasha to heal or experiment with other healers (and if he had "decent relics" couldve used natasha's relics on them) 4. Maybe couldve used double sustain too (PMC especially) Im thinking yeah theres a big degree of luck still, but the content is doable if planned well. My substats are bad but they can still help me get through the contant. For stuff like MoC and other end game content, i agree that luck plays a big part, but for story content, it doesnt even need a big investment to do the content. I wanna take a peak in his account just to see what we're dealing with and then maybe people can give genuine good advice. If he doesnt want to, even youtube vids will help. But this coming from me that just started playin in the acheron patch so yeah.
In one hand, I understand your situation and to tell you the truth... if that's a bad thing for you then perhaps the game isn't really for you. But I'm not going to tell you that without giving some extra hope to keep playing even if it is after half a year or an entire one. Trailblazer. Your trailblazer character has Preservation and Harmony, both are brilliant. You might have Aventurine, but you never know if you need another tank on another team or whatever it is. This character is a two in one, and I highly suggest getting at least the Harmony one traced up and geared. Yes, this means grinding and this means doing things you posibly don't like, but it's a necesary evil. It is also viable to have two sustains on your team. The more characters you gear and build, the more options that become available. Star Rail is a bit more friendly than Genshin overall, but it's at the cost of needing more characters for different utility and coverage. That's the game, and it seems that you discovered a very weak point of this game at that. I would like to know some other comments or ideas that the "pros" were sending your way, because meta is not usually helpful if you're not following it, you gotta patch up things and make them work. Now that's where the skill comes in, definitely not the regurgitated stuff from videos...
@@ziebus904 I didn’t have that much problem with it, and yes they have slightly different moves but what they don’t do is stun multiple characters in a row 😂 yes they’re not a good abyss fight but I don’t consider it pure luck especially the Wenut is very consistent.
Just saw that with the new game mode they added for Hunt characters. If you don't have Fu or Aventurine, the first turn against Cocoloa is a gamble to see if all your characters will survive before their first turn even start. Tried it with my usual DoT team with Huohuo, Kafka, BS, and Ruan Mei, and twice in a row, Cocolia just killed Ruan Mei before my characters could even have their first turn due to her attacking like 8 times
Its so stupid, that game mode is literally an Aventurine and Firefly check, and there is no way around it. Its not for hunt characters as we thought, its for Firefly, maybe Acheron can deal with it but thats it. Dont have them? Fuck you
Couldn't agree with you more. I am currently in a very rough spot when I need Black Swan for my DoT (I already have Kafka but lost my 50/50 on Swan's banner and pretty much quit the game). Missed out on A LOT of characters. And now I also need Sparkle S1 and Acheron S1 for my another Hypercarry team cuz it's way better than struggling my Jingliu for which i've spent all of my fuel as well and got NO GOOD RELICS. All of them were absolute SHIT so I've wasted my time for full set and now have no fuel neither good stats my Jingliu sucks ass even with full traces tree and level 7-8 talents. And there's a high chance that Sparkle, Black Swan and Acheron will be rerunning in 2.4 or later ONE AFTER ANOTHER. What do I even have to do as a F2P at this point? I can barely clear any content bro. And I don't want to miss out so many characters that I like and need. This is why I prefer Genshin to HSR. Combat might be easier but it is less demanding and offers much more freedom for team building. AND TO MAKE MATTERS WORSE. I NEVER WON A SINGLE 50/50 IN THIS BLASTED GAME! I was much luckier in Genshin but HSR just seems to hate me for some reason.
What made me stop playing star rail was the frikin aventurine boss😢i have many characters maxed out st level 80 and everything yet i still struggle to beat him. Bc of his shitty RNG now im stuck in the game snd cant even progress further
Bruh, just watch some guides how other players defeated the boss. Surely, there's an FTP guide. Btw, the boss after Aventurine is even more difficult 😂
@@SwieczkaNiweaniewierzeDarek 😡😡😡I DID IT BUT I DONT HAVE ACHERON AND AVENTURINE OR FU XUAN I WATCHED ALL GUIDES BUT THAT MFUCKER STILL NUKES ME I used jing yuan, Herta physical MC ruan mei huo huo blade and even gepard
@@pinkpong9732 I just checked and there's a video where guy defeats Aventurine with Fire MC, March, Lynx and Natasha. Go look it up maybe it'll help you.
@@pinkpong9732Bruh there's someone that beat him with sushang, natasha, march 7th, and serval. For the adventurine boss fight yes it's hard, but doable. Double sustain is definitely slower, but it gets the job done. I can even link it if you want to.
You can cope as much as you like but if you're struggling to do the beetle boss when you have Jingliu and Bronya then its 100% a skill issue. Whether its your ability to build teams, your ability to build your units properly, planning out what you use your pulls on or what you decide to use your stamina on to farm to immediately progress your account. Also who told you that you're entitled to clearing everything instantly just because you play the game? This isn't a narrative driven RPG, its a gacha game...you're expected to progress your account over time to a point where it can handle the content thrown at you 🤦♂️
THIS!!! And after opening this comment section and seing people gas him up and agree I thought i was the crazy one. Like he literally says he logs in once every blue moon and expects to clear everything gg??? And worse, like you said he DID HAVE THE BEST CHARACTERS for the content he was struggling with. They like to cope and say hsr barely requires any skill, but can’t even do the bare minimum it requires, that is learning how a character’s kit work at a very basic level.
I agree on this, I remember when I started fighting this boss, I only had a Herta, Bronya, Fire TB, and Lynx. Really pushed me into really sit down and learn the mechanics and I would say I enjoy the game immensely now
I didn't actually fight the beetle boss with my trash acc that beat all the way through penacony with all free units ... But if I tried I'd probably go with the same strat I did for the first Sunday fight ... Pmc + asta + March + Natasha Not sure but I think that would be enough to squeeze out a win
@@toukoenriaze9870 Yeah its perfectly possible. I mean there is literally a person on YT doing a completely warpless account and hes beating MoC with it. And I think we can all agree that this is a lot harder than a story boss 😂
@@arcadius3257 oh ye I'm not saying there isn't a power spike in the more recent content ... But as someone who started in 2.2 I sort of just attributed it to natural progression
I've the same problem that your friend... I don't have a lot of time to play HSR or any game more tan a few minutes. Because of this issue is really long the time that i need to wait to even upgrade everything in one character...
@@elijahjarobiMOC is an endgame character and relic check. It's not entirely a luck issue, on the relic side, anyway. That's just time consuming. But it technically can be a character check if you can't super hyper-invest in the 4* characters.
Luck first Knowledge & skill second RNG third that is my opinion. I agree with your opinion coz i had the same trouble like u. For me I made 2 star rail account my main stelle and my sub Caelus, coz i want different experience. ( Man i wish we could change the gender anytime we want for immersion purposes or boredom. pls hoyo u did it for honkai impact pt2 with a cooldown mechanic. don't be stubborn and just do it). I play and farm on my main account basically everyday. And I play my sub well just for fun pulls and daily for the first 2 months when the game first released It became a chore so i ditched daily and faming altogether and just pull 10 times per patch. I got DHIL in few singles as a joke when he first came out but since i was doing my dailies everyday i got to lv 60 so the equilibrium buffed the boss and i couldn't even beat the deer so i quit and few months later i came back and got sparkle i was like its time to pop off, man that was a mistake, sparkle needed the beetle. So I powered through and farmed a ton of fuel to buff my DHIL, eventually I beat phantylia and can unlock his trace. And then the beetle came and that was one of the worst fight i have ever tried they just deal too much damage i dont have any limited sustain so fire trailblazer it is but um yup heck no i could do that so grinded more thanks to luck i won. But now I am back to just pull 10 times only l, even farming artifact on my main drains my soul and electrity bills So in conclusion returning player experience is way worse than some people may think unless you at one time played this game religiously, just because you don't experience it, doesn't mean it doesn't exist. Even with all this i still think HSR is still a good gacha game and this video is very fair and good ( I should have posted this comment on the last video but i forgot to hit enter)
I had problems with that big bug boss too (I am F2P). Yeah, it kind of sucks if you do not have some key players on your team. They need a free 5-star character event where you can choose a 5 star you want like Epic 7. Not sure if you have Doctor Ratio, but I was able to beat it with March 7th, Lynx, Dr Ratio and Herta at level 70. Not hitting the boss when it spawns the mini bugs was the only way I was able to clear it. With all the new characters the 5-star events are not enough for new or returning players to get certain characters that make the came easy (I recommend Aventurine, he helps ALOT from your team getting decimated in a lot of the end of game content)
there is a thing i always say when ppl in this community say oh its easy to gear up ur characters just bc they get lucky and i say "well why won't u just win ur 50/50" bc its the same thing depending on the players luck getting a perfect relic can be easyer then winning a 50/50 and vice versa. ofc there are some character that require some more brain thought to play but this game is basically all luck. when the community will realize it it will be for the better
At the same time, those people should probably be trying to help you figure out the best team for what you *do* have access to. I think people are trying to give out advice the wrong way. Obviously, saving for a character long-term just to clear one challenge is highly unnecessary. It's better to give advice for how to do it with what you have.
So glad I was able to get Aventurine, he is perfect against the bug boss. Using Dr Ratio, Aventurine, Xueyi, and Lynx I smiled every time he made it rain on the SOB
I feel like if I were to repeat anything further from the last video I'd just be beating a dead horse. You have a Herta guaranteed; she is better on the bug boss than Jing Liu. The fact that you're still insisting 5 stars are better in fights tells me all I needed to hear. I'm sorry you dislike the game. I'd advise looking at zmm's no warp account to rethink your stance a little because honestly it's a very reductive point of view you have.
glad its not just me.. after trying to be an Arlan main for about a year. Got bronya got the best shielder in the game and it still just didn't work. Just uninstalled the game.
The story you told about your friend is literally me, I came back to the game like 2 weeks ago and didn't even last till my returning player event ended. I realized how awful the powercreep is/how much time you have to spend grinding for relics and ornaments just to get through a single story fight. Being not allowed to play the game simply because you haven't been active during a specific char banner is obnoxious. And just like your friend I decided to not waste my time on a game this flawed and completely quit.
I don’t usually comment on things but before watching this video I’ve watched souls others on star rail and I agree that it is literally just luck to win in star rail and how power creep basically has gutted most of the older units like Seele. I just feel these companies could avoid this issue if they just did updates to character kits through things like trace evolutions for example (just a rip off of the skill evolutions seen in FGO which are used to make older units better). Like they don’t even need to do crazy things that make old units meta, just better their scaling and make it so their damage can get closer (not exactly similar to new units as I know they would never do that) to competing with newer units because there needs to be some incentive for players to use these units. Just because I know someone will say it, I know this is a really idealistic solution to this problem simply because it would definitely lead to cuts in profits for star rail, but I feel like from a player perspective this would be such a great way to keep older units from just falling off and sitting on players accounts to collect dust because the new dps unit can do 300k-600k per turn with minimal investment.
Hey Soul you should try ZZZ! The gameplay requires ZERO skill. 😅😂😂 (I would actually enjoy you ranting your opinion about this game.) Are you gonna make a video about it or play on livestream?
I think when people talk about it being about skill, they mean that just having all characters isn't enough. There are many players that have all 5 star characters but don't know how to build a team, don't know what stats are needed for the character, don't know about speed tuning, don't know about enemy mechanics, so they end up unable to full star harder content that F2P players who did their research are able to. So at the end it's a mix of both having the right characters and knowing how to use them.
This argument of not being a skill issue is actually false. The only reason this video can even make that claim is that there is no PvP. PvP in HSR would demontrate skill issue between llayers with the same characters facing wach other. Game IQ still exists so there will alway be a better player in any meta regardless. Skill issue here is doing the maths and building teams tailored to specific DPS and rotations. Again this video only makes sense against mindless AI which has llay patterns and fixed stats.
Can't agree more. The only skill needed in star rail is the knowledge how effectively use team abilities and blessings in SU. Which is boils down to pressing buttons in the right order. The rest of the game is luck. Don't have right characters to clear this content? Well, sucks to be you. Also upgrading is expensive. I'm rank 69 currently and I still haven't started farming relics yet. Why? Because I'm busy farming traces. I calculated how long it will take to level up all my needed traces - 355 days. The next planet with next level of powercreep will be out and I still will be farming traces on my Natasha. Nice.
In What reality Does ut take 355 days to level up traces for 2 teams what Are you maxing traces for every single character in the game??? What are you doing??? I'm tb65, I have a full team maxed traces excluding irrelevant traces (e.i normal attack on supports) I could've had 2 teams maxed already if I didn't spend all my saved fuel on relics once I hit tb65 What are you even doing to be tb69 without having 2 teams and no relics? How badly have you fucked up your account???
Yeah i agree people saying skill issue are dumb and maybe im wrong but the "skill" part of an rpg is in preparation and team building not the actual combat? And yeah any gacha game can be fundamentally broken by rng... Though if i may say one thing: isn't preservation trailblazer (someone everyone has at the beatle) a perfect counter for it as you can force it to attack your mc while mass reducing the damage you take? I know i didn't struggle at all against it with that and i am also a casual enjoyer of the game
Bro yes there is skill in combat wtf u on who let bro cook there is skill in combat ur untis have 1 hp letf it's ur healers turn and u decide not to heal and then u die that's a skill issue with ur combat skill as u could of healed ur team before. U have to manage u sp on some characters like firefly and that takes skill so ur firefly can do an enchanced basic knowing when to ults like def shred takes skill as u want to do it at time it will benefit u the most completely rubbish take.
@UltimatePollo3495 it's not really skill it's not being dumb.... and the balance of sp is based on your teambuilding as for instance healing isn't necessary if you have strong shielders, so your rotation and balances all comes back to how your team is set up...
Amen! Been saying this crap myself. Yea, there are those that are being dumbasses, ignoring the very basic of the basics game mechanics, and then blaming the game or a unit for it. However, more time than not, HSR players like to pretend their game takes more skill than it actually does. If HSR was truly a skill based game, all those crappy meta lists, wouldn't be a thing in the first place. Take ER for example. Sure, you can have a 'tier list' of which weapon/ash of war/summon is the best, but at the same time you can beat it as lv 1 with starting gear if you got SKILL ENOUGH to it. HSR? If you wanna make Arlan (the worst unit) "beat the content" so you can prove that all you need is "skill" you will need: cracked up relics for Arlan, special cone, cracked up limited supports, most likely E+ for these supports, cracked up relics on these supports as well. After you have all that, then yea. Arlan too can 0 cycle end game content I guess. None of these things have a thing to do with said skill. Your Arlan isn't now God like because you have any skill, but because you got lucky with his relics/his supports, or you simply swiped hard enough to get these things so you can now pull "actually skill is all you need in this game ☝🤓"
The game does not have any DPS options for f2p, to me that is the biggest issue for unlucky f2p players. Since the game is a Free to Play game these are the strategies put in place, I can understand the reasoning and to me its a decent trade off for being able to enjoy an entire game for free. also... Hear me out, your friend had Fu Xuan and IL Dan Heng but struggled against the Bug boss!? I was rocking Boothill, Fire MC, Pela and Natasha and beat that fight there is no way she could not beat it, same for you man😅
I'm not gonna lie my pulls in star rail were pretty lucky lately as if the game really wanted me to play it even tho I prefer genshin. I'm having fun, but it will take quite some time to build all of them before I can clean all the content 😅
I mean, I dont think u should take the "skill issue" thing seriously. When someone lose a 50/50 n ppl say skill issue, it should de evident enough....... This game is so ez that everytime I see someone talking abt how they couldnt beat the story bosses, ppl clown on them first before trying to help. And this game plays out like a classic turn-based jrpg, u grind for hours to beat the game. While some jrpg requires u to actually have "skills", most of them r "mashing 1 or 2 attacks repeatedly after u ve grinded enough lvls" type of skill. Maybe because I used to play a lot of these so I dont rlly mind this aspect of the game, especially when after u r done grinding, u can just full auto.
I swear, arguing with hsr players is like trying to talk to a wall. "Skill issue this skill issue that." Did those guys even played games where actual skill is required?
Yesterday in redid I saw a post where a person was saying how he's older characters were doing no damage in new moc and he got blasted with these HSR players saying he doesn't know how to handle his account and was just winning , I was having the same issue but man I see some PhD lvl arguments so said fk I'm not commenting .
@@toukoenriaze9870 pure yap. Don't act like hsr is some kind of souls like game, where good reaction and pattern knowledge is required. Everything boils down to having the needed invested unit and good artifacts in this game. And as a new player, you are fcked if you don't have either of them
Some tips that may help : 1 - build your supports on HP and Def (specially on tingyun 😅) 2 - if you have ghallager then nice build him (he's second best after huo huo) 3 - always max your traces and level your characters to lv 80 4 - the beetle is kinda luck oriented just as you said even veteran players have issue with it. The strategy is kinda simple in the second phase it marks a unit of your team and every single one of his minions then attack (beat the shit out of) that guy 😅 so you either have to shield the poor guy or even better to remove that debuff from him by a healer (ghallager or huo huo or lynx) after that have a heallers ult ready to heal all the damage caused by his beam But yeah overall it's more like luck and RNG still sucks so don't be mad
After getting my first 36 Moc Clear last patch after about 3 months i tried this recent newest MoC and got rolled. Only made it to floor 10 with 3 stars. Waited 4 days, Got Raun Mei and Sam and with 15 fuel i built them on the most cope set ever.
I did not learn how to use them properly, i just slapped them onto a random team and ran right back into MoC. I got 36 stars with 4 cycles left on the run.
This game takes no skill, its just a matter of Do you have the puzzle pieces that fit or have you invested a insane amount of time into the game.
I was 36 starring repeatedly, then I lost my Aventurine 50/50 and it was the same.
Full team one-shots over and over, didn't matter what I did, I didn't have his mega shield so I lost.
The Moc is for sell Characters, only OP characters works in any Moc rotation.
And Ruan Mei is the most used character in Moc since she come in the 1.6.
@@maevethefox5912how I have gallagher and huhhoh as my sustains none can prevent one shot and I still clear moc
ayy i still use gpard e1 as my main sustainr and i still can tank the boss content the artifact is not even max :v
i dont know the deal tbh. most if not all gachas are not skill issue but character issue. if your late to a banner or havent played in a couple months what the fuck do you expect to happen. Gacha games are like this
luck issue
Agreed, he should had invested in Rabbit Foot from the get go.
This is why you never max attack or damage in a game, the first stat you always max is luck.
It's like this game was made with a 80/20 ratio of gear/skill in mind, but that ratio got skewed as powercreep set in making luck, gear, and characters even more than 80% of the formula since strategies and team building largely stay the same.
95/5% more like. You don't get good artifacts, you don't get good units, you don't invest a ton of time you don't win. Simple as that
@@Soul_of_the_Og yo this is not true. 80% characters 20% gear. Ruan mei and characters like acheron literally dont need much. there are others too wont name them all. my ruan mei is on lvl 12 relics.
@@Soul_of_the_Og
Honestly I watched the video and I’m very confused what you are trying to say.
Yes, a turn based game inherently has less “skill” than ACT games. Because a lot of these “skills”revolves around team building.
So you are doing end game content. But you expect to not spend much time. Not have the proper unit, not get lucky but still beat the game? I’m so confused.
Do you play MHW?
It’s like you are saying I’m going to walk into Alatreon fight without the proper elemental weapon which I have to grind for. I should be able to beat it with my shitty gear I got early on into the game as a returning player
What about Wuwa? Does that have any skill? Well great you are gate keeped behind levels and having good echos. You won’t do enough damage to clear even if you play perfectly if you don’t grind echos.
Are these games just terrible now?
You are literally complaining about game progression If the content is too hard, ever thought about perhaps you are not suppose to be hard attempting that content yet?
not to mention this is literally, a Turn Based Game.
Here I will leave it with 2 dose of reality in terms of your “oh you need 5 star”
th-cam.com/video/Fp_XnnvYQyA/w-d-xo.htmlsi=GDJaAveagoJRurpQ
Https://b23.tv/vejZp8G
Also, just wanted to mention the so called “pro friend”. Just because someone play from the start of the game doesn’t make them a pro. If your “pro” friend can’t help you with the amount of 5 star you have.
Ever considered they are just a long time player?
@@TJ-mg1fg The problem is that team building obviously requieres good characters but most of them if not all are locked behind the gacha and rewards, even if you have them, the artifact system is so shitty that nothing guarantees good equipment. Yes, you can beat it w 4* given by free yet the difference between how difficult is one without using limited 5* and the other one who uses them is abysmal. Zmm works perfectly as an example of this since he has a no gacha run trying to beat endgame.
Another thing to add is that characters are also locked behind 50/50 and time because if you weren't there you have to wait until they get their banner again. If you get lucky, then another best option wouldn't come out before they realese. Also, the time you wait can take months.
I think I should point out that yes, HSR gives around 80 to 100+ pulls per patch yet all current niches or meta come out with the best option support/dps with them or next banner. So, assuming you want both and they are in the second phase then you get 200 pulls to get both and wish to be lucky because you can guarantee only one since 50/50 exists.
In resume, it is lucky based because most of the fundaments (Team-building, units well built, and skill) are based on luck (how redundant lol). The first one is characters but you have a specific moment of the year to pull them with a 50/50, limited pulls, and the next characters who might look better in paper. Then, the second one there is *no way to guarantee certain stats on a specific set* and you have lots of characters to build who need different sets and stats thus why people value more low investment or min-max. in characters. Last one is based on how you play the team you got and team-building which means is the aspect less affected by luck. If you consider time as other fundament, then it is luck based because the time difference between a 4* clear and a 5* one is considerable.
Its just the absolute best when you lose your Firefly 50/50 to Welt and someone says skill issue
Skill issue
got e2 welt🫥
skill issue
luck issue
The most annoying part of this game is the fact that every patch a new unit is released and it's almost always a powercreep to a previous unit or damage dealer, like I get it every gacha game has powercreep over time but we're still in 2.3 and there's already a powercreeped character to a powercreeped character
true, it always feels like you're doomed if you dont get even a single character thats launched. Penacony was just "Power creep: the Arc". Black Swan trashed all the 4star dot, Sparkle trashed Bronya, Acheron trashed Jingliu, Aventurine trashed Gepard, FUCKING GALLAGHER, A 4 STAR, arguably has more in his kit than Luocha, and lastly Firefly trashed DHIL. The only character that brings a new thing and not a complete "X-character but better" is Jade
@@LucasGomes-ng2gosparkle did not trash bronya, their action advance is literally different
Acheron did not trash jingliu, i used jingliu to pretty much clear all content before acquiring firefly
Firefly did not trash DHIL, in the recent event, lots of people effortlessly cleared protocol 6 with him
I mean, yeah? Every patch there's a new popular mechanic, and as such there is a new character based around it. You don't need BE% to beat MoC, but BE% makes it really easy. Xueyi does stomp all over Acheron, but it doesn't mean that that'll stay next patch. Next patch, you should expect both your Acheron and your Firefly to deal less damage and clear with more cycles. In a couple patches, break% might come back, debuff spam might come back, DoT, FuA, Freeze, Shield meta, Heal meta, this will always consistently change.
Your content will get a little harder, but that's kinda the point, no? You don't have to warp if you can clear without warping. The meta is only there for a couple weeks.
True, but power creep is a needed system to keep the game fresh, bring in new players and new mechanics.
@@XingGao-fh1qj maybe but sooner or later some players will/shall quit because of both the power creep and LUCK issue.
moc is like playing eula in spiral abyss: instead of crit fishing, you reset over and over again until the enemy stops stunning the dps or enemies stop targeting one unit with all the attacks.
Yeah and all the "4 star character MOC clear with full stars " videos don't mention that it took them 80 tries to achieve it. 😂
But if you got the current meta characters you can do it in just one try. I don't wanna keep re-trying 100 times to get full stars. I don't need that extra 60 jades anyways.
If i took this game seriously I'd have spent money. But I don't.
My friend spends money and he has all the meta characters with signatures so i just play on his account if i wanna feel satisfied. 😂
I feel this so much, in the last moc with heavy cc it took me 135 tries with my f2p DHIL team and after I get FX it only took me 3 more times to full star it.
It is supposed to be end game content but all the end game contents like SU and MOC is just you fighting with RNG, not the enemies.
Star Rail combat is not a skill check or gear check, it's a character check.
which in my eyes is stupid.
its definitely gear check
I do admit luck is a major factor in fight due to the RNG of who the enemy attacks, ones crits and for Pure Fiction in particular of where the enemies replace each other when you defeat them.
If a game requires you to get the right characters in a game where a five star you so badly want will take weeks or so for their banner to arrive, it's pretty luck based
To be fair at least for the story i beat the entire game from herta to sunday with free units that you can get deterministically ... So at least in terms of the story anyone who says its luck based idk
MoC ye its pretty luck based
@@toukoenriaze9870 bro did not beat Sunday with the free units stop the cap
@@yearsnyears9488 preservation mc + e0 asta + Natasha and March with their cleanses activated ... If you actually build the chars you have you can beat it
And then hmc in the later fight ... I think asta again ... Don't remember who else but I know I dropped March cuz shield mechanic ... Just chars that got the weakness breaks
@@yearsnyears9488 I had shit luck on that first acc ... The only 5 star I had was bailu which if you care about you could reroll for her but I wouldn't ... Preservation mc hard carried the first fight ... And the second fight was just hmc + a team that could consistently break for the shields
@@yearsnyears9488 in case it deleted ... pmc hard carried in the first fight with the Trinity and stuff, The second fight was just hmc and chars that fit the weakness break reqa
Today I finally got Ruan Mei which means I finally got 80% of teams best support.
good job but do you have those teams?
@@pxndavic No I lost 9 50/50s in this game I barely have any limited 5 stars 😭. I got Kafka, Luocha, jingliu and every 5 star harmony.
HSR is all about getting more characters to beat the content. There's a reason why they gave you 2x more pulls than Genshin, because pulling is mandatory.
If there's anything I've learnt from playing many gacha games, the more free pulls you get, the more necessary it is to pull.
It really aint you can get Max points on most of the end game modes with four stars that have decent relics and utilizing the buffs.
@@XingGao-fh1qj And how do you get them? By pulling of course. You definitely can get full scores with only 4 stars, but you need ALL of them *fully built* for consistent scores throughout the game's lifespan, or for however long you want to play the game.
Every 4 star DPS will only work during THAT specific turbulence & became completely irrelevant for 6 months straight until their 5* counterpart gets a rerun, or when they release a new character with overlapping roles, just so that they can finally make use of the turbulence buffs again.
My point still stands. You NEED to pull to keep progressing. If you stopped playing, all you can do is pray that you have the 4* counterpart of the current rate up banner, or pull for the new shiny character.
in HSR, Honkai Impact or Zenless maybe but tell that to Azur Lane cause in AL you get characters left and right because the devs WANT you to get as many characters as possible whereas here, Mihoyoverse wants you to give them more money because characters are their money maker while in AL, it's the skins that's making them money.
As a gacha player that’s been playing few gacha games I feel like the only skill was resource management. Outside of that is like you’ve said, luck.
I’ve got a lot of time on my hand and didn’t want to spend money playing HSR so I played 2 accounts. The initial intentions were to diversify the team building. I mainly focus on DoT on 1st account and conventional crit DPS on 2nd account. Initially the 2nd account was doing great, got lucky and got Jingyuan and DHIL, while the 1st account barely scrape by. But then the gap widened a whole lot. 1st account got luckier and been getting the “meta” units like RuanMei while 2nd account been failing 50/50 none stop. And fast forward to today 2nd account can’t full clear the end game contents anymore because of lacking units plus powercrept. 2nd up to now lost about 6 50/50 in a row. While 1st account is just chilling and crushing everything cuz luckier.
TL;DR. Skill issue just pull better on the gacha and roll better on your gears. Just get luckier!
I think Genshin for the most part is a skill issue, because the powercreep is minimal and the game gives you some characters that can carry you all the way for free, especially now with Dendro existing.
In HSR its definitely a character issue, the release characters especially sustains like Natasha, March and Fire TB are severely undertuned to the point of being near useless on most bosses or MOC if you dont have the Meta supports and DPS to be a crutch for them.
Try using a physical dps team in any content
@@silviozhang3116 Not as hard as you think, the Physical DPS still have elements for shields and their damage isn't really bad just unfun and not supported all that well.
You still have Eula clearers and Ive seen Freminet Abyss floor 12 clears, their damage is not bad, just need to ensure your suports have enough aplication for shields.
No one would ever say eulas damage is low, she is still one of the hardest hitting characters in the game till this day.
Hsr is different, your older characters dps is much lower than the new ones and that stays consistent for almost every new dps.
Bro lose 22 times with bronya, jingliu, tingyun and natasha and keep losing because natasha cannot sustain his team and not for second he think should i put fire trailblazer or any other sustain in tingyun place to sustain my team and call luck issue surely
Or to put 2 fucin sustains on same team like I did then I won
Like exactly 90% of these problems are solved by just using fire mc like why the hell do you think there kit is like that
This is why singleplayer one time purchase RPG are better than gacha RPG.
Tbf that's like every game. Gacha games will always be worse
Agree, the only upside for gacha is that they're free
Only if you don't know what you're doing as a f2p player lol
1time purchese them oh no game is shit here is dlc that fixes the game....3958287$ and dont forget delux edition that gives all dlc content and not demo to dlc for anothern3858387$.......
@@ziebus904 Just say your broke lil bro 😂😂😂
So, let me get this video straight:
Because a dude tried brute forcing a numbers game 22 times in a row with 0 modification to his approach with 0 mention of due diligence like food buffs or positioning, a mechanic meant to help with this exact RNG problem:
I am supposed to think this is exclusively a luck issue.
Yeah, uh, ngl, if this had actual gameplay it's very likely the entire comment section would rather be tearing into your gameplay that is likely quite bad judging just from the lacking info in this video already lol
Gotta love the good old stat items.
Underrated AF in games, I swear.
This is actually how i got to beat the boss for the first time too lmao, with food buffs and using an underpowered march 7th
Also he says he can't do anything about the enemy targeting the wrong ally when the game literally gives you units that patches that(fire mc)
Maybe but it doesn't change the fact that you NEED THOSE CHARACTERS to clear bosses unlike other games where you can use anyone to clear most if not all content.
I cleared aventurine pre nerf with fire mc, qinque, bailu and asta...my skill points where....non existant but it worked lol@@Dante999000
God damn what team were you even using, ratio pela, ty and lynx should clear that boss easy.
And that's F2p with no banner 5 stars
Honestly skill issue
If you started in 2.2 you don't have ratio but ye
@@toukoenriaze9870 oh yeah forgot about ratio not being free.
Honestly sucks for the new players he's such a good character
@@katsboi8920 I was one of those new players xD
@@toukoenriaze9870 oh damn, you missed out on a really good character, you should try pulling for him on his rerun if you play a follow up team he's good at F2p e0s0 and broken in e0s1
@@katsboi8920 already pulled firefly and ruan mei so I'm running a bit low on jades ... I do have a sort of Fua team with my Clara team tho xD
I’ve had a cursed account for a while.. literally losing EVERY SINGLE 50/50. 😭 I am a husbando collector and low spender. I almost didn’t get Adventurine.. I had skipped Black Swan and Acheron, and I am probably skipping Firefly. I got Sparkle over Black Swan for my Dan Heng. And I knew I had to skip Acheron for Adventurine, because my luck is 💩. I almost always have to go to hard pity too. My only saving grace is I have luck with the lightcone banners. But they have better rates.. 😅Recently I barely got Boothill again and had to skip his lightcone. I’m planning on saving this patch for the next male character.😅
If you don't have Ruan Mei, you should try to get her. She is the best unit in the game
@@isshonsaha8673 I have her from her first run. Although I collect the husbando’s I do have units like Jingliu, Ruan Mei and Sparkle. When Ruan Mei released I knew she was very good. Jingliu is probably one of my rare 50/50 wins and she’s got her lightcone too. She is one of my best dps units who I love . ❤️ Ruan Mei’s value doubled for me with Boothill. Plus I love her design. 😌I also have Silver Wolf, I had more flexible income during her release. 😭😅
AAAYYYY, fellow eternal loser!
Law of averages will surely turn things around eventually for us, right?
Do you know what’s ironic? You are playing music from persona three. There was a video talking about the problems between the new persona three and the old persona three game. I was talking about how horrible the AI comebat system was. somebody decided to call me out and said that I have a skill issue…completely overlook the fact that everybody complained about it and completely unaware at the fact that I’m actually the world record holder in that game’s speed run category. Why do people always play the trump card of that dreaded phrase, you have a skill issue? What is the deal with this?
they'll hate on something or somebody because they want to hate regardless of reason otherwise they think their lives have no meaning.
I lost my 50/50 on ruan mei and I'm just not lucky in hsr, I can't even do hard content in the deeper levels because I've literally lost important 50/50s. So I got a luck issue for sure.
I'm the opposite. I've won every single 50/50 since I started playing in March and got 4 limited 5 stars 😛 I'm so glad though cause my luck is much worse in Genshin.
Same. The only 5050 i have won was on the first Seele banner. 😂 After that i haven't won once.
Problem with calling something a skill issue or a luck issue is, the person calling it a luck issue often doesn't have the skill or experience needed to realize its a lack of skill on their part and blames luck instead. You see this all the time in genshin , all the hoyolab bros going "nah man I never do abyss I dont have all 50CV pieces on all my characters which also means I dont farm artifacts either". We've all seen those kinds of people (disproportionally represented in toxic twitter threads) and you dont need to subscribe to their mentality.
I'm no expert player (ive never done a 0 cycle) but lemme break down your specific situation you described with JL / Bronya / Natasha / Tingyun without knowing their specific builds / turn orders
-You mention that the 22 failed runs all involved getting swept by the boss because Natasha wasnt targeted
-The winning run happened cause natasha was targeted instead of JL/Bronya which means the big phase 2 attack is survivable by JL/Bronya if they had enough HP
-You were action advancing JL two times on every turn 2 times
Based on these facts, the solution is to action advance natasha the second time instead of JL so she could heal whoever got hit in between / use tingyun ult on her instead. Thats 1 more SP needed compared to AA on JL a second time so the SP consumption by the end of the second turn would be -5 vs base 3 + 2 generated
Its a scripted fight so theres no issue with going in with full energy food buffs ahead of time especially resistance buffs. You might not even need to do this whole sequence if you saved your natasha ult to heal at the right time.
Sure, you can lucksack your way through and get a clear but that doesnt mean there arent avenues to express your skill that doesnt require you to rely on luck.
THIS 🙏🙏🙏 bros saying theres no skill issue while having skill issue himself 😭
Ye 100% there is luck issues ... And there is skill issues ... But I feel like most of the things he attributes to bad luck is just him not utilizing the chars he has access to
I do agree with some of his points but the example he showed is... not the best. I have beaten that boss on the highest difficulty with a 50 cr 100+ cdmg 2.7k atk Herta, Tingyun, Ruan Mei and Gepard team. I do it quite consistently as well and you don't even need Ruan Mei but it will take longer though.
Yeah exactly. Theres definitely skill involved as well as luck. If you get lucky enough to have the characters you need you still need to use those characters well and make good decisions on where to spend skill points.
Really baffles me when people thinks this game has skills involved, literally 3 button game
I've been playing this game since launch and it's definitely luck-based. I was curious if anyone noticed this, too. Glad to see I'm not the only one! Great vid!
One of the most recent examples I've seen of this was a hardcore rng grind someone did to beat MOC with 4 stars. The issue was that the giant monkey was put into a fight with the wolves that advance forward action. The monkeys themselves do their huge jumps on one person and basically always get them half hp. So if any rng kills the wolves first, the monkey gets another turn and thus kills the person it targets UNLESS its the sustain. It was a huge rng grind to avoid that situation. Same with bosses and effect res. Not even the trotters we get to apply dots to enemies applied the dots half the time because for some reason, even that is rng. So you dont even get rewarded for engaging with the mechanic half the time.
I've had this issue myself. Where I can only get the final star if rng works out in my favour and the random attacks don't hit certain people multiple times in a row. Because even with a good sustain, bad rng can and will fuck you because, unlike Genshin, there's no skill you can have against terrible luck. You cant dodge, all you can do is watch 5 enemies target your poor Tingyun as she dies. "Well but the skill is using a preservation character and putting them far away from her so she wont die", well newsflash but higher taunt isnt reliable unless it is fire trainblazer and their shield doesn't do enough most of the time. There is not really a way to prevent the enemies from attacking a character you wanna protect. And even FuXuan and Aventurine can get overpowered. HuoHuo still needs to take a turn and use sp to heal huge damage. Luocha has a one time heal every like two turns. Like even the best sustains can be overpowered, especially if a boss and 4 minions gang up on your foxgirl. It's not a skill issue when you get terrible rng.
Like you said, the team you have at the time is rng. How good they are, based on equipment is rng. Did you get the 5 stars? The 4 star eidolons? The right lightcones? The right sets? And even then, did the enemies attack pattern work in your favour? Did the enemy have too much effect res maybe? Did you crit or not? Did your effect res protect you or not?
It's a grind. You cant dodge. Cant eyeframe. Either you have the perfect team(s) to handle this fight, which usually includes the newest 5 star cuz they wanna push sales, or you don't get to win.
Some of the issues you're mentioning are unique to Star Rail, mostly on the side of character building and the use of the right characters. I don't think anyone is going to argue that the game isn't geared towards certain characters for the endgame challenges. And absolutely nobody is going to argue that getting poor stats thanks to relic RNG is going to make the challenges any more fair to beat.
That said, the rest of your complaints sound like a planning issue to some degree, at least for your first example.
It is true that the monkey, after getting its turn advanced *will* essentially nuke whichever character it is locked on to. The solution to this (of which I know quite a few, depending on team composition) is to do one of the following:
1. Destroy the wolf as soon as possible. Iirc, for that MOC the wolves would respawn every cycle, so taking it down first and letting the monkey instantly get its turn is a viable strategy provided your characters are strong enough to do it in 1-2 actions and you heal afterwards. Just make sure the monkey will be targeting an ally with enough HP to survive the hit.
2. Alternate which characters are locked on when the monkey will get its turn (it does so based on the last character to use a skill before it gets its turn; there's also a damage boost attached to it based on the number of times it changes targets). Playing it safe and assuming you will take down the wolf when its health starts getting low will allow you to alternate which character is locked on when the monkey gets its turn. If you keep cycling your characters (similar to the last example), nobody should die to it unless you kill the wolf *after* the monkey already got its turn.
3. Use taunt from Preservation MC. You'll probably need a decent amount of effect hit rate for that to be viable but the taunt will *force* the boss to attack the preservation MC regardless of who was originally locked on. I do think it resists taunt, so you will need a *lot* of it for that strategy to be viable.
4. Bring multiple preservation/abundance characters. I don't recommend doing this for literally anything in the game (except maybe one of the bosses in 2.0) but you can do it if you really have to. It's just not ideal in the slightest when there are better options for handling it.
I don't think that people realize that HSR, and RPGs in general, rely a lot on luck, team building and being adaptable to poor circumstances (aka, strategy). Resetting because you had a 'bad run' either means your characters are not built well enough for the challenge (which is perfectly understandable for gacha games in general, not just HSR) and you have less room for error or that you're going at the challenge with a team that is not well-suited for it and you need to change the strategy/team you're using.
People have completed the latest MOC using only the 4* standard characters (an amazing achievement, albeit with extreme investment), so it is definitely possible for a person with any number of 5* characters. Those runs require some of the most planning I've ever seen, just like 0-cycles do. The issue you're describing entirely stems from the inherent design of the game (i.e., older characters struggle more with newer content thanks to a *far* higher difficulty). The consequence of that is that it just takes more investment (luck in getting better gear) for said characters. It's annoying to do that, for sure, but because you will *eventually* get there the longer you play.
Also, on the subject of not being able to dodge, HSR *is* an RPG (numbers game). Even with RPGs that do have dodging, you'd just be adding another element of randomness to it. Based on what everyone in the comments is saying, wouldn't that make it far worse? 😂
Yeah, I know the argument here "the game lacks skill simply because you can't brute force a challenge by actively not getting hit" but really, I think it's far more interesting to have to plan this out. I am an avid fan of RPGs though, that's heavy bias.
I'm beyond pleased to hear someone saying this.
I enjoy the game enough that I still play it, but hearing people talk about it like it's this "superior gameplay challenge" vs Genshin drives me nuts.
It's really frankly a classic mobile gacha wrapped up in pretty graphics, all luck and money based
well just don't quit the game teehee, nah i'm just fucking with you
in hsr you pay with time, i beat all the content (including pure fictions and most mocs except some of the earliest ones) as a f2p that doesn't pull for 5 star eidolons and light cones but i haven't missed a single day since launch, also my gacha luck is really shit, my 'earliest' pull was a 62 pity bronya during sparkle's banner, there's been times where i really wanted to quit the game during some events but i just brushed it off and kept playing, i can see why most people would just quit tho lol
Solo sustaining with Natasha with Jingliu no less? (dual sustain please) My guy, just because you neglect defense doesn't mean the game is bad. You had no damage mitigation either. If you want advice, use natasha/lynx and FireTB. Max natasha/lynx with hp and spd and give them multiplication. Max FireTB with def and spd and give them day one if you have it. You then only basic attack with both of them. You'll be immortal with better sustain than any solo sustain and have tons of skill points. Problem solved.
For you maybe but what about other people that DON'T HAVE THOSE CHARACTERS then?? What are they going to do??
@@Dante999000 You're saying you don't have the free characters that the game gives you?
So what ? Its still a gambling casino trash that want you to think its "strategic" when its not
Gtfo gacha dont take skill and even if they do its minimal af
@@Dante999000 My guy Dante ain’t even playing the game to know free chars
@Dante999000 you don't have fire mc and a qinque?
I suppose the only answer I have for you is: Don't be poor and roll on every Banner just in case, so you don't brick your account later. That's it, Gacha is not a game for people who don'tw want to or can't spend a lot of money on it. And it usually is not a problem, as we're all making money on the Stock Market and Crypto, but if you're a wagecuck or a small TH-camr, it might be a problem.
This is the exact situation i am in right now. Any suggestion i ask my friend group, they say "oh save for this character" or "You dont have this character so you cant build the best team". It really frustrates me.
yeah i noticed the natasha problem at phantilia. natasha was not good enough. i had bailu who helped but the problem still stands that you need to have her first
every day i am glad i never played star rail
and i watch this anyways
With HSR, if you were to give the same set of characters and relics against a group of enemies, there would be little to no difference with how the player will play (assuming they know the general mechanics and know how to read). That's how you know there is no skill issue.
There is definitely lucky issue in this game ... But if your fumbling around in the story that is definitely a skill issue
Get into MoC and PF and you'll fall flat on your face with the wrong chars, but I've personally cleared all the "story" content with free units cuz my luck on my first acc was garbage
It's a turn based game, if you made a team for people and then told them how to use it optimally, there will be no difference in performance. That's every turn-based game ever. You took away all the things which keep players interested. Relics and their substats, stat optimization, team building and composition, battle optimization. It's like saying a puzzle takes no effort to solve once you're given the solution lmfao.
@charlix3 That's the point. There is no difference to how someone will fundamentally play the game, hence there is no skill.
So you can apply that to any turn based rpg. Even the one time purchased ones. It's all about optimization and team building. Like all rpg. Your in the wrong genre if you want twitch based skill.
@andrewhaydock5557 I never said anything about twitch based skills. Let's use my example but put it on a different game. Same team and abilities, but on Pokémon. Despite having the same team, two players could play it VERY differently. Thus, can there be a show of skill. HSR is so limited in what a player can do that the only "skill" is to have certain characters and be lucky with relics.
Genshins free form combat is completely offset by the time limits on content and the hp/defense of the mobs ... And how much downtime where you actively cant fight them
ah yes. thank you reminding me how terrible my luck is.
I agree the majority of this game is either luck or time spent mitigating bad luck (saving pulls for pity, artifact fishing) however there is some skill involved in certain aspects of the game. For instance I'm an avid 0 cycler that has an account with all e0s0 characters, and yes some times (40%) it takes quite a few retries to get it however I know from experience (gave quite a few of my avid hsr playing friends my account) that the majority of people can't get a zero cycle even with my exact account. So yes the insanely well built characters I have were the result of large amounts of time farming, the skill to utilize these characters to their full potential to get a zero cycle isn't as common.
I’m glad that I never got into HSR. I’m not a fan of games that are pretty much luck based
I just starting HSR 4 months ago and i feel i never had difficulty against ruan mei swarm boss, My team that time was Clara, Dr Ratio, Ting Yun, and Natasha. is it because i just lucky? Or because my World level is high so it was much easier.
All these things are pretty much NORMAL in gacha games. Of course you need new characters to beat new content, of course you need to invest time to get them better gear, of course you can't beat the endgame without said gear. All of this is EXPECTED.
The game continues after you quit, my man, it doesn't stop in time. Of course you'll have some "catching up" to do after you come back.
Complaining you cant beat new content after quitting for long time is like complaining the meta changed too much after not playing League for a season or two.
I was also stuck at the beetle boss. but I had someone to help me manage my relics, and then I got through it. I did it with a jingyuan team too, so.. idk
Then this mean it skill issue because your relic is bad.
Agreed. In a fighter you know the combo, your oponent doesn't let you hit it, you need to bait him into it.
In luck based games, you need to hit 7 7 7 , you know you are gonna hit 7 7 7 eventually, it's inevitable, the question is when do will you hit the 7 7 7 ? Correct comp(7), correct relics (7), correct ability sequence and attacks (7). This is why you play the game with brain off because if you manage to see this, you are gonna say "luck games are dumb and don't deserve my time" and then be pouty that you wasted time, it's better to play less and ignore the glaring issues.
The only skill is to afk pulls and sit on 500 pulls and pull the metaest of meta if that's what you want. Not gonna do the reddit moment but there are people who saved for houses, what do you want me to say congrats on the skill on waiting on 500 pulls? I did it too, it's the thing HOYO doesn't want you to do, ugh conclusion these games fucking suck don't get into communities/metas/etc brain off play for animations, done.
As a returning player myself, I can most definitely agree that clearing penacony content and especially that beetle was quite annoying. I wanted to raise my Dr. ratio but in order to raise him I would have had to beat the beetle so it's like I needed to clear the content thats supposed to help my account clear such content.
Tips for beetle, as in how I managed to beat it.
If you kill a small beetle then the boss gains vulnerability stacks and then you can deal a lot of dmg to it and also making sure that the swarm attack will be less powerful (I had problem with the swarm attack personally.)
I would ignore the boss until the swarm phase was over and until he had no minions next to him.
I feel like second stage was due to fu xuan and her being able to tank most of the dmg.
For the Nuke stage I can honestly say that my ass was carried by fu xuan realistically.
If I didnt have fu xuan I would probably tried to play with march and natasha because march can provide shield and natasa should be able to sustain with her ult and as much as i dont like to admit, bringing march 7th was lifesaver in a lot of content even tho I feel like I cant play the game cause I dont have skill points but also my march is not even raised.
I feel like most of the time, you can play the slow game and bring 3 sustain and a dps (assuming the boss doesnt buff itself into oblivion like the roses physical erudition guy who I either mix his name with aventurine or end up calling him reginald for idk reason although that boss' mechanic is similar to the beetle so technically its easier.). I won't lie, I would have had much harder time without fu xuan and sparkle because
Fu xuan: Tanks thru most shit even barely raised.
Sparkle: No skill point problem
I hope I was able to provide with helpful tips.
5:05 "It's either get lucky or get good relics" - lol, so it's either get lucky or get super lucky.
On a more serious note, i do think that while HSR has a decent amount of room for skill expression, depending on your team, it's really mostly luck based. There's just too much randomness that is completely out of your control. The most egregious example is who the enemy will attack. While the characters do have different aggro values according to their paths, and some select few have ways to manipulate that hidden stat, it's really just completely RNG in practice. And in harder difficulty game modes, where sometimes you can literally get oneshot even through 4k DEF Aventurine's shields (like in SD and GnG), this RNG enemy targeting will make or break the run. Got 2 consecutive hits on your DPS/support and now they're dead? GGWP, restart. Got your healer CC'd? Well, now most certainly someone on your team will die, GGWP, restart.
There's a reason that more old-fashioned RPGs have a role of a tank, who has enough aggro to hold the enemy's attention, and also has some form of a taunt, instead of relying on RNG for enemies to just go and randomly attack whatever unit on your team. The only real "tank" character in HSR is basically just the Fire Trailblazer, but well, good luck sustaining with him alone. Other than him, there is no taunt in the game currently, and the inherent aggro values of the characters just don't make that much of a difference in practice.
I think, that if HSR's aggro system would be more like something like World of Warcraft's, when aggro and who's the enemy gonna target is not RNG, but is dynamically calculated in combat depending on a specific unit's inherent aggro value multiplier that is multiplied by the amount of damage they dealt to the target or healing they did, and maybe also the aggro values of the specific actions they make... If HSR had that sort of a system, it would feel a lot less random and luck-based, and would give players more control. Another thing i wish the game had is that instead of 4-slot teams of 1-2 DPS, 1-3 supports and 0-1 sustain, it would have a 5-slot team with 1 tank, 1 sustain, and 3 DPS/supports.
The aventurine shield oneshot is preventable by getting a couple of sustain blessings, which has a little bit of rng but there’s a LOT of options (eg: you can increase defence with both preservation and destruction blessings, and there’s also a lot of dps path blessings which have healing/defence boosts). Although there are many other parts of gng/swarm which rely heavily on rng; for example the dice rolls (they can be manipulated by cheat attempts but you only have one unless you get the cheat curio/occurance.
I agree with your views on tanks however, and I hope we do get more sustain characters with taunts like fire mc. The closest thing we have to a taunt is Gepards passive trace which makes him more likely to be attacked, which can be further amplified by either using the lightcone “moment of victory” or “landaus choice”, but even with all the added aggro it’s annoying when enemies still target your supports/dps.
Btw, I’m curious what your opinion on Yunli is, seeing that she’s a counter attack unit with a taunt (not aggro manipulation like clara)
Agro values are a scam sadge ... My poor tingyun on my second acc was eating all the damage that was supposed to be going to clara
@@imylq In my practice, the only more or less reliable way to clear SD and GnG on difficulty 4 and above is to go Aventurine + Preservation path + as many defensive blessings that i can find along the way. Anything less than that, or even just some bad luck with defensive blessings (especially the ones that allow you to cheat death when taking lethal damage and the one that distributes damage across the whole team), more often than not results in death. I genuinely have no idea how to clear these modes without Aventurine+Preservation combo, the sheer amount of damage i receive is too much to handle for my healers. The only abundance i may consider in my runs is Lynx when i would need cleansing, like when i have to fight True Sting, but she would just replace the harmony support and be a second sustain. But the second sustain, on top of going full defensive, severely tanks my damage to the point that i barely scratch the enemy's back with my attacks.
I can't really say much about Yunli, as i have to see her actual kit and performance in the game before making a judgment. But hey, taunt abilities are something that i pretty much welcome. Some bonus points would be if it could be used strategically. I don't think that it is possible to have like actual tanks with how the game is currently structured, but tank-dps or tank-support hybrids with some situational utility that could be used at the right time to taunt an enemy, significantly reduce incoming damage for a brief moment, or cancel the enemy action (like what Welt does when he casts his ult inbetween two paired enemy actions, for example) - these types of characters can somewhat fix most of the issues of the current broken RNG-reliant system without giving the whole game a major overhaul and rebalancing.
Another way i see devs giving us more hybrid defensive utilities are break teams. With all that additional break delay from the break supports on top of consistent and fast breaking, there is a lesser need for a tank role and a lesser need to rely on RNG, as the enemies often can't move for long periods of time and are basically immobilized. Gameplay-wise it's a somewhat less fun and engaging way to tackle the problem of survivability than what i described in the paragraph above, but it's still good to see enemies getting delayed into oblivion, and it works as a form of supplementary sustain. In theory (as i haven't yet managed to actually build and play my FF team) it's like Welt sustain, but on steroids, as it doesn't require you to forego an actual sustainer or a crucial support, and it's something that your team basically just does on its own while doing their normal stuff.
I only disagree bcs there is a single character besides PMC that draws almost all aggro to himself, Gepard, with Laundau's choice or his sig LC
So you entered a gacha game turn-based RPG with constant updates and were surprised you were left behind. MoC is like the spiral abyss, buffs mainly for the banner characters and the game's hardest content, so with half-baked gear, no wonder you were left behind. The bug everyone struggled with yet we grinded to overcome the issue( I returned after 2 updates then had to spend a week to level up AOEand shield break). The game will still be difficult, so you must play semi-regularly. Then we come over to the team's aspect. You need to strategize on how your team would work, for example, more SP-efficient characters, or fire MC, there's also breaking toughness or debuffs. You don't need meta to clear the main story. Now here's the resource management part of the game. You have limited fuel so you have to decide who to build from relics to traces, this is also with jades. Who's going to be in the banner, do I want them or need them, then save up. If you lose you still have a character to invest to either cover a weakness or fill in. Now the luck aspect mainly with main stats and substats which can be annoying and with no room for off piece it can make grinding unbearable. That's if you want perfect. Any decent (50 to 60% of recommended stats) can still help you throughout the game but a failed piece is still 60 fuel down the drain limiting your growth and that's something that they could fix but won't because this is a mobile game first. Don't play it as if it is a full RPG from start to finish, play once a week if needed just to have levelling books, credits or materials (Can take 20 minutes to an hour) so if you have a full day to invest you have the resources to upgrade your account.
Literally every time I complained about the relic system, hoyo suckers are just like " skill issue" . Glad I deleted the game. It didn't even feel like I was playing the game anymore. I was just always waiting for good RNG. In relics or in characters. Idk how people defend this shit game and how many people keep praising it every patch.
Okay u call this a shit game let's see u make a better game don't call a game shit if u know u would not have the skill to make a better game yourself and people praise the game because its fun and if u didn't want much relic rng u would use ur tiny fucin brain and would of pulled for people like kafka black swan sampo and any break unit like firefly or boothill or xueyi who require less effort to build
I just hate stamina systems in general ... Get about 5-10 mins of meaningful progress a day then your booted out with a hot iron until the next day
They have no standards i know what a shocker mobile drones lack taste
no offense but I feel you so bad because I still cannot beat Sunday Boss Fight till’ this day. I had to stack up my gepard’s defense but it still wasn’t enough. my ex friend keeps telling me I have SKILL ISSUES because of how dumb and lazy I am to build my characters, well it’s true I admit what she says but that ruin me entirely as I am not that into gacha games. I grind a lot just to try getting lady bonajade and once I pulled again I got nothing but a Sampo and Natasha eidolons (I’m fine with one Natasha eidolon tho) but ever since I lost the 50/50 to E1 Welt on Robin’s Banner. I guess I’m a welt main although I didn’t know what to feel then I got disappointed because I really really like Robin as a character. me and my bratty little sister quit the game because of how meta and not f2p friendly it is to us even though she was the who recommended me to play the game with her. I can’t find myself playing it for long especially Genshit Impact. for now I’m just enjoying Wuthering Waves until I have no games to play anymore.
You cant beat the hardest content of the game with half baked investment. The game is as much about having the right teams and builds as it is about having the skill to understand what teams work where and how to improve rotations, its not 100% gear based. There have been times where I was losing until I replaced my Fu xuan with March 7 and it actually improved my rotation (March 7 is really underrated). Tier lists make you think some characters are better than others, but in reality it all depends on specific encounters.
Personally, I am a day 1 player and am struggling with MoC 12 because I can't out sustain the first fight (the enemies in this game all hit like a truck). I have good gear and characters, and even their lightcones. I know for a fact that it has to do with my lack of skill, cause I already have the characters and relics for it, I am just struggling with rotations and target priority. I believe MoC and PF in it's current state is definitely too hard for players that aren't day one players like me, and it shouldn't be (even I struggled with Aventurine story bossfight and had to repeat a few times, simply because I didnt understand how to counter him yet). My solution is to just remind people to leave feedback to hoyo that the content is too hard and they should playtest their encounters without well built latest banner character (who even if they pull, most players wont have the character built at the time they get them) before they release them.
If you keep pestering them, they will eventually relent, cause they don't want to start bleeding players.
Gacha game is all luck All or nothing We are living in Aventurine and Qinque world.
ngl this kinda just sounds like crybaby energy
regarding your friend's story I'd say it's pretty natural to not be all that strong in the game if they stopped playing for nearly a year. Since she has a mono quantum team she's played until at least 1.3. If she did her dailies consistently all the way up to 1.3 then yeah she's put a fair bit of time in and I can see an issue but if she didn't do her dailies consistently then yes you will struggle. Also it doesn't matter much if someone plays a lot in the beginning of a gacha game really as only story progression is something that demands actual time investment the daily grind is what progresses you and that in star rail takes about 10 minutes max every day. So essentially she didn't put a lot of time in the game as you claim or she didn't put it in a way that would progress her.
I'll say this, star rail in the realm of gatcha is pretty generous and not super predatory, it gives you enough pulls per patch to guarantee one 5 star, so if your luck is bad or if you want to guarantee one limited you can just save for 2 patches, which is pretty decent compared to games like genshin or other gatchas.... however, star rail is much more character dependant, while you can build 2 teams in genshin and be basically set for the rest of the game, if you want to get into the end game content you will need some recent 5 stars to make it easier
We're just in year 2 and the power creep already made end game content hp values jump 3x their original value, bosses in a single patch, ever since acheron released, jumped from 500k hp to 1.5M/2M hp
Now technically every limited 5 star, heck, with enough effort even every 4 star can clear end game content, if you have good relics, to get good relics you need a lot of time, which is nice because you have a goal to aspire to for the 30 days or so until next patch after you clear all the new story content and events, however you're lucky if you get good relics for one single character in 30 days, I've been farming relics for acheron for 3 months now and I have 3 good pieces, still need boots and planar ornaments, this shit takes too much time, not only do you need a good main stat but also good substats and you need good roles on those substats, there's a lot of statistics that could go against your favor there
This results in you probably finishing the main story, wanting to start diving into end game content like MoC and pure fiction and then realizing that your characters are way too weak to do so and then having a very long dead period where you're really only doing daily missions, spending your astral powder in trace material and relic farming for like 2/3 months, I started playing in the end of 1.6 and while I'm far from the most consistent player in star rail, I still used all my astral powder and did all my dailies every single day since I started playing, only now, in the end of 2.2/ beginning of 2.3 was I able to start doing end game content and only half of it, I can clear up to MoC 7 and apocalyptic shadow 2. What about pure fiction though? yeah, pure fiction is a totally different focus from the other 2 end game modes, you need 2 aoe teams, which I only have 1, so I really can't do pure fiction, recently I got the character that enabled me to do a second PF team but surprise surprise, I still haven't even half built them, so I've been playing for 6 or so months now and I still can't even properly tackle end game content due to how long relic farming takes
So all in all, FOMO (to those who don't know, even though it's a pretty popular term, FOMO is "fear of missing out") sucks, I think there should be a law for gatcha games or gatcha mechanics to not have limited time characters, release a banner and let it stay there permanently, whales will be whales and will probably spend the money to e6s5 anyways, appealing to FOMO is a scummy practice and should be as bad an offense as loot boxes were back in the day where the judicial system had to get involved, if we could pick and choose the characters and builds we wanted it would make this a much better experience and much less scummy, also relic systems suck, it's a shitty way, that unfortunately works for some, to keep player retention, adding a way to at least get the substats you want would help in making the process of getting the relic you want much less tedious
I was trying the last stage of Apocalyptic Shadow and I had to restart 5 TIMES because Cocolia and Gepard kept focusing all their attacks on Pela right at the beginning of the fight, so I'd say a good 30-40% is luck with the rest being either a Character Check or an Investment Check where if you don't have the new 5 Star you have to invest double or even triple just to keep up
How about learing team building?
The team youre using in the Video is so anti synergestic with each other.
Acheron with no Nihility?
Double DPS Dan IL?
Bruh
I think his whole point was he didn't have the characters to work with in the first place lel ... Which for late game/endgame content is pretty rough ye
Its diff 4 man. Doesnt matter what your team is
I do agree that there's a ton of luck in this game,i usually have to reset 5-10 times just to clear MOC9 or MOC10 which i just cleared yesterday,but there's definitely lots of ways you can minimise the RNG,there's SP and ult management,also team placements,and taunting with FMC if you don't have any other sustain can also help for f2p runs,yeah it sucks that with bad timing or luck you can lose a run but if you hate that...just don't do MOC,it's difficult for a reason,i also don't like the point that a returning player should no diff all content without struggling in the slightest
Story content is really easy. You can just put 2 sustainers on the team an wear the bosses down.
This guy is thinking its a MoC cycle race
I would still say its a skill issue in his case
bro thinks getting all stars in every mode is like the sisyphus myth 😭
@@Parsicalll he is struggling cuz he doesn't know proper team building
The problem with getting characters lie in the bad banner design, literally most 5* is locked behind time, the fact that they are NOT AVAILABLE in like 11 months out of a year, encourage players to stick with the game day by day, and new players' experiences can only viable in story, not gamemode. If a game requires you to wait 6 months to actually play, are you really playing it, or just doing daily homework?
Gallagher is good sustain too. Not that good of course compared to Aven or FuXuan, but better than any 4 star sustain I would say
I came back to the game less than a week after a year to get firefly cuz I'm a kamnrider fan the power creep is definitely real also a lot of bs one-shot Mechanic's
I had a similar feeling about t he Aventurine boss. Like, I only managed to SLOWLY beat him because I had used characters who only use AOE ult's and skills, due to that stupid dice game that gets impossibly annoying in the second phase.
I had Gallagher, Fire Trailblazer, March 7th, and Acheron. Literally, almost every turn, I was using March to shield someone, and never used their ult's until I knew for sure I was hit with that four way dice game. 4 GOD DAMN DICE? Like, it's so annoying, because that stuff would imprison you if you got hit after losing a dice game, and it wasn't much skill based when the only thing I could do is be like "Okay, just have AOE hitters or characters that can attack multiple targets all at once". It probably took an hour to beat him thanks to that, and there was no way I would risk everything on effect res, because ONE bad time of getting imprisoned could KILL my characters if they got hit. So I had to win that dice game 90% of the time, and have Gallagher heal as often as possible. Drove me bonkers like I was that one clip of IShowSpeed losing the last of his brain cells.
I was agreeing with you until the moment when you said that the enemies shouldnt be more difficult the more time pass. A good game is a game when you beat the boss from the first area and get you *ss beaten by a boss on the third the one and when that happen you go train your gear you prepare your item and learn the new boss mechanic before re-challenging it. A game that doesnt progress become boring and stagnant and that's most people problem with GI the game didnt progress one beat on this aspect someone can go on for 1 year come back and still clear everything because the game didnt evolved during that past year
That's the only point where i disagree with you for the other you're right even if the game can use some skill sometimes or more like some IQ luck is the main factor
Yeah progress is good but hsr meta changes too fast
@@elijahjarobi100% agree, its completely absurd that the "DHIL BiS support thats gonna make hin great again" dropped 2 patches ago and he is already back to being useless
@@LucasGomes-ng2go How on earth does a chr all of a sudden become useless bc they get power crept? Your comment is just whining and useless.
Luck does play a big role but proper management of your account is far more important imo.
Saving jades for the worst case scenario, knowing exactly where to invest your energy, knowing which character to pull, knowing which character to build, etc.
So let me see if i understood, you rarely log into the game, and expect to have the same power level as someone who is constantly playing and grinding in a game designed to reward those who constantly play and grind? The joke writes itself.
He is lying aswell thr bug never one shot I don't know what game he is playing it's like anything u want to be good at u have to put u mind to the task and then u will get results not sitting around doing nothing 100% I agree with you
@@UltimatePollo3495i mean the bug can one shot but his points are still shit. "Returning player" expect to beat everything no diff lmao. I have a discord server that help moc/pf and we can pass the content with close to 90% success rate (hundreds of accounts) so no it's not a luck issue. It's skill issue through and through.
@ratioeducation69 bro it doesn't even take long to grind relics put it on auto and get auto clicker to put on re try their as these mf are so lazy
Tbh his example about the ruan mei boss didnt sit well for me.
1. It seemed like he didnt even want to try and build his supporting cast, only JL and maybe bronya
2. By this point if he's really been doing side content, he might even have lynx which is a really good healer that can get him even to the late game.
3. If he was lacking hp, maybe he couldve use bonya skill on natasha to heal or experiment with other healers (and if he had "decent relics" couldve used natasha's relics on them)
4. Maybe couldve used double sustain too (PMC especially)
Im thinking yeah theres a big degree of luck still, but the content is doable if planned well. My substats are bad but they can still help me get through the contant.
For stuff like MoC and other end game content, i agree that luck plays a big part, but for story content, it doesnt even need a big investment to do the content. I wanna take a peak in his account just to see what we're dealing with and then maybe people can give genuine good advice. If he doesnt want to, even youtube vids will help.
But this coming from me that just started playin in the acheron patch so yeah.
He exposed how it doesnt take skill accept facts gacha are no skill trash or minimal bs
In Final Fantasy, you always need to farm. You can't beat Malborough without farming in disc 3
Exactly the reason I quit.
In one hand, I understand your situation and to tell you the truth... if that's a bad thing for you then perhaps the game isn't really for you.
But I'm not going to tell you that without giving some extra hope to keep playing even if it is after half a year or an entire one.
Trailblazer. Your trailblazer character has Preservation and Harmony, both are brilliant. You might have Aventurine, but you never know if you need another tank on another team or whatever it is. This character is a two in one, and I highly suggest getting at least the Harmony one traced up and geared. Yes, this means grinding and this means doing things you posibly don't like, but it's a necesary evil. It is also viable to have two sustains on your team. The more characters you gear and build, the more options that become available. Star Rail is a bit more friendly than Genshin overall, but it's at the cost of needing more characters for different utility and coverage. That's the game, and it seems that you discovered a very weak point of this game at that. I would like to know some other comments or ideas that the "pros" were sending your way, because meta is not usually helpful if you're not following it, you gotta patch up things and make them work. Now that's where the skill comes in, definitely not the regurgitated stuff from videos...
1:42 Ayo bro what kinda team comp is that bruh. You should’ve r replaced Acheron with a buffer.
This shit is like more luck and less skill even compared to Genshin
Have you ever fought serpents in abyss? Thats pure luck😂
@@ziebus904it really isnt at all they have very obvious and consistent patterns, if you get the hang of it its easy bc they dont even attack you.
@@ctran1955 there is pattern that makes you fight it like 1min and pattern that allows you to 1phase it.....which one you think people prefer
@@ziebus904 I didn’t have that much problem with it, and yes they have slightly different moves but what they don’t do is stun multiple characters in a row 😂 yes they’re not a good abyss fight but I don’t consider it pure luck especially the Wenut is very consistent.
Just saw that with the new game mode they added for Hunt characters.
If you don't have Fu or Aventurine, the first turn against Cocoloa is a gamble to see if all your characters will survive before their first turn even start. Tried it with my usual DoT team with Huohuo, Kafka, BS, and Ruan Mei, and twice in a row, Cocolia just killed Ruan Mei before my characters could even have their first turn due to her attacking like 8 times
Its so stupid, that game mode is literally an Aventurine and Firefly check, and there is no way around it. Its not for hunt characters as we thought, its for Firefly, maybe Acheron can deal with it but thats it. Dont have them? Fuck you
I mean Apocalyptic Shadow is currently more break centric.
Couldn't agree with you more. I am currently in a very rough spot when I need Black Swan for my DoT (I already have Kafka but lost my 50/50 on Swan's banner and pretty much quit the game). Missed out on A LOT of characters. And now I also need Sparkle S1 and Acheron S1 for my another Hypercarry team cuz it's way better than struggling my Jingliu for which i've spent all of my fuel as well and got NO GOOD RELICS. All of them were absolute SHIT so I've wasted my time for full set and now have no fuel neither good stats my Jingliu sucks ass even with full traces tree and level 7-8 talents. And there's a high chance that Sparkle, Black Swan and Acheron will be rerunning in 2.4 or later ONE AFTER ANOTHER. What do I even have to do as a F2P at this point? I can barely clear any content bro. And I don't want to miss out so many characters that I like and need. This is why I prefer Genshin to HSR. Combat might be easier but it is less demanding and offers much more freedom for team building.
AND TO MAKE MATTERS WORSE. I NEVER WON A SINGLE 50/50 IN THIS BLASTED GAME!
I was much luckier in Genshin but HSR just seems to hate me for some reason.
Bro out here using the worst sustain with a character that takes away other characters hp and wondering why he keeps dying
What made me stop playing star rail was the frikin aventurine boss😢i have many characters maxed out st level 80 and everything yet i still struggle to beat him. Bc of his shitty RNG now im stuck in the game snd cant even progress further
Bruh, just watch some guides how other players defeated the boss. Surely, there's an FTP guide.
Btw, the boss after Aventurine is even more difficult 😂
@@SwieczkaNiweaniewierzeDarek 😡😡😡I DID IT BUT I DONT HAVE ACHERON AND AVENTURINE OR FU XUAN I WATCHED ALL GUIDES BUT THAT MFUCKER STILL NUKES ME I used jing yuan, Herta physical MC ruan mei huo huo blade and even gepard
@@pinkpong9732 I just checked and there's a video where guy defeats Aventurine with Fire MC, March, Lynx and Natasha. Go look it up maybe it'll help you.
@@pinkpong9732Bruh there's someone that beat him with sushang, natasha, march 7th, and serval. For the adventurine boss fight yes it's hard, but doable. Double sustain is definitely slower, but it gets the job done. I can even link it if you want to.
Thank you sm kind people ill check more guides out then and give it a chance again🥰🥰🥰
My favourite response is "You just don't like turn based games"
how about a tips on which event you need to clear first :) i think that will help
This blue beetle boss thing sucks man 💀
You can cope as much as you like but if you're struggling to do the beetle boss when you have Jingliu and Bronya then its 100% a skill issue.
Whether its your ability to build teams, your ability to build your units properly, planning out what you use your pulls on or what you decide to use your stamina on to farm to immediately progress your account.
Also who told you that you're entitled to clearing everything instantly just because you play the game?
This isn't a narrative driven RPG, its a gacha game...you're expected to progress your account over time to a point where it can handle the content thrown at you 🤦♂️
THIS!!! And after opening this comment section and seing people gas him up and agree I thought i was the crazy one. Like he literally says he logs in once every blue moon and expects to clear everything gg??? And worse, like you said he DID HAVE THE BEST CHARACTERS for the content he was struggling with.
They like to cope and say hsr barely requires any skill, but
can’t even do the bare minimum it requires, that is learning how a character’s kit work at a very basic level.
I agree on this, I remember when I started fighting this boss, I only had a Herta, Bronya, Fire TB, and Lynx. Really pushed me into really sit down and learn the mechanics and I would say I enjoy the game immensely now
I didn't actually fight the beetle boss with my trash acc that beat all the way through penacony with all free units ... But if I tried I'd probably go with the same strat I did for the first Sunday fight ... Pmc + asta + March + Natasha
Not sure but I think that would be enough to squeeze out a win
@@toukoenriaze9870 Yeah its perfectly possible.
I mean there is literally a person on YT doing a completely warpless account and hes beating MoC with it.
And I think we can all agree that this is a lot harder than a story boss 😂
@@arcadius3257 oh ye I'm not saying there isn't a power spike in the more recent content ... But as someone who started in 2.2 I sort of just attributed it to natural progression
I've the same problem that your friend... I don't have a lot of time to play HSR or any game more tan a few minutes. Because of this issue is really long the time that i need to wait to even upgrade everything in one character...
"Skill issue doesn't exist in hsr"
-someone w skill issue
The joke writes itself lol
Because Rolling for the banner character and clearing with 36 stars on auto is the Pinnacle of skill
@@elijahjarobiMOC is an endgame character and relic check.
It's not entirely a luck issue, on the relic side, anyway. That's just time consuming.
But it technically can be a character check if you can't super hyper-invest in the 4* characters.
Braindead casino gambling fanboy
Luck first
Knowledge & skill second
RNG third that is my opinion.
I agree with your opinion coz i had the same trouble like u.
For me
I made 2 star rail account my main stelle and my sub Caelus, coz i want different experience. ( Man i wish we could change the gender anytime we want for immersion purposes or boredom. pls hoyo u did it for honkai impact pt2 with a cooldown mechanic. don't be stubborn and just do it).
I play and farm on my main account basically everyday. And I play my sub well just for fun pulls and daily for the first 2 months when the game first released
It became a chore so i ditched daily and faming altogether and just pull 10 times per patch. I got DHIL in few singles as a joke when he first came out but since i was doing my dailies everyday i got to lv 60 so the equilibrium buffed the boss and i couldn't even beat the deer so i quit and few months later i came back and got sparkle i was like its time to pop off, man that was a mistake, sparkle needed the beetle. So I powered through and farmed a ton of fuel to buff my DHIL, eventually I beat phantylia and can unlock his trace. And then the beetle came and that was one of the worst fight i have ever tried they just deal too much damage i dont have any limited sustain so fire trailblazer it is but um yup heck no i could do that so grinded more thanks to luck i won. But now I am back to just pull 10 times only l, even farming artifact on my main drains my soul and electrity bills
So in conclusion returning player experience is way worse than some people may think unless you at one time played this game religiously, just because you don't experience it, doesn't mean it doesn't exist.
Even with all this i still think HSR is still a good gacha game and this video is very fair and good ( I should have posted this comment on the last video but i forgot to hit enter)
I had problems with that big bug boss too (I am F2P). Yeah, it kind of sucks if you do not have some key players on your team. They need a free 5-star character event where you can choose a 5 star you want like Epic 7. Not sure if you have Doctor Ratio, but I was able to beat it with March 7th, Lynx, Dr Ratio and Herta at level 70. Not hitting the boss when it spawns the mini bugs was the only way I was able to clear it. With all the new characters the 5-star events are not enough for new or returning players to get certain characters that make the came easy (I recommend Aventurine, he helps ALOT from your team getting decimated in a lot of the end of game content)
there is a thing i always say when ppl in this community say oh its easy to gear up ur characters just bc they get lucky and i say "well why won't u just win ur 50/50" bc its the same thing depending on the players luck getting a perfect relic can be easyer then winning a 50/50 and vice versa. ofc there are some character that require some more brain thought to play but this game is basically all luck. when the community will realize it it will be for the better
At the same time, those people should probably be trying to help you figure out the best team for what you *do* have access to. I think people are trying to give out advice the wrong way. Obviously, saving for a character long-term just to clear one challenge is highly unnecessary.
It's better to give advice for how to do it with what you have.
So glad I was able to get Aventurine, he is perfect against the bug boss. Using Dr Ratio, Aventurine, Xueyi, and Lynx I smiled every time he made it rain on the SOB
what i have to put time into a game in order to do better who would have thought.
the game have to be more rng reliant because thats how it have to be. i rather pray for luck than get good in this game.
I feel like if I were to repeat anything further from the last video I'd just be beating a dead horse. You have a Herta guaranteed; she is better on the bug boss than Jing Liu. The fact that you're still insisting 5 stars are better in fights tells me all I needed to hear. I'm sorry you dislike the game. I'd advise looking at zmm's no warp account to rethink your stance a little because honestly it's a very reductive point of view you have.
glad its not just me.. after trying to be an Arlan main for about a year. Got bronya got the best shielder in the game and it still just didn't work. Just uninstalled the game.
The story you told about your friend is literally me, I came back to the game like 2 weeks ago and didn't even last till my returning player event ended. I realized how awful the powercreep is/how much time you have to spend grinding for relics and ornaments just to get through a single story fight. Being not allowed to play the game simply because you haven't been active during a specific char banner is obnoxious. And just like your friend I decided to not waste my time on a game this flawed and completely quit.
I don’t usually comment on things but before watching this video I’ve watched souls others on star rail and I agree that it is literally just luck to win in star rail and how power creep basically has gutted most of the older units like Seele. I just feel these companies could avoid this issue if they just did updates to character kits through things like trace evolutions for example (just a rip off of the skill evolutions seen in FGO which are used to make older units better). Like they don’t even need to do crazy things that make old units meta, just better their scaling and make it so their damage can get closer (not exactly similar to new units as I know they would never do that) to competing with newer units because there needs to be some incentive for players to use these units. Just because I know someone will say it, I know this is a really idealistic solution to this problem simply because it would definitely lead to cuts in profits for star rail, but I feel like from a player perspective this would be such a great way to keep older units from just falling off and sitting on players accounts to collect dust because the new dps unit can do 300k-600k per turn with minimal investment.
Hey Soul you should try ZZZ! The gameplay requires ZERO skill. 😅😂😂 (I would actually enjoy you ranting your opinion about this game.) Are you gonna make a video about it or play on livestream?
I think when people talk about it being about skill, they mean that just having all characters isn't enough. There are many players that have all 5 star characters but don't know how to build a team, don't know what stats are needed for the character, don't know about speed tuning, don't know about enemy mechanics, so they end up unable to full star harder content that F2P players who did their research are able to.
So at the end it's a mix of both having the right characters and knowing how to use them.
This argument of not being a skill issue is actually false.
The only reason this video can even make that claim is that there is no PvP. PvP in HSR would demontrate skill issue between llayers with the same characters facing wach other. Game IQ still exists so there will alway be a better player in any meta regardless.
Skill issue here is doing the maths and building teams tailored to specific DPS and rotations.
Again this video only makes sense against mindless AI which has llay patterns and fixed stats.
Can't agree more. The only skill needed in star rail is the knowledge how effectively use team abilities and blessings in SU. Which is boils down to pressing buttons in the right order. The rest of the game is luck. Don't have right characters to clear this content? Well, sucks to be you.
Also upgrading is expensive. I'm rank 69 currently and I still haven't started farming relics yet. Why? Because I'm busy farming traces. I calculated how long it will take to level up all my needed traces - 355 days. The next planet with next level of powercreep will be out and I still will be farming traces on my Natasha. Nice.
In
What reality
Does ut take 355 days to level up traces for 2 teams what
Are you maxing traces for every single character in the game??? What are you doing???
I'm tb65, I have a full team maxed traces excluding irrelevant traces (e.i normal attack on supports)
I could've had 2 teams maxed already if I didn't spend all my saved fuel on relics once I hit tb65
What are you even doing to be tb69 without having 2 teams and no relics? How badly have you fucked up your account???
Truth!
Yeah i agree people saying skill issue are dumb and maybe im wrong but the "skill" part of an rpg is in preparation and team building not the actual combat? And yeah any gacha game can be fundamentally broken by rng...
Though if i may say one thing: isn't preservation trailblazer (someone everyone has at the beatle) a perfect counter for it as you can force it to attack your mc while mass reducing the damage you take? I know i didn't struggle at all against it with that and i am also a casual enjoyer of the game
Bro yes there is skill in combat wtf u on who let bro cook there is skill in combat ur untis have 1 hp letf it's ur healers turn and u decide not to heal and then u die that's a skill issue with ur combat skill as u could of healed ur team before. U have to manage u sp on some characters like firefly and that takes skill so ur firefly can do an enchanced basic knowing when to ults like def shred takes skill as u want to do it at time it will benefit u the most completely rubbish take.
Yep pmc carries hard ... On my first acc I actually used him to get through the first Sunday encounter to clear the Trinity phases
@UltimatePollo3495 that's called team building....
@joridvisser6725 the second part was team building the first part wasn't
@UltimatePollo3495 it's not really skill it's not being dumb.... and the balance of sp is based on your teambuilding as for instance healing isn't necessary if you have strong shielders, so your rotation and balances all comes back to how your team is set up...
The new mini game is extremely luck-dependent. To the point I thought I was playing pvz3😅
Amen! Been saying this crap myself. Yea, there are those that are being dumbasses, ignoring the very basic of the basics game mechanics, and then blaming the game or a unit for it.
However, more time than not, HSR players like to pretend their game takes more skill than it actually does.
If HSR was truly a skill based game, all those crappy meta lists, wouldn't be a thing in the first place. Take ER for example. Sure, you can have a 'tier list' of which weapon/ash of war/summon is the best, but at the same time you can beat it as lv 1 with starting gear if you got SKILL ENOUGH to it. HSR? If you wanna make Arlan (the worst unit) "beat the content" so you can prove that all you need is "skill" you will need: cracked up relics for Arlan, special cone, cracked up limited supports, most likely E+ for these supports, cracked up relics on these supports as well. After you have all that, then yea. Arlan too can 0 cycle end game content I guess. None of these things have a thing to do with said skill. Your Arlan isn't now God like because you have any skill, but because you got lucky with his relics/his supports, or you simply swiped hard enough to get these things so you can now pull "actually skill is all you need in this game ☝🤓"
The game does not have any DPS options for f2p, to me that is the biggest issue for unlucky f2p players. Since the game is a Free to Play game these are the strategies put in place, I can understand the reasoning and to me its a decent trade off for being able to enjoy an entire game for free.
also...
Hear me out, your friend had Fu Xuan and IL Dan Heng but struggled against the Bug boss!? I was rocking Boothill, Fire MC, Pela and Natasha and beat that fight there is no way she could not beat it, same for you man😅
That's why I haven't touched HSR yet. It's the gating with luck/rng especially with how Hoyo implements it.
I'm not gonna lie my pulls in star rail were pretty lucky lately as if the game really wanted me to play it even tho I prefer genshin. I'm having fun, but it will take quite some time to build all of them before I can clean all the content 😅
I mean, I dont think u should take the "skill issue" thing seriously. When someone lose a 50/50 n ppl say skill issue, it should de evident enough....... This game is so ez that everytime I see someone talking abt how they couldnt beat the story bosses, ppl clown on them first before trying to help.
And this game plays out like a classic turn-based jrpg, u grind for hours to beat the game. While some jrpg requires u to actually have "skills", most of them r "mashing 1 or 2 attacks repeatedly after u ve grinded enough lvls" type of skill. Maybe because I used to play a lot of these so I dont rlly mind this aspect of the game, especially when after u r done grinding, u can just full auto.
I swear, arguing with hsr players is like trying to talk to a wall. "Skill issue this skill issue that." Did those guys even played games where actual skill is required?
Yesterday in redid I saw a post where a person was saying how he's older characters were doing no damage in new moc and he got blasted with these HSR players saying he doesn't know how to handle his account and was just winning , I was having the same issue but man I see some PhD lvl arguments so said fk I'm not commenting .
If your falling over in the story it's 100% skill issue
If your failing at later game stuff like MoC and PF then ye luck issue
@@toukoenriaze9870 did you watched the video lmao? Guy literally explained that losing to a boss fight in story quest is not a skill issue
@@cooki3monsta119 and I'm telling you as someone who beat the story with deterministic f2p units ... It's 100% skill issue to fail at the story
@@toukoenriaze9870 pure yap. Don't act like hsr is some kind of souls like game, where good reaction and pattern knowledge is required. Everything boils down to having the needed invested unit and good artifacts in this game. And as a new player, you are fcked if you don't have either of them
Some tips that may help :
1 - build your supports on HP and Def (specially on tingyun 😅)
2 - if you have ghallager then nice build him (he's second best after huo huo)
3 - always max your traces and level your characters to lv 80
4 - the beetle is kinda luck oriented just as you said even veteran players have issue with it. The strategy is kinda simple in the second phase it marks a unit of your team and every single one of his minions then attack (beat the shit out of) that guy 😅 so you either have to shield the poor guy or even better to remove that debuff from him by a healer (ghallager or huo huo or lynx) after that have a heallers ult ready to heal all the damage caused by his beam
But yeah overall it's more like luck and RNG still sucks so don't be mad