Oh wow, two weeks in a row. I made the lamp and the Marblio Kart run as well. Yeah, if you put boosters facing into the turn you can kind of force marbles off the wall and into the turn. The ramp, hop, side track thing was mainly due to tests where I spawned in multiple waves of marbles. You get those few that would just get stuck and then no one could pass, so I figured I need some way to get them off the track; but also why have them leave the race? Just punish them for not making the vertical run by putting them on an elevator. Those curves are the outside barrier of 45 degree downwards turns with the rest of the track piece painted invisible. They make for some pretty good obstacles that you'd never think of. But I never expected this to also catch your eye. Thanks for featuring both of my builds.
This game needs the same physics parts that Turing Tumble has so we can make marble calculators. kAN made a binary counter but it was massive, if we had things that made logic with marbles easier it would be way more interesting.
A logic patch is planned near the end of Early Access :) (Think of Terraria's wiring system or Minecrafts redstone system, having the ability to count, apply logic operations and move / alter objects based on that)
Ah yes, a virus level, wonder what sparked that idea. HmMmMmMmM Ehh who cares, what my brain thinks would be cool is marbles being shot out of a cannon at fast speeds, and into a hoop. (The hoop was CosmicQuartz idea and it was better than mine.)
Oh wow, two weeks in a row. I made the lamp and the Marblio Kart run as well. Yeah, if you put boosters facing into the turn you can kind of force marbles off the wall and into the turn. The ramp, hop, side track thing was mainly due to tests where I spawned in multiple waves of marbles. You get those few that would just get stuck and then no one could pass, so I figured I need some way to get them off the track; but also why have them leave the race? Just punish them for not making the vertical run by putting them on an elevator.
Those curves are the outside barrier of 45 degree downwards turns with the rest of the track piece painted invisible. They make for some pretty good obstacles that you'd never think of. But I never expected this to also catch your eye. Thanks for featuring both of my builds.
Well done!
Really cool stuff man, wish I had that much skill/patience: )
Marble world!
Color green is winning the game twice
Plasma green
Rich you are rite
POGGERS.
Great video man. Super enjoyable. Enjoying the vibes of your content.
vgy LOOOVVEEEE
This game needs the same physics parts that Turing Tumble has so we can make marble calculators. kAN made a binary counter but it was massive, if we had things that made logic with marbles easier it would be way more interesting.
A logic patch is planned near the end of Early Access :) (Think of Terraria's wiring system or Minecrafts redstone system, having the ability to count, apply logic operations and move / alter objects based on that)
@@VectorInteractive That's freaking awesome!!!
Idea: turn the room map into an abandoned overgrown marble run
My son asked if the song with the flutes is the song from Elmo in grouch land? I wanted to ask because it sounds like it
First let’s go
3rd
You're second.
3rd
Well I’m forth in this common lol
hi :]
U 2nd
5
Acually 8
No ninth
First
Yes
@@Snowyyhappyboltsfan yes verrry yes
Ah yes, a virus level, wonder what sparked that idea. HmMmMmMmM
Ehh who cares, what my brain thinks would be cool is marbles being shot out of a cannon at fast speeds, and into a hoop. (The hoop was CosmicQuartz idea and it was better than mine.)
U 4th
Igupdoyz
L
Lllll