They could make it so that her healing has a heal over time effect.. So that while u are dmging enimes they are getting healed overtime.. not too much healing but buying enough time for her to shoot more
@@taco_senseiGarbage take lmfao. Every champ should AT LEAST be viable and not be considered a troll pick. Something doesnt have to be meta to be viable
I actually had a lot of fun with Mortal Reach. I'd shadow walk, heal someone to reset shadow walk cool down while in shadow walk, pop out and stun an enemy and then immediately go back into shadow walk to safety and continue healing. It was a very active play style and nothing like the way people described it as "just hold right click."
Miniscule idea that would buff Seris for good players while not affecting new players that much would be to give her the ability to animation cancel her reload and Rend Soul. This would allow her to multitask a bit more, I think. Though, then again, this is the smallest thing I can think of
I think your suggestion is a good one. That would definitely help her kit to make her a better support while not breaking her if they were to do it right.
Great video. Soul Forge and Fade to Black need buffs in my opinion, and I agree that Veil 5 probably also needs to be in base kit. Less than Veil 4 in a Seris loadout and you are doomed to fail. Perhaps being able to heal while using Shadow Travel wasn’t overpowered after all, just a thought (still, I preferred Soul Collector over Mortal Reach but it was a good option to have for newer players).
I like your idea and I'll expand upon it. So to make series heal better and work with the new mechanic, change this about restore soul: it heals for an additional 50 per second for 5 seconds after using it on the primary target, and 25 per second for 5 seconds on the chained hits. This would give her some needed healing number increases as well as some passive heals. Then, in addition, for the 5 second window that the passive healing is occurring, any damage done with soul render will restore half that amount of damage done as healing to allies under the passive Regen effect. This would be not only a buff to series, but introduce a new mechanic that would make the player time their heals AND damage output with cauterize, if they want to get the best value out of the kit, yet still leaves seris an easy pick to play and get some decent value overall.
To be fair old talent allows her to be more aggressive with healings and capture points. True her healing was meh still but he has better survival and mobility with old talent
So her heal should be from her orb (left hand), and her attack is only for her right hand. Allowing you to do both but requiring downtime to reload. Then rework ammo amount and ammo gen cards.
Few changes that I'd like to implement. Reduce her base channeling from 1.5 seconds to a flat 1 second. Make her forsaken talent the ability to heal through walls at the cost of reduced range. Let the Veil card be part of Seris's base kit. Even at level 5, the window is still massive for players to kill you, so I see no issue with that. Also, Mortal Reach was pretty nice at times and could replace the orbs applying bonus damage, maybe bring that back?
I think one way to improve infernal torment is to have it scale off how many stacks you detonate on enemies up to 20% at max stacks. For forsake yes either lower the cool down or increase the healing output
i guess one of the two possible routes is to turn forsake into her base kit and then adding a talent that improved her capability to heal, something like andrew said in the video or like a comment below said, have a heal over time. the other one is to turn her into a sorta of "low floor, high ceiling of skill" champion, turning her into a more offensive oriented support. this option sounds extremely unviable to me without changing anything too elemental about her (like her skills or any of her base attributes), but it could be possible anyways
Forsake is better, than ppl think. Basically if you don't walk with pressed rmb all the time, you get more healing, because you have, for example, 2 heals in 4 seconds with forsake while with other options you get 2 heals in 6 seconds (sure this falls off the more consecutive heals you use throughout the match, but by doing some math, with chronos you get like 50 more h/s without forsake, not considering the thing, mentioned above). Though it still sucks, seris should have more h/s in her base kit, a lil less cd on forsake (.2 secs would do, id say), mayba a little buff for other stats and a little nerf to her soul collector
Remove the increased CD from forsake and it would definitely be her meta talent. 90% caut is awful but if they get out of caut that 0.5 second of healing goes to them all uncauterized which full heals them. It's my favorite talent
What if seris had a talent where her Q would distribute the healing received to nearby players instead of just burst healing yourself? Or similar to the treatment subserve raum got
I had the exact same idea to buff her, allowing her to mark allies. I also think that making her heals channel to ennemies could be great (low dmg, maybe with a slow). I don't think these would even make her meta, but at least deliver her from being a throw pick and actually making her funnier.
I got couple of rough ideas that might help her. First off, maybe put Soul collector as base considering that has been the meta talent for Seris since forever. They probably should nerf the max base soul stack to compensate but perhaps change Bane loadout card to increase the soul stack back to the original amount? As for talents to replace Soul Collector, I could think of two. 1. Rend Soul can now be activated regardless of enemies having Soul orb marks or not. Allies within 30 units will also heal for 500 hp. 2. You can now fly while in shadow travel.
I've been thinking on a while a way of how to "soft rework" her with one single change that I think would make a big difference on her regular kit, maybe not as good to make her meta but at least to make her better in general, that would be to be able to use her Rend Sould ability while she is casting both Restore Soul and Shadow Travel; that would fix the problem of her not doing damage while healing and it would be also a cool dinamic change of her attack pattern to be able to get soul stacks on enemies and focus on healing while activating them would get a better chance to get your allies heal while they are stunned or even dead; and having the chance of activate it while on Shadow Travel it would give her the chance to selfheal with the ability while also doing damage in the time she is invisible, so instead of doing nothing more than get out she would also be able to stun the enemy and that would give her a better chance to escape flankers. In another note this "rework" would go great with a new talent I thought (I'd keep the new Internal Torment as base kit to give her more utilty in general as a support) basically the idea would be that whenever she uses Rend Soul on a enemy while healing an ally at the same time, they will get a boost of heal depending of how many stacks the enemy had when Rend Soul is activated, that would help a lot late game especially on Front Lines or to even poket flankers too.
i mean couldnt they just lowered the forsake cool down to like 2sec so chronos actually feels good? Or be able to attack while healing? then maybe up her damage. OR why not make soul collector part of her base kit and then make it either do more damage or have more healing to others instead. idk i pick her anyways
how about a talent with a similar idea to forsake but in the opposite direction, say she can heal an ally for ~3k (roughly two default heals worth, give or take) over ~three seconds (probably with its cooldown set to match forsake as well), and during this cast time she can still access the rest of her kit unimpeded? This lets her multitask without adding really any complexity, and the main drawback that I can imagine it having is making it more difficult to heal multiple spread out allies in quick succession, which seris already wasn't very good at- it'd just be doubling down on her liking her teammates to be grouped up together for the little aoe effect on her heal, and plus you *can* still cancel the heal early if you need to jump over ASAP. Maybe give that aoe an extra buff too to compensate, like make it heal a higher percentage of the base heal or have a larger range (like the card gives) or ignore LoS checks or something, but idk that all might be pushing her into too strong territory I would also imagine that this talent would replace her third, as something to stand next to and oppose forsake rather than replacing it, so that they can exist as the two new directions you can push seris' healing playstyle in- which lets new players experiment with three slightly different variations of healing all on their one comfort champion; getting to see a very quick burst, something very drawn out that allows for multitasking, and her more middle ground default with soul collector
Change the Rend Soul stun into an uncauterized AOE healing ability for both her and the team. That way hitting soul orbs is not a waste of time. And having a beginner champion that has a way to heal a nice amount even in high cauterize makes sense. Change the amount of uncauterized healing depending on the amount of stacks detonated. It has a great synergy with her ult, as you can regularly get 12+ stacks detonated at once, which would give the team and yourself all the healing you'd need in that instance. For seris' survivability it could be beneficial too especially in late game
as for rework for seris her kit, i thought about putting something like raum subservience into her rend soul. that way you don't have to add a moij like mark system which is confusing for a lot of new players. rend souls already heals her self based on her max hp, just make that heal her and her allies (ofc change the numbers as of rn it heals 12% max hp per stack, 4 x 12 = 48% hp heal for whole team would be too strong, options are: make it based on missing hp, lower the values to 4% per stack and look from there, or a combo of both). idk if this works better as her new hybrid talent or better to put this in base kit. i would say the former, but that's up for debate/playtests. i also think that for her forsaken talent they should only add a 0.5s extra cooldown for a total cd of 2s. mainly because she can't heal others very well and with her current heal she can stop it early to let it go on cd and then heal someone else (as people aren't grouped enough/ when you start your heal to proc the nearby heal) which is a feature i really miss with forsaken, which i think is mainly because of the long cd. maybe instead of increasing the cd remove the nearby heal feature.
Well yes she is def better as an off Support espacially paired with Rei for a lot of ult Charge so that equals more crowd control and therefore more opportunities to kill the enemy and that would also force them to buy umbound. But double Support is by any means no meta. It can work but its situational
Hey Andrew, Her single target burst damage seems to not be so great. The trouble comes down to her offensive potential being good, so that would have to be nerfed if we were to see an improvement in her healing. I love watching your content, keep it up!
I dont think this is too much of a problem overall. There are plenty of valuable supports and ones who are constantly being changed for meta purposes anyway, Seris should probably stay as a support who is very easy to play and provide value with for beginner players.
well shes also not a healer theyre called supports for a reason! shes def much more of a dmg support with her stun stacks, and ult regen she gets from cards to constatnly group. you can stun an entire team wtih her q and ult alone, her healing also chain heals to charcters around and goes through walls during the cast time to a certain point! shes rlly rlly good if you just understand her playstyle. Ying is def more of a HEALER support.
Why don't we just reduce the cooldown on forsake ? I mean it is designed to be her solo healer talent... Why would it nerf her healing output ?? She already heals less than most supports, why not reduce the cooldown to 2 seconds ? 0.5 seconds uptime difference with base kit won't make her broken but help her actually maintain her team. Right now playing forsake is litteraly doing the same thing as cherish does : one healing skill only with a cooldown that is too high to be reliable
i loved it bc nobody knew how good it was, because before mortal reach was changed agony always just lived in its shadow, and nobody expected anything from agony, she could literally heal like 260 a tic
@@JynxLynxs LITERALLY, i was able to get some much healing but people hated on it so much and i think it was genuinely the perfect balance between dps and healing because you got rewarded for DPS
If you are doing healers please can you talk about io and how her life link talent just straight up does nothing now (meant to heal io for allies healed with luna and just doesn't do that any more). I know its not meta but I like to play it.
there is something that ive been saying as someone who plays dmg seris for quite a while. Make rend souls self heal be an aoe heal as well. but instead of being the % of the persons that are being healed health, it heals the percentage of seris health as a flat heal to allies
Give her back her talent where her heal is increased but without a time limit. Just increase the subsequent heals. Maybe even make it even in the base kit. It could be like 3% stacks (up to 4?) for 3 heals or maybe just one 10%..? It would synergize with every talent, giving her a bit more skill-based healing and making her base kit a bit more dynamic in many ways. For example, she can get her stacks up until her teammates arrive, making damage and healing more effective afterward. That she has two damage talents I actually like because, while she is the "easy heals," she should have some "gimmick" that makes her more fun/interesting. Having (more or less) only damage talents does exactly that.
Her is but somewhat tinny and bumpy. Main shot & rend soul The judgment is large, but the bullet is so slow that it can only be used properly by forcing it to hit at close range or by scattering it at very long range. It is easy to counteract this by simply not getting into the range that Seris is accustomed to. restore soul This is a quick heal that never misses, but it is easy to neglect the heal to the tank if you heal a distant ally. If you heal one by one, the efficiency is reduced because the channeling is cut off in the middle of the heal, otherwise there is a 1.5 second cooldown that cannot be mitigated even with Kronos. Furia, which has a similar problem, is easy to solve depending on talent, but seris is not. It can be quite efficient if the team gets together, but it requires the understanding of the entire team. And usually they don't. Shadow Travel If you use it, you will not be able to provide any support to your allies. Depending on the direction in which they move to escape the threat, they may be separated from their allies, continue to be pursued by the enemy, and end up dying far away from where they were pursued. Of course, up to this point, Cerys can do nothing against the team. It is not weak, but I think it has little potential in terms of drawing out its strengths. In a clear example, we cannot expect much like Ying and Damba to expand its potential through play skills. Once understood, they are too easy to deal with. I think this is the reason why the win rate is so low at high level.
Make more of these for new players and returning players who are still trying to use outdated loadouts and talents. Im sure they dont mean to throw so that info will help a lot of em. Eould make a good series
i don't really know why they keep buffing Seris, she is already one of the easiest supports to play in the game, okay she falls in higher elo. Where is the problem? it's okay to have characters that shines more in low elo but it's not used in high elo
I feel like the other reason Seris ban rate is high due to the fact that people high elo want dive supports like Furia and such. Using Seris 3rd talent kinda makes her a dive support imo since she's letting you and teammates extra damage per orb for a few seconds but that's just my dumb opinion
They keep changing Seris and I never really understood why, because I'm far from competitive play But now I understand, and I personnally love your idea for a new talent !! But now let's talk about a real topic : Pip's combat medic basekit when ???
The Seris problem, at 55% win rate when a true 50% win rate means they are arguably perfectly balanced? The problem here is looking at numbers without understanding what they mean, the higher win rate the more powerful a character is and typically the less fun to play against while reflecting the user's skill the least (not in all cases) Seris, being above 50% but under 60% is in the ideal realistic range, where they offset the odds to be favorable but aren't as oppressive as a character in 60+ eliminating variety and forcing picks/bans on the character.
Wish that forsake would be base kit and they could rework all of her talents, and most of her cards aren’t very good, also it’s itto bot not iddo bot :) Mal’Damba needs some slight nerfs he seems a bit too strong right now and wekanos wrath is very annoying but Ying imo is still stronger but she can be somewhat countered so it does seem more fair They NEED to reverse the cauterize buffs too it’s so bad
I completely dissagree. This is not a Seris problem. Actually what the ideal ballance aims for is to get that perfect 50% win rate, so having Seris touching 50 across the board means SHE IS THE BALLANCED support while all those in 60% are SUPER BROKEN. What you actually need to do is NERF all of them, aiming to have them where Seris is.
I agree and disagree with you. As a Jenos enjoyer. Managing my marks and/or sneakily selecting my builds and changing how I play with my team I find very fun. Jenos being too easy does make it a little less fun, but no where near as boring when he sucks. It really feels bad when you’re doing everything right and proper as you can to lose simply because jenos has less healing or doesn’t really have any good burst healing or utility to deal with late game cauterize. And he can only give 1 person a burst at a time. His ult is a gimmick really only able to catch unseasoned players or players not paying attention off guard. Aside from occasionally sniping someone that is revealed. If you aren’t playing with a 5 stack (which high elo paladins forbids) usually your random teammates aren’t going to clear cauterize and your healing out put might as well not exist.
He’s held the #1 spot for a while now, thanks to updates like the 2-second cooldown reduction, healing buff, and health increase. Before those changes, he struggled as one of the weakest supports for a long time, especially because of the anti-healing passive.
@@a.k.axurai5678 ok but resil makes him weaker compared to other healers. that was the reason for why he was bad in the first place. i dont think that ever got better for him right?
i think them amount of people upset that andrew brought to light that seris is outclassed and wants that not to be the case and somehow some of yall are butt hurt over that, just cause you are going 20 and 0 with 150k heals in your silver game doesnt mean shes good it means shes beginner friendly, which is good but it sucks that she falls off so much the higher you go
My (quite long) opinion on the matter: Should Seris be a lefty ? This is an apathetic and wacky question but might fix her biggest issue. So I am aware this will take lots of effort for the dev. and anim. teams but it could be worth it. Basically, the idea here is making her shoot with her left hand (either by making her ball shoot or inverting the hands [which requires modifying her UI a bit]) and letting the right hand care of the healing. Why: The reason is that if the Evil Mojo does go forward with my proposition, Seris would be able to shoot with her left hand and canalize healing on her right. Externally, it increases the representation of lefty people (Yay!) Bonus/Quality of life changes: (This one could be applied without my fantasy) Additionally, since her ult only uses her left arm (in terms of animation), we could also make that actionable during the casing of "Restore Soul". Talents balance: I think the rework of old "Agony" to "Eternal Torment" was a mistake overall. Not saying that because I was one of the few who saw value and picked it. In my opinion this version of Agony was kept, this talent bonus and gameplay-wise wouldn’t be in direct competition (a.k.a. outclassed by another option). Just like you explained in Andrew’s vid., "Soul Collector" is currently the better option for a more aggressive playstyle and even preferable in other contexts. Having "Soul Collector", "Forsake" & "Agony" or something else (new talent) would be better for her. All the talents wouldn’t at least compete against each other. "Soul Collector" focused on dps and survival "Forsake" focused on making her more versatile and improving her burst heal capabilities. "Agony" focused on increasing her healing. (Well it’s probably not going to happen but if Seris became a lefty, this has a chance to shine). Which of her abilities would make a good second healing ability ? Just like shown on Andrew’s video, Seris has only one healing spell, thus impacting her viability during times where she would have necessitated another skill to save someone. After this little reminder, let’s finally try answering the question mentioned above. Obviously, "Restore Soul" is eliminated in this discussion, it’s supposed (and should stay) her main heal ability. Same as her primary weapon ("Soul Orb") because I think even if we had healing capabilities into it, the result might be overpowered, unoriginal (since Moji's rework) and confusing newer players by adding another power to this one projectile rendering Series was not a "friendly for beginners" champion. So, What’s left: "Rend Soul" : An hypothetical idea that could make this ability heal teammates is incorporating "Bloodbath" into it. I’ll explain, detonating a soul (even just one) on an enemy will apply a curse into a certain period of time and if defeated Seris and all teammates that assisted in the act will be healed. "Shadow Travel" : ehmm yeah I have no idea on how to make this one and repeating the toxicity playstyle that did not even address her main problem, reinstalling "Mortal Reach" (ver. Valor's End) into the game would be a mistake. Also, giving up your escape skill for heals can cause her demise in a fight and would not boost her in the metagame (on the goal of not resulting in a throwpick). "Convergence (Ult)" : Would make her ult the solution, well it’s difficult to say, the ult is designed to not be always available but on one hand Seris and her card "Sorceress" might make this work on the other it might be not as great of an idea (imma say it anyway). After casting the ult, "tentacles(?)" will appear. The darker ones will drag opponents (just like current ver.) and lighter ones will attach to nearby teammates and heal them for a period of time (that at least outlasts the time of the stun). The potential risk with this change is that it might reduce builds diversity by making "Sorceress" too imperative to have in your loadout. Personally, this one has potential but it could be a more appropriate replacement of "Eternal Torment" or one of those unavailable/less used cards if this one sounds too strong to be in a base kit. As a talent, others effects could be added like speed+ or instant ammo regeneration on those lighter "tentacles". But… What if, we take another approach: Yeah, we are dishing or focusing less on our objective of attributing Seris a second heal. All Paladins players know that the designers of this game are not afraid of integrating many CC. effects into this software. So what if we got a master of CC skills ?! A specialist for short. A total opposite of Ying. Without considering modifications (cards and talents, a.k.a. base kit) the maximum number of CC and inflicting debuffs a champion can have is currently (ver. "Reality Warp") 2. For exemple : Mal'Damba (stun and fear), Io (stun and displacement), Pip (slow and polymorph), and Seris (stun and displacement). Well 2 is not enough for a specialist so let’s reinforce that side of Seris. I'll add that lore-wise, this would make sense, an abyssal support should be more aggressive and cunning compared to the others. The Proposals : Just like before, I am excluding "Restore Soul" since it only affects allies and believes it should simply stay that way. Now that’s been cleared, let’s continue. "Soul Orb: Adds a new CC called "Exhaustion" that reduces the rates of recovery of skills' cooldowns and ult charge for a short time (similar or less to caut./anti-heal). Unless your competences were available, enemies enduring the wrongdoing of "Exhaustion" would get their recovery of skills penalised (item counters : Chronos and Moral Boost). "Rend Soul": New effect "Oracle’s lingering truth" → stocking 3 or 4 orbs on an enemy reveals them (only her and long distance) until activation of "Rend Soul" or Seris’s demise. After detonating the orbs with "Rend Soul", an internal cooldown is initiated. (This would make the first instance a champ. would get an internal cd in their base kit). (Looking back, this one is maybe a great replacement of the card "Bane".) "Shadow Travel": Now causes "fear" at the end (or deactivation) on every enemy that reveals her (either by CC or getting close to her [like "illuminate"] or causes “fear” by ending or deactivating "Shadow Travel" at proximity of an adversary. If the idea applied to "Rend Soul" gets rejected. New effect "Oracle’s lingering truth", While being ethereal and invisible, all adverse team members are revealed to you. However, not only their position are revealed nonetheless, their current charges % of their ult is also shown when you aim at a specific target (works behind walls). In theory, this would let Seris inform her team either by VGS or chatting (voice and text) information about the targets and create a quick strategy. This buff wouldn’t be noticed by newer and lower ELO players but could be welcomed by more experienced users. Finally… "Convergence": adds a new effect named "resistless", very similar to "Root" but unlike his brother/sister, this one silences and interrupts defensive abilities like shielding and activating dmg reduction for only mentioning a few. Notes: This affects only rivals being hit by the sphere after the casting (yes, we are adding a hitbox on the small ball when being launched into the air thus making it a projectile). Assurly, this won’t travel through enemies' shields and deployables or any defensive abilities already being in use (unless there’s an opening [Ex.: Andro, Nando & few others are not covering their backs]). Now, I truly don’t know if this effect should be applied only a few seconds before getting dragged or if it should withstand a little more after releases of the stun. That’s it folks ! My goal was to make Seris as a better character (not resulting at a complete throwpick) for higher ELO environments but also maintaining what she stands for lore-wise and kept her designers' intent as a "pick-up and play" type of character (she’s the free support after all, probably the first experience as managing this role for newcomers). The reason I made those suggestions are like semi-complicated is to make them not necessary or noticeable by noobies thus focusing on her general capabilities more than extra details that more knowledgeable player might develop and use. Overture of possibilities: Obviously, not all should be applied (in order to make her too op) but at least everything should be discussed. So only the selected stuff would be considered for implementation and when those don't quite work in the PTS, we can look back at the ideas presented on this document (or supplementary docs or even brand new ideas could also be employed). I am also open to any suggestions on improving or relocating my findings (initially argued to be on base kit, changing into a card for a better result). Also, help me decide on values because I mostly didn’t put any numbers (like duration) in most of my proposals. So let me now (civically please) what you think about my thoughts.
Change stun count from 4 to 2 (or have the stun last longer based on the number of charges when detonated. Maybe even up to 6?), up damage on rend soul and maybe give it a branding effect. Put her burst heal talent in base kit so we can stop seeing soul collector seris fail in every conceivable way. Increase projectile travel speed. Incorporate movement speed bonus to shadow travel in base kit. And maybe up the healing numbers to compete with the current support meta. It really isnt that hard to make this character good.
I've played paladins since 2016, I got into the competitive scene. Seris is and has only ever been used for SPECIFIC compositions. This game is so expansive it is hard to go off of data alone.
Because ., evil mojo listen to you, let talk about ASH , she is the only tank that tells to other that she is gonna use her kinectic ability, beside ultimate, compared with other champions with the similar abilities like Cassie, BK, saati and vora with knockback never indicate they gonna use it, now about the ultimate , ash does not have anti crowd control when she is ulting, but other tank like Makoa, inara, azaan, Yago, ruckus, that is a little unfair don’t you think, maybe you can make a video about ash , have a nice day!!!
Hear me out, after the new caut ramping and how meta burst healing is, io is much worse than seris. At least seris has a talent for burst healing now... just my opinion
Even with caut ramping io has: - Luna (still makes an impact) - her talents are much more effective when it comes to survivability for both herself and tm8's - cool down of foresake makes it much less effective than foresakes burst, since it has a lower up time than base kit and base kit io has better overall uptime output than seris's base Though I see how an arguement COULD be made I dissageee
@itscappa everyone has their own take on it and I agree luna and ios survivability are key factors; I just believe a tank getting out of caut and getting back in with more than half health after half a second is so valuable.
She is easy but not the best at all for new players. I legit got better io beginners than seris. Is the players of that champ, they are very questionable.
well the devs are the ones making the changes, giving feedback is fine, they reworked both of her talents and nobody really uses them bc soul collector is still the best one, I dont want seris to be meta but it would be nice if she can be more useful or offer more playstyle with her talent.
Ill be honest i wouldnt be against doing a class rework for her and make her a carry. The only thing she does as a healer is right click. Nothing else ties her to the role, so if you change the right click she could just become a carry instead of a low value support.
I love how seris ban rate is most likely due to people not wanting their teammates to pick seris
Yes I am one of those people I always ban Seris if I get the Chance to because she is so bad 😭
That hogs a ban slot though. Not something you want to have.
19:38 Ah yes, Seris' sister Seris of the Pyre
They could make it so that her healing has a heal over time effect.. So that while u are dmging enimes they are getting healed overtime.. not too much healing but buying enough time for her to shoot more
Like she could heal over 1 sec while channeling for an amount.. and then over .5 sec they get heal lingering effect for an amount
She can stay how she is, good for beginners we dont need every support to be meta
Well said. Not every champion or talent needs to be meta
Disagree. Every character should be viable, she doesn't have to be meta defining, but she shouldn't be considered a throw pick at any high level imo.
@@awoooga5857 exactly
@@taco_senseiGarbage take lmfao. Every champ should AT LEAST be viable and not be considered a troll pick. Something doesnt have to be meta to be viable
@@awoooga5857 she is perfectly viable this guy keeps proving why he is the worst paladins youtuber.
I actually had a lot of fun with Mortal Reach. I'd shadow walk, heal someone to reset shadow walk cool down while in shadow walk, pop out and stun an enemy and then immediately go back into shadow walk to safety and continue healing. It was a very active play style and nothing like the way people described it as "just hold right click."
Didnt expect andrew to yap about healers for 30 minutes straight
People overusing the word yap, just mentioning whenever someone talks, unironicaly is peak brainrot.
@@sunbear3324 Im pretty sure it was an old term that got popular for no spefic reason, it might be brainrot but for some old people its not brainrot
Miniscule idea that would buff Seris for good players while not affecting new players that much would be to give her the ability to animation cancel her reload and Rend Soul. This would allow her to multitask a bit more, I think. Though, then again, this is the smallest thing I can think of
Please do these deep Math analysis for more champions
I think your suggestion is a good one. That would definitely help her kit to make her a better support while not breaking her if they were to do it right.
Great video.
Soul Forge and Fade to Black need buffs in my opinion, and I agree that Veil 5 probably also needs to be in base kit. Less than Veil 4 in a Seris loadout and you are doomed to fail.
Perhaps being able to heal while using Shadow Travel wasn’t overpowered after all, just a thought (still, I preferred Soul Collector over Mortal Reach but it was a good option to have for newer players).
with only 5k players playing daily i'm wondering how "high elo" even looks like lol
I like your idea and I'll expand upon it. So to make series heal better and work with the new mechanic, change this about restore soul: it heals for an additional 50 per second for 5 seconds after using it on the primary target, and 25 per second for 5 seconds on the chained hits. This would give her some needed healing number increases as well as some passive heals. Then, in addition, for the 5 second window that the passive healing is occurring, any damage done with soul render will restore half that amount of damage done as healing to allies under the passive Regen effect. This would be not only a buff to series, but introduce a new mechanic that would make the player time their heals AND damage output with cauterize, if they want to get the best value out of the kit, yet still leaves seris an easy pick to play and get some decent value overall.
To be fair old talent allows her to be more aggressive with healings and capture points. True her healing was meh still but he has better survival and mobility with old talent
So her heal should be from her orb (left hand), and her attack is only for her right hand. Allowing you to do both but requiring downtime to reload. Then rework ammo amount and ammo gen cards.
I dont want Moira from Overwatch in Paladins
@@mirius4665who would win: an entire community or whoever this person is
@@mirius4665 ?? Io is already basically that concept. Attack on left click and heal on right click.
@@IamAlleycatentire community my a**
@@DemiCapei misread a bit the original comment, thought he meant that seris would shoot healing orbs
Few changes that I'd like to implement. Reduce her base channeling from 1.5 seconds to a flat 1 second. Make her forsaken talent the ability to heal through walls at the cost of reduced range. Let the Veil card be part of Seris's base kit. Even at level 5, the window is still massive for players to kill you, so I see no issue with that. Also, Mortal Reach was pretty nice at times and could replace the orbs applying bonus damage, maybe bring that back?
I think one way to improve infernal torment is to have it scale off how many stacks you detonate on enemies up to 20% at max stacks. For forsake yes either lower the cool down or increase the healing output
i guess one of the two possible routes is to turn forsake into her base kit and then adding a talent that improved her capability to heal, something like andrew said in the video or like a comment below said, have a heal over time.
the other one is to turn her into a sorta of "low floor, high ceiling of skill" champion, turning her into a more offensive oriented support. this option sounds extremely unviable to me without changing anything too elemental about her (like her skills or any of her base attributes), but it could be possible anyways
Forsake is better, than ppl think. Basically if you don't walk with pressed rmb all the time, you get more healing, because you have, for example, 2 heals in 4 seconds with forsake while with other options you get 2 heals in 6 seconds (sure this falls off the more consecutive heals you use throughout the match, but by doing some math, with chronos you get like 50 more h/s without forsake, not considering the thing, mentioned above). Though it still sucks, seris should have more h/s in her base kit, a lil less cd on forsake (.2 secs would do, id say), mayba a little buff for other stats and a little nerf to her soul collector
Remove the increased CD from forsake and it would definitely be her meta talent. 90% caut is awful but if they get out of caut that 0.5 second of healing goes to them all uncauterized which full heals them. It's my favorite talent
what about forsake being an instant channel, with a 2.5 ~ 2.75 cooldown??
What if seris had a talent where her Q would distribute the healing received to nearby players instead of just burst healing yourself? Or similar to the treatment subserve raum got
@AndrewChicken What if they make it to where if allies are near enemies her heals damages near by enemies
I had the exact same idea to buff her, allowing her to mark allies.
I also think that making her heals channel to ennemies could be great (low dmg, maybe with a slow).
I don't think these would even make her meta, but at least deliver her from being a throw pick and actually making her funnier.
so theoretically hear me out what if the 4 stack that seris detonates gives a heal burst like moji
Why not make her orbs also heal allies for a small amount?
I got couple of rough ideas that might help her.
First off, maybe put Soul collector as base considering that has been the meta talent for Seris since forever. They probably should nerf the max base soul stack to compensate but perhaps change Bane loadout card to increase the soul stack back to the original amount?
As for talents to replace Soul Collector, I could think of two.
1. Rend Soul can now be activated regardless of enemies having Soul orb marks or not. Allies within 30 units will also heal for 500 hp.
2. You can now fly while in shadow travel.
I've been thinking on a while a way of how to "soft rework" her with one single change that I think would make a big difference on her regular kit, maybe not as good to make her meta but at least to make her better in general, that would be to be able to use her Rend Sould ability while she is casting both Restore Soul and Shadow Travel; that would fix the problem of her not doing damage while healing and it would be also a cool dinamic change of her attack pattern to be able to get soul stacks on enemies and focus on healing while activating them would get a better chance to get your allies heal while they are stunned or even dead; and having the chance of activate it while on Shadow Travel it would give her the chance to selfheal with the ability while also doing damage in the time she is invisible, so instead of doing nothing more than get out she would also be able to stun the enemy and that would give her a better chance to escape flankers. In another note this "rework" would go great with a new talent I thought (I'd keep the new Internal Torment as base kit to give her more utilty in general as a support) basically the idea would be that whenever she uses Rend Soul on a enemy while healing an ally at the same time, they will get a boost of heal depending of how many stacks the enemy had when Rend Soul is activated, that would help a lot late game especially on Front Lines or to even poket flankers too.
i mean couldnt they just lowered the forsake cool down to like 2sec so chronos actually feels good? Or be able to attack while healing? then maybe up her damage. OR why not make soul collector part of her base kit and then make it either do more damage or have more healing to others instead. idk i pick her anyways
how about a talent with a similar idea to forsake but in the opposite direction, say she can heal an ally for ~3k (roughly two default heals worth, give or take) over ~three seconds (probably with its cooldown set to match forsake as well), and during this cast time she can still access the rest of her kit unimpeded? This lets her multitask without adding really any complexity, and the main drawback that I can imagine it having is making it more difficult to heal multiple spread out allies in quick succession, which seris already wasn't very good at- it'd just be doubling down on her liking her teammates to be grouped up together for the little aoe effect on her heal, and plus you *can* still cancel the heal early if you need to jump over ASAP. Maybe give that aoe an extra buff too to compensate, like make it heal a higher percentage of the base heal or have a larger range (like the card gives) or ignore LoS checks or something, but idk that all might be pushing her into too strong territory
I would also imagine that this talent would replace her third, as something to stand next to and oppose forsake rather than replacing it, so that they can exist as the two new directions you can push seris' healing playstyle in- which lets new players experiment with three slightly different variations of healing all on their one comfort champion; getting to see a very quick burst, something very drawn out that allows for multitasking, and her more middle ground default with soul collector
Change the Rend Soul stun into an uncauterized AOE healing ability for both her and the team.
That way hitting soul orbs is not a waste of time. And having a beginner champion that has a way to heal a nice amount even in high cauterize makes sense. Change the amount of uncauterized healing depending on the amount of stacks detonated.
It has a great synergy with her ult, as you can regularly get 12+ stacks detonated at once, which would give the team and yourself all the healing you'd need in that instance.
For seris' survivability it could be beneficial too especially in late game
She's my main
as for rework for seris her kit, i thought about putting something like raum subservience into her rend soul.
that way you don't have to add a moij like mark system which is confusing for a lot of new players.
rend souls already heals her self based on her max hp, just make that heal her and her allies (ofc change the numbers as of rn it heals 12% max hp per stack, 4 x 12 = 48% hp heal for whole team would be too strong, options are: make it based on missing hp, lower the values to 4% per stack and look from there, or a combo of both).
idk if this works better as her new hybrid talent or better to put this in base kit. i would say the former, but that's up for debate/playtests.
i also think that for her forsaken talent they should only add a 0.5s extra cooldown for a total cd of 2s.
mainly because she can't heal others very well and with her current heal she can stop it early to let it go on cd and then heal someone else (as people aren't grouped enough/ when you start your heal to proc the nearby heal) which is a feature i really miss with forsaken, which i think is mainly because of the long cd.
maybe instead of increasing the cd remove the nearby heal feature.
What about double healer comps
Well yes she is def better as an off Support espacially paired with Rei for a lot of ult Charge so that equals more crowd control and therefore more opportunities to kill the enemy and that would also force them to buy umbound. But double Support is by any means no meta. It can work but its situational
@@Iamslay09 Nice to know, thank you for the detailes explaination
Hey Andrew,
Her single target burst damage seems to not be so great.
The trouble comes down to her offensive potential being good, so that would have to be nerfed if we were to see an improvement in her healing.
I love watching your content, keep it up!
Still rather have Seris over Jenos though. At least you kinda notice her heal as opposed to just counting a team with jenos as not having a healer.
I dont think this is too much of a problem overall. There are plenty of valuable supports and ones who are constantly being changed for meta purposes anyway, Seris should probably stay as a support who is very easy to play and provide value with for beginner players.
YES THANK YOU! Please lol Veil needs to be base kit
Support class isnt always about healing, it might be a win condition. No matter how much you heal or damage, if you lose objective - you lose the game
True. You can hear your team into being good, that's why utility and things that can flip a battle in your favor is better
well shes also not a healer theyre called supports for a reason! shes def much more of a dmg support with her stun stacks, and ult regen she gets from cards to constatnly group. you can stun an entire team wtih her q and ult alone, her healing also chain heals to charcters around and goes through walls during the cast time to a certain point! shes rlly rlly good if you just understand her playstyle. Ying is def more of a HEALER support.
Why don't we just reduce the cooldown on forsake ? I mean it is designed to be her solo healer talent... Why would it nerf her healing output ?? She already heals less than most supports, why not reduce the cooldown to 2 seconds ? 0.5 seconds uptime difference with base kit won't make her broken but help her actually maintain her team. Right now playing forsake is litteraly doing the same thing as cherish does : one healing skill only with a cooldown that is too high to be reliable
i miss the agony when it was the 25% increased healing it was actually so good. if it just had a little bit more up time it would’ve been great
like i feel like it was such a good idea it just need more than 10 seconds of up time
i loved it bc nobody knew how good it was, because before mortal reach was changed agony always just lived in its shadow, and nobody expected anything from agony, she could literally heal like 260 a tic
@@JynxLynxs LITERALLY, i was able to get some much healing but people hated on it so much and i think it was genuinely the perfect balance between dps and healing because you got rewarded for DPS
If you are doing healers please can you talk about io and how her life link talent just straight up does nothing now (meant to heal io for allies healed with luna and just doesn't do that any more). I know its not meta but I like to play it.
there is something that ive been saying as someone who plays dmg seris for quite a while. Make rend souls self heal be an aoe heal as well. but instead of being the % of the persons that are being healed health, it heals the percentage of seris health as a flat heal to allies
Yeah I can see Rend Souls having an AOE heal effect for x amount of HP per orb detonation for allies in range
Seris already has so much stuff, this is just making her kit bloated as heck
i wish rend soul did a AoE heal around seris. would be nice for the way i play dive seris with friends
Give her back her talent where her heal is increased but without a time limit. Just increase the subsequent heals. Maybe even make it even in the base kit. It could be like 3% stacks (up to 4?) for 3 heals or maybe just one 10%..?
It would synergize with every talent, giving her a bit more skill-based healing and making her base kit a bit more dynamic in many ways. For example, she can get her stacks up until her teammates arrive, making damage and healing more effective afterward.
That she has two damage talents I actually like because, while she is the "easy heals," she should have some "gimmick" that makes her more fun/interesting. Having (more or less) only damage talents does exactly that.
Her is but somewhat tinny and bumpy.
Main shot & rend soul
The judgment is large, but the bullet is so slow that it can only be used properly by forcing it to hit at close range or by scattering it at very long range.
It is easy to counteract this by simply not getting into the range that Seris is accustomed to.
restore soul
This is a quick heal that never misses, but it is easy to neglect the heal to the tank if you heal a distant ally.
If you heal one by one, the efficiency is reduced because the channeling is cut off in the middle of the heal, otherwise there is a 1.5 second cooldown that cannot be mitigated even with Kronos.
Furia, which has a similar problem, is easy to solve depending on talent, but seris is not.
It can be quite efficient if the team gets together, but it requires the understanding of the entire team. And usually they don't.
Shadow Travel
If you use it, you will not be able to provide any support to your allies.
Depending on the direction in which they move to escape the threat, they may be separated from their allies, continue to be pursued by the enemy, and end up dying far away from where they were pursued.
Of course, up to this point, Cerys can do nothing against the team.
It is not weak, but I think it has little potential in terms of drawing out its strengths.
In a clear example, we cannot expect much like Ying and Damba to expand its potential through play skills.
Once understood, they are too easy to deal with.
I think this is the reason why the win rate is so low at high level.
Make more of these for new players and returning players who are still trying to use outdated loadouts and talents. Im sure they dont mean to throw so that info will help a lot of em. Eould make a good series
Question is now
Who is worse Jenos or Seris? 😅
i don't really know why they keep buffing Seris, she is already one of the easiest supports to play in the game, okay she falls in higher elo. Where is the problem? it's okay to have characters that shines more in low elo but it's not used in high elo
I feel like the other reason Seris ban rate is high due to the fact that people high elo want dive supports like Furia and such. Using Seris 3rd talent kinda makes her a dive support imo since she's letting you and teammates extra damage per orb for a few seconds but that's just my dumb opinion
They should just buff forsake
They keep changing Seris and I never really understood why, because I'm far from competitive play
But now I understand, and I personnally love your idea for a new talent !!
But now let's talk about a real topic : Pip's combat medic basekit when ???
The Seris problem, at 55% win rate when a true 50% win rate means they are arguably perfectly balanced?
The problem here is looking at numbers without understanding what they mean, the higher win rate the more powerful a character is and typically the less fun to play against while reflecting the user's skill the least (not in all cases)
Seris, being above 50% but under 60% is in the ideal realistic range, where they offset the odds to be favorable but aren't as oppressive as a character in 60+ eliminating variety and forcing picks/bans on the character.
The talent where she could heal while in veil was way better than forsake
tbh they shouldve made that basekit, it would help her give more healing, once every second counts.
Yin is meta, guys! (her win rate in high elo in higher then Seris's on 0,5%)
Wish that forsake would be base kit and they could rework all of her talents, and most of her cards aren’t very good, also it’s itto bot not iddo bot :)
Mal’Damba needs some slight nerfs he seems a bit too strong right now and wekanos wrath is very annoying but Ying imo is still stronger but she can be somewhat countered so it does seem more fair
They NEED to reverse the cauterize buffs too it’s so bad
I completely dissagree. This is not a Seris problem. Actually what the ideal ballance aims for is to get that perfect 50% win rate, so having Seris touching 50 across the board means SHE IS THE BALLANCED support while all those in 60% are SUPER BROKEN. What you actually need to do is NERF all of them, aiming to have them where Seris is.
That would mean that having a healer on your team is the same as not having a healer on your team.
@@D_ND_H what?
@@D_ND_H Look me in the eye and tell me you were serious typing that comment
My Seris is rank 345 and I've only ever used her as an attack/flank/speed character.
The moji marks idea is not bad but she has to lose the ability to stun. That would be an intresting talent
I agree and disagree with you. As a Jenos enjoyer. Managing my marks and/or sneakily selecting my builds and changing how I play with my team I find very fun. Jenos being too easy does make it a little less fun, but no where near as boring when he sucks. It really feels bad when you’re doing everything right and proper as you can to lose simply because jenos has less healing or doesn’t really have any good burst healing or utility to deal with late game cauterize. And he can only give 1 person a burst at a time. His ult is a gimmick really only able to catch unseasoned players or players not paying attention off guard. Aside from occasionally sniping someone that is revealed. If you aren’t playing with a 5 stack (which high elo paladins forbids) usually your random teammates aren’t going to clear cauterize and your healing out put might as well not exist.
sorry but when did damba get good? he hasnt been good since resil change
Since then he's #1 best healer
He’s held the #1 spot for a while now, thanks to updates like the 2-second cooldown reduction, healing buff, and health increase. Before those changes, he struggled as one of the weakest supports for a long time, especially because of the anti-healing passive.
@@a.k.axurai5678 ok but resil makes him weaker compared to other healers. that was the reason for why he was bad in the first place. i dont think that ever got better for him right?
@@forpspeakingclass4444 False, it doesn't matter if you get resilience for his ult. Every second matters. It is more of an anti-dive ult.
i think them amount of people upset that andrew brought to light that seris is outclassed and wants that not to be the case and somehow some of yall are butt hurt over that, just cause you are going 20 and 0 with 150k heals in your silver game doesnt mean shes good it means shes beginner friendly, which is good but it sucks that she falls off so much the higher you go
Give Seris an AK-47
Make rend soul provide a universal heal (ala Subservience Raum)
Hello sweet dog whatchya doin? whatchya doin?
My (quite long) opinion on the matter:
Should Seris be a lefty ?
This is an apathetic and wacky question but might fix her biggest issue. So I am aware this will take lots of effort for the dev. and anim. teams but it could be worth it.
Basically, the idea here is making her shoot with her left hand (either by making her ball shoot or inverting the hands [which requires modifying her UI a bit]) and letting the right hand care of the healing.
Why: The reason is that if the Evil Mojo does go forward with my proposition, Seris would be able to shoot with her left hand and canalize healing on her right.
Externally, it increases the representation of lefty people (Yay!)
Bonus/Quality of life changes: (This one could be applied without my fantasy) Additionally, since her ult only uses her left arm (in terms of animation), we could also make that actionable during the casing of "Restore Soul".
Talents balance:
I think the rework of old "Agony" to "Eternal Torment" was a mistake overall. Not saying that because I was one of the few who saw value and picked it. In my opinion this version of Agony was kept, this talent bonus and gameplay-wise wouldn’t be in direct competition (a.k.a. outclassed by another option).
Just like you explained in Andrew’s vid., "Soul Collector" is currently the better option for a more aggressive playstyle and even preferable in other contexts.
Having "Soul Collector", "Forsake" & "Agony" or something else (new talent) would be better for her.
All the talents wouldn’t at least compete against each other.
"Soul Collector" focused on dps and survival
"Forsake" focused on making her more versatile and improving her burst heal capabilities.
"Agony" focused on increasing her healing. (Well it’s probably not going to happen but if Seris became a lefty, this has a chance to shine).
Which of her abilities would make a good second healing ability ?
Just like shown on Andrew’s video, Seris has only one healing spell, thus impacting her viability during times where she would have necessitated another skill to save someone.
After this little reminder, let’s finally try answering the question mentioned above.
Obviously, "Restore Soul" is eliminated in this discussion, it’s supposed (and should stay) her main heal ability.
Same as her primary weapon ("Soul Orb") because I think even if we had healing capabilities into it, the result might be overpowered, unoriginal (since Moji's rework) and confusing newer players by adding another power to this one projectile rendering Series was not a "friendly for beginners" champion.
So, What’s left:
"Rend Soul" : An hypothetical idea that could make this ability heal teammates is incorporating "Bloodbath" into it.
I’ll explain, detonating a soul (even just one) on an enemy will apply a curse into a certain period of time and if defeated Seris and all teammates that assisted in the act will be healed.
"Shadow Travel" : ehmm yeah I have no idea on how to make this one and repeating the toxicity playstyle that did not even address her main problem, reinstalling "Mortal Reach" (ver. Valor's End) into the game would be a mistake.
Also, giving up your escape skill for heals can cause her demise in a fight and would not boost her in the metagame (on the goal of not resulting in a throwpick).
"Convergence (Ult)" : Would make her ult the solution, well it’s difficult to say, the ult is designed to not be always available but on one hand Seris and her card "Sorceress" might make this work on the other it might be not as great of an idea (imma say it anyway).
After casting the ult, "tentacles(?)" will appear. The darker ones will drag opponents (just like current ver.) and lighter ones will attach to nearby teammates and heal them for a period of time (that at least outlasts the time of the stun).
The potential risk with this change is that it might reduce builds diversity by making "Sorceress" too imperative to have in your loadout.
Personally, this one has potential but it could be a more appropriate replacement of "Eternal Torment" or one of those unavailable/less used cards if this one sounds too strong to be in a base kit.
As a talent, others effects could be added like speed+ or instant ammo regeneration on those lighter "tentacles".
But…
What if, we take another approach:
Yeah, we are dishing or focusing less on our objective of attributing Seris a second heal.
All Paladins players know that the designers of this game are not afraid of integrating many CC. effects into this software.
So what if we got a master of CC skills ?! A specialist for short. A total opposite of Ying.
Without considering modifications (cards and talents, a.k.a. base kit) the maximum number of CC and inflicting debuffs a champion can have is currently (ver. "Reality Warp") 2.
For exemple : Mal'Damba (stun and fear), Io (stun and displacement), Pip (slow and polymorph), and Seris (stun and displacement).
Well 2 is not enough for a specialist so let’s reinforce that side of Seris.
I'll add that lore-wise, this would make sense, an abyssal support should be more aggressive and cunning compared to the others.
The Proposals :
Just like before, I am excluding "Restore Soul" since it only affects allies and believes it should simply stay that way.
Now that’s been cleared, let’s continue.
"Soul Orb: Adds a new CC called "Exhaustion" that reduces the rates of recovery of skills' cooldowns and ult charge for a short time (similar or less to caut./anti-heal). Unless your competences were available, enemies enduring the wrongdoing of "Exhaustion" would get their recovery of skills penalised (item counters : Chronos and Moral Boost).
"Rend Soul": New effect "Oracle’s lingering truth" → stocking 3 or 4 orbs on an enemy reveals them (only her and long distance) until activation of "Rend Soul" or Seris’s demise. After detonating the orbs with "Rend Soul", an internal cooldown is initiated. (This would make the first instance a champ. would get an internal cd in their base kit). (Looking back, this one is maybe a great replacement of the card "Bane".)
"Shadow Travel": Now causes "fear" at the end (or deactivation) on every enemy that reveals her (either by CC or getting close to her [like "illuminate"] or causes “fear” by ending or deactivating "Shadow Travel" at proximity of an adversary.
If the idea applied to "Rend Soul" gets rejected.
New effect "Oracle’s lingering truth", While being ethereal and invisible, all adverse team members are revealed to you. However, not only their position are revealed nonetheless, their current charges % of their ult is also shown when you aim at a specific target (works behind walls).
In theory, this would let Seris inform her team either by VGS or chatting (voice and text) information about the targets and create a quick strategy.
This buff wouldn’t be noticed by newer and lower ELO players but could be welcomed by more experienced users.
Finally…
"Convergence": adds a new effect named "resistless", very similar to "Root" but unlike his brother/sister, this one silences and interrupts defensive abilities like shielding and activating dmg reduction for only mentioning a few.
Notes: This affects only rivals being hit by the sphere after the casting (yes, we are adding a hitbox on the small ball when being launched into the air thus making it a projectile).
Assurly, this won’t travel through enemies' shields and deployables or any defensive abilities already being in use (unless there’s an opening [Ex.: Andro, Nando & few others are not covering their backs]).
Now, I truly don’t know if this effect should be applied only a few seconds before getting dragged or if it should withstand a little more after releases of the stun.
That’s it folks !
My goal was to make Seris as a better character (not resulting at a complete throwpick) for higher ELO environments but also maintaining what she stands for lore-wise and kept her designers' intent as a "pick-up and play" type of character (she’s the free support after all, probably the first experience as managing this role for newcomers).
The reason I made those suggestions are like semi-complicated is to make them not necessary or noticeable by noobies thus focusing on her general capabilities more than extra details that more knowledgeable player might develop and use.
Overture of possibilities:
Obviously, not all should be applied (in order to make her too op) but at least everything should be discussed. So only the selected stuff would be considered for implementation and when those don't quite work in the PTS, we can look back at the ideas presented on this document (or supplementary docs or even brand new ideas could also be employed).
I am also open to any suggestions on improving or relocating my findings (initially argued to be on base kit, changing into a card for a better result).
Also, help me decide on values because I mostly didn’t put any numbers (like duration) in most of my proposals.
So let me now (civically please) what you think about my thoughts.
Honestly just give her the abillity to shoot while healing, if that makes her op just remove it again🤷🏽♂️
Change stun count from 4 to 2 (or have the stun last longer based on the number of charges when detonated. Maybe even up to 6?), up damage on rend soul and maybe give it a branding effect. Put her burst heal talent in base kit so we can stop seeing soul collector seris fail in every conceivable way. Increase projectile travel speed. Incorporate movement speed bonus to shadow travel in base kit. And maybe up the healing numbers to compete with the current support meta.
It really isnt that hard to make this character good.
Seris IS only truly good in double support being mainly aggro, and healing Time to Time, as a solo healer yeah Indeed she just can't
I've played paladins since 2016, I got into the competitive scene. Seris is and has only ever been used for SPECIFIC compositions.
This game is so expansive it is hard to go off of data alone.
you pronounce it "electronic toenail"
I feel like you have made this video like 4 times
Easier one is making the healing animation from her left hand holding the “candle” stuff and shoot with the right hand 👌🏻🤷🏻♂️😂
Why seris is the worst support in paladins: terrible healing output
Because ., evil mojo listen to you, let talk about ASH , she is the only tank that tells to other that she is gonna use her kinectic ability, beside ultimate, compared with other champions with the similar abilities like Cassie, BK, saati and vora with knockback never indicate they gonna use it, now about the ultimate , ash does not have anti crowd control when she is ulting, but other tank like Makoa, inara, azaan, Yago, ruckus, that is a little unfair don’t you think, maybe you can make a video about ash , have a nice day!!!
Hear me out, after the new caut ramping and how meta burst healing is, io is much worse than seris. At least seris has a talent for burst healing now... just my opinion
Even with caut ramping io has:
- Luna (still makes an impact)
- her talents are much more effective when it comes to survivability for both herself and tm8's
- cool down of foresake makes it much less effective than foresakes burst, since it has a lower up time than base kit and base kit io has better overall uptime output than seris's base
Though I see how an arguement COULD be made I dissageee
@itscappa everyone has their own take on it and I agree luna and ios survivability are key factors; I just believe a tank getting out of caut and getting back in with more than half health after half a second is so valuable.
@@charmyt129 I see that, I haven't played either in a while, I've for the last year been mainly rotation pip, grohk, damba and ying so I wouldn't know
She is easy but not the best at all for new players. I legit got better io beginners than seris. Is the players of that champ, they are very questionable.
But playing with her is fun so that's enough for me😂
sad.
People are obsessed with everything being meta now ? there has never been a time where every champion and talent were meta really, Seris is fine
well the devs are the ones making the changes, giving feedback is fine, they reworked both of her talents and nobody really uses them bc soul collector is still the best one, I dont want seris to be meta but it would be nice if she can be more useful or offer more playstyle with her talent.
Yes there is. Meta wins games. In anything casuals work. 💀
Ill be honest i wouldnt be against doing a class rework for her and make her a carry. The only thing she does as a healer is right click. Nothing else ties her to the role, so if you change the right click she could just become a carry instead of a low value support.
she does support things with her stun and crowd control ult though.
I was here first😀
make rend soul heal all alies near seris, make restore soul longer cd but more healing baseline - done