Making a GAME in 1 HOUR
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- เผยแพร่เมื่อ 7 ก.พ. 2025
- I MADE A GAME IN 1 HOUR. this was quite a challenge but I think the result came out quite well!
feel free to subscribe if you enjoyed and follow me on X;
X- nobsgamedevyt
thanks for watching!
#GameDev #IndieGameDev #1HourChallenge #GameDevelopment #IndieGame #Unity3D #GameDesign #SpeedrunGameDev #GamedevChallenge #SoloDev #QuickGameDev #MakeAGame #UnityGameDev #GameInAnHour #IndieDevJourney - วิทยาศาสตร์และเทคโนโลยี
unrealistic, after booting up unity youd have 25 minutes left
so true haha, I actually pre-booted it up before the challenge for this exact reason, last project I did it took an hour to boot
@@bitfliptv lmao thats why i use godot its so lightweight and boots up so fast
@@emme395 yeah I've made a few games in godot but always found it somewhat limiting, think I want to give it another 5 years to get on its feet before I'd switch
@@bitfliptv fair
@@emme395 RPG Maker 4 lyfe.
Now code the entirety of God of War: Ragnarok in 20 minutes
on it, i’ll have that uploaded for you in an hour
@@bitfliptv WHERE DA RAGNAROK???
swear if u and like and subscribe it appears, just what i’ve heard
(or, you can't do that)
For the next time you create a similar movement model, I recommend you set the players position to desiredPosX + (currentPos X - desiredPosx) / smoothness every frame. This is a simple solution to make smoother movement between two points. Smoothness would be a value, I'd recommend to be between 1 - 2.
Also, I guess it would make sense to reduce points when missing a branch
Yeah man, I agree haha, I would have typically done this but the hour long challenge means I’m not really thinking about code/smoothness and more just trying to make something functional, however in a future video where I expand on this idea I would definitely implement these :)
@@bitfliptv Got it, I'd still add this piece of code, but that's probably because I am used to doing so
@@Alex-is-Procrastinating Definitely would if I were to continue working on the project, but this was a one off one-hour game so I have no plans to fix it in the future :) The code base is pretty messy in other places too, but thats what’s you get when you sacrifice good practices for time haha
Unity has a built in lerp function so he could just do
Mathf.Lerp(currentPosX, desiredPosX, smoothness * Time.deltaTime)
terraria overworld theme nice
@@ClownBloxz greatest game ever haha
As a chainsaw I can confirm that I do this
Me all the time: I fix that later....with all other stuff I left to fix later
Me later: ouh...so many things to fix...I'll start a new project XD
To make a small scope game with a simple idea, is harder than to make a MMO RPG.
Now, code the entirety of Quake while on the run from law enforcement.
i’ll do it blindfolded whilst facing a rico charge
The game looks great! I’m also into programming but I’m pretty bad.
don’t worry everyone’s bad at programming haha! in all seriousness though if you want some pointers I can show you how I learnt :)
@@bitfliptvhell yeah
Yes please@@bitfliptv
@@bitfliptvplease do share!! :0
sorry just seen this, if you want to drop your discord I can let you know :)
Love the terraria music
best game soundtrack of all time
"I'll be making a game in 1 hour. So I started by making some art"
number 1 most common novice game dev mistake
@@henrycgs Priority here was making something visible for youtube, no one clicks on blank squares etc
@@bitfliptvunderstandable in context, but could be cool to have a little text on screen (1 line) saying it's not advised for common projects ^^
that’s a very a good idea thank you!
Fascinating...
After opening up unity I only had 15 minutes left!
"I'll make a game in one hour"
"So that Unity has started, we have 20 minutes left"
"After listening to some Terraria music, we have 1 minute left"
Oops
Crazy
this reminds me of that 1 subgame in kirby
Nice challenge 🎉
Thank you :)
Cool
timberman
😨
Jokes on you, I'm way better at programming and I can make a game in 2 minutes which involves some complex python code which prints Hello World into the terminal
i’m sorry sir, please accept my written apology along with the password to my channel that I will dm to you shortly
@bitfliptv that's what I thought.
Click texture image any object 8mage > click filter mode set *Point (no filter)* and done!
Hi, I did this when importing the assets in the project 😊 Other blur you are seeing could be related to compression or the scaling of the video to fit within a vertical format 😊
nicee
very good
how did u learn programming for games, i would like to learn myself
I’ve been learning for 8 years on and off, I mainly started with GameMaker Studio, has drag and drop to make it easier and you can get a fun game out in a couple hours. I learnt unity through brackeys tutorials and personal projects :) It’s a fun road so enjoy it :)
crazy how nobody knows timberman here.
why does a game have to be pixelart? the photobash looked nicer imo
pixel art is quick and easy :)
Is it on steam yet?
🤣
what is the pixel art app at the start called?
it's called aseprite, you can get it on steam for around $20 :)
hey, its called Aseprite ;)
Aseprite
What did you use to make the assets?
i used aseprite, you can get it on steam or their website :)
what pixel art engine did you use??
it’s called aseprite, it’s on steam for around $20 :)
Where did you make the textures ?
I used aseprite 😊
make minecraft in scratch
😔
What did u use to make the assets
Hi M33, I used aseprite, it’s available on steam and on their website :)
@ ty
Full video available on my channel :)
skipped at first white screen sheeesh
turn your brightness down man 🤣
what is the art website or app
aseprite :)
@@bitfliptv :)
Doesn't count since unity was used
Real programmers use c 💪💪💪
#include
int main(){
printf(“c is for nerds”);
}
@@bitfliptv my apologies I misspelled it... I meant assembly
@cprkan we are not programmers tough... but game devs
@@boad8270 Ok? So am I?
sorry to sound... like.. A downer debby but this kinda sounds like timberman but more simple
never heard of timber man but I’ve just checked it out and can see the similarities haha, don’t worry though i’m not planning on making this into a full game at all, the only time ive worked on it was within that hour