Do METAL Characters DROWN Faster? -- Random Smash Ultimate Facts

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 569

  • @winterstelling7837
    @winterstelling7837 3 ปีที่แล้ว +467

    "Speaking of things happening"
    Truly the best transition

    • @scootyman_
      @scootyman_ 3 ปีที่แล้ว +31

      Next video: "So yeah that exists. Speaking of things that exist..."

    • @squidbacon7397
      @squidbacon7397 3 ปีที่แล้ว +1

      Read this as he said it

  • @MavrookVGC
    @MavrookVGC 3 ปีที่แล้ว +742

    Cloud has more gameplay differences in his alts than peach and daisy do.
    Wow.

    • @asam2738
      @asam2738 3 ปีที่แล้ว +11

      turnips

    • @jbkesselman
      @jbkesselman 3 ปีที่แล้ว +91

      @@asam2738 that was patched out

    • @asam2738
      @asam2738 3 ปีที่แล้ว +13

      @@jbkesselman i’m aware , i’m jus saying it was at one point in the game

    • @justaprinny9940
      @justaprinny9940 3 ปีที่แล้ว +6

      Even byleth kinda does....

    • @thunderd7904
      @thunderd7904 3 ปีที่แล้ว +42

      Eh. Not exactly. Peach and Daisy's hurtboxes are very slightly different which does factor into competitive tournament matches more than final smashes do. Still dumb how similar they are though.

  • @RTDelete
    @RTDelete 3 ปีที่แล้ว +229

    Ryu: Talk is cheap!
    Fox: Why you talking then?
    Ryu: ...

    • @kgamerthemakerofsirby
      @kgamerthemakerofsirby 3 ปีที่แล้ว +12

      Com

    • @neffrious3312
      @neffrious3312 3 ปีที่แล้ว +8

      Ryu: you weren’t supposed to do that

    • @k-leb4671
      @k-leb4671 3 ปีที่แล้ว

      @Noel T. Lat Isn't it the boss music specifically?

    • @smashbrosguyt915
      @smashbrosguyt915 3 ปีที่แล้ว +1

      @@k-leb4671 insert megalovania

    • @james1311na
      @james1311na 3 ปีที่แล้ว

      @Noel T. Lat the one in the music here is undertale though

  • @w2krispy138
    @w2krispy138 3 ปีที่แล้ว +477

    Random smash fact:
    When the game's language is set to japanese, Hero's down B list gets a white border. I tried some other languages such a traditional chinese, but japanese is the only one that gets a white border.

    • @rascalpants08lizziedrippin69
      @rascalpants08lizziedrippin69 3 ปีที่แล้ว +17

      Maybe in Japanese that is what the UI looks like whereas in English and other may not???

    • @DarkRen08-
      @DarkRen08- 3 ปีที่แล้ว +78

      that is a reference to dragon quest as in Japanese dq11 keeps the traditional dragon quest ui but in the other languages they made entirely new ones for dq11 since non Japanese copies didnt follow the tradition. this is present in a lot of things in dq11 jp vs dq11 overseas, with the japanese version following traditions.

    • @rayanrizwan9611
      @rayanrizwan9611 3 ปีที่แล้ว +1

      @@DarkRen08- yeah i was going to say this

    • @AronTW
      @AronTW 3 ปีที่แล้ว +8

      Roy also gets his Melee/4 voice back too if you change the language to Japanese

    • @rayanrizwan9611
      @rayanrizwan9611 3 ปีที่แล้ว +1

      @@AronTW I didn't know that this wasnt well known...
      roy only recently got an english voice and all

  • @SwiftestTiger
    @SwiftestTiger 3 ปีที่แล้ว +850

    Fun smash fact: Ness’s Neutral special is faster during Bayonetta’s final smash.

    • @nantoshirogane9383
      @nantoshirogane9383 3 ปีที่แล้ว +11

      Wow

    • @yaasos5077
      @yaasos5077 3 ปีที่แล้ว +30

      Witch time clock item

    • @guacodile2528
      @guacodile2528 3 ปีที่แล้ว +38

      Would that make it an actual good move then?

    • @pkmngamer1236
      @pkmngamer1236 3 ปีที่แล้ว +42

      @@guacodile2528 No. Nothing would make it a good move.

    • @gamerconsole2347
      @gamerconsole2347 3 ปีที่แล้ว +58

      @@pkmngamer1236 i know its just jokes and stuff but its actually not that bad when used in some situations, like watch some bestness gameplay

  • @thebanja4442
    @thebanja4442 3 ปีที่แล้ว +765

    smash fact: is you put Lucas on a rolling crate an make his percent 999% when you use his down B both him and the crate will go flying.

    • @scootyman_
      @scootyman_ 3 ปีที่แล้ว +36

      just when you thought rolling crates had no more secrets

    • @thatoneguy2655
      @thatoneguy2655 3 ปีที่แล้ว +24

      Down B*

    • @thebanja4442
      @thebanja4442 3 ปีที่แล้ว +6

      ​@@thatoneguy2655 Thanks

    • @jaxryz_380
      @jaxryz_380 3 ปีที่แล้ว +8

      @@thebanja4442 you should probably edit your original comment

    • @shayboual1892
      @shayboual1892 3 ปีที่แล้ว +2

      That's just smash review

  • @EllieMiller510
    @EllieMiller510 3 ปีที่แล้ว +203

    When omnislash version 5 was first shown off I was like “ok there’s gonna be some small minuscule difference”

    • @k-leb4671
      @k-leb4671 3 ปีที่แล้ว +11

      Sakurai never tells the whole truth.

  • @jennytulls6369
    @jennytulls6369 3 ปีที่แล้ว +87

    "Tell all your friends Sakurai lied!"
    Sakurai before patching the game: "Here's a little lesson in trickery"

  • @silviox8637
    @silviox8637 3 ปีที่แล้ว +62

    I remember that in brawl metal characters would sink a lot and then get up again. (This was used only once in the subspace emissary)

  • @strucktwice6067
    @strucktwice6067 3 ปีที่แล้ว +33

    Nah, man, Donkey Kong’s just using all his energy to levitate that box over his head in mega smash.

  • @javiergtz135
    @javiergtz135 3 ปีที่แล้ว +188

    Fact: If Olimar runs toward a character he can't run through at the ledge, his Pikmin do some wacky running shenanigans.

    • @smashbrosguyt915
      @smashbrosguyt915 3 ปีที่แล้ว

      I swear everytime I use olimar the pikmin get stuck in the grab animatoin

  • @adventuregamingkidd
    @adventuregamingkidd 3 ปีที่แล้ว +49

    Smash fact: in the second phase of Galeem or Dharkon, when Kirby inhales a light or dark version of a fighter they're weapons will be different. Like for example Fox's gun will be light or young link's bow will be dark.

    • @Me-uq1eh
      @Me-uq1eh 3 ปีที่แล้ว +1

      I noticed that too when I played World Of light

    • @smashbrosguyt915
      @smashbrosguyt915 3 ปีที่แล้ว +3

      Woah I didn’t know that even though I’m a kirby main who did world of light without spirits on hard mode

  • @cpwcomputerplayerwill
    @cpwcomputerplayerwill 3 ปีที่แล้ว +44

    I love that smash is so huge that there are still more facts to share.

  • @asam2738
    @asam2738 3 ปีที่แล้ว +19

    9:00 this is actually an easter egg or callback to the newer mario games. in the wii and wii u versions of new super mario bros, if you’re playing multiplayer and one player has the star powerup, you can pick up another player and give it to them too, even if they never grabbed the powerup in the first place

    • @k-leb4671
      @k-leb4671 3 ปีที่แล้ว +2

      Do you reckon it's an intentional callback to those games? It's so obscure in this game.

    • @MarioFan587YT
      @MarioFan587YT 3 ปีที่แล้ว +3

      Also works in Super Mario Maker 2, and in Super Mario 3D World you don't even have to pick someone up, just touch them.

    • @asam2738
      @asam2738 3 ปีที่แล้ว +3

      @@k-leb4671probably. sakurai is all about the small details. the man has a picture of his cat in the game lmao

  • @TrueZalamander
    @TrueZalamander 3 ปีที่แล้ว +34

    This "Directional value" stuff makes me wonder what kind of shenanigans ROB's gyro can get into. The knockback direction changes based on where ROB was facing when he threw it, so obviously there's some of that in there too.

    • @volcanhacks
      @volcanhacks 3 ปีที่แล้ว +1

      We need this tested and used in Alpharads next casual invitational

  • @kestrel7493
    @kestrel7493 3 ปีที่แล้ว +22

    That movement on pirtate ship seems perfect for an item combo

  • @Jenkinator
    @Jenkinator 3 ปีที่แล้ว +2

    8:55 it’s a reference to the New Super Mario Bros. Series, when you pick up another player in the game while having the super star active, the player you picked up will also become invincible. This didn’t work on enemies because if you tried to pick them up they’d die because you have the star active, of course.

  • @DjayT.
    @DjayT. 3 ปีที่แล้ว +18

    I can't believe it... Sakurai lied to us...
    I'm crying and shaking rn. Unbelievable

  • @trentbell8276
    @trentbell8276 3 ปีที่แล้ว +8

    10:08 It looks like he's telekinetically holding the box, which may be why he's struggling since he's only just begun practicing

  • @matlotl
    @matlotl 3 ปีที่แล้ว +13

    The tether variation thing with the timer is probably due to a way the game categorises the tether based on general aesthetics, and as such have different physics in game to fit said aesthetic:
    - YLink, TLink, Simon, Richter, Joker, Byleth, Min Min - All have a more "chain-like" appearance, so have the same type of physics
    - Samus, DSamus, ZSSamus, Isabelle - All have a more "plasma-like" appearance, so again have the same type of physics
    As such, Lucas and Ivysaur probably have their tethers categorised as something like "vine-based" due to the snake and vine whip being of similar aesthetics, thus the different physics to the chain and plasma type tethers

    • @kirisai
      @kirisai 3 ปีที่แล้ว

      I always hunt down space pirate with my plasma like fishing rod

    • @k-leb4671
      @k-leb4671 3 ปีที่แล้ว

      That all makes sense except for Isabelle has a "plasma-like" tether.

    • @matlotl
      @matlotl 3 ปีที่แล้ว +5

      @@k-leb4671 My guess is that they looked at the fishing line and thought the plasma type physics would fit it better than the chain physics due to it being more free flowing, or something to that degree

  • @deltagalaxy9597
    @deltagalaxy9597 3 ปีที่แล้ว +19

    I love the random facts especially the cut voice line

  • @yaasos5077
    @yaasos5077 3 ปีที่แล้ว +12

    Fact: If you use up B on a character with joker while having star they will have the invincibility colour for 3 frames.

  • @lebounj
    @lebounj 3 ปีที่แล้ว +21

    Pkbeast, to test the link shield blocking simons cross use the shield item, it protects ur back so there may be a different outcome

  • @harrym3673
    @harrym3673 3 ปีที่แล้ว +16

    I have a few theories about the shield stuff:
    1. The projectile direction value also explains why reflecting a returning cross doesn’t change the direction. It does, we just don’t notice it.
    2. The explosions of PK flash/freeze probably have a directional value away from Ness/Lucas. This is why it depends where they are, not what direction they face.

  • @acevasquez615
    @acevasquez615 3 ปีที่แล้ว +5

    Fun fact: last I checked, if Little Mac hits a final smash and is considered grounded on a moving box, his final smash hits, but it's cut short

  • @virgiliomartinezerickson8044
    @virgiliomartinezerickson8044 3 ปีที่แล้ว +11

    Well, atleast we learned that PKBeats is Team Godzilla

  • @amoura39
    @amoura39 3 ปีที่แล้ว +1

    LOL "RYU YOU CAN'T SAY THAT"
    I've noticed the voice cancelling stuff before and it often makes me amused

  • @Chubby_Bub
    @Chubby_Bub 3 ปีที่แล้ว +10

    “Speaking of things happening...”
    You just love transitions, dontcha.

    • @k-leb4671
      @k-leb4671 3 ปีที่แล้ว

      Some TH-camrs are obsessed with segues.

  • @pascal8045
    @pascal8045 3 ปีที่แล้ว +9

    The reason why Simon's cross hits through shields is the same why mega man's neutral special hits through it.
    The projectiles don't get destroyed if they hit something so they pass the invincibility hitbox and hit the normal hurtbox of the characters

  • @JDillon0123
    @JDillon0123 3 ปีที่แล้ว +41

    I believe that Nintendo only releases dlc when a big glitch is found by pkbeats
    Edit: watch the ryu third final smash be removed

    • @wanderingmarshadow
      @wanderingmarshadow 3 ปีที่แล้ว +4

      The Forbidden Shoryuken was intentional though.

    • @JDillon0123
      @JDillon0123 3 ปีที่แล้ว

      @@wanderingmarshadow Maybe, but it still is kind of buggy

    • @th3pr0fil3
      @th3pr0fil3 3 ปีที่แล้ว +2

      @@JDillon0123 The only bug I see with the move is the fact that there is a difference between activating Forbidden Shoryuken and Shinkou-Hadouken. Other than that the move functions as it should.

  • @SmashFail
    @SmashFail 3 ปีที่แล้ว +3

    Maybe the thing with the Cross attack has to do with how returning boomerangs cannot be stopped by walls? Recall how to hit the enclosed target in Young Link's Target Test in Melee?

  • @emilianoargentero3598
    @emilianoargentero3598 3 ปีที่แล้ว +1

    I believe that the tethers thing has to do with what is used to tether. For example, the game sees ivysaur and lucas’ tethers are an extension of their limbs, while the other characters tethers with a tool or a weapon which isn’t connected to their body, as for min min the game registers her arm as weapons when she uses them, so it’s understandable that she also got slowed down.

  • @ViscousJelly
    @ViscousJelly 3 ปีที่แล้ว +1

    There is one thing in common between Lucas and Ivysaur’s tethers:
    Both are separate living individuals from the main fighter targeted by the clock. Lucas’ snake is obvious but the Bulbasaur line’s bulb (and vines) are a symbiotic plant growing into the (Poison typed) Pokemon’s back.
    Slowing time only works on one when their lives are at stake.

  • @benanator876
    @benanator876 3 ปีที่แล้ว +4

    maybe the reason ivy and lucas’ tethers are the only ones like that is a brawl quirk? they’re the only characters who didn’t come back immediately in sm4sh and didn’t have their tethers changed (zss’ up b used to be a tether) so maybe zss’ tether got updated in sm4sh where ivy and lucas shares some code from brawl? idk this is a complete guess with no real evidence it’s just the only thing i can think of as someone who occasionally codes

    • @lordnul1708
      @lordnul1708 3 ปีที่แล้ว

      Correction: Lucas did actually come back in Smash 4... as a DLC. In fact he was the second DLC character, right after Mewtwo.

    • @benanator876
      @benanator876 3 ปีที่แล้ว

      that’s why i said didn’t come back immediately. i meant immediately as in the base roster of smash4

  • @The_DGO
    @The_DGO 3 ปีที่แล้ว +2

    with the tethers, it appears as though chain tethers will slow momentum, energy tethers (plus Isabelle) seem to maintain momentum, and the more fleshy tethers, specifically Ivysaur and Lucas's tethers, it is unaffected by the slow down. Probably having to do with the different ways physics work on different types of tethers

  • @codytoeung5089
    @codytoeung5089 3 ปีที่แล้ว +2

    8:46
    "Stretching anything"? Unintentional pun there? 😂

  • @loumdelrio1
    @loumdelrio1 3 ปีที่แล้ว +1

    you can infinite grab with pyra by up throwing and grabing at the right time. slightly moving foward and grabbing sort of helps.

  • @kingzbaseball4987
    @kingzbaseball4987 3 ปีที่แล้ว +2

    Such a wholesome channel good job

  • @swagfox128
    @swagfox128 3 ปีที่แล้ว +71

    Nobody:
    Literally Nobody:
    Ryu: 𝘾 𝙪 𝙢

    • @davitron7709
      @davitron7709 3 ปีที่แล้ว

      Oh wait I thought u said Roy 🤣

    • @piranhabones
      @piranhabones 3 ปีที่แล้ว +1

      wait til you meet Meta Knight

    • @mightymonkey7687
      @mightymonkey7687 3 ปีที่แล้ว

      Thank you for this

  • @caledrayvin9885
    @caledrayvin9885 ปีที่แล้ว +1

    Considering Ivysaur and Lucas are Brawl Cary-overs it's possible they have similar code references for their teathers while all the women are probably based on each other after the great 4 splits. While Simon/Richter are probably copy pasted from Link

  • @elmoblaster8797
    @elmoblaster8797 3 ปีที่แล้ว +5

    Question: when a character actually starts drowning (when they go limp and you lose control of them) is it possible for another character to hit them and save them? May be kinda tricky to test

  • @linktheordonianhero9098
    @linktheordonianhero9098 3 ปีที่แล้ว +8

    At first I was like "Why didn't you mention Link during the tether grab section?" And then I remembered. Then I was sad.

    • @bridgeseller7004
      @bridgeseller7004 3 ปีที่แล้ว

      Wait, I don't get it. Link doesn't get the tether?

    • @linktheordonianhero9098
      @linktheordonianhero9098 3 ปีที่แล้ว +1

      @@bridgeseller7004 He used to though, and that's why I'm sad now

    • @bridgeseller7004
      @bridgeseller7004 3 ปีที่แล้ว +1

      @@linktheordonianhero9098 Yeah, I'm just not into the details about such things. Got the idea, that's all.

  • @BugzyHamster
    @BugzyHamster 3 ปีที่แล้ว +1

    I love watching your videos while I eat. Your voice is soothing and the videos are entertaining 😌❤

  • @gamedifficulty_4230
    @gamedifficulty_4230 3 ปีที่แล้ว +6

    What happens if you throw a blue shell then remove the CPU?

  • @pentagonyx
    @pentagonyx 3 ปีที่แล้ว

    I'm liking the new direction of having these attack cuts (for example young link hitting link with the bat before moving onto metal swimming)

  • @RTDelete
    @RTDelete 3 ปีที่แล้ว +43

    I don’t think they will, as it’s not sinking but drowning
    Edit: I was correct

  • @Traumachu
    @Traumachu 3 ปีที่แล้ว +1

    Love to see you! This makes my Wednesdays so much better

  • @minimik75
    @minimik75 3 ปีที่แล้ว +2

    0:39
    Meta Knight’s Down Taunt: *I am 4 parallel universes ahead of you.*

  • @Tolkinginger
    @Tolkinginger 3 ปีที่แล้ว +1

    4:00 in actual mother 3 and its series the defense stat does nothing to pk moves that’s mostly why it does not block

  • @alexschabert754
    @alexschabert754 3 ปีที่แล้ว

    Almost none of these will ever affect me in-game but I can’t stop watching these they’re so good

  • @-Ryu
    @-Ryu 3 ปีที่แล้ว +2

    That thumbnail was me and the old man after seeing bowser's sub move.

  • @Moss_Dude
    @Moss_Dude 3 ปีที่แล้ว +1

    I think the unique thing with the heavy items not disappearing when removing cpus is because they have a unique way to be dropped. If you walk off a ledge while holding them your character will let go and enter tumble state, with the exception of donkey kong apparently. My theory is DK has this special attribute because he's actually doing his cargo. His animation for lifting the heavy items is exactly the same as his cargo animation in Smash 4, and in previous patches some characters idle animations would revert back to those of previous games when holding an item, which could be why it's not his new cargo animation. Aside from that his movement capabilities when carrying the items look identical to carrying a player.

    • @nocturn333
      @nocturn333 3 ปีที่แล้ว

      DK has a special mechanic that allows him to move freely when carrying a heavy item.

  • @bigpapan.g3245
    @bigpapan.g3245 3 ปีที่แล้ว +1

    Donkey Kong's heavy lifting speed has been like this since Brawl

  • @nachoguy707
    @nachoguy707 3 ปีที่แล้ว +1

    Awesome video dude. Very interesting. Keep up the good work... please :)

  • @NightFreeze9128
    @NightFreeze9128 3 ปีที่แล้ว +1

    No one:
    Young Link with the bat, after failing his item tech due to Link's shield: *looks like you're going to the shadow realm jimbo.*

  • @jaxichoo3056
    @jaxichoo3056 3 ปีที่แล้ว +1

    11:35 my favorite part of this video.

  • @JookDoobs
    @JookDoobs 3 ปีที่แล้ว

    Another thing I found with the Water Momentum. If you air-dodge downwards in water you can get sort of the same result. It also works in any water.

  • @salmuttotabreabittlecochicarac
    @salmuttotabreabittlecochicarac 2 ปีที่แล้ว

    8:45
    Pkbeats:" I don't think I'm *stretching* anything"
    Also Pkbeats: *stretches out snake*

  • @No-xd8be
    @No-xd8be 3 ปีที่แล้ว +1

    Smash fact: when Joker does his final smash in training mode with invincibility displayed, it will show him as being intangible when his in game model shows up. I tried this out with a few other characters, but no intangibility was shown.

  • @SuperCaleb283
    @SuperCaleb283 3 ปีที่แล้ว +1

    Ness and Lucas' neutral Bs always send the target in the direction the user was facing, not in the direction the attack hit the target (visible in these clips). Could that be related to why they don't abide by the same rules for passive shields?

  • @beanedcans9480
    @beanedcans9480 3 ปีที่แล้ว +1

    I think the directional value for link’s shield might be used for piercing moves so they don’t get blocked if they hit you.

  • @moongirl-d9h
    @moongirl-d9h 3 ปีที่แล้ว

    Further evidence for the boomerang bit: if you reflect a boomerang like Simon's on its way back with say, Fox, it keeps going the same direction, while if it's going the way it was thrown, it's bounced back.

  • @darkychao
    @darkychao 3 ปีที่แล้ว

    the TNT thing reminds me of how bombs effect darknuts in Zelda 1, that being that the direction you place the bomb matters to whether or not their shield blocks the damage, not which direction the bomb hits them; probably not an intentional reference, though.

  • @Davey_Tooie
    @Davey_Tooie 3 ปีที่แล้ว +3

    "Talk is chea-"
    _"shut."_

  • @JoelTheParrot
    @JoelTheParrot 3 ปีที่แล้ว +2

    14:07 Nah, Sakurai was lied to.

  • @Kingdom-zu6tm
    @Kingdom-zu6tm 3 ปีที่แล้ว +1

    So much in depth programming in this game

  • @hahathatsgreat2
    @hahathatsgreat2 3 ปีที่แล้ว +1

    3:07 - Okay I finally understand the Link Shield
    3:09 - Wait... What?

  • @lugismansion2400
    @lugismansion2400 3 ปีที่แล้ว +1

    you think that's what make's Links hylean shield broken? if you watch the opening scene, it DOES block Galeem's beams that absorbs the fighters

  • @BobbyMcChristmas
    @BobbyMcChristmas 3 ปีที่แล้ว

    If you wanted to test, you could use the black hole to change the direction of projectiles and redirect then into link’s shield. I know that Megaman’s side smash will circle around the black hole, but the graphic will stay the same direction lol it was just traveling normally. I don’t know how this would affect the shield vs. projectile direction conundrum

  • @TheGamingBear22
    @TheGamingBear22 3 ปีที่แล้ว +1

    Fun Theory: The reason why dk doesn’t have a heavy carrying animation for crates or barrels is because krankys Kong held barrels the same way in the first Mario game that would mean that would somehow be in donkey kongs blood and he would be used to carrying barrels and crates

    • @heywhoisthisguy
      @heywhoisthisguy 3 ปีที่แล้ว

      The reason why DK doesn't have a heavy carrying animation is because Kranky Kong held barrels in the original arcade game the same way. It's a reference.

    • @TheGamingBear22
      @TheGamingBear22 3 ปีที่แล้ว

      @@heywhoisthisguy Yea thats kinda what i just said but shorter?

  • @Portersona69420
    @Portersona69420 3 ปีที่แล้ว

    Inkling: Looks at water
    Inkling: *Chuckles* "I'm in danger."

  • @plentyofpaper
    @plentyofpaper 3 ปีที่แล้ว

    That thing about directional affecting passive shields...
    That's really interesting, but there's a much simpler mechanic that explains the boomerang.
    Normally, passive shields just delete projectiles.
    Forwad boomerangs, once deleted, just spawn a piercing returning boomerang (all in the same location as the projectile was deleted at, except for K. Rool, which will always spawn at the same distance away from him regardless of where the projectile was deleted.) All forward boomerangs self-delete after a set distance.
    Returning boomerangs are piercing, and can only be deleted by running out of distance, or by being caught by the character that threw them. They even go through solid walls. So, of course they go through passive shields.
    An interesting case study though would be how Link's shield interacts with Robin's Thoron and Byleth's full arrow, which at a glance appear to be a piercing projectile. I don't actually know how this plays out, but here's what I'm curious about observing.
    1. Will Link's shield protect Link from Thoron.
    2. Will Link's shield protect players behind Link from Thoron?
    3. Will Thoron's visual effect extend beyond Link's shield?
    Also, testing the same properties against Palutena's dash attack would also be good to know.
    I'm pretty sure Link's shield blocks all of these things from happening. Which would imply Thoron works by essentially creating a hitbox in front of it repeatedly until it reaches max length, or the most recent hitbox is deleted, rather than being a truly piercing projectile. But interestingly, they would need to be deleted by a wall or a passive shield rather than a standard shield.

  • @jeannofs
    @jeannofs 3 ปีที่แล้ว +1

    I’ve realised than if ur running with mythra then change to pyra u keep ur running momentum.this works with pyra as well but pyra is slower so it isn’t as effective as doing it mythra

  • @furby9284
    @furby9284 3 ปีที่แล้ว

    Fact I found out: If you select Mythra as the first one to come out for classic mode, you’ll only get the Mythra spirit. I had to buy the Pyra spirit. I think this is interesting because if I recall correctly, Pokémon trainer gave all the spirits of the trainer and the Pokémon regardless. But that’s not the only weird thing with this DLC. Because I found out you can now fight Poppi Alpha. The spirit was previously only summonable. The same thing happened for both Ninjara and Ribbon Girl. The series spirits are also wonky because Rex is the only spirit to get an enhanced version later on through DLC. So it’s the only enhanced spirit that isn’t directly after its original. In addition, the Rex spirit battle now takes place on the new stage. I knew some characters in the spirit battles could change with DLC but not stages. But maybe Ramen Bowl was changed to the default stage for the ARMS fighters after it was released. I really have no idea. I’m a huge fan of spirits so all these things stick out and interest me.

  • @WizardPower_
    @WizardPower_ 3 ปีที่แล้ว +9

    i feel like felipe morla is the most iconic patreon on earth

    • @shinyjorso
      @shinyjorso 3 ปีที่แล้ว

      I agree, and I also feel the same for aman shareef

  • @EbinFlowe
    @EbinFlowe 3 ปีที่แล้ว

    3:38 To test if Link would block the returning boomerang all you'd need to do is equip a bunny hood on Link and walk towards the boomerang as it comes back since the shield still protects Link during his walk.

  • @BlueBladeofFate
    @BlueBladeofFate 3 ปีที่แล้ว

    The Link shield thing kinda reminds me of that one quirk in Zelda 1 where Darknuts get hurt by bombs if they're planted when you face a direction away from their shield.

  • @maxmittelman1033
    @maxmittelman1033 3 ปีที่แล้ว +1

    big glitch: if you jump/activate a up-b that sends u going upword at the end of squirtals water jey when it points up and you are caught in the stream u go flying

  • @mcdonald5519
    @mcdonald5519 3 ปีที่แล้ว

    Something that confirms the theory about facing angles not changing when the boomerang attacks return, is that when they are returned and reflected they continue going in the same direction and dont reverse

  • @dagoodboyvids336
    @dagoodboyvids336 3 ปีที่แล้ว

    Ur vids are always interesting. Thanks bro

  • @minecraft15555
    @minecraft15555 3 ปีที่แล้ว

    Small thing, if I were coding Ness and Lucas' neutral B, since it has no collision until it detonates, I'd give it a direction value equal to a unit vector of its delta x (Distance travelled left or right in x) when it detonates, this could explain why his shield only blocks it from one side. Since their up B has actual collision and acts as a projectile (not a point explosion), it's easy to get the direction it was travelling when it hits the shield. But that's just my theory on it.

  • @asshunnngami
    @asshunnngami 3 ปีที่แล้ว

    for the tether thingy i’m noticing a kind of pattern
    like the ones that don’t swing at all they have more physical properties like a chain
    the ones that swing is slow motion have a kinda energy property (not really isabelle though)
    and i guess ivysaur and lucas’s tether is like a vine??

  • @doggo4078
    @doggo4078 3 ปีที่แล้ว +1

    I have a question. If you are losing a match does your final smash meter charge faster?

  • @sonder420
    @sonder420 3 ปีที่แล้ว

    I've noticed in classic mode Gannon and sephiroth can just walk up the bonus stage's staircase. Everyone else just kinda stops like the are pushing against a wall

  • @JacobPDeIiNoNi
    @JacobPDeIiNoNi 3 ปีที่แล้ว

    The difference in link's shield's effects for PK Freeze/PK Flash could be that they aren't projectiles for the entirety of the attack, only after the button is released. Maybe a similar thing happens with din's fire or stealth burst? Just an idea

  • @QuantumCharger
    @QuantumCharger 3 ปีที่แล้ว

    I would like to mention that this difference between the two cloud final smashes can be used. I used it to defeat a spirit I couldn't defeat with normal cloud. I didn't notice the difference directly but something felt different and I combined 4 kirbys to the edge with it so that's something

  • @AbdullaMahmoodAlredha
    @AbdullaMahmoodAlredha 3 ปีที่แล้ว +2

    Looks like dk is showing us how to scratch it

  • @sherbertshortkake6649
    @sherbertshortkake6649 3 ปีที่แล้ว +1

    Is this where my Kirby/Dedede questions could've recieved merit?

  • @___________1876
    @___________1876 3 ปีที่แล้ว

    To test out the boomerang cross, place make sure Link and Simon are facing in the same direction with Simon in front of link. Have Simon throw the boomerang cross thing and then move behind Link so the projectile doesn't get caught by Simon. If the projectile gets blocked, it debunks the theory since if to hit link, link's directional value and the value on the projectile needs to be opposite, that means that the projectile value changed when the boomerang went in the opposite direction. If it isn't blocked then that should mean that the initial directional value on the boomerang is the same after it reverses direction.

  • @awesomegj151
    @awesomegj151 3 ปีที่แล้ว +1

    Fun gact: Sephoroth is the only character Game and Watch's up-B can't go through using invincibility.

    • @saturos5068
      @saturos5068 3 ปีที่แล้ว

      What?

    • @awesomegj151
      @awesomegj151 3 ปีที่แล้ว

      @@saturos5068 If G&W uses up-B on a counter the counter usually misses bu on Sephoroth G&W will still be hit because it freezes him in place

  • @Nenkos
    @Nenkos 3 ปีที่แล้ว +1

    That unusual high five taunt looks cool af

  • @manelgrinder3027
    @manelgrinder3027 3 ปีที่แล้ว

    8:57 reminds me from when I used to play nsmb wii. If you picked up another player, then you would both have the effect

  • @sethlast9024
    @sethlast9024 3 ปีที่แล้ว

    8:12 I think it may be because Lucas and Ivysaur are built from or into other characters like how Lucas is from Ness who doesn't have a tether and Pokemon Trainer who is actually 3 characters built into one. That's my guess. Also my assumption for why Dark Samus is fine is cuz she's built from regular Samus who has a tether.

  • @pkmaniac885
    @pkmaniac885 3 ปีที่แล้ว

    11:45
    Start> Accessories> Games> Solitaire> Nostalgia

  • @vietnamgamer9490
    @vietnamgamer9490 3 ปีที่แล้ว +1

    Okay the shield facts are really crazy wtf

  • @babycat5913
    @babycat5913 3 ปีที่แล้ว

    If I remember for meta knight from the older versions, in the legends of zelda majoras mask, there was a glitch for it when you use a up special under a stage over a water. Its pretty weird

  • @etymologynerd.
    @etymologynerd. 3 ปีที่แล้ว +4

    The momentum is broken on the windwaker stage just like the real game lol.

    • @Nosretep
      @Nosretep 3 ปีที่แล้ว

      Have Snake place a remote bomb on them.

  • @Lattie9001
    @Lattie9001 3 ปีที่แล้ว

    That DK armor while carrying the crate is the exact same armor he has while carrying an opponent during his cargo, a Knockback Based Armor with a 80KB threshold

  • @Topaz-zk4zk
    @Topaz-zk4zk 3 ปีที่แล้ว

    Sonic: I am speed!
    Microscopic DK: *lifts crate*

  • @Angalotro
    @Angalotro 3 ปีที่แล้ว

    Little fact: if you win against the ice climbres but you kill Nana before you win on the last kill, only Popo would be appearing crying on the victory screen. This happends me when i was playing