Eh. Not exactly. Peach and Daisy's hurtboxes are very slightly different which does factor into competitive tournament matches more than final smashes do. Still dumb how similar they are though.
Random smash fact: When the game's language is set to japanese, Hero's down B list gets a white border. I tried some other languages such a traditional chinese, but japanese is the only one that gets a white border.
that is a reference to dragon quest as in Japanese dq11 keeps the traditional dragon quest ui but in the other languages they made entirely new ones for dq11 since non Japanese copies didnt follow the tradition. this is present in a lot of things in dq11 jp vs dq11 overseas, with the japanese version following traditions.
Smash fact: in the second phase of Galeem or Dharkon, when Kirby inhales a light or dark version of a fighter they're weapons will be different. Like for example Fox's gun will be light or young link's bow will be dark.
9:00 this is actually an easter egg or callback to the newer mario games. in the wii and wii u versions of new super mario bros, if you’re playing multiplayer and one player has the star powerup, you can pick up another player and give it to them too, even if they never grabbed the powerup in the first place
This "Directional value" stuff makes me wonder what kind of shenanigans ROB's gyro can get into. The knockback direction changes based on where ROB was facing when he threw it, so obviously there's some of that in there too.
8:55 it’s a reference to the New Super Mario Bros. Series, when you pick up another player in the game while having the super star active, the player you picked up will also become invincible. This didn’t work on enemies because if you tried to pick them up they’d die because you have the star active, of course.
The tether variation thing with the timer is probably due to a way the game categorises the tether based on general aesthetics, and as such have different physics in game to fit said aesthetic: - YLink, TLink, Simon, Richter, Joker, Byleth, Min Min - All have a more "chain-like" appearance, so have the same type of physics - Samus, DSamus, ZSSamus, Isabelle - All have a more "plasma-like" appearance, so again have the same type of physics As such, Lucas and Ivysaur probably have their tethers categorised as something like "vine-based" due to the snake and vine whip being of similar aesthetics, thus the different physics to the chain and plasma type tethers
@@k-leb4671 My guess is that they looked at the fishing line and thought the plasma type physics would fit it better than the chain physics due to it being more free flowing, or something to that degree
I have a few theories about the shield stuff: 1. The projectile direction value also explains why reflecting a returning cross doesn’t change the direction. It does, we just don’t notice it. 2. The explosions of PK flash/freeze probably have a directional value away from Ness/Lucas. This is why it depends where they are, not what direction they face.
The reason why Simon's cross hits through shields is the same why mega man's neutral special hits through it. The projectiles don't get destroyed if they hit something so they pass the invincibility hitbox and hit the normal hurtbox of the characters
@@JDillon0123 The only bug I see with the move is the fact that there is a difference between activating Forbidden Shoryuken and Shinkou-Hadouken. Other than that the move functions as it should.
Maybe the thing with the Cross attack has to do with how returning boomerangs cannot be stopped by walls? Recall how to hit the enclosed target in Young Link's Target Test in Melee?
I believe that the tethers thing has to do with what is used to tether. For example, the game sees ivysaur and lucas’ tethers are an extension of their limbs, while the other characters tethers with a tool or a weapon which isn’t connected to their body, as for min min the game registers her arm as weapons when she uses them, so it’s understandable that she also got slowed down.
There is one thing in common between Lucas and Ivysaur’s tethers: Both are separate living individuals from the main fighter targeted by the clock. Lucas’ snake is obvious but the Bulbasaur line’s bulb (and vines) are a symbiotic plant growing into the (Poison typed) Pokemon’s back. Slowing time only works on one when their lives are at stake.
maybe the reason ivy and lucas’ tethers are the only ones like that is a brawl quirk? they’re the only characters who didn’t come back immediately in sm4sh and didn’t have their tethers changed (zss’ up b used to be a tether) so maybe zss’ tether got updated in sm4sh where ivy and lucas shares some code from brawl? idk this is a complete guess with no real evidence it’s just the only thing i can think of as someone who occasionally codes
with the tethers, it appears as though chain tethers will slow momentum, energy tethers (plus Isabelle) seem to maintain momentum, and the more fleshy tethers, specifically Ivysaur and Lucas's tethers, it is unaffected by the slow down. Probably having to do with the different ways physics work on different types of tethers
Considering Ivysaur and Lucas are Brawl Cary-overs it's possible they have similar code references for their teathers while all the women are probably based on each other after the great 4 splits. While Simon/Richter are probably copy pasted from Link
Question: when a character actually starts drowning (when they go limp and you lose control of them) is it possible for another character to hit them and save them? May be kinda tricky to test
I think the unique thing with the heavy items not disappearing when removing cpus is because they have a unique way to be dropped. If you walk off a ledge while holding them your character will let go and enter tumble state, with the exception of donkey kong apparently. My theory is DK has this special attribute because he's actually doing his cargo. His animation for lifting the heavy items is exactly the same as his cargo animation in Smash 4, and in previous patches some characters idle animations would revert back to those of previous games when holding an item, which could be why it's not his new cargo animation. Aside from that his movement capabilities when carrying the items look identical to carrying a player.
Smash fact: when Joker does his final smash in training mode with invincibility displayed, it will show him as being intangible when his in game model shows up. I tried this out with a few other characters, but no intangibility was shown.
Ness and Lucas' neutral Bs always send the target in the direction the user was facing, not in the direction the attack hit the target (visible in these clips). Could that be related to why they don't abide by the same rules for passive shields?
Further evidence for the boomerang bit: if you reflect a boomerang like Simon's on its way back with say, Fox, it keeps going the same direction, while if it's going the way it was thrown, it's bounced back.
the TNT thing reminds me of how bombs effect darknuts in Zelda 1, that being that the direction you place the bomb matters to whether or not their shield blocks the damage, not which direction the bomb hits them; probably not an intentional reference, though.
If you wanted to test, you could use the black hole to change the direction of projectiles and redirect then into link’s shield. I know that Megaman’s side smash will circle around the black hole, but the graphic will stay the same direction lol it was just traveling normally. I don’t know how this would affect the shield vs. projectile direction conundrum
Fun Theory: The reason why dk doesn’t have a heavy carrying animation for crates or barrels is because krankys Kong held barrels the same way in the first Mario game that would mean that would somehow be in donkey kongs blood and he would be used to carrying barrels and crates
The reason why DK doesn't have a heavy carrying animation is because Kranky Kong held barrels in the original arcade game the same way. It's a reference.
That thing about directional affecting passive shields... That's really interesting, but there's a much simpler mechanic that explains the boomerang. Normally, passive shields just delete projectiles. Forwad boomerangs, once deleted, just spawn a piercing returning boomerang (all in the same location as the projectile was deleted at, except for K. Rool, which will always spawn at the same distance away from him regardless of where the projectile was deleted.) All forward boomerangs self-delete after a set distance. Returning boomerangs are piercing, and can only be deleted by running out of distance, or by being caught by the character that threw them. They even go through solid walls. So, of course they go through passive shields. An interesting case study though would be how Link's shield interacts with Robin's Thoron and Byleth's full arrow, which at a glance appear to be a piercing projectile. I don't actually know how this plays out, but here's what I'm curious about observing. 1. Will Link's shield protect Link from Thoron. 2. Will Link's shield protect players behind Link from Thoron? 3. Will Thoron's visual effect extend beyond Link's shield? Also, testing the same properties against Palutena's dash attack would also be good to know. I'm pretty sure Link's shield blocks all of these things from happening. Which would imply Thoron works by essentially creating a hitbox in front of it repeatedly until it reaches max length, or the most recent hitbox is deleted, rather than being a truly piercing projectile. But interestingly, they would need to be deleted by a wall or a passive shield rather than a standard shield.
I’ve realised than if ur running with mythra then change to pyra u keep ur running momentum.this works with pyra as well but pyra is slower so it isn’t as effective as doing it mythra
Fact I found out: If you select Mythra as the first one to come out for classic mode, you’ll only get the Mythra spirit. I had to buy the Pyra spirit. I think this is interesting because if I recall correctly, Pokémon trainer gave all the spirits of the trainer and the Pokémon regardless. But that’s not the only weird thing with this DLC. Because I found out you can now fight Poppi Alpha. The spirit was previously only summonable. The same thing happened for both Ninjara and Ribbon Girl. The series spirits are also wonky because Rex is the only spirit to get an enhanced version later on through DLC. So it’s the only enhanced spirit that isn’t directly after its original. In addition, the Rex spirit battle now takes place on the new stage. I knew some characters in the spirit battles could change with DLC but not stages. But maybe Ramen Bowl was changed to the default stage for the ARMS fighters after it was released. I really have no idea. I’m a huge fan of spirits so all these things stick out and interest me.
3:38 To test if Link would block the returning boomerang all you'd need to do is equip a bunny hood on Link and walk towards the boomerang as it comes back since the shield still protects Link during his walk.
The Link shield thing kinda reminds me of that one quirk in Zelda 1 where Darknuts get hurt by bombs if they're planted when you face a direction away from their shield.
big glitch: if you jump/activate a up-b that sends u going upword at the end of squirtals water jey when it points up and you are caught in the stream u go flying
Something that confirms the theory about facing angles not changing when the boomerang attacks return, is that when they are returned and reflected they continue going in the same direction and dont reverse
Small thing, if I were coding Ness and Lucas' neutral B, since it has no collision until it detonates, I'd give it a direction value equal to a unit vector of its delta x (Distance travelled left or right in x) when it detonates, this could explain why his shield only blocks it from one side. Since their up B has actual collision and acts as a projectile (not a point explosion), it's easy to get the direction it was travelling when it hits the shield. But that's just my theory on it.
for the tether thingy i’m noticing a kind of pattern like the ones that don’t swing at all they have more physical properties like a chain the ones that swing is slow motion have a kinda energy property (not really isabelle though) and i guess ivysaur and lucas’s tether is like a vine??
I've noticed in classic mode Gannon and sephiroth can just walk up the bonus stage's staircase. Everyone else just kinda stops like the are pushing against a wall
The difference in link's shield's effects for PK Freeze/PK Flash could be that they aren't projectiles for the entirety of the attack, only after the button is released. Maybe a similar thing happens with din's fire or stealth burst? Just an idea
I would like to mention that this difference between the two cloud final smashes can be used. I used it to defeat a spirit I couldn't defeat with normal cloud. I didn't notice the difference directly but something felt different and I combined 4 kirbys to the edge with it so that's something
To test out the boomerang cross, place make sure Link and Simon are facing in the same direction with Simon in front of link. Have Simon throw the boomerang cross thing and then move behind Link so the projectile doesn't get caught by Simon. If the projectile gets blocked, it debunks the theory since if to hit link, link's directional value and the value on the projectile needs to be opposite, that means that the projectile value changed when the boomerang went in the opposite direction. If it isn't blocked then that should mean that the initial directional value on the boomerang is the same after it reverses direction.
8:12 I think it may be because Lucas and Ivysaur are built from or into other characters like how Lucas is from Ness who doesn't have a tether and Pokemon Trainer who is actually 3 characters built into one. That's my guess. Also my assumption for why Dark Samus is fine is cuz she's built from regular Samus who has a tether.
If I remember for meta knight from the older versions, in the legends of zelda majoras mask, there was a glitch for it when you use a up special under a stage over a water. Its pretty weird
That DK armor while carrying the crate is the exact same armor he has while carrying an opponent during his cargo, a Knockback Based Armor with a 80KB threshold
Little fact: if you win against the ice climbres but you kill Nana before you win on the last kill, only Popo would be appearing crying on the victory screen. This happends me when i was playing
"Speaking of things happening"
Truly the best transition
Next video: "So yeah that exists. Speaking of things that exist..."
Read this as he said it
Cloud has more gameplay differences in his alts than peach and daisy do.
Wow.
turnips
@@asam2738 that was patched out
@@jbkesselman i’m aware , i’m jus saying it was at one point in the game
Even byleth kinda does....
Eh. Not exactly. Peach and Daisy's hurtboxes are very slightly different which does factor into competitive tournament matches more than final smashes do. Still dumb how similar they are though.
Ryu: Talk is cheap!
Fox: Why you talking then?
Ryu: ...
Com
Ryu: you weren’t supposed to do that
@Noel T. Lat Isn't it the boss music specifically?
@@k-leb4671 insert megalovania
@Noel T. Lat the one in the music here is undertale though
Random smash fact:
When the game's language is set to japanese, Hero's down B list gets a white border. I tried some other languages such a traditional chinese, but japanese is the only one that gets a white border.
Maybe in Japanese that is what the UI looks like whereas in English and other may not???
that is a reference to dragon quest as in Japanese dq11 keeps the traditional dragon quest ui but in the other languages they made entirely new ones for dq11 since non Japanese copies didnt follow the tradition. this is present in a lot of things in dq11 jp vs dq11 overseas, with the japanese version following traditions.
@@DarkRen08- yeah i was going to say this
Roy also gets his Melee/4 voice back too if you change the language to Japanese
@@AronTW I didn't know that this wasnt well known...
roy only recently got an english voice and all
Fun smash fact: Ness’s Neutral special is faster during Bayonetta’s final smash.
Wow
Witch time clock item
Would that make it an actual good move then?
@@guacodile2528 No. Nothing would make it a good move.
@@pkmngamer1236 i know its just jokes and stuff but its actually not that bad when used in some situations, like watch some bestness gameplay
smash fact: is you put Lucas on a rolling crate an make his percent 999% when you use his down B both him and the crate will go flying.
just when you thought rolling crates had no more secrets
Down B*
@@thatoneguy2655 Thanks
@@thebanja4442 you should probably edit your original comment
That's just smash review
When omnislash version 5 was first shown off I was like “ok there’s gonna be some small minuscule difference”
Sakurai never tells the whole truth.
"Tell all your friends Sakurai lied!"
Sakurai before patching the game: "Here's a little lesson in trickery"
I remember that in brawl metal characters would sink a lot and then get up again. (This was used only once in the subspace emissary)
Nah, man, Donkey Kong’s just using all his energy to levitate that box over his head in mega smash.
Fact: If Olimar runs toward a character he can't run through at the ledge, his Pikmin do some wacky running shenanigans.
I swear everytime I use olimar the pikmin get stuck in the grab animatoin
Smash fact: in the second phase of Galeem or Dharkon, when Kirby inhales a light or dark version of a fighter they're weapons will be different. Like for example Fox's gun will be light or young link's bow will be dark.
I noticed that too when I played World Of light
Woah I didn’t know that even though I’m a kirby main who did world of light without spirits on hard mode
I love that smash is so huge that there are still more facts to share.
9:00 this is actually an easter egg or callback to the newer mario games. in the wii and wii u versions of new super mario bros, if you’re playing multiplayer and one player has the star powerup, you can pick up another player and give it to them too, even if they never grabbed the powerup in the first place
Do you reckon it's an intentional callback to those games? It's so obscure in this game.
Also works in Super Mario Maker 2, and in Super Mario 3D World you don't even have to pick someone up, just touch them.
@@k-leb4671probably. sakurai is all about the small details. the man has a picture of his cat in the game lmao
This "Directional value" stuff makes me wonder what kind of shenanigans ROB's gyro can get into. The knockback direction changes based on where ROB was facing when he threw it, so obviously there's some of that in there too.
We need this tested and used in Alpharads next casual invitational
That movement on pirtate ship seems perfect for an item combo
8:55 it’s a reference to the New Super Mario Bros. Series, when you pick up another player in the game while having the super star active, the player you picked up will also become invincible. This didn’t work on enemies because if you tried to pick them up they’d die because you have the star active, of course.
I can't believe it... Sakurai lied to us...
I'm crying and shaking rn. Unbelievable
10:08 It looks like he's telekinetically holding the box, which may be why he's struggling since he's only just begun practicing
The tether variation thing with the timer is probably due to a way the game categorises the tether based on general aesthetics, and as such have different physics in game to fit said aesthetic:
- YLink, TLink, Simon, Richter, Joker, Byleth, Min Min - All have a more "chain-like" appearance, so have the same type of physics
- Samus, DSamus, ZSSamus, Isabelle - All have a more "plasma-like" appearance, so again have the same type of physics
As such, Lucas and Ivysaur probably have their tethers categorised as something like "vine-based" due to the snake and vine whip being of similar aesthetics, thus the different physics to the chain and plasma type tethers
I always hunt down space pirate with my plasma like fishing rod
That all makes sense except for Isabelle has a "plasma-like" tether.
@@k-leb4671 My guess is that they looked at the fishing line and thought the plasma type physics would fit it better than the chain physics due to it being more free flowing, or something to that degree
I love the random facts especially the cut voice line
Fact: If you use up B on a character with joker while having star they will have the invincibility colour for 3 frames.
Pkbeast, to test the link shield blocking simons cross use the shield item, it protects ur back so there may be a different outcome
I have a few theories about the shield stuff:
1. The projectile direction value also explains why reflecting a returning cross doesn’t change the direction. It does, we just don’t notice it.
2. The explosions of PK flash/freeze probably have a directional value away from Ness/Lucas. This is why it depends where they are, not what direction they face.
Fun fact: last I checked, if Little Mac hits a final smash and is considered grounded on a moving box, his final smash hits, but it's cut short
Well, atleast we learned that PKBeats is Team Godzilla
LOL "RYU YOU CAN'T SAY THAT"
I've noticed the voice cancelling stuff before and it often makes me amused
“Speaking of things happening...”
You just love transitions, dontcha.
Some TH-camrs are obsessed with segues.
The reason why Simon's cross hits through shields is the same why mega man's neutral special hits through it.
The projectiles don't get destroyed if they hit something so they pass the invincibility hitbox and hit the normal hurtbox of the characters
I believe that Nintendo only releases dlc when a big glitch is found by pkbeats
Edit: watch the ryu third final smash be removed
The Forbidden Shoryuken was intentional though.
@@wanderingmarshadow Maybe, but it still is kind of buggy
@@JDillon0123 The only bug I see with the move is the fact that there is a difference between activating Forbidden Shoryuken and Shinkou-Hadouken. Other than that the move functions as it should.
Maybe the thing with the Cross attack has to do with how returning boomerangs cannot be stopped by walls? Recall how to hit the enclosed target in Young Link's Target Test in Melee?
I believe that the tethers thing has to do with what is used to tether. For example, the game sees ivysaur and lucas’ tethers are an extension of their limbs, while the other characters tethers with a tool or a weapon which isn’t connected to their body, as for min min the game registers her arm as weapons when she uses them, so it’s understandable that she also got slowed down.
There is one thing in common between Lucas and Ivysaur’s tethers:
Both are separate living individuals from the main fighter targeted by the clock. Lucas’ snake is obvious but the Bulbasaur line’s bulb (and vines) are a symbiotic plant growing into the (Poison typed) Pokemon’s back.
Slowing time only works on one when their lives are at stake.
maybe the reason ivy and lucas’ tethers are the only ones like that is a brawl quirk? they’re the only characters who didn’t come back immediately in sm4sh and didn’t have their tethers changed (zss’ up b used to be a tether) so maybe zss’ tether got updated in sm4sh where ivy and lucas shares some code from brawl? idk this is a complete guess with no real evidence it’s just the only thing i can think of as someone who occasionally codes
Correction: Lucas did actually come back in Smash 4... as a DLC. In fact he was the second DLC character, right after Mewtwo.
that’s why i said didn’t come back immediately. i meant immediately as in the base roster of smash4
with the tethers, it appears as though chain tethers will slow momentum, energy tethers (plus Isabelle) seem to maintain momentum, and the more fleshy tethers, specifically Ivysaur and Lucas's tethers, it is unaffected by the slow down. Probably having to do with the different ways physics work on different types of tethers
8:46
"Stretching anything"? Unintentional pun there? 😂
you can infinite grab with pyra by up throwing and grabing at the right time. slightly moving foward and grabbing sort of helps.
Such a wholesome channel good job
Nobody:
Literally Nobody:
Ryu: 𝘾 𝙪 𝙢
Oh wait I thought u said Roy 🤣
wait til you meet Meta Knight
Thank you for this
Considering Ivysaur and Lucas are Brawl Cary-overs it's possible they have similar code references for their teathers while all the women are probably based on each other after the great 4 splits. While Simon/Richter are probably copy pasted from Link
Question: when a character actually starts drowning (when they go limp and you lose control of them) is it possible for another character to hit them and save them? May be kinda tricky to test
At first I was like "Why didn't you mention Link during the tether grab section?" And then I remembered. Then I was sad.
Wait, I don't get it. Link doesn't get the tether?
@@bridgeseller7004 He used to though, and that's why I'm sad now
@@linktheordonianhero9098 Yeah, I'm just not into the details about such things. Got the idea, that's all.
I love watching your videos while I eat. Your voice is soothing and the videos are entertaining 😌❤
What happens if you throw a blue shell then remove the CPU?
@no Hahn Watch the video before you comment
I'm liking the new direction of having these attack cuts (for example young link hitting link with the bat before moving onto metal swimming)
I don’t think they will, as it’s not sinking but drowning
Edit: I was correct
Love to see you! This makes my Wednesdays so much better
0:39
Meta Knight’s Down Taunt: *I am 4 parallel universes ahead of you.*
4:00 in actual mother 3 and its series the defense stat does nothing to pk moves that’s mostly why it does not block
Almost none of these will ever affect me in-game but I can’t stop watching these they’re so good
That thumbnail was me and the old man after seeing bowser's sub move.
I think the unique thing with the heavy items not disappearing when removing cpus is because they have a unique way to be dropped. If you walk off a ledge while holding them your character will let go and enter tumble state, with the exception of donkey kong apparently. My theory is DK has this special attribute because he's actually doing his cargo. His animation for lifting the heavy items is exactly the same as his cargo animation in Smash 4, and in previous patches some characters idle animations would revert back to those of previous games when holding an item, which could be why it's not his new cargo animation. Aside from that his movement capabilities when carrying the items look identical to carrying a player.
DK has a special mechanic that allows him to move freely when carrying a heavy item.
Donkey Kong's heavy lifting speed has been like this since Brawl
Awesome video dude. Very interesting. Keep up the good work... please :)
No one:
Young Link with the bat, after failing his item tech due to Link's shield: *looks like you're going to the shadow realm jimbo.*
11:35 my favorite part of this video.
Another thing I found with the Water Momentum. If you air-dodge downwards in water you can get sort of the same result. It also works in any water.
8:45
Pkbeats:" I don't think I'm *stretching* anything"
Also Pkbeats: *stretches out snake*
Smash fact: when Joker does his final smash in training mode with invincibility displayed, it will show him as being intangible when his in game model shows up. I tried this out with a few other characters, but no intangibility was shown.
Ness and Lucas' neutral Bs always send the target in the direction the user was facing, not in the direction the attack hit the target (visible in these clips). Could that be related to why they don't abide by the same rules for passive shields?
I think the directional value for link’s shield might be used for piercing moves so they don’t get blocked if they hit you.
Further evidence for the boomerang bit: if you reflect a boomerang like Simon's on its way back with say, Fox, it keeps going the same direction, while if it's going the way it was thrown, it's bounced back.
the TNT thing reminds me of how bombs effect darknuts in Zelda 1, that being that the direction you place the bomb matters to whether or not their shield blocks the damage, not which direction the bomb hits them; probably not an intentional reference, though.
"Talk is chea-"
_"shut."_
14:07 Nah, Sakurai was lied to.
So much in depth programming in this game
3:07 - Okay I finally understand the Link Shield
3:09 - Wait... What?
you think that's what make's Links hylean shield broken? if you watch the opening scene, it DOES block Galeem's beams that absorbs the fighters
If you wanted to test, you could use the black hole to change the direction of projectiles and redirect then into link’s shield. I know that Megaman’s side smash will circle around the black hole, but the graphic will stay the same direction lol it was just traveling normally. I don’t know how this would affect the shield vs. projectile direction conundrum
Fun Theory: The reason why dk doesn’t have a heavy carrying animation for crates or barrels is because krankys Kong held barrels the same way in the first Mario game that would mean that would somehow be in donkey kongs blood and he would be used to carrying barrels and crates
The reason why DK doesn't have a heavy carrying animation is because Kranky Kong held barrels in the original arcade game the same way. It's a reference.
@@heywhoisthisguy Yea thats kinda what i just said but shorter?
Inkling: Looks at water
Inkling: *Chuckles* "I'm in danger."
That thing about directional affecting passive shields...
That's really interesting, but there's a much simpler mechanic that explains the boomerang.
Normally, passive shields just delete projectiles.
Forwad boomerangs, once deleted, just spawn a piercing returning boomerang (all in the same location as the projectile was deleted at, except for K. Rool, which will always spawn at the same distance away from him regardless of where the projectile was deleted.) All forward boomerangs self-delete after a set distance.
Returning boomerangs are piercing, and can only be deleted by running out of distance, or by being caught by the character that threw them. They even go through solid walls. So, of course they go through passive shields.
An interesting case study though would be how Link's shield interacts with Robin's Thoron and Byleth's full arrow, which at a glance appear to be a piercing projectile. I don't actually know how this plays out, but here's what I'm curious about observing.
1. Will Link's shield protect Link from Thoron.
2. Will Link's shield protect players behind Link from Thoron?
3. Will Thoron's visual effect extend beyond Link's shield?
Also, testing the same properties against Palutena's dash attack would also be good to know.
I'm pretty sure Link's shield blocks all of these things from happening. Which would imply Thoron works by essentially creating a hitbox in front of it repeatedly until it reaches max length, or the most recent hitbox is deleted, rather than being a truly piercing projectile. But interestingly, they would need to be deleted by a wall or a passive shield rather than a standard shield.
I’ve realised than if ur running with mythra then change to pyra u keep ur running momentum.this works with pyra as well but pyra is slower so it isn’t as effective as doing it mythra
Fact I found out: If you select Mythra as the first one to come out for classic mode, you’ll only get the Mythra spirit. I had to buy the Pyra spirit. I think this is interesting because if I recall correctly, Pokémon trainer gave all the spirits of the trainer and the Pokémon regardless. But that’s not the only weird thing with this DLC. Because I found out you can now fight Poppi Alpha. The spirit was previously only summonable. The same thing happened for both Ninjara and Ribbon Girl. The series spirits are also wonky because Rex is the only spirit to get an enhanced version later on through DLC. So it’s the only enhanced spirit that isn’t directly after its original. In addition, the Rex spirit battle now takes place on the new stage. I knew some characters in the spirit battles could change with DLC but not stages. But maybe Ramen Bowl was changed to the default stage for the ARMS fighters after it was released. I really have no idea. I’m a huge fan of spirits so all these things stick out and interest me.
i feel like felipe morla is the most iconic patreon on earth
I agree, and I also feel the same for aman shareef
3:38 To test if Link would block the returning boomerang all you'd need to do is equip a bunny hood on Link and walk towards the boomerang as it comes back since the shield still protects Link during his walk.
The Link shield thing kinda reminds me of that one quirk in Zelda 1 where Darknuts get hurt by bombs if they're planted when you face a direction away from their shield.
big glitch: if you jump/activate a up-b that sends u going upword at the end of squirtals water jey when it points up and you are caught in the stream u go flying
Something that confirms the theory about facing angles not changing when the boomerang attacks return, is that when they are returned and reflected they continue going in the same direction and dont reverse
Ur vids are always interesting. Thanks bro
Small thing, if I were coding Ness and Lucas' neutral B, since it has no collision until it detonates, I'd give it a direction value equal to a unit vector of its delta x (Distance travelled left or right in x) when it detonates, this could explain why his shield only blocks it from one side. Since their up B has actual collision and acts as a projectile (not a point explosion), it's easy to get the direction it was travelling when it hits the shield. But that's just my theory on it.
for the tether thingy i’m noticing a kind of pattern
like the ones that don’t swing at all they have more physical properties like a chain
the ones that swing is slow motion have a kinda energy property (not really isabelle though)
and i guess ivysaur and lucas’s tether is like a vine??
I have a question. If you are losing a match does your final smash meter charge faster?
I've noticed in classic mode Gannon and sephiroth can just walk up the bonus stage's staircase. Everyone else just kinda stops like the are pushing against a wall
The difference in link's shield's effects for PK Freeze/PK Flash could be that they aren't projectiles for the entirety of the attack, only after the button is released. Maybe a similar thing happens with din's fire or stealth burst? Just an idea
I would like to mention that this difference between the two cloud final smashes can be used. I used it to defeat a spirit I couldn't defeat with normal cloud. I didn't notice the difference directly but something felt different and I combined 4 kirbys to the edge with it so that's something
Looks like dk is showing us how to scratch it
Is this where my Kirby/Dedede questions could've recieved merit?
To test out the boomerang cross, place make sure Link and Simon are facing in the same direction with Simon in front of link. Have Simon throw the boomerang cross thing and then move behind Link so the projectile doesn't get caught by Simon. If the projectile gets blocked, it debunks the theory since if to hit link, link's directional value and the value on the projectile needs to be opposite, that means that the projectile value changed when the boomerang went in the opposite direction. If it isn't blocked then that should mean that the initial directional value on the boomerang is the same after it reverses direction.
Fun gact: Sephoroth is the only character Game and Watch's up-B can't go through using invincibility.
What?
@@saturos5068 If G&W uses up-B on a counter the counter usually misses bu on Sephoroth G&W will still be hit because it freezes him in place
That unusual high five taunt looks cool af
8:57 reminds me from when I used to play nsmb wii. If you picked up another player, then you would both have the effect
8:12 I think it may be because Lucas and Ivysaur are built from or into other characters like how Lucas is from Ness who doesn't have a tether and Pokemon Trainer who is actually 3 characters built into one. That's my guess. Also my assumption for why Dark Samus is fine is cuz she's built from regular Samus who has a tether.
11:45
Start> Accessories> Games> Solitaire> Nostalgia
Okay the shield facts are really crazy wtf
If I remember for meta knight from the older versions, in the legends of zelda majoras mask, there was a glitch for it when you use a up special under a stage over a water. Its pretty weird
The momentum is broken on the windwaker stage just like the real game lol.
Have Snake place a remote bomb on them.
That DK armor while carrying the crate is the exact same armor he has while carrying an opponent during his cargo, a Knockback Based Armor with a 80KB threshold
Sonic: I am speed!
Microscopic DK: *lifts crate*
Little fact: if you win against the ice climbres but you kill Nana before you win on the last kill, only Popo would be appearing crying on the victory screen. This happends me when i was playing