Combat Mission Example: Isolate the Enemy, before Cutting out One Piece

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 57

  • @Tom_Quixote
    @Tom_Quixote 7 หลายเดือนก่อน +20

    I understand you're using the game to show some real-life tactical principles, but since you directly ask for other ideas about how to solve the scenario: I would say that at this relatively short range, with full observability of the whole map, your best bet would have been to first observe, then mortar any observed positions, not to suppress them but to destroy them, and then use your halftracks to suppress any surviving positions before sending the infantry forward on foot. In this game, foxholes don't provide much cover or protection against mortars, so it would be possible to knock out most of the defenders, and then move in to mop up.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน +11

      Thank you for the Feedback, thats an approach that is likely easier to implement for many, especially when there are close to no time constraints, since you can avoid the "time table" for the strikes and you are on smaller maps as you pointed out.. 😇
      The idea here was also to showcase the principal that can be also applied on larger maps, to use artillery and smoke to manipulate the line of sight and to cut off mutualy suportive Positions, although there terrain analysis plays a bigger role of course.

    • @___seb3341
      @___seb3341 7 หลายเดือนก่อน +4

      Both approaches work, it depends on your time constraints.
      Using your indirect fire as area suppression allows you to support a fast attack, like in the video
      Your approach is more precise but adjusting fire from position to position takes time.
      That being said especially in the modern titles with fast call in times and drones as spotters using your artillery to shift from target to target silencing every spotted contact is viable.

    • @Someone-lr6gu
      @Someone-lr6gu 7 หลายเดือนก่อน +5

      I doubt this would be feasible considering he only has 20 minutes and a call in time of ~7 minutes. It would take time to destroy the foxholes and I feel like that time couldn't be afforded.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน +2

      ​@@Someone-lr6gu It might be possible with multiple spotters and shifting targets of light maximum duration missions, so you only have to adjust instead of calling in a completly new mission. This might safe enough time.
      Only the hill position might be tricky.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน +1

      @@___seb3341 Especially with PzH2000 or Precision munitions. The PzH is a Monster in my Opinion.

  • @Fafner8888
    @Fafner8888 7 หลายเดือนก่อน +13

    You're the most German sounding person I've ever heard :D It makes the video so much more immersive

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน +10

      Thanks 😇.Then maybe i should refrain from making too many videos on non german forces, to not break the immersion. 😅

  • @ZarathustraMG42-qo7oj
    @ZarathustraMG42-qo7oj 7 หลายเดือนก่อน +10

    I have been playing CM for quite a few years and these are great to understand a bit more depth of play than I understood .

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน +4

      Thank you 😇, i hope to make the interaction of elements more easily digestable especially for newcomers. Its allways great, when Veterans of the franchise give their feedback.

  • @wanderer2688
    @wanderer2688 7 หลายเดือนก่อน +4

    Glad I could be of a little help! Again, thanks for these tutorials, I'm learning a lot more than what I thought I already knew.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน +1

      I have to thank you, for your input and your time. 😇 Really happy that you enjoy these.

  • @pauldangel734
    @pauldangel734 7 หลายเดือนก่อน +2

    Excellent video. Informative and entertaining! Thanks for making it.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน

      Very kind of you. 😇 Thanks for watching it.

  • @Trsnaqe
    @Trsnaqe 7 หลายเดือนก่อน +3

    Great video!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน +1

      Thank you, glad you liked it. 😇

  • @ccccccc95
    @ccccccc95 6 หลายเดือนก่อน +1

    I like the vision man. You've got my eye.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  6 หลายเดือนก่อน

      Thank you very much 😇, i will take good care of it .👁

  • @jameskurk4696
    @jameskurk4696 7 หลายเดือนก่อน +2

    Very good video as always. I have a suggestion. A video or set of videos looking at different platoons or companies and how best to use them. Ik usually hapless does something similar but he does not often go too deep into the employment of the unit. How one gains fire superiority with say a British infantry company from 1944 or a German company jäger from 2009 is very different, and a close examination would be helpful to many players.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน +2

      Thanks for the kind words 😇 Its a great suggestion and i agree that this would be an interesting Video. I personally am just not too familiar with the doctrines that informed the platoon organization. So i wouldnt do a best practice Video, but 🤔 what i can do is build a specific scenario and then use the different Platoons in that one scenario, trying to utilize what they have at there disposal.

  • @christianpisacreta9037
    @christianpisacreta9037 7 หลายเดือนก่อน +1

    Wie immer großartig erklärt 😊👍

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน

      Großes liebes Dankesschön 😇

  • @elvarsmar2280
    @elvarsmar2280 7 หลายเดือนก่อน +1

    4:13 how did you do the face order without having to click the button on the bottom right?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน

      I used the hotkey "G". Most orders have a hotkey assigned to them. 😇

    • @chee-yanhiew485
      @chee-yanhiew485 7 หลายเดือนก่อน +1

      @@AR-GuidesAndMore you can also assign or even reassign hotkeys to commands. eg, I switch "z" to zoom in and "x" to zoom out for my hotkeys. The default is the other way around. See the advanced options on the game startup page.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน

      @@chee-yanhiew485 Thats a function i should utilize myself , thank you for bringing it up 😇. I constantly mess those two up.

  • @geoffreyquaile4383
    @geoffreyquaile4383 หลายเดือนก่อน +1

    I would love to see you run through Mission Hill 1209 in the Troina campaign in Fortress Italy.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  หลายเดือนก่อน +1

      I can asure you, my performance in campaigns is nothing to boast about. The scenarios for these videos are custom built to showcase the topic at hand and while they can certainly pose a challenge (you can download them via dropbox if you want, the victory points arent well balanced though) they may give an impression of my skills that is too generous. 😅

    • @geoffreyquaile4383
      @geoffreyquaile4383 หลายเดือนก่อน +1

      @@AR-GuidesAndMore Thanks, I find that the Troina campaign is
      text book for all the tactics you are teaching. The big challenge is the merciless terrain.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  หลายเดือนก่อน

      @@geoffreyquaile4383 Thank you for the suggestion, i should give it a go at some point, maybe ill have more luck there. 😇

  • @ktall6749
    @ktall6749 7 หลายเดือนก่อน +1

    As to artillery observers, if I can plot in hide, I use hide. If they must see better without hide, I do that to call for fire. Once the fire plot is in place and waiting for spotting rounds, my observers go back or remain in hide. Once spotting rounds arrive, I usually take my observers out of hide. I hope to keep my observers hidden and safe as long as possible.
    I am doing a cold war QB now in which I have already lost several artillery/air observers because they were spotted and destroyed before spotting rounds even arrived. I was too careless with them and now my Russkies may have to attack without artillery support.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน

      Thats a good tip 😇, i should implement that. Thank you.

  • @MrKKmusic
    @MrKKmusic 6 หลายเดือนก่อน

    Beautiful!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  6 หลายเดือนก่อน

      Thank you 😇, glad you liked it.

  • @calumlittle9828
    @calumlittle9828 5 หลายเดือนก่อน +1

    1000 subscriptions soon. Congratulations.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  5 หลายเดือนก่อน

      Thank you 😇, i wish i would get the videos out at the old pace again.

  • @nathanwailes
    @nathanwailes 5 หลายเดือนก่อน +1

    Nice video, I'd be interested in seeing you play against Usually Hapless and then have you both make videos about the game.
    12:00 - The US lost the farmhouse, plus 64 casualties, 4 MIA, and 4 "other vehicles lost", and you only had 2 casualties. How was that just a "tactical victory"? What other parameters were there?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  5 หลายเดือนก่อน +1

      Thank you 😇, but i am sure Usually Hapless would give me good kicking in the behind. The scenario is build in a way to display a "tactical problem" and showcase its solution. The points are not balanced precisely. If i remember correctly the US has a point advantage at the start, you as a german get a penalty for casualties after a certain point and some additional points for destruction of enemy assets.
      By the way you can find a Link in the Video description to a dropboxlink, where you can download the scenario.
      www.dropbox.com/scl/fi/akvsmmnsvs048nsrpbm3p/Setting-Up-an-Mortarsupport-Mech-Attack2.btt?rlkey=j2ejpoti3h8pb4hyblu4o6tfo&e=1&st=5bj1ypi2&dl=0
      Alternatively, here it is. I just realized the one in the Video didnt work, should be fixed now 😅

  • @llerco
    @llerco 7 หลายเดือนก่อน +1

    how does the hide command reduce the noise signature of a vehicle? de they turn the engine off?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  7 หลายเดือนก่อน

      "Vehicles - vehicles will hold fire and not move, trying to keep a low noise profile.
      Hiding vehicles that are struck by a projectile, or that spot an enemy vehicle
      targeting them, will automatically un-hide." '
      Thats what Engine manual 4.00 says about hide on vehicles 😇. I havent tested the effect of it yet, i must admit and simply trust that i does make a difference.

  • @holoween8103
    @holoween8103 5 หลายเดือนก่อน +1

    Great presentation.
    In principle there is also interdicting fore with mortars to prevent reinforcements from getting to the fight but this wasnt relevant on this map and also isnt relevant for ai.
    And while it is a great presentation youre using up the better part of a battalions mortar ammo to shoot up a single platoon. Most of the time youre not going to have that much available and if you do economy of force is important. The compound creates a nice dead space from the forest and the orchard. By using 2 direct fire mortars, one to hit the target building and one to smoke the positions in the field you can achieve mostly the same effect for a fraction of the ammo.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  5 หลายเดือนก่อน +1

      Thanks for your feedback 😇 I agree that its plenty of Artilery, but the Hill Position in the Forrest can overlook a good part of the approach from the village. I was a bit to generous with the space that can not be affected from the forested Hill in my Map-Display.
      If the Hill is not surpressed, the MGs and the AT-Gun up there can be quite deadly. The approach over the street can be taken under fire from the Orchard allready, and your Infantry will break really quick if you take minimal casualties on the approach.
      The enemy is also positioned in a way that they are all in contact with each other, so they will react relatively fast as soon as you show up.
      I am certainly no tactical genius, but i think you might find it quite challenging to do it with less bombs. It can most certainly be done, but its outside my skill-level to achieve it, without suffering significant casualties and limiting your casualties is part of winning condition, because of the ammount of Artillery support. 😇

    • @holoween8103
      @holoween8103 5 หลายเดือนก่อน +1

      @@AR-GuidesAndMore Did you build the scenario yourself btw? It might be interesting to make it available so its possible to follow along.
      And sure for the scenario if you have the ammo obviously you want to use it and its a great demo on how to do it aswell.
      Using less ammo obviously increases the risk of casualties and isnt something for a tutorial but more for having it mastered.
      The halftracks do allow you to cross some distance even under some fire so the approach being somewhat under fire isnt necessarily a dealbreaker.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  5 หลายเดือนก่อน

      @@holoween8103 Yes. I build the scenarios of the exapmle series to be ale to showcase the subject in a controlled manner, but try to make it difficult enough that failure is an option.
      I actually had to buff the Drivers of the Halftracks up from green to regulars, because they would break too easy even under relatively light fire making it a total mess to approach. 😅
      The Idea of sharing the scenarios is something i had in mind, but i had no quick solution ready and i lost focus on it. But i might have an idea now, thanks for reminding me of it. Its a great idea. 😇

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  5 หลายเดือนก่อน

      @@holoween8103 File should be available in the community section in the most recent post. I hope it works. 😇

    • @holoween8103
      @holoween8103 5 หลายเดือนก่อน +1

      @@AR-GuidesAndMore Thanks a lot for posting it.
      And getting a look youre right there really isnt the dead space to make my idea work.

  • @sb17899
    @sb17899 4 หลายเดือนก่อน +1

    8:05 German reviewbrah

    • @AR-GuidesAndMore
      @AR-GuidesAndMore  4 หลายเดือนก่อน +1

      I am honored, to have such a cultured audience. 😇