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Combat Mission Operations: "Weaver's Noose" Just 4 U a small SF2 Counter Insurgency Scenario
Scenario-Link:
www.dropbox.com/scl/fi/w72dnxkgu1vvcxyqy2y0k/Operations-Weavers-Noose.btt?rlkey=e854bs061igco1h2ql84z1sc7&st=5enjlxpu&dl=0
In this Scenario you are tasked to neutralize a locall insurgency leader, known as "The Weaver". You will find yourself in a head-on engagement rather quickly. If fire superiority is not gained casualties might mount. Wich is unacceptable.
You will find yourself also under time constraints, enemy reinforcments will be on their way.
Lieutenant Tailor's "Swift Strike Force" relies on you to lead them to victory and bring them home.
Good Luck. 😇
Clarification for the automated flagging system: This is a fictional scenario for a Video Game!
มุมมอง: 95

วีดีโอ

Combat Mission Guide: Why deploy Artillery On or Off Map - Correction
มุมมอง 30919 ชั่วโมงที่ผ่านมา
I made a mistake thanks to @Tom_Quixote for pointing it out. The Spotter needs no radio contact to call for Off Map fires. Please feel free to point out any percieved mistakes.
Combat Mission Guide: How to Supply Ammo to Keep the Rifles Singing
มุมมอง 1.5K14 วันที่ผ่านมา
In this guide we will take a look at the options we have to share ammo with our little guys, so that they may not run dry in when their barrels thirst for more. To answer the question: How to get more ammo. 00:00 Intro 00:15 Ammo in the Squad 00:25 Recovery through "buddy aid" 00:39 Main Sources for Resupply 00:50 Ammo and Impact of its Weight 01:37 Vehicle Ammunition and accessable Supplies 02...
Combat Mission Guide: How to Pop Smoke, Smoke Screens for Everyone
มุมมอง 1.3K5 หลายเดือนก่อน
In this Guide we take a look at the Pop-Smoke Order and the little pitfalls it brings and some little tricks to utilize it more effectively. 00:00 Dont get smoked 00:11 Basic Obscuration 00:26 Befare the Thermals 00:41 Smokey Vehicle Icon 00:52 Thermal or not? Colour helps 01:00 Can my Infantry do it? 01:22 Does it use Grenades? 01:35 What happens when I push the Button? 01:42 How to combine it...
Combat Mission Example: Isolate the Enemy, before Cutting out One Piece
มุมมอง 6K7 หลายเดือนก่อน
In this Combat mission Guide we, take a short look at how mortar support can be utilized to isolate an enemy position to enable an otherwise futile attack. This example is meant to further a basic understanding of what indirect fire can achieve when propperly timed and coordinated. With the following Link you can download the "Isolate Example" scenario as seen in the video. www.dropbox.com/scl/...
Combat Mission Guide: How to Use Target, how to get the Bullets where it Counts
มุมมอง 2.3K8 หลายเดือนก่อน
In this Guide we explore the Target Order and its cousins. How to use it and what to keep in mind and some little Tricks you will not find elsewhere. 00:00 What to keep in mind 00:19 Units fire on their own 00:32 Difference Targeting Troops or Area 01:18 Target Orders are Persistent 01:28 Target and deployable Weapons 01:39 Target vs Target Light 02:03 Target Briefly 02:34 Shifting Fire during ...
Combat Mission Guide: How to Use Face, the utility of a simple order
มุมมอง 2.7K8 หลายเดือนก่อน
In this Combat Mission Guide, we will take a look at the utility of the Face Command and how it interacts with other Orders. 00:00 Enemy on the Flank! 00:10 What does Face do? 00:25 Does Face affect Cover? 00:54 Face at the start of a Turn 01:03 Pause and Face 01:32 Face command "Pick-Up" 01:43 Face waypoint override 01:57 Popping Smoke where you want 02:20 Canceling Pop-Smoke 02:34 Face as Cea...
Combat Mission Example: Attack the enemy / From order to victory
มุมมอง 5K9 หลายเดือนก่อน
In this scenario we walk through an attack, explaining why certain orders are used to help new players to get better results in Combat Mission. We only use Infantry weapons, no smoke, vehicles or artillery. 00:00 Attacks dont work 00:25 Whats the Map? 00:52 Whats the Plan? 01:27 Display Problem 01:51 Base of Fire needs Line of Sight 02:39 Importance of not beeing seen 03:02 Nothing is sometimes...
Combat Mission Guide: Bogged, but why? A dry look at vehicles in the mud.
มุมมอง 2.9K9 หลายเดือนก่อน
In this Combat Mission Guide we take a look at a few factors that do and dont influence the likelyhodd of bogging down with a Vehicle, and hopefully allow for a better risk calculation. 00:00 Initial question 00:16 Terrain 00:28 A Short Notice 00:55 Ground condition 01:45 Crew Experience 02:14 Off-Road Rating 02:54 Tracks or Wheels 03:27 Tracks or Wheels Caviats 04:00 Theory on impact of Power ...
Combat Mission Guide: Why deploy Artillery On or Off Map
มุมมอง 3K10 หลายเดือนก่อน
This Combat Mission Guide, explores some differences your Artillery Assets will go through if you deploy them on or Off Map. In regards to Ammunition and employment. Correction: th-cam.com/video/9VfNidWHnD8/w-d-xo.html 00:00 Intro Question 00:18 individual Asset selection in the Force selector 00:35 prerequisits for Fire Missions 01:07 Call in times 01:22 different Flexibility 01:45 Ammo Count ...
Combat Mission Guide: How to use Hunt with infantry - Correction
มุมมอง 2.4K10 หลายเดือนก่อน
I have to correct two Mistakes made in the previous Videos. Hunt is faster than Move and will tire out your soldiers faster. One was factualy incorrect the other i neglected to mention.
Combat Mission Guide: How to use Hunt with infantry
มุมมอง 5K10 หลายเดือนก่อน
In this Guide we take a closer look at the Hunt Order and how we can influence when our Infantry reacts. And we unveil a silent secret. Please Check the pinned Comment regarding the increased Stamina requirement during Hunt. I failed to mention that point in the Video. Thanks for @DrewShotsFan for bringing it up. 00:00 Intro 00:27 unrestricted basic Hunt Order 01:11 restricted Hunt Order with T...
Combat Mission Guide: How to Use Blast, by the book and more creatively
มุมมอง 7K11 หลายเดือนก่อน
In this Guide we take a closer look at the Blast Order in Combat Mission and its application and variations in implementation. For some aditional information on the SMAW Teams blast order in Real Time Mode you can watch this video th-cam.com/video/qtfVr_0fvHk/w-d-xo.html&pp=ygUcY29tYmF0IG1pc3Npb24gYmxhc3QgY29tbWFuZA by @SmartWargames 00:00 Intro 00:32 basic Blast Order use on Walls 01:06 basic ...
Combat Mission Guide: How to dismount Infantry
มุมมอง 3K11 หลายเดือนก่อน
Combat Mission Guide: How to dismount Infantry
Combat Mission Guide: How to Board vehicles on the move
มุมมอง 3.1Kปีที่แล้ว
Combat Mission Guide: How to Board vehicles on the move
Combat Mission Guide: Infantry Fire and Movement
มุมมอง 2.4Kปีที่แล้ว
Combat Mission Guide: Infantry Fire and Movement

ความคิดเห็น

  • @LukaFromFallujah
    @LukaFromFallujah 6 วันที่ผ่านมา

    Luka here, nice scenario man ! I do some mods, terrains and scenarios and would like to talk with you on private, i have some plans and stuff im brainstorming and i think you would like to hear, best wishes. - Luka

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 วันที่ผ่านมา

      Thank you very much for your invitation. 😇 However my main focus is not on modding or scenario design, i mainly do guides and example videos, to make it easier for new players to get into the game. My grasp on the Editor is sadly rather basic at this point in time. The scenarios will just be something ill do occasionally, this beeing the first that was purely made to be shared besides my main content. But feel free to use my scenarios in whatever way you desire. 😇

    • @LukaFromFallujah
      @LukaFromFallujah 5 วันที่ผ่านมา

      @ No problem man, keep up the amazing work, all my support to you !

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 วันที่ผ่านมา

      Thanks a lot 😇.

  • @AR-GuidesAndMore
    @AR-GuidesAndMore 6 วันที่ผ่านมา

    A little scenario for you to hopefully enjoy, its nothing fancy but might still entertain you for a bit. For the experienced Scenario Designers, please dont feel insulted by its simplicity. 😅 Sorry for the reupload, i messed up the video intro despite having watched it multiple times before uploading. Didnt realize the error the first time and then got used to it and thought it was supposed to be like that. 😓

  • @jameskurk4696
    @jameskurk4696 6 วันที่ผ่านมา

    Not to be that guy but I think the English is singing I think that is how that would conjugate. In any case great video.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 วันที่ผ่านมา

      Thanks for beeing that guy 😇, i think you are right. If you got a notification of a thumbs down, i fatfingered, sorry😅

  • @ragingkrikkit9877
    @ragingkrikkit9877 7 วันที่ผ่านมา

    (The following statement is wrong, please see the chain) The C2 icons only show a unit's connection to its higher-level headquarters. However, units can also communicate with each other directly. Since the spotter is in contact with the mortar carrier, which DOES carry a radio, it can relay the call for fire from off-map assets on behalf of the spotter.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 วันที่ผ่านมา

      Thank you for bringing that up. 😇 I should have chosen better footage to make it clear, that Spotters are telepathicly gifted. Here a short video to clarify that point. th-cam.com/video/2-PzgOJpGCA/w-d-xo.html I didnt believe it myself at first. As long as a unit is still eligable to call for fire C2 is irrelevant. Only the On Map Fires need to have active C2 to be called in.

    • @ragingkrikkit9877
      @ragingkrikkit9877 7 วันที่ผ่านมา

      Okay, I went and did some experimenting myself, and I think I've gotten the rules down as such: 1: Comms checks are made ONLY on the recipient's end 2: An on-map artillery unit must either posses a radio or be within voice (50m) or close visual (100m) of the caller or ANY unit with a radio (including itself), or within interaction range (2 tiles) of a vehicle (crewed or not) with a radio to be "in contact" 3: off-map units are always in contact, because of course they're sitting by their radio At a guess, this is partly a holdover from the WW2 games, where access to a radio and the authority to call for fire largely go hand-in-hand. It also provides a degree of casualty resilience, since if the radioman of an FO team goes down, it can be abstracted that the rest of the team recovered the radio without having to go through the entire buddy aid process, as well as some assistance for AI plans, since the scripting system is unable to self-correct after the TacAI disrupts C2 chains while reacting to fire.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 วันที่ผ่านมา

      @@ragingkrikkit9877 Yep, thats what i meant. 😇 Thanks for rechecking and confirming it. In short as @ewgentor put it: "I love it when my forward observer uses telepathy to call fire on enemies"

  • @ewgentor
    @ewgentor 7 วันที่ผ่านมา

    I love it when my forward observer uses telepathy to call fire on enemies

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 วันที่ผ่านมา

      Maybe they are using secret Neuralink prototypes 😅

  • @bricsi01
    @bricsi01 7 วันที่ผ่านมา

    This video confused me a lot. Is this some kind of cheating to call off map support without radio OR you just meant your spotter don't have to be in contact with (direct) superiors to call in off map support?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 วันที่ผ่านมา

      Its not a cheat, your spotter just does not need a radio or C2 link from the game mechanics perspective, to call for fire.😇 About ten years ago there where statments in the Forums regarding this, about ideas to change that, but it was apperently too complicated to implement it.

  • @mykyta1235
    @mykyta1235 16 วันที่ผ่านมา

    are you all idiots here or what? Who plays this garbage?

  • @andrewsterge4089
    @andrewsterge4089 17 วันที่ผ่านมา

    Love your content! Question about the opening 15 seconds with those Marines in a trench. When I create trenches in the scenario editor then place troops in them, many will not get inside of the trench even using face commands. Do you know how you got them to perfectly stay inside of the trenches?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 17 วันที่ผ่านมา

      Thank you, glad you like it. 😇 The only reason that comes to my mind is, when you order the squad (group that occupies multiple action tiles) to go into a trench, there is sometimes one of the fire teams (sub-group that occupies one of the squads action tiles) that will occupy a neighboring tile instead of the trench itself. This should usually be indicated by the violet marker when giving the movement order. If that appears face will ususllay only redirect them on the tile they occupy, you have to adjust the tile where you aim the movement order itself, so that there is no violet marker next to the trenches visible. If its a fireteam itself that occupies a trenchtile and has soldiers outside of it, i dont know what causes it and must admit, i personally havent noticed it as a theme so far. I hope that was helpfull.

    • @andrewsterge4089
      @andrewsterge4089 17 วันที่ผ่านมา

      @@AR-GuidesAndMorethank you for the explanation! I have used trench fortifications inside of terrain trenches to make very good fortifications but if you use too many trench fortifications the game will run out of memory on my PC!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 17 วันที่ผ่านมา

      @@andrewsterge4089 The double stack Trenches sound interesting 😇, i have never treid that. Hopefully you can get newer PC at some point, mine is also start showing its age.

  • @Someone-lr6gu
    @Someone-lr6gu 18 วันที่ผ่านมา

    HE'S BACK YEAHHHHH

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 18 วันที่ผ่านมา

      Someone is happy to see me. Yeah. 😇

    • @Someone-lr6gu
      @Someone-lr6gu 18 วันที่ผ่านมา

      @@AR-GuidesAndMore I really value good combat mission creators because they're quite rare, so it would be upsetting to see you stop making videos

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 18 วันที่ผ่านมา

      ​@@Someone-lr6gu Your kindness spoils me. 😇 I never intended to have this long of a break between videos and while i cant promise that it will not happen again, i can promise that *activate schwarzenegger impression* "Ill be back" 😊

  • @Agnus_Mason
    @Agnus_Mason 19 วันที่ผ่านมา

    Wheter bullets are made from lead or feathers doesn't matter, the soldier will be abpe to carry 40 kg of either!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 19 วันที่ผ่านมา

      In a confused tone: "But lead is heavier than feathers." 😇

  • @googleserver9632
    @googleserver9632 19 วันที่ผ่านมา

    Your deadpan wit is well worth the price of admission. Thanks for being both informative and entertaining.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 19 วันที่ผ่านมา

      Your kind words make me blush 😇 Thank you. I wish you a happy new year, when it arrives 😇

  • @miguelprima5937
    @miguelprima5937 20 วันที่ผ่านมา

    i found out real fast that suppressing fire takes lots of ammo very quickly so now i have my infantry carry at least 12 magazines (360 rounds) each. and even more for squad LMGs, at least 600 each for them so a US squad with 9 soldiers (7 rifles, 2 LMGs) gets filled up with around 4000 rounds before i let them dismount. with an added Javelin they tire out a bit quick but they still have access to Fast move command. and i never have to be stingy with area fire.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 20 วันที่ผ่านมา

      Thank you for your perspective 😇. That is where the US squad size provides a advantage in regards to sustainment of fire. Especially with AT weapons.

    • @copter2000
      @copter2000 19 วันที่ผ่านมา

      Your back pain is not service related.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 19 วันที่ผ่านมา

      ​@@copter2000 Most certainly a product of the decompression of the spinal disks, when not properly stimulated by a 80 to 120 pound combat load. 😇

  • @busted2131
    @busted2131 หลายเดือนก่อน

    Please, say to us your not stopping to post more content ?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore หลายเดือนก่อน

      I am working on a video at the moment, i sadly didnt find the time in the last months. The base concept is done, when i get to finish it exactly i dont know, but this year is very likely. 😇

  • @HolgerHendel
    @HolgerHendel หลายเดือนก่อน

    Good work, keep it up!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore หลายเดือนก่อน

      Thank you 😇. I hope to get a new one out this year.

  • @hisvin
    @hisvin 2 หลายเดือนก่อน

    I'm surprise. You're using the UI. Why not using the space bar menu?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 2 หลายเดือนก่อน

      I am just used to the buttons in the UI and the occasional hotkey, so its easier for me, but i can see why people prefer the space bar. 😇

  • @geoffreyquaile4383
    @geoffreyquaile4383 2 หลายเดือนก่อน

    I would love to see you run through Mission Hill 1209 in the Troina campaign in Fortress Italy.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 2 หลายเดือนก่อน

      I can asure you, my performance in campaigns is nothing to boast about. The scenarios for these videos are custom built to showcase the topic at hand and while they can certainly pose a challenge (you can download them via dropbox if you want, the victory points arent well balanced though) they may give an impression of my skills that is too generous. 😅

    • @geoffreyquaile4383
      @geoffreyquaile4383 2 หลายเดือนก่อน

      @@AR-GuidesAndMore Thanks, I find that the Troina campaign is text book for all the tactics you are teaching. The big challenge is the merciless terrain.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 2 หลายเดือนก่อน

      @@geoffreyquaile4383 Thank you for the suggestion, i should give it a go at some point, maybe ill have more luck there. 😇

  • @decimated550
    @decimated550 3 หลายเดือนก่อน

    Thanks these are great bite size Combat Mission lessons!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 3 หลายเดือนก่อน

      Thank you very much. 😇 I hope it makes getting into the game easier.

  • @decimated550
    @decimated550 3 หลายเดือนก่อน

    wait 2:00, so, can mortar vehicles share ammunition? I don' think so, i have 4 US mortar vehicles next to one another and they aren't sharing ammo.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 3 หลายเดือนก่อน

      Combat-Vehicles can not share ammunition, this only works for infantry teams and transport vehicles in their formation. Sorry for not making clarifying that sufficiently.

  • @SgtBotBot
    @SgtBotBot 3 หลายเดือนก่อน

    I'm currently playing the Russian campaign in Red Thunder and having real trouble getting my MGs sited properly to lay down supressing fire. The terrain is often flat with no visible obstructions, but I'll get a 'no aim point' indication when trying to target an area for supressing fire. Any tips on how to handle this properly?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 3 หลายเดือนก่อน

      It can make a differnce with some MGs if they are deployed or not, because it might affect their elevation, when put on a mount. If the soviet MGs can benefit from that i dont know, sadly i dont own Red Thunder. If that doesnt help and you cant find positions of relative elevation i sadly have no other course of action than franticly moving waypoints and and trying to find an opening with the target order. Theoretically the target line should indicate via colour, where the obstacle ocurs, its often a game of angles you might also get some surpression when targeting near tiles around the enemy, if the position itsself can not be targeted. For example targeting a wall behind a trench if the trench is too low. Sorry, that i dont have more input here.

    • @SgtBotBot
      @SgtBotBot 3 หลายเดือนก่อน

      @@AR-GuidesAndMore thanks for the reply, it sounds like I'm just going to have to tediously scour "flat" ground for some small hummock that allows line of sight. I think Red Thunders original campaigns are a bit slap dash sadly.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 3 หลายเดือนก่อน

      ​@@SgtBotBot I wish you luck, hopefully a mole left a hill somewhere for you to benefit from. Fingers crossed that the campaign experience improves for you. 😇

  • @sb17899
    @sb17899 4 หลายเดือนก่อน

    8:05 German reviewbrah

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 4 หลายเดือนก่อน

      I am honored, to have such a cultured audience. 😇

  • @tripplesix8459
    @tripplesix8459 5 หลายเดือนก่อน

    press ALT+T to remove the trees to get more visual on your units when looking for bases of fire

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      Thank you 😇 good point, i tend to leave them on but it should have been mentioned as an option.

  • @trashl0rd
    @trashl0rd 5 หลายเดือนก่อน

    Very helpful series of videos.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      Thank you 😇, glad to hear that they are of use.

  • @decimated550
    @decimated550 5 หลายเดือนก่อน

    is there a way to deploy infantry from a carrier mid turn then the carrier and infantry proceed on their own moves? i figured how in Barbarossa To Berlin CM1 but CM2 is way different

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      I have sadly not found a way to Dismount mid turn to have the Vehicle drive on after wards, even though there is some variance in the command. All i know about dismounting i have put in this video th-cam.com/video/ICoatpJjU64/w-d-xo.html

  • @decimated550
    @decimated550 5 หลายเดือนก่อน

    does this work in Cold War? that is the only title i have at the moment of cm2 engine. I tried this today in a pbem game, and it failed ,,,, what did i do wronng? how long should the vehicle pause be?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      This should work in all current titles, the Video should be in CMx2 Engine, Version 4. What went wrong depends on what happened. Since there are sadly multiple failure points. The Pause must be long enough for the infantry to initiate the embark, that allways depends on the terrain and distances, this also needs to be timed with a pause on the infantry, if the vehicle has a long approach to the pick up. If your vehicle constantly drives off before the infantry could embark the vehicle pause was too short. If the Infantry moved towards the last vehicle waypoint it was too far away to initiate the embark during the vehicle pause or was itself not paused long enough till the vehicle arrived at its Paused waypoint for the embark. Fundamentally the longer the distances involved the harder it is to perform and it will sadly allways be fiddily with a chance of failure.

  • @nathanwailes
    @nathanwailes 5 หลายเดือนก่อน

    Nice video, I'd be interested in seeing you play against Usually Hapless and then have you both make videos about the game. 12:00 - The US lost the farmhouse, plus 64 casualties, 4 MIA, and 4 "other vehicles lost", and you only had 2 casualties. How was that just a "tactical victory"? What other parameters were there?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      Thank you 😇, but i am sure Usually Hapless would give me good kicking in the behind. The scenario is build in a way to display a "tactical problem" and showcase its solution. The points are not balanced precisely. If i remember correctly the US has a point advantage at the start, you as a german get a penalty for casualties after a certain point and some additional points for destruction of enemy assets. By the way you can find a Link in the Video description to a dropboxlink, where you can download the scenario. www.dropbox.com/scl/fi/akvsmmnsvs048nsrpbm3p/Setting-Up-an-Mortarsupport-Mech-Attack2.btt?rlkey=j2ejpoti3h8pb4hyblu4o6tfo&e=1&st=5bj1ypi2&dl=0 Alternatively, here it is. I just realized the one in the Video didnt work, should be fixed now 😅

  • @googleserver9632
    @googleserver9632 5 หลายเดือนก่อน

    Came for the smoke; stayed for the puns.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      I am happy you decided to stay and didnt run from the pun. 😇

  • @Birch12430
    @Birch12430 5 หลายเดือนก่อน

    How would you do a retreat?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      Depends on the situation. At some point there will be an example video. 1. If you cant resist in any capacity, obscure as much as you can and bolt it. 2. If you still have some firepower id say by bounding movements backwards delaying the enemy with direct and indirect fire. 3. If the terrain does not permit bounding movement, a rearguard element stays to delay, while the rest bolts it. Please feel free to mention it, if you have another approach. 😇

  • @gareththompson2708
    @gareththompson2708 5 หลายเดือนก่อน

    5:17 That pun got an audible groan from me 😆. Another excellent video!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      Thank you very much 😇 The effort that went into it (especially the pun 😁) was not in vein then.

  • @sherlockhooves574
    @sherlockhooves574 5 หลายเดือนก่อน

    A very helpful tutorial! One thing, though - at 0:52, you mention that the colour can help you tell if smoke is thermal-blocking or not. It looks as though the white smoke doesn't block thermals and the grey-brown does, but if you actually tell your viewers what to look for, it's a lot more helpful.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      Thank you 😇.I know what you mean, the thing is the more titles come out the more variance in smoke is possible, i dont know the colour of every smoke in every title. But the colour itself can be used as a cruch, i couldnt tell you for example how it is in Black Sea, or Cold War, because i dont own these titles. That is why i kept it rather broad.

  • @riflemen9057
    @riflemen9057 5 หลายเดือนก่อน

    Some smoking hot humor!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      Thanks a lot 😇. If you show this video to a ham its smoked afterwards. 😁

    • @Someone-lr6gu
      @Someone-lr6gu 5 หลายเดือนก่อน

      Oh man, I thought I saw you under Razzman's video and I did and even replied to your comment. Damn, the world is small.

    • @riflemen9057
      @riflemen9057 5 หลายเดือนก่อน

      @@Someone-lr6gu yep, here I am. =)

  • @theredbaroon5494
    @theredbaroon5494 5 หลายเดือนก่อน

    Thank you brother for your amazing tutorials , but can you make a CQB tutorial next ? , because the cqb in this game is really bad , what ever i do my squads end up taking too much casualties even with heavy support , artillery suppression , hunt order or assault , i tried different tactics but always the same results.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 5 หลายเดือนก่อน

      Thank you for your praise😇. In regadrs to CQB the only thing i have seen reducing casualties is constant surpression with small arms and overwhelming force when engaging. If you post up about 20m away you can also throw grenades by using the target order if you want to storm trenches and the like. As seen in the Attack Example Video in the end. But it can only reduce the risk, if you have casualties anywhere then in CQB. If you know enemy is in a building another way is to breach if possible, that usually also provides an advantage, but breach abillities are not common. 😔

    • @andrewirwin6071
      @andrewirwin6071 5 หลายเดือนก่อน

      I think the games pretty accurate with CQB casualties (as much as I hate to admit it). Entering into an enemy held building is a sure way to take casualties. It’s in the enemy’s favour. They’ve got the cover, they’re stationary and waiting for you. The game doesn’t mode internal walls, furniture, murder holes etc but I assume they’re there and every corner is conceleing an enemy waiting to shoot you. My plan for entering a building is usually a lot of prep work. Heavy weapons firing into the building first - ideally HE, when your assault team is moving to break in suppress with light target command (to avoid injury to your team). Once your team are about to enter the suppression elements switch fire (upstairs or adjacent buildings). Possibly enter with blast if available. I always anticipate casualties on the assaulting elements, they’re fighting against the odds. Sometimes I’m lucky. Sometimes I’m not.

  • @RM-cv4tl
    @RM-cv4tl 6 หลายเดือนก่อน

    I feel as if this game has mastered the art of macro management. The player is able to pause the game and create a playbook of commands for the entire force. That way the player only has to make small adjustments when the time comes. Why don’t other games do this? In games like gates of hell or men of war I am moving the mouse around like a crazy person trying to command and control my force. Ruins the game for me.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      I think the best video that captures what makes Combat Mission special is this one in my opinion. th-cam.com/video/c_H8NHGB_zg/w-d-xo.html&lc=UgzyhUKSVyOXX7A3kdF4AaABAg Personally i also prefer the more "relaxed" approach of Combat Mission to the hectic clicking of oter games. But if you play turn based its just another level than pausable RTS in my opinion.

    • @RM-cv4tl
      @RM-cv4tl 6 หลายเดือนก่อน

      @@AR-GuidesAndMore that’s exactly the type of video I was looking for. Thanks for sharing!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      @@RM-cv4tl You are welcome. 😇

  • @calumlittle9828
    @calumlittle9828 6 หลายเดือนก่อน

    1000 subscriptions soon. Congratulations.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      Thank you 😇, i wish i would get the videos out at the old pace again.

  • @holoween8103
    @holoween8103 6 หลายเดือนก่อน

    Great presentation. In principle there is also interdicting fore with mortars to prevent reinforcements from getting to the fight but this wasnt relevant on this map and also isnt relevant for ai. And while it is a great presentation youre using up the better part of a battalions mortar ammo to shoot up a single platoon. Most of the time youre not going to have that much available and if you do economy of force is important. The compound creates a nice dead space from the forest and the orchard. By using 2 direct fire mortars, one to hit the target building and one to smoke the positions in the field you can achieve mostly the same effect for a fraction of the ammo.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      Thanks for your feedback 😇 I agree that its plenty of Artilery, but the Hill Position in the Forrest can overlook a good part of the approach from the village. I was a bit to generous with the space that can not be affected from the forested Hill in my Map-Display. If the Hill is not surpressed, the MGs and the AT-Gun up there can be quite deadly. The approach over the street can be taken under fire from the Orchard allready, and your Infantry will break really quick if you take minimal casualties on the approach. The enemy is also positioned in a way that they are all in contact with each other, so they will react relatively fast as soon as you show up. I am certainly no tactical genius, but i think you might find it quite challenging to do it with less bombs. It can most certainly be done, but its outside my skill-level to achieve it, without suffering significant casualties and limiting your casualties is part of winning condition, because of the ammount of Artillery support. 😇

    • @holoween8103
      @holoween8103 6 หลายเดือนก่อน

      @@AR-GuidesAndMore Did you build the scenario yourself btw? It might be interesting to make it available so its possible to follow along. And sure for the scenario if you have the ammo obviously you want to use it and its a great demo on how to do it aswell. Using less ammo obviously increases the risk of casualties and isnt something for a tutorial but more for having it mastered. The halftracks do allow you to cross some distance even under some fire so the approach being somewhat under fire isnt necessarily a dealbreaker.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      @@holoween8103 Yes. I build the scenarios of the exapmle series to be ale to showcase the subject in a controlled manner, but try to make it difficult enough that failure is an option. I actually had to buff the Drivers of the Halftracks up from green to regulars, because they would break too easy even under relatively light fire making it a total mess to approach. 😅 The Idea of sharing the scenarios is something i had in mind, but i had no quick solution ready and i lost focus on it. But i might have an idea now, thanks for reminding me of it. Its a great idea. 😇

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      @@holoween8103 File should be available in the community section in the most recent post. I hope it works. 😇

    • @holoween8103
      @holoween8103 6 หลายเดือนก่อน

      @@AR-GuidesAndMore Thanks a lot for posting it. And getting a look youre right there really isnt the dead space to make my idea work.

  • @charliedoom
    @charliedoom 6 หลายเดือนก่อน

    My fav new Combat Mission channel

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      Thank you 😇, that really kind of you, i hope to get to make a new video relatively soon.

  • @frostyrobot7689
    @frostyrobot7689 6 หลายเดือนก่อน

    0:09 - 'The result is not desirable' 🤣

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      It certainly was not 😇

  • @ku9305
    @ku9305 6 หลายเดือนก่อน

    I'm honestly only watching your videos for ze lovely German accent

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 6 หลายเดือนก่อน

      I will certainly maintain ze accent, for nothing conveys lightheartedness and joy like a german accent. 😇

  • @calumlittle9828
    @calumlittle9828 7 หลายเดือนก่อน

    I can't believe peasants play this in turn based modes.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      Its actually really demanding, but i can understand if you prefer real time mode. 😇

    • @calumlittle9828
      @calumlittle9828 7 หลายเดือนก่อน

      @@AR-GuidesAndMore So humble of you to acknowledge your own inferiority here. How refreshing. I knew I made the right decision following you. Maybe if you try your best and train hard every day you might one day be able to play the game in the adult mode too.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      I think i will mostly stick with turn based except for maybe smaller scenarios 😇. In regards to professional use, you can most certainly outline the advantages of the real time mode to the Dstl (Defence Science and Technology Laboratory), they will likely be apprecative if you can make your case there successfully. 😇

    • @calumlittle9828
      @calumlittle9828 7 หลายเดือนก่อน

      @@AR-GuidesAndMore haha, do those noobs play in turn based too?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      @@calumlittle9828 Yes. 😇

  • @calumlittle9828
    @calumlittle9828 7 หลายเดือนก่อน

    Subscribed

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      Thank you very much. 😇

  • @MrKKmusic
    @MrKKmusic 7 หลายเดือนก่อน

    I shouldn’t have 😂 at the ‘May it open doors…’ comment but I couldn’t help it :)

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      Dont be too harsh on yourself 😇. It was likely the surprise effect of encountering humoristic aspects in a video with german accent.

  • @MrKKmusic
    @MrKKmusic 7 หลายเดือนก่อน

    Beautiful!

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      Thank you 😇, glad you liked it.

  • @ccccccc95
    @ccccccc95 7 หลายเดือนก่อน

    I like the vision man. You've got my eye.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      Thank you very much 😇, i will take good care of it .👁

  • @cipher88101
    @cipher88101 7 หลายเดือนก่อน

    Best way to break out of "bogged" condition is to give the unit a short reverse order and then a fast order forward, like you would rock a vehicle irl. Trick is catching the vehicle before it immobilizes. Might sound strange for a combat sim but it works far more times than not.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      Thing is this is now the second time i got a comment that involves a reverse order regarding this, at some point i will test this again, side by side with other suggestions. 😇 This is not meant to downplay your comment, for i am honestly intrigued.

  • @elvarsmar2280
    @elvarsmar2280 7 หลายเดือนก่อน

    4:13 how did you do the face order without having to click the button on the bottom right?

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      I used the hotkey "G". Most orders have a hotkey assigned to them. 😇

    • @chee-yanhiew485
      @chee-yanhiew485 7 หลายเดือนก่อน

      @@AR-GuidesAndMore you can also assign or even reassign hotkeys to commands. eg, I switch "z" to zoom in and "x" to zoom out for my hotkeys. The default is the other way around. See the advanced options on the game startup page.

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 7 หลายเดือนก่อน

      @@chee-yanhiew485 Thats a function i should utilize myself , thank you for bringing it up 😇. I constantly mess those two up.