How to Inspect Item in Unreal Engine 5 - Like Resident Evil

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 60

  • @TheBoneCharmer93
    @TheBoneCharmer93 2 ปีที่แล้ว +6

    This would be lovely to add to your already made inventory system. Kinda like inspect selected items in the inventory

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +5

      yeah absolutely that would be a cool feture to implement, I will see what I can do!

    • @NitroGamingPro17
      @NitroGamingPro17 ปีที่แล้ว +1

      Please do a tutorial implementing this into an inventory menu resident evil remake style

    • @shaylinkc
      @shaylinkc 4 หลายเดือนก่อน

      Anyone know if he did incorporate these two things together?

  • @serizawareda7831
    @serizawareda7831 ปีที่แล้ว

    Bro your tutorials are insane. You're so clean i subscribe ! Thanks a lot

  • @ryzigg7187
    @ryzigg7187 ปีที่แล้ว +1

    dude you're a life saver

  • @Ruebler1
    @Ruebler1 2 ปีที่แล้ว +5

    Commenting for the algorithm xD

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Haha thanks!! I appreciate the support

  • @stefanosiciliano4270
    @stefanosiciliano4270 2 ปีที่แล้ว +1

    Would really like a tutorial on a system similar to the amnesia games if you could do it. Picking up and dragging objects around. Or just more environment interaction tutorials in general.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Yeah good idea! I will note it down for a future tutorial.

  • @jacopoalessandri8243
    @jacopoalessandri8243 2 ปีที่แล้ว +4

    Nice tutorial! one question, how to repositioning the item? without the destruction of it

    • @inesxs7775
      @inesxs7775 ปีที่แล้ว

      Yes, I don't know how to do this either

    • @gaming4K
      @gaming4K ปีที่แล้ว +1

      This guy deleted the tutorial i sent you. . . Matt Aspland has a tutorial on it.

  • @yiiarts6641
    @yiiarts6641 2 ปีที่แล้ว +2

    Can u also make this with hand holding inspect? Awesome tutorial💙

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Thanks!! Yeah, I will let you know when its out!

  • @inesxs7775
    @inesxs7775 ปีที่แล้ว +1

    Could you tell us quickly how you would make the bleuprints to place back to object instead of destroying it? Thanks!

    • @gaming4K
      @gaming4K ปีที่แล้ว

      Probably not the best solution but u can respawn it after destruction? Just a workaround i guess. .

    • @gaming4K
      @gaming4K ปีที่แล้ว

      Check out Matt Aspland's tutorial on it...

  • @howl2339
    @howl2339 2 ปีที่แล้ว +1

    Hi, i am a new Unreal user, arriving from Unity and I am a bit confused about the editor tabs and layout. Could you make a small video or a short telling that?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      No problem! I do already have a beginner guide on UE5! th-cam.com/video/2ZHcoa7nBhM/w-d-xo.html If you have any doubts or any tutorial requests let me know

    • @devilsplague6666
      @devilsplague6666 2 ปีที่แล้ว +1

      yeah i understand i am in the same boat
      took me a good few weeks.

  • @starscream2092
    @starscream2092 2 ปีที่แล้ว +2

    Could you replicate camera movement from RE2 Remake ?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Yep good idea! I will note it down

    • @starscream2092
      @starscream2092 2 ปีที่แล้ว

      @@GorkaGames I tried it but it does not have a good feel to it, they created such a good camera angle constrains that player cant break. Even looking up and down. And you can look your character from the front when you want. In game you dont think about it, but is is very clever system.

  • @christopherfarrell-artist3557
    @christopherfarrell-artist3557 2 ปีที่แล้ว +4

    I wish tutorials would stop using 4k screen grabs, the fonts are so small....it's hard to follow on a laptop.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      4K monitors do make all the user interface smaller, but also the UE UI is very populated on the screen, but I will try to improve it

  • @solidstatedrive
    @solidstatedrive 10 หลายเดือนก่อน

    Just a question, instead of changing and setting meshes (especially when dealing with BPs with multiple static components making up a single object) why can't you do all of this the same but just bring the blueprint of the interactable object closer to the camera and make it follow these controls, then delete the bp once the item "confirms" pickup after inspection? What are the downside of this?

  • @knightofbrokenglass9237
    @knightofbrokenglass9237 ปีที่แล้ว

    This is soooo cool - Thank you!!!

  • @heresmynovel331
    @heresmynovel331 ปีที่แล้ว +1

    Hi
    I got a problem if u can help me with it
    My J key doesn't stop the viewing
    I followed you step by step, what might be the issue??

    • @heresmynovel331
      @heresmynovel331 ปีที่แล้ว +1

      Is there any hope to get my question answered?!!!!!

  • @Caramelo25
    @Caramelo25 ปีที่แล้ว

    that can be put in a button at the inventory?

  • @xddamz
    @xddamz 2 ปีที่แล้ว +2

    can you make a save system with a multilevel game ? pls

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      I currently have a tutorial on a save and load system: th-cam.com/video/14wmGdbhLOA/w-d-xo.html
      If you want to save your current level just create a new variable on the BP_GameSave, and save it and load it like with the position in the tutorial!

    • @xddamz
      @xddamz 2 ปีที่แล้ว

      ​@@GorkaGames yes but I created a menu, to pause my game and I integrated the save system into the menu but as the game is paused, it does not work, what do I do?

  • @arthuraugusto9582
    @arthuraugusto9582 ปีที่แล้ว +1

    What if i have multiples items on the scene? Is there a way to follow this method and set the character blueprint to interact with "E" on every single item instead of only one?

    • @heresmynovel331
      @heresmynovel331 ปีที่แล้ว +1

      Did you find a solution for this???

    • @beatsaberclipsforme7648
      @beatsaberclipsforme7648 ปีที่แล้ว

      For those of you who are wondering this i have a solution! It might not be the best but hey it works:
      Instead of using all the different keys, you can make it so you can press and hold one key, by:
      -Make an 'Input Action', - Call it 'Use all' (or whatever),
      -Go into FirstPerson>Inputs Then in the Pre existing 'IMC_Default'
      -Add a mapping with the same name as the Input Action (Mine is 'Use All'),
      -Select a key you want to assign to your action on your keyboard after clicking the keyboard icon.
      -Then in your First Person Character/ Third Person Character, delete the keys you used for the pick up and stop, and instead:
      -Search for the EnhancedInput Action aka the 'Use All' (The Input Action),
      -Out of Triggered, plug into the 'For Each Loop'
      -Out of Completed, plug into the 'Branch'
      Thats Its, For the rotating ill get back to here, its just a thing i have found worked, if it made sense at all!

    • @pinkbunny28
      @pinkbunny28 8 หลายเดือนก่อน

      Make those items into one piece, following this tutorial.

  • @HusmanGames
    @HusmanGames 8 หลายเดือนก่อน

    how would we be able to move the object closer and further from the player? for instance with using mousewheel

    • @GreenStreamDev
      @GreenStreamDev 6 หลายเดือนก่อน

      perhaps change the FOV of the camera actor upon mouse scroll

  • @RedFi6h
    @RedFi6h 2 ปีที่แล้ว +1

    thx dude!

  • @snivilis
    @snivilis ปีที่แล้ว

    I followed everything in the video up until adding the output to the interface. I am using Unreal 5.2 and for some reason it is not letting me change the boolean to a static mesh. The only options are boolean and array. How do I fix this? Please help, this video is the most understandable for what I am trying to do in my thesis but I am stuck at this part.

  • @blacies2166
    @blacies2166 2 หลายเดือนก่อน

    I can't find InputAxis Turn Right/Left and InputAxis Up/Down. Any helps?

  • @Guizinhoo_
    @Guizinhoo_ 9 หลายเดือนก่อน

    How do I get the item back to the same location after inspect?

    • @GreenStreamDev
      @GreenStreamDev 6 หลายเดือนก่อน

      spawn the actor in the same coordinates, or don't destroy the item.
      for the spawn. just use the "spawn actor from class" function, the transform includes location, rotation, and scale, but you only need the location, so you can split struct pin, to separate it. now get a vector variable and just put the location coordinates in it(the location where you want the item to be), and then plug it into the location part of the spawn actor node.
      hope this helps

  • @fenyxfirepower4441
    @fenyxfirepower4441 10 หลายเดือนก่อน

    But why when you investigate it, the item disappeared?

  • @B31L
    @B31L 2 ปีที่แล้ว +1

    cool 👍👍👍👍

  • @ihebKirikachi
    @ihebKirikachi ปีที่แล้ว

    thank youuuuuuuuuu

  • @yukseltekbas4991
    @yukseltekbas4991 5 หลายเดือนก่อน

    hello guys ı am doing that in third person but ı cant find 13.27
    pls quick help

  • @AliBounds
    @AliBounds 2 ปีที่แล้ว +1

    Awesome

  • @pinkbunny28
    @pinkbunny28 8 หลายเดือนก่อน

    14:00

  • @tomaslaaperi5849
    @tomaslaaperi5849 2 ปีที่แล้ว +1

    \o/

  • @PowerPig303
    @PowerPig303 หลายเดือนก่อน

    Sorry but this tutorial is garbage. The system is very buggy as once you pick up the item you can repeatedly click E to make it appear and re appear. And you can't even put it back down. Gorka's got better tutorials.