That's my biggest beacon of hope, too. But the original game had such few redeeming qualities that they just should have made Yooka Laylee 3 instead. (Tho the remake is very likely just the precursor to that).
I’m honestly just upset that they said they don’t want to remake any of their games yet they’re making remakes and they say they don’t want to remake banjo Kazooie. I really don’t know what they’re doing.
I think Playtonic is doing a lot more work then a lot of us realize. They rushed Yooka-Laylee out way too early with the successor mindset. Impossible Lair maybe very DKC inspired but what made that game succeed critically was Playtonic's old successor mindset was thrown out the window and they actually made really good levels. The whole structure of the game was unique to the 2D platforming genre. Being able to access the final level at anytime. I loved how they reworked tonics where you'd just find them in the overworld for exploring and solving puzzles as well as being able to unlock new tonic slots. The sheer variety of them made the game super replayable and it really helped the completion aspect. It's been almost 5 years since Impossible Lair came out, and Playtonic now has a lot more employees now and a much higher budget from the minority stake. On the FAQ page on the Yooka-Replaylee steam page states, "Yooka-Replaylee is the culmination of almost 10 years of experience since we founded Playtonic way way back in 2015! We’ve taken on board all the community feedback as well as channelling everything we’ve learned while working on other projects to make this the definitive version of Yooka-Laylee. It’s more than a remaster!" They even made a Discord server to listen to feature requests. I find it real interesting that they didn't show any of the main worlds in the game and they did state that, "It's more then a remaster." I think there's a chance some areas of the game are getting revamped structurally. I think we will learn a lot more as we get to the latter half of this year.
Also I do agree that the backers should get the remaster for free, but saying the original Yooka laylee is broken and such, is kinda harsh to the devs who had barely over 1 million dollars to make the game. Which 1 million dollars for a 3d platformer is not a lot of money. They had a super small budget and I think we need to take that into consideration. Also they did fix the controls and camera for the original game with a patch so they did do that for those who got the original
On the subject of the original Yooka-Laylee, I backed it expecting something that it ended up being, so I was satisfied. Not blind to its faults mind you, but it's not every game I replay immediately after completing it the first time. A lot of other people though, they seem to have expected something that it did _not_ end up being, and they were disappointed by that. Now, on the subject of the "remaster"... they've specifically said it will NOT be a remaster. Normally I'd scoff at that and dismiss it out of hand, but there was this old concept for the third Banjo that they may have decided to implement here: namely, the game purports to be the same, but significantly different things happen to make that not the case. Think "Termite Queen pops out of the titular Mumbo's Mountain" levels of different. If _that_ is what's going on here? I'd be down for it. If it's just a remake though? I don't tend to go for those when I already own the original, and in this case I do.
Impossible lair was really good, I have faith that playtonic will fix the original, that interview the devs did basically was a “yeah this game wasn’t great but we fixed it” interview so I’ll definitely buy the game again.
Hopefully it gets the New Super Lucky's Tale treatment, as i played them both for the achievements, and the original game was pretty boring, and felt very dated, so hopefully they do a similar thing with Yooka Laylee, as the Impossible Lair was a massive improvement, although it still has some issues.
Not gonna lie this take is extremely cynical, the devs have stated that this is not just a remaster and they will be adding more to this than just better graphics, to assume that this is just a cash grab or whatever is extremely bad faith, Playtonic likely are well aware that Yooka-Laylee did not live up to most expectations and I like to think they will be addressing at least a chunk of the issues
you completely missed his point. his point is that the issues with the game are so deeply engraved into it that a mere remaster seems like a cash grab since the game needs a lot more done to it outside of quality of life, new controls and graphics. entire structure of the game and especially the level design needs to be completely reworked. but that’s not a remaster, that would be a remake. which isn’t what we are getting. so it’s really only fixing non issues with the game instead of the actual issues. that’s why it’s a cash grab.
@@cwega2463 But the devs have stated that it's not *just* a remaster and there's more to it than just minor upgrades and why can't things be fixed? you say they'd have to start over from scratch but why? You write this whole big comment and give no examples
@@nathanblackburn1193 How would they fix the problem of teaching moves without context in a remaster as an example? A remaster promises not to change the core game loop. You update graphics, controls and platforms, maybe minimally add some quality of life things, but essentially a remaster is the promise to rerelease a well known well liked game with the same fundamental mechanics of the original release. A remaster does not make fundamental changes to the game loop - as that would go against the goal of a remaster. A remake on the other hand, promises to take the core idea of lets say a game, but has no problems to change the game loop fundamentally. -> A remaster therefore most of the time is at least as good as the original game, but it can be more fun because of better graphics, quality of life changes, better more modern controls and updated platforms. -> A remake has the potential to turn an originally bad game into a good one, or make an originally well liked game even better (more than a remaster could - RE4 for example) BUT -> a remake has also a the potential of turning a good game into a bad one. If they market this new revision of Yooka Laylee as a remaster, you can pretty much adjust your expectations. If you liked the original release, you probably will like the remaster. If you had problems with the fundamental mechanics of the game as the dude making this video, there's almost no hope for those problems to be resolved in a remaster.
@@nathanblackburn1193 because the games biggest issue, and biggest criticism in basically all reviews, is the terrible world and level design. if they were to fully redo that, it’s basically a remake.
@@cwega2463 But they don't *have* to remake everything, you're acting like the game needs an entire restructuring to be improved, there are so many ways to improve the game without rebuilding it completely, use some imagination
Yeah, I’m glad that the comments are realizing that the uploader is just being cynical and not just taking his side for once. Skepticism is healthy. Pure cynism like this is damaging to the actual gaming outlook.
Fr. I actually think we're nearing the beginning of a new kind of 3D platformer if the new 3D Mario takes after Bowser's Fury instead of Odyssey, Galaxy, or 64. Sonic frontiers also is a new direction and the Shadow side game is taking after that.
The game has a long way to go before it's anything great but I dont think its an impossible task to get the game to that level. The developers have said they're adjusting the world design and the challenges in the game, on top of the quality of life changes and other basic remastery stuff. If anything this remaster feels like a chance to correct their wrongs and that seems to be the angle its being approached from. But hey if it ends up being mid its not a huge loss really, it will still be an improvement
You may have Distaste to Playtonic because of the state Yooka-Laylee launched, but you should know that Playtonic redeemed itself with Yooka-Laylee The Impossible Lair, an amazing game and I have hope that this rework of the first game will make it good.
I mean, he's right to be cynical after Playtonic received millions and delivered a mediocre product. And he does have a point in that everyone who backed Yooka Laylee shouldn't have to pay for a version that's actually good this time.
This video is too long just to say "I hate this game because it feels like things are too big for no reason and not much to do and this remaster won't fix it and I was suffering recording footage for this. And also the people that backed the game up should get a free key because I feel like they got a bad game."
If I may play Devil's Advocate below: I liked Banjo Tooie, even a bit better than Banjo Kazooie Yes the worlds were large, but they also had warp pads for that very reason, and many worlds connected to each other in several ways. It made some quests unnecessarily complicated, but it also gave the impression of one cohesive world, better than the isolated worlds in Kazooie. The only world you could accuse of resembling Yooka-Laylee's worlds is Terrydactyland, due to needing to design around the T-Rex transformation. Yooka-Laylee's worlds were large like Tooie's, isolated like Kazooie's, had large lengths of open ground like Terrydactyland, and the fast travel mechanic with a (careful, this is a family game)ing stamina bar, something the Talon Trot never had. I hoped Yooka-Laylee would build on what Tooie introduced, instead we got the worst part of each game.
Imo it wouldve served them better to get started on a sequel with the lessons theyve learned. But maybe they dont have the funding and dont want to ask for more money. I think they really had the best intentions and meant to make a great game and fulfill the promise but it just didnt work out that way
I also dislike Yooka-Laylee, however, I think you don't like it just because you seem to be one of those people that "hates backtracking", Yooka Laylee is a bad game for many different reasons but a game having certain areas blocked because you need a specific move to gain access to them is not objectively bad design, that's the core principle of metroidvanias, Tooie has many metroidvania aspects which is why I l personally love it.
Nothing review, slow-talker! I was scared people would blindly agree with him, I'm happy to see that as a sub 4k view review everyone is being honest! They said they'd grown as devs and saw things they wanted to change, the impossible lair was already dense with detail, far before they even conceived the remake. Excited to see what they do with the worlds!
I'm of two minds of the remake. As someone who DID back the original on Kickstarter, I recognize how flawed it is (one might even repeatedly say a "bad" game"), and if the purpose of a remake is to go back and redeem a project with promise, than I say its an ideal candidate On the other hand, a game with fundamentally bad design can't be saved by a remake, so at that point, you might as well forget it and try something new. Which begs the question... is Yooka Laylee's design bad? That's the question I wanted answered watching this video... And having finished it, I can now say I still don't know. The one criticism I agree with in terms of bad design is Trowser teaching you moves without a place to tutorialize them properly. But beyond that? Like... yeah, the game worlds just let you go off and explore. That's not bad design; that's a choice in how they want the player to approach it. Banjo gets lumped in with Mario 64 but they really do have different vibes. Is the exploration fun? Well, I don't think the size of the levels is the problem; rather the lack of interesting stuff. As you said, Banjo was tighter, and this does evoke Banjo-Tooie's levels in terms of scale but lacks the interconnectivity that made navigating those worlds interesting. The expansion element is a neat idea, but I feel like they should have been a bit more radical to really make the level feel new again. I think that particular idea was handled much better in their excellent follow-up "The Impossible Lair". And honestly, the quality of that game (not bound by kickstarted and simpler in scale) is one of two things that give me faith in Playtonic as a studio. The other is watching the developer commentary they made as they played through the original game. It was fascinating because you could see them constantly going over micro regrets about the design, much in the same way one may look back and cringe at some of our early writing. But the team did seem proud of their work and loved what they did, and that's what I felt as a player going through it. Janky and clunky, but coming from an earnest place. Which is all to say, as a backer, I don't necessarilly feel "owed" the "Re-Playlee". This also doesn't mean I'll go out and buy it sycophantically. If it comes out and gets better reviews, I would feel comfortable making the purchase. If not, I won't. Simple as that...
I think what you're saying here makes a ton of sense and is clearly coming from someone with more of a connection to the game than I have. I am interested in checking out this developer commentary because I'd love to hear how their experience as developers has, well, developed! I will say that I'm also probably going to be pro-consumer in any regard, and that's where my thinking about backers getting the remaster comes in. I think as we move into over a decade of games having Kickstarter backgrounds, it'd be really cool (and interesting from a game business standpoint) to see a company that has built itself on a foundation of relying on consumers literally buying into an idea going and doing something like that. I think I could have phrased that better in the video, but these "Here's The Thing" videos aren't essays or written out even. They're very much recorded as a conversational thing and edited down for brevity (sometimes better than other times 😄😄). Anyway, I appreciate that you watched the whole video! I think some commenters did not, which is a bit of a bummer. But I respect what you're saying here and I appreciate the way you've said it! Thank you!
I completely agree 100%. I know a sequel would probably require more funding and effort, but it would be great to see them address a lot of the problems and go back to the drawing board to create a stronger 3D platformer. Honestly, this remaster just seems like a waste of time and resources better spent elsewhere.
Shovel Knight is a Kickstarter success that's doing a definitive re-release done right considering the original game was already great and got 4 games added on for free, as well as 2 spinoffs afterwards and is about to make the leap into 3D alongside the studio's new IP, Mina, coming soon, all of this in Yacht Club Game's first 10 years. Meanwhile Playtonic has made Yooka Laylee, a spin off, and Yooka Laylee again in their first 10 years while putting out other people's games to stay afloat.
I think banjo kazooie is better than mario 64 and i do think donkey kong 64 is good but really great when using tag anywhere lets you switch kongs at any time.
Ah yes, the famous "Banjo Kazooie was such a good game, but Yooka Laylee is very bad"' which blows my mind every time. Yooka Laylee is literally an HD and improved version of Banjo Kazooie with the same flaws and same qualities. This was precisely the goal of the Kickstarter.
I had a lot of fun with Yooka Laylee, and tbh the camera and controls didn't give me many major trouble, but I still think you hit the nail on the head saying that it feels more like a successor to Banjo Tooie, collectathons can just get kind of tedious once they pass a certain point of scope and ambition, and trying to 100% Yooka Laylee without an online walkthrough is a complete chore. I'd be very surprised if they actually changed the design of the levels for Yooka Replayee, because for the kind of budget and work that would take, they might as well just make a sequel, but I'd still be very happy if they did!
im so glad im seeing more people come out and say that YL really isnt all that. the game came out at a time where nostalgia for BK was at its peak, and i think a lot of people are still craving those n64 era platformers without realizing there are SO many better options than YL now. if they dont overhaul the maps themselves to make the game feel more cohesive, then it wouldnt be worth even bothering to try to play the game again. i dont care about a minimap or better button bindings, those should be standard options in any platformer nowadays. what i want is an actually WELL DESIGNED game that doesnt build on the flawed aspects of BT but instead celebrates and recaptures the worlds and controls of BK. YL as a game in and of itself just needs an overhaul but id like to see the worlds themselves be fixed at the bare minimum
im someone who vastly prefers Banjo Tooie over Kazooie but the problem with yooka Laylee is less that it follows in Tooies footsteps and more that it does so with way less of the charm. Yooka just feels like one of those gaa station games youd get for like $5 and the absolute worst part of it is that i can tell I'd like the game if it had just a little more care put into it. Im cautiously optimistic about the remaster but i definitely will not get it until after the dust settles and reviews start coming in
My problem with Tooie is that it feels like it's just too big and that it takes forever to accomplish something. Yooka Laylee pushes that even further. I don't think they're bad games, but... the original BK has pretty much a perfect balance in terms of stage size/time spent playing/reward. I think these types of games should give players a feeling of fullfilment even if they only have like 15 minutes to play in total and that's simply not the case for BT and YL.
I agree with you completely. Yooka Laylee is a dark spot in my catalogue, and I’d rather not have to see it again but it just keeps coming up. I was hoping to see a YL2 that fixes all the issues we had, but it’s disheartening to see this remake/remaster. I don’t know if they’re able to really tighten the controls up to what I would expect out of a modern 3D platformer, and I strongly doubt the world design will be much better. All I ask of them is to please look at Mario Odyssey’s example. Take more lessons from 3D Mario instead of trying to make it an adventure game.
Also the kickstarter said all dlc will be free for backers. And the kickstarter demo had a little secret you can find in the main game...which is a stupid loading bar joke.
Good video! For the record, I love Banjo-Kazooie, so I was excited for Yooka-Laylee way back when, but, after playing it a few years ago...man, it doesn't even come close to some of the other 3D platformers even from back in the day! Why are they making Replaylee exactly!? This game needs more than just a few tweaks as it has fundamentally poor game design choices. I'd rather go back to play Banjo-Kazooie for the umpteenth time than touch this game again. If the game wasn't fun back then, it certainly won't be fun again no matter how much of a new coat of paint they splash on it. I just never understood how such a respected team from Rare forgot what actually constitutes good game design when they originally were making this game.
I agree with the whole YL thing. That game is bad. And I wanted to love it because of BK for the N64. But sorry BK beats Mario 64 everyday. Mario 64 is factually is not good. Mario is too slippery as Banjos controls are super tight and responsive.
Agreed. Banjo-Kazooie is pretty much a better game than Super Mario 64 in almost every single way. Rare took the foundation of Mario 64 and improved upon it. It still is a testament decades later on how to do a traditional collect-a-thon 3D platformer right!
Stop stating your opinions as fact. Tooie is in my opinion a better game than banjo kazooie. It's one of those rare occations where a good game gets an even beter sequel.
So they’re wanting to remaster this, but they don’t want to remaster banjo Kazooie also what happened to them saying we don’t want to remaster or remake any of our games yet they’re doing it I don’t know what their thought process is
I can answer that. Ya see... because of the games age... it's becoming hard to just buy and play. This is due to files being different. A great example is the sonic adventure 1 and 2 games on steam. So their remaking it for the new systems so it can work on modern hardware. As well as repairing those hard-coded bugs in the process while adding new stuff to the game to make it more user friendly (due to some of those bugs that refuse to die). That's why it's getting a remake. Hence why it's not called YOOKA-LAYLEE Remastered. Ya know? As for an update... they tried but found out that some of the bugs are unable to be fixed due to it being hard coded and having to rewrite the whole game to fix it.
But it isn't a bad game. Wasn't exactly a great game or even a good game, but it wasn't bad. That said, a remaster for this game is nonsical. It doesn't need one.
This video is really cynical, close minded, and very self centered and opinionated. This iant no review. Its a hate video. Plus the claims that platonic doesn't care about their fans is 1000% false! As for the remaster question... I can answer that reason behind it. Ya see... because of the games age... it's becoming hard to just buy and play. This is due to files being different and not up to date for modern systems. So the device failes to read some of the files. A great example is the sonic adventure 1 and 2 games on steam. So their remaking it for the new systems so it can work on modern hardware. As well as repairing those hard-coded bugs in the process while adding new stuff to the game to make it more user friendly (due to some of those bugs that refuse to die). That's why it's getting a remake. Hence why it's not called YOOKA-LAYLEE Remastered. Ya know? As for an update... they tried but found out that some of the bugs are unable to be fixed due to it being hard coded and the only way to fix it would be having to rewrite the whole entire games code to fix it.
as far as the new features they're adding, frankIy they shouId've been in the originaI game (Iike a map are you serious) the controI fixes shouId've been a _patch_ to the originaI game to make it better and finaIIy, the new updated visuaIs, l can teII there is some effort but it Iooks Iike they just made it ULTRA BRIGHT, with a ton of god-rays everywhere (even during minuteIy cIoudy skys Imao) which Iook Iike such artificiaI adds, they don't Iook better just different
Did he not know that the devs specifically said that they are remaking some challenges and stuff not just making it look better
@CPM955 no he is just a hater and didn't even do his research
That's my biggest beacon of hope, too. But the original game had such few redeeming qualities that they just should have made Yooka Laylee 3 instead. (Tho the remake is very likely just the precursor to that).
I’m honestly just upset that they said they don’t want to remake any of their games yet they’re making remakes and they say they don’t want to remake banjo Kazooie. I really don’t know what they’re doing.
I think Playtonic is doing a lot more work then a lot of us realize. They rushed Yooka-Laylee out way too early with the successor mindset. Impossible Lair maybe very DKC inspired but what made that game succeed critically was Playtonic's old successor mindset was thrown out the window and they actually made really good levels. The whole structure of the game was unique to the 2D platforming genre. Being able to access the final level at anytime. I loved how they reworked tonics where you'd just find them in the overworld for exploring and solving puzzles as well as being able to unlock new tonic slots. The sheer variety of them made the game super replayable and it really helped the completion aspect. It's been almost 5 years since Impossible Lair came out, and Playtonic now has a lot more employees now and a much higher budget from the minority stake. On the FAQ page on the Yooka-Replaylee steam page states, "Yooka-Replaylee is the culmination of almost 10 years of experience since we founded Playtonic way way back in 2015! We’ve taken on board all the community feedback as well as channelling everything we’ve learned while working on other projects to make this the definitive version of Yooka-Laylee. It’s more than a remaster!" They even made a Discord server to listen to feature requests. I find it real interesting that they didn't show any of the main worlds in the game and they did state that, "It's more then a remaster." I think there's a chance some areas of the game are getting revamped structurally. I think we will learn a lot more as we get to the latter half of this year.
The issues you are stating would not be at fault of the engine, and isnt a "Unity quirk".
Also I do agree that the backers should get the remaster for free, but saying the original Yooka laylee is broken and such, is kinda harsh to the devs who had barely over 1 million dollars to make the game. Which 1 million dollars for a 3d platformer is not a lot of money. They had a super small budget and I think we need to take that into consideration. Also they did fix the controls and camera for the original game with a patch so they did do that for those who got the original
It was 2 million+ Euros which are worth more than USD tbf.
@@ghhn4505 but playtonic themselves said after tax is was a little over 1 million
On the subject of the original Yooka-Laylee, I backed it expecting something that it ended up being, so I was satisfied. Not blind to its faults mind you, but it's not every game I replay immediately after completing it the first time.
A lot of other people though, they seem to have expected something that it did _not_ end up being, and they were disappointed by that.
Now, on the subject of the "remaster"... they've specifically said it will NOT be a remaster. Normally I'd scoff at that and dismiss it out of hand, but there was this old concept for the third Banjo that they may have decided to implement here: namely, the game purports to be the same, but significantly different things happen to make that not the case. Think "Termite Queen pops out of the titular Mumbo's Mountain" levels of different. If _that_ is what's going on here? I'd be down for it. If it's just a remake though? I don't tend to go for those when I already own the original, and in this case I do.
ditto.
i think the game gets unfairly bashed for being exactly what we paid for.
Impossible lair was really good, I have faith that playtonic will fix the original, that interview the devs did basically was a “yeah this game wasn’t great but we fixed it” interview so I’ll definitely buy the game again.
Hopefully it gets the New Super Lucky's Tale treatment, as i played them both for the achievements, and the original game was pretty boring, and felt very dated, so hopefully they do a similar thing with Yooka Laylee, as the Impossible Lair was a massive improvement, although it still has some issues.
Not gonna lie this take is extremely cynical, the devs have stated that this is not just a remaster and they will be adding more to this than just better graphics, to assume that this is just a cash grab or whatever is extremely bad faith, Playtonic likely are well aware that Yooka-Laylee did not live up to most expectations and I like to think they will be addressing at least a chunk of the issues
you completely missed his point. his point is that the issues with the game are so deeply engraved into it that a mere remaster seems like a cash grab since the game needs a lot more done to it outside of quality of life, new controls and graphics.
entire structure of the game and especially the level design needs to be completely reworked. but that’s not a remaster, that would be a remake. which isn’t what we are getting.
so it’s really only fixing non issues with the game instead of the actual issues. that’s why it’s a cash grab.
@@cwega2463 But the devs have stated that it's not *just* a remaster and there's more to it than just minor upgrades and why can't things be fixed? you say they'd have to start over from scratch but why? You write this whole big comment and give no examples
@@nathanblackburn1193 How would they fix the problem of teaching moves without context in a remaster as an example?
A remaster promises not to change the core game loop. You update graphics, controls and platforms, maybe minimally add some quality of life things, but essentially a remaster is the promise to rerelease a well known well liked game with the same fundamental mechanics of the original release.
A remaster does not make fundamental changes to the game loop - as that would go against the goal of a remaster.
A remake on the other hand, promises to take the core idea of lets say a game, but has no problems to change the game loop fundamentally.
-> A remaster therefore most of the time is at least as good as the original game, but it can be more fun because of better graphics, quality of life changes, better more modern controls and updated platforms.
-> A remake has the potential to turn an originally bad game into a good one, or make an originally well liked game even better (more than a remaster could - RE4 for example)
BUT -> a remake has also a the potential of turning a good game into a bad one.
If they market this new revision of Yooka Laylee as a remaster, you can pretty much adjust your expectations. If you liked the original release, you probably will like the remaster. If you had problems with the fundamental mechanics of the game as the dude making this video, there's almost no hope for those problems to be resolved in a remaster.
@@nathanblackburn1193 because the games biggest issue, and biggest criticism in basically all reviews, is the terrible world and level design. if they were to fully redo that, it’s basically a remake.
@@cwega2463 But they don't *have* to remake everything, you're acting like the game needs an entire restructuring to be improved, there are so many ways to improve the game without rebuilding it completely, use some imagination
Yeah, I’m glad that the comments are realizing that the uploader is just being cynical and not just taking his side for once. Skepticism is healthy. Pure cynism like this is damaging to the actual gaming outlook.
Yooka Laylee was Amazing ! It was like a modern N64 Rare game. They absolutely nailed it. I can't wait for the remaster (remake, reboot)
tail end of 3d platformers? I feels like we're in the middle of this wave.
Fr. I actually think we're nearing the beginning of a new kind of 3D platformer if the new 3D Mario takes after Bowser's Fury instead of Odyssey, Galaxy, or 64. Sonic frontiers also is a new direction and the Shadow side game is taking after that.
I love the game personally.
Very cynical, ill informed video that does not take into account anything that developers have spoken about.
The game has a long way to go before it's anything great but I dont think its an impossible task to get the game to that level. The developers have said they're adjusting the world design and the challenges in the game, on top of the quality of life changes and other basic remastery stuff. If anything this remaster feels like a chance to correct their wrongs and that seems to be the angle its being approached from. But hey if it ends up being mid its not a huge loss really, it will still be an improvement
You may have Distaste to Playtonic because of the state Yooka-Laylee launched, but you should know that Playtonic redeemed itself with Yooka-Laylee The Impossible Lair, an amazing game and I have hope that this rework of the first game will make it good.
This is incredibly cynical, and tbh I'm disappointed in the lack of critical thinking displayed in this video
I mean, he's right to be cynical after Playtonic received millions and delivered a mediocre product. And he does have a point in that everyone who backed Yooka Laylee shouldn't have to pay for a version that's actually good this time.
This video is too long just to say "I hate this game because it feels like things are too big for no reason and not much to do and this remaster won't fix it and I was suffering recording footage for this. And also the people that backed the game up should get a free key because I feel like they got a bad game."
I loved it
If I may play Devil's Advocate below: I liked Banjo Tooie, even a bit better than Banjo Kazooie
Yes the worlds were large, but they also had warp pads for that very reason, and many worlds connected to each other in several ways. It made some quests unnecessarily complicated, but it also gave the impression of one cohesive world, better than the isolated worlds in Kazooie. The only world you could accuse of resembling Yooka-Laylee's worlds is Terrydactyland, due to needing to design around the T-Rex transformation.
Yooka-Laylee's worlds were large like Tooie's, isolated like Kazooie's, had large lengths of open ground like Terrydactyland, and the fast travel mechanic with a (careful, this is a family game)ing stamina bar, something the Talon Trot never had.
I hoped Yooka-Laylee would build on what Tooie introduced, instead we got the worst part of each game.
Imo it wouldve served them better to get started on a sequel with the lessons theyve learned. But maybe they dont have the funding and dont want to ask for more money.
I think they really had the best intentions and meant to make a great game and fulfill the promise but it just didnt work out that way
they did make a sequel tho
@@Doktario_Mystario that's like saying tropical freeze is a sequel to DK64. Like yeah I guess but obviously I meant a 3D platformer
@@stevenreyes4791 my bad, i thought you where referring to the IP in general
I also dislike Yooka-Laylee, however, I think you don't like it just because you seem to be one of those people that "hates backtracking", Yooka Laylee is a bad game for many different reasons but a game having certain areas blocked because you need a specific move to gain access to them is not objectively bad design, that's the core principle of metroidvanias, Tooie has many metroidvania aspects which is why I l personally love it.
Nothing review, slow-talker! I was scared people would blindly agree with him, I'm happy to see that as a sub 4k view review everyone is being honest! They said they'd grown as devs and saw things they wanted to change, the impossible lair was already dense with detail, far before they even conceived the remake. Excited to see what they do with the worlds!
Don’t feel bad, at least you didn’t back Mighty No. 9. Like I did…
Shenmue 3 dorks 💪🏿 💪🏻 Mighty No. 9 dorks
Balan Wonderworld dorks 🤡
I'm of two minds of the remake. As someone who DID back the original on Kickstarter, I recognize how flawed it is (one might even repeatedly say a "bad" game"), and if the purpose of a remake is to go back and redeem a project with promise, than I say its an ideal candidate
On the other hand, a game with fundamentally bad design can't be saved by a remake, so at that point, you might as well forget it and try something new. Which begs the question... is Yooka Laylee's design bad? That's the question I wanted answered watching this video...
And having finished it, I can now say I still don't know. The one criticism I agree with in terms of bad design is Trowser teaching you moves without a place to tutorialize them properly. But beyond that? Like... yeah, the game worlds just let you go off and explore. That's not bad design; that's a choice in how they want the player to approach it. Banjo gets lumped in with Mario 64 but they really do have different vibes. Is the exploration fun? Well, I don't think the size of the levels is the problem; rather the lack of interesting stuff. As you said, Banjo was tighter, and this does evoke Banjo-Tooie's levels in terms of scale but lacks the interconnectivity that made navigating those worlds interesting. The expansion element is a neat idea, but I feel like they should have been a bit more radical to really make the level feel new again. I think that particular idea was handled much better in their excellent follow-up "The Impossible Lair".
And honestly, the quality of that game (not bound by kickstarted and simpler in scale) is one of two things that give me faith in Playtonic as a studio. The other is watching the developer commentary they made as they played through the original game. It was fascinating because you could see them constantly going over micro regrets about the design, much in the same way one may look back and cringe at some of our early writing. But the team did seem proud of their work and loved what they did, and that's what I felt as a player going through it. Janky and clunky, but coming from an earnest place.
Which is all to say, as a backer, I don't necessarilly feel "owed" the "Re-Playlee". This also doesn't mean I'll go out and buy it sycophantically. If it comes out and gets better reviews, I would feel comfortable making the purchase. If not, I won't. Simple as that...
I think what you're saying here makes a ton of sense and is clearly coming from someone with more of a connection to the game than I have. I am interested in checking out this developer commentary because I'd love to hear how their experience as developers has, well, developed!
I will say that I'm also probably going to be pro-consumer in any regard, and that's where my thinking about backers getting the remaster comes in. I think as we move into over a decade of games having Kickstarter backgrounds, it'd be really cool (and interesting from a game business standpoint) to see a company that has built itself on a foundation of relying on consumers literally buying into an idea going and doing something like that.
I think I could have phrased that better in the video, but these "Here's The Thing" videos aren't essays or written out even. They're very much recorded as a conversational thing and edited down for brevity (sometimes better than other times 😄😄).
Anyway, I appreciate that you watched the whole video! I think some commenters did not, which is a bit of a bummer. But I respect what you're saying here and I appreciate the way you've said it! Thank you!
Despite the improved Graphics seen in the Trailer...
Why waste Development Time for a Remaster when it could be used for a Sequel.
I completely agree 100%. I know a sequel would probably require more funding and effort, but it would be great to see them address a lot of the problems and go back to the drawing board to create a stronger 3D platformer. Honestly, this remaster just seems like a waste of time and resources better spent elsewhere.
That's what I said!
they are running multiple projects in the same time
Shovel Knight is a Kickstarter success that's doing a definitive re-release done right considering the original game was already great and got 4 games added on for free, as well as 2 spinoffs afterwards and is about to make the leap into 3D alongside the studio's new IP, Mina, coming soon, all of this in Yacht Club Game's first 10 years. Meanwhile Playtonic has made Yooka Laylee, a spin off, and Yooka Laylee again in their first 10 years while putting out other people's games to stay afloat.
This video will undoubtedly be ratioed.
I think banjo kazooie is better than mario 64 and i do think donkey kong 64 is good but really great when using tag anywhere lets you switch kongs at any time.
Impossible Lair was better.
Nah fam.
Ah yes, the famous "Banjo Kazooie was such a good game, but Yooka Laylee is very bad"' which blows my mind every time.
Yooka Laylee is literally an HD and improved version of Banjo Kazooie with the same flaws and same qualities. This was precisely the goal of the Kickstarter.
as a kickstarter backer and someone who got banjo kazooie for christmas in 1998 - i disagree.
You should really watch the interviews
Yooka Laylee has the same place in disappointments like Nuts and Bolts.
I just dont like the Characters and lacking atmosphere
Im sorry Playtonic.
It really feels like he played for 10 minutes and based the entire game from that 10 minutes.
I agreed 100% with you...
I Hope the devs make more than grafic
Yooka-Laylee wasn't a bad game, this remake is really unnecessary though.
Ill buy It If they change a lot like the entirety of the snow level
Imagine yaping for 24 minutes
I had a lot of fun with Yooka Laylee, and tbh the camera and controls didn't give me many major trouble, but I still think you hit the nail on the head saying that it feels more like a successor to Banjo Tooie, collectathons can just get kind of tedious once they pass a certain point of scope and ambition, and trying to 100% Yooka Laylee without an online walkthrough is a complete chore. I'd be very surprised if they actually changed the design of the levels for Yooka Replayee, because for the kind of budget and work that would take, they might as well just make a sequel, but I'd still be very happy if they did!
im so glad im seeing more people come out and say that YL really isnt all that. the game came out at a time where nostalgia for BK was at its peak, and i think a lot of people are still craving those n64 era platformers without realizing there are SO many better options than YL now. if they dont overhaul the maps themselves to make the game feel more cohesive, then it wouldnt be worth even bothering to try to play the game again. i dont care about a minimap or better button bindings, those should be standard options in any platformer nowadays. what i want is an actually WELL DESIGNED game that doesnt build on the flawed aspects of BT but instead celebrates and recaptures the worlds and controls of BK. YL as a game in and of itself just needs an overhaul but id like to see the worlds themselves be fixed at the bare minimum
im someone who vastly prefers Banjo Tooie over Kazooie but the problem with yooka Laylee is less that it follows in Tooies footsteps and more that it does so with way less of the charm. Yooka just feels like one of those gaa station games youd get for like $5 and the absolute worst part of it is that i can tell I'd like the game if it had just a little more care put into it. Im cautiously optimistic about the remaster but i definitely will not get it until after the dust settles and reviews start coming in
My problem with Tooie is that it feels like it's just too big and that it takes forever to accomplish something. Yooka Laylee pushes that even further. I don't think they're bad games, but... the original BK has pretty much a perfect balance in terms of stage size/time spent playing/reward. I think these types of games should give players a feeling of fullfilment even if they only have like 15 minutes to play in total and that's simply not the case for BT and YL.
I agree with you completely. Yooka Laylee is a dark spot in my catalogue, and I’d rather not have to see it again but it just keeps coming up.
I was hoping to see a YL2 that fixes all the issues we had, but it’s disheartening to see this remake/remaster. I don’t know if they’re able to really tighten the controls up to what I would expect out of a modern 3D platformer, and I strongly doubt the world design will be much better.
All I ask of them is to please look at Mario Odyssey’s example. Take more lessons from 3D Mario instead of trying to make it an adventure game.
I really liked the original game it has to big worlds and to many pagies but thats about it
Also the kickstarter said all dlc will be free for backers. And the kickstarter demo had a little secret you can find in the main game...which is a stupid loading bar joke.
Good video! For the record, I love Banjo-Kazooie, so I was excited for Yooka-Laylee way back when, but, after playing it a few years ago...man, it doesn't even come close to some of the other 3D platformers even from back in the day!
Why are they making Replaylee exactly!? This game needs more than just a few tweaks as it has fundamentally poor game design choices. I'd rather go back to play Banjo-Kazooie for the umpteenth time than touch this game again. If the game wasn't fun back then, it certainly won't be fun again no matter how much of a new coat of paint they splash on it. I just never understood how such a respected team from Rare forgot what actually constitutes good game design when they originally were making this game.
I just dunno how a grown man got 24 minutes out of not liking a children’s game and how he’ll probably not like a remaster of the game
I agree with the whole YL thing. That game is bad. And I wanted to love it because of BK for the N64. But sorry BK beats Mario 64 everyday. Mario 64 is factually is not good. Mario is too slippery as Banjos controls are super tight and responsive.
Agreed. Banjo-Kazooie is pretty much a better game than Super Mario 64 in almost every single way. Rare took the foundation of Mario 64 and improved upon it. It still is a testament decades later on how to do a traditional collect-a-thon 3D platformer right!
Stop stating your opinions as fact. Tooie is in my opinion a better game than banjo kazooie. It's one of those rare occations where a good game gets an even beter sequel.
So they’re wanting to remaster this, but they don’t want to remaster banjo Kazooie also what happened to them saying we don’t want to remaster or remake any of our games yet they’re doing it I don’t know what their thought process is
I can answer that. Ya see... because of the games age... it's becoming hard to just buy and play. This is due to files being different. A great example is the sonic adventure 1 and 2 games on steam. So their remaking it for the new systems so it can work on modern hardware. As well as repairing those hard-coded bugs in the process while adding new stuff to the game to make it more user friendly (due to some of those bugs that refuse to die). That's why it's getting a remake. Hence why it's not called YOOKA-LAYLEE Remastered. Ya know?
As for an update... they tried but found out that some of the bugs are unable to be fixed due to it being hard coded and having to rewrite the whole game to fix it.
But it isn't a bad game. Wasn't exactly a great game or even a good game, but it wasn't bad. That said, a remaster for this game is nonsical. It doesn't need one.
The sequel was better, but Yooka Laylee could have been good. Don't think I'll double dip on the remaster, TBH this could have been a patch.
And it's wierd
The Thing about Yuka-Laylee is that There is Too much Everything
It’s not a bad game, get over yourself
This video is really cynical, close minded, and very self centered and opinionated. This iant no review. Its a hate video. Plus the claims that platonic doesn't care about their fans is 1000% false! As for the remaster question... I can answer that reason behind it. Ya see... because of the games age... it's becoming hard to just buy and play. This is due to files being different and not up to date for modern systems. So the device failes to read some of the files. A great example is the sonic adventure 1 and 2 games on steam. So their remaking it for the new systems so it can work on modern hardware. As well as repairing those hard-coded bugs in the process while adding new stuff to the game to make it more user friendly (due to some of those bugs that refuse to die). That's why it's getting a remake. Hence why it's not called YOOKA-LAYLEE Remastered. Ya know?
As for an update... they tried but found out that some of the bugs are unable to be fixed due to it being hard coded and the only way to fix it would be having to rewrite the whole entire games code to fix it.
as far as the new features they're adding, frankIy they shouId've been in the originaI game (Iike a map are you serious)
the controI fixes shouId've been a _patch_ to the originaI game to make it better
and finaIIy, the new updated visuaIs, l can teII there is some effort but it Iooks Iike they just made it ULTRA BRIGHT, with a ton of god-rays everywhere (even during minuteIy cIoudy skys Imao) which Iook Iike such artificiaI adds, they don't Iook better just different
It's a company that only sits around having other indie developers making shitty games for them. Ofcourse it's just a money grab of the loyal fanboys.