@@waiyon1951 I like how Konami designed Kashtira explicitly to counter Tearlaments, then they were like "fuck it" and made a card that supports both archetypes anyways
@@不只是谁所无名找小二 I think effects that negate will always be good thought. They might not be great during certain formats but at some point in time they will find use again.
"You don't need to know anything about formats or archetypes to know if these cards are good" - "this card would be great if these 3 cards werent banned" i am larfing
God damn, i was looking for a comment like yours 😆 "Don't worry, no curveballs this time"... proceeds to give him a card that depended on 3 banned cards AND the ghost sister card that is FORMAT AND TOURNAMENT RULES SPECIFIC... If that was a trick to get more comments, it fucking worked but i think i lost a braincell 🤣🤣
Fun Fact: the three effects of Triple Tactics Talent are based on three of the most broken spell cards in Yugioh. Draw 2 Cards is Pot of Greed, the monster steal is Change of Heart and the hand shuffle is The Forceful Sentry
You can imagine the yugioh extra deck as battlegrounds quests. You can pre-select which 15 quests you want at the start of the game and they give you a reward if you complete them. These quests can be very specific like "have three creatures of these exact names" or be very broad like "have 2 creatures with the same tribe"
@@squiglythegoon9678he said it was one of the worst traps ever printed which is absolutely not true because this card currently sees play in a meta deck.
Finally more of this It's funny that i used to play only Yu-Gi-Oh before rarran started making these. They are how i found out about rarran and also started playing Hearthstone
Rarran energy is something else. I recognise myself in any feat, the stoned asfuck Dekkster, the cynical/daddy/nerd vibe of Roffle, the guy who played way too much Kripp side, and all of those match very well with Rarran 100% the dude you want as a friend in real life
As soon as I saw Ghost Sister & Spooky Dogwood I thought "Come on! There's no way he knows about time rules." Throwing that one in at the end feels so mean but only because Stevie said at the beginning that there wouldn't be any cards that referenced stuff Rarran wouldn't know about.
What on earth am I hearing about Karma Cannon? It's nowhere near one of the worst traps lmfao. That is one of the most shortsighted things I have ever heard in one of these videos. The special thing about this card is the second part "then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY." This alone makes the card one of the very, very few outs to cards (notable others being Kaijus/Lava Golem etc.) that have built in protection. Having this as a trap option gives trap decks a relatively simple out to many things that are a nightmare to deal with otherwise. Things like an IP Masquerena'd Avramax, which is untargetable and cannot be destroyed by card effects, and you can't even run over it by battle. Flip this and it's gone (as well as every other Link in the game regardless of what protection it has). A trap deck might literally have no other option to get rid of that outside of Lava Golem etc. Another example is BLS-Chaos Soldier. It will also completely wipe a Dinosaur players board if they used Miscellaneousaurus. It might not be a premier option vs current decks but the card has a very unique use case (especially for a trap) and is also incredibly versatile in general. Also, locking materials face-down is very often better than destroying them, since most decks cannot interact with their own monsters if they are face-down, whereas they can usually do stuff with them if they are in the graveyard or if their field is cleared. I would say this is definitely a tech option for Labrynth as they have incredible Normal Trap access, and situations can come up where you have to out something that cannot be targeted/destroyed, and this bypasses all of that. Skill Drain of course will generally take care of stuff like that (besides cards that are unaffected by everything if they are on the field first) but it's not a Normal Trap and would have to be hard drawn and active in advance. This is a nice option to have in the toolbox of traps for Lady to search in case you run into something like that. And most of what I have said is just specifically talking about the secondary effect, not even the primary effect of the card which can end turns on its own (especially vs stuff like Kashtira if they didn't just hard draw Birth). Really disappointed to see this card trashed like that. Rarran was much closer with the "other cards are more powerful", especially with the primary effect being overshadowed by the upcoming Weight Measuring card, but the fact remains that the secondary effect is still extremely unique and something to keep in mind. This card is much, much better than Torrential Tribute considering the current state of the game. Book of Moon was not at 1 for years for nothing.
yeah i have to agree, daruma cannon is definitely at least a side-deck stable for any trap heavy/centric deck most of the time it will just be a stun tool which is rather mid but against certain matchups and specific threats it is very much the counter to those many been wishing rarran would toss stevie and just grab someone else already, people been complaining about stevie's assessment's on cards since the first vid months back btw i've actually killed a IP masq'ed avramax in battle before using icejades of all things, all the banishing my opponent did in prior turns allowed a normal summoned aegerine to reach +5000 atk from aegirocassis equipping itself to her to slap avramax into the grave, hilarious shit
Stevie and rarrans interactions are so funny because rarran finds Stevie so funny. I would love to see a video somehow that combines all the community extras. Like sunny and snappster and Stevie all together playing some weird stupid card game to see who it's hardest and easiest for. Feel like that would be a banger.
I honestly think you'd do well to invite someone like MBT on to do one of these. He's the best content creator for actually explaining the nuances of the game deeply, but in a way that is very easily digestible for new players or even non players
I wonder if Rarran's opinion of Keldo would've changed if Stevie had pointed out that the previous (and very good) card shown was an EARTH Fairy that mentions 'Exchange of the Spirit'
5:18 Stevie is wrong about Daruma Cannon. The card IS good, it's just a niche card, currently only seeing play in OCG Labrynth decks. The same can be said for Torrential Tribute, and Daruma Cannon is arguably better because it sends the monsters instead of destroying them, and it can be activated whenever you want as opposed to a specific trigger window. It also has weird language that forces your opponent to send the monsters so it bypasses trap immunity. Stevie paints cards in a specific framework (like with Dogwood), so it was frustrating to see he wasn't consistent with this card.
Wait shit I completely missed the fact that the wording is asserted upon both players like that I was like "What about like, Any of the "ruin everyone's day" mirror force retrains?" Its a solid out to shit like someone dropping Access or 6k Arrival on your head, since they can't be flipped The conditions in most circumstances can honestly be boiled down to "flip all monsters, send all Links" I absolutely see how Labrynth is having fun with this, blessed be the "whatever the fuck you want" Trap Searcher
@@syrelian exactly, this cards great for most flip/set focused or trap centric decks. my main trap deck is Paleozoics, and over there the card is basically mass book of moon+ links/unaffecteds all dead and a paleo activation on the top. it's a niche card for sure, but torrential is hardly what it once was either considering how many monsters can be destruction immune or even have self-revival clauses based on destruction. being able to activate it more freely helps too. It has it's issues- setting your own monsters even in trap focused decks does take away immunity to some effects at times. Traptrix in particular is better off with Torrential I think just because all their ED has some kind of trap immunity, thus falls into the unaffected class. but especially as a removal tool in a link/unaffected focused territory, the cards a deadly piece. even in it's worst case use in these decks, the mass BoM can just save you an additional turn if it goes off, plus any flip effects resets
It also is potentially good as side material for the upcoming format or any Link dependant format. Flip down Kashtiras so they can't overlay? Yes please. Reminder Swords of Concealing Light is being played. This is just a sorta trap version of this.
I was also wondering the same thing. Blanket Book of Moon can never be bad, so this card is meh at worst. The send thing is the good effect and it's a Normal Trap so it should be manageable to decent at the very least in some contexts. Thanks for confirming its utility.
I feel like all the times Stevie goes "Everyone thought this card would be great, but..." should count as wins for Rarran. Bro doesn't even play yugioh but he has the same thought process as people who do, but doesn't actually get to test his theories.
I love how he says destructive Daruma Karma cannon is "one of the worst cards ever printed" an it toped in the European Championship this year, cant be that bad
Destructive Daruma Karma Canon actually has competive applications. It's a niche, but to call it one of the worst cards ever printed is incorrect. It has extremely potent use cases if you understand how it works: 1. Torrential Tribute (his supposedly better card) sends cards to the GY where they can trigger there effects. This card avoids that. 2. The card sends face up monsters by game mechanics (not by card effect, as it reads "the player" must send). This is important, because it can be used to remove monsters that are unaffected by card effects. 3. There are decks like Kashtira (the best deck in Yugioh right now), that cannot play with face down cards on their field. They require an empty field as a requirement to summon themselves from the hand. If you use this card to set their field facedown, they may have to just end their turn. 4. You can activate this card at virtually any time, unlike alternatives like Torrential which can only be activated when your opponent summons a monster. For example, a trap deck can use this card to break a board going second. This is especially potent against link based strategies. None of these things make it a universal staple. But in the correct context, it can be more effective than it's alternatives.
I am a long time yugioh player, and if you showed me daruma cannon for the first time I would think "This card is pretty decent, so bassically this trap can destroy monsters unnaffected by card effects? sick!"
the ghoti synchro and guardian chimera are equally good. The only problem is that guardian chimera has more support that helps summon it while ghoti syncho has only crap support. It's a bit hard to him to guess which is good or not solely based on the card by itself while not being aware of what kind of supports are out there. If one day fishes become broken, the synchro will become good just like how manequin cat became good after sprights made level 2s OP.
Destructive Daruma Karma Cannon IS technically an out to unaffected monsters. It's unaffected by the flip down effect, then your opponent is forced to send it off.
Calling torrential better than daruma in modern yugioh is kapp. You'd rather clog up the zones and return cards to deck after than sending everything into the grave
The Ishizu cards are absolutely nuts. I can't try to explain how powerful milling 5 or shuffling 3 is. There is a banned card called Chaos Ruler which is way harder to make and also mills 5. Meanwhile kelbek basicly is free to set up. Even after the new banlist the Ishizu cards will probably see play in GY decks in the future.
8:31 Reminder here: while Ghoti of the deep beyond is not generically usable its part of an archtype where its gameplan revolves around synchro summoning on your opponent's turn where its " banish the whole field" effect kicks in and the Ghoti arhctype actually has cards meant ot facilitate this summon.
Ghoti of the Deep Beyond is a really good card. The archetyp around it isn't all that good, but the card itself is insane and if we ever get a good way of summoning it then this card will see a lot of play. So I think that wasn't really a fair question.
I don't know how it happened, but Rarran basically became the card games channel for me. I really love the variety of things you do and card ratings are always a smash.
stevie being objectively wrong about daruma is so funny to me even yugioh content creators dont read the fucking cards apparently. it outs towers monsters, is a board wipe against link decks its just fucking crazy and is and has seen meta play in side decks for months
Daruma Karma Cannon is actually solid, wtf. There's monsters that are unaffected by literally everything that this outs. It's not crazy or busted but it's a solid out for decks with certain uber bosses.
Honestly, Destructive Daruma Karma Cannon doesn't seem like a bad side deck card. If your opponent has monsters that are unaffected by card effects, they would stay face-up on the field, which would mean that your opponent would have to send all of their monsters to the graveyard. This is considered "non-destructive removal," which is a pretty valuable effect in yugioh
a monster that is unaffected by card effects would not get removed because of a .... you know... card effect. this is like "monster thats unaffected by other card effects" and you use a "negate a monster's effect"-card on said monster. it simply does not work. monsters that are unaffected by card effects cant be getting rid of by anything thats text on a card. you can attack and destroy it or use a game mechanic (like a tribute summon) to remove it. edit: feel free to correct me if i'm wrong
A card only needs to read "you win the game on the spot" if it's inconsistent. If you can always get to a card and it goes maybe +1, that's crazy, but if it's just a random situational card that goes +1, that's not good enough.
"You don't need to know anything about support cards, format etc" "We all thought this fish would be great, but then some very specific bans hit, that..." COME ON STEVIE, NOT AGAIN
one nuance about ultimate slayer that didn't get touched on: the monster on its art is apollousa, a link monster with a negate, and that largely hints on the standard use case of the card: while apollousa herself ain't the prime target ( her negate only hits _monster_ effects, so the art is moreso meant to depict the art as her technique ), it _is_ meant to be a way to fairly reliably get rid of links with effects that would otherwise just negate or trade with your removal, because links are generic enough that it's a rare scenario to not have both players running 'em. and while extra deck space is tight enough that you don't really have room for kinda throwaway links, you'll still usually have a space or two for a knightmare that's only in there as a generic toolbox card which won't mess with your combo if you pitch it. and, hey, if you happen to be playing a deck that focuses on the same extra deck mechanics as your opponent, or a deck that just flat-out makes use of a variety of 'em, then it _does_ become as flexible as it may seem unfortunately, it's not a quick-play, and while links _are_ very generic, most of them are used as combo pieces and extenders outside of decks. so one of the main purposes of a dedicated link killer, disrupting a piece of the opponent's combo that they just sank a bunch of resources into, is totally lost. that just leaves it as a dedicated going second card to snipe troublesome big bosses so they can't disrupt your plays, and formats _do_ regularly see big generic link monsters as part of a turn 1 endboard ... but as secondary bosses to extend the board pressure of the deck's primary bosses. and dedicated link decks are good at shitting out multiple boss links. and you have to hard draw it. and it targets. and your opponent can still activate backrow in response, at which point they are no longer activating effects in response to ultimate slayer and they can use monster effects again hell, if _you_ chain an effect to _your own_ ultimate slayer, they are no longer activating effects in response to ultimate slayer and they can use monster effects like, it's still a p. nutty card in a vacuum - the fact that it _spins_ the monster back into the deck means that it completely bypasses most protection effects ( though, unfortunately, targeting protection is one of the more common forms ) and prevents any real target from floating - and it'd absolutely be a staple in a lot of the game's formats. it's just that all its traits that _could_ make it good are held back by those traits not quite reaching far enough. it could snipe important combo pieces, but you're stuck only using it on your turn. it could slip through preventative measures to remove a key part of your opponent's endboard, but you're only dealing with one troublemaker and there's no guarantee said endboard will even have a key monster that your extra deck can hit. and it targets. it's just sorta one of those cards that has its appeal and purpose and sees experimentation and play, but ends up being one of the first things to get cut when refining a deck
Also the cost for slayer is important as well since some decks can afford to run something like ntss which is a bonus pop or a trouble sunny with non targeted non destruction removal (but running a brick outside of twin decks)
@@animedegenerate1437 oh, right, completely forgot that a lot of the good extra deck floaters don't have any trouble proccing off of costs admittedly it's another good trait of the card that's held back by the finer details, because a lot of those floaters aren't links and dumping them is a lot more specific, but it's still a very real facet of the card's utility that helps keep it out of the abyss of "this doesn't quite look like pack filler, _but_ ..."
That last card reminds me of the time I played a hearthstone tournament where everyone and their dog brought control warrior for the conquest format. Easily 1 hour plus mirrors or games leading to the turn cap. It was miserable and every game was streamed as well so all the viewers would see were 6 guys sitting in a room for so darn long doing hero power, play the least impactful card, end turn.
Haven't watched the entire video yet, but I have something to say about Destructive Daruma Karma Cannon, Stevie, like most YGO players, has min maxer brain and does not understand the fact that cards can just be good and not be amazing, for the majority of the ygo community the card is either broken or miserable with no in-between, also most ygo players will miss interpret a card's quality with the amount of tops and the amount of META play the card has, which there's usually a correlation, but not always, Girsu didn't see any META play, but no sane person would say that card is trash, same thing here, DDCK isn't the best thing ever, it isn't meta relevant, but it is a good card, just good, a typical 6/10 good.
I think the issue wasn't really that, so much as missing the nuances of the card, because my initial read was pretty similar Why wouldn't I use a cleaner removal method? Or if I really wanted to force face-downs instead of blowing them out, there's other shit, including the god forsaken Mirror Force retrains But there's nuances I'm noticing from comments, like the wording on its removal, this card may as well say "Your opponent Sends all Link Monsters" and be done with it, out that goddamn 6k The Arrival Cyberse
@@syrelian "Why wouldn't use a cleaner removal" Just as rerran said, you have better stuff to use, doesn't mean this is bad, just means there's better stuff
@@syrelian Even if those nuances were missing this still wouldn't be a contender for "one of the worst trap cards". Would you really put this card in the same ballpark as cards like "Two-Pronged Attack", "White Hole", "Oops!", "Mutually Affured Destruction", "Anti-Raigeki", and "Ready for Intercepting"? Because I sure wouldn't. And those are just cards off the top of my head. There are nearly 2000 traps in the game, and I've probably only read like 1 or 2 hundred so far. OP is 100% right here, it feels like Stevie has a tendency to treat any card below a 6/10 as like a 1 or a 0, it feels like he should be leaning more on mediocrity when talking about a card like this.
It is definitely a 6/10 at the moment but it has the potential to climb to a 9 or even 10/10 in the right circumstances. If the game shifts to either a Link-heavy meta or a meta where more and more unaffected monsters see play it can be devstating because it works around any kind of protection and even turns them into a weakness.
@@cturtle4573 I agree with you. Probably because Steve only rate by "yes or no"/ "good or bad". He should do more than that, like "this card is average" or rate by point from 1 to 10 as you've been said.
Personally, these videos are very interesting to watch. However Steve, although being a semi-wellknown yugituber doesn't always have correct reasoning for whether or not a card is good or not. With the example of Ultimate slayer, the card is a very good card, it is simply format dependent instead of it being bad because of deckbuilding commitments. I look forward to Rarran colabing with other more competitive yugitubers in these kinds of videos.
I love how Rarran's friends pray for him to get cards right, and Rarran prays for his friends to botch their guesses so he can get the thumbnail. Friendship is so wonderful.
i think the hint for the guardian chimera is good and necessary. It gives context, directing him off of red herrings (the "summong by spell" was irrelevant almost) that get him to think about the right aspects of the card. More if not all cards should be given context so that they have better time thinking.
Bro it's ok yugioh players can't read either, it's just pattern recognition at this point. It works until they see words they don't understand like "when" or "preceding" or "Timelord"
That trap card that forces you to make as many creatures face-down in defense as possible, I figured he was going to say it was crap because there's strategies that would actually *want* their cards face down so they can get flip effects again or something.
I think we should consider whether a card would be good in the main deck or side deck. Plenty of cards that are trash in the main deck but super good in the side deck. Also dependent on knowing who gets to go first in a best-of-3 match.
Hearthstone: is a digital card game, could fit any amount of text on cards, chooses to keep everything simple Yu-Gi-Oh!: mostly played IRL, therefore has very little space for rules text, makes cards even more complicated than they were in the anime
"Let me paint you a picture." *Takes 8000 damage*
win the game
@@bleack8701 IS THAT JESSE WHEELER?!
Is that Ignatz Fire Emblem?
@@satorugojo6921 NAH ITS HIS COUSIN JESSE WHEELER
**Sound of life points going down**
"Does it win you the game"
*now you're thinking like a true yugioh player*
Shiftered, fissured and floodgated.
I love how his accuracy went up instantly after he adopted that mentality.
Hearthstone Players: "The power creep in our game is absurd!"
Yugioh Players: "Hold my Tier 0 format."
Wow Tearlaments are pretty strong! I hope Konami don't release anything to make them bet- *Ishizu Fairies*
Tier 0 formats are great, the best player almost always wins games. It's a part of the reason that Nekroz and dragon ruler formats were fun
@@monkaWGiga and support!
OCG players: "Hold our second Tier 0 format"
@@waiyon1951 I like how Konami designed Kashtira explicitly to counter Tearlaments, then they were like "fuck it" and made a card that supports both archetypes anyways
Rarran: this card is broken
Stevie: let me paint you a picture
Rarran: *coughs blood*
I love how you see Rarran slowly devolve into the yu gi oh player mindset. "This doesn't negate or disrupt anything? This card's garbage"
Funny thing is newer cards have less and less effects that negate
@@不只是谁所无名找小二 I think effects that negate will always be good thought. They might not be great during certain formats but at some point in time they will find use again.
@@ether2275 Ye like kashtira would be alot better if it had archetypal negates,thank god it doesn't
Lol facts but negates ok but it's negate and destroy that is busted
this card doesnt read, i win the game.
what am i even looking at.
Rarran: This is broken
Stevie: So..., let's me paint you a picture.
*Fing dies*
"You don't need to know anything about formats or archetypes to know if these cards are good" - "this card would be great if these 3 cards werent banned" i am larfing
God damn, i was looking for a comment like yours 😆 "Don't worry, no curveballs this time"... proceeds to give him a card that depended on 3 banned cards AND the ghost sister card that is FORMAT AND TOURNAMENT RULES SPECIFIC... If that was a trick to get more comments, it fucking worked but i think i lost a braincell 🤣🤣
Yeah Stevie is really bad at picking fair cards
Stevie's dry wit and Rarran's energy is a fantastic combination
Fun Fact: the three effects of Triple Tactics Talent are based on three of the most broken spell cards in Yugioh. Draw 2 Cards is Pot of Greed, the monster steal is Change of Heart and the hand shuffle is The Forceful Sentry
If your opponent is playing the game, you get to activate one of 3 banned cards and put one card from your hand back in your deck!
You can imagine the yugioh extra deck as battlegrounds quests. You can pre-select which 15 quests you want at the start of the game and they give you a reward if you complete them. These quests can be very specific like "have three creatures of these exact names" or be very broad like "have 2 creatures with the same tribe"
best explanation of extra deck that i have seen
I see you've painted a good picture
Or in some cases a bit *too* broad, such as 'have 2 creatures'.
@@Dramatic_Gaming Think about a creature
As a yugioh player, I have never seen anyone explained the extra deck like this, and it is 100% correct
“Unfortunately, Konami is still a company”
I effin’ died.
Destructive Darma is actually good. It gets around monsters that say "unaffected by other cards"
Only good in labrynth though
So do plenty of other cards like kaijus and evenly matched, which are much better
@@squiglythegoon9678he said it was one of the worst traps ever printed which is absolutely not true because this card currently sees play in a meta deck.
Ooh you mean I can counter Purrely without kaiju cards or triple tactics? I've been needing a counter to those furry goblins
Paleo has been doing great with this card
When Stevie says "Let me paint you a picture" you already know what's gonna go down lol
Stevie: "Let me paint you a picture"
Rarran: "Okay but theoretically..." "Okay but in a vacuum..."
Finally more of this
It's funny that i used to play only Yu-Gi-Oh before rarran started making these. They are how i found out about rarran and also started playing Hearthstone
Daruma Cannon definitely isn't the worst trap. Especially with Labrynth in the format, the card isn't awful
Rarran energy is something else.
I recognise myself in any feat, the stoned asfuck Dekkster, the cynical/daddy/nerd vibe of Roffle, the guy who played way too much Kripp side, and all of those match very well with Rarran
100% the dude you want as a friend in real life
One of the nicest comments I have ever read!
@@Rarran Came form the heart bro, keep up the good work
Me: Dr. Stevie, did my dad make it?
OK, SO LET ME PAINT YOU A PICTURE ...
It is not one of the worst trap ever printed, it’s actually really nichely good , not close to being the worst card
As soon as I saw Ghost Sister & Spooky Dogwood I thought "Come on! There's no way he knows about time rules." Throwing that one in at the end feels so mean but only because Stevie said at the beginning that there wouldn't be any cards that referenced stuff Rarran wouldn't know about.
I think it's fine as just a "bonus" as a card that's only strong for a very specific reason.
Dude same with the ghoti one, he literally needed knowledge of the banlist updates to know it wasn't good
Sounds good for Aroma's or other decks that actively use life points, assuming bad in most other decks.
Rarran: "This card MUST be broken."
Stevie: *Activate Ignatz critical hit*
What on earth am I hearing about Karma Cannon? It's nowhere near one of the worst traps lmfao. That is one of the most shortsighted things I have ever heard in one of these videos.
The special thing about this card is the second part "then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY." This alone makes the card one of the very, very few outs to cards (notable others being Kaijus/Lava Golem etc.) that have built in protection. Having this as a trap option gives trap decks a relatively simple out to many things that are a nightmare to deal with otherwise. Things like an IP Masquerena'd Avramax, which is untargetable and cannot be destroyed by card effects, and you can't even run over it by battle. Flip this and it's gone (as well as every other Link in the game regardless of what protection it has). A trap deck might literally have no other option to get rid of that outside of Lava Golem etc. Another example is BLS-Chaos Soldier. It will also completely wipe a Dinosaur players board if they used Miscellaneousaurus. It might not be a premier option vs current decks but the card has a very unique use case (especially for a trap) and is also incredibly versatile in general. Also, locking materials face-down is very often better than destroying them, since most decks cannot interact with their own monsters if they are face-down, whereas they can usually do stuff with them if they are in the graveyard or if their field is cleared.
I would say this is definitely a tech option for Labrynth as they have incredible Normal Trap access, and situations can come up where you have to out something that cannot be targeted/destroyed, and this bypasses all of that. Skill Drain of course will generally take care of stuff like that (besides cards that are unaffected by everything if they are on the field first) but it's not a Normal Trap and would have to be hard drawn and active in advance. This is a nice option to have in the toolbox of traps for Lady to search in case you run into something like that. And most of what I have said is just specifically talking about the secondary effect, not even the primary effect of the card which can end turns on its own (especially vs stuff like Kashtira if they didn't just hard draw Birth).
Really disappointed to see this card trashed like that. Rarran was much closer with the "other cards are more powerful", especially with the primary effect being overshadowed by the upcoming Weight Measuring card, but the fact remains that the secondary effect is still extremely unique and something to keep in mind. This card is much, much better than Torrential Tribute considering the current state of the game. Book of Moon was not at 1 for years for nothing.
yeah i have to agree, daruma cannon is definitely at least a side-deck stable for any trap heavy/centric deck
most of the time it will just be a stun tool which is rather mid but against certain matchups and specific threats it is very much the counter to those
many been wishing rarran would toss stevie and just grab someone else already, people been complaining about stevie's assessment's on cards since the first vid months back
btw i've actually killed a IP masq'ed avramax in battle before using icejades of all things, all the banishing my opponent did in prior turns allowed a normal summoned aegerine to reach +5000 atk from aegirocassis equipping itself to her to slap avramax into the grave, hilarious shit
Rarran killin it as always , keep it up big man!
Appreciate it!
Stevie and rarrans interactions are so funny because rarran finds Stevie so funny. I would love to see a video somehow that combines all the community extras. Like sunny and snappster and Stevie all together playing some weird stupid card game to see who it's hardest and easiest for. Feel like that would be a banger.
They should all play duelyst
I honestly think you'd do well to invite someone like MBT on to do one of these. He's the best content creator for actually explaining the nuances of the game deeply, but in a way that is very easily digestible for new players or even non players
yes please
100%. He would also be funnier and probably more honest with his takes.
Daruma is still pretty good, just not in a fusion format when facedowns can be used.
Exactly, if there is a deck where the choke point is through a link. Daruma is insanely strong.
Its just that tear doesnt care about this card lol
yeah and it doesnt target and doesnt destroy either, its pretty cool honestly
I play it in Labrynth, even in tear format, flipping certain cards facedown can still win you the game against them.
I like to use it in flip decks like krawler or Ghostrick
@@mymarshlands kills uneffect monsters as well because the opponent has to sent the card to the gy
My favorite part was when Stevie said "its picture painting time" and totally painted a picture all over Rarran
I wonder if Rarran's opinion of Keldo would've changed if Stevie had pointed out that the previous (and very good) card shown was an EARTH Fairy that mentions 'Exchange of the Spirit'
Stevie was too busy painting a picture that it slipped his mind.
imagine claiming TT powercreeps Daruma Cannon when TT cannot get rid of anything with destruction protection
Daruma doesn't get rid of anything except link monster
@@leonidasgone9218 There is a reason why book of eclipse is still used as a board breaker.
@@leonidasgone9218 book of eclipse is about to be one of the most sided cards in the format. 🤣
@@leonidasgone9218 also read the card again lol, i know it may be hard to properly comprehend a card effect but surely just read it again
@@leonidasgone9218 daruga get rid of links and cards protected by destruction/banishment/tributed...
Me: Hey I just moved into my new place and my walls look really bland, can you help me out?
Stevie: Let me paint you a picture
5:18 Stevie is wrong about Daruma Cannon. The card IS good, it's just a niche card, currently only seeing play in OCG Labrynth decks. The same can be said for Torrential Tribute, and Daruma Cannon is arguably better because it sends the monsters instead of destroying them, and it can be activated whenever you want as opposed to a specific trigger window. It also has weird language that forces your opponent to send the monsters so it bypasses trap immunity. Stevie paints cards in a specific framework (like with Dogwood), so it was frustrating to see he wasn't consistent with this card.
Wait shit I completely missed the fact that the wording is asserted upon both players like that
I was like "What about like, Any of the "ruin everyone's day" mirror force retrains?"
Its a solid out to shit like someone dropping Access or 6k Arrival on your head, since they can't be flipped
The conditions in most circumstances can honestly be boiled down to "flip all monsters, send all Links"
I absolutely see how Labrynth is having fun with this, blessed be the "whatever the fuck you want" Trap Searcher
@@syrelian exactly, this cards great for most flip/set focused or trap centric decks. my main trap deck is Paleozoics, and over there the card is basically mass book of moon+ links/unaffecteds all dead and a paleo activation on the top. it's a niche card for sure, but torrential is hardly what it once was either considering how many monsters can be destruction immune or even have self-revival clauses based on destruction. being able to activate it more freely helps too.
It has it's issues- setting your own monsters even in trap focused decks does take away immunity to some effects at times. Traptrix in particular is better off with Torrential I think just because all their ED has some kind of trap immunity, thus falls into the unaffected class. but especially as a removal tool in a link/unaffected focused territory, the cards a deadly piece. even in it's worst case use in these decks, the mass BoM can just save you an additional turn if it goes off, plus any flip effects resets
It also is potentially good as side material for the upcoming format or any Link dependant format. Flip down Kashtiras so they can't overlay? Yes please. Reminder Swords of Concealing Light is being played. This is just a sorta trap version of this.
the problem is Stevie is always rate by "yes or no"/ "good or bad". I think he should also rate "average" or by point from 1 to 10.
I was also wondering the same thing. Blanket Book of Moon can never be bad, so this card is meh at worst. The send thing is the good effect and it's a Normal Trap so it should be manageable to decent at the very least in some contexts. Thanks for confirming its utility.
I feel like all the times Stevie goes "Everyone thought this card would be great, but..." should count as wins for Rarran. Bro doesn't even play yugioh but he has the same thought process as people who do, but doesn't actually get to test his theories.
The cannon trap card sees play in Labyrinth decks at a ycs, its really not that bad as he made it out to be
It's one of the few cards that can stop a modern combo, it's pretty good
I love how he says destructive Daruma Karma cannon is "one of the worst cards ever printed" an it toped in the European Championship this year, cant be that bad
Today's phrase... 'Let me paint you a picture" *suspense sounds of regret*
Having Stevie hosting this is so infuriating. His definition of a good card basically is "does it see play in every tearlament list"
Funny thing in Yu gi oh fast forward 6 months now daruma Canon is one of the strongest side options out there for the tier 1 Decks
I hope Rarran does more stuff with Stevie. They have great on-camera chemistry!
Destructive Daruma Karma Canon actually has competive applications. It's a niche, but to call it one of the worst cards ever printed is incorrect. It has extremely potent use cases if you understand how it works:
1. Torrential Tribute (his supposedly better card) sends cards to the GY where they can trigger there effects. This card avoids that.
2. The card sends face up monsters by game mechanics (not by card effect, as it reads "the player" must send). This is important, because it can be used to remove monsters that are unaffected by card effects.
3. There are decks like Kashtira (the best deck in Yugioh right now), that cannot play with face down cards on their field. They require an empty field as a requirement to summon themselves from the hand. If you use this card to set their field facedown, they may have to just end their turn.
4. You can activate this card at virtually any time, unlike alternatives like Torrential which can only be activated when your opponent summons a monster. For example, a trap deck can use this card to break a board going second. This is especially potent against link based strategies.
None of these things make it a universal staple. But in the correct context, it can be more effective than it's alternatives.
it is funny Daruma Karma Canon is now a mandatory card in one deck. like it is now one of the best traps
I am a long time yugioh player, and if you showed me daruma cannon for the first time I would think "This card is pretty decent, so bassically this trap can destroy monsters unnaffected by card effects? sick!"
the ghoti synchro and guardian chimera are equally good. The only problem is that guardian chimera has more support that helps summon it while ghoti syncho has only crap support. It's a bit hard to him to guess which is good or not solely based on the card by itself while not being aware of what kind of supports are out there. If one day fishes become broken, the synchro will become good just like how manequin cat became good after sprights made level 2s OP.
Rarran: This card must be good
Stevie: Hello, I'm Bob Ross and i'd like to welcome you to the joy of painting.
Destructive Daruma Karma Cannon IS technically an out to unaffected monsters. It's unaffected by the flip down effect, then your opponent is forced to send it off.
Stevie: Bob Ross of the Yugioh world - painting so many pictures.
Calling torrential better than daruma in modern yugioh is kapp. You'd rather clog up the zones and return cards to deck after than sending everything into the grave
The Ishizu cards are absolutely nuts. I can't try to explain how powerful milling 5 or shuffling 3 is. There is a banned card called Chaos Ruler which is way harder to make and also mills 5. Meanwhile kelbek basicly is free to set up. Even after the new banlist the Ishizu cards will probably see play in GY decks in the future.
8:31
Reminder here: while Ghoti of the deep beyond is not generically usable its part of an archtype where its gameplan revolves around synchro summoning on your opponent's turn where its " banish the whole field" effect kicks in and the Ghoti arhctype actually has cards meant ot facilitate this summon.
crazy how stevie was just wrong about half the cards and just gaslighted rarran into thinking hes wrong
Like how he gave a pretty percise evaluation of keldo even tho he didnt know what keldo can search :D
Funny how Daruma and Spellbound see some play nowadays. Specially Daruma seeing play in a deck Stevie plays
"Daruma cannon is one of the worst trap cards ever printed" - Stevie this game has 20 years calm down doood
i dont this guy is a reliable source for what cards are considered good
Ghoti of the Deep Beyond is a really good card. The archetyp around it isn't all that good, but the card itself is insane and if we ever get a good way of summoning it then this card will see a lot of play. So I think that wasn't really a fair question.
I like how Rarran's problem is just underestimating how extreme the power creep in yugioh is. Any other card game and he'd be right 100% of the time.
The Karma Cannon doesn't target or destroy, you just send the monsters to the grave. I'd say that was pretty good, before Links were a thing.
The nods to Fantano's NOT GOOD made me laugh so hard. Feeling a strong 9 on this video.
I don't know how it happened, but Rarran basically became the card games channel for me. I really love the variety of things you do and card ratings are always a smash.
Daruma cannon being bad did not age well.
5:17 This aged like spoiled milk.
Rarran: sees the word Fish
"FEESH"
5:06 it's literally not. Have you seen all of the shity filler traps this game has? Your overstating your answers.
stevie being objectively wrong about daruma is so funny to me even yugioh content creators dont read the fucking cards apparently. it outs towers monsters, is a board wipe against link decks its just fucking crazy and is and has seen meta play in side decks for months
As a non YGO player, a rule of thumb that I like to use is: if a card allows me to draw more than 1 card, it's probably good or godly broken
Yes… Let me tell you something funny. Konami some how made a card that basically says draw 7 cards… A bad and terrible card
Daruma Karma Cannon is actually solid, wtf. There's monsters that are unaffected by literally everything that this outs. It's not crazy or busted but it's a solid out for decks with certain uber bosses.
Yeah I think Stevie's explanation was missing a core aspect: trap cards are bad. If it was a quick play, it would probably be great.
god I love this series I really wanna see more overlap between card games
They jump over the biggest focus of Triple Tactics Talent: All the three effects come from BANNED cards
Change of heart is back baby
@@GjemliKallinn I want my Mirage of Nightmares back. Konami get it done.
"Daruma Cannon is one of the worst traps ever printed"
*That one didn't age quite so well*
"Daruma Karma Canon is one of the best cards of all time" now he mains it at 3 copies. Aged like milk
Isn’t DDKC played in Lab at a meta level now? I know this was filmed during Tear format, but still.
Honestly, Destructive Daruma Karma Cannon doesn't seem like a bad side deck card. If your opponent has monsters that are unaffected by card effects, they would stay face-up on the field, which would mean that your opponent would have to send all of their monsters to the graveyard. This is considered "non-destructive removal," which is a pretty valuable effect in yugioh
a monster that is unaffected by card effects would not get removed because of a .... you know... card effect.
this is like "monster thats unaffected by other card effects" and you use a "negate a monster's effect"-card on said monster. it simply does not work.
monsters that are unaffected by card effects cant be getting rid of by anything thats text on a card.
you can attack and destroy it or use a game mechanic (like a tribute summon) to remove it.
edit: feel free to correct me if i'm wrong
@@mrnoneofurbusiness7942 The player is forced to move their cards to the GY. It's just like ferret flame so yes it will get rid of towers
This collab with Bob Ross was crazy
So many pictures painted
Kinda wish we have more of these with Shadowverse.
I've been waiting for this. Can't wait to see how many cards Rarran would underestimate.
Oh god, how wrong I've been
A card only needs to read "you win the game on the spot" if it's inconsistent. If you can always get to a card and it goes maybe +1, that's crazy, but if it's just a random situational card that goes +1, that's not good enough.
"You don't need to know anything about support cards, format etc"
"We all thought this fish would be great, but then some very specific bans hit, that..."
COME ON STEVIE, NOT AGAIN
one nuance about ultimate slayer that didn't get touched on: the monster on its art is apollousa, a link monster with a negate, and that largely hints on the standard use case of the card: while apollousa herself ain't the prime target ( her negate only hits _monster_ effects, so the art is moreso meant to depict the art as her technique ), it _is_ meant to be a way to fairly reliably get rid of links with effects that would otherwise just negate or trade with your removal, because links are generic enough that it's a rare scenario to not have both players running 'em. and while extra deck space is tight enough that you don't really have room for kinda throwaway links, you'll still usually have a space or two for a knightmare that's only in there as a generic toolbox card which won't mess with your combo if you pitch it. and, hey, if you happen to be playing a deck that focuses on the same extra deck mechanics as your opponent, or a deck that just flat-out makes use of a variety of 'em, then it _does_ become as flexible as it may seem
unfortunately, it's not a quick-play, and while links _are_ very generic, most of them are used as combo pieces and extenders outside of decks. so one of the main purposes of a dedicated link killer, disrupting a piece of the opponent's combo that they just sank a bunch of resources into, is totally lost. that just leaves it as a dedicated going second card to snipe troublesome big bosses so they can't disrupt your plays, and formats _do_ regularly see big generic link monsters as part of a turn 1 endboard ... but as secondary bosses to extend the board pressure of the deck's primary bosses. and dedicated link decks are good at shitting out multiple boss links. and you have to hard draw it. and it targets. and your opponent can still activate backrow in response, at which point they are no longer activating effects in response to ultimate slayer and they can use monster effects again
hell, if _you_ chain an effect to _your own_ ultimate slayer, they are no longer activating effects in response to ultimate slayer and they can use monster effects
like, it's still a p. nutty card in a vacuum - the fact that it _spins_ the monster back into the deck means that it completely bypasses most protection effects ( though, unfortunately, targeting protection is one of the more common forms ) and prevents any real target from floating - and it'd absolutely be a staple in a lot of the game's formats. it's just that all its traits that _could_ make it good are held back by those traits not quite reaching far enough. it could snipe important combo pieces, but you're stuck only using it on your turn. it could slip through preventative measures to remove a key part of your opponent's endboard, but you're only dealing with one troublemaker and there's no guarantee said endboard will even have a key monster that your extra deck can hit. and it targets. it's just sorta one of those cards that has its appeal and purpose and sees experimentation and play, but ends up being one of the first things to get cut when refining a deck
Also the cost for slayer is important as well since some decks can afford to run something like ntss which is a bonus pop or a trouble sunny with non targeted non destruction removal (but running a brick outside of twin decks)
@@animedegenerate1437 oh, right, completely forgot that a lot of the good extra deck floaters don't have any trouble proccing off of costs
admittedly it's another good trait of the card that's held back by the finer details, because a lot of those floaters aren't links and dumping them is a lot more specific, but it's still a very real facet of the card's utility that helps keep it out of the abyss of "this doesn't quite look like pack filler, _but_ ..."
Technically all Synchro monster are bad in a Vacuum because there is no tuner in a vacuum.
That last card reminds me of the time I played a hearthstone tournament where everyone and their dog brought control warrior for the conquest format. Easily 1 hour plus mirrors or games leading to the turn cap. It was miserable and every game was streamed as well so all the viewers would see were 6 guys sitting in a room for so darn long doing hero power, play the least impactful card, end turn.
Stevie is SO wrong on Daruma. It's super good this format, it just hasn't had a time to shine since it's release until now.
Actually funny how destructiva daruma karma cannon is sometimes teched in lab nowadays
Haven't watched the entire video yet, but I have something to say about Destructive Daruma Karma Cannon, Stevie, like most YGO players, has min maxer brain and does not understand the fact that cards can just be good and not be amazing, for the majority of the ygo community the card is either broken or miserable with no in-between, also most ygo players will miss interpret a card's quality with the amount of tops and the amount of META play the card has, which there's usually a correlation, but not always, Girsu didn't see any META play, but no sane person would say that card is trash, same thing here, DDCK isn't the best thing ever, it isn't meta relevant, but it is a good card, just good, a typical 6/10 good.
I think the issue wasn't really that, so much as missing the nuances of the card, because my initial read was pretty similar
Why wouldn't I use a cleaner removal method? Or if I really wanted to force face-downs instead of blowing them out, there's other shit, including the god forsaken Mirror Force retrains
But there's nuances I'm noticing from comments, like the wording on its removal, this card may as well say "Your opponent Sends all Link Monsters" and be done with it, out that goddamn 6k The Arrival Cyberse
@@syrelian
"Why wouldn't use a cleaner removal"
Just as rerran said, you have better stuff to use, doesn't mean this is bad, just means there's better stuff
@@syrelian Even if those nuances were missing this still wouldn't be a contender for "one of the worst trap cards". Would you really put this card in the same ballpark as cards like "Two-Pronged Attack", "White Hole", "Oops!", "Mutually Affured Destruction", "Anti-Raigeki", and "Ready for Intercepting"? Because I sure wouldn't. And those are just cards off the top of my head. There are nearly 2000 traps in the game, and I've probably only read like 1 or 2 hundred so far.
OP is 100% right here, it feels like Stevie has a tendency to treat any card below a 6/10 as like a 1 or a 0, it feels like he should be leaning more on mediocrity when talking about a card like this.
It is definitely a 6/10 at the moment but it has the potential to climb to a 9 or even 10/10 in the right circumstances. If the game shifts to either a Link-heavy meta or a meta where more and more unaffected monsters see play it can be devstating because it works around any kind of protection and even turns them into a weakness.
@@cturtle4573 I agree with you. Probably because Steve only rate by "yes or no"/ "good or bad". He should do more than that, like "this card is average" or rate by point from 1 to 10 as you've been said.
He said big fan at the end of the big fan card. Ok I'll go to sleep now lmfao
Please, always include Price of the card in these.
Was so intersting to see the price of the first.
It could work with magic cards also
"Kleenex is required in the game of Yugioh."
If yugioh players' sleeves and playmats are anything to judge by, Kleenex is definitely a requirement...
Personally, these videos are very interesting to watch. However Steve, although being a semi-wellknown yugituber doesn't always have correct reasoning for whether or not a card is good or not. With the example of Ultimate slayer, the card is a very good card, it is simply format dependent instead of it being bad because of deckbuilding commitments. I look forward to Rarran colabing with other more competitive yugitubers in these kinds of videos.
Please keep doing this series! There’s so many crazy wacky cards in the game.
destructive Daruma Karma Cannon just topped a YCS lmao "Worst card ever printed"
Stevie's explanation of karma cannon legit tilts me.
I don't blame Rarran for thinking every card is insane, lol. Compared to Hearthstone, every Yugioh card is absolutely in-fricken-sane.
I love how Rarran's friends pray for him to get cards right, and Rarran prays for his friends to botch their guesses so he can get the thumbnail. Friendship is so wonderful.
Stevie saying "let me paint you a picture" has the same energy as that one "so anyways I started blasting" Danny DeVito meme
Stevie brought an absolutely despicable energy to this episode and I mean that as the highest form of praise
i think the hint for the guardian chimera is good and necessary. It gives context, directing him off of red herrings (the "summong by spell" was irrelevant almost) that get him to think about the right aspects of the card. More if not all cards should be given context so that they have better time thinking.
Bro it's ok yugioh players can't read either, it's just pattern recognition at this point. It works until they see words they don't understand like "when" or "preceding" or "Timelord"
That trap card that forces you to make as many creatures face-down in defense as possible, I figured he was going to say it was crap because there's strategies that would actually *want* their cards face down so they can get flip effects again or something.
Almost no flip effects are worth the investment at this point
@@masterbluo8418 Fair enough, I haven't played Yu-gi-oh since literally the year it came out.
@@masterbluo8418 penguins
I think we should consider whether a card would be good in the main deck or side deck. Plenty of cards that are trash in the main deck but super good in the side deck. Also dependent on knowing who gets to go first in a best-of-3 match.
I accidentally found Yu Gi Oh biggest fans , these two critique this game more then normal fans
I think Stevie is obligated to show Rarran a Weather Painter card at this point.
Hearthstone: is a digital card game, could fit any amount of text on cards, chooses to keep everything simple
Yu-Gi-Oh!: mostly played IRL, therefore has very little space for rules text, makes cards even more complicated than they were in the anime