We still managed to mess up the message half way through the game somehow- now it’s almost completely different and we’ve still yet to figure out the how and the why- 🤣🤣🤣
Yes everything need to blend even if it's less seen in the end, it's always nice to look at what you did and made it looking awesome without the effects.
THREE THOUSAND LIKES, that is Crazy yall, thank you guys :) ELEVEN THOUSAND. I have NEVER reached that amount of likes, that is crazy WTF 18 THOUSAND WHY IS THIS SO POPULAR
I'd be pissed off beyond belief, I can understand the first two times, but by the third I'd be contacting the other department and say "hey pricks, let me know if your gonna cover up my weeks worth of work" Obviously I say this in jest, but I feel there could probably be more restraint from the vfx department, not everything needs to be a huge spectacle of water and dust Simulations that completely covers the object. Honestly it all comes down to communication between the two.
Yeah, I understand the first shot, but the second had an atrocious amount of water, and the level of smoke in the end could give an entire city lung cancer
Yea that’s what I just said the first two make sense obviously because he dips his head/horns into the water which make a splash but that third one was entirely UNNECESSARY! You can’t even see him all that dust is covering him entirely what’s even the point😂
I feel like the main reason they did that was because it's less work. Adding that much detail takes a long time so their like: "Nah, I'm not spending weeks on this just cover most of it with smoke"
You'd get in trouble for wasting time and company resources. Dudes just making a joke chances are the VFX team weren't fully responsible I say that as they could have been introduced to add more effects or it could have been to push technology and what their software is capable of
I actually still noticed those details, especially the last one. As an artist, I still think it's important to put in those details because they DO affect the realism even if they aren't front and center. Hell there are entire artstyles based around covering up or messing with the details AFTER you spent hours creating them. 😅 I think it does help sell this as a real thing happeningto the characters, geniunely speaking.
Yeah, the effects wouldn't have been as impressive if the alpha seemed to be made of cardboard. His work was a rock solid foundation to sell the illusion
Cue the people from the effects department: we were given this super cool scene, so we spend weeks perfecting the water physics on it! Really sells the size and weight of the dragon-
This actually explains why movies nowadays take so long to make and are so expensive, because half of the team is doing unnecessary work that isn't going to be in the final product because of lack of communication
There is real lesson here. Often less is more. To much going on in a scene occluding or not can often reduce the core impact another example is that smoother animation don’t always is better. Sometimes a bit choppier animation that hits the key poses can be very powerful. It allows you to control on what is presented to the viewer
Agreed. Digital artist here, and there are so many things I can choose to spend 3-4 hours on each. For my own sanity and time, I have to check, or broadly put, 'communicate' with the rendering future me to make sure I'm not wasting my time on something that is going to be hidden behind the foreground.
@@rainalystre1877 continue being just a ''digital artist'' with no title then. Continue doing the bare minimum and keep that shit up, must be doing great to say you're a digital artist. XD
@@johnathonready9347"work smarter not harder" is a saying for a reason. Why would you waste hours on a background detail that will just get covered up anyway?
But those are details we can still notice. True, the actual movement is obscured, but the especially with the last scene, you can still see the impact of each bolt and it adds to the scene. Could absolutely have done less, but then it wouldn’t be nearly as impactful.
Dude, it flipping matters though! It may be obscured but it looks so perfect because of the amount of work in it, because everything is already perfectly animated. I have to look to see it well, but I know if it wasn't there it would look like crap.
I know he doesn't think most people have seen his efforts. But I really appreciated the work put in to make the dragons feel real and weighty. Trust me, I saw it.
It's a case of 'no one notices *because* he did his job well'. People would notice more *without* his extra work, because if would be too 'stiff/fake-looking'.
Lmfao I get the vibe that he understands though these things are reality as crappy as they can be, and he’s taking the piss out of it. I respect the guy
OMG I always loved those scenes for the detail! I remember thinking, "Wow, you can really feel the impact of these blasts and how BIG this thing really is!" The FX department may have tried to screw him over, but his work didn't go unnoticed.
I actually did notice the subtle jiggling when I watched this as a kid, even with the effects over it. It really makes you realise how big the fella is
That work is the foundation of the scenes, sure it's not front and center as anticipated... But these motions sold the scenes.... They gave them *LIFE*.
Honestly, the HTTYD franchise is a masterclass in animation, and we all see it. Only a select few may be able to articulate the work that goes into each frame, but everyone appreciates it. Animation, and Effects both did an amazing job
This is just like one of the animators for The Amazing Digital Circus, they properly animated Zooble getting disassembled by gloinks in a logical and smooth motion just to have it covered by cartoon smoke.
Ima be honest when I watched the movie the last scene where all the dragons are shooting at the big one the movement of all of it is one of the biggest things I noticed
this is why communication between departments is important. if this guy was told this would happen he would have known he didn't have to work so hard on those scenes.
As an animator... This is a mood xD The countless times i spend so long in a super nice moment only for it not to be seen or be out of shot in the part it is because of lighting.
To be fair, the effect department team are probably super proud of their work too. That’s the take from these kind of movies, everyone give their best even if you don’t see it
To be fair. The effort does reflect in the scenes. Even if effects covered it up the movements do come through and the hidden parts do give a lot of realism
it's like an underpainting; it's not immediately obvious, and it gets almost completely covered up, but it *does* make a difference in the finished piece
The other effects make sense cause they make the creature feel more menacing and intimidating by hiding the face. But in the first shot they had no reason not to clear out the eye
My boy got Mike Wizawskied! his name is Jalil Sadool
#justiceforJalil 😂
First reply🤓☝️
@@Hammy-s2k First reply to ur reply 🤓☝
@@SPADE_THE_GLACEON First reply to your reply to the first reply🤓☝️
imma hire him and make sure his detailed animations are seen
All i can say for this guy is🎵"all that work and what did it get you, why did you do it?"🎶 🤣🤣
Most coordinated game of telephone:
We still managed to mess up the message half way through the game somehow- now it’s almost completely different and we’ve still yet to figure out the how and the why- 🤣🤣🤣
The call said, "screw that guy."
It’s either “oh, what did they say? Wait, what? Oh, I think I got it-“ or “what did they say? Wait, I got a better one-“
Garticphone*
@@musicnightmarejust ask people what they heard at the end of the game and that would explain how...
To be fair, you can see little bits of it, and those little bits are what sell the animation more! That effort* wasn't in vain
Yes everything need to blend even if it's less seen in the end, it's always nice to look at what you did and made it looking awesome without the effects.
First shot you don't see the eye at all though so that one was a total loss
That's true, even I didn't notice it@@Parasolhyena
@@ParasolhyenaI did.
we're not saying remove it, we're saying lessen the particle density or something so we can see the other thing behind the cover-up!
Poor guy, imagine you spent WEEKS TO MONTHS on a scene. Then comes the effects department, COMPLETELY covers it up
I call that bad communication between teams… i understand that physical and realistic effects “sells” the scene, but maybe meeting midway?
@@1r0zz Yeah you have a good point there, plus the animator didnt say that he told the team about his work, so again that is a good point
Ikr
THREE THOUSAND LIKES, that is Crazy yall, thank you guys :)
ELEVEN THOUSAND. I have NEVER reached that amount of likes, that is crazy
WTF 18 THOUSAND WHY IS THIS SO POPULAR
Reminds me of the beauty and the Beast reveal scene, the comparison of the storyboard version to the final version 🤦🏽♀️
About right. Communication between apartments is like a game of telephone...til you get to marketing and their phones are on mute.
About right? Apartments?
@@MimiExists "sounds about right", "departments"
Mute? Marketing long since hadn't just pulled the plugs but removed the jacks from the walls.
Nah they are apart @applesmarts
Ai comment
When I was younger I did actually notice the shaking from all the things hitting hes face.
are you sure about that
@@kinthesanssdont think he/she has any reason to lie about this so yeah id think so
@@goober61pity comment clout?
You can see it at the top, and some lines from the fire. I oddly remember this aswell.
Also ofc noticed the smoke like wtf that was gonna be epic
Yeah me too, really sold the impact even though alot of it ended up covered
I'd be pissed off beyond belief, I can understand the first two times, but by the third I'd be contacting the other department and say "hey pricks, let me know if your gonna cover up my weeks worth of work"
Obviously I say this in jest, but I feel there could probably be more restraint from the vfx department, not everything needs to be a huge spectacle of water and dust Simulations that completely covers the object. Honestly it all comes down to communication between the two.
You're definitely not wrong, but I'm sure they did some physic sims and nailed it down like that to emphasise size
Yeah, I understand the first shot, but the second had an atrocious amount of water, and the level of smoke in the end could give an entire city lung cancer
Yea that’s what I just said the first two make sense obviously because he dips his head/horns into the water which make a splash but that third one was entirely UNNECESSARY! You can’t even see him all that dust is covering him entirely what’s even the point😂
@@Paper_Jam200nah second one makes sense and looks great it’s the third one that’s super unnecessary and covers the dragon completely
I feel like the main reason they did that was because it's less work. Adding that much detail takes a long time so their like: "Nah, I'm not spending weeks on this just cover most of it with smoke"
Id send a really awkward scene to the special effect department 😂 just as a prank/revenge
And imagine they somehow covered it's up and somehow make it's cool 😭
Now imagine that’s the only scene you send in that’s not completely covered up
Yeah and then get fired😂
You'd get in trouble for wasting time and company resources. Dudes just making a joke chances are the VFX team weren't fully responsible I say that as they could have been introduced to add more effects or it could have been to push technology and what their software is capable of
And right as you send them your 3 keyframe animation they keep it fully exposed 👍
*"NAH, he may aswell sue the effects department for suspected foul play on him" 💀*
Pffft
Why are you quoting yourself?
I want pancakes now.
pfp buddy! :3
@@ItsCosmoTewulfNever said it was himself he was quoting…Got proof?
I actually still noticed those details, especially the last one.
As an artist, I still think it's important to put in those details because they DO affect the realism even if they aren't front and center.
Hell there are entire artstyles based around covering up or messing with the details AFTER you spent hours creating them. 😅
I think it does help sell this as a real thing happeningto the characters, geniunely speaking.
Everything need to blend smoothly
I was thinking the same thing- I definitely saw these details and they made a huge difference
Yeah, the effects wouldn't have been as impressive if the alpha seemed to be made of cardboard. His work was a rock solid foundation to sell the illusion
Bro got shrekd
-- --
--It did not feel good.--
Darn
Thanks for not putting the Discord notification sound in this one, I know that took restraint.
LMAO just noticed it!
The what???
@@blueshoes7519 creators have been putting notification sounds in videos and shorts to 'keep our attentions'
I don't use discord anymore so I have nothing to worry about.
Still has a text notification but I don’t use android.
effects department: “so we perfected the water falling off the dragon to really show its weight and how absolutely massive this thing is.” 😂
OK, but you got to admit those water effects look fucking awesome
Cue the people from the effects department: we were given this super cool scene, so we spend weeks perfecting the water physics on it! Really sells the size and weight of the dragon-
As funny as this joke is, the animation work actually does come through and makes for incredible scenes that feel so real.😮
This actually explains why movies nowadays take so long to make and are so expensive, because half of the team is doing unnecessary work that isn't going to be in the final product because of lack of communication
Not unnecessary...it's still there, and what the effects department builds off of. If not for this guy's work, the scene wouldn't look quite as good.
There is real lesson here. Often less is more. To much going on in a scene occluding or not can often reduce the core impact
another example is that smoother animation don’t always is better. Sometimes a bit choppier animation that hits the key poses can be very powerful. It allows you to control on what is presented to the viewer
Don't always is ok
Agreed. Digital artist here, and there are so many things I can choose to spend 3-4 hours on each. For my own sanity and time, I have to check, or broadly put, 'communicate' with the rendering future me to make sure I'm not wasting my time on something that is going to be hidden behind the foreground.
@@rainalystre1877 continue being just a ''digital artist'' with no title then. Continue doing the bare minimum and keep that shit up, must be doing great to say you're a digital artist. XD
@@johnathonready9347"work smarter not harder" is a saying for a reason. Why would you waste hours on a background detail that will just get covered up anyway?
@@johnathonready9347
I’m sorry, but I do not think you know what you are talking about…
That last "Comes back like this" sounded so defeated
But those are details we can still notice. True, the actual movement is obscured, but the especially with the last scene, you can still see the impact of each bolt and it adds to the scene. Could absolutely have done less, but then it wouldn’t be nearly as impactful.
You are absolutely right
I feel terrible for this poor guy he spent so much time making it, and they just did him dirty
Even though the effects department completely screwed him, I respect him for being so thorough and devoted lol
Imagine the effects department seeing this short
THE SIX EYED PUPPY 🥺🥺🥺🥺
I need to know where that’s from
Same!
I think it’s from Croods 2
@@dislikebutton6558 yeah its croods 2
HE'S SO FLOOFY! 😭💖
You can actually see the giggling through all the water and smoke, though it is very subtle and hard to spot...
Dude, it flipping matters though! It may be obscured but it looks so perfect because of the amount of work in it, because everything is already perfectly animated.
I have to look to see it well, but I know if it wasn't there it would look like crap.
I always moticed the little jiggle in the last acene TBH. Glad to know that a guy so committed was working on the movies that made my childhood.
Tbf, the effects look real fukin cool and are more realistic. But I did notice jiggling on the neck and shaking of the spikes
I know he doesn't think most people have seen his efforts. But I really appreciated the work put in to make the dragons feel real and weighty. Trust me, I saw it.
It's a case of 'no one notices *because* he did his job well'. People would notice more *without* his extra work, because if would be too 'stiff/fake-looking'.
The effects department really have it out for this man specifically.
Lmfao I get the vibe that he understands though these things are reality as crappy as they can be, and he’s taking the piss out of it.
I respect the guy
“Screwed” is an understatement. On the third shot, bro got a train ran on him by the effects department
Tbh, without this amount of work, even with the water on top of it, the animation would not look that nice, so huge respect for that
At least their was still a sense of scale 😭😭- I love HTTYD, especially the bewilder beast and so I think with the intention, he achieved his goal
Write that book
OMG I always loved those scenes for the detail! I remember thinking, "Wow, you can really feel the impact of these blasts and how BIG this thing really is!" The FX department may have tried to screw him over, but his work didn't go unnoticed.
The effects department had some crazy beef with him 💀
At least they properly animated it from layer to layer.
I still appreciate his work through the effects, and I think it's with his excellent works that give the effects the gravity they need to feel real.
FOG and DUST: "Im'ma end this guy's whole career."
HTTYD2 is the reason I'm here today. Thank you Jalil. Your animation is loved and life changing.
Poor dudes just in his desk chair like “man. If the purge was real… the effects department.”
Bro this is like one of the best movies in the httyd series and seeing this makes me wish that he was lead animator
Give this guy a 50% raise
I actually did notice the subtle jiggling when I watched this as a kid, even with the effects over it. It really makes you realise how big the fella is
That work is the foundation of the scenes, sure it's not front and center as anticipated... But these motions sold the scenes.... They gave them *LIFE*.
Honestly, the HTTYD franchise is a masterclass in animation, and we all see it.
Only a select few may be able to articulate the work that goes into each frame, but everyone appreciates it.
Animation, and Effects both did an amazing job
This is just like one of the animators for The Amazing Digital Circus, they properly animated Zooble getting disassembled by gloinks in a logical and smooth motion just to have it covered by cartoon smoke.
Thank for showing it! Knowing how animator put huge effort on it is amazing
Ima be honest when I watched the movie the last scene where all the dragons are shooting at the big one the movement of all of it is one of the biggest things I noticed
Ah the life cycle of any segmented development process
That 6-eyed wolf was SO ADORABLE
I can assure you we noticed the hardworking, I was always impressed the winging jaw. All that came through despite the effects department best effort
He has all rights to become a villain.
A clear Love-hate relationship he have with effect department 😂❤
this is why communication between departments is important. if this guy was told this would happen he would have known he didn't have to work so hard on those scenes.
This guy should get payed extra for the wasted time 💀
Hey, at least we know how detailed the animation is for that movie that even the parts we don’t see are animated
I wish I could somehow personally go tell him: Hey, I noticed, and I appreciated, this is great work and I love every frame
Okay but the spider dawg :0
What a cute lil spider doggo.
it is from the Croods: A New Age! And it is called a Wolf Spider, are you stupid or something?
I’m convinced the FX department just hates this guy.
I think those scenes are just excellent ❤
"Please fit both of our work into the same scene, where every thing works in harmony and makes the scene more powerful!"
" *No* "
It really looks good overall!!
I don't care how logical it is, I want to see this man ideas and vision be shown.
His animations are so damn good. I'm so sorry they're hiding his work like that.
I think without all the water and dust it would look so much better.
This is so unfair, he needs some more respect.❤
😂 poor guy
Oh i feeel so bad for himmm. Ive always loved the bewilderbeasts though, he did such a good job!
I think it still makes it amazing that you make it as if it's gonna be seen!
*"Here, Jiggle animations!"*
*Effects department:HAHA WATER.*
Don’t worry their are people like myself who really appreciate the legal of detail you put into your work it’s what sets you apart from the rest
Omg the wolf spider thing is so cuuute!~
A shame, those where incredible and amazing scenes!
This one had such a good vibe!
As an animator... This is a mood xD
The countless times i spend so long in a super nice moment only for it not to be seen or be out of shot in the part it is because of lighting.
Every single thing he worked hard on gone with the fog
So THIS is why we see so many well animated scenes that are just off screen or not visible in video games and movies
Reminds me of the team working on building the scenes for Morbius just for the effects department to cover everything in dark shadows
To be completely fair, as a child I did see all of this and it sold me the magic of the scenes.
To be fair, the effect department team are probably super proud of their work too. That’s the take from these kind of movies, everyone give their best even if you don’t see it
To be fair. The effort does reflect in the scenes. Even if effects covered it up the movements do come through and the hidden parts do give a lot of realism
This is why the animation director needs to communicate with the whole staff and teams to ensure no extra effort is expended or wasted.
feels like the only line of communication between the effects department and the animation department is the ground
The little details are really good even if you dont see em
This is why both sides should have clear communication. But on the other hand, these hard to notice details... Are nice
I feel so bad for him, he needs his stuff to be shown in a film.
it's like an underpainting; it's not immediately obvious, and it gets almost completely covered up, but it *does* make a difference in the finished piece
I love the dog spider. It’s so cute.
I want more spider dogs from the groods. They’re so strangely cute.
Groods? they are from the Croods, not the groods!
The lack of communication is real. Happens in every domain that requires team work.
That’s what we call, a hidden gem.
You can bet though that if those subtle movements *weren't* there, people would notice.
That poor man, he works so hard but no one gets to see it😓
How to train your dragon?
Nah
How to make an animator suffer
The other effects make sense cause they make the creature feel more menacing and intimidating by hiding the face. But in the first shot they had no reason not to clear out the eye
That spider wolf is cute.
He shouldn’t worry too much I definitely noticed those details even if they’re not clear and if I did more people did as well.
Even tho kost of it was cover as a kid i still saw the jiggling and i LOVED it!!
Boy needs to make a whole movie by himself that has no effects department lol