HOW TO: iRacing controller mapping using SIMHUB

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  • เผยแพร่เมื่อ 4 ก.ค. 2024
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ความคิดเห็น • 15

  • @mctit
    @mctit 28 วันที่ผ่านมา +2

    Thanks for the output file! I tried to do this before and didn't realize you could add more controls, so I was limited to 30 or whatever the default was.

  • @frankderks1150
    @frankderks1150 29 วันที่ผ่านมา +3

    I'm using it with an arduino leanordo instead of vjoy. Never had problems with swapping 'in car'. With the special function button option, basically a shift button, you can assign two mappings to controls. Basically doubles the amount of controls. For example I have the pitlimiter mapped with the special fn button so I can't press it by accident. My fn button is on the top left of my wheels and my shift down paddle shifts up by pressing FN button +paddle. Very handy to free up right hand on straights to adjust other controls or have a drink.

  • @christophertcraig
    @christophertcraig 12 วันที่ผ่านมา

    Thanks Matt! Another rabbit whole to go down.

  • @meawayfromhome
    @meawayfromhome 29 วันที่ผ่านมา +1

    Thanks Matt.

  • @tysmi826
    @tysmi826 29 วันที่ผ่านมา +1

    Thanks, Asetek Man!

  • @moze8272
    @moze8272 25 วันที่ผ่านมา +1

    Thanks Matt, I'm keen to do this, but I've found the "Use Custom Controls for this Car" option solves the problem of FFB settings being different per car, initially I had to tweak the iRacing FFB strength each time I changed cars. Did you encounter this issue and if so, how have you solved it without the "custom controls per car" setting?

    • @MattMaloneTV
      @MattMaloneTV  25 วันที่ผ่านมา +1

      I adjust it when I switch cars which I find to be just a slight annoyance. Maybe one day iracing will allow us to bind FFB to a rotary dial.

    • @moze8272
      @moze8272 25 วันที่ผ่านมา

      @@MattMaloneTV yeah ok, fair point - certainly less of an annoyance than having to update all the wheel bindings separately! I guess it would be great if iRacing would allow separation of input bindings and FFB configs, so we could have per car FFB, but leave the global input bindings. Maybe, one day...

    • @Chader9
      @Chader9 23 วันที่ผ่านมา

      I could be wrong, but if you start and follow Matt's instructions and "get done". Then you can turn on the Custom per Car" option which will capture and repeat FFB.
      The one catch is that you should never change any other setting in iRacing with that setting checked. If/when you do need to make a change to the universal settings. uncheck that box the make that change. Finish by re-checking the Custom box and I think you will still be matched with FFB separate.

    • @moze8272
      @moze8272 23 วันที่ผ่านมา +1

      @@Chader9 thanks will give that a try

  • @imanny99
    @imanny99 29 วันที่ผ่านมา

    Is there any latency with different shifters? With other buttons I don't think it would be as much an issue as trying to downshift multiple times into a corner

  • @christopherlees3684
    @christopherlees3684 29 วันที่ผ่านมา

    All sounds convoluted when you can map buttons per car in iRacing if you use specific rims for different cars

    • @MattMaloneTV
      @MattMaloneTV  29 วันที่ผ่านมา +3

      That's great until you need to make a Universal change and have to do it to each car

    • @Chader9
      @Chader9 23 วันที่ผ่านมา

      @@MattMaloneTV not to mention the need to do all the mapping when you buy a new car or get a new wheel for one car (or more) in sim. There is some setup in both cases, but this methods seems the best via tying the control scheme to the wheel, with universal values in sim applied to all cars. Sort of a Pay Me Now or Pay Me Later option. This is some work up front that doesn't need repeated.